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Victor and Moritz as test subjects for a prototype of his Evolvo-Ray, but the experiment resulted in the parrots being transported to the Tenth
Dimension, where they would be mutated by the environment's severe "reverso-radioactivity". The trio return to the Iceberg Lair, repair the Psychetron and travel to the Tenth Dimension to face the Evil Twins. Upon their arrival, Nina is kidnapped by an evil doppelganger of Crash and taken to his desolate home on Twinsanity Island. After cornering Evil Crash, Cortex valiantly offers himself in Nina's stead, which leads to a chase. Crash, Cortex and Nina escape Evil Crash and make their way to the Evil Twins' compound, where Cortex confronts the Evil Twins and commands them back into their cage. The Evil Twins transform their cage into a giant robot and engage in a final battle with the trio. The Evil Twins are defeated and flee the compound, only to be devoured by Evil Crash when they take refuge in his home. After the trio return to their own dimension, Cortex attempts to eliminate Crash, but the malfunctioning Psychetron teleports Cortex into Crash's mind, where he is trapped with a crowd of dancing Crash duplicates.
404:, and impersonates her to lure Crash into a trap. After Crash's victory against Cortex and his Mecha-Bandicoot, Cortex and Crash are both sent plummeting down a hole and land in a cave. Enraged by his defeat, Cortex attacks Crash, and the pair engage in a prolonged fight across the cave. Upon returning to the surface, Crash and Cortex encounter a pair of interdimensional parrots named the Evil Twins, who plan to destroy the Wumpa Islands and steal Cortex's brain. After Cortex pleads for Crash's help, he is spontaneously attacked by bees and finds himself captured by Papu Papu and his subordinate tribesmen after stumbling into their territory. Crash rescues Cortex from captivity and escapes a pursuing mob of tribesmen. Crash and Cortex have another encounter with the Evil Twins, who bring a deity statue to life to attack the pair. Cortex, having learned that the Evil Twins come from the
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activate switches. Two levels in the game incorporate a gameplay style named "HumiliSkate", which involves Crash riding Cortex as a makeshift snowboard, while two others are played in a style named "Doc Amok", which involves Crash clearing a path for a fleeing Cortex. Another gameplay style, named "RollerBrawl", involves the player steering Crash and Cortex through the level as they engage in a brawl.
1124:'s vocal performance were singled out for praise. Reviewers appreciated the added dimension to Cortex's personality and considered the character and his dialogue to be the most entertaining and accomplished in the game. Valentino described Cortex as "nutty in the best possible way", while Reiner admitted that "turning Cortex into a cross-dressing lunatic brought about a few chuckles".
1066:" music in the snow/ice level, which "ended up wearing on my nerves after a while". Soboleski praised the voice-acting as "well done, with the right amount of sarcasm, humour and attitude to keep players laughing", but criticised the music as "quite repetitive and pretty clichΓ© based on what we have been hearing year after year from the series." Andrew Wooldridge of
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Lead designer Paul
Gardner and artist Daniel Tonkin explained that Cortex was made playable as an opportunity to explore his character, and was teamed up with Crash because "it didn't make sense to make them two opposing characters who were playable because the player would be kind of playing against
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if 100 Fruits are collected. Crates also carry Wumpa Fruit, which can be obtained if the crates are broken. TNT crates explode after a three-second fuse when jumped on, while Nitro crates explode upon any physical contact. Crates with plungers will detonate any Nitro crates in the immediate vicinity.
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was included in a cameo appearance due to his fan-favourite status. A stage taking place in Coco's mind, "Gone a Bit Coco", was removed because production was too far along to guarantee that the stage could be finished and played without crashing. Other content, such as a cameo by Fake Crash and the
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Crash and Cortex sneak into the
Academy through the sewer system, where they fend off an attack from Dingodile. After Cortex finds Nina and has an encounter with Madame Amberly, he recalls the origin of the Evil Twins; when Cortex was an 8-year-old student in the Academy, he used his two pet parrots
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I was eight years old and the most popular student in the
Academy. Ah yes, how they loved me. It was my first experiment with the Evolvo-Ray, phase one in my plan to create an army of super-animals! The test subjects: my two pet parrots, Victor and Moritz, the only creatures I didn't loathe or eat.
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This is the
Psychetron, gateway to the infinite dimensions. Beyond our universe, somewhere between the Ninth and Eleventh Dimensions lies the mysterious Tenth Dimension, and there we must go in order to confront the Evil Twins, steal their riches, and restore the natural order of things, with me on
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was called in for an audition to replace Brown, and was given an explanation that VU Games considered Brown's performance to be "too mean". After
Borders described Cortex to Lang and had him listen to signature samples of Brown's performance, he encouraged Lang to play Cortex as more flamboyant and
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You know, Crash, for all these years I've been wrong about you. Your creation was a mistake, and your existence has been a constant reminder of that mistake, but I've learned something from all of this. I've learned that you can't run away from your mistakes, but you can bury them! I never want to
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and featured a premise involving the Evil Twins stealing Crash's island from Earth and grafting it onto a giant planet made from pieces of others. The tone of the game was intended to be more serious than preceding entries in the series, with the term "edgy" being widely used among the development
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received mixed reviews upon release. Critics mostly praised the gameplay variety, presentation, narrative, humour and Lang's voice performance, but had mixed reactions towards the music and criticised the controls, platforming sections, and camera. Two mobile versions of the game were subsequently
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commented positively on the "tried-and-true" gameplay, "great" graphics, "decent" value and "good" character likenesses, but criticised the lack of in-game audio, "finicky" control, lack of innovation in terms of gameplay, lack of enemy characters and the fact that Cortex seemed "mindless". Chris
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and a limited amount of ammo, and Nina uses her mechanical arms to punch enemies and latch onto distant ledges. When Crash and Cortex are together, Crash can use Cortex to increase the range of his spin attack, use Cortex's head as a hammer to break certain objects, and hurl Cortex across gaps to
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game to date; they pointed out the increased detail in Crash and Cortex's designs and their smoother and more expressive animations that telegraph their personalities, although
Soboleski, Davis and GR Chimp felt the particle and lighting effects and frame rate in the PlayStation 2 version were
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on a distant ice floe. Crash returns to the
Iceberg Lair with Cortex, where the latter is attacked by a recovered Coco, who believes that Cortex kidnapped Crash. Coco's assault sends two of the Power Crystals flying into the Psychetron, which damages the machine and paralyzes Coco in a chain
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differs from previous entries in the series through its free-roaming gameplay style; the player can explore the game's environments in all directions and travel seamlessly between levels. As opposed to the "hub room" format utilized by previous games, the player's progression through
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to join forces and attack the Evil Twins themselves, but both are easily defeated. Cortex introduces the
Psychetron, a device that will allow travel to the Tenth Dimension, but requires Power Crystals to function. Crash uses Cortex as an impromptu snowboard in an attempt to reach
1117:-influenced" score and vocal arrangements as "wildly inventive". GR Chimp described the soundtrack as a "thoroughly weird and catchy" "combination of jungle, pop and a barbershop quartet", and opined that "the quirky approach to the composition helps give the game its attitude".
1855:"Nina was designed by @DukeMighten for a Crash racing game, but we loved her so much that we used in #Twinsanity. I built this model so we could quickly see her in the game. The body is modified from Dr. Cortex's, built by Jon Derby. #CrashBandicoot #CharacterDesign #NinaCortex"
1103:". Reed found the music to be "occasionally inspired" and was surprised by the quality of some of the game's tracks (citing the Uka Uka boss fight as an example), but warned that "others, however, numb the brain into mulch so don't expect undiluted quality". Andrew Reiner of
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sound effects "fit snugly" into the sound design, "some of them are used too often and some of them just sound a little tired." While
Valentino enjoyed the game's soundtrack, Bedigian lambasted it as "insanely annoying music that doesn't fit with the wacky and crazy world of
375:; the controlled character alternates between particular levels. Crash is the primary player character and has the ability to jump into the air and land on enemy characters, spin in a tornado-like fashion to knock enemies off-screen, slide across the ground and perform a
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Ruined, thanks to Perky here! It must be repaired, and only one person can help: my niece, Nina Cortex. Isn't she delightful? Obviously I've made a few modifications here and there. Quickly, to my private dirigible! Set a course for Madame Amberley's Academy of
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received mixed reviews from critics upon release. The open-world setting was welcomed as an improvement over the "claustrophobic" level design of previous games, and the various gameplay styles were commended as clever and well-implemented; James B. Pringle of
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Checkpoint crates allow the player to return to a specific point in the stage upon losing a life, while World crates save the player's progress. Gems littered throughout the levels can be collected to unlock extra content such as concept art and storyboards.
758:, the Sharp 802 SH and 902 SH, and the Toshiba V902T. In this version, the player controls Crash Bandicoot, who must sprint along a three-dimensional road and dodge obstacles, defeat enemies and collect items en route. In 2007, the PlayStation 2 version of
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considered the I-play version to be "infinitely more enjoyable" than its console counterpart, pointing out the colourful graphics and "well-done" character art, but noting the insensitive controls and lack of audio as negative points. Avery Score of
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due to her popularity among the development team. Gardner created a rough model of Nina modified from that of Neo Cortex, and her final model was created by Chris Abedelmassieh. Nina's model was created over the course of a single weekend. Although
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crew member Jordan Reichek wrote the game's script, provided creative input on the characters and game mechanics, and illustrated the game's cover art. The character Nina Cortex was created and designed by Duke Mighten for an early version of
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a score of 5 out of 10, noting the game's simple and relatively responsive controls and polished presentation, but criticising the awkward perspective, "very finicky" collision detection, lengthy character animation and long loading screens.
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considered the RollerBrawl sequence to be the game's best. However, the platforming sections were considered formulaic and tired. The gameplay aspect of controlling Crash and Cortex in tandem drew comparisons to
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self-absorbed. Lang eventually created a depiction of Cortex that was "master evil with a bit of a childish feminine side that leaks out in his tirades" that had everyone laughing at the lines and the character.
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was developed by VU Games, published by I-play and released on November 6, 2004. The mobile version consists of six levels based on the "Doc Amok" stages of the console version. Another mobile game, titled
432:'s shack in the process. Crash's venture through the battleship eventually results in an explosion of a cache of TNT crates, which sinks the ship and propels Crash into a confrontation with Doctors
1158:, Daniel Tonkin stated that Traveller's Tales was "still very interested in the franchise and I think if the opportunity came up we'd be more than happy to do another game". A pitch for a new
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Crash and Cortex attempt to enter the Iceberg Lair through the front entrance, but the door is frozen shut, forcing the pair to take an alternate path inside. They inadvertently free
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Your failed experiment sent two innocent parrots to the Tenth Dimension! The severe reverso-radioactive conditions here sharpened our skills and warped our fragile eggshell minds.
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both dismissed the visuals as lacklustre. Pringle and Reed commended the full-motion videos for their polished quality, though the inability to skip them was seen as a nuisance.
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as the central influences on the game's character dynamic, as both properties provide a variation of two opposing personalities spending a large amount of time together;
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appearance of a good version of Cortex, was also removed, but appears in unlockable concept images in the final game. A punching maneuver by Crash that appeared in the
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acknowledged the graphics as "quite pretty", but stated that the collision detection and frequent invisible barriers "leave a lot to be desired". Brent Soboleski of
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on September 7, 2004, and was released in North America on September 28, 2004, in Europe on October 8, 2004, and in Australia on October 28, 2004. A version for the
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inferior to those in the Xbox version. Soboleski and Reed observed a lack of texture and detail in the environments, and Reed and Wooldridge pointed out the short
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Three years after his previous defeat by Crash, Doctor Neo Cortex returns to the Wumpa Islands to exact revenge on Crash. Cortex incapacitates Crash's sister,
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Tenth Dimension... yes. Yes! In the dark ocean of my intellect swims a magnificent whale of a plan! To the laboratory! We're not beaten yet! The game is on!
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speculated that the port's cancellation was due to the disappointing financial performance of other VU Games titles on the system. In the United Kingdom,
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The audio, particularly the music, was met with a mixed response. Pringle stated that the music was fitting, but admitted that he "wasn't a fan" of the "
329:. Various concepts were removed from the game during production due to time constraints, but were incorporated into the final game as unlockable extras.
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Most assessments of the visuals were positive. Pringle noted the "cartoon-like" feel given to the game by its crisp and vibrant colours. Chris Stead of
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top. We require six Power Crystals in order to make the leap and we have... four. Hmm, let's see... That isn't enough! All is lost! Unless...
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s completion. The game's premise centered around Crash being sucked into several television programmes by an invention created by Cortex.
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as a comedic title in which Cortex would be teamed up with Crash as a means of exploring his character. The game marks the debut of
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1080:") the vocalists really go all out to give the game a slapstick feel". Davis commended the music as catchy and admired the unique
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congratulating them on the game's success. In the letter, Webb stated that if Activision ever expressed interest in developing a
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You have to help me, Crash! You heard them! They want to destroy our island home, humiliate and enslave you, and steal my brain!
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1005:. The game's camera was widely criticised as dodgy and uncooperative, and the controls were deemed sluggish. Kristan Reed of
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reaction. Crash and Cortex set a course for Madame Amberly's Academy of Evil in the hopes of recruiting Cortex's niece
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The experiment was proceeding as planned when suddenly... my parrots were gone, lost amongst the infinite dimensions!
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features several styles of gameplay, one of which is named "HumiliSkate", in which Crash rides Cortex as a snowboard.
999:. The character Nina Cortex was positively received by critics, some of whom compared her extending robotic arms to
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The humorous dialogue and slapstick comedy were considered a highlight, and the characterization of Cortex and
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debuted at #25 in the sales charts, and remained within the top 40 best-sellers by the 2004 Christmas season.
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in the process, who attacks them with a giant body formed from ice. Uka Uka is convinced by his twin brother
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series and the fifth game in the main series. The game's story takes place three years after the events of
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is influenced by the plot. Over the course of the game, the player controls three different characters:
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band Spiralmouth, while Gabriel Mann recorded and mixed the soundtrack at Asylum Recording Studios in
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from September 1β5, 2004. VU Games' booth featured a "Challenge Corner" where attendees competed for
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Divided we are but two magical masks. Join me, and together we can defeat this evil infestation. /
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was showcased alongside other VU Games titles at the Game Stars Live consumer games show held at
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demo was removed due to its inadvertent capability of destroying scenery. Rusty Walrus, a blue
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title as comedic as possible. The new game went through several working subtitles, including
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was intended to be Nina's debut appearance, Gardner was alerted to her early appearance in
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Yeah! Back in the Tenth Dimension, we don't have anything near as nice as the totem gods!
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respectively derided the checkpoint/autosave system as faulty and spaced too far apart.
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was an additional influence on Lang's delivery as Cortex. Other cast members include
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remake, he and a handful of previous developers would gladly return to work on it.
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were created by Red Eye Studios, who previously created the full-motion videos for
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Uka Uka, wait! An evil greater than even yours threatens to destroy this world. /
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by Webb, who came across Nina's image in newly released screenshots of the game.
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was amused by the game's music and said that "Sounding something like a team of
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development team as possible. On August 3, 2017, following the release of the
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was successful enough for him to expand his studio, he would try to approach
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character who pursues Crash in one level, was inspired by the final boss in
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1628:(Multiplatform). Vivendi Universal Games. Level/area: Ending cutscene.
1585:(Multiplatform). Vivendi Universal Games. Level/area: Academy of Evil.
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Reception to the mobile versions was also mixed. Levi Buchanan of
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1607:(Multiplatform). Vivendi Universal Games. Level/area: Ant Agony.
1504:(Multiplatform). Vivendi Universal Games. Level/area: Ice Climb.
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remarked that the "mixed-up" score "would find a welcome home in
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Wumpa Fruit is scattered throughout the game, and grant an extra
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aspect of the soundtrack, but added that while the game's stock
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java-enabled handsets that accompanied the commercial launch of
1761:"Crash teams up with Cortex in the Bandicoot's PS2/Xbox return"
1483:(Multiplatform). Vivendi Universal Games. Level/area: Tikimon.
1462:(Multiplatform). Vivendi Universal Games. Level/area: Tikimon.
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and follows the main protagonist and antagonist of the series,
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himself". Producer and creative director David Robinson cited
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In a 2012 interview, Keith Webb noted that if his video game
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was announced, but it was cancelled for undisclosed reasons;
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convinced Traveller's Tales to restart production and create
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with only five minutes to spare. The game was announced as
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and restarted production with a focus on making the next
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s voice actors were cast and directed by Chris Borders.
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530:. Concept artist Keith Webb came up with the title
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667:was composed, performed, arranged and produced by
542:originally intended as the game's American title.
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2034:"Lex Lang talks about his role as Dr. Neo Cortex"
1525:I like a challenge. I accept. This should be fun!
379:to break certain objects. Cortex is armed with a
336:released and were also met with mixed reception.
325:as the voice of Cortex, replacing previous actor
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1842:. Vivendi Universal Games. 2004. pp. 10β11.
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1398:. Vivendi Universal Games. 2004. pp. 7β8.
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2734:Reiner, Andrew; Mason, Lisa (November 2004).
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2232:"Updated Australian Release List - 24/10/04"
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2096:"Vivendi and DJs sign up to Game Stars Live"
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1426:. Vivendi Universal Games. 2004. p. 9.
1384:. No. 132. April 2004. pp. 59β63.
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2001:"Interview with Lex Lang (Dr. Neo Cortex)"
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1437:Traveller's Tales (September 28, 2004).
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2760:
2628:Wooldridge, Andrew (October 14, 2004).
2608:
2488:from the original on September 26, 2019
2230:van Leuveren, Luke (October 24, 2004).
2174:from the original on September 14, 2016
2011:from the original on September 22, 2019
1852:
1682:
1402:
1333:
579:Crash Bandicoot Purple: Ripto's Rampage
445:to assist in repairing the Psychetron.
3883:
3323:from the original on September 1, 2022
3304:
3279:
3277:
3239:
3183:
3181:
3179:
3177:
2706:from the original on November 27, 2020
2536:
2155:
2044:from the original on December 21, 2021
1957:
1926:
1740:from the original on September 4, 2020
1645:
1388:
1352:from the original on November 14, 2021
3401:
3237:
3235:
3233:
3231:
3229:
3227:
3225:
3223:
3221:
3219:
3187:
2995:
2955:
2895:
2779:
2718:
2572:
2471:
2288:
2192:
2124:
2069:"@Borgatao No. Just watched a lot of
1976:from the original on November 1, 2020
1939:from the original on December 6, 2020
1416:
1334:Pringle, James B. (October 5, 2004).
1306:
472:) as the voice of series' antagonist
3956:Video games set on fictional islands
3941:Video games about parallel universes
3244:Soboleski, Brent (October 7, 2004).
3102:Bedigian, Louis (October 10, 2004).
2687:
2327:
2238:. PAL Gaming Network. Archived from
2156:Kohler, Chris (September 28, 2004).
2066:
1929:"Development β Keith Webb Interview"
1699:from the original on August 24, 2021
1664:from the original on August 25, 2021
1260:Crash Bandicoot: The Wrath of Cortex
496:team. In response to the release of
290:Crash Bandicoot: The Wrath of Cortex
3427:
3353:from the original on March 31, 2018
3274:
3174:
3054:Valentino, Nick (October 8, 2004).
2914:from the original on August 8, 2011
2596:from the original on April 23, 2010
2328:Reed, Kristan (December 21, 2004).
2193:Adams, David (September 28, 2004).
1927:Sawaya, Cameron (October 6, 2020).
1840:Crash Twinsanity Instruction Manual
1424:Crash Twinsanity Instruction Manual
1410:Crash Twinsanity Instruction Manual
1396:Crash Twinsanity Instruction Manual
785:
487:' Oxford division and published by
13:
3216:
2996:Score, Avery (February 11, 2005).
2974:from the original on June 10, 2021
2560:from the original on March 3, 2019
2524:from the original on March 5, 2013
2446:. December 6, 2004. Archived from
2414:. December 1, 2004. Archived from
2346:from the original on July 28, 2020
2309:from the original on July 28, 2020
2211:from the original on June 21, 2020
2137:from the original on June 22, 2020
2125:Adams, David (September 7, 2004).
2106:from the original on July 28, 2020
1896:from the original on July 11, 2021
1853:Gardner, Paul (October 5, 2018).
1815:from the original on June 21, 2020
1773:from the original on July 28, 2020
1683:Carless, Simon (August 28, 2006).
1154:Preceding the European release of
762:was re-released in the three-disc
14:
3992:
3971:Video games scored by Spiralmouth
3369:
3140:Buchanan, Levi (April 27, 2005).
2688:Reed, Kristan (October 6, 2004).
2094:Bramwell, Tom (August 10, 2004).
1797:Bramwell, Tom (October 6, 2004).
491:. The game was originally titled
3305:Harris, Craig (April 28, 2008).
3188:Lopez, Vincent (December 2004).
2472:James, Chris (August 19, 2005).
1958:Wojnar, Zak (October 14, 2020).
1759:Bramwell, Tom (March 26, 2004).
742:in December 2004, including the
3349:. Crash Mania. August 3, 2017.
3335:
3298:
2956:Davis, Ryan (October 5, 2004).
2896:Davis, Ryan (October 5, 2004).
2500:
2430:
2394:
2358:
2321:
2289:Fahey, Rob (October 13, 2004).
2282:
2254:
2223:
2186:
2149:
2118:
2087:
2060:
1951:
1920:
1908:
1846:
1752:
1676:
1646:Dobson, Jason (July 17, 2006).
1639:
1634:see your ridiculous face again!
1617:
1596:
1574:
1552:
1530:
1493:
1472:
1289:
1283:
1277:
1271:
1265:
1217:Crash Bandicoot N. Sane Trilogy
1177:was ultimately followed by the
3841:Sony Interactive Entertainment
2780:Stead, Chris (July 12, 2004).
1726:"Interview with Paul Gardner (
1451:
1430:
1251:
1238:
1220:, Webb sent an open letter to
734:for an exclusive selection of
567:, and was re-appropriated for
452:
1:
3951:Video games set in Antarctica
2836:GR Chimp (October 28, 2004).
2067:Lang, Lex (August 3, 2019).
1299:
3946:Video games set in Australia
3205:. p. 74. Archived from
2332:Need for Speed Underground 2
1917:(PlayStation 2, Xbox) Extras
1882:"Interview with Keith Webb (
1210:with as many members of the
781:
653:. The full-motion videos of
622:Monty Python's Flying Circus
7:
3284:"This Month in Baby Games:
2692:Crash Bandicoot: Twinsanity
2510:Crash Bandicoot Action Pack
1376:Crash Bandicoot: Twinsanity
764:Crash Bandicoot Action Pack
339:
10:
3997:
3916:Sierra Entertainment games
3802:Uncharted 4: A Thief's End
2584:for PlayStation 2 Reviews"
1053:. Bedigian and a blurb in
678:
536:Crash Bandicoot: Unlimited
3921:Single-player video games
3818:
3786:
3779:
3761:
3738:
3709:
3675:
3643:
3611:
3579:
3572:
3548:
3514:
3487:
3453:
3446:
3437:
3291:Electronic Gaming Monthly
2736:"Double Your Displeasure"
1162:game, tentatively titled
1149:
1109:acknowledged the game's "
1056:Electronic Gaming Monthly
825:
822:
798:
795:
589:Crash Bandicoot Unlimited
553:The Ren & Stimpy Show
508:Crash Bandicoot Evolution
493:Crash Bandicoot Evolution
309:Crash Bandicoot Evolution
241:
229:
191:
175:
163:
153:
143:
109:
99:
80:
70:
58:
46:
31:
26:
3901:Cancelled GameCube games
3725:Team Racing Nitro-Fueled
1231:
976:, and Louis Bedigian of
700:-based prizes. The game
538:on March 26, 2004, with
16:2004 platform video game
3926:Traveller's Tales games
3809:Skylanders: Imaginators
3309:Crash: Mind over Mutant
3108:Review β PlayStation 2"
1962:The Mortuary Collection
1190:Crash: Mind over Mutant
1044:to be the best-looking
721:A mobile game based on
489:Vivendi Universal Games
395:
271:Vivendi Universal Games
65:Vivendi Universal Games
3976:Open-world video games
3202:Official Xbox Magazine
1799:"Traveller's Tales on
1687:Spyro: A New Beginning
1096:Official Xbox Magazine
1036:and Nick Valentino of
935:Official Xbox Magazine
766:compilation alongside
477:
352:
3906:Crash Bandicoot games
3856:Universal Interactive
3836:Radical Entertainment
3516:Radical Entertainment
3146:β Wireless Review at
2854:on September 20, 2015
2334:grabs Christmas No.1"
2242:on September 10, 2006
1248:brand in PAL regions.
1206:with a bid to create
1179:Radical Entertainment
1078:Don't Worry, Be Happy
1076:wannabes (you know, "
775:Crash Tag Team Racing
460:
347:
307:began development as
3002:Review for Mobile β
2790:β Australian Review"
2646:on February 23, 2005
2634:Review from 1UP.com"
2438:"Kuju Crash into 3G"
1892:. January 22, 2012.
1246:Sierra Entertainment
1093:". Vincent Lopez of
663:. The soundtrack of
598:The NewZealand Story
3961:Vivendi Games games
3931:Fiction about twins
3911:PlayStation 2 games
3525:Crash of the Titans
3498:The Wrath of Cortex
3471:Cortex Strikes Back
2802:on December 4, 2007
2476:Crash Twinsanity 3D
2450:on November 7, 2012
2418:on November 7, 2012
2382:on November 7, 2012
2162:whirls into stores"
2073:as a kid. Haha XD!"
1244:Released under the
1184:Crash of the Titans
1143:Crash Twinsanity 3D
1101:Pee Wee's Playhouse
819:
792:
728:Crash Twinsanity 3D
503:Ratchet & Clank
464:marks the debut of
314:Ratchet & Clank
127:Chris Abedelmassieh
3770:Skylanders Academy
3588:The Huge Adventure
2007:. March 10, 2009.
1631:Doctor Neo Cortex:
1588:Doctor Neo Cortex:
1566:Doctor Neo Cortex:
1544:Doctor Neo Cortex:
1486:Doctor Neo Cortex:
1444:Doctor Neo Cortex:
1181:-developed titles
1023:Australian GamePro
817:
790:
756:Sony Ericsson V800
732:Kuju Entertainment
548:Jay and Silent Bob
478:
353:
204:September 28, 2004
3878:
3877:
3874:
3873:
3861:Vicarious Visions
3851:Traveller's Tales
3753:Doctor Neo Cortex
3734:
3733:
3568:
3567:
3489:Traveller's Tales
3262:on August 4, 2009
3212:on July 10, 2012.
3162:on March 20, 2012
3018:on March 31, 2005
2548:for Xbox Reviews"
2278:on July 11, 2012.
2038:Phoenix Comic Con
1933:Beyond Twinsanity
1736:. July 28, 2009.
1374:"The Odd Couple:
1222:Vicarious Visions
996:Super Monkey Ball
957:
956:
815:
814:
485:Traveller's Tales
483:was developed by
474:Doctor Neo Cortex
369:Doctor Neo Cortex
299:Doctor Neo Cortex
269:and published by
267:Traveller's Tales
251:
250:
53:Traveller's Tales
3988:
3891:2004 video games
3784:
3783:
3577:
3576:
3539:Mind over Mutant
3451:
3450:
3422:
3415:
3408:
3399:
3398:
3388:Crash Twinsanity
3377:Crash Twinsanity
3363:
3362:
3360:
3358:
3339:
3333:
3332:
3330:
3328:
3302:
3296:
3295:
3286:Crash Twinsanity
3281:
3272:
3271:
3269:
3267:
3258:. Archived from
3248:Crash Twinsanity
3241:
3214:
3213:
3211:
3198:
3192:Crash Twinsanity
3185:
3172:
3171:
3169:
3167:
3158:. Archived from
3144:Crash Twinsanity
3137:
3128:
3127:
3125:
3123:
3118:on July 13, 2009
3114:. Archived from
3106:Crash Twinsanity
3099:
3080:
3079:
3077:
3075:
3070:on June 19, 2009
3066:. Archived from
3058:Crash Twinsanity
3051:
3028:
3027:
3025:
3023:
3014:. Archived from
3000:Crash Twinsanity
2993:
2984:
2983:
2981:
2979:
2960:Crash Twinsanity
2953:
2924:
2923:
2921:
2919:
2900:Crash Twinsanity
2893:
2864:
2863:
2861:
2859:
2850:. Archived from
2840:Crash Twinsanity
2833:
2812:
2811:
2809:
2807:
2798:. Archived from
2788:Crash Twinsanity
2777:
2758:
2757:
2755:
2753:
2744:. Archived from
2731:
2716:
2715:
2713:
2711:
2685:
2656:
2655:
2653:
2651:
2642:. Archived from
2632:Crash Twinsanity
2625:
2606:
2605:
2603:
2601:
2582:Crash Twinsanity
2576:
2570:
2569:
2567:
2565:
2546:Crash Twinsanity
2540:
2534:
2533:
2531:
2529:
2504:
2498:
2497:
2495:
2493:
2469:
2460:
2459:
2457:
2455:
2434:
2428:
2427:
2425:
2423:
2404:Crash Twinsanity
2398:
2392:
2391:
2389:
2387:
2378:. Archived from
2368:Crash Twinsanity
2362:
2356:
2355:
2353:
2351:
2325:
2319:
2318:
2316:
2314:
2286:
2280:
2279:
2274:. Archived from
2264:Crash Twinsanity
2258:
2252:
2251:
2249:
2247:
2227:
2221:
2220:
2218:
2216:
2197:Crash Twinsanity
2190:
2184:
2183:
2181:
2179:
2160:Crash Twinsanity
2153:
2147:
2146:
2144:
2142:
2129:Crash Twinsanity
2122:
2116:
2115:
2113:
2111:
2091:
2085:
2084:
2064:
2058:
2057:
2051:
2049:
2030:
2021:
2020:
2018:
2016:
1997:
1986:
1985:
1983:
1981:
1955:
1949:
1948:
1946:
1944:
1924:
1918:
1915:Crash Twinsanity
1912:
1906:
1905:
1903:
1901:
1878:
1867:
1866:
1850:
1844:
1843:
1836:
1825:
1824:
1822:
1820:
1801:Crash Twinsanity
1794:
1783:
1782:
1780:
1778:
1756:
1750:
1749:
1747:
1745:
1722:
1709:
1708:
1706:
1704:
1680:
1674:
1673:
1671:
1669:
1643:
1637:
1636:
1626:Crash Twinsanity
1621:
1615:
1614:
1605:Crash Twinsanity
1600:
1594:
1593:
1583:Crash Twinsanity
1578:
1572:
1571:
1561:Crash Twinsanity
1556:
1550:
1549:
1539:Crash Twinsanity
1534:
1528:
1527:
1502:Crash Twinsanity
1497:
1491:
1490:
1481:Crash Twinsanity
1476:
1470:
1469:
1460:Crash Twinsanity
1455:
1449:
1448:
1439:Crash Twinsanity
1434:
1428:
1427:
1420:
1414:
1413:
1406:
1400:
1399:
1392:
1386:
1385:
1371:
1362:
1361:
1359:
1357:
1338:Crash Twinsanity
1331:
1293:
1287:
1281:
1275:
1269:
1263:
1255:
1249:
1242:
1199:Go! Go! Kokopolo
1172:
1156:Crash Twinsanity
1030:, Ryan Davis of
1011:and GR Chimp of
961:Crash Twinsanity
820:
816:
793:
789:
769:Crash Nitro Kart
760:Crash Twinsanity
723:Crash Twinsanity
716:Crash Twinsanity
684:Crash Twinsanity
665:Crash Twinsanity
660:Crash Nitro Kart
655:Crash Twinsanity
609:
605:Crash Twinsanity
584:Crunch Bandicoot
574:Crash Twinsanity
569:Crash Twinsanity
564:Crash Nitro Kart
558:Ren & Stimpy
540:Crash Twinsanity
532:Crash Twinsanity
481:Crash Twinsanity
470:pictured in 2013
462:Crash Twinsanity
356:Crash Twinsanity
349:Crash Twinsanity
333:Crash Twinsanity
319:Crash Twinsanity
305:Crash Twinsanity
255:Crash Twinsanity
222:October 28, 2004
221:
212:
203:
36:
27:Crash Twinsanity
24:
23:
3996:
3995:
3991:
3990:
3989:
3987:
3986:
3985:
3881:
3880:
3879:
3870:
3814:
3775:
3757:
3748:Crash Bandicoot
3730:
3718:N. Sane Trilogy
3705:
3671:
3639:
3634:Tag Team Racing
3607:
3602:Ripto's Rampage
3564:
3559:It's About Time
3544:
3510:
3483:
3464:Crash Bandicoot
3442:
3433:
3430:Crash Bandicoot
3426:
3372:
3367:
3366:
3356:
3354:
3341:
3340:
3336:
3326:
3324:
3307:"First Look at
3303:
3299:
3283:
3282:
3275:
3265:
3263:
3242:
3217:
3209:
3196:
3186:
3175:
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3138:
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3121:
3119:
3100:
3083:
3073:
3071:
3052:
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3019:
2994:
2987:
2977:
2975:
2954:
2927:
2917:
2915:
2894:
2867:
2857:
2855:
2834:
2815:
2805:
2803:
2778:
2761:
2751:
2749:
2748:on May 16, 2008
2732:
2719:
2709:
2707:
2686:
2659:
2649:
2647:
2626:
2609:
2599:
2597:
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2287:
2283:
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2259:
2255:
2245:
2243:
2228:
2224:
2214:
2212:
2191:
2187:
2177:
2175:
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2150:
2140:
2138:
2123:
2119:
2109:
2107:
2092:
2088:
2065:
2061:
2047:
2045:
2032:
2031:
2024:
2014:
2012:
1999:
1998:
1989:
1979:
1977:
1956:
1952:
1942:
1940:
1925:
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1913:
1909:
1899:
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1847:
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1828:
1818:
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1640:
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1601:
1597:
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1531:
1498:
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1422:
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1408:
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1403:
1394:
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1355:
1353:
1332:
1307:
1302:
1297:
1296:
1290:
1284:
1278:
1272:
1266:
1257:As depicted in
1256:
1252:
1243:
1239:
1234:
1170:
1160:Crash Bandicoot
1152:
1091:Crash Bandicoot
1086:Crash Bandicoot
1046:Crash Bandicoot
1002:Bionic Commando
958:
927:
926:Console: 7.7/10
913:
901:
899:
810:
791:Aggregate score
788:
784:
681:
639:Debi Derryberry
607:
498:Insomniac Games
455:
434:Nefarious Tropy
406:Tenth Dimension
398:
365:Crash Bandicoot
342:
295:Crash Bandicoot
284:Crash Bandicoot
225:
216:
213:October 8, 2004
207:
198:
169:Crash Bandicoot
139:
95:
42:
22:
21:2004 video game
17:
12:
11:
5:
3994:
3984:
3983:
3978:
3973:
3968:
3963:
3958:
3953:
3948:
3943:
3938:
3933:
3928:
3923:
3918:
3913:
3908:
3903:
3898:
3896:3D platformers
3893:
3876:
3875:
3872:
3871:
3869:
3868:
3863:
3858:
3853:
3848:
3843:
3838:
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3828:
3822:
3820:
3816:
3815:
3813:
3812:
3805:
3798:
3790:
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3777:
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3640:
3638:
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3424:
3417:
3410:
3402:
3396:
3395:
3384:
3371:
3370:External links
3368:
3365:
3364:
3334:
3297:
3273:
3250:Review (Xbox)"
3215:
3173:
3129:
3081:
3060:Review β Xbox"
3029:
2985:
2925:
2865:
2847:GameRevolution
2813:
2759:
2717:
2657:
2607:
2571:
2535:
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2461:
2429:
2393:
2357:
2320:
2281:
2253:
2222:
2185:
2148:
2117:
2086:
2079:) – via
2059:
2022:
1987:
1950:
1919:
1907:
1868:
1861:) – via
1845:
1826:
1784:
1751:
1710:
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1074:Bobby McFerrin
1014:GameRevolution
984:Jak and Daxter
955:
954:
951:
943:
942:
939:
930:
929:
928:Mobile: 7.3/10
924:
916:
915:
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904:
903:
902:Mobile: 7.1/10
896:
888:
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881:GameRevolution
876:
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807:
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800:
797:
786:
783:
780:
750:and C980, the
744:Motorola E1000
740:Vodafone live!
680:
677:
647:Dwight Schultz
643:Alex Fernandez
631:Michael Ensign
454:
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397:
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341:
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38:Cover art for
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3866:Vivendi Games
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3686:Nitro Kart 3D
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3440:List of games
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3327:September 30,
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2741:Game Informer
2737:
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2468:
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2407:
2406:Company Line"
2405:
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2299:takes second"
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2105:
2101:
2097:
2090:
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2063:
2055:
2048:September 19,
2043:
2039:
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2029:
2027:
2010:
2006:
2002:
1996:
1994:
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1703:September 18,
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1381:Game Informer
1377:
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1106:Game Informer
1102:
1098:
1097:
1092:
1087:
1083:
1079:
1075:
1071:
1070:
1065:
1060:
1058:
1057:
1052:
1051:draw distance
1047:
1043:
1039:
1035:
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1024:
1018:
1016:
1015:
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1009:
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857:Game Informer
854:
853:
849:
847:
846:
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841:
837:
835:
834:
830:
829:
821:
818:Review scores
808:
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749:
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651:Quinton Flynn
648:
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426:Doctor N. Gin
422:
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286:
285:
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276:
275:PlayStation 2
272:
268:
265:developed by
264:
261:
257:
256:
247:
246:Single-player
244:
240:
237:
234:
232:
228:
219:
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210:
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197:
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182:PlayStation 2
180:
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162:
158:
156:
152:
148:
146:
142:
136:Richard Albon
135:
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126:
124:Girish Mekwan
123:
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117:
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108:
104:
102:
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66:
63:
61:
57:
54:
51:
49:
45:
41:
35:
30:
25:
19:
3981:I-play games
3846:Toys for Bob
3807:
3800:
3793:
3768:
3723:
3716:
3698:
3693:Nitro Kart 2
3691:
3684:
3664:
3657:
3650:
3632:
3625:
3618:
3600:
3593:
3586:
3557:
3550:Toys for Bob
3537:
3523:
3504:
3503:
3496:
3476:
3469:
3462:
3428:
3387:
3376:
3355:. Retrieved
3344:
3337:
3325:. Retrieved
3314:
3308:
3300:
3289:
3285:
3264:. Retrieved
3260:the original
3253:
3247:
3207:the original
3200:
3191:
3164:. Retrieved
3160:the original
3153:
3147:
3143:
3120:. Retrieved
3116:the original
3111:
3105:
3072:. Retrieved
3068:the original
3063:
3057:
3020:. Retrieved
3016:the original
3009:
3003:
2999:
2976:. Retrieved
2965:
2959:
2916:. Retrieved
2905:
2899:
2856:. Retrieved
2852:the original
2845:
2839:
2804:. Retrieved
2800:the original
2793:
2787:
2783:
2750:. Retrieved
2746:the original
2739:
2708:. Retrieved
2697:
2691:
2648:. Retrieved
2644:the original
2637:
2631:
2598:. Retrieved
2587:
2581:
2574:
2562:. Retrieved
2551:
2545:
2538:
2528:December 16,
2526:. Retrieved
2515:
2509:
2502:
2490:. Retrieved
2482:Pocket Gamer
2481:
2475:
2452:. Retrieved
2448:the original
2441:
2432:
2420:. Retrieved
2416:the original
2409:
2403:
2396:
2384:. Retrieved
2380:the original
2373:
2367:
2360:
2348:. Retrieved
2337:
2331:
2330:"UK Charts:
2323:
2311:. Retrieved
2302:
2296:
2295:number one,
2292:
2291:"UK Charts:
2284:
2276:the original
2269:
2263:
2256:
2244:. Retrieved
2240:the original
2235:
2225:
2213:. Retrieved
2202:
2196:
2188:
2176:. Retrieved
2165:
2159:
2151:
2139:. Retrieved
2128:
2120:
2108:. Retrieved
2099:
2089:
2071:Monty Python
2070:
2062:
2052:– via
2046:. Retrieved
2040:. May 2013.
2015:September 1,
2013:. Retrieved
2004:
1978:. Retrieved
1967:
1961:
1953:
1941:. Retrieved
1932:
1922:
1914:
1910:
1898:. Retrieved
1889:
1883:
1848:
1839:
1817:. Retrieved
1806:
1800:
1775:. Retrieved
1764:
1754:
1742:. Retrieved
1733:
1727:
1701:. Retrieved
1692:
1686:
1678:
1666:. Retrieved
1655:
1649:
1641:
1630:
1629:
1625:
1619:
1609:
1608:
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1598:
1587:
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1442:
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1432:
1423:
1418:
1409:
1404:
1395:
1390:
1379:
1375:
1354:. Retrieved
1343:
1337:
1291:
1285:
1279:
1273:
1267:
1258:
1253:
1240:
1225:
1215:
1211:
1208:Cortex Chaos
1207:
1197:
1195:
1188:
1182:
1174:
1167:
1164:Cortex Chaos
1163:
1159:
1155:
1153:
1142:
1139:Pocket Gamer
1138:
1133:
1128:
1126:
1119:
1115:choral music
1104:
1094:
1090:
1085:
1081:
1067:
1061:
1054:
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1041:
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1021:
1019:
1012:
1006:
1000:
994:
988:
982:
977:
971:
965:
960:
959:
953:Xbox: 7.5/10
946:
941:Xbox: 7.3/10
934:
919:
912:Xbox: 7.5/10
907:
898:Xbox: 7.4/10
891:
879:
867:
855:
843:
831:
809:Xbox: 66/100
773:
767:
763:
759:
727:
722:
720:
715:
709:
695:
691:
688:ExCeL London
683:
682:
664:
658:
654:
620:
612:Clancy Brown
604:
603:
596:
588:
577:
573:
568:
562:
557:
551:
544:
539:
535:
531:
527:
523:
520:Fully Fluxed
519:
515:
511:
507:
501:
492:
480:
479:
469:
461:
447:
414:
399:
386:
360:
355:
354:
348:
332:
331:
327:Clancy Brown
318:
312:
308:
304:
303:
288:
282:
254:
253:
252:
167:
105:Paul Gardner
60:Publisher(s)
48:Developer(s)
18:
3831:Naughty Dog
3762:Other media
3700:On the Run!
3666:Team Rumble
3620:Team Racing
3580:Platformers
3531:Nintendo DS
3455:Naughty Dog
3447:Main series
2266:β GameCube"
2215:October 27,
2005:Crash Mania
1980:November 9,
1969:Screen Rant
1943:December 6,
1890:Crash Mania
1734:Crash Mania
1648:"Round Up:
1513:No! That's
1040:proclaimed
914:PS2: 6.9/10
900:PS2: 7.3/10
823:Publication
811:PS2: 64/100
673:Los Angeles
627:Mel Winkler
453:Development
438:Nitrus Brio
373:Nina Cortex
177:Platform(s)
159:Spiralmouth
155:Composer(s)
133:Danny Flynn
101:Designer(s)
82:Producer(s)
72:Director(s)
40:PAL regions
3966:Xbox games
3885:Categories
3826:Activision
3740:Characters
3659:Boom Bang!
3627:Nitro Kart
3505:Twinsanity
3345:Twinsanity
3166:August 25,
3022:August 25,
2710:August 14,
2600:August 14,
2589:Metacritic
2564:August 14,
2553:Metacritic
2492:August 25,
2454:August 25,
2422:August 25,
2386:August 25,
2370:Tech Info"
2131:Goes Gold"
1884:Twinsanity
1728:Twinsanity
1300:References
1226:Twinsanity
1212:Twinsanity
1204:Activision
1175:Twinsanity
1168:Twinsanity
1082:a cappella
1042:Twinsanity
805:Metacritic
796:Aggregator
752:Nokia 6630
669:a cappella
635:Susan Silo
361:Twinsanity
263:video game
258:is a 2004
130:Keith Webb
118:Dan Tonkin
92:Kirk Scott
3819:Companies
3710:Remasters
3595:N-Tranced
3573:Spin-offs
3382:MobyGames
3357:April 12,
2699:Eurogamer
2339:Eurogamer
2303:Eurogamer
2293:FIFA 2005
2178:August 9,
2100:Eurogamer
1808:Eurogamer
1766:Eurogamer
1693:Gamasutra
1657:Gamasutra
1137:James of
1008:Eurogamer
845:Eurogamer
787:Reception
782:Reception
702:went gold
528:Unlimited
516:Unlimited
430:Dingodile
410:antarctic
377:body slam
145:Writer(s)
111:Artist(s)
3351:Archived
3321:Archived
3266:June 27,
3255:TeamXbox
3122:June 27,
3112:GameZone
3074:June 27,
3064:GameZone
3011:GameSpot
3004:GameSpot
2978:June 27,
2972:Archived
2967:GameSpot
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2858:July 15,
2806:June 27,
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2375:GameSpot
2350:July 28,
2344:Archived
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2307:Archived
2246:June 29,
2209:Archived
2172:Archived
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2141:June 20,
2135:Archived
2110:July 28,
2104:Archived
2042:Archived
2009:Archived
1974:Archived
1937:Archived
1894:Archived
1819:June 20,
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1519:Aku Aku:
1511:Uka Uka:
1507:Aku Aku:
1356:June 25,
1350:Archived
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1122:Lex Lang
1064:pop-jazz
1038:GameZone
1033:GameSpot
1028:TeamXbox
990:Whiplash
978:GameZone
973:Lemmings
948:TeamXbox
908:GameZone
893:GameSpot
706:GameCube
616:Lex Lang
524:Twinsane
466:Lex Lang
340:Gameplay
323:Lex Lang
273:for the
260:platform
236:Platform
231:Genre(s)
3780:Related
2962:Review"
2902:Review"
2842:Review"
2795:GamePro
2784:GamePro
2752:July 6,
2639:1UP.com
2133:. IGN.
2081:Twitter
2054:YouTube
1900:May 20,
1863:Twitter
1744:May 20,
1610:Victor:
1517:job! /
1465:Moritz:
1111:doo-wop
1069:1Up.com
869:GamePro
833:1Up.com
679:Release
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417:Uka Uka
242:Mode(s)
192:Release
3677:Mobile
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2199:Ships"
1150:Future
874:7.5/10
754:, the
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164:Series
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3787:Games
3644:Party
3210:(PDF)
3197:(PDF)
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1232:Notes
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826:Score
799:Score
697:Spyro
692:Crash
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3652:Bash
3393:IMDb
3359:2018
3329:2020
3268:2009
3168:2010
3124:2009
3076:2009
3024:2010
2980:2009
2920:2009
2860:2020
2808:2009
2754:2020
2712:2008
2652:2009
2602:2008
2566:2008
2530:2012
2494:2010
2456:2010
2424:2010
2388:2010
2352:2020
2315:2020
2248:2023
2217:2017
2180:2016
2143:2020
2112:2004
2050:2020
2017:2010
1982:2020
1945:2020
1902:2020
1821:2020
1779:2020
1746:2020
1705:2020
1670:2020
1650:FFXI
1358:2009
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862:6/10
850:7/10
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