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Wrong" or, "Nice try but (whispering) you are wrong, but go ahead, I will be a nice little toy robot and give you a second chance now". Other lines from 2-XL included: "Even though you needed two chances you finally got the answer right, elephant is the correct answer"'; "But do not get too excited, you have now earned yourself a more difficult question. Hold on to your hat, here it comes". If the child was right, 2-XL might say: "Although I have the looks you have the brains. You must be a genius. Good work", or, "It is amazing that big brain of yours fits into the head of a child. Nice answer, football is correct".
270:
machine talked. The toy could now run on batteries and had a headphone jack. Instead of the buttons simply switching tracks on the 8-track tape as in the old version, the cassette version took advantage of the fact that a cassette has a total of four tracks - one for the left and right channel on each side. The tape head in the player could play any of the four parallel tracks, based on which button was pressed. Playing a 2-XL tape in a standard tape player would result in different audio on the left and right channels, and if the reverse side was played, one would hear the other two tracks played in reverse.
161:, inventor, Ph.D. and was patented. 2-XL exhibited rudimentary intelligence, memory, gameplay, and responsiveness. Dubbed the "Toy with a Personality", 2-XL could respond verbally to the user depending upon which "input or answer" buttons were chosen. 2-XL during its run was one of the most popular toys in terms of market revenue and was dubbed the Talking Robot with a mind of its own. The toy was voiced by Freeman, using a synthesizer to make his voice a high-pitched robot-like sound; it was through this process that Freeman developed 2-XL's personality. 2-XL was first introduced in 1978 by the
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at the bottom, with each row colored in a different color (Blue, Yellow, Green, and Tan), and 4 slots through which pieces (which 2XL called "checkers") could be dropped into the pyramid. The slots aligned with 2XL's 4 buttons, with the intention that dropping the checker would also press the appropriate track button on 2XL. The objective of the game was to create either a line or a triangle of three checkers of a selected color. The game and tape design are interesting because they enabled the 4-track tape player to provide a passable simulation of a game-playing AI.
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143:. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness. 2-XL was infused with a "personality" that kept kids focused and challenged as they interacted with the verbal robot. Learning was enhanced via the use of jokes and funny sayings as verbal reinforcements for performance. 2-XL was heralded as an important step in the development of toys, particularly educational ones. 2-XL won many awards, and
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with designated options for answers to questions asked by the toy, such as "Question", "A or Yes Or True", "B or More Info", and "C or No or False" (NOTE: Some programs came with overlay cards for the buttons that redefined the choices the user could make for that specific program). A knob is also found on the lower right portion of the toy which controlled its volume and power. The "mouth" was reused detail molding taken from the
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36:
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success anticipated the dominant influence of technology in education today. Dubbed the "Toy with a
Personality", 2-XL could respond verbally to the user depending upon which "input or answer" buttons were chosen. Part of the reason for this is the connection the toy made between education and fun.
991:
version of 2XL was "Trilex", a complete board game designed to be played against 2XL. The tape came with a board which fitted over the front of the 2XL unit itself, with the board in front of the tape slot. The game board consisted of an inverted pyramid shape, 4 squares wide at the top to 1 square
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As with the previous version, this version could play any standard type of similar tape, but the user needed to first push the "Question" button (or the "2/A/No" button would work as well, playing the correct (left/dominant) channel of the (forward/A-side) of the program. Pressing buttons labeled 3
248:
The mold and look received a minor revision in 1980. The eye lights became red and responded to the voice. The flashing lights were also brighter, and the speaker in the back of the unit was changed from a hexagon shape to a more traditional round. The plastic had a glossier appearance. There was a
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The original version, created by Mego
Corporation, was made of brown plastic with white plastic found on the anterior face of the robot. It had two red light bulbs for the eyes. These bulbs also flashed at moments while 8-track cartridge tape programs played. It had four red buttons on its stomach
190:
magazine, in its cover story of
September 1978, considered the 2-XL robot as one of the most important toys ever developed, and included it in a class of "toys with impact" along with the Teddy Bear, Barbie Doll, Raggedy Ann, Mickey Mouse among others. The robot was a popular educational toy whose
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that were twice the length of the tapes in the previous version and had a better sound quality. Freeman again recorded the 2-XL voice for the cassette tapes in a professional sound studio. In addition to eyes that would light up, the toy now sported a circle for a mouth that could light up as the
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2-XL was interactive playing various tracks from a magnetic audio tape depending on the user's actions. 2-XL's personality was popular and kids loved the back-and-forth banter. For example, if a child got an answer wrong 2-XL might utter something like "Perhaps your brain went on strike! You are
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player, but by employing mathematical decision tree programming methods over 20 interactive modes of operation were achieved. The result had enough information and interactive questions to entertain and educate a person for up to two hours. Subjects included sports quiz, Guinness Book of World
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was sold with each toy robot. The remainder programs were each sold separately. For foreign sales, the
Freeman voiced 2-XL English language tapes were translated into foreign languages performed by a professional that spoke the designated language.
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The second version was on the market from 1992 through 1996, and about 45 tapes were released in total. The toy was sold internationally, including in Japan, Germany, Hungary, Italy, France, UK, Ireland, Canada, Brazil (where it was distributed by
180:
tapes. The toy's tapes asked multiple-choice questions (MCQs) that were answered by pushing a YES or NO button that changed the tracking of the tape. It was a crude but reportedly innovative use of the technology that was present in that era.
206:. The toy was changed into a more modern design, and new programmed toy cartridges were also introduced. The voice for this version was done by Freeman as well, and all programs were translated into many different languages.
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educational system in existence from 1983-1992 and provided the basis for the interactive give and take on both toys. That concept in turn had been borrowed both from early home-
258:
172:
Mego, otherwise known for its production of dolls and classic action figures in the 1970s, was seen as an innovator combining toys and education. The toy's name literally meant "
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and it subsequently became a success. The toy was sold in different countries and the tapes were translated into seven foreign languages. Games were also developed for the toy.
353:. These particular 2-XL programs would allow the user to go on an adventure with various characters, deciding their fate by pushing one of the buttons (much like the old
249:
modified version of 2-XL made just for schools with extra earphone jacks, specialty tapes for school curricula, and a teacher's manual to go with each educational tape.
149:, a toy industry magazine, placed 2-XL on its 75th anniversary cover as one of the industry's top-ten toys of all time. The 2-XL name is a pun of the phrase "to excel".
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1103:
367:'s official local licenser Playtronic) and others. The tapes were translated into many foreign languages, but were not recorded by Freeman.
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A number of secondary products were licensed under the 2-XL (2XL) name including: laptop computer bags, earphones, lunch boxes and more.
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magazine, 2-XL was featured on the cover and named one of the top ten toys of all time. The Tiger 2-XL was also the winner of the 1992
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Using all four tracks simultaneously in one direction was not unique in toys to the 2-XL since the concept had been borrowed from the
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and his charitable foundation in 1992 and 1993 and appeared in a number of PSA (public service announcements) with Jordan.
397:. The 2-XL robot in the show served as the assistant of Marc Summers. 2-XL was also a spokesrobot for basketball player
1303:"Almost Famous Interactive television company ACTV has been the next big thing in the entertainment field for 18 years"
1402:
40:
The 2-XL version with its cassette tapes distributed by Tiger
Electronics in 1992. A European version distributed by
323:
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Battle
Cruiser. At the bottom was a large slot for 8-track cartridge tapes: this version was essentially a regular
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Newly released tapes were branded with famous fictional characters and popular film and TV properties, including
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Tiger
Electronics re-introduced 2-XL in 1992. Instead of using 8-track cartridge tapes, this version used
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In 1981, the toy's popularity waned, and it was later discontinued. In 1992, 2-XL was re-introduced by
1021:
s honor as Europe's best toy in the 3-5 year-old category for 1993. For the 75th anniversary issue of
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1125:, September 2008, Volume 9, Cover page Story. Progressive Business Media. Retrieved October 11, 2011.
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cassette experiments in the mid '70s to again try to supplant with a cassette counterpart the
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1789:- an extensive source on anything regarding 2-XL and its inventor, Dr. Michael J. Freeman.
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In addition to its general popularity, 2-XL was unprecedented in terms of market revenue.
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was included with each toy robot. The remainder programs were each sold separately:
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176:". The toy was voice capable, was able to tell stories, and sing using its special
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or 4 would play the left or right channel of the B-side of the tape in reverse.
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300:(which was just as prone to breaking and jamming as the original 2-XL tapes).
1824:
1579:
Jenson, Jeff (1998). "Tiger
Activating Mutoids in '98 for Electronic Games".
1134:"The kids' Whole Earth Catalogue, Random House book, 1982, ISBN 0-394-85090-4
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During its time, both iterations of 2-XL won hundreds of awards, including
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687:
List of 2-XL tapes manufactured by Tiger
Electronics between 1992 and 1995
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410:
List of 2-XL tapes manufactured by Mego
Corporation between 1978 and 1981
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282:
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1815:
1594:"Vintage 2-XL Robot uses 8-track tapes, not as scary as teddy ruxpin".
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Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers
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1201:"2-XL Talking Robot by Tiger Electronics - The Old Robots Web Site"
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1800:– an online web simulator with dozens of the original cartridges.
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The toy's success was also the basis for a game show called
35:
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1399:"Retro Cool Gear – The Tiger 2XL Interactive Talking Robot"
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Records, the metric system, general information and jokes.
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to put their demos together to try and get hired or get a
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cassette recorders with the built-in mixing board used by
223:
The 2-XL educational toy robot by Mego Corporation in 1978
1312:
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939:
Star Trek - The Next Generation: Blinded by the Light
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The toy was invented and licensed for manufacture by
907:
Ripley's Believe It Or Not!: The Strange & True!
1145:"US Patent 4078316 A: Real Time Conversational Toy"
19:This article is about the toy. For other uses, see
975:Tales From The Cryptkeeper: If Wishes Were Hornets
1806:- updated and complete version of the above site.
1703:"World of 2-XL: Tiger 2-XL Program "Count on It""
1650:Tiger Electronics 2 XL Robot Toy commercial 1992)
945:Superman - The Man of Steel: Mayhem in Metropolis
1822:
1610:2-XL Ed. Specially Created for the School Market
1335:
1760:"World of 2-XL: Tiger 2-XL Type 3 and Programs"
951:Superman - The Man of Steel: A New Hero In Town
1300:
1258:"2-XL Electronic Game Console and Tape Player"
1715:
665:(1981) - used the same label as the original
629:(1980) - two tape set including a board game.
623:(1980) - two tape set including a board game.
370:
1079:Gardner, Howard. "Mego 2-XL Talking Robot".
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165:, a publicly traded US-based toy company in
1436:"Make-your-own cable heading to California"
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1014:magazine's award for best toy of 1992, and
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483:Interviews with Great People from History
1627:"You have selected B: Tiger 2-XL Type 3"
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135:that was marketed from 1978–1981 by the
128:(2-XL Robot, 2XL Robot, 2-XL Toy) is an
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1096:"Remembering the First Smart Toy: 2-XL"
987:One of the last tapes released for the
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1684:from the original on December 22, 2021
1657:from the original on December 22, 2021
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1243:
1106:from the original on October 14, 2016.
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579:Super Heroes and Comic Books Cavalcade
289:. The earliest instances were the 4.0
1616:
1326:
1301:Mannes, George (September 1, 2001).
1115:
1113:
1043:, another toy created by Dr. Freeman
599:(1979) - a simulated game-playing AI
531:Storyland: 2-XL and the Time Machine
379:A German Speaking 2-XL Robot Program
1401:. December 13, 2013. Archived from
1078:
13:
1718:"New toys with minds of their own"
1060:Coopee, Todd (September 8, 2015).
585:Talking Calculator and Number Game
537:US Presidents and American History
14:
1862:
1780:
1612:(2-XL ed.), Mego Corporation
1336:Kaminski, Joseph (May 22, 2008).
1110:
244:Another version of the 2-XL robot
1094:Jake Rossen (October 13, 2016).
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927:Spider-Man: For King and Country
729:Monsters, Myths, & Dinosaurs
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1716:Turner, Peter (November 1979).
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1175:"BEST & WORST – D Magazine"
779:Treasure Chest of Facts and Fun
501:Reading, Writing and Arithmetic
1677:2XL By Mego (Commercial, 1981)
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561:Pre-School Facts and Fantasies
477:Guinness Book of World Records
318:Star Trek: The Next Generation
1:
1812:retrieved from Google Patents
1506:"General Information of 2-XL"
1047:
657:Challenges of General Science
324:Mighty Morphin' Power Rangers
16:1970s - 1990s Educational Toy
1454:. March 21, 1995. p. 17
1031:Best Learning Toy for 1992.
7:
1851:Robots of the United States
1473:Mark Adams (May 18, 2013).
1416:"2-XL: Learning To Think".
1370:"2XL – Robot of the Future"
1034:
969:X-Men: Ghosts That Haunt Us
791:Batman: The Sizzling Scheme
673:Pre-school Bed Time Stories
669:including the date of 1978.
663:General Information Revised
495:Monsters, Myths and Legends
330:Are You Afraid of the Dark?
261:A 2-XL X-Men cassette tape.
209:
10:
1867:
1149:IFI CLAIMS Patent Services
864:Are You Afraid of the Dark
853:(1994) - Scholastic Series
679:Traffic and Bicycle Safety
645:Amazing World of the Small
459:Games and Puzzles Number 1
371:Television series spin-off
336:Tales from the Cryptkeeper
53:2-XL Robot, 2XL Robot, 2XL
18:
1338:"Retro Tech: Mego's 2-XL"
1003:
982:
921:Say Hello to Famous Folks
773:Batman: Carnival of Crime
573:Strange but Is Is It True
356:Choose Your Own Adventure
253:Tiger Electronics version
202:, a toy company based in
115:
107:
80:
70:
57:
49:
33:
1810:The original 2-XL patent
591:Tid Bits and Funny Facts
441:Astronomy: 2-XL in Space
404:
215:Mego Corporation version
139:, and from 1992–1995 by
1440:Times-Post News Service
1424:(6): 93. November 1979.
857:Incredible Sports Feats
741:Amazing World's Records
603:TV and Movie Challenges
489:Metric System Education
429:Adult Games and Puzzles
423:50's and 60's Nostalgia
153:History and development
1508:. 2-XL. Archived from
1308:Fortune Small Business
933:Stars and Planets Game
845:Chaos in Jurassic Park
635:(1980) - two tape set.
380:
262:
245:
224:
204:Vernon Hills, Illinois
785:Voyage to Outer Space
555:Math and Number Games
471:General Information 3
465:General Information 2
378:
260:
243:
222:
1793:Unofficial 2-XL Page
1485:on December 19, 2013
1350:on December 19, 2013
1284:Action Figure Digest
1205:www.theoldrobots.com
1062:"2-XL Talking Robot"
1016:Right Start Magazine
639:Amazing Sports Feats
633:Word and Sound Games
615:Wonders of the World
119:1978–1981; 1992–1995
1512:on October 20, 2016
1405:on January 1, 2014.
1122:Playthings Magazine
1119:"75 Years of Toys"
1029:Walt Disney Company
963:X-Men: Deadly Games
889:All-Time Top Topics
875:Geography & You
667:General Information
453:Believe This or Not
415:General Information
30:
1376:. January 18, 2009
839:Food Facts and You
543:Exercise with 2-XL
447:The Basics of ABCs
395:Summit Media Group
381:
263:
246:
225:
159:Michael J. Freeman
75:Michael J. Freeman
28:
1742:"2-XL laptop bag"
1374:THE SURFING PIZZA
1179:www.dmagazine.com
895:Careers & You
747:Fascinating Facts
692:The World of 2-XL
567:Science Fiction 2
200:Tiger Electronics
141:Tiger Electronics
123:
122:
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96:Tiger Electronics
92:
1858:
1831:Educational toys
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1764:www.2xlrobot.com
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1556:. Archived from
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1536:Mego Corporation
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1481:. Archived from
1475:"Types of 2-XLs"
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1426:
1425:
1418:Psychology Today
1413:
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1155:. March 14, 1978
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1081:Psychology Today
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989:Mego Corporation
957:Surprise Package
901:Nature & You
722:World of Science
715:World of Animals
393:Productions and
163:Mego Corporation
137:Mego Corporation
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88:Mego Corporation
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1560:on May 23, 2017
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1504:Adams, Mark R.
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1282:"Mego Before".
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549:Fairy Tale Quiz
507:Science Fiction
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386:Pick Your Brain
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130:educational toy
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62:Educational toy
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1816:The Old Robots
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1798:2-XL Simulator
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1781:External links
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1181:. January 1980
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1596:Newstex Blog
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1558:the original
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1510:the original
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1483:the original
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1458:December 26,
1456:. Retrieved
1452:Toledo Blade
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1403:the original
1378:. Retrieved
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1348:the original
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283:garage bands
275:Talk 'n Play
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116:Availability
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1846:1978 robots
1769:January 23,
1633:December 7,
1629:. 2XL Robot
1598:. May 2009.
1564:January 23,
1516:December 6,
1380:January 23,
1354:December 6,
1318:December 6,
1267:December 6,
1226:"Meet 2-XL"
1210:January 23,
1185:January 23,
1159:December 7,
1083:(1979): 93.
1066:ToyTales.ca
869:Nickelodeon
829:Count On It
797:Music Maker
735:Trivia Time
702:Sportsworld
609:Who Said It
287:record deal
279:portastudio
99:(1992–1995)
91:(1978–1981)
71:Inventor(s)
50:Other names
1841:Toy robots
1825:Categories
1804:2XLBot.com
1532:2-XL Tapes
1489:January 5,
1262:The Strong
1230:Retro Junk
1048:References
1024:Playthings
833:Scholastic
817:Pet Parade
753:Storymaker
621:Robotrivia
309:Spider-Man
230:Micronauts
187:Playthings
146:Playthings
1554:Retroland
1011:FamilyFun
831:(1994) -
525:Storyland
1730:(2): 53.
1688:June 14,
1682:archived
1661:June 14,
1655:archived
1479:2-XL.net
1104:Archived
1035:See also
519:Sports 2
365:Nintendo
359:books).
347:Superman
210:Versions
174:To Excel
1290:. 2008.
597:Tri-Lex
298:8-track
178:8-track
108:Country
81:Company
1550:"2-XL"
1444:Toledo
1235:May 3,
1004:Awards
983:Trilex
977:(1994)
971:(1994)
965:(1994)
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835:Series
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513:Sports
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351:Batman
1019:'
405:Tapes
313:X-Men
133:robot
65:robot
1771:2017
1723:Omni
1690:2021
1663:2021
1635:2013
1566:2017
1518:2013
1491:2014
1460:2013
1448:Ohio
1382:2017
1356:2013
1343:CNET
1320:2013
1269:2013
1237:2017
1212:2017
1187:2017
1161:2013
349:and
126:2-XL
58:Type
42:Tomy
29:2-XL
1313:CNN
1288:171
21:2XL
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