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Black Box (game)

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are hidden by a person in a two-player game. In a solitaire game, they are either hidden by a computer or they are pre-hidden; in this case, the results of various probes are resolved by looking them up in a book. The seeker designates where the ray enters the black box and the hider (or computer or book) announces the result (a "hit", "reflection", or "detour"/"miss"). This result is marked by the seeker, who uses these to deduce the position of the atoms in the black box.
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Each entry and exit location counts as a point. Hits and reflections therefore cost one point, while detours cost two points. When the seeker guesses the location of the atoms in the grid, each misidentified atom position costs penalty points: ten in the original Waddingtons rules, five in the Parker
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If the fifth atom is in any of the four positions marked by the X, no ray can ever determine where it is located, because it is shielded from all directions by the surrounding atoms. The addition of more atoms allows for more complex indeterminate configurations, but also allows for more intriguing
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is played on a two-dimensional grid. The object of the game is to discover the location of objects ("atoms", represented by metal balls in the Waddingtons game and by yellow balls in the Parker Brothers version) hidden within the grid, by the use of the minimum number of probes ("rays"). The atoms
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Rays that do not result in hits or reflections are called "detours". These may be single or multiple deflections, or misses. A detour has an entry and an exit location, while hits and reflections only have an entry location for a hit, and a single entry/exit location for a reflection.
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The interaction resulting from a ray which does not actually hit an atom, but which passes directly to one side of the ball is called a "deflection". The angle of deflection for this ray/atom interaction is 90 degrees. Ray 2 is deflected by the atom at left, exiting the box as shown.
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Atoms interact with rays in three ways. A direct impact on an atom by a ray is a "hit". Thus, ray 1 fired into the box configuration at left strikes an atom directly, generating a "hit", designated by an "H". A ray which hits an atom does not emerge from the box.
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The complete set of interactions of rays with the original sample black box is shown at left. Note that for detours, the input and output locations are interchangeable - it does not matter if ray 2 below enters the box from the left side, or the top.
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The final type of interaction of a ray with an atom is a "reflection", designated by an "R". This occurs in two circumstances. If an atom is at the edge of the grid, any ray which is aimed into the grid directly beside it causes a reflection.
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There are 32 input positions in an 8Ă—8 grid, eight each at the top, bottom, right, and left. A beam is "fired" into one of these positions and the result is used to help deduce the location of a known number of hidden atoms.
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feature different types of obstacles concealed in the box, which affect rays in varying ways — such as mirrors which reflect only a direct-hit ray, or prisms which split one ray into two. The
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is played on an 8Ă—8 grid with five (or more) atoms. Five-atom configurations allow for positions that cannot be unambiguously determined by probes. The grid at left shows an example of this.
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Notice that this complex set of five deflections above looks exactly like a single deflection, as shown by ray 2 at left. Things are not always as simple as they seem within a black box.
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The other circumstance leading to a reflection is when two deflections cancel out. In the grid at left, ray 6 results in a reflection due to its interaction with the atoms in the grid.
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Reflections and hits can be more complex, too. Ray 2 gets deflected by the first atom, reflected by the next two atoms and again deflected by the original atom, yielding a reflection.
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Different atom positions lead to different average scores - a very easy four-ball game might average eight or nine points to solve, while a very hard game might average 18 points.
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The most common configuration for novice players is four atoms in an 8Ă—8 grid. At left is a sample black box in this configuration.
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Of course, more complex situations result when these behaviors interact. Ray 8 results in two deflections, as does ray 9.
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Rays 3 and 4 at left would each generate a reflection, due to the atom at the edge. Ray 5 would be a hit on the atom.
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Ray 3 below gets deflected by the first atom, then by the second atom, and then hits the third atom, yielding a hit.
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for one or two players, which simulates shooting rays into a black box to deduce the locations of "
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There are also misses. Ray 7 at left, for instance, interacts with no atoms in the grid.
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can also be played with different-sized grids, such as 10Ă—10 or 12Ă—12 grids.
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who was awarded the 1979 Nobel Prize in Medicine for his invention of the
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It is possible to "hide" a ball with this four-atom configuration.
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game GFingerPoken and one section of the Macintosh game
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Some rays travel a twisted course, like ray 1 at left.
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in the late 1970s. The game can also be played with
488:- Lisp source code for GNU Emacs implementation of 687: 553: 272:Brothers version and most computer editions. 481:(instruction manual), Parker Brothers, 1978 560: 546: 342:A version of the game was created for the 495: 349:by Ben Finn (who would go on to co-write 20: 688: 447: 541: 479:Black Box: Rules and Solitaire Games 173: 13: 300: 282: 254: 244: 234: 224: 214: 195: 180: 165: 146: 130: 114: 100: 14: 732: 522: 451:Family games : The 100 best 567: 696:Board games introduced in 1977 441: 427: 413: 311:It is not ambiguous, however. 1: 406: 337: 154: 138: 84: 73:was inspired by the work of 7: 290:The most common variant of 278: 10: 737: 472: 401:Family Games: The 100 Best 378: 266: 52:from the mid-1970s and by 575: 435:"Jeux & stratĂ©gie 06" 203: 96: 706:Abstract strategy games 188: 448:Lowder, James (2010). 334:fall into this class. 305: 287: 259: 249: 239: 229: 219: 200: 185: 170: 151: 135: 122: 119: 105: 29: 716:Parker Brothers games 711:Deduction board games 499:(1982). "Black Box". 322:computer puzzle games 304: 286: 258: 248: 238: 228: 218: 199: 184: 169: 150: 134: 118: 104: 24: 615:Escape from Atlantis 394:Jeux & StratĂ©gie 28:gameboard and pieces 421:"GAMES Magazine #8" 320:A related class of 16:Abstract board game 701:Puzzle video games 507:. pp. 30–37. 306: 288: 260: 250: 240: 230: 220: 201: 186: 171: 152: 136: 120: 106: 75:Godfrey Hounsfield 30: 721:Waddingtons games 683: 682: 505:Penguin Books Ltd 461:978-1-934547-21-2 360:The Saturday Show 331:System's Twilight 174:Double deflection 728: 562: 555: 548: 539: 538: 518: 497:Pritchard, D. B. 487: 466: 465: 445: 439: 438: 437:. December 1980. 431: 425: 424: 423:. November 1978. 417: 736: 735: 731: 730: 729: 727: 726: 725: 686: 685: 684: 679: 630:Game of Nations 571: 566: 525: 515: 485: 484:F. Thomas May, 475: 470: 469: 462: 454:. Green Ronin. 446: 442: 433: 432: 428: 419: 418: 414: 409: 381: 340: 281: 269: 206: 191: 176: 157: 141: 125: 99: 87: 54:Parker Brothers 17: 12: 11: 5: 734: 724: 723: 718: 713: 708: 703: 698: 681: 680: 678: 677: 672: 667: 662: 657: 652: 647: 642: 640:Mine a Million 637: 632: 627: 622: 617: 612: 607: 602: 597: 592: 587: 581: 579: 573: 572: 565: 564: 557: 550: 542: 536: 535: 524: 523:External links 521: 520: 519: 514:0-14-00-5682-3 513: 493: 482: 474: 471: 468: 467: 460: 440: 426: 411: 410: 408: 405: 404: 403: 398: 390: 380: 377: 339: 336: 298:interactions. 280: 277: 268: 265: 205: 202: 190: 187: 175: 172: 156: 153: 140: 137: 124: 121: 98: 95: 86: 83: 15: 9: 6: 4: 3: 2: 733: 722: 719: 717: 714: 712: 709: 707: 704: 702: 699: 697: 694: 693: 691: 676: 673: 671: 668: 666: 663: 661: 658: 656: 653: 651: 648: 646: 643: 641: 638: 636: 633: 631: 628: 626: 623: 621: 618: 616: 613: 611: 608: 606: 603: 601: 598: 596: 593: 591: 588: 586: 583: 582: 580: 578: 574: 570: 563: 558: 556: 551: 549: 544: 543: 540: 534: 533:BoardGameGeek 530: 527: 526: 516: 510: 506: 502: 498: 494: 491: 483: 480: 477: 476: 463: 457: 453: 452: 444: 436: 430: 422: 416: 412: 402: 399: 396: 395: 391: 388: 387: 383: 382: 376: 374: 370: 366: 362: 361: 356: 352: 348: 347:home computer 345: 335: 333: 332: 327: 323: 318: 316: 312: 309: 303: 299: 295: 293: 285: 276: 273: 264: 257: 253: 247: 243: 237: 233: 227: 223: 217: 213: 210: 198: 194: 183: 179: 168: 164: 161: 149: 145: 133: 129: 117: 113: 109: 103: 94: 91: 82: 80: 76: 72: 68: 66: 63: 59: 58:pen and paper 55: 51: 47: 43: 40: 36: 35: 27: 23: 19: 594: 500: 489: 478: 450: 443: 429: 415: 400: 392: 384: 369:Oliver Twins 364: 358: 341: 329: 319: 314: 313: 310: 307: 296: 291: 289: 274: 270: 261: 251: 241: 231: 221: 211: 207: 192: 177: 162: 158: 142: 126: 110: 107: 89: 88: 70: 69: 33: 32: 31: 25: 18: 590:Air Charter 569:Waddingtons 501:Brain Games 486:blackbox.el 79:CAT scanner 65:text editor 50:Waddingtons 690:Categories 407:References 338:Video game 155:Reflection 139:Deflection 42:board game 670:Travel Go 625:Formula 1 600:Buccaneer 595:Black Box 585:4000 A.D. 529:Black Box 490:Black Box 375:in 1984. 373:Acornsoft 344:BBC Micro 315:Black Box 292:Black Box 90:Black Box 85:Objective 71:Black Box 34:Black Box 26:Black Box 665:Totopoly 660:Subbuteo 635:Monopoly 351:Sibelius 279:Variants 39:abstract 605:Careers 473:Sources 379:Reviews 367:by the 267:Scoring 655:Sorry! 650:Scoop! 620:Equals 610:Cluedo 511:  492:, 1985 458:  365:Gambit 204:Detour 37:is an 675:Whot! 577:Games 386:Games 371:) by 326:GNOME 97:Rules 62:Emacs 46:atoms 645:Risk 509:ISBN 456:ISBN 189:Miss 531:on 357:'s 355:ITV 123:Hit 692:: 503:. 397:#6 389:#8 81:. 67:. 561:e 554:t 547:v 517:. 464:.

Index


abstract
board game
atoms
Waddingtons
Parker Brothers
pen and paper
Emacs
text editor
Godfrey Hounsfield
CAT scanner














computer puzzle games
GNOME
System's Twilight
BBC Micro
home computer

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