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left;" | Release | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | ] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Platform | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | ] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Developer | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | ] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Publisher | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | ] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Game style | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | ] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Predecessor | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | '']'' |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Gameplay | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | Very very short sentence of what the game is about |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Official site | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | |} </div: -->
1308:"Is there any such thing as the "128-bit era?" The Nintendo Gamecube uses a 32-bit implementation of the PPC architecture, and the Microsoft X-Box runs on a 733MHz Pentium !!! Coppermine, a 32-x86 implementation . The only 128-bit console currently in production is the Sony Playstation 2, which is also the least powerful, hardware-wise, of the three consoles currently on the market. The Sega Dreamcast was 128-bit, but left the scene after a mere 2 years. 64-bit consoles can be inferior to 32-bit consoles, and vice versa. Instead of grouping eras by "bit," it would be more realistic consoles were grouped by market competition at the time. An abbreviated example would be "SNES and Genesis," "Sony Playstation and Sega Saturn," "Nintendo 64 and Sony Playstation," "X-Box, Gamecube and PS2." Until memory in a console is beyond 4GB, 32-bit is quite sufficient . The X-Box, the most capable of the consoles, has only 64MB of RAM and as mentioned previously, is 32-bit . The next move in the console market will be from mostly 32-bit (X-Box and Gamecube) to 64-bit, not to/from 128-bit to the ludicrious 256-bit."
1364:(with 8MB dedicated SDRAM). Perhaps the PS1 and N64 should be "Next-Gen," while the PS2, Gamecube, X-Box, etc. and future console products should be "X-Gen?" Bits have given way to a focus on architecture, so perhaps the last "bit" era was the 16-bit wars? For mobile gaming, are we seeing a move from pure play to PDAs that are also great for gaming, and what about the phone/gaming Nokia N-Gage? While not a huge market success, there is a revised model being released, and networking gaming could be a huge thing in the mobile gaming arena too, right? Should we classify by "pure gaming," "mixed use," and "networked?"
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1079:: Could you please stop using PC, Mac, Amiga and others as platforms, they're not, these games run on Windows, DOS, Mac OS, Mac OS X, Amiga OS and not on the bare machines, there are many other operating systems avalible for these systems and using PC as a plaform name does not make sense like using N64. --
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Man, this project seems dead. No activity, no improvements. :-( For a while, we were having a lively discussion on the proposed template, but that has died out. I think I scared everyone off once I started making radical changes. I'd like to pick that up again and come up with a template we can all
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Image of the game's installation CD front cover {| style="background: transparent; text-align: left; table-layout: auto; border-collapse: collapse; margin-top: 1em;" cellspacing="0" cellpadding="0" |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align:
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Your version has grown on me a little, we can seperate it out and put the system requirements in its own section. I think platform should be moved up though, its very important. Can you also implement the copyright notice that is in
Frecklefoot's version? I will edit it around later if you are too
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I think platform and input should be moved up over the system requirements header. It would make the template easier to edit for console games. Of course, most console games just use the standard pad, but some make use of perpherals. Also, perhaps we could model ourselves after the Bio taxoboxes and
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uses a 32-bit
Motorola® i.MX1™ ARM9 processor (200 MHz). Same bits, drastically different abilities. The GBA is a bare-bones gaming only system 240x160 15-bit screen, while the Zodiac is fully functional Palm OS based PDA, 480x320 16-bit screen, and an ATI ATI® Imageon™ W4200 graphics accelerator
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like the best fit for the present generation, but it's clearly not. Market competition seems like a klunky solution, though, and generations could be confusing if you don't provide any other information for context. At worse, we could add the dates in parenthesis. Then again, we could decide on a
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There doesn't seem to be much standarization with video game entries. The matter of mod's makes it harder. How a mods orginal game are included, as well as the orginal game publisher or studio are all up in the air. Also should the console name be included for games that have multiple or slightly
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No no I don't obect! If someone want to use infoboxes such as yours its fine. I meant that personally Im not to into infoboxes, as there usually pretty awfull looking. Although yours is pretty nice (its grown on me too) so I would probably consider it for my own use as well. I was being overly
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Actually, when a company releases a game for a "platform" most of the time it's considered hardware. The hardware architecture of a NES, SNES, C64, or Apple II is what the game relies on for operation, input, memory, etc. The OS is more of a system requirement, such as "PC with DOS", "PC with
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How's that? Tried a little bit, it was highly POV and some game descriptions were too long. It could be condensed even more, such as with the game descriptions: a few words should suffice and most of the descriptions could go in an article on the game itself. Could use some cleaning up now.
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Also, perhaps video game systems could be grouped by generation, as the
Pentium is 5th gen, P6 core is 6th gen, etc? I'd think the Nintendo would be third-gen, as first-gen would be pong-like systems, and second gen would be systems such as the ColecoVision or Atari 2600. Could insert more
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I did some editing, I like the seperation bar that
Freckelfoot had for system requirements but I agree that it needed to be squished a bit. Also is there away to balance the cell sizes, i find this table here has the left squished a little bit. Here is a place where you can put templates:
185:* Forgotten Hope (mod) * Forgoten Hope (game) * Forgotten Hope * Computer Game Forgotten Hope (PC) * Forgotten Hope Battlefield 1942 mod * EA Battlefield 1942 Forgotten Hope * Battlield 1942: Forgotten Hope * Electronic Arts Dice Battlefield 1942, mod Forgotten Hope
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This one is tricky. The gaming magazines I read growing up spoke of the 8-bit, 16-bit, and 32-bit era (or Next Gen). That was the language I saw in EGM, GamePro, Nintendo Power, Gamefan, etc. and I'm certainly not the only one who read them! They probably have most common usage on their
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subtle there and trying to say, yes put it there- 'its not to bad', but I have my reservations. I was operating under the undemocratic premise that you just do it regardless. Anyway sorry for the misunderstanding and nice job on your design, I hope people use it over the other designs.
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Eventually if *ALOT* of material is presented for multirelease games i.e. ( Doom (videogame) ) we can simply then make ( Doom (computer game) ) and ( Doom (console game) ) with the relevant information in each section if it is too big / different to fit in Doom (video game).
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I agree, and maybe generalize the idea to mere lists of stats as well (a problem found StarCraft unit articles and sometimes Pokémon articles). Extensive strategy guides are better suited for WikiBooks as well, but some strategy is always useful for understanding the game.
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I've also created a template for this project, we will have to add Type to the list to differentiate between computer, arcade and console games. Tell me what you think, and what catagories need to be added. Most projects have a template like this to organize it.
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The primary advantage of this is, of course, that it keeps titles short and that it's basically what we've done so far - so no need to rename old articles and force people to change their habits. People are also probably more likely to look for "video game".
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Windows 95 or higher", "PC with DirectX 8.0 or higher," because the OS is running on specified hardware just like the game is. The game needs both in order to run. The table can include both hardware and software requirements. (Ignore emulation)
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over your head... :-) There are non-visual computer games and video games based on raw electronics instead of computing devices, so the two categories are not the same. (It's remarkable that anybody would have a tough time grasping the distinction.)
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use descriptors such as "(game)" when there is an article name-clash. If you do need a descriptor for a mod, I think "(game)" or "(computer game)" would be sufficient unless the name clashes with an existent computer game, then use "(mod)". Simply
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agree on. Anyone interested in picking up on this again? I have some ideas that might make it a whole lot easier (such as, a special template for "old" computer games, a similar but seperate one for PC games, etc.). Please let me know! :-)
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This is the hierarchy i think we should do. Games that are released under more then one platform should be called Doom (videogame). If doom was released only for the computer then Doom (computer game). Only for SNES: Doom (console game).
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I think i favor just using whatever the game calls itself, which is pretty much whats happened anyway. The only problem being some games and mods have name conflicts. 'New World Order' ended up with 'New World Order (game)' for example.
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You know how the movie infobox has a iMDB link and the TV show infobox has a TV.com summary link shouldn't there be one for a video game infobox like its
Gamespot gamespace or IGN profile. I know its had to have been talked about
1286:<div style="font-size: 0.86em; font-family: lucida grande, sans-serif; line-height: normal; border: 1px solid #ccd2d9; background: #f0f6fa; text-align: left; padding: 0.5em 1em; text-align: center; margin-bottom: 2em": -->
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I changed it from blue to grey, actually. Didn't remember it as being used. There's though a problem with that there are lots of categories that want their own tables, we might be running out of separable colors soon...
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I'd be interested in joining the project, if only as a way to spread the load on the articles I've worked on. Many articles on older games are stubs, and filling them out is beyond my means (though I've tried my hand at
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I think we should also agree on a colour, i was thinking blue. Gray was reserved for something else, I think soundtracks in the music area. I personally like blue, purple, or red :). Yellow too, anything but gray
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I propose that we use only "video game" in the title of articles that cover both computer and video games, and that "computer game" should only be used for computer games and strictly computer-game topics. Examples:
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Also, since CPU/Graphics/Sound and that kind of stuff only applies to computer games (actually, only to PC games), let's make that another table that we append only for PC games. These are all just suggestions of
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Why don't we just put a link to the different infoboxes' styles so that editors choose which one to use? Voting is absurd when these are just guidelines. Simply put up a recommendation of what points should
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With the scope of this project being all video games. Perhaps the project name should be changed to Video and
Computer games then to make Computer games subordinate to the larger concept of video games.
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better name for the current generation and leave the rather established "bit" terminology alone, though that's only a partial solution. Just because it's established doesn't mean it's any good. ~
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I vote for
Frecklefoot's loses his mind version. We'll use that as a standard, and if worse comes to worse change it if something better comes along (which I dont think will happen). :) --
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entry. Paraprhased the hardware specs as much as possible to avoid copyright violation. Are hardware specs lists copyrighted? As is first full entry for me, appreciate any input. Thanks.
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project? I've been writing articles on several classic arcade games and I think I have it down to a formula. A template for such games would be much easier to develop than the one for
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I like it except for some incorrect wikilinks. I took your model and revised it. I also added some entries. Batting it around is what you had in mind, isn't it? Look at the entry on
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297:. I try to use PNGs (created myself) and thumbnails, but what should be the policy on this? With some of the characters, I've used tables, because the pics were already small. ~
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That game remains a computer game specifically, we're just saying that the more general subjects relating to both computer and video games should be grouped under video games.
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and your first model was a great starting place. Lastly, we should probably use the new wiki-markup for tables instead of good ol' HTML. Anyone else want to muck with it? —
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I like the idea of a template. But I'll leave the details to you experts. I'm practically a one-author man, I'm afraid. Not many of us 63-year-olds still "waste" time with
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Great work
Frecklefoot! I was trying yesterday to say how excellent your work was but I couldn't comment here, someone must have been busy at work editing this page :).
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However, like you said, those terms are inaccurate. 16-bit systems existed alongside the supposed 8-bit era, and "Next Gen" is pretty amorphous. "128 bit era" would
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With mods, I would consider them games just like the originals, but make it clear in the article that it is a mod of another game. Watch out not to use the word
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platforms). Please cast your vote and any additional comments you may have. Once a decision has been made, we'll post the template(s) on the main page.
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is a video game that was released for the Xbox in 2002. Elsewhere in the article, mention other platforms it was on, release dates, changes made, etc. --
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Gee, thanks. :-) But I didn't design it all myself--it was a group effort. I actually used the design (as a jumping off point) for the infobox in the
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I've decided to go ahead and use what we've got since no one seems interested anymore. Please post comments if you are interested in the template.
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Im pretty much against the use of template tables, as I prefer customized articles. If we are going to have them. frecklefoots isn't bad though.
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It posted this in Talk:128-bit era, and it was suggested that I post it here for further discussion. So here it is, with additions in brackets:
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is the preferred template for games released on multiple computer platforms with seperate tables for each version instead of the combined one.
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No no no no no. We've been over this a hundred times, and it's like people are unable to comprehend the distinction. We have separate articles
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The "System
Requirements" section seems very difficult to fill in accurately and meaningfully for any game that had more than one release.
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Just to represent my vote in the proper place, I say 7a for single versions and FLHM (Frecklefoot Loses His Mind) for multiple versions -
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Also we should clean up the main wikipedia computer page, and put standards and the new template there, my old template can be removed.
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696:. They have a nice format for stuff they include for every article (at the top). Perhaps we could use it as a model for our template.
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Policy suggestion: information along the lines of what specific moves you can do and what buttons you use for them should be moved to
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I'm going to make it a project to add information on as many of these sims as possible, as racing simulations are sort of my forte.
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needs some NPOVing. I don't dispute that he's a great man, but as of now, the article is falling over itself with praise for him. ~
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After some quick searching, here's some computer game articles that I believe could represent what other articles should look like:
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1134:. Any further discussion on the subject should go there. IMHO, I like the one(s) we came up with better, but that is just me. —
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posted his idea for the project template on the main project page. I've moved what he posted here since we've discussed it
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If a game has been released for multiple platforms, then I would start by focusing on the main/first platform. For example:
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Come to think of it, this doesn't even allow for handheld systems. The
Gameboy Advance runs a 32-bit ARM at 16.8MHz; the
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Many other infoboxes have an Official Website as a field, it only makes sense to have the same for videogames. Thoughts?
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Go ahead and add yourself to the list! What you've said about images sounds fine; you should write a proposal policy. --
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My thoughts on these topics: When making an article, just use the name of the game/mod for the name of the article.
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Okay, okay. I guess I got a little carried away with trying to be democratic. You're right--these are just
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and don't have to be ahered to. I'll post links to the different styles sometime in the near future.
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computer and video games, but we can have ones that are similar to maintain consistency. So far,
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Well, the computer gamers visiting Knowledge will be totally contemptuous; call someone who plays
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1740:. If anyone is interested, I just inserted the infobox in an article I create a long time ago,
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http://en.wikipedia.org/Wikipedia_talk:WikiProject_Computer_and_Video_Games/Template/#Platforms
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in a POV way though (I've heard people dismiss games for merely being a mod of a 'real' game).
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If there is only one Doom (on wikipedia) then I think we should just call it Doom for now.
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No, lists cannot be copyrighted. That is why we can lift filmographies directly from the
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I will copy the moby games lists soon too, im working on the list of games section here (
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1668:? I had no idea anyone objected to the use of a (more or less) standardized infobox.
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That is exactly right. As well facts and figures cannot be copyrighted as well. :) --
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I've also been busy adding screenshots, mostly to the more famous older games, like
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Sorry about the Doom boxart, unsure how to push it back up to it's parent article.
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738:. Maybe adopting something like that will help us better categorize these games? —
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Any objection to adding the code for the infoboxes to the main project page then?
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for a list of arcade game articles I've written or rewritten. See a pattern? :-)
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be present in infoboxes — like for example Publisher, Release date, Genre, etc.
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If you wish to start a new discussion or revive an old one, please do so on the
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Call me reckless, but I went ahead and started this project. Amble on over to
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use different shades of color for arcade, console, and computer games? ~
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1523:. Please let me know if you are interested and we can get moving! :-D
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1785:. I nicked the basic format from the Maxis/SimUniverse template.
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Condensed it a bit, I think this is better and more manageable.
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1578:. It doesn't look like we can just have one template to fit
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Knowledge talk:WikiProject Computer and Video Games/Template/
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Knowledge talk:WikiProject Computer and Video Games/Template/
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Frecklefoot loses his mind and Template 7a get my votes. --
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We are voting on which template to use as the standard for
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Image of an ingame screenshot of the game </center: -->
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Hello, I made a template for the racing simulations by
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I agree with you Fredrik. The hierarchy could then be:
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Can you think of any ways to improve this template?
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M (for animated blood & gore, animated violence)
1241:Very very short sentence of what the game is about
182:some formats that are used right now, or possible.
1301:Classification of Video Game Console Eras by Bits
1762:datebase/profile link, its been suggested right?
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1170:Image of the game's installation CD front cover
707:Shawn, I commented out your first table because
726:One more thing (sort of OT): I noticed that in
711:were cluttering up the page. But your idea is
1275:. Colors can be changed, but the style is OK.
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1777:I made a template (how might you improve it?)
1416:rolls of information and are not creative. —
160:Yeah, it's turned into a good article. ;) --
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1412:without any copyright haggles. Lists are
1263:Image of an ingame screenshot of the game
487:Console Games (Nes, Snes, PSX, Xbox etc.)
427:Console Games (Nes, Snes, PSX, Xbox etc.)
370:"Video game" for articles that cover both
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778:, we should coordinate with them too. --
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454:a "video gamer" and he'll likely bust a
189:*Forgotten Hope, A Battlefield 1942 Mod
315:Merge video and computer game articles?
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44:Do not edit the contents of this page.
18:Knowledge talk:WikiProject Video games
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1292:<!-- end of slate grey box --: -->
1283:<!-- floated right section --: -->
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817:And I prefer my compact version :/
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1949:J. R. R. Tolkien's Riders of Rohan
1547:Knowledge:WikiProject Arcade Games
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1511:Anyone interested in starting an
1038:We're discussing this problem at
1838:Indianapolis 500: The Simulation
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776:List of computer and video games
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179:different versions on each box?
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358:North America and United States
356:for a reason, we don't make it
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881:Image © Copyright Id Software
1963:Links: The Challenge of Golf
1721:Awesome job anyways man. =)
1271:This infobox is copied from
400:Modification (computer game)
395:Civilization (computer game)
339:Ah yes, that's a big one. --
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1288:Name of game </div: -->
630:, ported to various others
480:-- Video Game Standard --
451:The Operational Art of War
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1497:and Sid's other earlies.
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335:00:32, 18 Apr 2004 (UTC)
301:15:16, 14 Apr 2004 (UTC)
285:, and to characters like
2016:21:01, 2 June 2010 (UTC)
1738:WikiProject Arcade Games
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1660:06:02, 2004 Aug 12 (UTC)
1628:02:17, Aug 8, 2004 (UTC)
1501:06:13, 12 Aug 2004 (UTC)
1467:16:25, Aug 4, 2004 (UTC)
1431:14:17, 18 Jun 2004 (UTC)
1420:16:19, May 3, 2004 (UTC)
1380:05:48, May 3, 2004 (UTC)
1046:07:00, 28 Apr 2004 (UTC)
853:04:49, 30 Apr 2004 (UTC)
837:17:01, 27 Apr 2004 (UTC)
821:14:42, 26 Apr 2004 (UTC)
810:15:59, 24 Apr 2004 (UTC)
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782:15:14, 24 Apr 2004 (UTC)
753:19:28, 23 Apr 2004 (UTC)
474:15:32, 24 Apr 2004 (UTC)
463:21:28, 23 Apr 2004 (UTC)
364:15:55, 21 Apr 2004 (UTC)
343:01:50, 18 Apr 2004 (UTC)
329:computer and video games
309:23:57, 16 Apr 2004 (UTC)
246:00:46, 4 Apr 2004 (UTC)
228:05:11, 19 Feb 2004 (UTC)
134:05:11, 19 Feb 2004 (UTC)
1637:20:31, 8 Aug 2004 (UTC)
1619:05:47, 7 Aug 2004 (UTC)
1347:02:48, 3 May 2004 (UTC)
1115:John Crawford's Infobox
1093:20:39, 2004 Sep 8 (UTC)
730:'s template, they have
380:Timeline of video games
255:17:41, 4 Apr 2004 (UTC)
164:17:41, 4 Apr 2004 (UTC)
149:00:42, 4 Apr 2004 (UTC)
1549:if you're interested.
1231:Predecessor(s); if any
319:Central issue: should
1743:SunDog: Frozen Legacy
240:WikiBooks game guides
42:of past discussions.
1977:SODA Off-Road Racing
1822:Papyrus Design Group
1783:Papyrus Design Group
1150:For an example, see
930:First-person_shooter
635:System requirements:
588:First-person shooter
402:(hypothetically, if
141:May I also point to
1507:Arcade game project
1495:Colonization (game)
962:System Requirements
406:wasn't unambiguous)
385:Video game industry
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484:Video Games
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424:Video Games
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2008:SaintDaveUK
1941:Other games
1931:2003 Season
1924:2002 Season
1824:video games
1751:Frecklefoot
1711:Frecklefoot
1675:Greyengine5
1658:Greyengine5
1646:Frecklefoot
1626:DrakeCaiman
1605:Frecklefoot
1576:video games
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1535:Frecklefoot
1521:video games
1513:arcade game
1483:Frecklefoot
1461:Frecklefoot
1418:Frecklefoot
1216:Game style
1190:Platform(s)
1136:Frecklefoot
1107:Ihavenolife
1058:Frecklefoot
944:multiplayer
936:Game modes:
907:Id_Software
894:Id_Software
740:Frecklefoot
736:perspective
717:Frecklefoot
602:multiplayer
594:Game modes:
565:id Software
552:id Software
36:This is an
1704:guidelines
1590:Template 7
1206:Publisher
1196:Developer
1124:ad nausiem
321:video game
88:Archetypes
1970:Road Rash
1767:before...
1449:FriedMilk
1439:Yu Suzuki
1344:FriedMilk
1238:Gameplay
1186:Platform
1089:Bjarmason
1001:megabytes
946:(network)
901:Publisher
888:Developer
851:FriedMilk
734:and then
728:MobyGames
713:fantastic
694:MobyGames
653:Super VGA
620:Platform:
604:(network)
559:Publisher
546:Developer
299:FriedMilk
268:Duck Hunt
80:Archive 5
72:Archive 3
67:Archive 2
61:Archive 1
1685:at least
1572:computer
1517:computer
1220:Style(s)
1176:Release
1086:Arnfjörð
1019:joystick
1011:Keyboard
833:busy. --
804:Template
672:joystick
664:Keyboard
655:graphics
287:Mega Man
1910:Legends
1598:console
1445:article
1402:MSTCrow
1378:MSTCrow
1319:MSTCrow
1146:Infobox
1126:at the
1044:Fredrik
954:rating:
819:Fredrik
792:Fredrik
751:Fredrik
702:course.
612:rating:
472:Fredrik
413:Fredrik
333:Fredrik
244:Fredrik
188:--: -->
147:Fredrik
109:Deus Ex
39:archive
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1635:Mrwojo
1414:merely
1007:Input:
660:Input:
341:Mrwojo
307:Mrwojo
274:, and
253:Mrwojo
226:Mrwojo
162:Mrwojo
132:Mrwojo
1956:Nomad
1328:side.
1075:From
1015:mouse
924:Genre
764:hehe.
732:genre
668:mouse
582:Genre
145:? :)
16:<
2012:talk
1755:Talk
1730:Talk
1726:John
1715:Talk
1696:Talk
1692:John
1664:You
1650:Talk
1609:Talk
1592:(or
1574:and
1558:Talk
1539:Talk
1528:here
1519:and
1487:Talk
1465:Talk
1443:The
1410:IMDb
1339:seem
1140:Talk
1130:and
1083:Ævar
1062:Talk
1032:Stan
952:ESRB
917:1994
866:DOOM
709:both
644:, 4
610:ESRB
575:1993
527:DOOM
461:Stan
362:Stan
352:and
323:and
278:).
276:1942
199:Only
143:DOOM
119:Pong
114:LOOM
1992:--
1580:all
1017:or
994:RAM
987:386
981:CPU
974:DOS
670:or
649:RAM
642:CPU
639:386
628:DOS
293:or
291:Ryu
213:mod
2014:)
1753:|
1749:—
1746:.
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1156:.
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1042:.
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999:4
968:OS
806:--
684:--
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651:,
646:MB
624:PC
507:--
440:--
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251:--
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130:--
76:→
2010:(
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1903:3
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1807:t
1800:v
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996::
983::
970::
957:M
926::
903::
890::
626:/
584::
561::
548::
50:.
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