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Gamebook

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intended to be read in order. Instead, at the end of a text section, the reader is typically given a choice of narrative branches that they may follow. Each branch contains a reference to the number of the paragraph or page that should be read next if that branch is chosen (e.g. to go north turn to section 98). The narrative thus does not progress linearly through the book or follow the paragraphs in numerical order. The story continues this way until a paragraph or page which ends that branch of the story. Many solitaire or adventure gamebooks feature a single "successful" ending, and the remainder are "failures". Thus, a gamebook becomes a "puzzle" since only a few or even one branching paths lead to victory. Branching plot novels, on the other hand, tend to be more concerned with narrative resolution rather than winning or losing, thus often have several endings which may be deemed equally "successful".
509: 145:, typically from Britain, would take the FF formula and push the limits of what could be achieved with printed text narratives (leading to, for example, twenty-book arcs in which the same created character could be taken sequentially from one to the next, or four or more books that contain interlocking references to each other in order to create one huge world map). 432:. The series became immensely popular worldwide and several titles were translated into more than 25 languages. The series reached the peak of its popularity with children in the 1980s. It was during this period that Bantam released several other interactive series to capitalize on the popularity of the medium (a few examples are: 721:
During the popularity peak of gamebooks in Bulgaria, Bulgarian publishing houses believed that only Western authors would sell and, as a consequence, virtually all Bulgarian gamebook authors adopted English pseudonyms. This tradition persisted after their nationality was publicly disclosed. A smaller
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In all gamebooks, the story is presented as a series of sections of printed text. These are often but not always numbered. Branching-plot novel sections often run to several pages in length, whereas solitaire and adventure gamebook sections are usually no longer than a paragraph or two. These are not
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in novel form and feature sophisticated rules for battling monsters and overcoming obstacles. The story can be decided by factors other than the reader's choices, such as dice rolls (or other randomization mechanics, such as leafing through the book to arrive at a random paragraph number), the lack
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the first role-playing game to support solitaire play. Flying Buffalo released 24 solo adventure books (plus several pocket size adventures) in the period 1976–1993. A number of the adventures are still in print today. They were very successful among players of role-playing games and inspired many
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series of interactive textbooks, published from the late 1950s up until the early 1970s. These books present the reader with a series of problems related to a particular area of study, allowing him or her to choose among several possible answers. If the answer to a problem is correct, the reader
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books and role-playing solitaire adventures. The books involve a branching path format in order to move between sections of text, but the reader creates a character as in a role-playing game, and resolves actions using a game-system. Unlike role-playing solitaire adventures, adventure gamebooks
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Solitaire role-playing adventures also experienced a boom in the 1980s. Many role-playing rulesets included solo adventures which were intended to teach the rules systems to the players. Some companies released lines of solitaire adventures for their own games. Examples of games with prolific
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series of gamebooks, one of the first adventure gamebook series. With over 60 titles, including a variety of spin-offs, the series popularised the gamebook format in the UK and many other countries, such as Canada, Australia, New Zealand, South Africa, Singapore, the United States, Portugal,
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that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called
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Solitaire adventures were a parallel development. This type of book is intended to allow a single person to use the rules of a role-playing game to experience an adventure without need of a referee. The first role-playing game solitaire adventures to be published were those using the
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system (1975). Buffalo Castle was innovative for its time, as it allowed the reader to experience a role-playing session without need for a referee. It has been followed by many other solitaire adventures for the T&T system, as well as solos for other tabletop role-playing games.
745:, offers the reader a choice to either read the book as a random collection of thirty-nine short stories about the same character, or as a single novel. A photo of the book's hero is published on the final page and the author asks the reader questions about the character. 124:(FF) franchise (started in 1982), which originated, codified, and popularised much of the more advanced format that many later gamebooks would follow (the geographic dichotomy led to this type of gamebook sometimes being analogously referred to as "British style"). 78:
Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered
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Despite the domination of works that have been translated from English in most non-English-speaking countries, a sizable number of original gamebooks—both individual books and series—have been published in various countries; this is especially the case in
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include all the rules needed for play in each book. Adventure gamebooks are usually not divided into numbered pages, but rather into numbered sections of text, so that several sections may fit in a single page, or a single section can span several pages.
966:, published in 1978. Eight adventures were released in total. One thing that set them apart was the need for miniatures and a hexmap, in order to take advantage of the combat and movement systems. These adventures were also very popular and influential. 1034:
As was the case with other types of gamebooks, the production of solitaire RPG adventures decreased dramatically during the 1990s. However, new solos continue to be published to this day. Some companies continue to produce solo adventures for
413:(1979). While these early efforts apparently achieved some popularity with readers, they (and the gamebook format in general) still did not have a publisher with the marketing strength required to make them available to mass audiences. 575:
and asked Ian Livingstone and Steve Jackson to make a book about role-playing games. They instead offered the idea of a book which simulated the experience of roleplaying games. Within a year they presented a book under the name of
695:, not only as printed books, but also as comics, e-books or mobile applications. The author of the largest number of titles (20) is Beniamin Muszyński. Polish gamebooks are regularly written by their fans and published online by " 753:
The branching-path book commercial boom dwindled in the early 1990s, and the number of new series diminished. However, new branching-path books continue to be published to this day in several countries and languages.
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moves on to the next problem. If the answer is incorrect, the reader is given feedback and is asked to pick a different answer. This educational technique would form a basis for many later narrative gamebook series.
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are the two most popular, successful, and enduring gamebook franchises of all time, rendering them the archetypes of their respective, clashing styles and positions on the complexity spectrum. Later series like
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Given the similar structure to html links between the pages of a website, numerous efforts have been made to create a digital equivalent to the gamebook format, with varying degrees of success. These include
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were another early influence that would contribute in major ways to the development of the gamebook form. The first module which combined a branching-path narrative with a set of role-playing game rules was
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During the 1960s, authors from several different countries started experimenting with fiction that contained multiple paths and/or endings. Some literary works in this vein include the French-language novel
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In some other countries, publication both of translated series and of original books began in later years. For example, the first original books in Brazil and Italy seem to have appeared in the 1990s.
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readers to play. The choice format of gamebooks has proved to be popular with ESL teachers as a way to motivate reluctant students, target critical thinking skills, and organize classroom activities.
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This type of book was seen predominantly as a form of entertainment for children. Nonetheless, there were books with more didactic purposes (ranging from historical series such as the aforementioned
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solos (such as the ones by Dark City Games). The Internet has provided a channel to distribute solitaire adventures, with both free and commercial adventures made available as electronic documents.
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aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format,
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by Doris Webster and Mary Alden Hopkins was published in the United States in 1930, and boasts "a dozen or more" different endings depending on the "taste of the individual reader". The 1936 play
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is a series of gamebooks written by J.H. Brennan (also beginning in 1984) that were also inspired by the Arthurian legends. Set mainly on Avalon they make use of a dice based system.
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series, was, by contrast, slightly younger. British gamebooks differ from the American tradition by having rules more strongly influenced by the game mechanics of roleplaying games.
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Meanwhile, several third-party publishers started to publish solitaire adventures meant for use with popular roleplaying systems. Some of the earliest adventures in this vein were
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to books with religious themes such as the Making Choices series). Also, a few branching-path books were aimed at adults, ranging from business simulations to works of erotica.
194:, about a trial, is unusual in that members of the audience are chosen to play the jury and deliver a verdict, which then influences the play's ending: guilty or not guilty. 213:, published in 1945 in Britain under the name of "Alan George" (probably a pseudonym), is another early example of a story with multiple paths for the reader to follow. 205:" (1941). This story features an author whose novel is a three-part story containing two branch points, and with nine possible endings. Another story by Borges, titled " 159:
Many gamebooks form series with a common theme, trade dress, and/or ruleset. While each book is typically a stand-alone narrative, there are gamebook series such as
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titles in 2005. His company has also released some new titles. New books and series continue to be published in other countries to this day. Examples are the
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with the reader assuming the role of a character to experience the world from that character's point of view (e.g. "you walk into the cold and dark forest").
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Branching-path books also started to appear during the 1980s in several other countries, including Spain, France, Italy, Mexico, Chile, Denmark and Japan.
1019:). Solitaire adventures were also featured quite frequently in professional RPG magazines and fanzines. Several solo adventures (such as those for 2014: 38: 2330: 1015:. Some third-party publishers continued to release solo adventures for established RPG systems (including Judges' Guild, who released solos for 1221: 287:
Taken together, these influences may have contributed to the development of several pioneering gamebooks in the 1960s and 1970s. These include
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Several authors in different countries continue to publish adventure gamebooks in the late 2010s. Notable examples are German fantasy authors
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and initially published by Vermont Crossroads Press, laid much of the groundwork for the later surge in popularity of the gamebook format.
1085: 224: 202: 1854: 1247: 2211: 262:(1967). Other early experiments include the short stories "Alien Territory" and "The Lost Nose: a Programmed Adventure" (both 1969) by 223:, have been recognized as an early influence on the development of branching path books. This learning method was first applied in the 405:
by R. A. Montgomery was published in 1977. Two standalone gamebooks authored by Packard would follow, both published by Lippincott:
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to Puffin which Puffin agreed to publish. Having spent six more months developing the concept it was published under the name of
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player who developed the setting of Lone Wolf for his campaigns. However the books were also inspired by medieval texts such as
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Barring the aforementioned works of Dennis Guerrier in the 1960s, one of the earliest examples of the form is the five-volume
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were translated into several languages and became very popular worldwide. The boom decreased considerably in the 1990s, with
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were translated for the Bulgarian market, the works of numerous Bulgarian gamebook authors were most popular with readers.
209:" (1941), also describes a book with a maze-like narrative, which may have inspired the gamebook form. The children's book 1342: 1073:
Tanzania, Brazil, Spain, France, Germany, Italy, Denmark, Israel, Japan, and after the fall of communism, Eastern Europe.
1527: 1445: 1011: 2351: 1371: 1310: 1294: 629:, a Japan-themed gamebook series by Mark Smith and Jamie Thomson (starting in 1985), is also a notable UK publication. 2405: 1774: 548: 455:, who released several branching-path novels based on their own role-playing games. The most famous TSR series was 268: 197:
Also quite early on, the possibility of having stories branching out into several different paths was suggested by
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went on to become the longest running gamebook series with 184 titles. The first run of the series ended in 1998.
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genre to an interactive form. Published in the 1980s, this series was only available in Catalan and Spanish.
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by Edward Packard was written in 1969 but did not see publication until 1976. This became a series when
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series establishing the "American" gamebook tradition. The "British" tradition, as exemplified by the
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authors also adopted Western pseudonyms, in addition to "official titles" that were also in English.
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series appeared in 1976–77, with two titles that would later become part of the groundbreaking
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There are several examples of early works of art with branching narratives. The romantic novel
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In recent years, the format may be getting a new lease of life on mobile and ebook platforms.
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and other English-language series only appeared in Eastern European countries after
247: 2499: 1692: 1350: 1068: 956: 714: 563: 462: 428: 338: 120: 2380: 2237: 2062: 2032: 1740: 1668: 1535: 1453: 448:). Many other American publishers released their own series to compete with CYOA. 2442: 2359: 2189: 2132: 1808: 1716: 1644: 1623: 1506: 1474: 1379: 1318: 1251: 394: 2156: 2108: 2084: 1570: 1421: 1343:"Series – Miscellaneous Works by Jorge Luis Borges – Demian's Gamebook Web Page" 2413: 1829: 1138: 730: 650: 467: 356: 1993: 1693:"Series – Miscellaneous Works by Dennis Guerrier – Demian's Gamebook Web Page" 1266:"Theater Review : Rand's 'Night of January 16th' Has a Good Day in Court" 706:
for approximately ten years. Whilst internationally well-known series such as
303:(The Mysterious Bag, 1970) by Betty Orr-Nilsson, and the French-language book 2514: 2182:"Series – Choose Your Own Adventure (1979–1998) – Demian's Gamebook Web Page" 1122: 920: 916: 868: 472: 457: 452: 307:(Stories as You Want Them, 1978) by Marie-Christine Helgerson, among others. 281: 84: 1104:
being the last major British gamebook series. In the 2000s, reissues of the
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In 2011, McGraw-Hill Education began releasing adaptations of the original
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Some contemporary literary novels have used the gamebook format, including
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spin-offs and many competing series were translated into other languages.
1528:"Series – Miscellaneous Works by the Oulipo – Demian's Gamebook Web Page" 1199: 1181:
The Evolution of Fantasy Role-Playing Games By Michael J. Tresca page 100
900: 491:, as well as for other series such as Wizards, Warriors and You. Several 484: 273: 263: 2507:– Visualised path-analysis of ten "Choose your own adventure" game books 2286:
Kerr, Euan. "Author lets readers choose what to do with lottery millions
1311:"Item – Examen de la obra de Herbert Quain – Demian's Gamebook Web Page" 416:
Packard and Montgomery took the idea of publishing interactive books to
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Another early role-playing game with solitaire modules made for it was
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by Dennis Guerrier and Joan Richards (1969), the Swedish-language book
1422:"Media : Gamebook : SFE : Science Fiction Encyclopedia" 1400: 2406:"Item – The Warlock of Firetop Mountain – Demian's Gamebook Web Page" 1880: 1005: 658: 2133:"Series – The Adventures of You Series – Demian's Gamebook Web Page" 508: 2238:"Series – Barcelona máxima discreciĂłn – Demian's Gamebook Web Page" 1446:"Series – TutorText: Doubleday Series – Demian's Gamebook Web Page" 1126: 703: 191: 165:
that continue the narrative from the previous books in the series.
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in 2003 packaged two "Choose-Your-Own-Erotic-Adventure" books for
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One of the most influential and popular gamebook series was the
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At the other end of the spectrum are what amounts to "solitaire
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system, beginning with the book Buffalo Castle in 1976, making
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Since the mid-1980s, about 90 gamebooks have been published in
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Herman, David; Jahn, Manfred; Ryan, Marie-Laure (2010-06-10).
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The first commercially successful series of gamebooks was the
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The latter style is most commonly associated with the British
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published a bestselling gamebook for adults in 2007, called
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gamebooks have been published by major publishers. In 1994
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Hunting and shooting in the United Kingdom § Equipment
2381:"Series – Tunnels and Trolls – Demian's Gamebook Web Page" 1979:
Beniamin Muszyński „Gry książkowe”, Literadar #16, s. 12.
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In the 1990s, the gamebook genre became highly popular in
699:" (publishing house which has been operating since 2010). 258:, and the works of the French literary group known as the 95:
Gamebooks range widely in terms of the complexity of the
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representative saw a hall full of 5,000 people playing
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One of the most popular competitors seems to have been
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For books historically used to record hunted game, see
2157:"Item – The Cave of Time – Demian's Gamebook Web Page" 2085:"Item – Sugarcane Island – Demian's Gamebook Web Page" 1112:
series emerged, and garnered some commercial success.
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series in Spain. The sixtieth and "lost" entry in the
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Several adventure gamebooks have been released in the
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adventures" or "adventure gamebooks", which emulate a
103:, and is sometimes referred to as "American style"). 2352:"Item – Buffalo Castle – Demian's Gamebook Web Page" 2266:
bestseller list for paperback fiction: June 5, 2007"
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was published in 1982, the first of what became the
934: 1791:"A Brief History of Gamebooks | Games Vs Play" 310: 1991: 1830:"The retro cult around Fighting Fantasy gamebooks" 1557:"Juego de cartas, de Max Aub, por @CuadernosVigia" 280:(Many Tales to Play With, 1971) by Italian author 1906:"Lone Wolf: Joe Dever Frequently Asked Questions" 1669:"Series – Lucky Les – Demian's Gamebook Web Page" 2512: 2052: 1645:"Item – Lucky Les – Demian's Gamebook Web Page" 671: 633:Outside the English-speaking world (mid 1980s–) 426:(CYOA) series was born in 1979, beginning with 1282: 1051:Adventure gamebooks incorporate elements from 911:) and into Italian for Ugo Guanda Editore (as 1401:"The Early History of Gamebooks: Discoveries" 973:(1978) by British author Richard Bartle, and 487:wrote several books for this line, including 434:Choose your Own Adventure for Younger Readers 276:, and the collection of short stories titled 1184: 2013:: CS1 maint: numeric names: authors list ( 1807:. Gamebooks.org. 2004-06-09. Archived from 783:, was finally published by Wizard in 2006. 203:An Examination of the Work of Herbert Quain 1286:Routledge Encyclopedia of Narrative Theory 761:R. A. Montgomery started rereleasing some 67:series originally published by US company 2305:"INTERVIEW: Nicholas Bourbaki, author of 1571:"Title: The Lost Nose: A Programmed Book" 549:Learn how and when to remove this message 471:series, which featured adventures in the 2328: 2209: 1031:) were translated into other languages. 899:, and later translated into English for 498: 1987: 1985: 873:English as a second or foreign language 829:Pretty Little Mistakes: A Do-Over Novel 593:, developed by Joe Dever in 1984. Like 461:(1982–). Another strong competitor was 381: 152:Gamebooks are typically written in the 14: 2513: 1903: 587:Another notable UK gamebook series is 1878: 1115: 832:. It was followed by a sequel titled 807: 749:Decline and resurgence (1990s onward) 567:series, which started in 1980 when a 2311:. ElectricLiterature.com. 2014-11-08 1982: 1129:'s short-lived "Terror TRAX" line). 531:adding citations to reliable sources 502: 2491:Demian Katz' catalogue of gamebooks 1192:"FAQs – Demian's Gamebook Web Page" 24: 1084:and Lemonbits, and British author 931:, a well-known writer of erotica. 923:' Gotham Books imprint, including 25: 2542: 2484: 1992:Hakop & J0K3RA (2006-11-15). 1219: 935:Role-playing solitaire adventures 389:, a two-book series, authored by 891:by Alina Reyes was published by 597:, the writer was an experienced 507: 311:Breakthroughs and popularization 2456: 2427: 2398: 2373: 2344: 2322: 2297: 2279: 2254: 2230: 2203: 2174: 2149: 2125: 2101: 2077: 2046: 2031:. Gamebooks.org. Archived from 2021: 1973: 1949: 1925: 1897: 1872: 1847: 1822: 1797: 1783: 1757: 1733: 1709: 1685: 1661: 1637: 1616: 1587: 1563: 1549: 1520: 1491: 1467: 1438: 1414: 1393: 1063:The Warlock of Firetop Mountain 1017:Advanced Dungeons & Dragons 849:(1999) and Nicholas Bourbaki's 582:The Warlock of Firetop Mountain 518:needs additional citations for 55:choose your own adventure books 27:Type of work of printed fiction 2329:Ferlazzo, Larry (3 May 2009). 1879:Blake, Jonathan (1998-01-01). 1364: 1303: 1276: 1258: 1240: 1175: 240:, the Spanish-language novels 90: 13: 1: 2061:. Demian Katz. Archived from 2029:"Items Published in Bulgaria" 1169: 1046: 269:The French Lieutenant's Woman 219:materials, first proposed by 2055:"Items Published in Hungary" 1957:"Demian's Gamebook Web Page" 1857:. 2005-11-27. Archived from 960:. The first such module was 856: 814:Barcelona, Maxima Discrecion 672:Eastern Europe (late 1980s–) 649:series) and in Japan (e.g. 411:The Third Planet from Altair 7: 1805:"Choose Your Own Adventure" 1222:"What Is Fighting Fantasy?" 1132: 604:Gawain and the Green Knight 345:Tabletop role-playing games 207:The Garden of Forking Paths 10: 2547: 2059:Demian's Gamebook Web Page 1904:Denver, Joe (1993-08-28). 1766:Histoires comme tu voudras 878: 816:series, which adapted the 785: 769:series in Germany and the 305:Histoires comme tu voudras 181:Consider the Consequences! 173: 168: 36: 29: 2053:Demian Katz (1998–2012). 1228:. ICON (Wizard) Books Ltd 1054:Choose Your Own Adventure 905:Weidenfeld & Nicolson 864:Choose Your Own Adventure 763:Choose Your Own Adventure 756:Choose Your Own Adventure 709:Choose Your Own Adventure 678:Choose your Own Adventure 493:Choose your Own Adventure 483:universes. Famous author 423:Choose Your Own Adventure 372:Choose Your Own Adventure 322:Choose Your Own Adventure 101:Choose Your Own Adventure 64:Choose Your Own Adventure 32:Playbook (disambiguation) 2268:. Boston.com. 2007-06-05 795: 741:, Narmin Kamal's novel, 445:Be An Interplanetary Spy 278:Tante storie per giocare 162:Steve Jackson's Sorcery! 30:Not to be confused with 975:Survival of the Fittest 897:Éditions Robert Laffont 834:Million Little Mistakes 676:Translated editions of 71:. Gamebooks influenced 2291:Minnesota Public Radio 1855:"Fighting Fantasy FAQ" 1599:Ansible-editions.co.uk 1025:Dungeons & Dragons 988:Dungeons & Dragons 979:Dungeons & Dragons 771:TĂş decides la aventura 647:La Saga du PrĂŞtre Jean 599:Dungeons & Dragons 573:Dungeons & Dragons 350:Dungeons & Dragons 61:after the influential 2496:Game Books Collection 985:solitaire lines were 686:the fall of Communism 499:The UK (early 1980s–) 403:Journey Under the Sea 387:The Adventures of You 335:Journey Under the Sea 317:The Adventures of You 254:(Card Game, 1964) by 187:Night of January 16th 48:is a work of printed 1933:"Castle of Darkness" 1861:on November 27, 2005 1403:. Fighting Fantazine 1248:"Rubenstein Library" 1098:The Way of the Tiger 1037:Tunnels & Trolls 1021:Tunnels & Trolls 948:Tunnels & Trolls 943:Tunnels & Trolls 655:Super Adventure Game 626:The Way of the Tiger 527:improve this article 489:The Badlands of Hark 382:The US (late 1970s–) 363:Tunnels & Trolls 201:in his short story " 2531:Interactive fiction 1595:"About John Sladek" 1426:Sf-encyclopedia.com 1272:. January 25, 1995. 1159:Nonlinear narrative 1149:Interactive fiction 925:Kathryn in the City 909:Behind Closed Doors 893:Pocket Books France 836:published in 2010. 788:interactive fiction 217:Programmed learning 81:interactive fiction 2294:September 26, 2010 1116:Online adaptations 929:Mary Anne Mohanraj 824:Heather McElhatton 808:Mainstream fiction 301:Den mystiska pĂĄsen 297:State of Emergency 2505:samizdat.cc/cyoa/ 1885:The Kai Monastery 1624:"Alien Territory" 1270:Los Angeles Times 1254:. September 2017. 1154:List of gamebooks 1144:Interactive movie 1078:Wolfgang Hohlbein 1029:Das Schwarze Auge 1000:Das Schwarze Auge 889:Derrière la porte 610:Le Morte d'Arthur 559: 558: 551: 199:Jorge Luis Borges 73:hypertext fiction 16:(Redirected from 2538: 2500:Internet Archive 2479: 2478: 2476: 2475: 2468:amazon-presse.de 2460: 2454: 2453: 2451: 2450: 2441:. Archived from 2431: 2425: 2424: 2422: 2421: 2412:. Archived from 2402: 2396: 2395: 2393: 2392: 2377: 2371: 2370: 2368: 2367: 2358:. Archived from 2348: 2342: 2341: 2339: 2337: 2326: 2320: 2319: 2317: 2316: 2301: 2295: 2283: 2277: 2276: 2274: 2273: 2258: 2252: 2251: 2249: 2248: 2234: 2228: 2227: 2225: 2224: 2207: 2201: 2200: 2198: 2197: 2188:. Archived from 2178: 2172: 2171: 2169: 2168: 2153: 2147: 2146: 2144: 2143: 2129: 2123: 2122: 2120: 2119: 2105: 2099: 2098: 2096: 2095: 2081: 2075: 2074: 2072: 2070: 2050: 2044: 2043: 2041: 2040: 2025: 2019: 2018: 2012: 2004: 2002: 2001: 1996:. 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Stine 465:with their 409:(1978) and 315:In the US, 274:John Fowles 266:, the novel 264:John Sladek 91:Description 2515:Categories 2474:2019-03-31 2449:2017-01-06 2420:2017-01-06 2391:2017-01-06 2366:2017-01-06 2336:5 December 2315:2014-11-12 2272:2012-10-22 2247:2017-01-06 2223:2017-01-06 2196:2017-01-06 2167:2017-01-06 2142:2017-01-06 2118:2017-01-06 2094:2017-01-06 2039:2012-10-22 2000:2012-10-22 1966:2017-01-06 1942:2019-04-09 1918:2006-07-15 1890:2006-07-03 1865:2011-12-12 1840:2018-07-19 1815:2012-10-22 1750:2017-01-06 1726:2017-01-06 1702:2017-01-06 1678:2017-01-06 1654:2017-01-06 1630:2012-10-22 1609:2017-01-06 1580:2017-01-06 1542:2017-01-06 1513:2017-01-06 1484:2017-01-06 1460:2017-01-06 1431:2017-01-06 1407:2016-09-19 1386:2017-01-06 1357:2017-01-06 1325:2017-01-06 1206:2017-01-06 1170:References 1047:Adventures 963:Death Test 867:titles as 841:Kim Newman 780:Bloodbones 739:Azerbaijan 722:number of 697:Masz WybĂłr 645:(e.g. the 618:Grailquest 481:Doctor Who 477:James Bond 463:Ballantine 272:(1969) by 246:(1963) by 236:(1961) by 2521:Gamebooks 1937:Goodreads 1575:Isfdb.org 1110:Lone Wolf 1094:Lone Wolf 1006:DC Heroes 857:Education 724:Hungarian 665:series). 659:Futabasha 590:Lone Wolf 584:in 1982. 539:June 2019 289:Lucky Les 243:Hopscotch 225:TutorText 136:Lone Wolf 18:Gamebooks 2009:cite web 1769:. 1978. 1133:See also 1127:TSR, Inc 883:Various 853:(2014). 777:series, 704:Bulgaria 360:for the 347:such as 325:series: 295:(1967), 192:Ayn Rand 46:gamebook 2498:on the 1220:Staff. 981:rules. 879:Erotica 256:Max Aub 174:Origins 169:History 50:fiction 2069:27 May 1773:  1293:  1232:27 May 1096:, and 1027:, and 1009:, and 885:erotic 735:Russia 693:Poland 643:France 418:Bantam 260:Oulipo 1909:(PDF) 994:GURPS 796:Types 737:. 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Index

Gamebooks
Playbook (disambiguation)
Hunting and shooting in the United Kingdom § Equipment
fiction
Choose Your Own Adventure
Bantam Books
hypertext fiction
interactive fiction
visual novels
RPG
tabletop RPG
Fighting Fantasy
Lone Wolf
Fabled Lands
second person
Steve Jackson's Sorcery!
Consider the Consequences!
Night of January 16th
Ayn Rand
Jorge Luis Borges
An Examination of the Work of Herbert Quain
The Garden of Forking Paths
Programmed learning
B.F. Skinner
TutorText
Paul Guimard
Hopscotch
Julio Cortázar
Max Aub
Oulipo

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