Knowledge

Time control

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401:, its inventor), like increment, adds a fixed amount of time after each move, but no more than the amount of time spent to make the move. For example, if the delay is ten seconds and a player uses ten or more seconds for a move, ten seconds are added after they complete their move. If the player uses five seconds, only those five seconds are returned to the clock. This ensures that the main time left on the clock can never increase even if a player makes fast moves. As with increment, under FIDE and US Chess rules, the delay time is applied to the first move. 27: 259:
time (verbally) begins once the player falls below a certain threshold of time, such as 10 minutes; when the time is being counted, the player is informed at intervals how much time they have used in their current period, and how many extra periods they have left. (For example, the time may be called at 10-second intervals, and when 55 and 58 seconds have been used; during a player's final minute, the last 10 seconds are counted one by one.) Similarly, in the televised
306:, players stop the clock, and the player in overtime counts out the required number of stones and sets the remaining stones out of reach so as not to become confused, whilst the opponent sets the clock to the overtime period. If all the moves are made in time, then another period of overtime starts — another set of stones and the timer again reset to the overtime period. If all the moves are not made in time, the player has 358:'s patent on it), a specified amount of time is added to the player's main time after each move, unless the player's main time ran out before they completed their move. For example, if the time control is "G/90;inc30" (90 minutes of main time per player, with a 30-second increment each move), each player gets an additional 30 seconds added to their main time after each move, unless the player's main time ran out first. 468: 173:, the time control is standardized to 25 minutes per side with a 10-point penalty for each minute or part thereof that is used in excess, so that overstepping the allotted time by 61 seconds carries a 20-point penalty; a player who oversteps by 10 minutes automatically loses; in this case, their opponent is given enough additional points to win by one point, if they were not already in the lead at that time. 294:, with designations such as "5 minutes + 12 seconds per move". Under this time control each player has twelve seconds added to their clock after every move, starting from the first move, regardless of how much time they spend on each move. Thus if a player thinks for eight seconds before making their first move, they will have five minutes and four seconds on their clock after making it. 2509: 186:: sand empties from one container and fills the other. The sum of both clocks always remains the same, and slow moves give extra time to the opponent. There is no maximum amount of time allotted for a game with this timing method; if both players play quickly enough, the game will continue until its natural end. 274:
uses a similar system, but the byo-yomi time is variable and always covers 25 moves. Thus the time control "20 minutes + 15 minutes byoyomi" on IGS means that after the initial 20 minutes of thinking time are over, a player is granted 15 additional minutes, which may be spent however they choose. If
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games and many amateur tournaments, a player has several byo-yomi periods, for example five periods of one minute each. If a player makes their move within a one-minute period, they retain all five periods for their future moves. If a player oversteps one minute, they start the following move in the
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A typical time control is "60 minutes + 30 seconds byo-yomi", which means that each player may make as many or as few moves as they choose during their first 60 minutes of thinking time, but after the hour is exhausted, they must make each move in thirty seconds or less. To enforce byo-yomi, a third
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The Simple and Bronstein delays are mathematically equivalent. The advantage of the Bronstein delay is that the player can easily see how much time is remaining without mentally adding the delay to the main clock. The advantage of the simple delay is that the player can always tell whether the delay
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In higher-level tournaments, such as the Kisei tournament, the player's time is often composed entirely of byo-yomi periods (for example, in an eight-hour game, the player may have 480 periods of one minute each), rather than having a main block of thinking time. In this case, the actual counting of
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in its last two seasons. The rules are similar to the normal counterpart, except each of the two participating teams (of two players each) has 2 minutes on their clock. On each team's turn, a third member would draw out a number (from 0 to 3), and the two playing members must take turns pulling out
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Such methods exact a points penalty, or fine, on the player who breaches their time limit. One example occurs in Go, where the Ing Rules enforce fines on breaches of main time and overtime periods. The rules may also provide for a sudden death time control in addition to the penalty. In tournament
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uses the classic sudden death format for each round of questioning. Each duel between two players consists of four rounds, and each player is allotted one minute on their clock for each of the first three rounds. The winner of each round has their remaining time added to their clock in the final
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After the main time is depleted, a player has a certain number of periods (for example five periods, each of thirty seconds). If a move is completed before the time expires, the time period resets and restarts the next turn. If a move is not completed within a time period, the time period will
440:, pits one minute for each of the player's and the chasers' clocks. However, before the showdown, the player is presented with a list of choices about the number of chasers to face, with their respective cash prizes and time advantages (which would be subtracted from the chasers' clock). 160:, reaching a fixed number of moves can trigger the gain of a fixed amount of extra time. This usually occurs in long games after the 40th move: e.g. 120 minutes to complete the first 40 moves, and another 30 minutes added to the leftover 120 minutes to complete the rest of the game. 255:
second rather than the first byo-yomi period. In effect, the player has one minute per move plus four extra one-minute packets which may be used as needed, e.g. four moves of two minutes each, or one move of five minutes, or any other combination.
385:), the clock waits for a fixed delay period during each move before the player's main time starts counting down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down. 455:
and stacking as many blocks as required by the number, then stop the clock to end their turn by hitting a button. The first team to make the tower fall or run out of time loses. A rule violation applies a 5-second time penalty.
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Each player's clock starts with a specified time (such as one minute or ten minutes). While one player is deciding a move, their clock time decreases and their opponent's clock time increases. This is analogous to an
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The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players.
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Canadian byo-yomi imposes a certain average speed of play, but allows the player to spend more time to ponder on difficult moves. Several byo-yomi periods in one move per period variant (also known as
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and US Chess rules, each player gets the increment for the first move as well. For example, with "G/3;inc2", each player starts with three minutes and two seconds on the first move. Not all digital
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these minutes expire before they have made 25 more moves, they lose. If they make 25 more moves in less than 15 minutes, they are granted another 15 minutes of byo-yomi, and so on indefinitely.
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time or the main time is counting down. The simple delay is the form of delay most often used in the United States, while the Bronstein delay is more often used in most other countries.
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Here the game time is separated into two basic domains: the main time and the overtime. To switch between the two requires some trigger event, often the expiration of the main time. In
69:, which counts time spent on each player's turn separately. A player that spends more time than the time control allows is penalized, usually by the loss of the game. Time pressure (or 302:
After using all of their main time, a player must make a certain number of moves within a certain period of time — for example, twenty moves within five minutes. In
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This is the simplest methodology. Each player is assigned a fixed amount of time for the whole game. If a player's main time expires, they generally lose the game.
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When analog game clocks are used to enforce byo-yomi, it is more convenient to assign additional time for a block of moves, rather than for each move. In
1060: 113:" games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). " 713: 2289: 1846: 585: 534: 2304: 2264: 243:
to the nearest whole increment, such as one minute, and the actual counting of time occurs toward the end of one player's time.
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the required rate of play alters in additional overtime periods — EG 1hour + 10 in 5, 20 in 5, 30 in 5, 40 in 5 etc.
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automatically give the increment for the first move; for those that don't, the increment time has to be added manually.
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Unused time during one byo-yomi period does not carry forward to future moves. This is in contrast to the
77:) is the situation where one player has very little time on their clock to complete their remaining moves. 2398: 2347: 2057: 501: 2539: 2471: 2449: 2357: 2342: 2006: 1958: 1953: 1943: 1611: 1289: 1133: 2403: 2337: 2187: 2082: 1931: 2379: 2352: 2194: 1916: 1309: 1304: 1261: 1160: 263:, the player has 30 seconds per move plus 10 extra one-minute periods which may be used as needed. 995: 2544: 2488: 2018: 1683: 1029: 2072: 2001: 1299: 1145: 1050: 895: 827: 2204: 2127: 2013: 1713: 1708: 1395: 1118: 1077: 859: 593: 2549: 1921: 1858: 1817: 1778: 1560: 1550: 1480: 1294: 1225: 1150: 1035: 834: 46:
so that each round of the match can finish in a timely way and the tournament can proceed.
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round, which also starts at one minute (or 30 seconds in the original British version).
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title matches, there is no main time; instead, the time used is rounded
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person or a game clock with a byo-yomi option is necessary.
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expire, and the next time period begins. This is written as
117:" games typically give five to ten minutes per player, and " 839: 362: 2508: 743: 339:
These are the timing methods most often used in chess.
231:. Using up the last period means that the player has 65:, time controls are typically enforced by means of a 463: 316:
number of moves to be completed in each time period
448:includes a mini-game based on the dexterity game 2531: 287: 334: 759: 121:" games give between ten and sixty minutes. 608:"Byoyomi Explained - British Go Association" 413:Time control has also been utilised in some 708:US Patent No. 4,884,255 for Fischer's clock 766: 752: 25: 140:to regulate games varies considerably. 2532: 189:Use of this time control is uncommon. 747: 537:from the original on 20 December 2016 430:Likewise, the head-to-head round of 297: 507:List of professional Go tournaments 235:. In some systems, such as certain 207:This timing method is also used in 151: 13: 740:description of how time is called. 638:"The Origins of Canadian Byo-Yomi" 618:from the original on 7 August 2017 388: 163: 14: 2566: 695:FIDE Tournament Time Control rule 688: 80: 2507: 2178:List of strong chess tournaments 466: 1156:Gökyay Association Chess Museum 723:U.S. Women's Chess Championship 714:Game time controls on BrainKing 673:from the original on 2006-12-06 586:"NSA Official Tournament Rules" 372: 225:number of byo-yomi time periods 192: 143: 655: 630: 600: 578: 549: 519: 136:The exact approach to using a 131: 42:play of almost all two-player 1: 2276:Computer chess championships 590:National Scrabble Association 512: 408: 324:Progressive Canadian Overtime 18:Time control (disambiguation) 434:, the primetime spin-off of 211:. The word is borrowed from 176: 7: 2058:Bishop and knight checkmate 719:A sudden death time control 502:International Go Federation 459: 335:Increment and delay methods 202: 97:of short time limits are: " 10: 2571: 2221:Other world championships 15: 2502: 2412: 2315: 2168: 2068:Opposite-coloured bishops 2048: 1994: 1857: 1699: 1639: 1630: 1541: 1409: 1270: 1171: 1007: 911: 781: 773: 2195:World Chess Championship 1161:World Chess Hall of Fame 329: 2489:Simultaneous exhibition 2399:Chess newspaper columns 2088:Rook and bishop vs rook 2078:Queen and pawn vs queen 561:American Go Association 23:Mechanism used in chess 1944:Richter–Veresov Attack 1932:Queen's Indian Defence 738:British Go Association 667:British Go Association 557:"Ing's SST Laws of Go" 38:is a mechanism in the 31: 2205:Candidates Tournament 2093:Rook and pawn vs rook 2063:King and pawn vs king 2014:List of chess gambits 1917:King's Indian Defence 1595:Isolated Queen's Pawn 1119:List of chess players 1061:Top player comparison 860:Internet chess server 310:. 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1649:Benko Opening 1647: 1646: 1644: 1642: 1641:Flank opening 1638: 1635: 1633: 1629: 1623: 1620: 1618: 1615: 1613: 1610: 1606: 1603: 1601: 1598: 1596: 1593: 1591: 1588: 1587: 1586: 1583: 1581: 1578: 1574: 1571: 1570: 1569: 1566: 1562: 1559: 1558: 1557: 1554: 1552: 1549: 1548: 1546: 1544: 1540: 1534: 1531: 1529: 1526: 1524: 1521: 1519: 1516: 1514: 1511: 1507: 1504: 1503: 1502: 1499: 1497: 1494: 1492: 1489: 1487: 1484: 1482: 1479: 1477: 1474: 1472: 1469: 1467: 1464: 1462: 1459: 1457: 1454: 1452: 1449: 1447: 1444: 1442: 1439: 1437: 1434: 1430: 1427: 1426: 1425: 1422: 1420: 1417: 1416: 1414: 1412: 1408: 1402: 1399: 1397: 1396:Transposition 1394: 1392: 1389: 1387: 1384: 1380: 1377: 1375: 1372: 1370: 1367: 1365: 1362: 1360: 1357: 1356: 1355: 1352: 1350: 1347: 1343: 1340: 1339: 1338: 1335: 1333: 1330: 1328: 1325: 1323: 1320: 1318: 1315: 1311: 1308: 1306: 1303: 1301: 1298: 1296: 1293: 1291: 1288: 1287: 1286: 1283: 1281: 1278: 1277: 1275: 1273: 1269: 1263: 1260: 1258: 1255: 1251: 1248: 1247: 1246: 1243: 1241: 1238: 1236: 1235: 1231: 1227: 1224: 1222: 1219: 1217: 1214: 1212: 1209: 1207: 1204: 1203: 1202: 1199: 1197: 1194: 1192: 1189: 1187: 1184: 1182: 1179: 1178: 1176: 1174: 1170: 1162: 1159: 1157: 1154: 1152: 1149: 1148: 1147: 1146:Chess museums 1144: 1142: 1139: 1135: 1132: 1130: 1127: 1125: 1122: 1121: 1120: 1117: 1115: 1114:Notable games 1112: 1108: 1105: 1101: 1098: 1096: 1093: 1092: 1091: 1088: 1086: 1083: 1079: 1076: 1075: 1074: 1071: 1070: 1069: 1066: 1062: 1059: 1057: 1054: 1052: 1049: 1047: 1044: 1042: 1039: 1037: 1034: 1032: 1031: 1027: 1025: 1024: 1020: 1019: 1018: 1015: 1014: 1012: 1010: 1006: 999: 993: 991: 988: 986: 983: 979: 976: 974: 971: 969: 966: 964: 961: 959: 956: 954: 951: 949: 946: 945: 944: 941: 937: 934: 932: 929: 927: 924: 923: 922: 919: 918: 916: 914: 910: 904: 903:World records 901: 897: 894: 893: 892: 889: 885: 882: 880: 877: 876: 875: 874:Rating system 872: 866: 863: 862: 861: 858: 856: 853: 852: 851: 848: 846: 843: 841: 838: 836: 833: 829: 826: 824: 821: 819: 816: 814: 811: 810: 809: 806: 802: 799: 798: 797: 794: 792: 789: 788: 786: 784: 780: 776: 769: 764: 762: 757: 755: 750: 749: 746: 739: 736: 733: 729: 726: 724: 720: 717: 715: 712: 709: 705: 703: 699: 696: 693: 692: 672: 668: 664: 658: 644:on 2006-11-20 643: 639: 633: 617: 613: 609: 603: 595: 591: 587: 581: 567:on 2006-12-31 566: 562: 558: 552: 536: 532: 528: 522: 518: 508: 505: 503: 500: 498: 495: 493: 490: 488: 485: 483: 480: 479: 475: 464: 453: 452: 447: 446: 442: 439: 438: 433: 429: 425: 424: 420: 419: 418: 416: 406: 402: 400: 397:(named after 396: 386: 384: 380: 370: 368: 364: 359: 357: 356:Bobby Fischer 353: 349: 345: 340: 327: 325: 309: 305: 295: 293: 289: 288:Fischer clock 284: 282: 276: 273: 272:IGS Go server 269: 264: 262: 256: 253: 248: 244: 242: 238: 234: 216: 214: 210: 190: 187: 185: 174: 172: 161: 159: 149: 141: 139: 129: 127: 122: 120: 116: 112: 108: 104: 100: 96: 92: 87: 78: 76: 72: 68: 64: 60: 56: 52: 47: 45: 41: 37: 28: 19: 2440:Chess engine 2425:Chess boxing 2385: 2155:Wrong bishop 2007:theory table 1981:Torre Attack 1964:Slav Defence 1872:Colle System 1847:Scheveningen 1806:Pirc Defence 1749:Italian Game 1744:Giuoco Piano 1689:Réti Opening 1612:Piece values 1600:Maróczy Bind 1561:the exchange 1551:Compensation 1481:Interference 1471:Double check 1245:Time control 1244: 1232: 1206:by agreement 1134:grandmasters 1078:South Africa 1028: 1021: 997:Score sheets 943:Chess pieces 850:Online chess 796:Chess titles 791:Chess theory 731: 675:. 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Retrieved 530: 521: 482:Time trouble 474:Japan portal 449: 444: 435: 431: 421: 412: 403: 394: 392: 382: 379:simple delay 378: 376: 373:Simple delay 367:chess clocks 360: 351: 347: 343: 341: 338: 323: 308:lost on time 307: 301: 285: 280: 277: 267: 265: 257: 249: 245: 240: 233:lost on time 232: 217: 206: 193:Game formats 188: 180: 167: 155: 147: 144:Sudden death 135: 123: 118: 114: 110: 106: 102: 98: 88: 84: 74: 71:time trouble 48: 36:time control 35: 33: 2550:Rules of Go 2370:Chess books 2170:Tournaments 2029:Fool's mate 1794:Vienna Game 1784:Scotch Game 1617:Prophylaxis 1533:Zwischenzug 1518:Undermining 1486:Overloading 1446:Combination 1295:descriptive 990:Chess table 985:Chess clock 801:Grandmaster 320:time period 132:Methodology 44:board games 2534:Categories 2477:joke chess 2430:Chess club 2118:opposition 1580:Middlegame 1568:Initiative 1491:Pawn storm 1456:Deflection 1327:Key square 1317:Fianchetto 1250:Fast chess 1234:En passant 926:chessboard 677:2006-11-25 648:2006-11-20 571:2006-11-25 513:References 497:Shot clock 492:Fast chess 423:Grand Slam 415:game shows 409:Other uses 138:game clock 95:categories 67:game clock 51:turn-based 40:tournament 2460:Stockfish 2450:Deep Blue 2445:AlphaZero 2353:paintings 2145:Tablebase 2109:Strategy 2019:Irregular 1774:Ruy Lopez 1734:Open Game 1501:Sacrifice 1461:Desperado 1364:connected 1337:Open file 1332:King walk 1290:algebraic 1221:Stalemate 1196:Checkmate 921:Chess set 913:Equipment 437:The Chase 344:increment 312:main time 184:hourglass 177:Hourglass 2555:Horology 2519:Category 2472:glossary 2133:Zugzwang 2113:fortress 2050:Endgames 1959:Declined 1954:Accepted 1632:Openings 1590:Hedgehog 1556:Exchange 1543:Strategy 1523:Windmill 1374:isolated 1359:backward 1181:Castling 1124:amateurs 1017:Timeline 891:Variants 845:Glossary 828:software 813:glossary 732:byo-yomi 698:Archived 671:Archived 616:Archived 535:Archived 460:See also 383:US delay 354:, after 221:maintime 213:Japanese 203:Byo-yomi 171:Scrabble 105:", and " 2420:Arbiter 2413:Related 2270:Solving 2260:Amateur 1842:Najdorf 1424:Battery 1411:Tactics 1386:Swindle 1369:doubled 1349:Outpost 1280:Blunder 1095:Armenia 1009:History 855:Premove 823:engines 818:matches 783:Outline 377:In the 352:Fischer 75:Zeitnot 2358:poetry 2348:novels 2323:Caïssa 2255:Senior 2245:Junior 1833:Dragon 1828:Alapin 1513:Skewer 1379:passed 1322:Gambit 1129:female 1090:Europe 1073:Africa 968:Knight 963:Bishop 361:Under 111:Bullet 99:bullet 93:, the 2305:WCSCC 2250:Youth 2240:Blitz 2235:Rapid 2225:Women 2188:Women 2140:Study 1995:Other 1528:X-ray 1451:Decoy 1436:Block 1391:Tempo 1354:Pawns 1272:Terms 1191:Check 1173:Rules 1107:India 1100:Spain 1085:China 978:Fairy 953:Queen 884:norms 775:Chess 622:9 May 541:9 May 451:Jenga 348:bonus 330:Chess 322:. In 292:chess 209:shogi 158:chess 119:rapid 115:Blitz 107:rapid 103:blitz 91:chess 59:shogi 55:chess 2343:film 2300:WCCC 2295:TCEC 2285:CSVN 2230:Team 2200:List 1476:Fork 1401:Trap 1201:Draw 973:Pawn 958:Rook 948:King 896:List 865:list 840:FIDE 624:2018 543:2018 393:The 363:FIDE 350:and 109:". " 101:", " 49:For 2280:CCC 1496:Pin 1300:PGN 342:In 318:in 250:In 227:of 124:In 89:In 73:or 61:or 2536:: 669:. 665:. 614:. 610:. 588:. 559:. 533:. 529:. 417:: 314:+ 304:Go 241:up 237:Go 223:+ 198:Go 126:Go 63:go 57:, 34:A 1835:/ 767:e 760:t 753:v 734:. 680:. 651:. 626:. 574:. 545:. 20:.

Index

Time control (disambiguation)

tournament
board games
turn-based
chess
shogi
go
game clock
time trouble
chess
categories
Go
game clock
chess
Scrabble
hourglass
shogi
Japanese
Go
professional Go
NHK Cup tournament
IGS Go server
Fischer clock
chess
Go
Bobby Fischer
FIDE
chess clocks
David Bronstein

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