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Ambiguous image

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perceptual representation of it with a representation of the object stored in memory. This can be done using various templates of an object, such as "dog" to represent dogs in general. The template method is not always successful because members of a group may significantly differ visually from each other, and may look much different if viewed from different angles. To counter the problem of viewpoint, the visual system detects familiar components of an object in 3-dimensional space. If the components of an object perceived are in the same position and orientation of an object in memory, recognition is possible. Research has shown that people that are more creative in their imagery are better able to resolve ambiguous images. This may be due to their ability to quickly identify patterns in the image. When making a
438: 172:, to quickly identify a basic perception of an object that helps to resolve an ambiguity. This allows perception to be fast and easy by observing patterns and familiar images rather than a slow process of identifying each part of a group. This aids in resolving ambiguous images because the visual system will accept small variations in the pattern and still perceive the pattern as a whole. The Gestalt grouping rules are the result of the experience of the visual system. Once a pattern is perceived frequently, it is stored in memory and can be perceived again easily without the requirement of examining the entire object again. For example, when looking at a chess board, we perceive a checker pattern and not a set of alternating black and white squares. 457: 140:
needs to process deeper, such as the edges of a person's facial features. When finding edges, the brain's visual system detects a point on the image with a sharp contrast of lighting. Being able to detect the location of the edge of an object aids in recognizing the object. In ambiguous images, detecting edges still seems natural to the person perceiving the image. However, the brain undergoes deeper processing to resolve the ambiguity. For example, consider an image that involves an opposite change in magnitude of luminance between the object and the background (e.g. From the top, the background shifts from black to white, and the object shifts from white to black). The opposing
20: 1497: 152:. An illusory contour is a perceived contour without the presence of a physical gradient. In examples where a white shape appears to occlude black objects on a white background, the white shape appears to be brighter than the background, and the edges of this shape produce the illusory contours. These illusory contours are processed by the brain in a similar way as real contours. The visual system accomplishes this by making inferences beyond the information that is presented in much the same way as the luminance gradient. 181:
points where lines cross. For example, two lines crossed in an "X" shape will be perceived as two lines travelling diagonally rather than two lines changing direction to form "V" shapes opposite to each other. An example of an ambiguous image would be two curving lines intersecting at a point. This junction would be perceived the same way as the "X", where the intersection is seen as the lines crossing rather than turning away from each other. Illusions of good continuation are often used by magicians to trick audiences.
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is a single visual position that produces an ambiguous image. The accidental viewpoint does not provide enough information to distinguish what the object is. Often, this image is perceived incorrectly and produces an illusion that differs from reality. For example, an image may be split in half, with
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An extremal edge is a change in texture that suggests an object is in front of or behind another object. This can be due to a shading effect on the edges of one region of texture, giving the appearance of depth. Some extremal edge effects can overwhelm the segmentations of surroundedness or size. The
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The visual system can also aid itself in resolving ambiguities by detecting the pattern of texture in an image. This is accomplished by using many of the Gestalt principles. The texture can provide information that helps to distinguish whole objects, and the changing texture in an image reveals which
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When we see an image, the first thing we do is attempt to organize all the parts of the scene into different groups. To do this, one of the most basic methods used is finding the edges. Edges can include obvious perceptions such as the edge of a house, and can include other perceptions that the brain
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is a disorder that causes a person to be unable to identify faces. The visual system undergoes mid-level vision and identifies a face, but high-level vision fails to identify who the face belongs to. In this case, the visual system identifies an ambiguous object, a face, but is unable to resolve the
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The principle of good continuation provides the visual system a basis for identifying continuing edges. This means that when a set of lines is perceived, there is a tendency for a line to continue in one direction. This allows the visual system to identify the edges of a complex image by identifying
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Our memory has a large impact on resolving an ambiguous image, as it helps the visual system to identify and recognize objects without having to analyze and categorize them repeatedly. Without memory and prior knowledge, an image with several groups of similar objects will be difficult to perceive.
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of one object being behind or in front of another object, providing information about the order of the layers of texture. The illusion of occlusion is apparent in the effect of illusory contours, where occlusion is perceived despite being non-existent. Here, an ambiguous image is perceived to be an
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The rule of similarity states that images that are similar to each other can be grouped together as being the same type of object or part of the same object. Therefore, the more similar two images or objects are, the more likely it will be that they can be grouped together. For example, two squares
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will eventually come to a point where there is an equal degree of luminance of the object and the background. At this point, there is no edge to be perceived. To counter this, the visual system connects the image as a whole rather than a set of edges, allowing one to see an object rather than edges
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is another way to disambiguate the figure of an image. The orientation of the contours of different textures in an image can determine which objects are grouped together. Generally, parallel contours suggest membership to the same object or group of objects. Similarly, symmetry of the contours can
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is the spatial distance between two objects. The closer two objects are, the more likely they belong to the same group. This perception can be ambiguous without the person perceiving it as ambiguous. For example, two objects with varying distances and orientations from the viewer may appear to be
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Objects occupying a common region on the image appear to already be members of the same group. This can include unique spatial location, such as two objects occupying a distinct region of space outside of their group's own. Objects can have close proximity but appear as though part of a distinct
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Middle vision is the stage in visual processing that combines all the basic features in the scene into distinct, recognizable object groups. This stage of vision comes before high-level vision (understanding the scene) and after early vision (determining the basic features of an image). When
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To go further than just perceiving the object is to recognize the object. Recognizing an object plays a crucial role in resolving ambiguous images, and relies heavily on memory and prior knowledge. To recognize an object, the visual system detects familiar components of it, and compares the
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Ambiguous images are important to the field of psychology because they are often research tools used in experiments. There is varying evidence on whether ambiguous images can be represented mentally, but a majority of research has theorized that mental images cannot be ambiguous.
395:. These comics were made in such a way that one could read the 6-panel comic, flip the book and keep reading. He made 64 such comics in total. In 2012 a remake of a selection of the comics was made by Marcus Ivarsson in the book 'In UppĂĄner med Lilla Lisen & Gamle Muppen'. ( 278:
is used by organisms to escape predators. This is achieved through creating an ambiguity of texture segmentation by imitating the surrounding environment. Without being able to perceive noticeable differences in texture and position, a predator will be unable to see their prey.
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Any object can have an ambiguous representation and can be mistakenly categorized into the wrong groups without sufficient memory recognition of an object. This finding suggests that prior experience is necessary for proper perception. Studies have been done with the use of
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distinct objects may be part of the same group. Texture segmentation rules often both cooperate and compete with each other, and examining the texture can yield information about the layers of the image, disambiguating the background, foreground, and the object.
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the top half being enlarged and placed further away from the perceiver in space. This image will be perceived as one complete image from only a single viewpoint in space, rather than the reality of two separate halves of an object, creating an
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of an ambiguous image, in the same way as normal images, each part is defined and then put onto the mental representation. The more complex the scene is, the longer it takes to process and add to the representation.
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instance of occlusion. When an object is occluded, the visual system only has information about the parts of the object that can be seen, so the rest of the processing must be done deeper and must involve memory.
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used ambiguous images in the illustrations, where the reader could read the book front to back normally at first, and then flip it upside down to continue the story and see the pictures in a new perspective.
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among many circles will be grouped together. They can vary in similarity of colour, size, orientation and other properties, but will ultimately be grouped together with varying degrees of membership.
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Additionally, objects can be visually connected in ways such as drawing a line going from each object. These similar but hierarchical rules suggest that some Gestalt rules can override other rules.
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to show the role of memory in object recognition. The act of priming the participant with an exposure to a similar visual stimulus also has a large effect on the ease of resolving an ambiguity.
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and non-edges. Although there is no complete image to be seen, the brain is able to accomplish this because of its understanding of the physical world and real incidents of ambiguous lighting.
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Rare example of an ambiguous image that can be interpreted in more than two ways: as the letters "KB," the mathematical inequality "1 < 13" or the letters "VD" with their mirror image.
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When a region of texture completely surrounds another region of texture, it is likely the background. Additionally, the smaller regions of texture in an image are likely the figure.
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Higher-level vision is used when the object classified must now be recognized as a specific member of its group. For example, through mid-level vision we
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Mast, F.W.; Kosslyn, S.M. (2002). "Visual mental images can be ambiguous: Insights from individual differences in spatial transformation abilities".
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Wimmer, M.; Doherty, M. (2011). "The development of ambiguous figure perception: Vi. conception and perception of ambiguous figures".
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Riquelme, H (2002). "Can people creative in imagery interpret ambiguous figures faster than people less creative in imagery?".
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Many ambiguous images are produced through some occlusion, wherein an object's texture suddenly stops. An occlusion is the
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Daelli, V.; van Rijsbergen, N.J.; Treves, A. (2010). "How recent experience affects the perception of ambiguous objects".
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edges perceived can also aid in distinguishing objects by examining the change in texture against an edge due to motion.
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Verbeek's strips could be seen differently when viewed upside down. This image will flip upside-down automatically.
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Wolfe, J., Kluender, K., & Levi, D. (2009). Sensation and perception. (2 ed.). Sunderland: Sinauer Associates.
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Kosslyn, S.M.; Reiser, B.J.; Farah, M.J.; Fliegel, S.L. (1983). "Generating visual images: Units and relations".
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Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the
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Koning, A.; van Lier, R. (2006). "No symmetry advantage when object matching involves accidental viewpoints".
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proximal to each other, while a third object may be closer to one of the other objects but appear farther.
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interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of
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The Upside Downs of Little Lady Lovekins and Old Man Muffaroo - At the house of the writing pig
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group through various visual aids such as a threshold of colours separating the two objects.
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ambiguity using memory, leaving the affected unable to determine who they are seeing.
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Postic, Guillaume; Ghouzam, Yassine; Chebrek, Romain; Gelly, Jean-Christophe (2017).
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In mid-level vision, the visual system utilizes a set of heuristic methods, called
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Proceedings of the National Academy of Sciences of the United States of America
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Image that exploits graphical similarities between two or more distinct images
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Bamhart, A.S. (2010). "The exploitation of gestalt principles by magicians".
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Illusory contour and surface completion mechanisms in human visual cortex
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A model for figure-ground segmentation by self-organized cue integration
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The use of the ambiguous image phenomena can be seen in select works of
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Chambers, D.; Reisberg, D. (1985). "Can mental images be ambiguous?".
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Bradley, D.R.; Dumais, S.T. (1975). "Ambiguous cognitive contours".
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Journal of Experimental Psychology: Human Perception and Performance
580:"Early visual brain areas reflect the percept of an ambiguous scene" 198: 2828: 2217: 1838: 1823: 1735: 1576: 1276: 531: 511: 491: 160: 141: 3032: 938: 362: 312: 1740: 1718: 1204: 783:"An ambiguity principle for assigning protein structural domains" 3044: 577: 2926:
Association des Critiques et des journalistes de Bande Dessinée
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Parkkonen, L.; Andersson, J.; Hämäläinen, M.; Hari, R. (2008).
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This figure can be seen as a young woman or an old woman; see
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The Upside Downs of Little Lady Lovekins and Old Man Muffaroo
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by exploiting graphical similarities and other properties of
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Using ambiguous images to hide in the real world: camouflage
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Monographs of the Society for Research in Child Development
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to create ambiguous images: the vase or two opposing faces.
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In ambiguous images, an illusion is often produced from
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The Necker Cube: a wire frame cube with no depth cues.
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Archimedes' Lab – Optical illusions and puzzles
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2628: 2627: 2625: 2624: 2618: 2616: 2612: 2611: 2609: 2608: 2607: 2606: 2599:United Kingdom 2596: 2595: 2594: 2584: 2579: 2574: 2569: 2564: 2563: 2562: 2552: 2547: 2542: 2537: 2536: 2535: 2530: 2520: 2515: 2513:Czech Republic 2509: 2507: 2501: 2500: 2498: 2497: 2492: 2487: 2482: 2481: 2480: 2470: 2465: 2464: 2463: 2453: 2452: 2451: 2441: 2440: 2439: 2429: 2428: 2427: 2422: 2411: 2409: 2405: 2404: 2402: 2401: 2400: 2399: 2389: 2384: 2383: 2382: 2372: 2367: 2361: 2359: 2355: 2354: 2352: 2351: 2345: 2343: 2336: 2330: 2329: 2326: 2325: 2323: 2322: 2321: 2320: 2315: 2305: 2304: 2303: 2293: 2292: 2291: 2281: 2276: 2271: 2265: 2263: 2259: 2258: 2256: 2255: 2250: 2245: 2240: 2235: 2230: 2225: 2220: 2214: 2212: 2206: 2205: 2203: 2202: 2197: 2192: 2187: 2182: 2177: 2172: 2167: 2162: 2161: 2160: 2150: 2145: 2140: 2135: 2130: 2129: 2128: 2118: 2113: 2108: 2103: 2098: 2093: 2088: 2083: 2078: 2073: 2068: 2063: 2058: 2052: 2050: 2043: 2039:Comics studies 2035: 2034: 2032: 2031: 2026: 2021: 2020: 2019: 2018: 2017: 2007: 2002: 1997: 1987: 1982: 1976: 1974: 1968: 1967: 1964: 1963: 1961: 1960: 1959: 1958: 1947: 1945: 1941: 1940: 1938: 1937: 1932: 1927: 1922: 1917: 1912: 1907: 1906: 1905: 1894: 1892: 1888: 1887: 1885: 1884: 1879: 1874: 1873: 1872: 1861: 1859: 1852: 1851: 1846: 1841: 1836: 1831: 1826: 1821: 1820: 1819: 1808: 1806: 1800: 1799: 1797: 1796: 1791: 1786: 1781: 1776: 1770: 1768: 1764: 1763: 1761: 1760: 1755: 1750: 1745: 1744: 1743: 1738: 1733: 1726:Digital comics 1723: 1722: 1721: 1716: 1711: 1706: 1701: 1696: 1686: 1685: 1684: 1679: 1674: 1672:Ongoing series 1669: 1664: 1662:Limited series 1659: 1648: 1646: 1642: 1641: 1636: 1633: 1632: 1625: 1624: 1617: 1610: 1602: 1593: 1592: 1590: 1589: 1584: 1579: 1574: 1569: 1563: 1561: 1557: 1556: 1554: 1553: 1545: 1544:(1961 drawing) 1537: 1536:(1960 drawing) 1529: 1521: 1514: 1508: 1506: 1502: 1501: 1494: 1492: 1490: 1489: 1484: 1479: 1474: 1469: 1464: 1459: 1457:Shepard tables 1454: 1449: 1444: 1439: 1434: 1429: 1424: 1419: 1417:Penrose stairs 1414: 1409: 1404: 1399: 1394: 1389: 1384: 1379: 1374: 1369: 1364: 1359: 1354: 1349: 1344: 1339: 1334: 1329: 1324: 1319: 1314: 1312:Checker shadow 1309: 1304: 1299: 1294: 1292:Autostereogram 1289: 1284: 1279: 1274: 1268: 1266: 1262: 1261: 1249: 1248: 1241: 1234: 1226: 1220: 1219: 1207: 1200: 1199:External links 1197: 1194: 1193: 1152: 1119:Brain Research 1106: 1087:(2): 278–303. 1071: 1060:(2): 105–116. 1044: 991: 960: 917: 866: 838: 773: 737: 718:(3): 317–328. 702: 659: 629: 570: 557: 556: 554: 551: 550: 549: 544: 539: 534: 527: 524: 520: 519: 505: 498: 496: 481: 474: 472: 461: 454: 452: 442: 435: 432: 431: 430: 428: 425: 384: 381: 372: 369: 351: 348: 333:(viewed as an 314: 311: 297: 294: 284: 281: 271: 268: 252: 249: 240: 237: 232: 229: 223: 220: 195: 192: 186: 183: 177: 174: 157: 154: 128: 125: 114:Negative space 93: 90: 40:Negative space 15: 9: 6: 4: 3: 2: 3113: 3102: 3099: 3097: 3094: 3092: 3089: 3088: 3086: 3071: 3063: 3061: 3053: 3051: 3046: 3041: 3039: 3034: 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Retrieved 1165: 1155: 1122: 1118: 1084: 1080: 1074: 1057: 1053: 1047: 1007:(1): 52–58. 1004: 1000: 994: 969: 963: 930: 926: 920: 879: 875: 869: 852: 790: 786: 776: 715: 711: 705: 675:(1): 57–70. 672: 668: 662: 645: 641: 587: 583: 573: 565: 561: 514: 508:Rex Whistler 483: 468:Napoleon III 443: 415: 405: 392: 386: 374: 353: 339: 324: 299: 286: 273: 264: 242: 234: 225: 217: 213: 207: 205: 188: 179: 167: 147: 138: 118: 106: 86: 73: 67: 50: 46: 45: 36:Rubin's vase 3070:WikiProject 2706:Other lists 2651:Comic books 2567:Netherlands 2473:Philippines 2185:Underground 2148:Non-fiction 2066:Alternative 1812:Cartoonists 1794:Text comics 1748:Gag cartoon 1704:Lianhuanhua 1689:Comic strip 1528:(1864 book) 1432:Poggendorff 1407:Oppel-Kundt 1402:Necker cube 1397:MĂĽller-Lyer 1372:Irradiation 490:containing 408:M.C. Escher 327:Necker cube 274:In nature, 244:Parallelism 80:, and the " 3091:Perception 3085:Categories 2334:By country 2175:Teen humor 2010:Modern Age 2005:Bronze Age 2000:Silver Age 1995:Golden Age 1935:Macedonian 1910:Australian 1891:By country 1877:Minicomics 1774:Film comic 1767:Techniques 1652:Comic book 1525:Spectropia 1442:Rubin vase 1392:McCollough 1387:Mach bands 1337:Ehrenstein 1332:Ebbinghaus 1297:Barberpole 1272:Afterimage 1172:21 January 1022:2066/55694 927:Perception 855:(Thesis). 553:References 464:caricature 416:Round Trip 329:, and the 276:camouflage 185:Similarity 78:Rubin vase 3101:Ambiguity 2675:By source 2666:Webcomics 2644:By format 2622:Australia 2425:Hong Kong 2365:Argentina 2243:Superhero 2200:Wrestling 2170:Superhero 2111:Dystopian 2086:Celebrity 2071:Ambiguous 2029:Webcomics 1882:Webcomics 1865:Editorial 1858:By format 1839:Letterers 1824:Colorists 1677:Minicomic 1577:Illusions 1549:The dress 1541:Waterfall 1342:Flash lag 1322:Cornsweet 1307:CafĂ© wall 1287:Ames room 1265:Illusions 1125:: 81–91. 986:621577763 861:621754807 815:2375-2548 732:197655523 669:Cognition 420:Ann Jonas 335:isometric 283:Occlusion 142:gradients 55:ambiguity 3060:Category 2967:outreach 2919:academic 2829:ToonSeum 2577:Portugal 2485:Thailand 2468:Pakistan 2358:Americas 2274:Feminist 2218:Antihero 2056:Abstract 1990:American 1925:Filipino 1915:Canadian 1898:American 1804:Creators 1736:Webcomic 1667:One-shot 1327:Delboeuf 1277:Ambigram 1213:Archived 1182:cite web 1147:45388116 1139:20122901 1039:35284032 1031:15480756 982:ProQuest 947:21125955 857:ProQuest 833:28097215 697:37046301 689:12208651 624:19074267 532:Ambigram 526:See also 512:ambigram 492:ambigram 383:In media 357:Greebles 2843:Schools 2765:museums 2615:Oceania 2550:Ireland 2545:Hungary 2540:Germany 2533:Belgium 2518:Croatia 2495:Vietnam 2233:Masking 2195:Western 2153:Romance 2121:Fantasy 1972:History 1849:Writers 1829:Editors 1741:Webtoon 1719:Yonkoma 1645:Formats 1560:Related 1487:Zöllner 1477:White's 1412:Orbison 1377:Jastrow 1101:6223974 955:8016846 912:4295897 904:1165783 884:Bibcode 824:5235333 795:Bibcode 615:2602606 592:Bibcode 510:, with 482:Comics 462:French 427:Gallery 2713:Awards 2582:Serbia 2572:Poland 2505:Europe 2490:Turkey 2387:Mexico 2380:Quebec 2375:Canada 2370:Brazil 2342:Africa 2262:Themes 2210:Tropes 2143:Horror 2133:Gekiga 2116:Erotic 2049:Genres 2015:events 1834:Inkers 1714:Topper 1629:Comics 1512:Op art 1467:Ternus 1447:Sander 1362:Hering 1302:Bezold 1145:  1137:  1099:  1037:  1029:  984:  953:  945:  910:  902:  876:Nature 859:  831:  821:  813:  730:  695:  687:  622:  612:  470:, 1870 450:, 1590 399:  2723:manga 2636:Lists 2604:Wales 2587:Spain 2555:Italy 2456:Korea 2449:lists 2444:Japan 2432:India 2238:Rogue 2106:Crime 2061:Adult 1944:Other 1920:Cuban 1482:Wundt 1437:Ponzo 1317:Chubb 1143:S2CID 1035:S2CID 951:S2CID 908:S2CID 728:S2CID 693:S2CID 515:¡OHO! 418:, by 2592:list 2560:list 2528:list 2478:list 2461:list 2437:list 2420:list 2408:Asia 2397:list 2284:LGBT 2158:list 2126:list 1956:list 1870:list 1817:list 1357:Grid 1257:list 1188:link 1174:2024 1135:PMID 1123:1322 1097:PMID 1027:PMID 943:PMID 900:PMID 829:PMID 811:ISSN 685:PMID 620:PMID 410:and 397:ISBN 100:The 2190:War 1127:doi 1089:doi 1085:112 1062:doi 1017:hdl 1009:doi 974:doi 935:doi 892:doi 880:257 819:PMC 803:doi 720:doi 677:doi 650:doi 610:PMC 600:doi 588:105 486:by 466:of 300:An 49:or 3087:: 1184:}} 1180:{{ 1164:. 1141:. 1133:. 1121:. 1109:^ 1095:. 1083:. 1058:36 1056:. 1033:. 1025:. 1015:. 1005:70 1003:. 980:. 949:. 941:. 931:39 929:. 906:. 898:. 890:. 878:. 841:^ 827:. 817:. 809:. 801:. 789:. 785:. 740:^ 726:. 716:11 714:. 691:. 683:. 673:86 671:. 646:76 644:. 632:^ 618:. 608:. 598:. 586:. 582:. 446:, 403:) 27:. 1621:e 1614:t 1607:v 1259:) 1255:( 1245:e 1238:t 1231:v 1190:) 1176:. 1149:. 1129:: 1103:. 1091:: 1068:. 1064:: 1041:. 1019:: 1011:: 988:. 976:: 957:. 937:: 914:. 894:: 886:: 863:. 835:. 805:: 797:: 791:3 734:. 722:: 699:. 679:: 656:. 652:: 626:. 602:: 594::

Index


My Wife and My Mother-in-Law

Rubin's vase
Negative space
ambiguity
visual system
multistable perception
rabbit–duck illusion
Rubin vase
My Wife and My Mother-in-Law

rabbit–duck illusion
recognizing images
Negative space
perceive a face

gradients
illusory contours

Gestalt grouping rules

Parallelism

Schroeder's stairs
camouflage
visual perception
accidental viewpoint
optical illusion

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