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Video game journalism

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1398:("IG Online"), debuted a complete web site in April 1995, commencing regular updates to the site on a daily basis despite its "bi-weekly" name. Intelligent Gamer had been publishing online for years prior to the popularization of the web, originally having been based upon a downloadable "Intelligent Gamer" publication developed by Joe Barlow and Jeremy Horwitz in 1993. This evolved further under Horwitz and Usenet-based publisher Anthony Shubert into "Intelligent Gamer Online" interactive online mini-sites for America Online (AOL) and the Los Angeles Times' TimesLink/Prodigy online services in late 1994 and early 1995. At the time, it was called "the first national videogame magazine found only online". 96: 1762:
industries, but the nature of interactivity with video games creates unique challenges in how these embargos are executed. In agreements with publishers, media outlets will get advance copies of the game to prepare their review to have ready for this date. However, embargo agreement may include other terms such as specific content that may not be discussed in the review. This has led to some publications purposely holding off reviews until after the embargo as to be able to include specific criticism towards features that were marked off-limits in the embargo agreement, such as for 2013's
646: 1716:. If the reviews are scored or graded, these sites will convert that to a numerical score and use a calculation to come out with an aggregate score. In the case of Metacritic, these scores are further weighted by an importance factor associated with the publication. Metacritic also is known to evaluate unscored reviews and assign a numeric score for this as well based on the impression the site editors get about the review. 699: 1768:. Additionally, modern lengthier games can offer more than 20 hours of content, and the amount of time journalists have to review these advance copies prior to the embargo date is limited. It has become a concern of these journalists that they are knowingly publishing reviews that cover only a fraction of the game's content, but waiting any longer beyond the embargo date will harm viewership of their site. 43: 1436:'s business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them. 1776:
A good deal of information in the video game industry is kept under wraps by developers and publishers until the game's release; even information regarding the selection of voice actors is kept under high confidential agreements. However, rumors and leaks of such information still fall into the hands
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With the rise of eSport popularity, traditional sport reporting websites such ESPN and Yahoo launched their own eSport dedicated sections in early 2016. This move came with controversy, especially in the case of ESPN whose president, John Skipper, stated eSports were a competition instead of a sport.
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is becoming increasingly significant. A year ago, I would have advised any developer to get in touch with as many press outlets as possible, as soon as possible. I still advise this now, but with the following caveat: You're doing so to get the attention of YouTubers." Rose interviewed several game
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Independent video game websites are generally non-profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which they subscribe.
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that the influence of the video games press is waning. "Game companies and developers are now reaching out directly to quasi-amateur enthusiasts as a better way to build their brands, both because the gamers are more influential than the gaming journalists, and because these enthusiasts have far
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grew in popularity, so did reviews and examinations of older video games. This is primarily due to feelings of nostalgia to video games people have grown up with, which, according to professor Clay Routledge, may be more powerful than similar nostalgic emotions caused by other artforms, such as
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on reviews of a game until a certain date, commonly on the day of release or a few days ahead of that date. Such embargos are intended to prevent tarnishing the game's reputation prior to release and affecting pre-release and first-day sales. Similar embargos are used in other entertainment
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copies per month in the United Kingdom. During the early 1990s, the practice of video game journalism began to spread east from Europe and west of Japan alongside the emergence of video game markets in countries like China and Russia. Russia's first consumer-oriented gaming magazine,
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criticised the relationship between the video games press and publishers, characterising it as "almost indistinguishable from PR", and questioned the integrity of a games journalist, Lauren Wainwright. In the controversy that followed, dubbed "Doritogate" (after a video of
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At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional (or near-professional) writing that the sites gained the attention of these larger companies.
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Gail Tilden noted that "I don't know that we got any coverage at that time that we didn't pay for". Video game journalism in Japan experienced less disruption as the first magazines entirely dedicated to video games began appearing in 1982, beginning with
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better relationships with their audiences than gaming journalists do. ... Nintendo has already been shutting out the video game press for years." He concluded that gaming journalists' audience, gamers, is leaving them for video-oriented review sites.
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profits and strong growth, but by early 2006 were issuing profit warnings and closing unprofitable magazines (none related to gaming). Then, in late November 2006, the publisher reported both a pre-tax loss of £49 million ($ 96 million
1147:, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " 1234:(CGW) reported in a 1987 article that there were eighteen color magazines covering computer games before the crash but by 1984 CGW was the only surviving magazine in the region. Expanding on this in a discussion about the launch of the 1404:
ceased active publication at the end of 1996 and is maintained as an archive site. Efforts by Horwitz and Shubert, backed by a strong library of built up web content eventually allowed IG Online to be acquired by Sendai Publishing and
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editor-in-chief Stephen Totilo said writers were no longer allowed to donate to Patreon campaigns of developers. Kotaku later disclosed that journalist Patricia Hernandez, who had written for them, was friends with developers
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Within the industry, Metacritic has become a measure of the critical success of a game by game publishers, frequently used in its financial reports to impress investors. The video game industry typically does not pay on
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Publications reviewing a game often receive advertising revenue and entertainment from the game's publishers, which can lead to perceived conflicts of interest. Reviews by 'official' platform-specific magazines such as
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claims to have launched a web page in November 1994, with the earliest formal announcement of the page occurring in April 1995. Game Zero's web site was based upon a printed bi-monthly magazine based in Central
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but instead on critical performance. Prior to release, a publisher may include contractual bonuses to a developer if they achieve a minimum Metacritic score. In one of the more recognized examples, members of
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has self-reported on the downsides of reporting unrevealed information and dealing with subsequent video game publisher backlash as a result. In 2009, the site published information about the then-upcoming
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magazines. The earliest journals exclusively covering video games emerged in late 1981, but early column-based coverage continued to flourish in North America and Japan with prominent examples like
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The response to the shift was either great interest or great distaste. However, as of January 2017, ESPN and Yahoo continue their online coverage of eSports. Yahoo eSports ended on June 21, 2017
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if they obtained a Metacritic score of 85 or better out of 100. After release, the game only obtained an 84 aggregate score from Metacritic, one point away, and Bethesda refused to pay them.
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of video game journalists, often from anonymous sources from within game development companies, and it becomes a matter of journalistic integrity whether to publish this information or not.
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with a circulation of 1500 that developed into a CD-ROM based magazine with a circulation of 150,000 at its peak. The website was updated weekly during its active period from 1994–1996.
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claimed that the term New Games Journalism "never caught on, but the impulse—that video games deserved both observational and personal approaches—is quite valid." It cites author
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developers and publishers and concluded that the importance of popular YouTube coverage was most pronounced for indie games, dwarfing that of the dedicated gaming publications.
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There are conflicting claims regarding which of the first two electronic video game magazines was the "first to be published regularly" online. Originally starting as a print
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for at least a year; they no longer got review copies, nor received press information from the publishers, nor can interact with any of their company's representatives.
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Sometimes there is an obvious conflict of interest due to overlapping ownership interests. Nintendo, for example, owned...Nintendo Power (later owned by Future US).
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Gold Medal, awarded usually to titles with a score above 90%. Other features would be gameplay hints/tips/cheats, a letters page, and competitions.
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magazine, founded by "Arcade Alley" writers Bill Kunkel and Arnie Katz. As of 2015, the oldest video game publications still in circulation are
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along with Arnie Katz and Joyce Worley. The late 1970s also marked the first coverage of video games in Japan, with columns appearing in
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Reviews performed by major video game print sources, websites, and mainstream newspapers that sometimes carry video game such as
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have been around since the first home consoles, the rise of the internet gave independent gaming journalist a new platform.
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Video game reviewers are aware of their impact on the Metacritic score and subsequent effect on bonus payment schemes.
3813: 3059:"The Contemptible Games Journalist: Why So Many People Don't Trust The Gaming Press (And Why They're Sometimes Wrong)" 1490:
In recent times some of the larger independent sites have begun to be bought up by larger media companies, most often
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magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the
1098:, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, 698: 1487:, the 'user-submitted' model, where readers write stories that are moderated by an editorial team, is also popular. 4013: 3790: 1675: 1138: 911: 674: 4124: 3838: 4978: 3627: 1898: 1547: 938: 120: 5470: 4333: 3414: 3089: 955: 4196: 3754: 2278: 1297: 5447: 5148: 4364: 3859: 3347: 2250: 1903: 1839:
in 2004, in which personal anecdotes, references to other media, and creative analyses are used to explore
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Journalism in the computer and video game media industry has been a subject of debate since at least 2002.
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has also published significant detailed histories on troubled game development for titles such as for
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reported this on their site, readers complained to Sony about this, and Sony reversed its decision.
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that was deemed too negative by its publisher, which also advertised heavily on the website. Due to
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emerged of him sitting in front of bottles of Mountain Dew, bags of Doritos and an ad banner for
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also dropped review scores for the same reason. Eurogamer later reverted to scoring reviews.
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exemplifies the old media's decline in the games sector. In 2003 the group saw multi-million
1230: 996: 862: 837: 742: 513: 498: 407: 392: 241: 3688: 2285:." 中文科技期刊数据库 (Chinese Scientific Journals Database at CQVIP.com). Retrieved 10 January 2015. 1178: 5347: 5254: 5234: 5229: 5194: 5164: 5081: 4710: 4278: 3513: 2139: 1892: 1426: 1158: 1056: 980: 892: 805: 488: 397: 377: 372: 337: 307: 226: 31: 2617: 2588: 2559: 2530: 8: 5409: 5314: 5204: 5154: 5144: 5114: 5046: 5003: 4865: 4450: 3660: 3604: 2963: 2501: 1700: 1421: 1346: 1170: 1134: 1099: 1032: 975: 879: 776: 655: 550: 457: 347: 297: 287: 261: 191: 145: 4086: 2295: 5294: 5269: 5209: 5174: 5086: 5071: 5066: 4988: 4775: 4566: 4261: 1813: 1735: 1730: 1694: 1472: 1272: 732: 437: 412: 352: 317: 231: 216: 211: 130: 3366:"It's Time We Put The Bald Space Marine Away. It's Time To Make Games For More People" 2296:"On-line reprint of main article from first issue with reprint notice at foot of page" 5435: 5420: 5387: 5309: 5299: 5289: 5189: 5130: 5109: 5101: 5091: 5023: 4828: 4796: 4789: 4283: 3576: 3452: 3389: 2996: 2644: 2189: 1679: 1631:
censored the article, and Florence consequently retired from video games journalism.
1417: 1186:'s nationally syndicated column, "The Vid Kid" running weekly ran from 1982 to 1992. 1162: 1003: 867: 852: 722: 650: 576: 561: 528: 452: 442: 432: 332: 256: 246: 236: 165: 30:"Video game publication" redirects here. For companies that publish video games, see 2406:"The first national videogame magazine found ONLY online, via Prodigy and TimesLink" 5425: 5382: 5377: 5304: 5274: 5224: 5179: 5076: 4635: 4464: 4266: 2901: 2000: 1960: 1785: 1533: 1491: 1406: 1239: 1205: 1153: 1037: 818: 566: 523: 518: 447: 417: 367: 322: 221: 3968:"Video Game Journalists Share Insider Insights at The Art Institute of California" 3600:"The video game review process is broken. It's bad for readers, writers and games" 3330:"A brief note about the continued discussion about Kotaku's approach to reporting" 2069: 5279: 5199: 5051: 5041: 4939: 4580: 4401: 4314: 4251: 3548: 2990: 2282: 2257: 2222: 2181: 1713: 1611: 1571: 1258: 749: 627: 422: 342: 196: 186: 3303:"The Escapist, Destructoid Update Their Policies, Ethics In Light Of #GamerGate" 3023:"Gaming The System: How A Gaming Journalist Lost His Job Over A Negative Review" 1189:
The first consumer-oriented print magazine dedicated solely to video gaming was
715: 5259: 5013: 4934: 4677: 4492: 4256: 4232: 3944: 3843: 3245:"Video Game Journalist Robert Florence Leaves Eurogamer After Libel Complaints" 2928: 1895:, Australian awards which include categories for gaming journalist and coverage 1855: 1844: 1616: 1584: 1563: 1334: 1312: 1196: 1183: 1143: 1124: 842: 622: 402: 155: 2764: 2140:"Overseas Readers Column: "Super Mario Bros." Boom Bringing Best Selling Book" 1684:
announced that they would disclose previous and future Patreon contributions.
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had a circulation of 600,000 copies per issue by December 1985, increasing to
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threatening to reduce their advertising spend following a negative review.
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typically have direct financial ties to their respective platform holders.
1512: 1268: 1148: 1042: 830: 793: 771: 727: 612: 493: 483: 3719:"Analysis: Kotaku, blacklisting, and the independence of the gaming press" 3544:"3 Reasons Why Video Game Review Embargoes Are Particularly Anti-Consumer" 1555: 5430: 4998: 4810: 4761: 4703: 4656: 4649: 4587: 4443: 3919: 2640:"ESPN.com to cover e-sports with same 'rigor' as it does the big leagues" 2063:"Entrepreneurial Choices of Strategic Options in Japan's RPG Development" 1879: 1861: 1840: 1653: 1448: 1120: 1020: 872: 847: 825: 766: 571: 140: 4325: 5362: 5169: 5119: 5008: 4968: 4904: 4888: 4846: 4841: 4740: 4670: 4601: 4373: 1928: 1851: 1848: 1705: 1249: 1173: 1129: 1095: 1091: 798: 754: 706: 592: 537: 503: 312: 266: 150: 110: 87: 3276:"Gamasutra - Pay for Play: The ethics of paying for YouTuber coverage" 1601:, Gerstmann was not able to talk about the topic publicly until 2012. 1302: 5405: 5332: 4909: 4803: 4696: 4663: 4642: 4552: 4545: 3889: 3187: 2552:"Future Publishing confirms magazine closures, but games titles safe" 1788:
before Sony had announced it, and Sony severed its relationship with
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badly hurt the market for video game magazines in North America.
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Often, game reviews would be accompanied by awards, such as the
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tightened their disclosure and conflict of interest policies.
1627:—caused Eurogamer to self-censor. Eurogamer's editor-in-chief 1515:... can bring you compared to mainstay consumer websites like 1500: 1497:
In 2013–2014, IGN and GameSpot announced significant layoffs.
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A magazine introducing game software for the Famikon, called
1484: 1359: 1294: 1244: 1166: 1103: 3991:"Game On - Video-game journalists look for a little respect" 3153:"Doritos-gate, le scandale qui frappe la presse britannique" 1923: 1137:). Consumer-oriented video game journalism began during the 5159: 4963: 4914: 4747: 3924:"The Magazines That Were Video Gaming's Original Clickbait" 1444: 1388: 1327:
By 1992, British video game magazines had a circulation of
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COLUMN: 'Game Mag Weaseling': Where The Magazines Read You
4754: 1516: 1235: 3219:"TotalBiscuit: Games Journalism Is An Irredeemable Mess" 3121:""Doritogate": Sind Videospieljournalisten glaubwürdig?" 2448:"IGF staff member indicates the magazine is coming soon" 1835:) is a video game journalism term, coined by journalist 2343:"IGO web launch and GZ's formal web launches mentioned" 1556:
Conflicts of interest and pressure from game publishers
1300:. This magazine later spawned famous imitators such as 3090:"Jeff Gerstmann (Finally) Talks About GameSpot Firing" 2785:"Top games on Twitch by hours viewed 2016 | Statistic" 2364:"Earliest Intelligent Gamer reference found in Usenet" 1687: 1996:"Bill Kunkel, Original Gaming Journalist, Dies at 61" 1870:
as a good example of this type of gaming journalism.
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are generally collected for consumers at sites like
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launch of the next oldest video gaming publication,
4037:"The Pointlessness of Current Videogame Journalism" 2950: 1956:"Players Guide To Electronic Science Fiction Games" 3886:"Crippled by Nostalgia: The Fraud of Retro Gaming" 3448:"Why Aren't Video Game Actors Treated Like Stars?" 3017: 3015: 2544: 2523:"Future slips to three-year low on profit warning" 2398: 2215: 1772:Rumors, confidential information, and blacklisting 1623:), the threat of legal action—the result of broad 1199:in November 1981. This was two weeks ahead of the 3755:"Ten unmissable examples of New Games Journalism" 3748: 3746: 3439: 3401: 3382: 3052: 3050: 3048: 2427:"IGF announcement of Sendai Publishing agreement" 5462: 3781: 3779: 2515: 1678:, as well as being Anthropy's former housemate. 1634:According to a July 2014 survey by Mike Rose in 4197:Ten Unmissable Examples of New Games Journalism 3511: 3415:"'Metacritic' Still Matters, But For How Long?" 3150: 3012: 2890: 2888: 2573: 2377: 2356: 2313: 1094:concerned with the reporting and discussion of 3785: 3743: 3327: 3056: 3045: 2894: 2461: 2440: 2419: 2335: 2032:"'Game Mag Weaseling': Japan Mag Roundup 2008" 1989: 1987: 1483:While most independent sites take the form of 4873: 4341: 4217: 3776: 3118: 2956: 2092: 2025: 2023: 1494:, who now own a string of independent sites. 1064: 675: 3512:Phillips, Tom; Tapsell, Chris (2023-05-10). 3348:"The Steam Achievement That Nobody Unlocked" 2885: 2093:Sipe, Russell (December 1987). "Editorial". 1505:According to a 2014 article by Mike Rose in 27:Journalism genre that reports on video games 4171:"The Mainstream Media Is Not Playing Games" 3572:"Review Embargoes: The Subtle Straitjacket" 3183:"Editor's Blog: Lost Humanity 18 Aftermath" 3112: 2694: 2602: 2288: 2132: 1984: 1501:The rise of reviews on video-oriented sites 4880: 4866: 4348: 4334: 4224: 4210: 4056:"The 5 Problems with Videogame Journalism" 3811: 2920: 2486: 2020: 1289:), which began in 1985 and was focused on 1157:magazine, began in 1979 and was penned by 1071: 1057: 682: 668: 4355: 4079:"Video Game Journalism Needs An Overhaul" 3653: 3597: 3569: 3273: 2864: 2086: 3883: 3180: 2988: 2494:"Future reports strong results for 2003" 2101: 1238:in North America, Nintendo of America's 67:of all important aspects of the article. 3918: 3857: 3598:Klimentov, Mikhail (October 12, 2021). 3478: 3309:from the original on September 12, 2014 2107: 2029: 1823: 1757:Frequently, publishers will enforce an 14: 5463: 3752: 3731:from the original on February 14, 2017 3716: 3647: 3625: 3541: 3493:from the original on February 14, 2017 3460:from the original on December 14, 2016 3445: 3427:from the original on February 14, 2017 3372:from the original on 18 November 2014. 3282:from the original on 23 September 2014 3255:from the original on 30 September 2014 3100:from the original on 24 September 2014 2939:from the original on 29 September 2006 2873:from the original on 23 September 2014 2846:from the original on 12 September 2014 1993: 1948: 1843:, play, and culture. It is a model of 63:Please consider expanding the lead to 4861: 4329: 4205: 4125:"Game Journalists on Game Journalism" 3839:"Five Essential Books on Video Games" 3654:Needlemen, Sarah (December 4, 2016). 3412: 3354:from the original on 18 October 2014. 3301:Usher, William (September 15, 2014). 3300: 2959:"An Inside Play To Sway Video Gamers" 2724: 2214:Warr, Simon Morgan (22 August 1992). 2182:"The Video Game With Media Potential" 2162:from the original on 14 November 2020 2060: 2008:from the original on 19 December 2013 1873: 1141:, soon after the success of 1978 hit 3668:from the original on January 1, 2017 3626:Tolito, Stephen (February 4, 2021). 3383:Christopher Grant (26 August 2014). 3199:from the original on 2 November 2012 2926: 2637: 2213: 2120:from the original on 19 October 2014 2042:from the original on 11 October 2012 1936:from the original on 7 February 2012 36: 4131:. November 14, 2006. Archived from 3801:from the original on 7 October 2014 3542:Morran, Chris (November 11, 2014). 3225:from the original on 6 October 2014 2989:Rabowsky, Brent (August 20, 2010). 2581:"Future posts pre-tax loss of £49m" 2558:. 20 September 2006. Archived from 1994:Kohler, Chris (September 6, 2011). 1867:Extra Lives: Why Video Games Matter 1688:Review scores and aggregate ratings 1123:industry was the subscription-only 24: 4231: 4062:. January 27, 2006. Archived from 3911: 3717:Orland, Kyle (November 20, 2015). 3686: 3413:Baker, Chris (February 13, 2017). 3336:from the original on 23 June 2017. 3057:Stephen Totilo (5 November 2012). 3033:from the original on 22 March 2012 2587:. 29 November 2006. Archived from 2217:"Game war heroes: Sega v Nintendo" 2198:, has also appeared, selling over 1651:that started in August 2014, both 1267:. The first magazine dedicated to 25: 5482: 4190: 4085:. August 21, 2005. Archived from 4039:. January 7, 2006. Archived from 4014:"The Lester Bangs of Video Games" 3997:. January 6, 2003. Archived from 3945:"A Survey of Game Writing Online" 3570:Whitehead, Dan (March 25, 2013). 3328:Stephen Totilo (26 August 2014). 3181:Bramwell, Tom (30 October 2012). 2929:"Ethics in Video Game Journalism" 2202:copies of each semimonthly issue. 2030:Gifford, Kevin (April 27, 2008). 1972:from the original on 2 April 2012 1729:were to have gotten bonuses from 3524:from the original on 10 May 2023 3514:"Eurogamer reviews are changing" 3397:from the original on 2 May 2015. 2824:from the original on 2013-12-17. 2765:"A thank you from Yahoo Esports" 2695:Chmielewski, Dawn (2014-09-04). 2616:. 18 August 2006. Archived from 2108:Cifaldi, Frank (28 March 2012). 1139:golden age of arcade video games 1119:The first magazine to cover the 697: 644: 94: 41: 4158:from the original on 2007-04-03 4112:from the original on 2011-07-20 4024:from the original on 2008-05-16 3955:from the original on 2006-09-29 3896:from the original on 2014-12-31 3884:McFerran, Damien (2012-09-12). 3877: 3866:from the original on 2014-12-31 3851: 3831: 3765:from the original on 2014-10-14 3710: 3699:from the original on 2017-04-25 3680: 3619: 3591: 3563: 3535: 3505: 3479:Gilbert, Ben (March 15, 2012). 3472: 3446:Griner, David (April 2, 2013). 3376: 3358: 3340: 3321: 3294: 3267: 3237: 3211: 3174: 3163:from the original on 2014-10-06 3144: 3133:from the original on 2014-10-06 3082: 3071:from the original on 2014-10-08 2982: 2971:from the original on 2011-08-20 2909:from the original on 2014-09-13 2858: 2828: 2806: 2795:from the original on 2017-03-10 2777: 2748: 2718: 2707:from the original on 2017-02-25 2688: 2677:from the original on 2016-10-06 2663: 2652:from the original on 2017-01-03 2631: 2529:. 10 March 2006. Archived from 2500:. 10 March 2003. Archived from 2475:from the original on 2012-11-10 2302:from the original on 2008-05-09 2268: 2242: 2230:from the original on 2022-08-17 2207: 1899:List of books about video games 1548:Journalism ethics and standards 55:may be too short to adequately 4887: 3151:Fabien Pionneau (2012-12-06). 2174: 2054: 1916: 1574:'s president sent an email to 1511:: "The publicity someone like 1466: 1114: 65:provide an accessible overview 13: 1: 4945:Pundit / commentator 4506:Official PlayStation Magazine 4102:"Gaming's Top 50 Journalists" 3689:"A Price Of Games Journalism" 2927:Hall, Justin (4 April 2003). 2895:David Auerbach (2014-09-04). 2155:15 January 1986. p. 24. 1909: 633:Pundit / commentator 3858:Parrack, Dave (2012-08-15). 3753:Stuart, Keith (2005-03-03). 3119:Zsolt Wilhelm (2012-11-03). 2957:Mike Musgrove (2007-07-03). 2068:. p. 13. Archived from 1904:List of video game magazines 1412: 1373: 171:Index of journalism articles 7: 5448:List of journalism articles 2897:"Gaming Journalism Is Over" 2725:Wynne, Jared (2015-06-23). 2638:Dave, Paresh (2016-01-13). 1886: 1353: 10: 5487: 4500:Official Nintendo Magazine 3791:"The New Games Journalism" 3274:Mike Rose (11 July 2014). 2865:Mike Rose (18 June 2014). 1594:Kane & Lynch: Dead Men 1591:after posting a review on 1545: 1109: 924:Longest-running franchises 29: 5445: 5397: 5324: 5129: 5033: 4955: 4895: 4827: 4618: 4409:Electronic Gaming Monthly 4363: 4307: 4239: 3810:Originally published as: 2992:Interactive Entertainment 2385:"Game Master Journal #34" 1968:(2): 35–45 . March 1982. 1599:non-disclosure agreements 1541: 1218:The Games Machine (Italy) 1195:, which premiered in the 1176:'s early 1980s column in 934:Games considered the best 656:Category: Journalism 4381:Computer and Video Games 3949:Online Journalism Review 3795:Kieron Gillen's Workblog 2933:Online Journalism Review 2196:Family Computer Magazine 1854:. A 2010 article in the 1531:David Auerbach wrote in 1396:Intelligent Gamer Online 1350:, launched in mid-1994. 1282:Family Computer Magazine 1226:video game crash of 1983 1192:Computer and Video Games 929:Most-played mobile games 4905:Journalists (reporters) 4388:Computer Games Magazine 4148:"Game News and Reviews" 2332:(needs better citation) 2192:: 295–296 (296). 1986. 1215:, founded in 1986, and 593:Journalists (reporters) 5019:Editorial independence 4539:Official Xbox Magazine 4247:Architecture criticism 1727:Obsidian Entertainment 1604:In a 2012 article for 1471:While self-made print 1253:, followed by several 161:Editorial independence 5471:Video game journalism 5373:Pink-slime journalism 5358:Horse race journalism 4818:Video Games Chronicle 4395:Computer Gaming World 4357:Video game journalism 4289:Video game journalism 4272:Rockism and poptimism 4154:. November 14, 2006. 2153:Amusement Press, Inc. 2095:Computer Gaming World 2061:Fujii, Daiji (2003). 1649:Gamergate controversy 1394:Another publication, 1341:Diànzǐ Yóuxì Ruǎnjiàn 1231:Computer Gaming World 1084:Video game journalism 651:Journalism portal 514:Pink-slime journalism 499:Horse race journalism 5348:Freedom of the press 4711:Rock, Paper, Shotgun 4365:Video game magazines 4294:Visual art criticism 4279:Television criticism 4108:. October 17, 2006. 4089:on November 28, 2005 3385:"On Patreon support" 2471:. 22 February 1996. 1893:IT Journalism Awards 1829:New Games Journalism 1824:New Games Journalism 1625:libel laws in the UK 1473:fanzines about games 1088:video game criticism 806:Virtual reality game 489:Freedom of the press 32:Video game publisher 18:New Games Journalism 5410:Newspaper of record 4620:Video game websites 4451:Hardcore Gaming 101 3820:on October 19, 2004 3814:"The NGJ Manifesto" 3661:Wall Street Journal 3605:The Washington Post 3251:. 25 October 2012. 2995:. Radiosity Press. 2964:The Washington Post 1701:The Washington Post 1384:Game Zero magazine, 1221:, founded in 1988. 1171:video game designer 1135:video game industry 1100:online publications 777:Social-network game 760:Electronic handheld 551:Newspaper of record 4829:Review aggregators 4776:Operation Rainfall 4262:Literary criticism 4177:. October 25, 2019 4135:on January 2, 2013 3922:(March 10, 2017). 3368:. 8 January 2013. 2450:. 18 February 1996 2281:2015-01-11 at the 2256:2012-10-12 at the 1874:Retro game reviews 1736:Fallout: New Vegas 1733:for their work on 1731:Bethesda Softworks 1695:The New York Times 1402:Game Zero Magazine 1306:(originally named 1273:video game console 1179:Weekly Shōnen Jump 951:Negative reception 912:Best-selling games 5458: 5457: 5436:Alternative media 5388:Yellow journalism 5024:Journalism school 4855: 4854: 4790:People Make Games 4479:Metro GameCentral 4323: 4322: 4284:Theatre criticism 3951:. April 4, 2003. 3789:(23 March 2004). 3687:Totilo, Stephen. 3577:GamesIndustry.biz 3096:. 14 March 2012. 3029:. 21 March 2012. 2645:Los Angeles Times 2614:GamesIndustry.biz 2585:GamesIndustry.biz 2556:GamesIndustry.biz 2527:GamesIndustry.biz 2498:GamesIndustry.biz 2387:. 9 November 1993 2366:. 13 January 1994 2190:The Asahi Shimbun 1457:League of Legends 1418:Future Publishing 1257:publications and 1163:personal computer 1090:) is a branch of 1081: 1080: 723:Arcade video game 692: 691: 577:Alternative media 529:Yellow journalism 166:Journalism school 82: 81: 16:(Redirected from 5478: 5383:Propaganda model 5378:Public relations 4882: 4875: 4868: 4859: 4858: 4636:Adventure Gamers 4350: 4343: 4336: 4327: 4326: 4267:Music journalism 4226: 4219: 4212: 4203: 4202: 4185: 4183: 4182: 4166: 4164: 4163: 4143: 4141: 4140: 4120: 4118: 4117: 4097: 4095: 4094: 4074: 4072: 4071: 4051: 4049: 4048: 4032: 4030: 4029: 4009: 4007: 4006: 3986: 3984: 3983: 3974:. 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CinemaBlend. 3299: 3295: 3285: 3283: 3272: 3268: 3258: 3256: 3243: 3242: 3238: 3228: 3226: 3217: 3216: 3212: 3202: 3200: 3179: 3175: 3166: 3164: 3149: 3145: 3136: 3134: 3117: 3113: 3103: 3101: 3088: 3087: 3083: 3074: 3072: 3055: 3046: 3036: 3034: 3021: 3020: 3013: 3003: 2987: 2983: 2974: 2972: 2955: 2951: 2942: 2940: 2925: 2921: 2912: 2910: 2893: 2886: 2876: 2874: 2863: 2859: 2849: 2847: 2834: 2833: 2829: 2812: 2811: 2807: 2798: 2796: 2783: 2782: 2778: 2763: 2760:Wayback Machine 2753: 2749: 2740: 2738: 2723: 2719: 2710: 2708: 2693: 2689: 2680: 2678: 2669: 2668: 2664: 2655: 2653: 2636: 2632: 2623: 2621: 2608: 2607: 2603: 2594: 2592: 2579: 2578: 2574: 2565: 2563: 2550: 2549: 2545: 2536: 2534: 2521: 2520: 2516: 2507: 2505: 2492: 2491: 2487: 2478: 2476: 2467: 2466: 2462: 2453: 2451: 2446: 2445: 2441: 2432: 2430: 2425: 2424: 2420: 2411: 2409: 2404: 2403: 2399: 2390: 2388: 2383: 2382: 2378: 2369: 2367: 2362: 2361: 2357: 2348: 2346: 2341: 2340: 2336: 2326: 2324: 2319: 2318: 2314: 2305: 2303: 2294: 2293: 2289: 2283:Wayback Machine 2273: 2269: 2265:. 29 June 2010. 2258:Wayback Machine 2247: 2243: 2233: 2231: 2223:The Independent 2212: 2208: 2199: 2186:Japan Quarterly 2180: 2179: 2175: 2165: 2163: 2159: 2142: 2138: 2137: 2133: 2123: 2121: 2106: 2102: 2091: 2087: 2078: 2076: 2072: 2065: 2059: 2055: 2045: 2043: 2028: 2021: 2011: 2009: 1992: 1985: 1975: 1973: 1954: 1953: 1949: 1939: 1937: 1922: 1921: 1917: 1912: 1889: 1876: 1826: 1774: 1714:Rotten Tomatoes 1690: 1612:Robert Florence 1587:was fired from 1572:The 3DO Company 1558: 1550: 1544: 1503: 1469: 1415: 1382:in April 1992, 1376: 1356: 1328: 1321: 1308:Famicom Tsūshin 1298:Family Computer 1285:(also known as 1259:Kadokawa Shoten 1117: 1112: 1077: 1048: 1047: 983: 971: 961: 960: 956:Cancelled games 895: 885: 884: 821: 811: 810: 750:Electronic game 718: 688: 645: 643: 423:Photojournalism 292:Interventionism 78: 72: 69: 62: 50:This article's 46: 35: 28: 23: 22: 15: 12: 11: 5: 5484: 5474: 5473: 5456: 5455: 5446: 5443: 5442: 5438: 5433: 5428: 5423: 5418: 5413: 5403: 5402: 5401: 5399: 5395: 5394: 5390: 5385: 5380: 5375: 5370: 5360: 5355: 5350: 5345: 5340: 5335: 5330: 5329: 5328: 5326: 5322: 5321: 5317: 5312: 5307: 5302: 5297: 5292: 5287: 5282: 5277: 5272: 5267: 5262: 5260:New Journalism 5257: 5252: 5247: 5242: 5237: 5232: 5230:Human-interest 5227: 5222: 5217: 5212: 5210:Digital/Online 5207: 5202: 5197: 5192: 5187: 5182: 5177: 5172: 5167: 5162: 5157: 5152: 5142: 5137: 5136: 5135: 5133: 5127: 5126: 5122: 5117: 5112: 5107: 5104: 5099: 5094: 5089: 5084: 5079: 5074: 5069: 5064: 5059: 5054: 5049: 5044: 5039: 5038: 5037: 5035: 5031: 5030: 5026: 5021: 5016: 5014:Sensationalism 5011: 5006: 5001: 4996: 4991: 4986: 4983:code of ethics 4976: 4966: 4961: 4960: 4959: 4957: 4953: 4952: 4948: 4947: 4942: 4937: 4935:News presenter 4932: 4927: 4922: 4917: 4912: 4907: 4901: 4900: 4899: 4897: 4893: 4892: 4885: 4884: 4877: 4870: 4862: 4853: 4852: 4850: 4849: 4844: 4839: 4833: 4831: 4825: 4824: 4822: 4821: 4814: 4807: 4800: 4793: 4786: 4779: 4772: 4765: 4758: 4751: 4744: 4737: 4730: 4723: 4722: 4721: 4714: 4707: 4700: 4688: 4681: 4678:GameRevolution 4674: 4667: 4660: 4653: 4646: 4639: 4632: 4624: 4622: 4616: 4615: 4613: 4612: 4605: 4598: 4591: 4584: 4577: 4570: 4563: 4556: 4549: 4542: 4535: 4534: 4533: 4528: 4523: 4518: 4513: 4503: 4496: 4493:Nintendo Power 4489: 4482: 4475: 4468: 4461: 4454: 4447: 4440: 4433: 4426: 4419: 4412: 4405: 4398: 4391: 4384: 4377: 4369: 4367: 4361: 4360: 4353: 4352: 4345: 4338: 4330: 4321: 4320: 4318: 4317: 4311: 4309: 4305: 4304: 4302: 4301: 4291: 4286: 4281: 4276: 4275: 4274: 4264: 4259: 4257:Film criticism 4254: 4249: 4243: 4241: 4237: 4236: 4233:Arts criticism 4229: 4228: 4221: 4214: 4206: 4200: 4199: 4192: 4191:External links 4189: 4187: 4186: 4167: 4144: 4121: 4098: 4075: 4052: 4033: 4010: 3987: 3964: 3941: 3915: 3913: 3910: 3907: 3906: 3876: 3850: 3844:The New Yorker 3830: 3787:Gillen, Kieron 3775: 3742: 3709: 3679: 3646: 3618: 3590: 3562: 3534: 3504: 3471: 3438: 3400: 3375: 3357: 3339: 3320: 3293: 3266: 3236: 3221:. 2012-10-26. 3210: 3173: 3143: 3111: 3081: 3044: 3011: 3001: 2981: 2949: 2919: 2884: 2857: 2842:. 2014-07-30. 2827: 2820:. 2013-02-21. 2805: 2776: 2747: 2717: 2687: 2662: 2630: 2610:"Paper Trails" 2601: 2572: 2543: 2514: 2485: 2460: 2439: 2418: 2408:. 3 March 1995 2397: 2376: 2355: 2345:. 8 April 1995 2334: 2312: 2298:. 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期刊简介 2271: 2264: 2260: 2259: 2255: 2252: 2245: 2229: 2225: 2224: 2218: 2210: 2203: 2197: 2191: 2187: 2183: 2177: 2158: 2154: 2150: 2149: 2141: 2135: 2119: 2116:. p. 2. 2115: 2111: 2104: 2096: 2089: 2075:on 2008-12-30 2071: 2064: 2057: 2041: 2037: 2033: 2026: 2024: 2007: 2003: 2002: 1997: 1990: 1988: 1971: 1967: 1963: 1962: 1957: 1951: 1935: 1931: 1930: 1925: 1919: 1915: 1905: 1902: 1900: 1897: 1894: 1891: 1890: 1884: 1881: 1871: 1869: 1868: 1864:and his book 1863: 1859: 1858: 1853: 1850: 1846: 1842: 1838: 1837:Kieron Gillen 1834: 1830: 1821: 1819: 1815: 1811: 1810: 1805: 1804: 1799: 1795: 1791: 1787: 1782: 1778: 1769: 1767: 1766: 1760: 1755: 1753: 1752: 1747: 1746: 1740: 1738: 1737: 1732: 1728: 1723: 1717: 1715: 1711: 1710:Game Rankings 1707: 1703: 1702: 1697: 1696: 1685: 1683: 1682: 1677: 1673: 1672:Anna Anthropy 1668: 1667: 1662: 1661: 1656: 1655: 1650: 1645: 1643: 1639: 1638: 1632: 1630: 1626: 1622: 1618: 1613: 1609: 1608: 1602: 1600: 1596: 1595: 1590: 1586: 1581: 1579: 1578: 1573: 1568: 1566: 1565: 1553: 1549: 1539: 1536: 1535: 1529: 1526: 1525:Game Informer 1522: 1518: 1514: 1510: 1509: 1498: 1495: 1493: 1488: 1486: 1480: 1476: 1474: 1464: 1462: 1458: 1454: 1450: 1446: 1443:In addition, 1441: 1437: 1435: 1430: 1428: 1423: 1419: 1410: 1408: 1403: 1399: 1397: 1392: 1390: 1385: 1381: 1371: 1369: 1365: 1361: 1351: 1349: 1348: 1343: 1342: 1337: 1336: 1325: 1319: 1315: 1314: 1309: 1305: 1304: 1299: 1296: 1292: 1288: 1284: 1283: 1278: 1277:Tokuma Shoten 1274: 1270: 1269:console games 1266: 1265: 1260: 1256: 1252: 1251: 1246: 1241: 1237: 1233: 1232: 1227: 1222: 1220: 1219: 1214: 1213: 1208: 1207: 1202: 1198: 1194: 1193: 1187: 1185: 1181: 1180: 1175: 1172: 1168: 1164: 1160: 1156: 1155: 1150: 1146: 1145: 1140: 1136: 1132: 1131: 1126: 1122: 1107: 1105: 1101: 1097: 1093: 1089: 1085: 1074: 1069: 1067: 1062: 1060: 1055: 1054: 1052: 1051: 1044: 1041: 1039: 1036: 1034: 1031: 1027: 1024: 1022: 1019: 1018: 1017: 1014: 1010: 1007: 1006: 1005: 1002: 998: 995: 993: 990: 988: 985: 984: 982: 979: 977: 974: 973: 970: 965: 964: 957: 954: 952: 949: 945: 942: 940: 937: 936: 935: 932: 930: 927: 925: 922: 918: 915: 914: 913: 910: 906: 903: 902: 901: 898: 897: 894: 889: 888: 881: 878: 874: 871: 869: 866: 865: 864: 861: 859: 856: 854: 851: 849: 846: 844: 841: 839: 836: 832: 829: 828: 827: 824: 823: 820: 815: 814: 807: 804: 800: 797: 795: 792: 791: 790: 787: 785: 782: 778: 775: 773: 770: 769: 768: 765: 761: 758: 756: 753: 752: 751: 748: 744: 741: 739: 736: 734: 731: 730: 729: 726: 724: 721: 720: 717: 712: 711: 708: 705: 704: 700: 696: 695: 685: 680: 678: 673: 671: 666: 665: 663: 662: 657: 654: 652: 642: 641: 640: 639: 634: 631: 629: 626: 624: 621: 619: 618:Meteorologist 616: 614: 611: 609: 606: 604: 601: 599: 596: 594: 591: 590: 589: 588: 584: 583: 578: 575: 573: 572:News agencies 570: 568: 565: 563: 560: 558: 555: 552: 548: 545: 544: 543: 542: 539: 536: 535: 530: 527: 525: 522: 520: 517: 515: 512: 509: 508:False balance 505: 502: 500: 497: 495: 492: 490: 487: 485: 482: 480: 479:Fourth Estate 477: 475: 472: 471: 470: 469: 466:Social impact 465: 464: 459: 456: 454: 451: 449: 446: 444: 441: 439: 436: 434: 431: 429: 428:Press release 426: 424: 421: 419: 416: 414: 411: 409: 406: 404: 401: 399: 396: 394: 391: 389: 388:Investigative 386: 384: 381: 379: 376: 374: 371: 369: 366: 364: 363:Fact-checking 361: 359: 356: 354: 351: 349: 346: 344: 341: 339: 336: 334: 331: 329: 328:Collaborative 326: 324: 321: 319: 316: 314: 311: 309: 306: 304: 301: 299: 296: 293: 289: 286: 284: 281: 280: 279: 278: 274: 273: 268: 265: 263: 260: 258: 255: 253: 250: 248: 245: 243: 240: 238: 235: 233: 230: 228: 225: 223: 220: 218: 215: 213: 210: 208: 205: 203: 202:Entertainment 200: 198: 195: 193: 190: 188: 185: 184: 183: 182: 178: 177: 172: 169: 167: 164: 162: 159: 157: 154: 152: 149: 147: 144: 142: 139: 137: 134: 132: 129: 126: 122: 119: 116: 112: 111:Writing style 109: 107: 104: 103: 102: 101: 97: 93: 92: 89: 86: 85: 76: 73:February 2018 66: 60: 58: 53: 48: 44: 39: 38: 33: 19: 5421:TV and radio 5353:Infotainment 5343:Fifth Estate 5240:Interpretive 5190:Comics-based 4940:Photographer 4837:GameRankings 4816: 4809: 4802: 4795: 4788: 4781: 4774: 4767: 4760: 4753: 4746: 4739: 4732: 4725: 4716: 4709: 4702: 4695: 4683: 4676: 4669: 4662: 4655: 4648: 4641: 4634: 4627: 4607: 4600: 4595:Sega Visions 4593: 4586: 4579: 4574:Pocket Gamer 4572: 4565: 4558: 4551: 4544: 4537: 4505: 4498: 4491: 4484: 4477: 4470: 4463: 4456: 4449: 4442: 4435: 4428: 4421: 4416:The Escapist 4414: 4407: 4400: 4393: 4386: 4379: 4372: 4356: 4288: 4179:. 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Index

New Games Journalism
Video game publisher

lead section
summarize
provide an accessible overview
Journalism

News
Writing style
Five Ws
Ethics
code of ethics
Culture
Objectivity
News values
Attribution
Defamation
Sensationalism
Editorial independence
Journalism school
Index of journalism articles
Arts
Business
Data
Entertainment
Environment
Fashion
Medicine
Music

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