824:, which take advantage of computer architectures where several processors can work on a problem at the same time. Parallel algorithms divide the problem into more symmetrical or asymmetrical subproblems and pass them to many processors and put the results back together at one end. The resource consumption in parallel algorithms is both processor cycles on each processors and also the communication overhead between the processors. Sorting algorithms can be parallelized efficiently, but their communication overhead is expensive. Recursive algorithms are generally parallelizable. Some problems have no parallel algorithms, and are called inherently serial problems. Those problems cannot be solved faster by employing more processors. Iterative
413:
success that allow for unbounded output sequences must be defined. For example, an algorithm that verifies if there are more zeros than ones in an infinite random binary sequence must run forever to be effective. If it is implemented correctly, however, the algorithm's output will be useful: for as long as it examines the sequence, the algorithm will give a positive response while the number of examined zeros outnumber the ones, and a negative response otherwise. Success for this algorithm could then be defined as eventually outputting only positive responses if there are actually more zeros than ones in the sequence, and in any other case outputting any mixture of positive and negative responses.
952:, but the difference is that solutions to the subproblems do not have to be known at each stage; instead a "greedy" choice can be made of what looks best for the moment. Difference between dynamic programming and greedy method is, it extends the solution with the best possible decision (not all feasible decisions) at an algorithmic stage based on the current local optimum and the best decision (not all possible decisions) made in previous stage. It is not exhaustive, and does not give accurate answer to many problems. But when it works, it will be the fastest method. The most popular greedy algorithm is finding the minimal spanning tree as given by
314:
1294:
897:), until the instances are small enough to solve easily. One such example of divide and conquer is merge sorting. Sorting can be done on each segment of data after dividing data into segments and sorting of entire data can be obtained in conquer phase by merging them. A simpler variant of divide and conquer is called
1147:
Some of these fields overlap with each other and advancing in algorithms for one field causes advancement in many fields and sometimes completely unrelated fields. For example, dynamic programming is originally invented for optimisation in resource consumption in industries, but it is used in solving
1156:
Some algorithms complete in linear time, and some complete in exponential amount of time, and some never complete. One problem may have multiple algorithms, and some problems may have no algorithms. Some problems have no known efficient algorithms. There are also mappings from some problems to other
933:
go together. The main difference between dynamic programming and divide and conquer is, subproblems are more or less independent in divide and conquer, where as the overlap of subproblems occur in dynamic programming. The difference between the dynamic programming and straightforward recursion is in
901:, that solves an identical subproblem and uses the solution of this subproblem to solve the bigger problem. Divide and conquer divides the problem into multiple subproblems and so conquer stage will be more complex than decrease and conquer algorithms. An example of decrease and conquer algorithm is
412:
to procedures that eventually finish. Others include procedures that could run forever without stopping, arguing that some entity may be required to carry out such permanent tasks. In the latter case, success can no longer be defined in terms of halting with a meaningful output. Instead, terms of
372:
Because an algorithm is a precise list of precise steps, the order of computation will almost always be critical to the functioning of the algorithm. Instructions are usually assumed to be listed explicitly, and are described as starting 'from the top' and going 'down to the bottom', an idea that is
348:
is essentially an algorithm that tells the computer what specific steps to perform (in what specific order) in order to carry out a specified task, such as calculating employees’ paychecks or printing students’ report cards. Thus, an algorithm can be considered to be any sequence of operations which
356:
Typically, when an algorithm is associated with processing information, data is read from an input source or device, written to an output sink or device, and/or stored for further processing. Stored data is regarded as part of the internal state of the entity performing the algorithm. In practice,
1075:
algorithms, a class of heuristic probabilistic algorithms that vary the solution of a problem by a random amount. The name "simulated annealing" alludes to the metallurgic term meaning the heating and cooling of metal to achieve freedom from defects. The purpose of the random variance is to find
994:
for finding the median in an unsorted list is first translating this problem into sorting problem and finding the middle element in sorted list. The goal of reduction algorithms is finding the simplest transformation such that complexity of reduction algorithm does not dominate the complexity of
368:
For any such computational process, the algorithm must be rigorously defined: specified in the way it applies in all possible circumstances that could arise. That is, any conditional steps must be systematically dealt with, case-by-case; the criteria for each case must be clear (and computable).
881:
Another way of classifying algorithms is by their design methodology or paradigm. There is a certain number of paradigms, each different from the other. Furthermore, each of these categories will include many different types of algorithms. Some commonly found paradigms include:
768:
or other implementation). In this sense, it resembles other mathematical disciplines in that the analysis focuses on the underlying principles of the algorithm, and not on any particular implementation. The pseudocode is simplest and abstract enough for such analysis.
482:) an algorithm by writing of its pseudocode. Pseudocode representation avoids ambiguities that are common in English statements. The pseudocode can also be translated into particular programming language more straightforwardly. Algorithms are implemented not only as
820:: Algorithms are usually discussed with the assumption that computers execute one instruction of an algorithm at a time. Those computers are sometimes called serial computers. An algorithm designed for such an environment is called a serial algorithm, as opposed to
510:
One of the simplest algorithms is to find the largest number in an (unsorted) list of numbers. The solution necessarily requires looking at every number in the list, but only once at each. From this follows a simple algorithm, which can be stated in
179:
The concept of an algorithm originated as a means of recording procedures for solving mathematical problems such as finding the common divisor of two numbers or multiplying two numbers. The concept was formalized in 1936 through
934:
caching or memoization of recursive calls. Where subproblems are independent, there is no chance of repetition and memoization does not help, so dynamic programming is not a solution for all. By using memoization or maintaining a
461:
Some algorithms are built for purpose and it makes sense to use a more specific language. In such cases it is usual to formalise the algorithm by defining all of its basic functions, constants and variables before the algorithm.
804:. Iterative algorithms use repetitive constructs like loops and sometimes additional data structures like stacks to solve the given problems. Some problems are naturally suited for one implementation to other. For example,
176:). In most higher level programs, algorithms act in complex patterns, each using smaller and smaller sub-methods which are built up to the program as a whole. In most languages, they are isomorphic to functions or methods.
1285:
736:
as the length of the list. At all times the algorithm only needs to remember two values: the largest number found so far, and its current position in the input list. Therefore it is said to have a space requirement of
744:
Different algorithms may complete the same task with a different set of instructions in less or more time, space, or effort than others. For example, given two different recipes for making potato salad, one may have
1063:
algorithms, whose general purpose is not to find an optimal solution, but an approximate solution where the time or resources to find a perfect solution are not practical. An example of this would be
720:
As it happens, most people who implement algorithms want to know how much of a particular resource (such as time or storage) is required for a given algorithm. Methods have been developed for the
1298:
298:, and the demonstration that every method yet found for describing "well-defined procedures" advanced by other mathematicians could be emulated on a Turing machine (a statement known as the
872:
seek an approximation which is close to the true solution. Approximation may use either a deterministic or a random strategy. Such algorithms have practical value for many hard problems.
1076:
close to globally optimal solutions rather than simply locally optimal ones, the idea being that the random element will be decreased as the algorithm settles down to a solution.
753:
while the other presents the steps in the reverse order, yet they both call for these steps to be repeated for all potatoes and end when the potato salad is ready to be eaten.
856:
as their name suggests explore the search space randomly until an acceptable solution is found. Various heuristic algorithms (see below) generally fall into the random category.
115:
302:). Nowadays, a formal criterion for an algorithm is that it is a procedure that can be implemented on a completely specified Turing machine or one of the equivalent
386:. This is the most common conception, and it attempts to describe a task in discrete, 'mechanical' means. Unique to this conception of formalized algorithms is the
1245:
1360:
1085:
Every field of science has its own problems and needs efficient algorithms. Related problems in one field are often studied together. Some example classes are
808:
is well understood in recursive implementation. Every recursive version has an equivalent (but possibly more or less complex) iterative version, and vice versa.
1053:
processes, with a cycle of random mutations yielding successive generations of "solutions". Thus, they emulate reproduction and "survival of the fittest". In
1157:
problems. So computer scientists found it is suitable to classify the problems rather than algorithms into equivalence classes based on the complexity.
1039:
are those that make some choices randomly (or pseudo-randomly); for some problems, it can in fact be proven that the fastest solutions must involve some
925:, an approach that avoids recomputing solutions that have already been computed. For example, the shortest path to a goal from a vertex in a weighted
260:
1309:
1269:
In this example the sizes of the numbers themselves could be unbounded and one could therefore argue that the space requirement is O(log
651:
Here is a much simpler algorithm described somewhat formally but still in
English instead of pseudocode. It determines if a given number
454:. In both cases annotation usually accompanies the code in the form of an accompanying document for longer algorithms, or in the form of
982:. A complex variant of linear programming is called integer programming, where the solution space is restricted to all integers.
921:, meaning the same subproblems are used to solve many different problem instances, we can often solve the problem quickly using
990:: It is another powerful technique in solving many problems by transforming one problem into another problem. For example, one
1375:
938:
of subproblems already solved, dynamic programming reduces the exponential nature of many problems to polynomial complexity.
98:
86:
1230:
800:
is one that invokes (makes reference to) itself repeatedly until a certain condition matches, which is a method common to
1057:, this approach is extended to algorithms, by regarding the algorithm itself as a "solution" to a problem. Also there are
102:
82:
94:
249:
by the 18th century. The word evolved to include all definite procedures for solving problems or performing tasks.
1273:). In practice, however, the numbers considered would be bounded and hence the space taken up each number is fixed.
1240:
1180:
when embodied in software or in hardware. Patents have long been a controversial issue (see, for example, the
1365:
617:
1060:
1017:
specifies rules for moving around a graph and is useful for such problems. This category also includes the
890:
917:, meaning the optimal solution to a problem can be constructed from optimal solutions to subproblems, and
893:
repeatedly reduces an instance of a problem to one or more smaller instances of the same problem (usually
1370:
1064:
1014:
242:
73:
37:
929:
can be found by using the shortest path to the goal from all adjacent vertices. Dynamic programming and
282:
in the "well-defined procedure" definition of algorithms posed some difficulties for mathematicians and
978:) can be stated in a linear programming way, and then be solved by a 'generic' algorithm such as the
1210:
286:
of the 19th and early 20th centuries. This problem was largely solved with the description of the
146:
1333:
724:
to obtain such quantitative answers; for example, the algorithm above has a time requirement of O(
1251:
1036:
918:
902:
869:
849:
470:
An algorithm is a set of steps to perform a computation. Most algorithms will be implemented as
325:
62:
26:
1225:
1181:
1110:
986:
953:
801:
757:
721:
398:
383:
478:
for documenting and research purposes. A more preferred way is to embody (or sometimes called
141:
of well-defined instructions) for accomplishing some task which, given an initial state, will
970:
and then an attempt is made to maximize (or minimize) the inputs. Many problems (such as the
709:
1220:
971:
914:
853:
765:
387:
299:
164:, although many algorithms are much more complex; algorithms often have steps that repeat (
8:
1355:
1072:
1054:
991:
975:
949:
926:
909:
797:
382:
So far, this discussion of the formalization of an algorithm has assumed the premises of
350:
48:
1187:
Some countries do not allow certain algorithms, such as cryptographic algorithms, to be
1235:
1140:
1098:
963:
935:
833:
829:
821:
362:
279:
361:, but an algorithm requires the internal data only for specific operation sets called
1205:
1106:
1046:
1031:. Algorithms belonging to this class fit the definition of an algorithm more loosely.
979:
825:
741:. (Note that the size of the inputs is not counted as space used by the algorithm.)
471:
439:
402:
272:
21:
1304:
1164:
1126:
1118:
1086:
1018:
945:
761:
522:
Look at each of the remaining items in the list and make the following adjustment.
512:
499:
483:
475:
345:
204:
197:
1094:
805:
268:
193:
185:
160:
Informally, the concept of an algorithm is often illustrated by the example of a
69:
33:
1215:
1090:
729:
525:
a. If it is larger than the largest item we gathered so far, make a note of it.
487:
358:
287:
154:
150:
1328:
530:
The latest noted item is the largest in the list when the process is complete.
446:
and basic methods. As a result, the usual standard is to write code either in
1349:
1114:
263:
written in 1842, for which she is considered by many to be the world's first
189:
169:
416:
Summarizing the above discussion about what an algorithm should consist of:
1122:
1102:
1068:
1022:
1010:
375:
257:
228:
153:
of the algorithm are important in computing, and this depends on suitable
930:
777:
There are various ways to classify algorithms, each with its own merits.
491:
295:
181:
142:
126:
1338:
313:
1040:
967:
495:
451:
438:
Algorithms in computer science suffer somewhat by the proliferation of
264:
245:
but evolved via
European Latin translation of al-Khwarizmi's name into
238:
173:
852:
solve the problem with exact decision at every step of the algorithm.
1050:
894:
455:
394:' as a scratchpad. There is an example below of such an assignment.
390:, setting the value of a variable. It derives from the intuition of '
303:
165:
130:
118:
90:
1200:
1188:
1177:
764:, and is often practiced abstractly (without the use of a specific
341:
291:
253:
233:
224:
1130:
443:
391:
161:
1049:
attempt to find solutions to problems by mimicking biological
1339:
Open
Directory Project catalog of links related to algorithms
1006:
534:
Here is a more formal coding of the algorithm in pseudocode:
283:
785:
One way to classify algorithms is by implementation means.
405:
for alternate conceptions of what constitutes an algorithm.
114:
1314:
645:" terminates the algorithm and outputs the following value.
51:
to this revision, which may differ significantly from the
486:, but often also by other means, such as in a biological
138:
1246:
list of terms relating to algorithms and data structures
447:
876:
237:
originally referred only to the rules of performing
1080:
780:
541:LargestNumber Input: A non-empty list of numbers
53:
474:. They can be expressed in any notation including
995:reduced algorithm. This technique is also called
868:: While many algorithms reach an exact solution,
207:; any other algorithms can at least in theory be
1347:
1151:
203:Most algorithms can be directly implemented by
335:
966:, the program is put into a number of linear
836:, are algorithms which are inherently serial.
252:The first case of an algorithm written for a
1310:Dictionary of Algorithms and Data Structures
275:the algorithm was never implemented on it.
229:Abu Abdullah Muhammad bin Musa al-Khwarizmi
1302:
712:, which is one of the oldest algorithms.
196:, which in turn formed the foundation of
1286:Important algorithm-related publications
1148:broad range of problems in many fields.
1029:The probabilistic and heuristic paradigm
519:Let us assume the first item is largest.
433:
408:Some writers restrict the definition of
113:
223:comes from the name of the 9th century
121:are often used to represent algorithms.
60:
14:
1348:
1176:Some countries allow algorithms to be
715:
61:Revision as of 02:17, 16 May 2006 by
44:
25:
340:Algorithms are essential to the way
308:
17:
111:
80:
1334:Algorithms in Everyday Mathematics
1111:computational geometric algorithms
498:or an insect relocating food), in
112:
1387:
1322:
1005:. Many problems (such as playing
877:Classification by design paradigm
465:
47:. The present address (URL) is a
1297: This article incorporates
1292:
1241:list of algorithm general topics
1081:Classification by field of study
1009:) can be modeled as problems on
781:Classification by implementation
758:analysis and study of algorithms
708:For a more complex example, see
673:by 2 and store the remainder in
312:
168:) or require decisions (such as
1329:Mathworld entry for "Algorithm"
1171:
962:. When solving a problem using
344:process information, because a
1263:
899:decrease and conquer algorithm
261:notes on the analytical engine
13:
1:
1279:
950:dynamic programming algorithm
502:, or in a mechanical device.
429:Definitiveness or Preciseness
1376:Theoretical computer science
1152:Classification by complexity
891:divide and conquer algorithm
145:in a defined end-state. The
7:
1194:
1015:graph exploration algorithm
505:
426:Finiteness or computability
373:described more formally by
336:Formalization of algorithms
24:of this page, as edited by
10:
1392:
772:
628:" means that the value of
214:
357:the state is stored in a
290:, an abstract model of a
137:is a procedure (a finite
1257:
1211:Approximation algorithms
1115:combinatorial algorithms
1037:Probabilistic algorithms
870:approximation algorithms
850:Deterministic algorithms
632:changes to the value of
147:computational complexity
1252:list of data structures
919:overlapping subproblems
913:. When a problem shows
903:binary search algorithm
1299:public domain material
1226:Timeline of algorithms
1182:software patent debate
1003:Search and enumeration
802:functional programming
722:analysis of algorithms
458:embedded in the code.
399:functional programming
384:imperative programming
349:can be performed by a
211:by computer programs.
122:
997:transform and conquer
854:Randomized algorithms
760:is one discipline of
434:Standardised notation
243:Hindu-Arabic numerals
117:
1366:Discrete mathematics
1231:Wikibooks:Algorithms
1221:Randomized algorithm
1099:numerical algorithms
915:optimal substructure
766:programming language
442:each with their own
388:assignment operation
300:Church-Turing thesis
271:never completed his
1191:from that country.
1073:simulated annealing
1055:genetic programming
992:selection algorithm
923:dynamic programming
910:Dynamic programming
822:parallel algorithms
798:recursive algorithm
701:is an even number".
684:is 0, go to step 7.
549:number in the list
423:One or more Outputs
420:Zero or more Inputs
363:abstract data types
87:← Previous revision
1371:Mathematical logic
1236:list of algorithms
1168:for more details.
1165:Complexity classes
1144:for more details.
1141:List of algorithms
1131:parsing techniques
1047:Genetic algorithms
964:linear programming
960:Linear programming
887:Divide and conquer
834:three body problem
716:Algorithm analysis
710:Euclid's algorithm
691:is an odd number".
662:Read the value of
620:. For instance, "
616:"←" denotes
490:(for example, the
440:computer languages
324:. You can help by
280:mathematical rigor
267:. However, since
123:
45:02:17, 16 May 2006
1206:algorithmic music
1107:string algorithms
1087:search algorithms
1019:search algorithms
980:simplex algorithm
942:The greedy method
826:numerical methods
646:
637:
500:electric circuits
484:computer programs
472:computer programs
403:logic programming
333:
332:
273:analytical engine
205:computer programs
1383:
1318:
1296:
1295:
1274:
1267:
1127:data compression
1119:machine learning
1103:graph algorithms
1095:merge algorithms
948:is similar to a
946:greedy algorithm
762:computer science
655:is even or odd:
640:
615:
545:. Output: The
456:C style comments
346:computer program
316:
309:
198:computer science
99:Newer revision →
77:
56:
54:current revision
46:
42:
41:
1391:
1390:
1386:
1385:
1384:
1382:
1381:
1380:
1346:
1345:
1325:
1303:Paul E. Black.
1293:
1282:
1277:
1268:
1264:
1260:
1197:
1174:
1154:
1129:algorithms and
1091:sort algorithms
1083:
879:
830:Newton's method
806:towers of hanoi
783:
775:
751:boil the potato
747:peel the potato
718:
649:
612:
578:
563:
508:
468:
436:
376:flow of control
351:Turing-complete
338:
329:
322:needs expansion
269:Charles Babbage
217:
194:lambda calculus
186:Turing machines
155:data structures
110:
109:
108:
107:
106:
91:Latest revision
79:
78:
67:
65:
52:
31:
29:
12:
11:
5:
1389:
1379:
1378:
1373:
1368:
1363:
1358:
1342:
1341:
1336:
1331:
1324:
1323:External links
1321:
1320:
1319:
1289:
1288:
1281:
1278:
1276:
1275:
1261:
1259:
1256:
1255:
1254:
1249:
1243:
1238:
1233:
1228:
1223:
1218:
1216:Data structure
1213:
1208:
1203:
1196:
1193:
1173:
1170:
1153:
1150:
1082:
1079:
1078:
1077:
1058:
1044:
1033:
1032:
1026:
1000:
983:
957:
939:
906:
878:
875:
874:
873:
858:
857:
838:
837:
810:
809:
782:
779:
774:
771:
730:big O notation
717:
714:
706:
705:
702:
695:
692:
685:
678:
667:
660:
648:
647:
638:
576:
561:
537:
536:
532:
531:
528:
527:
526:
520:
507:
504:
488:neural network
467:
466:Implementation
464:
435:
432:
431:
430:
427:
424:
421:
359:data structure
337:
334:
331:
330:
319:
317:
294:formulated by
288:Turing machine
227:mathematician
216:
213:
151:implementation
149:and efficient
63:
49:permanent link
27:
16:
15:
9:
6:
4:
3:
2:
1388:
1377:
1374:
1372:
1369:
1367:
1364:
1362:
1359:
1357:
1354:
1353:
1351:
1344:
1340:
1337:
1335:
1332:
1330:
1327:
1326:
1316:
1312:
1311:
1306:
1300:
1291:
1290:
1287:
1284:
1283:
1272:
1266:
1262:
1253:
1250:
1247:
1244:
1242:
1239:
1237:
1234:
1232:
1229:
1227:
1224:
1222:
1219:
1217:
1214:
1212:
1209:
1207:
1204:
1202:
1199:
1198:
1192:
1190:
1185:
1183:
1179:
1169:
1167:
1166:
1162:
1158:
1149:
1145:
1143:
1142:
1138:
1134:
1132:
1128:
1124:
1120:
1116:
1112:
1108:
1104:
1100:
1096:
1092:
1088:
1074:
1070:
1066:
1062:
1059:
1056:
1052:
1048:
1045:
1042:
1038:
1035:
1034:
1030:
1027:
1024:
1020:
1016:
1012:
1008:
1004:
1001:
998:
993:
989:
988:
984:
981:
977:
974:for directed
973:
969:
965:
961:
958:
955:
951:
947:
943:
940:
937:
932:
928:
924:
920:
916:
912:
911:
907:
904:
900:
896:
892:
888:
885:
884:
883:
871:
867:
863:
860:
859:
855:
851:
847:
843:
842:Deterministic
840:
839:
835:
831:
827:
823:
819:
815:
812:
811:
807:
803:
799:
795:
791:
788:
787:
786:
778:
770:
767:
763:
759:
754:
752:
748:
742:
740:
735:
731:
728:), using the
727:
723:
713:
711:
703:
700:
696:
694:Go to step 8.
693:
690:
686:
683:
679:
676:
672:
668:
665:
661:
658:
657:
656:
654:
644:
639:
635:
631:
627:
623:
619:
614:
613:
611:
608:
605:
601:
598:
594:
590:
586:
583:
579:
572:
569:
566:
560:
556:
552:
548:
544:
540:
535:
529:
524:
523:
521:
518:
517:
516:
514:
503:
501:
497:
494:implementing
493:
489:
485:
481:
477:
473:
463:
459:
457:
453:
449:
445:
441:
428:
425:
422:
419:
418:
417:
414:
411:
406:
404:
400:
395:
393:
389:
385:
380:
378:
377:
370:
366:
364:
360:
354:
352:
347:
343:
327:
323:
320:This section
318:
315:
311:
310:
307:
305:
301:
297:
293:
289:
285:
281:
276:
274:
270:
266:
262:
259:
255:
250:
248:
244:
240:
236:
235:
230:
226:
222:
212:
210:
206:
201:
199:
195:
191:
190:Alonzo Church
187:
183:
177:
175:
171:
167:
163:
158:
156:
152:
148:
144:
140:
136:
132:
128:
120:
116:
104:
100:
96:
92:
88:
84:
75:
71:
66:
59:
58:
55:
50:
39:
35:
30:
23:
1361:Arabic words
1343:
1308:
1270:
1265:
1186:
1175:
1172:Legal issues
1163:
1160:
1159:
1155:
1146:
1139:
1136:
1135:
1123:cryptography
1084:
1069:taboo search
1065:local search
1051:evolutionary
1028:
1023:backtracking
1002:
996:
985:
972:maximum flow
968:inequalities
959:
941:
922:
908:
898:
886:
880:
865:
861:
845:
841:
817:
813:
793:
789:
784:
776:
755:
750:
746:
743:
738:
733:
725:
719:
707:
698:
688:
681:
674:
670:
663:
652:
650:
642:
633:
629:
625:
621:
609:
606:
603:
599:
596:
592:
588:
584:
581:
574:
570:
567:
564:
558:
554:
550:
546:
542:
538:
533:
509:
479:
469:
460:
437:
415:
409:
407:
396:
381:
374:
371:
367:
355:
339:
326:adding to it
321:
278:The lack of
277:
251:
246:
232:
231:. The word
220:
218:
208:
202:
178:
159:
134:
124:
22:old revision
19:
18:
1305:"algorithm"
931:memoization
895:recursively
866:approximate
492:human brain
296:Alan Turing
258:Ada Byron's
182:Alan Turing
127:mathematics
20:This is an
1356:Algorithms
1350:Categories
1280:References
1041:randomness
828:, such as
618:assignment
496:arithmetic
452:pseudocode
304:formalisms
265:programmer
239:arithmetic
174:comparison
119:Flowcharts
1161:See also:
1137:See also:
1061:Heuristic
987:Reduction
794:iteration
790:Recursion
573:the list
539:Algorithm
410:algorithm
342:computers
284:logicians
247:algorithm
221:algorithm
219:The word
209:simulated
143:terminate
135:algorithm
131:computing
1201:Algorism
1195:See also
1189:exported
1178:patented
818:parallel
624:←
565:for each
506:Examples
353:system.
292:computer
254:computer
234:algorism
74:contribs
38:contribs
954:Kruskal
832:or the
773:Classes
749:before
697:Print "
687:Print "
669:Divide
630:largest
622:largest
610:largest
600:largest
593:largest
555:largest
547:largest
513:English
476:English
225:Persian
215:History
166:iterate
1011:graphs
976:graphs
846:random
814:Serial
643:return
607:return
602:← the
480:codify
444:syntax
392:memory
241:using
162:recipe
1301:from
1258:Notes
1071:, or
1007:chess
936:table
927:graph
862:Exact
732:with
659:BEGIN
591:>
170:logic
133:, an
64:Tony1
28:Tony1
1315:NIST
1021:and
1013:. A
944:. A
889:. A
796:: A
756:The
739:O(1)
634:item
626:item
604:item
597:then
589:item
587:the
568:item
553:.
515:as:
401:and
397:See
256:was
188:and
129:and
103:diff
97:) |
95:diff
83:diff
70:talk
34:talk
1184:).
1133:.
864:or
844:or
816:or
792:or
704:END
682:rem
680:If
675:rem
450:or
365:.
306:.
192:'s
184:'s
172:or
139:set
125:In
43:at
1352::
1313:.
1307:.
1125:,
1121:,
1117:,
1113:,
1109:,
1105:,
1101:,
1097:,
1093:,
1089:,
1067:,
848::
595:,
585:if
582:do
580:,
577:≥1
571:in
557:←
379:.
200:.
157:.
89:|
85:)
72:|
36:|
1317:.
1271:n
1248:.
1043:.
1025:.
999:.
956:.
905:.
734:n
726:n
699:n
689:n
677:.
671:n
666:.
664:n
653:n
641:"
636:.
575:L
562:0
559:L
551:L
543:L
448:C
328:.
105:)
101:(
93:(
81:(
76:)
68:(
57:.
40:)
32:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.