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Chinese checkers

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839: 182: 443:) is a variant of Chinese checkers played in South Korea and Japan. It uses the same jump rule as in Chinese checkers. The aim of the game is to enter all one's pieces into the star corner on the opposite side of the board, before opponents do the same. Each player has ten or fifteen pieces. Ten-piece diamond uses a smaller gameboard than Chinese checkers, with 73 spaces. Fifteen-piece diamond uses the same board as in Chinese checkers, with 121 spaces. To play diamond, each player selects one color and places their 10 or 15 pieces on a triangle. Two or three players can compete. 314: 260: 27: 428: 533:· The original inspiration for Chinese Checkers. Halma originated in Victorian England. Halma is played the same way as Chinese Checkers, except that the board grid is square rather than hexagonal. This makes the play more complicated because pieces can move in eight directions—that is, along any horizontal, vertical, or diagonal line—instead of only six." 275:
empty space, or by jumping in one or any number of available consecutive hops over other single pieces. A player may not combine hopping with a single-step move – a move consists of one or the other. There is no capturing in Chinese checkers, so pieces that are hopped over remain active and in play. Turns proceed clockwise around the board.
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Differing numbers of players result in different starting layouts, in turn imposing different best-game strategies. For example, if a player's home destination corner starts empty (i.e. is not an opponent's starting corner), the player can freely build a 'ladder' or 'bridge' with their pieces between
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In "hop across", the most popular variation, each player starts with their colored pieces on one of the six points or corners of the star and attempts to race them all home into the opposite corner. Players take turns moving a single piece, either by moving one step in any direction to an adjacent
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piece. A hop consists of jumping over a distant piece (friend or enemy) to a symmetrical position on the opposite side, in the same line of direction. (For example, if there are two empty positions between the jumping piece and the piece being jumped, the jumping piece lands, leaving exactly two
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Can be played "all versus all", or three teams of two. When playing teams, teammates usually sit at opposite corners of the star, with each team member controlling their own colored set of pieces. The first team to advance both sets to their home destination corners is the winner. The remaining
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consists of jumping over a single adjacent piece, either one's own or an opponent's, to the empty space directly beyond it in the same line of direction. Red might advance the indicated piece by a chain of seven hops in a single move. It is not mandatory to make the most hops possible. (In some
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field in the center of the gameboard. The center position is left unoccupied, so pieces form a symmetric hexagonal pattern. Color is irrelevant in this variant, so players take turns hopping any game piece over any other eligible game piece(s) on the board. The hopped-over pieces are captured
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A basic strategy is to create or find the longest hopping path that leads closest to home, or immediately into it. (Multiple-jump moves are obviously faster to advance pieces than step-by-step moves.) Since either player can make use of any hopping 'ladder' or 'chain' created, a more advanced
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In a two-player game, each player plays one, two, or three sets of pieces. If one set is played, the pieces usually go into the opponent's starting corner, and the number of pieces per side is increased to 15 (instead of the usual 10). If two sets are played, the pieces can either go into the
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strategy involves hindering an opposing player, in addition to helping oneself make jumps across the board. Of equal importance are the players' strategies for emptying and filling their starting and home corners. Games between top players are rarely decided by more than a couple of moves.
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Two or more players select their coloured marbles and then those marbles are randomly placed in the centre of the board. The object of the game is then for the players to move their marbles out of the chaos to their home corners, creating order; the reverse of half a traditional game.
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empty positions immediately beyond the jumped piece.) As in the standard rules, a jumping move may consist of any number of a chain of hops. (When making a chain of hops, a piece is usually allowed to enter an empty corner, as long as it hops out again before the move is completed.)
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In a three-player game, all players control either one or two sets of pieces each. If one set is used, pieces race across the board into empty, opposite corners. If two sets are used, each player controls two differently colored sets of pieces at opposite corners of the star.
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Jumping over two or more pieces in a hop is not allowed. Therefore, in this variant, even more than in the standard version, it is sometimes strategically important to keep one's pieces bunched in order to prevent a long opposing hop.
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While the standard rules allow hopping over only a single adjacent occupied position at a time (as in checkers), this version of the game allows pieces to catapult over multiple adjacent occupied positions in a line when hopping.
665: 478:, only the black and the white marbles are used. For more interesting play, at the start of the game, the triangle placement of the opponents' marbles does not have to be 180 degrees in opposition. 406:) and collected in the capturing player's bin. Only jumping moves are allowed; the game ends when no further jumps are possible. The player with the most captured pieces is the winner. 331:
opponent's starting corners, or one of the players' two sets can go into an opposite empty corner. If three sets are played, the pieces usually go into the opponent's starting corners.
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of German origin that can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game
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The board is tightly packed at the start of the game. As more pieces are captured, the board frees up, often allowing multiple captures to take place in a single move.
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the two opposite ends. But if a player's opponent occupies the home corner, the player may need to wait for opponent pieces to clear before filling the home vacancies.
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instances a player may choose to stop the jumping sequence part way in order to impede the opponent's progress, or to align pieces for planned future moves.)
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The aim is to race all one's pieces into the star corner on the opposite side of the board before the opponents do the same. The destination corner is called
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over other pieces. The remaining players continue the game to establish second-, third-, fourth-, fifth-, and last-place finishers.
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Two or more players can compete in this variant, but if there are more than six players, not everyone will get a fair turn.
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A single move can consist of multiple hops; each piece hopped must be directly adjacent, and hops can be in any direction.
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The name "Chinese checkers" originated in the United States as a marketing scheme by Bill and Jack Pressman in 1928. The
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The game was invented in Germany in 1892 under the name "Stern-Halma" as a variation of the older American game
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The four-player game is the same as the game for six players, except that two opposite corners will be unused.
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symmetrical arrangement, including pairs of pieces, pieces separated by empty positions, and so on.
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using six differently colored sets of marbles. Another popular format uses colored pegs in holes.
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game was originally called "Hop Ching checkers". Like all Halma games, there's a similarity to
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In the diagram, Blue might move the topmost piece one space diagonally forward as shown. A
8: 708: 241:'jump game') in Chinese. In Japan, the game has a variation called "diamond game" 574:
Rodney P. Carlisle: Encyclopedia of Play in Today's Society, Band 1, SAGE, 2009, p. 137.
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Five people cannot play, because one player would lack an opponent sitting opposite.
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players usually continue play to determine second- and third-place finishers, etc.
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The objective is to be first to race all of one's pieces across the
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history of Halma and Chinese Checkers by Vegard Krog Petersen
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The Museum of Abstract Strategy Games - アブストラクトゲーム博物館
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In Yin and Yang, only two players compete and as in
369:variant, popular in France, a piece may hop over a 784: 757: 731: 846: 397:variant, all sixty game pieces start out in the 453: 447: 244: 782: 198: 236: 176: 431:Diamond game board with 73 playing spaces 568: 426: 381:An alternative variant allows hops over 312: 258: 180: 752: 508:Cambridge Advanced Learner's Dictionary 847: 541: 539: 481: 446:Usually, there are one "king piece" ( 729: 707: 548: 353:Fast-paced or Super Chinese Checkers 860:Board games introduced in the 1890s 536: 286: 13: 529:Schmittberger (1992), pp. 87–88. " 14: 881: 821:study of 10- and 15-marble armies 806: 760:The Oxford History of Board Games 783:Schmittberger, R. Wayne (1992). 415:This variant resembles the game 308: 25: 673: 644: 629: 620: 558:. Doubleday Publishing (1981). 461: 422: 300: 251:with slightly different rules. 840:Classic Chinese Checkers Board 730:Mohr, Merilyn Simonds (1997). 681:"Chinese Checkers / ダイヤモンドゲーム" 595: 586: 577: 523: 514: 496: 402:(retired from the game, as in 325: 291: 1: 791:. John Wiley & Sons Inc. 701: 510:. Cambridge University Press. 738:. Houghton Mifflin Company. 185:playing Hop Ching checkers, 16:Abstract strategy board game 7: 787:New Rules for Classic Games 626:Schmittberger (1992), p. 8. 603:"Chinese Checkers Strategy" 554:Bernardo Johns, Stephanie; 347: 334: 223: 10: 886: 388: 454: 448: 440: 245: 232: 112: 101: 93: 85: 77: 69: 61: 40: 24: 490: 452:) and 14 common pieces ( 254: 177:History and nomenclature 855:Abstract strategy games 827:video of 10-marble army 766:Oxford University Press 583:Parlett (1999), p. 135. 825:Shortest Possible Game 819:Shortest Possible Game 734:The New Games Treasury 432: 367:Super Chinese Checkers 318: 264: 199: 190: 53:Abstract strategy game 31:A typical pitted-wood 430: 316: 262: 221:The game is known as 184: 668:see 15-piece version 545:Bell (1983), p. 154. 166: 592:Mohr (1997), p. 76. 317:A three-player game 21: 713:The Boardgame Book 556:The Ethnic Almanac 504:"Chinese chequers" 482:Order Out Of Chaos 433: 319: 265: 212:Pressman company's 191: 125:Hop Ching checkers 19: 865:German inventions 798:978-0-471-53621-5 239: 138: 137: 877: 831:Chinese Checkers 813:Chinese Checkers 802: 790: 779: 763: 749: 737: 726: 715:. Exeter Books. 696: 695: 693: 692: 677: 671: 652: 648: 642: 633: 627: 624: 618: 617: 615: 614: 599: 593: 590: 584: 581: 575: 572: 566: 552: 546: 543: 534: 527: 521: 518: 512: 511: 500: 457: 456: 451: 450: 442: 404:English draughts 287:Starting layouts 250: 248: 247: 240: 237: 234: 226: 202: 170: 145:Chinese chequers 141:Chinese checkers 122:Chinese checkers 29: 22: 18: 885: 884: 880: 879: 878: 876: 875: 874: 845: 844: 809: 799: 776: 746: 723: 704: 699: 690: 688: 679: 678: 674: 650: 649: 645: 634: 630: 625: 621: 612: 610: 607:Play With Rules 601: 600: 596: 591: 587: 582: 578: 573: 569: 553: 549: 544: 537: 528: 524: 519: 515: 502: 501: 497: 493: 484: 464: 425: 391: 355: 350: 337: 328: 311: 303: 294: 289: 257: 242: 179: 172: 134: 57: 36: 17: 12: 11: 5: 883: 873: 872: 867: 862: 857: 843: 842: 837: 828: 822: 816: 808: 807:External links 805: 804: 803: 797: 780: 774: 754:Parlett, David 750: 744: 727: 721: 703: 700: 698: 697: 672: 670: 669: 663: 658: 643: 628: 619: 594: 585: 576: 567: 547: 535: 522: 513: 494: 492: 489: 483: 480: 463: 460: 435:Diamond game ( 424: 421: 390: 387: 354: 351: 349: 346: 336: 333: 327: 324: 310: 307: 302: 299: 293: 290: 288: 285: 256: 253: 178: 175: 136: 135: 133: 132: 131:("jump chess") 126: 123: 120: 116: 114: 110: 109: 103: 99: 98: 95: 91: 90: 87: 83: 82: 79: 75: 74: 71: 67: 66: 63: 59: 58: 56: 55: 50: 44: 42: 38: 37: 30: 15: 9: 6: 4: 3: 2: 882: 871: 868: 866: 863: 861: 858: 856: 853: 852: 850: 841: 838: 836: 835:BoardGameGeek 832: 829: 826: 823: 820: 817: 814: 811: 810: 800: 794: 789: 788: 781: 777: 775:0-19-212998-8 771: 767: 762: 761: 755: 751: 747: 745:1-57630-058-7 741: 736: 735: 728: 724: 722:0-671-06030-9 718: 714: 710: 706: 705: 687:(in Japanese) 686: 682: 676: 667: 664: 662: 659: 657: 654: 653: 647: 641: 640:BoardGameGeek 637: 632: 623: 608: 604: 598: 589: 580: 571: 565: 564:0-385-14143-2 561: 557: 551: 542: 540: 532: 526: 517: 509: 505: 499: 495: 488: 479: 477: 473: 469: 459: 444: 438: 429: 420: 418: 413: 410: 407: 405: 400: 396: 386: 384: 379: 375: 372: 368: 364: 359: 345: 341: 332: 323: 315: 309:Three players 306: 298: 284: 281: 276: 272: 270: 261: 252: 230: 225: 219: 217: 213: 208: 206: 201: 196: 188: 183: 174: 171: 164: 159: 157: 153: 150: 146: 142: 130: 127: 124: 121: 118: 117: 115: 111: 107: 104: 100: 96: 92: 88: 84: 81:10–30 minutes 80: 76: 72: 68: 64: 60: 54: 51: 49: 46: 45: 43: 39: 34: 28: 23: 870:Marble games 786: 759: 733: 712: 689:. Retrieved 684: 675: 646: 631: 622: 611:. Retrieved 609:. 2024-09-01 606: 597: 588: 579: 570: 555: 550: 530: 525: 516: 507: 498: 485: 465: 462:Yin and Yang 445: 434: 423:Diamond game 414: 411: 408: 394: 392: 382: 380: 376: 371:non-adjacent 370: 366: 362: 360: 356: 342: 338: 329: 320: 304: 301:Four players 295: 279: 277: 273: 268: 266: 220: 209: 204: 203:(German for 192: 160: 144: 140: 139: 128: 78:Playing time 709:Bell, R. C. 651:(in Korean) 326:Two players 292:Six players 73:c. 1 minute 849:Categories 702:References 691:2021-06-09 613:2024-09-17 363:fast-paced 152:board game 147:(UK) is a 119:Star halma 70:Setup time 48:Board game 20:Sternhalma 666:naver.com 661:naver.com 656:naver.com 441:ダイヤモンドゲーム 417:Leap Frog 399:hexagonal 246:ダイヤモンドゲーム 108:, tactics 94:Age range 33:gameboard 756:(1999). 711:(1983). 636:Leapfrog 437:Japanese 348:Variants 335:Strategy 216:checkers 187:Montreal 163:hexagram 149:strategy 143:(US) or 113:Synonyms 106:Strategy 476:Othello 395:capture 393:In the 389:Capture 361:In the 229:Chinese 62:Players 795:  772:  742:  719:  562:  474:, and 231:: 224:tiàoqí 197:. The 189:, 1942 129:Tiaoqi 102:Skills 86:Chance 65:2–4, 6 41:Genres 768:Inc. 531:Halma 491:Notes 468:chess 255:Rules 200:Stern 195:Halma 156:Halma 793:ISBN 770:ISBN 740:ISBN 717:ISBN 560:ISBN 269:home 238:lit. 205:star 169:jump 89:None 833:at 638:at 383:any 365:or 280:hop 851:: 764:. 683:. 605:. 538:^ 506:. 472:Go 470:, 455:子駒 449:王駒 439:: 235:; 233:跳棋 158:. 97:7+ 801:. 778:. 748:. 725:. 694:. 616:. 249:) 243:( 227:(

Index


gameboard
Board game
Abstract strategy game
Strategy
strategy
board game
Halma
hexagram
jump

Montreal
Halma
Pressman company's
checkers
Chinese


hexagonal
English draughts
Leap Frog

Japanese
chess
Go
Othello
"Chinese chequers"


ISBN

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