Knowledge

Visual routine

Source 📝

49:(more than 15 of which exist in the cortex) for properties like color, edge orientation, speed of motion, and direction of motion. These base representations rely on fixed operations performed uniformly over the entire field of visual input, and do not make use of object-specific knowledge, task-specific knowledge, or other higher-level information. 60:
Ullman lists the following as examples of visual operators: shifting the processing focus, indexing a salient item for further processing, spreading activation over an area delimited by boundaries, tracing boundaries, and marking a location or object for future reference. When combined into visual
52:
The visual routines proposed by Ullman are high-level primitives which parse the structure of a scene, extracting spatial information from the base representations. These visual routines are composed of a sequence of elementary visual operators specific to the task at hand. Visual routines differ
64:
A number of researchers have implemented visual routines for processing camera images, to perform tasks like determining the object a human in the camera image is pointing at. Researchers have also applied the visual routines approach to artificial map representations, for playing real-time 2D
45:" stage during which high-level primitives dubbed "visual routines" extract the desired information from the base representations. In humans, the base representations generated during the bottom-up stage correspond to 61:
routines, these elementary operators can be used to perform relatively sophisticated spatial tasks such as counting the number of objects satisfying a certain property, or recognizing a complex shape.
46: 69:. In those cases, however, the map of the video game was provided directly, alleviating the need to deal with real-world perceptual tasks like 192:
Aste, Marco; Rossi, Massimo; Cattoni, Roldano; Caprile, Bruno (1998-06-01). "Visual routines for real-time monitoring of vehicle behavior".
42: 38: 168: 99: 53:
from the fixed operations of the base representations in that they are not applied uniformly over the entire
37:'s task of perceiving shape properties and spatial relations is split into two successive stages: an early " 116:
Huang, J.; Wechsler, H. (April 2000). "Visual routines for eye location using learning and evolution".
206: 151:
Johnson, M. P. (August 1996). "Automated creation of visual routines using genetic programming".
273: 201: 41:" state during which base representations are generated from the visual input, and a later " 8: 227: 174: 70: 219: 164: 133: 231: 211: 178: 156: 125: 57:--- rather, they are only applied to objects or areas specified by the routines. 246: 267: 223: 160: 137: 34: 26: 54: 215: 74: 129: 66: 30: 153:
Proceedings of 13th International Conference on Pattern Recognition
254:
MIT Computer Science and Artificial Intelligence Laboratory
23:
is a means of extracting information from a visual scene.
191: 16:
Means of extracting information from a visual scene.
100:"Ullman's Visual Routines, and Tekkotsu Sketches" 265: 118:IEEE Transactions on Evolutionary Computation 115: 205: 155:. Vol. 1. pp. 951–956 vol.1. 150: 266: 94: 92: 90: 13: 14: 285: 87: 29:, in his studies on human visual 247:"Visual Routines and Attention" 244: 194:Machine Vision and Applications 238: 185: 144: 109: 1: 80: 7: 10: 290: 33:, proposed that the human 161:10.1109/ICPR.1996.546164 216:10.1007/s001380050086 130:10.1109/4235.843496 71:object recognition 170:978-0-8186-7282-8 281: 258: 257: 251: 242: 236: 235: 209: 189: 183: 182: 148: 142: 141: 113: 107: 106: 104: 96: 47:retinotopic maps 289: 288: 284: 283: 282: 280: 279: 278: 264: 263: 262: 261: 249: 245:Rao, Satyajit. 243: 239: 190: 186: 171: 149: 145: 114: 110: 102: 98: 97: 88: 83: 17: 12: 11: 5: 287: 277: 276: 260: 259: 237: 207:10.1.1.48.5736 184: 169: 143: 108: 85: 84: 82: 79: 77:compensation. 21:visual routine 15: 9: 6: 4: 3: 2: 286: 275: 274:Visual system 272: 271: 269: 255: 248: 241: 233: 229: 225: 221: 217: 213: 208: 203: 199: 195: 188: 180: 176: 172: 166: 162: 158: 154: 147: 139: 135: 131: 127: 123: 119: 112: 101: 95: 93: 91: 86: 78: 76: 72: 68: 62: 58: 56: 50: 48: 44: 40: 36: 35:visual system 32: 28: 27:Shimon Ullman 24: 22: 253: 240: 200:(1): 16–23. 197: 193: 187: 152: 146: 124:(1): 73–82. 121: 117: 111: 63: 59: 55:visual field 51: 25: 20: 18: 67:video games 81:References 224:0932-8092 202:CiteSeerX 138:1089-778X 75:occlusion 39:bottom-up 31:cognition 268:Category 232:25480778 43:top-down 179:1701864 230:  222:  204:  177:  167:  136:  250:(PDF) 228:S2CID 175:S2CID 103:(PDF) 220:ISSN 165:ISBN 134:ISSN 73:and 212:doi 157:doi 126:doi 270:: 252:. 226:. 218:. 210:. 198:11 196:. 173:. 163:. 132:. 120:. 89:^ 19:A 256:. 234:. 214:: 181:. 159:: 140:. 128:: 122:4 105:.

Index

Shimon Ullman
cognition
visual system
bottom-up
top-down
retinotopic maps
visual field
video games
object recognition
occlusion



"Ullman's Visual Routines, and Tekkotsu Sketches"
doi
10.1109/4235.843496
ISSN
1089-778X
doi
10.1109/ICPR.1996.546164
ISBN
978-0-8186-7282-8
S2CID
1701864
CiteSeerX
10.1.1.48.5736
doi
10.1007/s001380050086
ISSN
0932-8092

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.