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CJ Carella's WitchCraft

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152:(called Covenants) described in the main rulebook, and several more in the supplements. Some of the Covenants, such as the divinely inspired Sentinels, fight centuries-long battles, both in open war and more subtle battles of intrigue and magic. Other Covenants, such as the Rosicrucians and Cabal of Psyche are mutual aid societies, but even these neutral societies are being drawn into the fight to stop or delay the "Reckoning". Precisely what the Reckoning is no one can say, but more and more Gifted and Supernatural beings are rising with every passing year, and what is at stake may well be the whole of reality. 338:
Attributes represent the character's main six abilities, which in this case are three physical attributes: Strength, Dexterity, Constitution; and three mental attributes: Intelligence, Perception, Willpower. Characters also have a variety of skills, and Qualities and Drawbacks to give the character
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games, is quite dangerous in combat, and as such the game promotes more of a thinking approach to problem solving than some other RPGs. The magic system breaks into several types of metaphysical arts including Magic, Seer (psychic) powers, Necromancy, Divine Miracles, and others which are defined in
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Player characters can take on the role of various types of magic-using humans known as the "Gifted". Other characters can be "Lesser Gifted" (less magically capable, but have more mundane skills), the "Mundane" (non-magical humans) or even various supernatural races such as
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added perks or faults (respectively). Other Qualities and Drawbacks are of a Supernatural sort and are used to designate a character as a particular type of character (Gifted, Bast, Spirit, and so on) or detail what sort of magic they can do.
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The proverbial "Other", the ones that are behind the scenes pulling the strings or working with the Government. Believed to be out to destroy all magical beings, but the truth is no one knows for sure who they are or what they are
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Actions are resolved by adding together a player's relevant attribute and skill to a ten-sided die roll and any modifiers for difficulty; if the total is nine or greater, the action succeeds.
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Everyone else. They have no magic and are largely ignorant of the magical world, but they outnumber the magical beings tens of thousands to one so they are a force to be reckoned with.
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uses a point-buy system to generate characters. Points are then spent on Attributes, Skills, Qualities and Metaphysics. Drawbacks can then be used to gain extra points.
369:. Details more Spirit and Undead types, expanded information on Vampyres, includes the Storm Dragon and Pariah Associations, and expanded Metaphysics. 210:. Both games feature magic using creatures in a horror influenced contemporary setting, though there are many differences. The system used in Eden's 629: 710: 676: 720: 212: 715: 386:
Introduces the Knights Templar, Voodoo, True Immortals, as well as expanded rules for Ferals (were-creatures) and more Metaphysics.
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There are various associations or "Covens" to which the player characters can belong, but this is not required of any character.
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The Holy Warriors. Gathered from the three great religions the Sentinels fight a holy war against all supernatural creatures.
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A hidden group of psychics that remember the witch trials all too well and do their best to keep them from happening again.
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and its practices, with the caveat that while it does this, it in no way espouses one belief system over the other.
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The upper crust of the magical world. Conflict between the Rosicrucians and the Wicce are common story threads.
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game system and had been previously published by Myrmidon Press. In both cases it was designed and written by
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The witches of the modern world. They are numerous and diverse but all share some common goals and desires.
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The first Association sourcebook details the Brotherhood of the Rose Cross (Rosicrucians).
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UNPUBLISHED. Details Yosod, the Society of the Sentinels, the angels and the demons.
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Unaligned Gifted and Lesser Gifted that do not belong to any Association or group.
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core book even gives advice on how to convert Buffy characters to
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The first Sephiroth book details Hod, the land of Dreams.
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Two other Associations that are not Associations are:
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UNPUBLISHED. Details Geburah, the land of the Dead.
511: 509: 507: 692: 630:"Power and Privilege: Rosicrucian Covenant Book" 504: 575:"RPG of the week (CJ Carella's WitchCraft)" 541: 539: 537: 569: 567: 545: 515: 481: 479: 194:Many comparisons have been drawn between 601:"Abomination Codex (for WitchCraft RPG)" 534: 235: 598: 436:UNPUBLISHED. Details the Storm Dragons. 693: 681:books at Pen & Paper RPG Database. 627: 564: 476: 711:Role-playing games introduced in 1996 485: 13: 721:Modern paganism in popular culture 518:"CJ Carella's WitchCraft (Review)" 14: 732: 661: 149: 22: 716:Dark fantasy role-playing games 516:Davenport, Dan (October 2002). 231: 643: 621: 592: 345: 174:setting includes dreamworlds, 1: 546:Davenport, Dan (March 2005). 469: 131:was the first RPG to use the 599:Marrion, Thom (2001-01-19). 213:Buffy the Vampire Slayer RPG 7: 628:Shayed, Mark (2002-04-21). 10: 737: 577:. RPG News. Archived from 448: 327:game published. Like all 313: 241:WitchCraft RPG 1st Edition 138: 706:Horror role-playing games 686:Interview with CJ Carella 486:Brady, Susan (May 2002). 309: 216:is heavily modeled after 78: 64: 56: 46: 33: 21: 365:The first supplement to 158:draws heavily on modern 28:Second edition core book 92:CJ Carella's WitchCraft 17:CJ Carella's WitchCraft 244: 109:), is a modern horror 457:No. 15 (January 1997) 239: 204:games, in particular 95:, or more informally 269:Society of Sentinels 243:from Myrmidon Press. 73:Contemporary Fantasy 609:Steve Jackson Games 390:Power and Privilege 117:It is based on the 41:M. Alexander Jurkat 18: 701:Eden Studios games 651:"Casus Belli #100" 632:. GamingReport.com 432:Grace and Guidance 245: 115:Eden Studios, Inc. 51:Eden Studios, Inc. 16: 373:Abomination Codex 201:World of Darkness 111:role-playing game 88: 87: 728: 655: 654: 647: 641: 640: 638: 637: 625: 619: 618: 616: 615: 605:Pyramid (Online) 596: 590: 589: 587: 586: 571: 562: 561: 559: 558: 543: 532: 531: 529: 528: 513: 502: 501: 499: 498: 483: 26: 19: 15: 736: 735: 731: 730: 729: 727: 726: 725: 691: 690: 664: 659: 658: 649: 648: 644: 635: 633: 626: 622: 613: 611: 597: 593: 584: 582: 573: 572: 565: 556: 554: 544: 535: 526: 524: 514: 505: 496: 494: 492:Sequential Tart 484: 477: 472: 451: 440:Book of Geburah 424:Honor and Blood 348: 318: 312: 234: 141: 39:C. J. Carella, 29: 12: 11: 5: 734: 724: 723: 718: 713: 708: 703: 689: 688: 683: 674: 663: 662:External links 660: 657: 656: 642: 620: 591: 563: 533: 503: 474: 473: 471: 468: 467: 466: 458: 450: 447: 446: 445: 442: 437: 434: 429: 426: 421: 418: 415:978-1891153327 404: 401: 398:978-1891153471 387: 384: 381:978-1891153426 370: 363: 360:978-1891153419 347: 344: 323:was the first 314:Main article: 311: 308: 307: 306: 303: 300: 296: 289: 288: 285: 284:The Solitaires 282: 279: 273: 270: 267: 264: 258: 255: 233: 230: 140: 137: 107:978-1891153402 86: 85: 80: 76: 75: 66: 62: 61: 58: 54: 53: 48: 44: 43: 37: 31: 30: 27: 9: 6: 4: 3: 2: 733: 722: 719: 717: 714: 712: 709: 707: 704: 702: 699: 698: 696: 687: 684: 682: 680: 675: 673: 671: 666: 665: 652: 646: 631: 624: 610: 606: 602: 595: 581:on 2007-08-07 580: 576: 570: 568: 553: 549: 542: 540: 538: 523: 519: 512: 510: 508: 493: 489: 482: 480: 475: 464: 463: 459: 456: 453: 452: 443: 441: 438: 435: 433: 430: 427: 425: 422: 419: 416: 412: 408: 405: 402: 399: 395: 391: 388: 385: 382: 378: 374: 371: 368: 364: 361: 357: 353: 352:Mystery Codex 350: 349: 343: 340: 336: 334: 330: 326: 322: 317: 304: 301: 297: 294: 293: 292: 286: 283: 280: 278: 275:The Cabal of 274: 271: 268: 265: 263: 259: 256: 254: 250: 249: 248: 242: 238: 229: 227: 223: 219: 215: 214: 209: 208: 203: 202: 197: 192: 191:supplements. 189: 188: 183: 179: 177: 176:fae creatures 173: 169: 168:creator deity 165: 161: 157: 153: 151: 147: 136: 135:game system. 134: 130: 126: 125:C. J. Carella 122: 121: 116: 113:published by 112: 108: 104: 100: 99: 94: 93: 84: 81: 77: 74: 70: 67: 63: 59: 55: 52: 49: 45: 42: 38: 36: 32: 25: 20: 678: 669: 645: 634:. Retrieved 623: 612:. Retrieved 604: 594: 583:. Retrieved 579:the original 555:. Retrieved 525:. Retrieved 495:. Retrieved 491: 488:"WitchCraft" 460: 454: 439: 431: 423: 406: 389: 372: 366: 351: 341: 337: 332: 328: 324: 320: 319: 302:The Mundanes 290: 262:Rosicrucians 246: 240: 232:Associations 228:characters. 225: 221: 217: 211: 205: 199: 195: 193: 185: 181: 180: 171: 163: 160:Neo-Paganism 155: 154: 150:associations 142: 132: 128: 118: 97: 96: 91: 90: 89: 462:Casus Belli 407:Book of Hod 346:Supplements 295:The Combine 184:, like all 166:features a 57:Publication 695:Categories 679:WitchCraft 670:WitchCraft 636:2008-04-20 614:2007-10-06 585:2007-10-06 557:2007-10-06 527:2007-10-06 497:2007-10-06 470:References 367:WitchCraft 333:WitchCraft 321:WitchCraft 226:WitchCraft 218:WitchCraft 196:WitchCraft 182:WitchCraft 172:WitchCraft 164:WitchCraft 156:WitchCraft 129:WitchCraft 98:WitchCraft 47:Publishers 329:Unisystem 325:Unisystem 316:Unisystem 187:Unisystem 133:Unisystem 120:Unisystem 83:Unisystem 35:Designers 677:List of 198:and the 146:Vampires 668:Eden's 653:. 1996. 449:Reviews 331:games, 139:Setting 79:Systems 552:RPGnet 522:RPGnet 455:Arcane 413:  396:  379:  358:  310:System 299:doing. 277:Psyche 220:. The 105:  69:Horror 65:Genres 253:Wicce 222:Buffy 672:Page 465:#100 411:ISBN 394:ISBN 377:ISBN 356:ISBN 260:The 251:The 207:Mage 103:ISBN 60:1996 127:. 697:: 607:. 603:. 566:^ 550:. 536:^ 520:. 506:^ 490:. 478:^ 71:, 639:. 617:. 588:. 560:. 530:. 500:. 417:) 409:( 400:) 392:( 383:) 375:( 362:) 354:( 101:(

Index


Designers
M. Alexander Jurkat
Eden Studios, Inc.
Horror
Contemporary Fantasy
Unisystem
ISBN
978-1891153402
role-playing game
Eden Studios, Inc.
Unisystem
C. J. Carella
Vampires
associations
Neo-Paganism
creator deity
fae creatures
Unisystem
World of Darkness
Mage
Buffy the Vampire Slayer RPG

Wicce
Rosicrucians
Psyche
Unisystem
ISBN
978-1891153419
ISBN

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