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After either player scores, the shooter is reset to the center of the court and becomes the defensive player (defending the opponent) while the former defender is set under the basket to inbound the ball and take an offensive chance. The player with the highest score after four minutes is the winner.
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is thrown between them to begin play. The player in the offensive position (i.e. in possession of the ball) always faces a basket representing the assigned shooting target, and defensive players always face the opponent. Each player can move in eight directions with the joystick; the player with the
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magazine's "Arcade Alley" review column, reviewers described it as "that rare game that plays well solitaire or with a human opponent," and noted that "the game definitely captures the flavor of basketball." The "fan's eye perspective" was singled out for particular praise, and the game as a whole
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The game has two difficulty levels selected with the
Difficulty Switch. In "B" position, the player can move from goal to goal much more quickly than the "A" position.
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in 1978. The cartridge presents a game of one-on-one basketball for by one or two players, one of the few early VCS titles to have a single-player mode with an
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it. The defensive player may steal the ball when it leaves the opponent's hands (either in mid-dribble or mid-shot).
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was found to "offer the most exciting four minutes of one-on-one hoop action seen so far."
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similar to the computer port was released by Atari but in black and white.
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The purple player is dribbling a square, blue ball (Atari VCS).
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with improved graphics, published in 1979. That same year, an
417:(Summer 1979). "Arcade Alley: Atari Video Computer System".
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393:"Atari 2600 Manuals (HTML) - Basketball (Atari)"
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427:(3). Reese Communications: 42, 43, and 66.
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106:Learn how and when to remove this message
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44:adding citations to reliable sources
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337:rather than watching the monitor.
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369:MIT Press
330:Airplane!
305:Reception
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361:(2009).
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273:Gameplay
245:for the
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