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projects, unlike SDL 1.2, although it's possible for the user to override the statically linked library with one provided by them. SDL 2.0, released in 2013, was a major departure from previous versions, offering more opportunity for 3D hardware acceleration, but breaking backwards-compatibility, a
480:
around the operating-system-specific functions that the game needs to access. The only purpose of SDL is to provide a common framework for accessing these functions for multiple operating systems (cross-platform). SDL provides support for 2D pixel operations, sound, file access, event handling,
797:
Because of the way SDL is designed, much of its source code is split into separate modules for each operating system, to make calls to the underlying system. When SDL is compiled, the appropriate modules are selected for the target system. The following back-ends are available:
591:
Besides this basic, low-level support, there also are a few separate official libraries that provide some more functions. These comprise the "standard library", and are provided on the official website and included in the official documentation:
492:
automatically run on every operating system; further adaptations must be applied. These are reduced to the minimum, since SDL also contains a few abstraction APIs for frequent functions offered by an operating system.
453:. It replaces several parts of the 1.2 API with more general support for multiple input and output options. Some feature additions include multiple window support, hardware-accelerated 2D graphics, and better
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SDL is extensively used in the industry in both large and small projects. By 2010, over 700 games, 180 applications, and 120 demos had been posted on the library website.
500:(functions). Special structures are also used to store the specific information SDL needs to handle. SDL functions are categorized under several different subsystems.
3138:
428:. He also founded Galaxy Gameworks in 2008 to help commercially support SDL, although the company plans are currently on hold due to time constraints.
2539:
1611:
439:, the first version of which was announced the same day he joined the company. Lantinga announced the stable release of SDL 2.0.0 on 13 August 2013.
2681:
1030:
431:
Soon after putting Galaxy
Gameworks on hold, Lantinga announced that SDL 1.3 (which would then later become SDL 2.0) would be licensed under the
1637:
2668:
released port of
HomeworldSDL. Forum member Edglex enables your Pandora to experience the excellent work done by the guys at HomeworldSDL.
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listed 120 games using SDL in 2013, and the SDL website itself listed around 700 games in 2012. Important commercial examples are
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was added in SDL 2.0.2 and enabled by default in SDL 2.0.4. Version 2.0.4 also provided better support for
Android.
348:. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it.
3108:
815:
back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 11.
198:
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by setting up the graphical output and providing mouse and keyboard input, since OpenGL comprises only rendering.
3133:
2362:
1417:
1352:"Oh look, we'll have official tvOS support in SDL 2.0.5, for people that want their SDL-based games on Apple TV!"
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JA2 Stracciatella
Feedback » Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test
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Over the years SDL was used for many commercial and non-commercial video game projects. For instance,
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SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game
949:, which uses SDL extensively for cross-platform compatibility; ones from the open-source domain are
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The syntax of SDL is function-based: all operations done in SDL are done by passing parameters to
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MP3 player firmware also distributes a version of SDL 1.2, which is used to run games such as
435:. Lantinga announced SDL 2.0 on 14 July 2012, at the same time announcing that he was joining
344:(older Direct3D version 9 is also supported) context. A common misconception is that SDL is a
3143:
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Other, non-standard libraries also exist. For example: SDL_Collide on SourceForge created by
406:. He got the idea while porting a Windows application to Macintosh. He then used SDL to port
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Platform
Detection, CPU Feature Detection, Byte Order and Byte Swapping, Bit Manipulation
325:
259:
1366:"SDL/docs/README-riscos.md at 9d83c0a65d969a902c91f4f94fd5a904c0828a33 · libsdl-org/SDL"
122:
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2363:"[Commits] SDL: Enable building the Metal renderer by default, and weak lin..."
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2313:
Beginning Ring
Programming - From Novice to Professional | Mansour Ayouni | Apress
515:
Initialization and
Shutdown, Configuration Variables, Error Handling, Log Handling
3051:
3043:
2956:"[HowTo] Compile 0.7 on windows (Page 1) — Development — Teeworlds Forum"
2701:
1014:
There were several books written for development with SDL (see further reading).
1004:
477:
176:
28:
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461:
380:
341:
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Display and Window
Management, surface functions, rendering acceleration, etc.
420:). Several other free libraries were developed to work alongside SDL, such as
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946:
388:
wrapper library made to translate 1.2 calls to 2.0 was later made available.
384:
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305:
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Linux users, please be advised that SDL2 is now enabled by default on Linux.
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41:
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1963:
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2010:
1468:
1081:
1025:, for instance, in a workshop about game programming using libSDL at the
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828:
551:: Thread Management, Thread Synchronization Primitives, Atomic Operations
402:
created the library, first releasing it in early 1998, while working for
360:
345:
337:
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2483:
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913:
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back-end when used in conjunction with
Wayland-based windowing system.,
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1988:
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497:
267:
48:
36:
2790:...Simple DirectMedia Layer - SDL for cross platform game windowing...
2032:
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978:
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SDL_audio.h implements Audio Device
Management, Playing and Recording
1538:
1393:
193:
and MorphOS, and consoles (PlayStation, XBox, Wii, etc), Nintendo DS
111:
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Also, several non video game programs use SDL; examples are the
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2719:
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2117:
1294:
1289:
1000:
860:
694:
482:
425:
329:
2930:
1738:. Wiki.libsdl.org (21 November 2013). Retrieved on 2013-12-08.
1772:"Some of Linux's Most Popular Games Will Run Natively On Mir"
891:
832:
822:
789:
730:
669:
421:
356:
294:
290:
1281:
846:
840:
530:, Support for Keyboard, Mouse, Joystick and Game controller
413:
273:. Software developers can use it to write high-performance
3066:
2522:
Games that use the very portable Simple DirectMedia Layer.
379:. Under the zlib License, SDL 2.0 is freely available for
375:
since version 2.0, and with prior versions subject to the
1642:
882:
sceGu back-end, a Sony OpenGL-like backend native to the
836:
450:
286:
232:
1443:
367:
in C, with bindings to other languages available. It is
277:
and other multimedia applications that can run on many
2059:"Go + Julia + Fourier = Open Source Frequon Invaders"
481:
timing and threading. It is often used to complement
1560:"SDL/docs/README-dynapi.md at main · libsdl-org/SDL"
1237:
536:
SDL_haptic.h implements support for "Force Feedback"
1717:
843:since 2.0.8; older versions use OpenGL by default.
605:— complex audio functions, mainly for sound mixing
3080:
2646:
1539:"Licensing the Simple DirectMedia Layer library"
1036:
974:for Linux, Mac and Android are often SDL-based.
970:The cross-platform game releases of the popular
355:and possibly, depending on the target platform,
1704:"SDL 2.0 Is Coming Very Soon With New Features"
488:A game using the Simple DirectMedia Layer will
2715:"Features · fifengine/fifengine Wiki · GitHub"
1507:
1505:
1503:
1501:
1499:
1497:
1495:
1493:
1491:
1489:
328:and timers. For 3D graphics, it can handle an
2443:"Raspberry Pi Support Added To SDL2 Library"
2328:"Using RingLibSDL — Ring 1.16 documentation"
2680:: CS1 maint: numeric names: authors list (
2138:
2052:
2050:
1486:
1412:
1410:
793:Abstraction layers of several SDL platforms
3071:
2169:"Example game written in julia using SDL2"
2113:"jonathanBieler/SimpleDirectMediaLayer.jl"
1684:
121:
87:
27:
3139:Video game development software for Linux
2538:. libsdl.org. 18 May 2012. Archived from
2497:
1388:
1386:
908:
569:Shared Object Loading and Function Lookup
442:SDL 2.0 is a major update to the SDL 1.2
2877:"New Release: 0 A.D. Alpha 19 Syllepsis"
2554:
2377:"SDL: README-platforms.txt@3e2f230a6d62"
2047:
1791:
1770:Sneddon, Joey-Elijah (5 February 2014).
1632:
1463:
1461:
1407:
1029:in 2010, or a Game Design discipline at
912:
788:
508:SDL is divided into several subsystems:
471:
2704:on the Bear's Pit Forum, 3 October 2011
2624:
2602:
2440:
2056:
1769:
1589:, Simple Directmedia Layer, 1 June 2024
3081:
2441:Larabel, Michael (30 September 2013).
2110:
1418:"a list of the platforms SDL supports"
1383:
879:contexts on platforms that support it.
784:
759:(several, e.g. pygame_sdl2 and sdl2hl)
563:Filesystem Paths, File I/O Abstraction
2655:"Game of the Week #3 – Homeworld SDL"
2652:
2580:
2564:. Galaxygameworks.com. Archived from
1458:
351:The library is internally written in
3004:, Muska & Lipman/Premier-Trade,
3002:Data Structures for Game Programmers
2990:, Muska & Lipman/Premier-Trade,
2166:
2057:Robison, Arch D. (9 November 2015).
1248:Free and open-source software portal
642:
599:— support for multiple image formats
2505:"Middleware: SDL Group Description"
894:back-end is available for SDL 1.2.
371:subject to the requirements of the
13:
3104:C (programming language) libraries
3094:Application programming interfaces
3014:game programming examples with SDL
2973:Programación de videojuegos en SDL
2965:
1726:, SDL Mailing List, 13 August 2013
14:
3155:
3058:
3054: (archived 14 February 2003))
3046: (archived 22 January 2003),
2111:Bieler, Jonathan (30 July 2020).
1267:Cross-platform support middleware
377:GNU Lesser General Public License
365:application programming interface
189:Additionally before v2.0.0: e.g.
2218:"Odin Vendor Library Collection"
1792:Lantinga, Sam (2 January 2016).
1693:, SDL Mailing List, 7 April 2011
1240:
1217:
1201:
1185:
1169:
1153:
1137:
1121:
1105:
1089:
1073:
1059:
1043:
1021:courses teaching multimedia and
16:Free software multimedia library
3129:Software using the zlib license
2948:
2923:
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2334:
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2260:
2238:
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2210:
2188:
2160:
2141:"Example games for GameZero.jl"
2132:
2104:
2090:
2076:
2025:
2003:
1981:
1956:
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1881:
1856:
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1821:
1807:
1785:
1763:
1741:
1729:
1696:
1662:
1626:
1600:
1577:
1552:
1033:(Ponta Grossa campus) in 2015.
587:Platform-specific functionality
2918:... based on SDL ...
1610:. 29 June 2010. Archived from
1531:
1436:
1358:
1344:
863:contexts on various platforms.
1:
2167:Daly, Nathan (31 July 2019).
2139:SquidSinker (2 August 2020).
1316:
1037:Video game examples using SDL
857:on various operating systems.
503:
369:free and open-source software
2383:. libsdl.org. Archived from
1469:"CategoryVulkan - SDL Wiki'"
1420:. Libsdl.org. Archived from
941:, and games developed using
572:Platform and CPU Information
7:
3038:, archived online version:
2612:. Wesnoth. 27 February 2010
1691:SDL 1.3 to be zLib Licensed
1233:
63:; 26 years ago
10:
3160:
1736:MigrationGuide - SDL Wiki'
1608:"Simple DirectMedia Layer"
1519:. Simple DirectMedia Layer
1277:General Graphics Interface
394:
264:hardware abstraction layer
2902:"Secret Maryo Chronicles"
2824:"OOlite SDL Dependencies"
2632:"SDLClient - Freeciv.org"
1005:FUSE ZX Spectrum emulator
227:
209:
197:
142:
132:
101:
97:
79:
75:
57:
47:
35:
26:
3089:Simple DirectMedia Layer
2971:Alberto García Serrano:
2232:"Odin GitHub repository"
647:The SDL 2.0 library has
246:Simple DirectMedia Layer
22:Simple DirectMedia Layer
3109:Cross-platform software
3021:Programming Linux Games
2700:23 October 2012 at the
2407:"Using OpenGL With SDL"
1638:"SDL: Making Linux fun"
1586:libsdl-org/sdl12-compat
1513:"SDL Language Bindings"
1178:Secret Maryo Chronicles
581:Power Management Status
3134:Video game development
2653:may88 (23 June 2011).
1670:"Exploring the Galaxy"
1444:"SDL official website"
1130:The Battle for Wesnoth
958:The Battle for Wesnoth
922:
909:Reception and adoption
794:
621:font rendering support
446:with a different, not
262:designed to provide a
2770:"Development Details"
2757:...SDL >= 1.2.5...
1829:"Introduction to SDL"
1794:"SDL 2.0.4 Changelog"
992:for Android via SDL.
916:
792:
566:Shared Object Support
472:Software architecture
2931:"Frozenbyte Support"
1724:Announcing SDL 2.0.0
1636:(1 September 1999).
1354:. 15 September 2016.
972:Humble Indie Bundles
611:— networking support
448:backwards-compatible
257:software development
3033:First SDL book, by
2852:"Roadmap - Wesnoth"
2634:. Freeciv.wikia.com
2511:. 27 September 2013
2387:on 15 December 2013
1027:University of Cadiz
919:University of Cádiz
785:Supported back-ends
363:, and provides the
271:hardware components
23:
3114:Graphics libraries
2879:. 26 November 2015
2657:. pandorapress.net
2610:"CompilingWesnoth"
2562:"SDL Testimonials"
2292:. modules.raku.org
2063:software.intel.com
981:was ported to the
923:
873:and other systems.
795:
37:Original author(s)
21:
2780:on 6 October 2014
2428:"SDL and Wayland"
2246:"PerlGameDev/SDL"
2098:"SDL2 on Hackage"
1749:"SDL 1.3 Roadmap"
990:Jagged Alliance 2
938:Unreal Tournament
917:Workshop on SDL,
825:(dropped in 2.0).
807:Microsoft Windows
649:language bindings
643:Language bindings
418:Doom source ports
279:operating systems
243:
242:
3151:
3075:
3070:
3069:
3067:Official website
2960:
2959:
2952:
2946:
2945:
2943:
2941:
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2908:. 28 August 2014
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2814:
2813:
2811:
2809:
2803:"About the game"
2799:
2793:
2792:
2787:
2785:
2776:. Archived from
2774:scorched3d.co.uk
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2365:7 December 2017.
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2087:
2084:"SDL on Hackage"
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1659:
1657:
1655:
1646:. Archived from
1630:
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1604:
1598:
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1341:
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1337:
1330:"Release 2.30.6"
1326:
1250:
1245:
1244:
1243:
1221:
1205:
1189:
1173:
1157:
1141:
1125:
1109:
1093:
1077:
1063:
1052:Unknown Horizons
1047:
1023:computer science
1009:VisualBoyAdvance
855:windowing system
629:Rich Text Format
578:Power Management
560:File Abstraction
239:
236:
234:
174:
170:
166:
162:
158:
144:Operating system
125:
120:
117:
115:
113:
91:
71:
69:
64:
31:
24:
20:
3159:
3158:
3154:
3153:
3152:
3150:
3149:
3148:
3099:Audio libraries
3079:
3078:
3065:
3064:
3061:
3052:Wayback Machine
3044:Wayback Machine
2986:Ernest Pazera:
2975:, Ediversitas,
2968:
2966:Further reading
2963:
2954:
2953:
2949:
2939:
2937:
2929:
2928:
2924:
2911:
2909:
2906:sourceforge.net
2900:
2899:
2895:
2882:
2880:
2875:
2874:
2870:
2860:
2858:
2856:www.wesnoth.org
2850:
2849:
2845:
2835:
2833:
2822:
2821:
2817:
2807:
2805:
2801:
2800:
2796:
2783:
2781:
2768:
2767:
2763:
2750:
2748:
2742:"FAQ Hedgewars"
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3048:LaTex sources
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3029:1-886411-49-2
3026:
3023:, No Starch,
3022:
3018:
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2035:. Gambas Wiki
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1964:"SDL_rtf 0.1"
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3144:Windows APIs
3032:
3020:
3013:
3001:
3000:Ron Penton:
2988:Focus On SDL
2987:
2972:
2950:
2938:. Retrieved
2934:
2925:
2917:
2910:. Retrieved
2905:
2896:
2888:
2883:20 September
2881:. Retrieved
2871:
2859:. Retrieved
2855:
2846:
2836:21 September
2834:. Retrieved
2827:
2818:
2808:20 September
2806:. Retrieved
2797:
2789:
2782:. Retrieved
2778:the original
2773:
2764:
2756:
2749:. Retrieved
2745:
2736:
2724:. Retrieved
2718:
2709:
2690:
2667:
2666:
2659:. Retrieved
2648:
2636:. Retrieved
2626:
2614:. Retrieved
2604:
2592:. Retrieved
2582:
2570:. Retrieved
2566:the original
2556:
2544:. Retrieved
2540:the original
2530:
2521:
2520:
2513:. Retrieved
2499:
2487:. Retrieved
2478:
2466:. Retrieved
2460:
2451:
2436:
2422:
2410:. Retrieved
2401:
2389:. Retrieved
2385:the original
2380:
2371:
2357:
2347:28 September
2345:. Retrieved
2336:
2322:
2312:
2306:
2294:. Retrieved
2284:
2272:. Retrieved
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2250:. Retrieved
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2092:
2078:
2066:. Retrieved
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2037:. Retrieved
2027:
2015:. Retrieved
2005:
1993:. Retrieved
1983:
1971:. Retrieved
1967:
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1946:. Retrieved
1942:
1933:
1921:. Retrieved
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1908:
1896:. Retrieved
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1871:. Retrieved
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1844:
1832:. Retrieved
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1809:
1797:. Retrieved
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1775:. Retrieved
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1753:. Retrieved
1743:
1731:
1719:
1707:. Retrieved
1698:
1686:
1674:. Retrieved
1664:
1652:. Retrieved
1648:the original
1641:
1628:
1616:. Retrieved
1612:the original
1602:
1591:, retrieved
1585:
1579:
1567:. Retrieved
1563:
1554:
1542:. Retrieved
1533:
1521:. Retrieved
1516:
1476:. Retrieved
1472:
1448:. Retrieved
1446:. Libsdl.org
1438:
1426:. Retrieved
1422:the original
1397:. Retrieved
1373:. Retrieved
1369:
1360:
1346:
1334:. Retrieved
1324:
1224:
1208:
1192:
1176:
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1144:
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871:Raspberry Pi
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524:Input Events
507:
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487:
475:
460:Support for
459:
441:
433:zlib License
430:
407:
400:Sam Lantinga
398:
390:
373:zlib License
350:
304:SDL manages
303:
249:
245:
244:
216:zlib License
173:FreeBSD 8.4+
155:), Windows,
86:2.30.6
49:Developer(s)
42:Sam Lantinga
18:
2940:1 September
2290:"SDL2::Raw"
2252:20 February
1995:23 November
1654:15 December
1082:Scorched 3D
932:Angry Birds
712:(e.g. JSDL)
680:Common Lisp
498:subroutines
361:Objective-C
346:game engine
157:macOS 10.4+
116:/libsdl-org
3124:MacOS APIs
3119:Linux APIs
3083:Categories
3035:Loki Games
2935:trine2.com
2572:1 February
2391:8 December
2274:28 October
2039:2 February
2017:28 October
1968:libsdl.org
1943:libsdl.org
1918:libsdl.org
1893:libsdl.org
1868:libsdl.org
1676:30 January
1544:30 January
1517:libsdl.org
1317:References
1019:university
999:, such as
637:Amir Taaki
584:Additional
504:Subsystems
342:Direct3D11
326:networking
268:multimedia
161:iOS 3.1.3+
133:Written in
103:Repository
2983:(Spanish)
2912:3 October
2784:3 October
2751:3 October
2590:. OpenTTD
2509:MobyGames
2489:11 August
2268:"PHP-SDL"
2033:"gb.sdl2"
2011:"f03sdl2"
1989:"cl-sdl2"
1799:6 January
1709:17 August
1523:13 August
1336:27 August
1226:Teeworlds
1067:Hedgewars
997:emulators
979:Homeworld
927:MobyGames
748:(via SDL)
631:rendering
627:— simple
603:SDL_mixer
597:SDL_image
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