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Alternate Reality (series)

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423:, uses a novel anti-copying technique. The program disks could be copied through the standard methods and the copy would appear to work, but not long after the player began the game, in the Atari version their character would become weaker and weaker and then die from an apparent disease. On the Apple II and Macintosh versions, repeated "random" encounters would occur in quick succession when wandering the town, and escaping the combat was disabled. Eventually, the character would be defeated and die. The Dungeon, if loaded with an unauthorized copy, featured two "FBI agents" as encounters during the beginning of the game, who attacked with "the long arm of the law". The two agents were overly powerful and unbeatable, so as to kill the character before being able to play the game. Due to a bug, the other way to run into these characters was to try to transfer over a character from the city. In effect, it was impossible to actually transfer a character over from the city to the dungeon without mailing in the disks to be exchanged for a fixed version. 506:, drunkenness, and disease, may also alter the player's stats—temporarily or permanently. The player has to keep track of their character's hunger, thirst, fatigue, comfort (hot or cold), and how encumbered the character is. While food and water can be carried, supplies are limited and the player will have to find or purchase new packets. The character can only sleep in an inn, so if the player was off adventuring and the character started to get hungry and tired, they would have to return to a safe area before the player could fulfill these needs. 210:. The deal ended due to lack of funds to start serious development on the project. Monolith originally had funds, but needed the funds for existing games in the pipeline. Monolith tried to find an external publisher to fund the game, but the number of technical innovations, coupled with an unknown market for MMORPGs, made it difficult to find publishers willing to risk funding. The publication deal ended and the rights to the game were returned due to no funds. Monolith went on years later to create 302:
enter the arena in other ways, e.g., as a spectator or a free man. A limited "character vs. character" mode would allow characters from other saved games to be loaded in and pitted against the current character. Lastly, there would be one or more ways to retire a character into a life of luxury, thus "winning", but players would need to start a new character if they wanted to continue on in the series. Retired characters would then return as opponents faced by any new characters.
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many items resulted in an encounter with The Devourer, a fearsome creature that sucked items from the player, and thus removed them from memory. Death was permissible and mostly uncheatable since the game cleverly marked the character as dead as soon as the user started and only let the character to become "alive" once they saved. It was possible to "revive" a lost character, but it caused a loss in one of the character's stats.
437: 260:, one was prompted to "Insert disk #1 of Alternate Reality: The Wilderness". The planned seamless migration never worked out, in large part because the Datasoft developers did not implement the idea, so only the Atari 8-Bit city had the ability to boot sequels. Since the final coding of the sequels was done by Datasoft, the matching code was not put into any of the sequels, including the Atari 8-bit dungeon. 753: 748: 655: 650: 743: 738: 733: 693: 688: 683: 678: 673: 645: 640: 635: 392:
like other contemporary 3D graphics either. Most other 3D first-person games used static graphics to represent the walls, meaning the player could only move one tile at a time. In this game however the rate of travel depended on the character's speed, and moved incrementally along the tile. Distant walls would slowly come in to focus rather than suddenly appear.
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knowledge gained through other locations, the controls for the cocoons could be manipulated to discover what was contained within. It would be revealed that these cocoons hold bodies, the bodies of all of those captured. The machines keep the bodies physically alive and fit, but imprisoned. The minds of those entrapped are tapped and fed with images (Ă  la
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Planned to feature courtly intrigue and the ability to purchase land in the city, with the capability to alter the map and building layouts if one built new sections or tore down walls. Players could climb the ladder of power and responsibility, and eventually choose to rule the city as its new king.
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In the end, the player would be left with many choices. One could continue to live on as the image body, a nearly immortal life, but knowing that these aliens have done this and can watch, feel, and experience whatever is done. In essence, the player is their entertainment. They have become jaded by
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The ship's computer can even permit the images to interact with solid/material components of the ship. The player would learn that his or her own body was itself just an image, with the actual body lying in a cocoon. The question of the nature of reality would be raised, leading to questions such as
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Slavers would be added to the City/Dungeon in order to capture new gladiators and force them into combat. This was similar to how the player was captured from Earth in the first place, causing the player to once again be thrust into a new environment. The plan also included provisions for players to
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Aliens have captured the player from Earth, and the player finds themself in front of a gate with a slot-machine-like row of rotating numbers of statistics. Stepping through the gate freezes the numbers and turns the player into a new person, putting them into an "alternate reality", hence the name.
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The gameplay of both games is reminiscent of other RPGs but more sophisticated than its peers—while the player wandered around gaining levels and equipment, there were things like a finite number of items in the world, and items stolen could be regained. Near overflows of memory from possessing too
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first-person perspective, with a small window taking up about 1/9 of the screen at the center. The player controlled one character who had an absolute minimum of visual representation—the closest to a character image to be found was when one encountered a "doppelganger" monster. The 3D used was not
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Character statistics (strength, intelligence, charisma, etc.) are displayed at the top of the screen. Some stats remain hidden from the player. For example, the player is not made aware of their character's alignment (good/evil/neutral). The player comes to learn their alignment through how other
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Now armed with high tech equipment and making allies of certain alien factions sympathetic to the player's cause, the player could take the fight to his or her captors. Searching further within this immense ship, the player would discover a chamber filled with metal cocoons. Using wits and the
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entertainment world) and go back to Earth. One could even destroy the planet, or bring it back to Earth to let scientists learn from it. There would be many choices (including selling out humanity), but these would be the decisions the player would have to make at the end of the journey.
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Due to budget constraints, the first game was released, essentially, without a plot. Only in the second installment were any elements of a traditional RPG plot added in, but the player could (and probably did) spend days playing before realizing the importance of any of their actions.
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luxury, power and knowledge and use lesser beings to regain some of the passions of life. Hence, one could instead cut off this channel, though the alien beings may destroy the ship, or even Earth itself. One could escape in a smaller ship (as compared to the massive
191:, and that the ship is really a "pleasure world" of some kind for the aliens, leading to the player's ultimate decision of what to do to the ship, to the aliens, or even whether to return to Earth. Only two games were finished and the series was never completed. 326:. There would be traps, tricks to waylay the adventurer, and diversions to turn him or her away from the true quest. This expansion would feature a vast expanse of outdoor terrain and new areas to explore. 513:
The bottom of the screen alternated depending on user choice and situation between consumables like food, water, money, and torches, equipment, combat options, spells, and other things. The sides held the
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which would have been included, became its own release. Nonetheless, the design planned to allow the player to move between these games, so that, for example, when one attempted to leave the confines of
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This was intended as another way to retire a character and thus "win". New characters created would be able to meet the previously crowned king, or even attempt to overthrow him.
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was completed and released, work on the remaining 5 installments never moved beyond theoretical outlines. A brief summary of these outlines follows:
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what is a soul, or what is experience. The player has experienced the entire ordeal through the illusionary image ever since the kidnapping.
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The player is thrust into a new environment (the city of Xebec's Demise) and must learn to survive. While
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upon which he or she was previously trapped. There was to be a way into the ship through the bottom of
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was reviewed in Computer Gamer #12 and got a value for money rating of 5/5. It was also reviewed in
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With the illusion broken, the player would find his or her way onto the alien ship and out of the
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was finished by Ken Jordan and Dan Pinal. Gary Gilbertson created the music for both games.
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1988). "The Role of Computers".
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was released in 1987. Price was unable to complete the second game in the series, and
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was made up of four concentric levels, each one smaller than the one above.
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The first break from this outline was when Datasoft forced the release of
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is mostly an open area planned to serve as the hub for the game series,
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is setting, the entire palette of colors changes convincingly. Distant
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The original outline for the game series included plans for 6 games:
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at left (when the player had one) and directional arrows at right.
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issue 12, March 1986, pp. 58-60, Argus Design Ltd., London
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In 1988 Datasoft denied that the series would end after
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was to be a pilgrimage to find the truth concerning
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The City (and its sewers, which became The Dungeon)
48:. Unsourced material may be challenged and removed. 930: 194:During the late 90s, Price intended to produce an 1044: 730: 502:characters treated them in the game. Potions, 219: 954: 785:were both the subject of the feature review 670: 632: 926: 924: 922: 837: 835: 1108:Video games developed in the United States 944: 942: 775:"better than the first, but not by much". 481:Learn how and when to remove this message 108:Learn how and when to remove this message 1103:Video game franchises introduced in 1985 919: 863: 832: 492: 960: 939: 1045: 1029:and canceled project info + Multimedia 841: 882:. No. 46. April 1988. p. 8 430: 46:adding citations to reliable sources 17: 949:Alternate Reality in Computer Gamer 732: 702: 604: 13: 1093:Role-playing video games by series 14: 1119: 1006: 963:"Scorpia's Magic Scroll Of Games" 842:Barton, Matt (23 February 2007). 672: 634: 314: 751: 746: 741: 736: 731: 691: 686: 681: 676: 671: 653: 648: 643: 638: 633: 435: 416:move, and the rain is rendered. 22: 1038:package, manual and screenshots 935:. No. 135. pp. 82–89. 57:"Alternate Reality" series 33:needs additional citations for 981: 894: 783:Alternate Reality: The Dungeon 705:Alternate Reality: The Dungeon 582: 281:Alternate Reality: The Dungeon 1: 825: 534:series were developed on the 379: 329: 305: 143:called Paradise Programming. 600: 296: 7: 1023:Alternate Reality: The City 814:Alternate Reality: The City 779:Alternate Reality: The City 607:Alternate Reality: The City 549: 461:the claims made and adding 426: 277:Alternate Reality: The City 198:version of the game called 10: 1124: 1068:Atari 8-bit computer games 989:"Ludotique | Article" 536:Atari 8-bit home computers 349: 345: 274: 170: 135:series. It was created by 789:#135. The reviewers gave 717: 714: 619: 616: 157:was released in 1985 and 1088:Role-playing video games 961:Scorpia (October 1993). 902:"Alternate Reality. FAQ" 525: 497:An encounter in the city 200:Alternate Reality Online 363:, only years earlier). 133:role-playing video game 578:Tandy Color Computer 3 498: 1098:Video game franchises 967:Computer Gaming World 879:Computer Gaming World 871:"Inside the Industry" 593:Atari 8-bit computers 563:Atari 8-bit computers 496: 1063:Classic Mac OS games 42:improve this article 711: 613: 141:development company 131:) is an unfinished 1078:Commodore 64 games 709: 611: 596:Commodore 64 / 128 499: 446:possibly contains 402:engine similar to 206:, and teamed with 189:effectively frozen 1015:Alternate Reality 822:#33 (June 1986). 760: 759: 700: 699: 532:Alternate Reality 530:The games in the 491: 490: 483: 448:original research 396:Alternate Reality 373:Alternate Reality 324:Alternate Reality 213:The Matrix Online 122:Alternate Reality 118: 117: 110: 92: 1115: 1000: 999: 997: 996: 985: 979: 978: 976: 974: 969:. pp. 34–50 958: 952: 946: 937: 936: 928: 917: 916: 914: 912: 898: 892: 891: 889: 887: 875: 867: 861: 860: 858: 856: 839: 809: 808: 804: 801: 756: 755: 754: 750: 749: 745: 744: 740: 739: 735: 734: 712: 708: 696: 695: 694: 690: 689: 685: 684: 680: 679: 675: 674: 658: 657: 656: 652: 651: 647: 646: 642: 641: 637: 636: 614: 610: 486: 479: 475: 472: 466: 463:inline citations 439: 438: 431: 419:The first game, 220:The "Lost" Games 113: 106: 102: 99: 93: 91: 50: 26: 18: 1123: 1122: 1118: 1117: 1116: 1114: 1113: 1112: 1043: 1042: 1009: 1004: 1003: 994: 992: 987: 986: 982: 972: 970: 959: 955: 947: 940: 929: 920: 910: 908: 900: 899: 895: 885: 883: 873: 869: 868: 864: 854: 852: 840: 833: 828: 806: 802: 799: 797: 795:AR: The Dungeon 761: 752: 747: 742: 737: 707: 701: 692: 687: 682: 677: 654: 649: 644: 639: 609: 603: 587: 554: 528: 487: 476: 470: 467: 452: 440: 436: 429: 382: 354: 348: 332: 317: 308: 299: 283: 275:Main articles: 273: 222: 173: 160:AR: The Dungeon 139:, who formed a 114: 103: 97: 94: 51: 49: 39: 27: 12: 11: 5: 1121: 1111: 1110: 1105: 1100: 1095: 1090: 1085: 1080: 1075: 1073:Atari ST games 1070: 1065: 1060: 1058:Apple II games 1055: 1041: 1040: 1031: 1019: 1008: 1007:External links 1005: 1002: 1001: 980: 953: 938: 918: 893: 862: 830: 829: 827: 824: 758: 757: 728: 720: 719: 716: 703: 698: 697: 668: 665:Computer Gamer 660: 659: 630: 622: 621: 618: 605: 602: 599: 598: 597: 594: 591: 586: 581: 580: 579: 576: 573: 570: 567: 564: 561: 558: 553: 548: 527: 524: 489: 488: 443: 441: 434: 428: 425: 405:Wolfenstein 3D 387:worked from a 381: 378: 352:Brain in a vat 347: 344: 331: 328: 320:The Wilderness 316: 315:The Wilderness 313: 307: 304: 298: 295: 272: 269: 245: 244: 241: 238: 237:The Wilderness 235: 232: 229: 221: 218: 172: 169: 116: 115: 30: 28: 21: 9: 6: 4: 3: 2: 1120: 1109: 1106: 1104: 1101: 1099: 1096: 1094: 1091: 1089: 1086: 1084: 1081: 1079: 1076: 1074: 1071: 1069: 1066: 1064: 1061: 1059: 1056: 1054: 1051: 1050: 1048: 1039: 1037: 1032: 1030: 1028: 1024: 1020: 1018: 1016: 1011: 1010: 990: 984: 968: 964: 957: 950: 945: 943: 934: 927: 925: 923: 907: 903: 897: 881: 880: 872: 866: 851: 850: 845: 838: 836: 831: 823: 821: 820: 815: 811: 796: 793:3 stars, and 792: 788: 784: 780: 776: 774: 770: 766: 729: 727: 726: 722: 721: 713: 706: 669: 667: 666: 662: 661: 631: 629: 628: 624: 623: 615: 612:Review scores 608: 595: 592: 589: 588: 585: 577: 574: 571: 568: 565: 562: 559: 556: 555: 552: 547: 545: 541: 537: 533: 523: 519: 517: 511: 507: 505: 495: 485: 482: 474: 464: 460: 456: 450: 449: 444:This section 442: 433: 432: 424: 422: 417: 415: 411: 407: 406: 401: 397: 393: 390: 386: 377: 374: 368: 364: 362: 361: 353: 343: 341: 337: 327: 325: 321: 312: 303: 294: 292: 288: 282: 278: 268: 266: 261: 259: 254: 250: 242: 239: 236: 233: 230: 227: 226: 225: 217: 215: 214: 209: 205: 201: 197: 192: 190: 186: 182: 177: 168: 166: 162: 161: 156: 155: 150: 146: 142: 138: 134: 130: 129: 124: 123: 112: 109: 101: 90: 87: 83: 80: 76: 73: 69: 66: 62: 59: â€“  58: 54: 53:Find sources: 47: 43: 37: 36: 31:This article 29: 25: 20: 19: 16: 1035: 1026: 1022: 1014: 993:. 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Index


verification
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"Alternate Reality" series
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scholar
JSTOR
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role-playing video game
Philip Price
development company
Published
Datasoft
AR: The City
AR: The Dungeon
cocooned
effectively frozen
MMORPG
Monolith
The Matrix Online
Alternate Reality: The City
Alternate Reality: The Dungeon
holo-world
Brain in a vat
The Matrix
3D
raycasting

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