152:(called Covenants) described in the main rulebook, and several more in the supplements. Some of the Covenants, such as the divinely inspired Sentinels, fight centuries-long battles, both in open war and more subtle battles of intrigue and magic. Other Covenants, such as the Rosicrucians and Cabal of Psyche are mutual aid societies, but even these neutral societies are being drawn into the fight to stop or delay the "Reckoning". Precisely what the Reckoning is no one can say, but more and more Gifted and Supernatural beings are rising with every passing year, and what is at stake may well be the whole of reality.
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Attributes represent the character's main six abilities, which in this case are three physical attributes: Strength, Dexterity, Constitution; and three mental attributes: Intelligence, Perception, Willpower. Characters also have a variety of skills, and
Qualities and Drawbacks to give the character
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games, is quite dangerous in combat, and as such the game promotes more of a thinking approach to problem solving than some other RPGs. The magic system breaks into several types of metaphysical arts including Magic, Seer (psychic) powers, Necromancy, Divine
Miracles, and others which are defined in
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24:
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Player characters can take on the role of various types of magic-using humans known as the "Gifted". Other characters can be "Lesser Gifted" (less magically capable, but have more mundane skills), the "Mundane" (non-magical humans) or even various supernatural races such as
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added perks or faults (respectively). Other
Qualities and Drawbacks are of a Supernatural sort and are used to designate a character as a particular type of character (Gifted, Bast, Spirit, and so on) or detail what sort of magic they can do.
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The proverbial "Other", the ones that are behind the scenes pulling the strings or working with the
Government. Believed to be out to destroy all magical beings, but the truth is no one knows for sure who they are or what they are
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Actions are resolved by adding together a player's relevant attribute and skill to a ten-sided die roll and any modifiers for difficulty; if the total is nine or greater, the action succeeds.
305:
Everyone else. They have no magic and are largely ignorant of the magical world, but they outnumber the magical beings tens of thousands to one so they are a force to be reckoned with.
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uses a point-buy system to generate characters. Points are then spent on
Attributes, Skills, Qualities and Metaphysics. Drawbacks can then be used to gain extra points.
369:. Details more Spirit and Undead types, expanded information on Vampyres, includes the Storm Dragon and Pariah Associations, and expanded Metaphysics.
210:. Both games feature magic using creatures in a horror influenced contemporary setting, though there are many differences. The system used in Eden's
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Introduces the
Knights Templar, Voodoo, True Immortals, as well as expanded rules for Ferals (were-creatures) and more Metaphysics.
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There are various associations or "Covens" to which the player characters can belong, but this is not required of any character.
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The Holy
Warriors. Gathered from the three great religions the Sentinels fight a holy war against all supernatural creatures.
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A hidden group of psychics that remember the witch trials all too well and do their best to keep them from happening again.
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and its practices, with the caveat that while it does this, it in no way espouses one belief system over the other.
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The upper crust of the magical world. Conflict between the
Rosicrucians and the Wicce are common story threads.
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game system and had been previously published by
Myrmidon Press. In both cases it was designed and written by
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The witches of the modern world. They are numerous and diverse but all share some common goals and desires.
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178:, versions of werecreatures and vampires and many other things inspired by a wide range of mythology.
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The first
Association sourcebook details the Brotherhood of the Rose Cross (Rosicrucians).
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UNPUBLISHED. Details Yosod, the Society of the Sentinels, the angels and the demons.
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Unaligned Gifted and Lesser Gifted that do not belong to any Association or group.
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core book even gives advice on how to convert Buffy characters to
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The first Sephiroth book details Hod, the land of Dreams.
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Two other Associations that are not Associations are:
548:"Review of CJ Carella's WitchCraft: The Book of Hod"
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UNPUBLISHED. Details Geburah, the land of the Dead.
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630:"Power and Privilege: Rosicrucian Covenant Book"
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575:"RPG of the week (CJ Carella's WitchCraft)"
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194:Many comparisons have been drawn between
601:"Abomination Codex (for WitchCraft RPG)"
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436:UNPUBLISHED. Details the Storm Dragons.
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681:books at Pen & Paper RPG Database.
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711:Role-playing games introduced in 1996
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721:Modern paganism in popular culture
518:"CJ Carella's WitchCraft (Review)"
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716:Dark fantasy role-playing games
516:Davenport, Dan (October 2002).
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174:setting includes dreamworlds,
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546:Davenport, Dan (March 2005).
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131:was the first RPG to use the
599:Marrion, Thom (2001-01-19).
213:Buffy the Vampire Slayer RPG
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628:Shayed, Mark (2002-04-21).
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577:. RPG News. Archived from
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327:game published. Like all
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241:WitchCraft RPG 1st Edition
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706:Horror role-playing games
686:Interview with CJ Carella
486:Brady, Susan (May 2002).
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216:is heavily modeled after
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365:The first supplement to
158:draws heavily on modern
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92:CJ Carella's WitchCraft
17:CJ Carella's WitchCraft
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109:), is a modern horror
457:No. 15 (January 1997)
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204:games, in particular
95:, or more informally
269:Society of Sentinels
243:from Myrmidon Press.
73:Contemporary Fantasy
609:Steve Jackson Games
390:Power and Privilege
117:It is based on the
41:M. Alexander Jurkat
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701:Eden Studios games
651:"Casus Belli #100"
632:. GamingReport.com
432:Grace and Guidance
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115:Eden Studios, Inc.
51:Eden Studios, Inc.
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373:Abomination Codex
201:World of Darkness
111:role-playing game
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583:. Retrieved
579:the original
555:. Retrieved
525:. Retrieved
495:. Retrieved
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488:"WitchCraft"
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302:The Mundanes
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262:Rosicrucians
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232:Associations
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462:Casus Belli
407:Book of Hod
346:Supplements
295:The Combine
184:, like all
166:features a
57:Publication
695:Categories
679:WitchCraft
670:WitchCraft
636:2008-04-20
614:2007-10-06
585:2007-10-06
557:2007-10-06
527:2007-10-06
497:2007-10-06
470:References
367:WitchCraft
333:WitchCraft
321:WitchCraft
226:WitchCraft
218:WitchCraft
196:WitchCraft
182:WitchCraft
172:WitchCraft
164:WitchCraft
156:WitchCraft
129:WitchCraft
98:WitchCraft
47:Publishers
329:Unisystem
325:Unisystem
316:Unisystem
187:Unisystem
133:Unisystem
120:Unisystem
83:Unisystem
35:Designers
677:List of
198:and the
146:Vampires
668:Eden's
653:. 1996.
449:Reviews
331:games,
139:Setting
79:Systems
552:RPGnet
522:RPGnet
455:Arcane
413:
396:
379:
358:
310:System
299:doing.
277:Psyche
220:. The
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69:Horror
65:Genres
253:Wicce
222:Buffy
672:Page
465:#100
411:ISBN
394:ISBN
377:ISBN
356:ISBN
260:The
251:The
207:Mage
103:ISBN
60:1996
127:.
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