Knowledge

Time control

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412:, its inventor), like increment, adds a fixed amount of time after each move, but no more than the amount of time spent to make the move. For example, if the delay is ten seconds and a player uses ten or more seconds for a move, ten seconds are added after they complete their move. If the player uses five seconds, only those five seconds are returned to the clock. This ensures that the main time left on the clock can never increase even if a player makes fast moves. As with increment, under FIDE and US Chess rules, the delay time is applied to the first move. 38: 270:
time (verbally) begins once the player falls below a certain threshold of time, such as 10 minutes; when the time is being counted, the player is informed at intervals how much time they have used in their current period, and how many extra periods they have left. (For example, the time may be called at 10-second intervals, and when 55 and 58 seconds have been used; during a player's final minute, the last 10 seconds are counted one by one.) Similarly, in the televised
317:, players stop the clock, and the player in overtime counts out the required number of stones and sets the remaining stones out of reach so as not to become confused, whilst the opponent sets the clock to the overtime period. If all the moves are made in time, then another period of overtime starts — another set of stones and the timer again reset to the overtime period. If all the moves are not made in time, the player has 369:'s patent on it), a specified amount of time is added to the player's main time after each move, unless the player's main time ran out before they completed their move. For example, if the time control is "G/90;inc30" (90 minutes of main time per player, with a 30-second increment each move), each player gets an additional 30 seconds added to their main time after each move, unless the player's main time ran out first. 479: 184:, the time control is standardized to 25 minutes per side with a 10-point penalty for each minute or part thereof that is used in excess, so that overstepping the allotted time by 61 seconds carries a 20-point penalty; a player who oversteps by 10 minutes automatically loses; in this case, their opponent is given enough additional points to win by one point, if they were not already in the lead at that time. 305:, with designations such as "5 minutes + 12 seconds per move". Under this time control each player has twelve seconds added to their clock after every move, starting from the first move, regardless of how much time they spend on each move. Thus if a player thinks for eight seconds before making their first move, they will have five minutes and four seconds on their clock after making it. 2520: 197:: sand empties from one container and fills the other. The sum of both clocks always remains the same, and slow moves give extra time to the opponent. There is no maximum amount of time allotted for a game with this timing method; if both players play quickly enough, the game will continue until its natural end. 285:
uses a similar system, but the byo-yomi time is variable and always covers 25 moves. Thus the time control "20 minutes + 15 minutes byoyomi" on IGS means that after the initial 20 minutes of thinking time are over, a player is granted 15 additional minutes, which may be spent however they choose. If
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games and many amateur tournaments, a player has several byo-yomi periods, for example five periods of one minute each. If a player makes their move within a one-minute period, they retain all five periods for their future moves. If a player oversteps one minute, they start the following move in the
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A typical time control is "60 minutes + 30 seconds byo-yomi", which means that each player may make as many or as few moves as they choose during their first 60 minutes of thinking time, but after the hour is exhausted, they must make each move in thirty seconds or less. To enforce byo-yomi, a third
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The Simple and Bronstein delays are mathematically equivalent. The advantage of the Bronstein delay is that the player can easily see how much time is remaining without mentally adding the delay to the main clock. The advantage of the simple delay is that the player can always tell whether the delay
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In higher-level tournaments, such as the Kisei tournament, the player's time is often composed entirely of byo-yomi periods (for example, in an eight-hour game, the player may have 480 periods of one minute each), rather than having a main block of thinking time. In this case, the actual counting of
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in its last two seasons. The rules are similar to the normal counterpart, except each of the two participating teams (of two players each) has 2 minutes on their clock. On each team's turn, a third member would draw out a number (from 0 to 3), and the two playing members must take turns pulling out
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Such methods exact a points penalty, or fine, on the player who breaches their time limit. One example occurs in Go, where the Ing Rules enforce fines on breaches of main time and overtime periods. The rules may also provide for a sudden death time control in addition to the penalty. In tournament
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uses the classic sudden death format for each round of questioning. Each duel between two players consists of four rounds, and each player is allotted one minute on their clock for each of the first three rounds. The winner of each round has their remaining time added to their clock in the final
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After the main time is depleted, a player has a certain number of periods (for example five periods, each of thirty seconds). If a move is completed before the time expires, the time period resets and restarts the next turn. If a move is not completed within a time period, the time period will
451:, pits one minute for each of the player's and the chasers' clocks. However, before the showdown, the player is presented with a list of choices about the number of chasers to face, with their respective cash prizes and time advantages (which would be subtracted from the chasers' clock). 171:, reaching a fixed number of moves can trigger the gain of a fixed amount of extra time. This usually occurs in long games after the 40th move: e.g. 120 minutes to complete the first 40 moves, and another 30 minutes added to the leftover 120 minutes to complete the rest of the game. 266:
second rather than the first byo-yomi period. In effect, the player has one minute per move plus four extra one-minute packets which may be used as needed, e.g. four moves of two minutes each, or one move of five minutes, or any other combination.
396:), the clock waits for a fixed delay period during each move before the player's main time starts counting down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down. 466:
and stacking as many blocks as required by the number, then stop the clock to end their turn by hitting a button. The first team to make the tower fall or run out of time loses. A rule violation applies a 5-second time penalty.
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Each player's clock starts with a specified time (such as one minute or ten minutes). While one player is deciding a move, their clock time decreases and their opponent's clock time increases. This is analogous to an
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The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players.
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Canadian byo-yomi imposes a certain average speed of play, but allows the player to spend more time to ponder on difficult moves. Several byo-yomi periods in one move per period variant (also known as
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and US Chess rules, each player gets the increment for the first move as well. For example, with "G/3;inc2", each player starts with three minutes and two seconds on the first move. Not all digital
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these minutes expire before they have made 25 more moves, they lose. If they make 25 more moves in less than 15 minutes, they are granted another 15 minutes of byo-yomi, and so on indefinitely.
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time or the main time is counting down. The simple delay is the form of delay most often used in the United States, while the Bronstein delay is more often used in most other countries.
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Here the game time is separated into two basic domains: the main time and the overtime. To switch between the two requires some trigger event, often the expiration of the main time. In
80:, which counts time spent on each player's turn separately. A player that spends more time than the time control allows is penalized, usually by the loss of the game. Time pressure (or 313:
After using all of their main time, a player must make a certain number of moves within a certain period of time — for example, twenty moves within five minutes. In
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This is the simplest methodology. Each player is assigned a fixed amount of time for the whole game. If a player's main time expires, they generally lose the game.
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When analog game clocks are used to enforce byo-yomi, it is more convenient to assign additional time for a block of moves, rather than for each move. In
1071: 124:" games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). " 724: 2300: 1857: 596: 545: 2315: 2275: 254:
to the nearest whole increment, such as one minute, and the actual counting of time occurs toward the end of one player's time.
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the required rate of play alters in additional overtime periods — EG 1hour + 10 in 5, 20 in 5, 30 in 5, 40 in 5 etc.
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automatically give the increment for the first move; for those that don't, the increment time has to be added manually.
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Unused time during one byo-yomi period does not carry forward to future moves. This is in contrast to the
88:) is the situation where one player has very little time on their clock to complete their remaining moves. 2409: 2358: 2068: 512: 2550: 2482: 2460: 2368: 2353: 2017: 1969: 1964: 1954: 1622: 1300: 1144: 2414: 2348: 2198: 2093: 1942: 2390: 2363: 2205: 1927: 1320: 1315: 1272: 1171: 274:, the player has 30 seconds per move plus 10 extra one-minute periods which may be used as needed. 1006: 2555: 2499: 2029: 1694: 17: 1040: 2083: 2012: 1310: 1156: 1061: 906: 838: 2215: 2138: 2024: 1724: 1719: 1406: 1129: 1088: 870: 604: 2560: 1932: 1869: 1828: 1789: 1571: 1561: 1491: 1305: 1236: 1161: 1046: 845: 57:
so that each round of the match can finish in a timely way and the tournament can proceed.
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round, which also starts at one minute (or 30 seconds in the original British version).
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title matches, there is no main time; instead, the time used is rounded
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person or a game clock with a byo-yomi option is necessary.
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expire, and the next time period begins. This is written as
128:" games typically give five to ten minutes per player, and " 850: 373: 2519: 754: 350:
These are the timing methods most often used in chess.
242:. Using up the last period means that the player has 76:, time controls are typically enforced by means of a 474: 327:
number of moves to be completed in each time period
459:includes a mini-game based on the dexterity game 2542: 298: 345: 770: 132:" games give between ten and sixty minutes. 619:"Byoyomi Explained - British Go Association" 424:Time control has also been utilised in some 719:US Patent No. 4,884,255 for Fischer's clock 777: 763: 36: 151:to regulate games varies considerably. 14: 2543: 200:Use of this time control is uncommon. 758: 548:from the original on 20 December 2016 441:Likewise, the head-to-head round of 308: 518:List of professional Go tournaments 246:. In some systems, such as certain 218:This timing method is also used in 162: 24: 751:description of how time is called. 649:"The Origins of Canadian Byo-Yomi" 629:from the original on 7 August 2017 399: 174: 25: 2577: 706:FIDE Tournament Time Control rule 699: 91: 2518: 2189:List of strong chess tournaments 477: 1167:Gökyay Association Chess Museum 734:U.S. Women's Chess Championship 725:Game time controls on BrainKing 684:from the original on 2006-12-06 597:"NSA Official Tournament Rules" 383: 236:number of byo-yomi time periods 203: 154: 666: 641: 611: 589: 560: 530: 147:The exact approach to using a 142: 53:play of almost all two-player 13: 1: 2287:Computer chess championships 601:National Scrabble Association 523: 419: 335:Progressive Canadian Overtime 29:Time control (disambiguation) 445:, the primetime spin-off of 222:. 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1663: 1661: 1660:Benko Opening 1658: 1657: 1655: 1653: 1652:Flank opening 1649: 1646: 1644: 1640: 1634: 1631: 1629: 1626: 1624: 1621: 1617: 1614: 1612: 1609: 1607: 1604: 1602: 1599: 1598: 1597: 1594: 1592: 1589: 1585: 1582: 1581: 1580: 1577: 1573: 1570: 1569: 1568: 1565: 1563: 1560: 1559: 1557: 1555: 1551: 1545: 1542: 1540: 1537: 1535: 1532: 1530: 1527: 1525: 1522: 1518: 1515: 1514: 1513: 1510: 1508: 1505: 1503: 1500: 1498: 1495: 1493: 1490: 1488: 1485: 1483: 1480: 1478: 1475: 1473: 1470: 1468: 1465: 1463: 1460: 1458: 1455: 1453: 1450: 1448: 1445: 1441: 1438: 1437: 1436: 1433: 1431: 1428: 1427: 1425: 1423: 1419: 1413: 1410: 1408: 1407:Transposition 1405: 1403: 1400: 1398: 1395: 1391: 1388: 1386: 1383: 1381: 1378: 1376: 1373: 1371: 1368: 1367: 1366: 1363: 1361: 1358: 1354: 1351: 1350: 1349: 1346: 1344: 1341: 1339: 1336: 1334: 1331: 1329: 1326: 1322: 1319: 1317: 1314: 1312: 1309: 1307: 1304: 1302: 1299: 1298: 1297: 1294: 1292: 1289: 1288: 1286: 1284: 1280: 1274: 1271: 1269: 1266: 1262: 1259: 1258: 1257: 1254: 1252: 1249: 1247: 1246: 1242: 1238: 1235: 1233: 1230: 1228: 1225: 1223: 1220: 1218: 1215: 1214: 1213: 1210: 1208: 1205: 1203: 1200: 1198: 1195: 1193: 1190: 1189: 1187: 1185: 1181: 1173: 1170: 1168: 1165: 1163: 1160: 1159: 1158: 1157:Chess museums 1155: 1153: 1150: 1146: 1143: 1141: 1138: 1136: 1133: 1132: 1131: 1128: 1126: 1125:Notable games 1123: 1119: 1116: 1112: 1109: 1107: 1104: 1103: 1102: 1099: 1097: 1094: 1090: 1087: 1086: 1085: 1082: 1081: 1080: 1077: 1073: 1070: 1068: 1065: 1063: 1060: 1058: 1055: 1053: 1050: 1048: 1045: 1043: 1042: 1038: 1036: 1035: 1031: 1030: 1029: 1026: 1025: 1023: 1021: 1017: 1010: 1004: 1002: 999: 997: 994: 990: 987: 985: 982: 980: 977: 975: 972: 970: 967: 965: 962: 960: 957: 956: 955: 952: 948: 945: 943: 940: 938: 935: 934: 933: 930: 929: 927: 925: 921: 915: 914:World records 912: 908: 905: 904: 903: 900: 896: 893: 891: 888: 887: 886: 885:Rating system 883: 877: 874: 873: 872: 869: 867: 864: 863: 862: 859: 857: 854: 852: 849: 847: 844: 840: 837: 835: 832: 830: 827: 825: 822: 821: 820: 817: 813: 810: 809: 808: 805: 803: 800: 799: 797: 795: 791: 787: 780: 775: 773: 768: 766: 761: 760: 757: 750: 747: 744: 740: 737: 735: 731: 728: 726: 723: 720: 716: 714: 710: 707: 704: 703: 683: 679: 675: 669: 655:on 2006-11-20 654: 650: 644: 628: 624: 620: 614: 606: 602: 598: 592: 578:on 2006-12-31 577: 573: 569: 563: 547: 543: 539: 533: 529: 519: 516: 514: 511: 509: 506: 504: 501: 499: 496: 494: 491: 490: 486: 475: 464: 463: 458: 457: 453: 450: 449: 444: 440: 436: 435: 431: 430: 429: 427: 417: 413: 411: 408:(named after 407: 397: 395: 391: 381: 379: 375: 370: 368: 367:Bobby Fischer 364: 360: 356: 351: 338: 336: 320: 316: 306: 304: 300: 299:Fischer clock 295: 293: 287: 284: 283:IGS Go server 280: 275: 273: 267: 264: 259: 255: 253: 249: 245: 227: 225: 221: 201: 198: 196: 185: 183: 172: 170: 160: 152: 150: 140: 138: 133: 131: 127: 123: 119: 115: 111: 107: 103: 98: 89: 87: 83: 79: 75: 71: 67: 63: 58: 56: 52: 48: 39: 30: 19: 2451:Chess engine 2436:Chess boxing 2396: 2166:Wrong bishop 2018:theory table 1992:Torre Attack 1975:Slav Defence 1883:Colle System 1858:Scheveningen 1817:Pirc Defence 1760:Italian Game 1755:Giuoco Piano 1700:Réti Opening 1623:Piece values 1611:Maróczy Bind 1572:the exchange 1562:Compensation 1492:Interference 1482:Double check 1256:Time control 1255: 1243: 1217:by agreement 1145:grandmasters 1089:South Africa 1039: 1032: 1008:Score sheets 954:Chess pieces 861:Online chess 807:Chess titles 802:Chess theory 742: 686:. Retrieved 677: 668: 657:. Retrieved 653:the original 643: 631:. Retrieved 622: 613: 605:the original 600: 591: 580:. Retrieved 576:the original 571: 562: 550:. Retrieved 541: 532: 493:Time trouble 485:Japan portal 460: 455: 446: 442: 432: 423: 414: 405: 403: 393: 390:simple delay 389: 387: 384:Simple delay 378:chess clocks 371: 362: 358: 354: 352: 349: 334: 319:lost on time 318: 312: 296: 291: 288: 278: 276: 268: 260: 256: 251: 244:lost on time 243: 228: 217: 204:Game formats 199: 191: 178: 166: 158: 155:Sudden death 146: 134: 129: 125: 121: 117: 113: 109: 99: 95: 85: 82:time trouble 59: 47:time control 46: 44: 2561:Rules of Go 2381:Chess books 2181:Tournaments 2040:Fool's mate 1805:Vienna Game 1795:Scotch Game 1628:Prophylaxis 1544:Zwischenzug 1529:Undermining 1497:Overloading 1457:Combination 1306:descriptive 1001:Chess table 996:Chess clock 812:Grandmaster 331:time period 143:Methodology 55:board games 2545:Categories 2488:joke chess 2441:Chess club 2129:opposition 1591:Middlegame 1579:Initiative 1502:Pawn storm 1467:Deflection 1338:Key square 1328:Fianchetto 1261:Fast chess 1245:En passant 937:chessboard 688:2006-11-25 659:2006-11-20 582:2006-11-25 524:References 508:Shot clock 503:Fast chess 434:Grand Slam 426:game shows 420:Other uses 149:game clock 106:categories 78:game clock 62:turn-based 51:tournament 2471:Stockfish 2461:Deep Blue 2456:AlphaZero 2364:paintings 2156:Tablebase 2120:Strategy 2030:Irregular 1785:Ruy Lopez 1745:Open Game 1512:Sacrifice 1472:Desperado 1375:connected 1348:Open file 1343:King walk 1301:algebraic 1232:Stalemate 1207:Checkmate 932:Chess set 924:Equipment 448:The Chase 355:increment 323:main time 195:hourglass 188:Hourglass 2566:Horology 2530:Category 2483:glossary 2144:Zugzwang 2124:fortress 2061:Endgames 1970:Declined 1965:Accepted 1643:Openings 1601:Hedgehog 1567:Exchange 1554:Strategy 1534:Windmill 1385:isolated 1370:backward 1192:Castling 1135:amateurs 1028:Timeline 902:Variants 856:Glossary 839:software 824:glossary 743:byo-yomi 709:Archived 682:Archived 627:Archived 546:Archived 471:See also 394:US delay 365:, after 232:maintime 224:Japanese 214:Byo-yomi 182:Scrabble 116:", and " 2431:Arbiter 2424:Related 2281:Solving 2271:Amateur 1853:Najdorf 1435:Battery 1422:Tactics 1397:Swindle 1380:doubled 1360:Outpost 1291:Blunder 1106:Armenia 1020:History 866:Premove 834:engines 829:matches 794:Outline 388:In the 363:Fischer 86:Zeitnot 18:Byoyomi 2369:poetry 2359:novels 2334:Caïssa 2266:Senior 2256:Junior 1844:Dragon 1839:Alapin 1524:Skewer 1390:passed 1333:Gambit 1140:female 1101:Europe 1084:Africa 979:Knight 974:Bishop 372:Under 122:Bullet 110:bullet 104:, the 2316:WCSCC 2261:Youth 2251:Blitz 2246:Rapid 2236:Women 2199:Women 2151:Study 2006:Other 1539:X-ray 1462:Decoy 1447:Block 1402:Tempo 1365:Pawns 1283:Terms 1202:Check 1184:Rules 1118:India 1111:Spain 1096:China 989:Fairy 964:Queen 895:norms 786:Chess 633:9 May 552:9 May 462:Jenga 359:bonus 341:Chess 333:. In 303:chess 220:shogi 169:chess 130:rapid 126:Blitz 118:rapid 114:blitz 102:chess 70:shogi 66:chess 2354:film 2311:WCCC 2306:TCEC 2296:CSVN 2241:Team 2211:List 1487:Fork 1412:Trap 1212:Draw 984:Pawn 969:Rook 959:King 907:List 876:list 851:FIDE 635:2018 554:2018 404:The 374:FIDE 361:and 120:". " 112:", " 60:For 2291:CCC 1507:Pin 1311:PGN 353:In 329:in 261:In 238:of 135:In 100:In 84:or 72:or 2547:: 680:. 676:. 625:. 621:. 599:. 570:. 544:. 540:. 428:: 325:+ 315:Go 252:up 248:Go 234:+ 209:Go 137:Go 74:go 68:, 45:A 1846:/ 778:e 771:t 764:v 745:. 691:. 662:. 637:. 585:. 556:. 31:. 20:)

Index

Byoyomi
Time control (disambiguation)

tournament
board games
turn-based
chess
shogi
go
game clock
time trouble
chess
categories
Go
game clock
chess
Scrabble
hourglass
shogi
Japanese
Go
professional Go
NHK Cup tournament
IGS Go server
Fischer clock
chess
Go
Bobby Fischer
FIDE
chess clocks

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