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824:, which take advantage of computer architectures where several processors can work on a problem at the same time. Parallel algorithms divide the problem into more symmetrical or asymmetrical subproblems and pass them to many processors and put the results back together at one end. The resource consumption in parallel algorithms is both processor cycles on each processors and also the communication overhead between the processors. Sorting algorithms can be parallelized efficiently, but their communication overhead is expensive. Recursive algorithms are generally parallelizable. Some problems have no parallel algorithms, and are called inherently serial problems. Those problems cannot be solved faster by employing more processors. Iterative 413:
success that allow for unbounded output sequences must be defined. For example, an algorithm that verifies if there are more zeros than ones in an infinite random binary sequence must run forever to be effective. If it is implemented correctly, however, the algorithm's output will be useful: for as long as it examines the sequence, the algorithm will give a positive response while the number of examined zeros outnumber the ones, and a negative response otherwise. Success for this algorithm could then be defined as eventually outputting only positive responses if there are actually more zeros than ones in the sequence, and in any other case outputting any mixture of positive and negative responses.
952:, but the difference is that solutions to the subproblems do not have to be known at each stage; instead a "greedy" choice can be made of what looks best for the moment. Difference between dynamic programming and greedy method is, it extends the solution with the best possible decision (not all feasible decisions) at an algorithmic stage based on the current local optimum and the best decision (not all possible decisions) made in previous stage. It is not exhaustive, and does not give accurate answer to many problems. But when it works, it will be the fastest method. The most popular greedy algorithm is finding the minimal spanning tree as given by 314: 1294: 897:), until the instances are small enough to solve easily. One such example of divide and conquer is merge sorting. Sorting can be done on each segment of data after dividing data into segments and sorting of entire data can be obtained in conquer phase by merging them. A simpler variant of divide and conquer is called 1147:
Some of these fields overlap with each other and advancing in algorithms for one field causes advancement in many fields and sometimes completely unrelated fields. For example, dynamic programming is originally invented for optimisation in resource consumption in industries, but it is used in solving
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Some algorithms complete in linear time, and some complete in exponential amount of time, and some never complete. One problem may have multiple algorithms, and some problems may have no algorithms. Some problems have no known efficient algorithms. There are also mappings from some problems to other
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go together. The main difference between dynamic programming and divide and conquer is, subproblems are more or less independent in divide and conquer, where as the overlap of subproblems occur in dynamic programming. The difference between the dynamic programming and straightforward recursion is in
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to procedures that eventually finish. Others include procedures that could run forever without stopping, arguing that some entity may be required to carry out such permanent tasks. In the latter case, success can no longer be defined in terms of halting with a meaningful output. Instead, terms of
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Because an algorithm is a precise list of precise steps, the order of computation will almost always be critical to the functioning of the algorithm. Instructions are usually assumed to be listed explicitly, and are described as starting 'from the top' and going 'down to the bottom', an idea that is
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is essentially an algorithm that tells the computer what specific steps to perform (in what specific order) in order to carry out a specified task, such as calculating employees’ paychecks or printing students’ report cards. Thus, an algorithm can be considered to be any sequence of operations which
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Typically, when an algorithm is associated with processing information, data is read from an input source or device, written to an output sink or device, and/or stored for further processing. Stored data is regarded as part of the internal state of the entity performing the algorithm. In practice,
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algorithms, a class of heuristic probabilistic algorithms that vary the solution of a problem by a random amount. The name "simulated annealing" alludes to the metallurgic term meaning the heating and cooling of metal to achieve freedom from defects. The purpose of the random variance is to find
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for finding the median in an unsorted list is first translating this problem into sorting problem and finding the middle element in sorted list. The goal of reduction algorithms is finding the simplest transformation such that complexity of reduction algorithm does not dominate the complexity of
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For any such computational process, the algorithm must be rigorously defined: specified in the way it applies in all possible circumstances that could arise. That is, any conditional steps must be systematically dealt with, case-by-case; the criteria for each case must be clear (and computable).
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Another way of classifying algorithms is by their design methodology or paradigm. There is a certain number of paradigms, each different from the other. Furthermore, each of these categories will include many different types of algorithms. Some commonly found paradigms include:
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or other implementation). In this sense, it resembles other mathematical disciplines in that the analysis focuses on the underlying principles of the algorithm, and not on any particular implementation. The pseudocode is simplest and abstract enough for such analysis.
482:) an algorithm by writing of its pseudocode. Pseudocode representation avoids ambiguities that are common in English statements. The pseudocode can also be translated into particular programming language more straightforwardly. Algorithms are implemented not only as 820:: Algorithms are usually discussed with the assumption that computers execute one instruction of an algorithm at a time. Those computers are sometimes called serial computers. An algorithm designed for such an environment is called a serial algorithm, as opposed to 510:
One of the simplest algorithms is to find the largest number in an (unsorted) list of numbers. The solution necessarily requires looking at every number in the list, but only once at each. From this follows a simple algorithm, which can be stated in
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The concept of an algorithm originated as a means of recording procedures for solving mathematical problems such as finding the common divisor of two numbers or multiplying two numbers. The concept was formalized in 1936 through
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caching or memoization of recursive calls. Where subproblems are independent, there is no chance of repetition and memoization does not help, so dynamic programming is not a solution for all. By using memoization or maintaining a
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Some algorithms are built for purpose and it makes sense to use a more specific language. In such cases it is usual to formalise the algorithm by defining all of its basic functions, constants and variables before the algorithm.
804:. Iterative algorithms use repetitive constructs like loops and sometimes additional data structures like stacks to solve the given problems. Some problems are naturally suited for one implementation to other. For example, 176:). In most higher level programs, algorithms act in complex patterns, each using smaller and smaller sub-methods which are built up to the program as a whole. In most languages, they are isomorphic to functions or methods. 1285: 736:
as the length of the list. At all times the algorithm only needs to remember two values: the largest number found so far, and its current position in the input list. Therefore it is said to have a space requirement of
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Different algorithms may complete the same task with a different set of instructions in less or more time, space, or effort than others. For example, given two different recipes for making potato salad, one may have
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algorithms, whose general purpose is not to find an optimal solution, but an approximate solution where the time or resources to find a perfect solution are not practical. An example of this would be
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As it happens, most people who implement algorithms want to know how much of a particular resource (such as time or storage) is required for a given algorithm. Methods have been developed for the
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seek an approximation which is close to the true solution. Approximation may use either a deterministic or a random strategy. Such algorithms have practical value for many hard problems.
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close to globally optimal solutions rather than simply locally optimal ones, the idea being that the random element will be decreased as the algorithm settles down to a solution.
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while the other presents the steps in the reverse order, yet they both call for these steps to be repeated for all potatoes and end when the potato salad is ready to be eaten.
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as their name suggests explore the search space randomly until an acceptable solution is found. Various heuristic algorithms (see below) generally fall into the random category.
115: 302:). Nowadays, a formal criterion for an algorithm is that it is a procedure that can be implemented on a completely specified Turing machine or one of the equivalent 386:. This is the most common conception, and it attempts to describe a task in discrete, 'mechanical' means. Unique to this conception of formalized algorithms is the 1245: 1360: 1085:
Every field of science has its own problems and needs efficient algorithms. Related problems in one field are often studied together. Some example classes are
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is well understood in recursive implementation. Every recursive version has an equivalent (but possibly more or less complex) iterative version, and vice versa.
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processes, with a cycle of random mutations yielding successive generations of "solutions". Thus, they emulate reproduction and "survival of the fittest". In
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problems. So computer scientists found it is suitable to classify the problems rather than algorithms into equivalence classes based on the complexity.
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are those that make some choices randomly (or pseudo-randomly); for some problems, it can in fact be proven that the fastest solutions must involve some
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In this example the sizes of the numbers themselves could be unbounded and one could therefore argue that the space requirement is O(log
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Here is a much simpler algorithm described somewhat formally but still in English instead of pseudocode. It determines if a given number
454:. In both cases annotation usually accompanies the code in the form of an accompanying document for longer algorithms, or in the form of 982:. A complex variant of linear programming is called integer programming, where the solution space is restricted to all integers. 921:, meaning the same subproblems are used to solve many different problem instances, we can often solve the problem quickly using 990:: It is another powerful technique in solving many problems by transforming one problem into another problem. For example, one 1375: 938:
of subproblems already solved, dynamic programming reduces the exponential nature of many problems to polynomial complexity.
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is one that invokes (makes reference to) itself repeatedly until a certain condition matches, which is a method common to
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by the 18th century. The word evolved to include all definite procedures for solving problems or performing tasks.
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when embodied in software or in hardware. Patents have long been a controversial issue (see, for example, the
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specifies rules for moving around a graph and is useful for such problems. This category also includes the
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repeatedly reduces an instance of a problem to one or more smaller instances of the same problem (usually
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can be found by using the shortest path to the goal from all adjacent vertices. Dynamic programming and
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in the "well-defined procedure" definition of algorithms posed some difficulties for mathematicians and
978:) can be stated in a linear programming way, and then be solved by a 'generic' algorithm such as the 1210: 286:
of the 19th and early 20th centuries. This problem was largely solved with the description of the
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to obtain such quantitative answers; for example, the algorithm above has a time requirement of O(
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An algorithm is a set of steps to perform a computation. Most algorithms will be implemented as
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for documenting and research purposes. A more preferred way is to embody (or sometimes called
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of well-defined instructions) for accomplishing some task which, given an initial state, will
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and then an attempt is made to maximize (or minimize) the inputs. Many problems (such as the
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So far, this discussion of the formalization of an algorithm has assumed the premises of
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Some countries do not allow certain algorithms, such as cryptographic algorithms, to be
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Look at each of the remaining items in the list and make the following adjustment.
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Informally, the concept of an algorithm is often illustrated by the example of a
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a. If it is larger than the largest item we gathered so far, make a note of it.
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The latest noted item is the largest in the list when the process is complete.
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and basic methods. As a result, the usual standard is to write code either in
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written in 1842, for which she is considered by many to be the world's first
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Summarizing the above discussion about what an algorithm should consist of:
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of the algorithm are important in computing, and this depends on suitable
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There are various ways to classify algorithms, each with its own merits.
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Algorithms in computer science suffer somewhat by the proliferation of
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but evolved via European Latin translation of al-Khwarizmi's name into
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solve the problem with exact decision at every step of the algorithm.
1050: 894: 455: 394:' as a scratchpad. There is an example below of such an assignment. 390:, setting the value of a variable. It derives from the intuition of ' 303: 165: 130: 118: 90: 1200: 1188: 1177: 764:, and is often practiced abstractly (without the use of a specific 341: 291: 253: 233: 224: 1130: 443: 391: 161: 1049:
attempt to find solutions to problems by mimicking biological
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Open Directory Project catalog of links related to algorithms
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Here is a more formal coding of the algorithm in pseudocode:
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One way to classify algorithms is by implementation means.
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for alternate conceptions of what constitutes an algorithm.
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to this revision, which may differ significantly from the
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list of terms relating to algorithms and data structures
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originally referred only to the rules of performing
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This technique is also called 868:: While many algorithms reach an exact solution, 207:; any other algorithms can at least in theory be 1347: 1151: 203:Most algorithms can be directly implemented by 335: 966:, the program is put into a number of linear 836:, are algorithms which are inherently serial. 252:The first case of an algorithm written for a 1310:Dictionary of Algorithms and Data Structures 275:the algorithm was never implemented on it. 229:Abu Abdullah Muhammad bin Musa al-Khwarizmi 1302: 712:, which is one of the oldest algorithms. 196:, which in turn formed the foundation of 1286:Important algorithm-related publications 1148:broad range of problems in many fields. 1029:The probabilistic and heuristic paradigm 519:Let us assume the first item is largest. 433: 408:Some writers restrict the definition of 113: 223:comes from the name of the 9th century 121:are often used to represent algorithms. 60: 14: 1348: 1176:Some countries allow algorithms to be 715: 61:Revision as of 02:17, 16 May 2006 by 44: 25: 340:Algorithms are essential to the way 308: 17: 111: 80: 1334:Algorithms in Everyday Mathematics 1111:computational geometric algorithms 498:or an insect relocating food), in 112: 1387: 1322: 1005:. Many problems (such as playing 877:Classification by design paradigm 465: 47:. The present address (URL) is a 1297: This article incorporates 1292: 1241:list of algorithm general topics 1081:Classification by field of study 1009:) can be modeled as problems on 781:Classification by implementation 758:analysis and study of algorithms 708:For a more complex example, see 673:by 2 and store the remainder in 312: 168:) or require decisions (such as 1329:Mathworld entry for "Algorithm" 1171: 962:. When solving a problem using 344:process information, because a 1263: 899:decrease and conquer algorithm 261:notes on the analytical engine 13: 1: 1279: 950:dynamic programming algorithm 502:, or in a mechanical device. 429:Definitiveness or Preciseness 1376:Theoretical computer science 1152:Classification by complexity 891:divide and conquer algorithm 145:in a defined end-state. The 7: 1194: 1015:graph exploration algorithm 505: 426:Finiteness or computability 373:described more formally by 336:Formalization of algorithms 24:of this page, as edited by 10: 1392: 772: 628:" means that the value of 214: 357:the state is stored in a 290:, an abstract model of a 137:is a procedure (a finite 1257: 1211:Approximation algorithms 1115:combinatorial algorithms 1037:Probabilistic algorithms 870:approximation algorithms 850:Deterministic algorithms 632:changes to the value of 147:computational complexity 1252:list of data structures 919:overlapping subproblems 913:. When a problem shows 903:binary search algorithm 1299:public domain material 1226:Timeline of algorithms 1182:software patent debate 1003:Search and enumeration 802:functional programming 722:analysis of algorithms 458:embedded in the code. 399:functional programming 384:imperative programming 349:can be performed by a 211:by computer programs. 122: 997:transform and conquer 854:Randomized algorithms 760:is one discipline of 434:Standardised notation 243:Hindu-Arabic numerals 117: 1366:Discrete mathematics 1231:Wikibooks:Algorithms 1221:Randomized algorithm 1099:numerical algorithms 915:optimal substructure 766:programming language 442:each with their own 388:assignment operation 300:Church-Turing thesis 271:never completed his 1191:from that country. 1073:simulated annealing 1055:genetic programming 992:selection algorithm 923:dynamic programming 910:Dynamic programming 822:parallel algorithms 798:recursive algorithm 701:is an even number". 684:is 0, go to step 7. 549:number in the list 423:One or more Outputs 420:Zero or more Inputs 363:abstract data types 87:← Previous revision 1371:Mathematical logic 1236:list of algorithms 1168:for more details. 1165:Complexity classes 1144:for more details. 1141:List of algorithms 1131:parsing techniques 1047:Genetic algorithms 964:linear programming 960:Linear programming 887:Divide and conquer 834:three body problem 716:Algorithm analysis 710:Euclid's algorithm 691:is an odd number". 662:Read the value of 620:. For instance, " 616:"←" denotes 490:(for example, the 440:computer languages 324:. You can help by 280:mathematical rigor 267:. However, since 123: 45:02:17, 16 May 2006 1206:algorithmic music 1107:string algorithms 1087:search algorithms 1019:search algorithms 980:simplex algorithm 942:The greedy method 826:numerical methods 646: 637: 500:electric circuits 484:computer programs 472:computer programs 403:logic programming 333: 332: 273:analytical engine 205:computer programs 1383: 1318: 1296: 1295: 1274: 1267: 1127:data compression 1119:machine learning 1103:graph algorithms 1095:merge algorithms 948:is similar to a 946:greedy algorithm 762:computer science 655:is even or odd: 640: 615: 545:. Output: The 456:C style comments 346:computer program 316: 309: 198:computer science 99:Newer revision → 77: 56: 54:current revision 46: 42: 41: 1391: 1390: 1386: 1385: 1384: 1382: 1381: 1380: 1346: 1345: 1325: 1303:Paul E. Black. 1293: 1282: 1277: 1268: 1264: 1260: 1197: 1174: 1154: 1129:algorithms and 1091:sort algorithms 1083: 879: 830:Newton's method 806:towers of hanoi 783: 775: 751:boil the potato 747:peel the potato 718: 649: 612: 578: 563: 508: 468: 436: 376:flow of control 351:Turing-complete 338: 329: 322:needs expansion 269:Charles Babbage 217: 194:lambda calculus 186:Turing machines 155:data structures 110: 109: 108: 107: 106: 91:Latest revision 79: 78: 67: 65: 52: 31: 29: 12: 11: 5: 1389: 1379: 1378: 1373: 1368: 1363: 1358: 1342: 1341: 1336: 1331: 1324: 1323:External links 1321: 1320: 1319: 1289: 1288: 1281: 1278: 1276: 1275: 1261: 1259: 1256: 1255: 1254: 1249: 1243: 1238: 1233: 1228: 1223: 1218: 1216:Data structure 1213: 1208: 1203: 1196: 1193: 1173: 1170: 1153: 1150: 1082: 1079: 1078: 1077: 1058: 1044: 1033: 1032: 1026: 1000: 983: 957: 939: 906: 878: 875: 874: 873: 858: 857: 838: 837: 810: 809: 782: 779: 774: 771: 730:big O notation 717: 714: 706: 705: 702: 695: 692: 685: 678: 667: 660: 648: 647: 638: 576: 561: 537: 536: 532: 531: 528: 527: 526: 520: 507: 504: 488:neural network 467: 466:Implementation 464: 435: 432: 431: 430: 427: 424: 421: 359:data structure 337: 334: 331: 330: 319: 317: 294:formulated by 288:Turing machine 227:mathematician 216: 213: 151:implementation 149:and efficient 63: 49:permanent link 27: 16: 15: 9: 6: 4: 3: 2: 1388: 1377: 1374: 1372: 1369: 1367: 1364: 1362: 1359: 1357: 1354: 1353: 1351: 1344: 1340: 1337: 1335: 1332: 1330: 1327: 1326: 1316: 1312: 1311: 1306: 1300: 1291: 1290: 1287: 1284: 1283: 1272: 1266: 1262: 1253: 1250: 1247: 1244: 1242: 1239: 1237: 1234: 1232: 1229: 1227: 1224: 1222: 1219: 1217: 1214: 1212: 1209: 1207: 1204: 1202: 1199: 1198: 1192: 1190: 1185: 1183: 1179: 1169: 1167: 1166: 1162: 1158: 1149: 1145: 1143: 1142: 1138: 1134: 1132: 1128: 1124: 1120: 1116: 1112: 1108: 1104: 1100: 1096: 1092: 1088: 1074: 1070: 1066: 1062: 1059: 1056: 1052: 1048: 1045: 1042: 1038: 1035: 1034: 1030: 1027: 1024: 1020: 1016: 1012: 1008: 1004: 1001: 998: 993: 989: 988: 984: 981: 977: 974:for directed 973: 969: 965: 961: 958: 955: 951: 947: 943: 940: 937: 932: 928: 924: 920: 916: 912: 911: 907: 904: 900: 896: 892: 888: 885: 884: 883: 871: 867: 863: 860: 859: 855: 851: 847: 843: 842:Deterministic 840: 839: 835: 831: 827: 823: 819: 815: 812: 811: 807: 803: 799: 795: 791: 788: 787: 786: 778: 770: 767: 763: 759: 754: 752: 748: 742: 740: 735: 731: 728:), using the 727: 723: 713: 711: 703: 700: 696: 694:Go to step 8. 693: 690: 686: 683: 679: 676: 672: 668: 665: 661: 658: 657: 656: 654: 644: 639: 635: 631: 627: 623: 619: 614: 613: 611: 608: 605: 601: 598: 594: 590: 586: 583: 579: 572: 569: 566: 560: 556: 552: 548: 544: 540: 535: 529: 524: 523: 521: 518: 517: 516: 514: 503: 501: 497: 494:implementing 493: 489: 485: 481: 477: 473: 463: 459: 457: 453: 449: 445: 441: 428: 425: 422: 419: 418: 417: 414: 411: 406: 404: 400: 395: 393: 389: 385: 380: 378: 377: 370: 366: 364: 360: 354: 352: 347: 343: 327: 323: 320:This section 318: 315: 311: 310: 307: 305: 301: 297: 293: 289: 285: 281: 276: 274: 270: 266: 262: 259: 255: 250: 248: 244: 240: 236: 235: 230: 226: 222: 212: 210: 206: 201: 199: 195: 191: 190:Alonzo Church 187: 183: 177: 175: 171: 167: 163: 158: 156: 152: 148: 144: 140: 136: 132: 128: 120: 116: 104: 100: 96: 92: 88: 84: 75: 71: 66: 59: 58: 55: 50: 39: 35: 30: 23: 1361:Arabic words 1343: 1308: 1270: 1265: 1186: 1175: 1172:Legal issues 1163: 1160: 1159: 1155: 1146: 1139: 1136: 1135: 1123:cryptography 1084: 1069:taboo search 1065:local search 1051:evolutionary 1028: 1023:backtracking 1002: 996: 985: 972:maximum flow 968:inequalities 959: 941: 922: 908: 898: 886: 880: 865: 861: 845: 841: 817: 813: 793: 789: 784: 776: 755: 750: 746: 743: 738: 733: 725: 719: 707: 698: 688: 681: 674: 670: 663: 652: 650: 642: 633: 629: 625: 621: 609: 606: 603: 599: 596: 592: 588: 584: 581: 574: 570: 567: 564: 558: 554: 550: 546: 542: 538: 533: 509: 479: 469: 460: 437: 415: 409: 407: 396: 381: 374: 371: 367: 355: 339: 326:adding to it 321: 278:The lack of 277: 251: 246: 232: 231:. The word 220: 218: 208: 202: 178: 159: 134: 124: 22:old revision 19: 18: 1305:"algorithm" 931:memoization 895:recursively 866:approximate 492:human brain 296:Alan Turing 258:Ada Byron's 182:Alan Turing 127:mathematics 20:This is an 1356:Algorithms 1350:Categories 1280:References 1041:randomness 828:, such as 618:assignment 496:arithmetic 452:pseudocode 304:formalisms 265:programmer 239:arithmetic 174:comparison 119:Flowcharts 1161:See also: 1137:See also: 1061:Heuristic 987:Reduction 794:iteration 790:Recursion 573:the list 539:Algorithm 410:algorithm 342:computers 284:logicians 247:algorithm 221:algorithm 219:The word 209:simulated 143:terminate 135:algorithm 131:computing 1201:Algorism 1195:See also 1189:exported 1178:patented 818:parallel 624:← 565:for each 506:Examples 353:system. 292:computer 254:computer 234:algorism 74:contribs 38:contribs 954:Kruskal 832:or the 773:Classes 749:before 697:Print " 687:Print " 669:Divide 630:largest 622:largest 610:largest 600:largest 593:largest 555:largest 547:largest 513:English 476:English 225:Persian 215:History 166:iterate 1011:graphs 976:graphs 846:random 814:Serial 643:return 607:return 602:← the 480:codify 444:syntax 392:memory 241:using 162:recipe 1301:from 1258:Notes 1071:, or 1007:chess 936:table 927:graph 862:Exact 732:with 659:BEGIN 591:> 170:logic 133:, an 64:Tony1 28:Tony1 1315:NIST 1021:and 1013:. 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