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354:. A helicopter backpack has been added and Duncan can now collect and drop bombs. These can be used to destroy snakes, rats, and even walls. There is now a health meter that needs to be replenished, multiple keys can be collected, and the levels now scroll (horizontally and vertically). Games can also be saved and loaded (using a unique "computer room"), and there is also a practice mode.
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312:, where Prince Duncan toppled the Black Knight's throne. In the original version, after toppling the throne, the Black Knight stands up shaking his fist, and a gargoyle drops Duncan in Trouble 3. In the newer version by
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requires Duncan to collect five orbs which are scattered around the new, much larger castle. As before, the
Fireball and Shield must also be acquired before the assault on the Black Knight himself.
337:, where there are five pedestals. Over the course of the game, the player collects five orbs to fill these pedestals, opening a gate that leads to the final duel with the Black Knight.
322:, after defeating the Black Knight on advanced, the Black Knight's throne falls down, off the bottom of the screen, and Duncan does a victory dance as it fades out.
329:, the player sees Duncan approaching a fireplace and mantle. Duncan attempts to remove a nearby torch from the wall, only to have the whole wall turn around like a
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was superior to its predecessor, approving of the new save and practice options. While very successful—ranking in the top five on
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list of bestselling
Macintosh entertainment software 21 times—it was Silicon Beach's last game, as productivity software like
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The game has 15 levels, like the first game, which came out of the 5 doors in the Great Hall.
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493:"The making of Dark Castle : An excerpt from The Secret History of Mac Gaming"
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was made for cellphones, which borrows some level designs from this game.
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Main Hall: Ante Room, Black Knight's
Showdown & The Final Battle
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East Tower: Black Knight's
Brewery, East Labyrinth, East Tower Top
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West Tower: West Tower Wall, West
Labyrinth, West Tower Top
268:. It was designed by Mark Stephen Pierce and programmed by
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the Black Knight's chambers could be entered at any time,
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Ye Roof: Computer Room, Clock Tower, Swamp, Forrest
49:. Unsourced material may be challenged and removed.
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601:"Dark Castle game resurrected for cell phones"
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467:, the sequel, contains all the levels from
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386:Underground: Basement, Catacombs, Dungeon
109:Learn how and when to remove this message
577:"Delta Tao Software - Color Dark Castle"
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448:A colorized Mac version was planned by
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306:The game starts off with the end of
47:adding citations to reliable sources
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333:. Duncan finds himself in a large
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34:needs additional citations for
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529:. No. 49. pp. 34, 48
1:
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818:Silicon Beach Software games
491:Moss, Richard (2018-03-22).
471:, as well as many new ones.
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348:is much more difficult than
325:When starting a new game in
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516:Roberts, Alan (July 1988).
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813:Video games set in castles
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808:Single-player video games
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633:at Z Sculpt Entertainment
549:"Jeux & stratégie 52"
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417:was much more lucrative.
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290:published ports for the
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726:Silicon Beach Software
272:. It is the sequel to
266:Silicon Beach Software
159:Silicon Beach Software
147:Silicon Beach Software
737:Z Sculpt (since 2000)
708:Return to Dark Castle
526:Computer Gaming World
464:Return to Dark Castle
400:Computer Gaming World
281:Return to Dark Castle
788:Classic Mac OS games
563:"GAMES Magazine #93"
518:"Beyond Dark Castle"
428:Jeux & Stratégie
58:"Beyond Dark Castle"
43:improve this article
174:Mark Stephen Pierce
793:Commodore 64 games
732:Delta Tao Software
692:Beyond Dark Castle
469:Beyond Dark Castle
450:Delta Tao Software
405:Beyond Dark Castle
363:Beyond Dark Castle
346:Beyond Dark Castle
327:Beyond Dark Castle
314:Delta Tao Software
253:Beyond Dark Castle
127:Beyond Dark Castle
16:1987 computer game
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700:Color Dark Castle
565:. September 1988.
319:Color Dark Castle
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773:1987 video games
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581:www.deltatao.com
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551:. August 1988.
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60: –
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54:Find sources:
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32:This article
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752:Jonathan Gay
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608:. Retrieved
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584:. Retrieved
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531:. Retrieved
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500:. Retrieved
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292:Commodore 64
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270:Jonathan Gay
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205:Commodore 64
185:Jonathan Gay
154:Publisher(s)
142:Developer(s)
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41:Please help
36:verification
33:
803:Platformers
798:Dark Castle
783:Amiga games
734:(1994-2000)
728:(1986-1994)
684:Dark Castle
668:Dark Castle
629:Dark Castle
457:Dark Castle
359:Dark Castle
351:Dark Castle
309:Dark Castle
275:Dark Castle
264:in 1987 by
192:Platform(s)
170:Designer(s)
767:Categories
745:Key people
719:Developers
610:2022-03-10
586:2022-03-10
502:2018-03-25
475:References
415:SuperPaint
403:said that
288:Activision
223:C64, Amiga
163:Activision
69:newspapers
497:Gamasutra
394:Reception
357:While in
262:Macintosh
197:Macintosh
605:Macworld
533:17 April
410:Macworld
341:Gameplay
335:anteroom
331:trapdoor
294:and the
234:Platform
229:Genre(s)
421:Reviews
240:Mode(s)
212:Release
83:scholar
711:(2008)
703:(1994)
695:(1987)
687:(1986)
676:Titles
670:series
444:Legacy
369:Levels
85:
78:
71:
64:
56:
631:links
521:(PDF)
436:Games
296:Amiga
256:is a
221:1989:
216:1987:
201:Amiga
90:JSTOR
76:books
535:2016
302:Plot
62:news
439:#93
431:#52
218:Mac
45:by
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495:.
483:^
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660:e
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505:.
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106:(
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97:(
87:·
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73:·
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39:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.