1551:, anatomy teaching, military, astronaut training, flight simulators, miner training, medical education, geography education, architectural design, driver training, and bridge inspection. Immersive VR engineering systems enable engineers to see virtual prototypes prior to the availability of any physical prototypes. Supplementing training with virtual training environments has been claimed to offer avenues of realism in military and healthcare training while minimizing cost. It also has been claimed to reduce military training costs by minimizing the amounts of ammunition expended during training periods. VR can be used for the healthcare training and education for medical practitioners. Further, several application have been developed for multiple types of safety training. The latest results indicates that virtual reality safety training is more effective than traditional training in terms of knowledge acquisition and knowledge retention.
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developmental issues in children; trip-and-fall and collision warnings; discomfort; repetitive stress injury; and interference with medical devices. Some users may experience twitches, seizures or blackouts while using VR headsets, even if they do not have a history of epilepsy and have never had blackouts or seizures before. One in 4,000 people, or .025%, may experience these symptoms. Motion sickness, eyestrain, headaches, and discomfort are the most prevalent short-term adverse effects. In addition, because of the virtual reality headsets' heavy weight, discomfort may be more likely among children. Therefore, children are advised against using VR headsets. Other problems may occur in physical interactions with one's environment. While wearing VR headsets, people quickly lose awareness of their real-world surroundings and may injure themselves by tripping over, or colliding with real-world objects.
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example, Nintendo's
Virtual Boy received much criticism for its negative physical effects, including "dizziness, nausea, and headaches". These motion sickness symptoms are caused by a disconnect between what is being seen and what the rest of the body perceives. When the vestibular system, the body's internal balancing system, does not experience the motion that it expects from visual input through the eyes, the user may experience VR sickness. This can also happen if the VR system does not have a high enough frame rate, or if there is a lag between the body's movement and the onscreen visual reaction to it. Because approximately 25–40% of people experience some kind of VR sickness when using VR machines, companies are actively looking for ways to reduce VR sickness.
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addition, advanced VR systems can capture biometric data like voice patterns, eye movements, and physiological responses to VR experiences. Virtual reality technology has grown substantially since its inception, moving from a niche technology to a mainstream consumer product. As the user base has grown, so too has the amount of personal data collected by these systems. This data can be used to improve VR systems, to provide personalized experiences, or to collect demographic information for marketing purposes. However, it also raises significant privacy concerns, especially when this data is stored, shared, or sold without the user's explicit consent.
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1501:. This gives these elderly patients the opportunity to simulate real experiences that they would not otherwise be able to experience due to their current state. 17 recent studies with randomized controlled trials have shown that virtual reality applications are effective in treating cognitive deficits with neurological diagnoses. Loss of mobility in elderly patients can lead to a sense of loneliness and depression. Virtual reality is able to assist in making aging in place a lifeline to an outside world that they cannot easily navigate. Virtual reality allows exposure therapy to take place in a safe environment.
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1412:) in addition to image quality. Our eyes have a horizontal FOV from about 107 or 110 degrees to the temporal side to about 60 or 70 degrees toward the nose, and a vertical FOV from about 95 degrees downward to 85 degrees upward, and eye movements are estimated as roughly 30 deg to either side horizontally and 20 vertically. Binocular vision is limited to the 120 or 140 degrees where the right and the left visual fields overlap. With eye movements, we have a FOV of roughly 300 degrees x 175 degrees with two eyes, i.e., approximately one third of the full 360-deg sphere.
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927:. This prototype, built on a shell of another virtual reality headset, was only capable of rotational tracking. However, it boasted a 90-degree field of vision that was previously unseen in the consumer market at the time. Luckey eliminated distortion issues arising from the type of lens used to create the wide field of vision using software that pre-distorted the rendered image in real-time. This initial design would later serve as a basis from which the later designs came. In 2012, the Rift is presented for the first time at the
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world, particularly when wearing a VR headset that blocks out the location of objects in the physical world. Immersive VR can provide users with multisensory experiences that replicate reality or create scenarios that are impossible or dangerous in the physical world. Observations of 10 children experiencing VR for the first time suggested that 8-12-years-old kids were more confident to explore VR content when it was in a familiar situation, e.g. the children enjoyed playing in the kitchen context of
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significant element lies in the ability for the students to be able to interact with 3-D models that accurately respond based on real world possibilities. This added tool of education provides many the immersion needed to grasp complex topics and be able to apply them. As noted, the future architects and engineers benefit greatly by being able to form understandings between spatial relationships and providing solutions based on real-world future applications.
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1446:. Consumer virtual reality headsets were first released by video game companies in the early-mid 1990s. Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development. 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and
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476:. Heilig also developed what he referred to as the "Telesphere Mask" (patented in 1960). The patent application described the device as "a telescopic television apparatus for individual use... The spectator is given a complete sensation of reality, i.e. moving three dimensional images which may be in colour, with 100% peripheral vision, binaural sound, scents and air breezes."
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behavior, and even self-concept. Self-concept is a key indicator of core attitudes and coping abilities, particularly in adolescents. Early studies conducted on observing versus participating in violent VR games suggest that physiological arousal and aggressive thoughts, but not hostile feelings, are higher for participants than for observers of the virtual reality game.
1773:(CCPA) in the United States, can be applied to VR. These regulations require companies to disclose how they collect and use data, and give users a degree of control over their personal information. Despite these regulations, enforcing privacy laws in VR can be challenging due to the global nature of the technology and the vast amounts of data collected.
1758:, including information gathering of personal actions, movements and responses. Data from eye tracking sensors, which are projected to become a standard feature in virtual reality headsets, may indirectly reveal information about a user's ethnicity, personality traits, fears, emotions, interests, skills, and physical and mental health conditions.
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headset and interact as if they are in the same physical room. Presentations, videos or 3D models (of e.g. products or prototypes) can be uploaded and interacted with. Compared to traditional text-based CMC, Avatar-based interactions in 3D virtual environment lead to higher levels of consensus, satisfaction, and cohesion among group members.
382:(AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera
1110:, later renamed the Meta Quest 2. Some new features include a sharper screen, reduced price, and increased performance. Facebook (which became Meta a year later) initially required users to log in with a Facebook account in order to use the new headset. In 2021 the Oculus Quest 2 accounted for 80% of all VR headsets sold.
1793:), and preventing use of the hardware if the user's account is suspended. The following month, Facebook halted the sale of Oculus products in Germany due to concerns from regulators that the new policy was a violation of GDPR. In 2022, the company would later establish a separate "Meta account" system.
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discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer
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or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features
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Starting in the early 2020s, virtual reality has also been discussed as a technological setting that may support people's grieving process, based on digital recreations of deceased individuals. In 2021, this practice received substantial media attention following a South Korean TV documentary, which
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A case has also been made for including virtual reality technology in the context of public libraries. This would give library users access to cutting-edge technology and unique educational experiences. This could include giving users access to virtual, interactive copies of rare texts and artifacts
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In 2016, HTC shipped its first units of the HTC Vive SteamVR headset. This marked the first major commercial release of sensor-based tracking, allowing for free movement of users within a defined space. A patent filed by Sony in 2017 showed they were developing a similar location tracking technology
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all had dedicated AR and VR groups. Dynamic binaural audio was common to most headsets released that year. However, haptic interfaces were not well developed, and most hardware packages incorporated button-operated handsets for touch-based interactivity. Visually, displays were still of a low-enough
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Studies show that young children, compared to adults, may respond cognitively and behaviorally to immersive VR in ways that differ from adults. VR places users directly into the media content, potentially making the experience very vivid and real for children. For example, children of 6–18 years of
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VR headsets may regularly cause eye fatigue, as does all screened technology, because people tend to blink less when watching screens, causing their eyes to become more dried out. There have been some concerns about VR headsets contributing to myopia, but although VR headsets sit close to the eyes,
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The first fine art virtual world was created in the 1970s. As the technology developed, more artistic programs were produced throughout the 1990s, including feature films. When commercially available technology became more widespread, VR festivals began to emerge in the mid-2010s. The first uses of
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In the fast-paced and globalised business world, meetings in VR are used to create an environment in which interactions with other people (e.g. colleagues, customers, partners) can feel more natural than a phone call or video chat. In the customisable meeting rooms all parties can join using the VR
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Most small-size displays have a refresh rate of 60 Hz, which adds about 15ms of additional latency. The number is reduced to less than 7ms if the refresh rate is increased to 120 Hz or even 240 Hz and more. Participants generally feel that the experience is more immersive with higher
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Minimal Angle of
Resolution (MAR) refers to the minimum distance between two display pixels. At the distance, viewer can clearly distinguish the independent pixels. Often measured in arc-seconds, MAR between two pixels has to do with the viewing distance. For the general public, resolution is about
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Experiencing VR by children may further involve simultaneously holding the idea of the virtual world in mind while experiencing the physical world. Excessive usage of immersive technology that has very salient sensory features may compromise children's ability to maintain the rules of the physical
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In the case of education, the uses of virtual reality have demonstrated being capable of promoting higher order thinking, promoting the interest and commitment of students, the acquisition of knowledge, promoting mental habits and understanding that are generally useful within an academic context.
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VR can simulate real workspaces for workplace occupational safety and health purposes, educational purposes, and training purposes. It can be used to provide learners with a virtual environment where they can develop their skills without the real-world consequences of failing. It has been used and
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with an initial focus on the development of VR hardware. In its earliest form, the company struggled to produce a commercial version of "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. The concept
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social network, and that a
Facebook account would be required to use future Oculus headset models, and all existing models (via deprecation of the separate Oculus account system) beginning January 2023. The announcement was criticized for the mandatory integration of Oculus headsets with Facebook
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Studies on VR consumer behavior or its effect on children and a code of ethical conduct involving underage users are especially needed, given the availability of VR porn and violent content. Related research on violence in video games suggests that exposure to media violence may affect attitudes,
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symptoms. Women are significantly more affected than men by headset-induced symptoms, at rates of around 77% and 33% respectively. The most common symptoms are general discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy. For
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The nature of VR technology means that it can gather a wide range of data about its users. This can include obvious information such as usernames and account information, but also extends to more personal data like physical movements, interaction habits, and responses to virtual environments. In
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Immersive virtual reality technology with myoelectric and motion tracking control may represent a possible therapy option for treatment-resistant phantom limb pain. Pain scale measurements were taken into account and an interactive 3-D kitchen environment was developed based on the principles of
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approved the first
Virtual Reality based Flight Simulation Training Device. The device, for rotorcraft pilots, enhances safety by opening up the possibility of practicing risky maneuvers in a virtual environment. This addresses a key risk area in rotorcraft operations, where statistics show that
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In the engineering field, VR has proved very useful for both engineering educators and the students. A previously expensive cost in the educational department now being much more accessible due to lowered overall costs, has proven to be a very useful tool in educating future engineers. The most
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To create a feeling of immersion, special output devices are needed to display virtual worlds. Well-known formats include head-mounted displays or the CAVE. In order to convey a spatial impression, two images are generated and displayed from different perspectives (stereo projection). There are
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and visual realism, and the HMD to be worn by the user was so heavy that it had to be suspended from the ceiling, which gave the device a formidable appearance and inspired its name. Technically, the device was an augmented reality device due to optical passthrough. The graphics comprising the
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Wiebe, Annika; Kannen, Kyra; Selaskowski, Benjamin; Mehren, Aylin; Thöne, Ann-Kathrin; Pramme, Lisa; Blumenthal, Nike; Li, Mengtong; Asché, Laura; Jonas, Stephan; Bey, Katharina; Schulze, Marcel; Steffens, Maria; Pensel, Max; Guth, Matthias; Rohlfsen, Felicia; Ekhlas, Mogda; Lügering, Helena;
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to the hands or other parts of the body, so that the user can orientate themselves in the three-dimensional world through haptics and sensor technology as a further sensory sensation and carry out realistic simulations. This allows for the viewer to have a sense of direction in the artificial
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There are many health and safety considerations of virtual reality. A number of unwanted symptoms have been caused by prolonged use of virtual reality, and these may have slowed proliferation of the technology. Most virtual reality systems come with consumer warnings, including: seizures;
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30-65 arc-seconds, which is referred to as the spatial resolution when combined with distance. Given the viewing distance of 1m and 2m respectively, regular viewers won't be able to perceive two pixels as separate if they are less than 0.29mm apart at 1m and less than 0.58mm apart at 2m.
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mirror therapy to allow for control of virtual hands while wearing a motion-tracked VR headset. A systematic search in Pubmed and Embase was performed to determine results that were pooled in two meta-analysis. Meta-analysis showed a significant result in favor of VRT for balance.
749:, allowing people to see their own bodies in relation to others in the room. Antonio Medina, a MIT graduate and NASA scientist, designed a virtual reality system to "drive" Mars rovers from Earth in apparent real time despite the substantial delay of Mars-Earth-Mars signals.
1517:. A 2018 review on the effectiveness of mirror therapy by virtual reality and robotics for any type of pathology concluded in a similar way. Another study was conducted that showed the potential for VR to promote mimicry and revealed the difference between neurotypical and
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In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in
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invited a grieving mother to interact with a virtual replica of her deceased daughter. Subsequently, scientists have summarized several potential implications of such endeavours, including its potential to facilitate adaptive mourning, but also many ethical challenges.
795:, enabling a physically realistic mixed reality in 3D. The system enabled the overlay of physically real 3D virtual objects registered with a user's direct view of the real world, producing the first true augmented reality experience enabling sight, sound, and touch.
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screens for stereoscopic displays; and small, lightweight and fast computer processors. These components led to relative affordability for independent VR developers, and led to the 2012 Oculus Rift
Kickstarter offering the first independently developed VR headset.
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developed the Large
Expanse, Extra Perspective (LEEP) optical system. The combined system created a stereoscopic image with a field-of-view wide enough to create a convincing sense of space. The users of the system have been impressed by the sensation of depth
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Freeman, Daniel; Lambe, Sinéad; Kabir, Thomas; Petit, Ariane; Rosebrock, Laina; Yu, Ly-Mee; Dudley, Robert; Chapman, Kate; Morrison, Anthony; O'Regan, Eileen; Aynsworth, Charlotte; Jones, Julia; Murphy, Elizabeth; Powling, Rosie; Galal, Ushma (1 May 2022).
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In order to improve the feeling of immersion, wearable multi-string cables offer haptics to complex geometries in virtual reality. These strings offer fine control of each finger joint to simulate the haptics involved in touching these virtual geometries.
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video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of
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have incorporated virtual reality to match visual effects with haptic feedback. VR not only fits the trend of the digital industry but also enhances the film's visual effect. The film gives the audience more ways to interact through VR technology.
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In medicine, simulated VR surgical environments were first developed in the 1990s. Under the supervision of experts, VR can provide effective and repeatable training at a low cost, allowing trainees to recognize and amend errors as they occur.
4313:"Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses"
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In social sciences and psychology, virtual reality offers a cost-effective tool to study and replicate interactions in a controlled environment. It can be used as a form of therapeutic intervention. For instance, there is the case of the
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was the first to implement VR on a low-cost personal computer. The project leader Eric
Gullichsen left in 1990 to found Sense8 Corporation and develop the WorldToolKit virtual reality SDK, which offered the first real time graphics with
1103:. Notable features include a 130° field of view, off-ear headphones for immersion and comfort, open-handed controllers which allow for individual finger tracking, front facing cameras, and a front expansion slot meant for extensibility.
258:-based virtual reality. For example, driving simulators give the driver the impression of actually driving a vehicle by predicting vehicular motion based on the driver's input and providing corresponding visual, motion, and audio cues.
1182:. The device is a fully enclosed mixed reality headset that strongly utilises video passthrough. While some VR experiences are available on the device, it lacks standard VR headset features such as external controllers or support for
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manage their avoidance of outside environments. In the therapy, the user wears a headset and a virtual character provides psychological advice and guides them as they explore simulated environments (such as a cafe or a busy street).
939:(later Meta) purchased Oculus VR for what at the time was stated as $ 2 billion but later revealed that the more accurate figure was $ 3 billion. This purchase occurred after the first development kits ordered through Oculus' 2012
1133:. This device utilised a thinner, visor-like design that was not fully enclosed, and was the first headset by Meta to target mixed reality applications using high-resolution colour video passthrough. It also included integrated
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Shufelt, Jr., J.W. (2006) A Vision for Future
Virtual Training. In Virtual Media for Military Applications (pp. KN2-1 – KN2-12). Meeting Proceedings RTO-MP-HFM-136, Keynote 2. Neuilly-sur-Seine, France: RTO. Available from:
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since the 2000s. Despite numerous studies conducted, good quality evidence of its efficacy compared to other rehabilitation methods without sophisticated and expensive equipment is lacking for the treatment of
813:. Both used an advanced head-mounted display dubbed the "Mega Visor Display" developed in conjunction with Virtuality; it was able to track head movement in a 360-degree stereoscopic 3D environment, and in its
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wrote in the 1950s of an "Experience
Theatre" that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He built a prototype of his vision dubbed the
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found that VR usage could lead to physical injuries including leg, hand, arm and shoulder injuries. VR usage has also been tied to incidents that resulted in neck injuries (especially injures to the
899:, a service that shows panoramic views of an increasing number of worldwide positions such as roads, indoor buildings and rural areas. It also features a stereoscopic 3D mode, introduced in 2010.
5927:"Virtual reality at the British Museum: What is the value of virtual reality environments for learning by children and young people, schools, and families? – MW2016: Museums and the Web 2016"
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1175:, the successor to the Quest 2. It features the pancake lenses and mixed reality features of the Quest Pro, as well as an increased field of view and resolution compared to Quest 2.
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Munafo, Justin; Diedrick, Meg; Stoffregen, Thomas A. (3 December 2016). "The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects".
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VR in museum settings began in the 1990s, seeing a significant increase in the mid-2010s. Additionally, museums have begun making some of their content virtual reality accessible.
150:" has had the meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s. The term "virtual" has been used in the computer sense of "not
1570:, particularly in the bid to challenge traditional "brick and mortar" retailers. However, a 2018 study revealed that the majority of goods are still purchased in physical stores.
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headsets released in 2016. It shared major features with the consumer headsets including separate 1K displays per eye, low persistence, positional tracking over a large area, and
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Fang, Cathy; Zhang, Yang; Dworman, Matthew; Harrison, Chris (21 April 2020). "Wireality: Enabling
Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics".
5079:"Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education"
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communities. In generating realistic models, it is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance.
400:(MR) is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.
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distributed virtual environment in the form of either a conventional avatar or a real video. Users can select their own type of participation based on the system capability.
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Pennsylvania State University; Xu, Heng; Dinev, Tamara; Florida Atlantic University; Smith, Jeff; Miami University; Hart, Paul; Florida Atlantic University (December 2011).
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Calvert, Sandra L.; Tan, Siu-Lan (January 1994). "Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observation".
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was released in late 2014; it was briefly competitive in the Chinese market but ultimately unable to compete with the larger technology companies. In 2015, Google announced
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in 1962, along with five short films to be displayed in it while engaging multiple senses (sight, sound, smell, and touch). Predating digital computing, the Sensorama was a
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concerns have been associated with VR platforms; the persistent tracking required by all VR systems makes the technology particularly useful for, and vulnerable to, mass
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Proceedings of the 6th European Conference on Computational Mechanics (ECCM 6) & 7th European Conference on Computational Fluid Dynamics (ECFD 7), Glasgow, Scotland
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Proceedings of the 6th European Conference on Computational Mechanics (ECCM 6) & 7th European Conference on Computational Fluid Dynamics (ECFD 7), Glasgow, Scotland
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with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates
508:
The virtual reality industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes from 1970 to 1990.
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launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system that was released in many countries, including a dedicated VR
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Children are becoming increasingly aware of VR, with the number in the USA having never heard of it dropping by half from Autumn 2016 (40%) to Spring 2017 (19%).
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947:, Carmack's former employer, sued Oculus and Facebook for taking company secrets to Facebook; the verdict was in favour of ZeniMax, settled out of court later.
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706:. Costing up to $ 73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of the first "immersive" VR experiences.
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6422:"Brendan Bradley's virtual reality musical Non-Player Character debuts on Top Soundtrack Chart with first single 'Reprogram Me' arriving at No. 25 on iTunes"
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Groom, Victoria; Bailenson, Jeremy N.; Nass, Clifford (1 July 2009). "The influence of racial embodiment on racial bias in immersive virtual environments".
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and controllers in 2015. The set included tracking technology called Lighthouse, which utilized wall-mounted "base stations" for positional tracking using
5297:"Virtual and Augmented Reality Enhancements to Medical and Science Student Physiology and Anatomy Test Performance: A Systematic Review and Meta-Analysis"
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Kröger, Jacob Leon; Lutz, Otto Hans-Martin; Müller, Florian (2020). "What Does Your Gaze Reveal About You? On the Privacy Implications of Eye Tracking".
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Yamada-Rice, Dylan; Mushtaq, Faisal; Woodgate, Adam; Bosmans, D.; Douthwaite, A.; Douthwaite, I.; Harris, W.; Holt, R.; Kleeman, D. (12 September 2017).
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Abulrub, Abdul-Hadi G.; Attridge, Alex N.; Williams, Mark A. (April 2011). "Virtual reality in engineering education: The future of creative learning".
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Stredney, D.; Sessanna, D.; McDonald, J. S.; Hiemenz, L.; Rosenberg, L. B. (1996). "A virtual simulation environment for learning epidural anesthesia".
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consortium was subsequently founded in 1997 for the development of industry standards for web-based 3D graphics. The consortium subsequently developed
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270 degree immersive projection room called the Virtual Environment Theater, produced by entrepreneurs Chet Dagit and Bob Jacobson. Forte released the
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Lawson, B. D. (2014). Motion sickness symptomatology and origins. Handbook of Virtual Environments: Design, Implementation, and Applications, 531-599.
1613:. In July, Brendan Bradley released the free FutureStages web-based virtual reality venue for live events and concerts throughout the 2020 shutdown,
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Warnier, Nadieh (November 2019). "Effect of virtual reality therapy on balance and walking in children with cerebral palsy: A systematic review".
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by the researchers. This hack should be difficult to execute outside research settings but would make its target vulnerable to many risks such as
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is increasingly used to combine several high-resolution photographs for the creation of detailed 3D objects and environments in VR applications.
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was appointed Google's first-ever 'resident artist' in their new VR division. The Kickstarter campaign for Gloveone, a pair of gloves providing
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102:), education (such as medical, safety or military training) and business (such as virtual meetings). VR is one of the key technologies in the
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5032:"The effectiveness of virtual and augmented reality in health sciences and medical anatomy: VR and AR in Health Sciences and Medical Anatomy"
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Scott S. Fisher; The NASA Ames VIEWlab Project—A Brief History. Presence: Teleoperators and Virtual Environments 2016; 25 (4): 339–348. doi:
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2751:"Virtual Reality Applications Expand : Imaging: Technology is finding important places in medicine, engineering and many other realms"
265:-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the
1969:
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system developed in 1992. Picture features Dr. Louis Rosenberg interacting freely in 3D with overlaid virtual objects called 'fixtures'.
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Rosenberg, Louis (1992). "The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments.".
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487:, created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design
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During the COVID-19 pandemic, social VR has also been used as a mental-health tool in a form of self-administered, non-traditional
1361:(API) that provides support for various virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or OSVR, in a
5952:
4267:
Gerardi, Maryrose (June 2010). "Virtual Reality Exposure Therapy for Post-Traumatic Stress Disorder and Other Anxiety Disorders".
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they may not necessarily contribute to nearsightedness if the focal length of the image being displayed is sufficiently far away.
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1096:. These headsets utilized inside-out tracking compared to external outside-in tracking seen in previous generations of headsets.
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2976:"30 Minutes Inside Valve's Prototype Virtual Reality Headset: Owlchemy Labs Share Their Steam Dev Days Experience – Road to VR"
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Virtual reality programs are being used in the rehabilitation processes with elderly individuals that have been diagnosed with
6216:"The reconnection with a deceased loved one through virtual reality. Opinions and concerns against an unprecedented challenge"
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1743:, and enjoyed breaking rules by engaging in activities they are not allowed to do in reality, such as setting things on fire.
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1784:. In August 2020, Facebook announced that Oculus products would become subject to the terms of use and privacy policy of the
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Kamińska, Magdalena Sylwia; Miller, Agnieszka; Rotter, Iwona; Szylińska, Aleksandra; Grochans, Elżbieta (14 November 2018).
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different technologies available to bring the respective image to the right eye. A distinction is made between active (e.g.
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5118:
2924:
1676:(also known as cybersickness) occurs when a person's exposure to a virtual environment causes symptoms that are similar to
1548:
1338:(VRML), first introduced in 1994, was intended for the development of "virtual worlds" without dependency on headsets. The
250:, demonstrating how astronauts might use virtual reality in the future to train to extinguish a fire inside a lunar habitat
4175:
Gonçalves, Raquel; Pedrozo, Ana Lúcia; Coutinho, Evandro Silva Freire; Figueira, Ivan; Ventura, Paula (27 December 2012).
3631:
452:
were both precursors to virtual reality. The first references to the more modern-day concept of virtual reality came from
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8655:
7934:
3579:
1306:) for location and navigation, so that the user can move freely without wiring. Some input devices provide the user with
738:
6636:
6255:
Stein, Jan-Philipp (2021). "Conjuring up the departed in virtual reality: The good, the bad, and the potentially ugly".
1731:
age reported higher levels of presence and "realness" of a virtual environment compared with adults 19–65 years of age.
9172:
8167:
3052:
2851:"Facebook just settled a $ 500 million lawsuit over virtual reality after a years-long battle — here's what's going on"
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teens own a VR device, 5% use it daily, while 48% of teen headset owners "seldom" use it. Of the teens who don't own a
847:
742:
714:
6394:
8807:
8635:
8172:
6793:"Simulator Sickness Scores According to Symptom Susceptibility, Age, and Gender for an Older Driver Assessment Study"
4404:"Social Virtual Reality as a Mental Health Tool: How People Use VRChat to Support Social Connectedness and Wellbeing"
4251:
3299:"From the lab to the living room: The story behind Facebook's Oculus Insight technology and a new era of consumer VR"
3026:
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Special input devices are required for interaction with the virtual world. Some of the most common input devices are
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4850:"Immersive virtual reality therapy with myoelectric control for treatment-resistant phantom limb pain: Case report"
4004:
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home console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to
225:
103:
37:
7780:"Virtual reality applications in manufacturing industries: Past research, present findings, and future directions"
7756:
5158:"NASA shows the world its 20-year virtual reality experiment to train astronauts: The inside story – TechRepublic"
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880:
The 2000s were a period of relative public and investment indifference to commercially available VR technologies.
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6540:
6157:"Using 3D/VR for Research and Cultural Heritage Preservation: Project Update on the Virtual Ganjali Khan Project"
3553:
1770:
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1122:
95:
17:
7705:
7319:
7042:
5968:"Worldwide Spending on Augmented and Virtual Reality Forecast to Reach $ 13.9 Billion in 2017, According to IDC"
3247:
3002:"Valve to Demonstrate Prototype VR HMD and Talk Changes to Steam to "Support and Promote VR Games" – Road to VR"
1578:
and to tours of famous landmarks and archeological digs (as in the case with the Virtual Ganjali Khan Project).
832:, which, despite using the term "VR", was unable to represent virtual reality, and instead displayed 360-degree
569:
in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by
8921:
8574:
8536:
8200:
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6071:
Sáez-López, José-Manuel; García, María Luisa Sevillano-García; Pascual-Sevillano, María de los Ángeles (2019).
3078:
2661:
2340:
611:, the EyePhone, the Reality Built For Two (RB2), and the AudioSphere. VPL licensed the DataGlove technology to
6791:
Park, George D.; Allen, R. Wade; Fiorentino, Dary; Rosenthal, Theodore J.; Cook, Marcia L. (5 November 2016).
6215:
3158:
2459:
1315:(with which walking in virtual space is controlled by real walking movements) and vibration gloves and suits.
9655:
9614:
8716:
8693:
8423:
8413:
3708:
3476:
2322:"Zimmerman & Lanier Develop the DataGlove, a Hand Gesture Interface Device : History of Information"
1464:
372:
for physically interacting within the virtual world in an intuitive way with little to no abstraction and an
187:, has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in
1589:
has resulted in organizational efforts to incorporate the many diverse applications of virtual reality into
9650:
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9043:
8797:
8385:
8293:
8205:
7981:
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4539:
Rosenberg, Louis; Stredney, Don (1996). "A haptic interface for virtual simulation of endoscopic surgery".
3656:
1491:
1421:
1295:
7555:"Empirical Studies on Online Information Privacy Concerns: Literature Review and an Integrative Framework"
7389:"Empirical Studies on Online Information Privacy Concerns: Literature Review and an Integrative Framework"
3351:
202:, who in the late 1980s designed some of the first business-grade virtual reality hardware under his firm
9356:
8988:
8885:
8620:
8125:
7813:
7469:"Privacy attitudes and privacy behaviour: A review of current research on the privacy paradox phenomenon"
6613:
5344:"Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study"
2750:
1838:
1256:
1220:
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638:
584:
DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed
570:
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221:
33:
7088:
7087:
Bailey, Jakki O.; Bailenson, Jeremy N. (1 January 2017), Blumberg, Fran C.; Brooks, Patricia J. (eds.),
6689:"Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation"
6474:"Post Malone to Perform 'Twelve Carat Toothache' in a Virtual Reality Concert Hosted by Meta: Exclusive"
4732:"Does Robotics and Virtual Reality Add Real Progress to Mirror Therapy Rehabilitation? A Scoping Review"
3527:
3273:
2789:
745:(CAVE). Developed as Cruz-Neira's PhD thesis, it involved a multi-projected environment, similar to the
9008:
8857:
8506:
2265:
1927:
1850:
1326:. VR cameras are available in various formats, with varying numbers of lenses installed in the camera.
376:
for more freedom of physical movement allowing the user to perform locomotive motion in any direction.
175:
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633:
founded a research lab for virtual reality in 1982, but the lab was closed after two years due to the
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Modern virtual reality headset displays are based on technology developed for smartphones including:
718:
519:
373:
166:
7516:"Information Privacy Concerns: Linking Individual Perceptions with Institutional Privacy Assurances"
6834:"ARL-TR-5573: A Summary of Simulator Sickness Ratings for U.S. Army Aviation Engineering Simulators"
2308:"Virtual Reality and Artificial Environments", A Critical History of Computer Graphics and Animation
1251:
Independent production of VR images and video has increased alongside the development of affordable
669:
The 1990s saw the first widespread commercial releases of consumer headsets. In 1992, for instance,
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9048:
8726:
8559:
8152:
8021:
7858:
6662:
5997:
5755:"Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review"
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1389:
1272:
907:
634:
262:
208:
6196:
5486:"A Framework for Determining the Return on Investment of Simulation-Based Training in Health Care"
5342:
Sedlák, Michal; Šašinka, Čeněk; Stachoň, Zdeněk; Chmelík, Jiří; Doležal, Milan (18 October 2022).
4932:
4455:"The effectiveness of virtual reality training in reducing the risk of falls among elderly people"
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and haptic feedback, was successfully funded, with over $ 150,000 in contributions. Also in 2015,
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9103:
8787:
8721:
8612:
8428:
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7420:
Paine, Carina; Reips, Ulf-Dietrich; Stieger, Stefan; Joinson, Adam; Buchanan, Tom (1 June 2007).
6971:
6899:
5795:
5717:
3143:
Agam, Shah (13 December 2016). "Sony's PlayStation VR tops HTC Vive in headset shipment battle".
2822:
2520:
1692:
1509:
1484:
1259:, although at relatively low resolutions or in highly compressed formats for online streaming of
1146:
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565:) in the scene and the corresponding realism. The original LEEP system was redesigned for NASA's
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1514:
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1252:
1215:
775:, the first real-time interactive immersive movie where the interaction was facilitated with a
449:
293:
7348:. IFIP Advances in Information and Communication Technology. Vol. 576. pp. 226–241.
3501:
2950:"Not-quite-live bloga : panel discussion with John Carmack, Tim Sweeney, Johan Andersson"
2640:
Rosenberg, L.B. (1993). "Virtual Fixtures: Perceptual Overlays for Telerobotic Manipulation".
1625:
with audiences interacting with a live performer in both virtual reality and projected on the
1085:
to the Vive for PlayStation VR, with the potential for the development of a wireless headset.
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7951:
6317:
5269:
5234:
Dourado, Antônio O.; Martin, C.A. (2013). "New concept of dynamic flight simulator, Part I".
5184:"A Look at NASA's Hybrid Reality Astronaut Training System, Powered by HTC Vive – Road to VR"
3861:
2596:"Automation and Robotics for the Space Exploration Initiative: Results from Project Outreach"
1897:
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671:
297:
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4177:"Efficacy of Virtual Reality Exposure Therapy in the Treatment of PTSD: A Systematic Review"
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883:
In 2001, SAS Cube (SAS3) became the first PC-based cubic room, developed by Z-A Production (
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Basic Concepts of Virtual Reality along with Research Challenges explained in simple words.
6499:"Megan Thee Stallion To Hit the Virtual Road With "Enter Thee Hottieverse" VR Concert Tour"
5662:
5355:
5243:
4966:
4188:
4028:"Application of Digital Interactive Display Design Based on Computer Technology in VR Film"
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1937:
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In assessing the achieved immersion by a VR device, we need to consider our field of view (
1347:
1199:
1160:, higher-resolution OLED displays, controllers with adaptive triggers and haptic feedback,
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833:
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566:
549:
337:
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107:
68:
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1977:
1156:, a follow-up to their 2016 headset. The device includes inside-out tracking, eye-tracked
8:
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8772:
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8438:
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8182:
8177:
8074:
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7882:
5444:"Use of gaming and affordable VR technology for the visualization of complex flow fields"
5409:
5295:
Moro, C; Birt, J; Stromberga, Z; Phelps, C; Clark, J; Glasziou, P; Scott, AM (May 2021).
4113:"Virtual reality in the diagnostic and therapy for mental disorders: A systematic review"
4111:
Fileccia, Helena; Pakos, Julian; Lux, Silke; Philipsen, Alexandra; Braun, Niclas (2022).
1638:
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695:
289:
87:
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Moro, Christian; Štromberga, Zane; Raikos, Athanasios; Stirling, Allan (17 April 2017).
4192:
2614:
2094:
1825:, the majority of the participants did not suspect anything when their VR headsets were
1562:
Virtual reality's growing market presents an opportunity and an alternative channel for
198:
Widespread adoption of the term "virtual reality" in the popular media is attributed to
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8544:
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7449:
7255:"Internet Privacy Concerns: An Integrated Conceptualization and Four Empirical Studies"
7147:
7131:
7100:
6833:
6814:
6773:
6715:
6688:
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6237:
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5796:"Virtual reality for safety training: A systematic literature review and meta-analysis"
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3027:"Valve showing off new virtual reality hardware and updated Steam controller next week"
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1697:
1622:
1542:
demonstrating a VR parachute simulator at the Naval Survival Training Institute in 2006
1536:
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1113:
896:
703:
180:
5639:
Bueckle, Andreas; Buehling, Kilian; Shih, Patrick C.; Börner, Katy (27 October 2021).
4328:
3424:"EASA approves the first Virtual Reality (VR) based Flight Simulation Training Device"
2161:
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had shipped in 2013 but before the shipping of their second development kits in 2014.
573:. The LEEP system provides the basis for most of the modern virtual reality headsets.
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6318:"Electronic Music Pioneer Jean-Michel Jarre to Host Concert in 'VRChat' This Weekend"
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Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH, 1992
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2020:
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6292:"HTC Vive partners with holoride; private 5G solution; location based entertainment"
5794:
Scorgie, D.; Feng, Z.; Paes, D.; Parisi, F.; Yiu, T.W.; Lovreglio, R. (March 2024).
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console was released in 1995. A group in Seattle created public demonstrations of a
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6700:
6614:"Here's what happens to your body when you've been in virtual reality for too long"
6578:
6344:"Can This Game-Changing Innovation Get Live Theatre Back Before the Pandemic Ends?"
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6035:
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5832:
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5725:
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5541:
Smith, Roger (1 February 2010). "The Long History of Gaming in Military Training".
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4504:
Satava, R. M. (1996). "Medical virtual reality. The current status of the future".
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3684:"Forget 360 Videos, Photogrammetric Virtual Reality Is Where It's At – Motherboard"
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2012:
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497:
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5484:
Bukhari, Hatim; Andreatta, Pamela; Goldiez, Brian; Rabelo, Luis (1 January 2017).
4902:
4410:. CHI '23. New York, NY, USA: Association for Computing Machinery. pp. 1–13.
4296:
3737:. CHI '20. Honolulu, HI, USA: Association for Computing Machinery. pp. 1–10.
3324:
3274:"Vive-like sensor spotted in new Sony patent could make its way to PlayStation VR"
1999:
Milgram, Paul; Takemura, Haruo; Utsumi, Akira; Kishino, Fumio (21 December 1995).
1255:, also known as 360-degree cameras or VR cameras, that have the ability to record
9579:
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9422:
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refresh rates as a result. However, higher refresh rates require a more powerful
1303:
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858:
780:
756:
691:
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642:
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52:
7854:
Interviews on the history and future of virtual reality by leaders in the field.
7437:
7254:
5836:
4312:
1049:
64:
An operator controlling The Virtual Interface Environment Workstation (VIEW) at
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or don't have any interest, and don't have any plans to purchase a VR headset.
1597:, reportedly offering connectivity between platforms for a wide range of uses.
1319:
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1007:
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106:. As such, it is different from other digital visualization solutions, such as
7836:
7680:"Facebook is accidentally locking some users out of their new Oculus headsets"
7654:"Facebook is accidentally locking some users out of their new Oculus headsets"
7554:
7515:
7388:
6942:
6925:
6751:
5601:
5255:
4798:
4280:
4137:
4128:
4080:
2818:
2512:
2407:"MARSMAP: AN INTERACTIVE VIRTUAL REALITY MODEL OF THE PATHFINDER LANDING SITE"
2041:
9676:
9489:
9457:
9141:
9053:
8961:
8731:
8026:
7831:– Milgram and Kishino's (1994) Virtuality Continuum paraphrase with examples.
7706:"Facebook Halts Sale of Rift & Quest in Germany Amid Regulatory Concerns"
7611:
7492:
7445:
7373:
7278:
7239:
7190:
7155:
7068:"Teens are split on the metaverse, most barely use VR headsets, survey shows"
6980:
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6590:
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2024:
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was later adapted into the personal computer-based, 3D virtual world program
851:
646:
562:
464:
397:
391:
285:
91:
60:
7627:"The Facebookening of Oculus VR becomes more pronounced starting in October"
4415:
4408:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
4112:
3743:
3735:
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
2001:"Augmented reality: a class of displays on the reality-virtuality continuum"
1426:
Virtual reality is most commonly used in entertainment applications such as
9525:
9442:
9432:
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5320:
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4965:
Schouten, Alexander P.; van den Hooff, Bart; Feldberg, Frans (March 2016).
4910:
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By 2016, there were at least 230 companies developing VR-related products.
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7777:
7588:"Online Privacy Concerns and Privacy Management: A Meta-Analytical Review"
7221:
6874:"Vomit Reality: Why VR makes some of us feel sick and how to make it stop"
6232:
6073:"Aplicación del juego ubicuo con realidad aumentada en Educación Primaria"
5641:"3D virtual reality vs. 2D desktop registration user interface comparison"
5490:
INQUIRY: The Journal of Health Care Organization, Provision, and Financing
4402:
Deighan, Mairi Therese; Ayobi, Amid; O'Kane, Aisling Ann (19 April 2023).
3997:"Comparison of VR headsets: Project Morpheus vs. Oculus Rift vs. HTC Vive"
3887:
603:, one of the modern pioneers of the field. Lanier had founded the company
230:
165:
described the illusory nature of characters and objects in the theatre as
9494:
9447:
9376:
9279:
9269:
9254:
9219:
8817:
8443:
8355:
7732:"Meta removes Facebook account mandate from Quest VR—but is that enough?"
7571:
7531:
7422:"Internet users' perceptions of 'privacy concerns' and 'privacy actions'"
7405:
6448:"Meta's Foo Fighters Super Bowl VR concert failed in the most basic ways"
1892:
1826:
1634:
1475:
1447:
1362:
1299:
1117:
Robinson R22 Virtual Reality Training Device developed by VRM Switzerland
1100:
1039:
940:
924:
912:
868:
843:
810:
792:
779:
and high-resolution goggles. That same year, Louis Rosenberg created the
630:
616:
592:
484:
445:
441:
429:
353:
179:, is the earliest published use of the term "virtual reality". The term "
8906:
7230:
6760:
6089:
6072:
5998:"How Technology is Expanding the Scope of Online Commerce Beyond Retail"
5716:
Kanade, Sameeran G.; Duffy, Vincent G. (2022). Duffy, Vincent G. (ed.).
5465:
4783:"Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder"
4471:
1302:
are used. Controllers typically use optical tracking systems (primarily
1164:, and a wider field of view. While initially exclusive for use with the
425:
122:
or items. The effect is commonly created by VR headsets consisting of a
9479:
9349:
9322:
9018:
8837:
8767:
8360:
8100:
7956:
7603:
7346:
Privacy and Identity Management. Data for Better Living: AI and Privacy
6268:
6099:
5095:
5078:
5077:
Moro, Christian; Štromberga, Zane; Stirling, Allan (29 November 2017).
2294:
1872:
1822:
1720:
1567:
1463:
for treating anxiety disorders such as post traumatic stress disorder (
1427:
1355:
1224:
1078:
1053:
1035:
1023:
862:
825:
687:
620:
404:
255:
134:, but may also allow other types of sensory and force feedback through
99:
83:
7132:"Playing Violent Video and Computer Games and Adolescent Self-Concept"
6797:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
6565:
Araiza-Alba, Paola; Keane, Therese; Kaufman, Jordy (30 January 2022).
6024:"Augmented reality in surgery: The Computer-Aided Medicine revolution"
3502:"PS VR2 Tech Specs | PlayStation VR2 display, setup and compatibility"
3325:"Headset - Valve Index® - Upgrade your experience - Valve Corporation"
2016:
9562:
9474:
9437:
9013:
8993:
8342:
8303:
7841:
7587:
7032:"Children and Virtual Reality: Emerging Possibilities and Challenges"
5905:. Hershey, Pennsylvania: Information Science Reference. p. 203.
5312:
5209:"How NASA is Using Virtual and Augmented Reality to Train Astronauts"
5143:
5047:
4967:"Virtual Team Work: Group Decision Making in 3D Virtual Environments"
2437:"Pioneering VR Stories Part 1: Idaho National Laboratory In The '90s"
2264:. The Board of Trustees of the University of Illinois. Archived from
2188:"Charles Wheatstone: the father of 3D and virtual reality technology"
2180:
1932:
1724:
1626:
1586:
1471:
1439:
1431:
1404:
In theory, VR represents a participant's field of view (yellow area).
1276:
1260:
1236:
1069:
776:
608:
469:
417:, enabling an advanced lifelike experience or even virtual eternity.
414:
383:
305:, limiting the user's ability to know what is happening around them.
239:
4026:
He, Jing; Wu, Yanping (10 October 2022). Tirunagari, Santosh (ed.).
3192:"The Untold Story of Magic Leap, the World's Most Secretive Startup"
3105:"Sony Announces 'Project Morpheus:' Virtual Reality Headset For PS4"
2642:
In Proc. of the IEEE Annual Int. Symposium on Virtual Reality (1993)
2103:
2076:
9609:
9317:
9312:
8403:
7893:
7072:
6926:"Editorial: Cybersickness in Virtual Reality and Augmented Reality"
5657:
4781:
Forbes, Paul A. G.; Pan, Xueni; Hamilton, Antonia F. de C. (2016).
1830:
1785:
1483:
is assessing the therapy to see if it should be recommended on the
995:
980:
976:
839:
803:
746:
653:
511:
155:
7586:
Baruh, Lemi; Secinti, Ekin; Cemalcilar, Zeynep (17 January 2017).
5903:
Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts
5144:"Virtual reality used to train Soldiers in new training simulator"
4369:"Virtual reality could help people with psychosis and agoraphobia"
3799:
2065:
Trans. Mary Caroline Richards. (New York: Grove Weidenfeld, 1958).
891:, France. The SAS library gave birth to Virtools VRPack. In 2007,
649:, kept their research and development on VR-related technologies.
619:, an early affordable VR device, released in 1989. That same year
9530:
9327:
7029:
6663:"We need to look more carefully into the long-term effects of VR"
6070:
5718:"Use of Virtual Reality for Safety Training: A Systematic Review"
3248:"HTC Vive: Everything you need to know about the SteamVR headset"
3079:"HTC Vive: Everything you need to know about the SteamVR headset"
2215:"Forgotten genius: the man who made a working VR machine in 1957"
1882:
1723:, 9% plan to buy one. 50% of surveyed teens are unsure about the
1594:
1395:
1280:
1073:
694:
and react to the movements of the user's head. In the same year,
683:
624:
599:
By the late 1980s, the term "virtual reality" was popularized by
576:
473:
308:
151:
7089:"Chapter 9 – Immersive Virtual Reality and the Developing Child"
4174:
2594:
Gonzales, D.; Criswell, D.; Heer, E (1991). Gonzales, D. (ed.).
607:
in 1984. VPL Research has developed several VR devices like the
9589:
9584:
9557:
9407:
9361:
9076:
6124:"Virtual Reality: The Next Big Thing for Libraries to Consider"
4573:
3109:
2790:"Google Street View in 3D: More Than Just an April Fool's Joke"
2656:
1617:
performed on November 18, 2021 in WaveXR. On December 2, 2021,
1610:
1183:
892:
661:
on a PC, and was widely used throughout industry and academia.
612:
514:
became the first artist to produce navigable virtual worlds at
6965:
Rodriguez, Sarah E. Needleman and Salvador (1 February 2022).
6370:"Justin Bieber to Stage Interactive Virtual Concert With Wave"
3402:
1382:
1022:, a do-it-yourself stereoscopic viewer: the user places their
394:
giving the user the ability to view three-dimensional images.
9619:
9402:
9381:
9366:
7294:"Seven Reasons Why Eye-tracking Will Fundamentally Change VR"
6967:"VR to the ER: Metaverse Early Adopters Prove Accident-Prone"
5753:
Stefan, Hans; Mortimer, Michael; Horan, Ben (December 2023).
5483:
4964:
4452:
3451:"Meta Quest Pro review: For those with more money than sense"
2272:
1814:
1687:(VAC) is one of the main causes of virtual reality sickness.
1351:
1339:
1015:
173:. The English translation of this book, published in 1958 as
6790:
5584:
Dennis, Ophelie Puissegur; Patterson, Rita M. (April 2020).
5029:
4611:"Letter to the Editor: Virtual Reality in Surgical Training"
4109:
3554:"Meta Quest 3 review: almost the one we've been waiting for"
3378:"Survey: Quest 2 Accounted for 80% of Headset Sales in 2021"
1998:
1970:"The Virtual Interface Environment Workstation (VIEW), 1990"
1703:
413:
is a hypothetical virtual reality as truly immersive as the
9509:
5341:
4730:
Darbois, Nelly; Guillaud, Albin; Pinsault, Nicolas (2018).
4683:"Virtual reality for rehabilitation in Parkinson's disease"
3709:"Stereoscopic Display - an overview | ScienceDirect Topics"
3185:
3183:
3181:
3179:
2154:
1521:
individuals in their response to a two-dimensional avatar.
1335:
1311:
landscape. Additional haptic feedback can be obtained from
1003:
799:
679:
515:
345:
65:
7757:"VR headsets can be hacked with an Inception-style attack"
5829:
2011 IEEE Global Engineering Education Conference (EDUCON)
5136:
4933:"VR Meetings Are Weird, but They Beat Our Current Reality"
3606:"Hands-on with Apple Vision Pro: This is not a VR headset"
3403:"VRM Switzerland – Professional Flight Training Solutions"
2262:"National Center for Supercomputing Applications: History"
1532:
432:, a stereoscopic visual simulator, was introduced in 1939.
7559:
Communications of the Association for Information Systems
7393:
Communications of the Association for Information Systems
5638:
5425:"Performance evaluation of bridges using virtual reality"
5402:
1947:
1776:
Due to its history of privacy issues, the involvement of
1409:
1343:
972:
349:
340:(HMD) more fully immerses the user in a virtual world. A
7419:
6737:
5294:
3732:
3176:
2811:
1026:
in the cardboard holder, which they wear on their head.
352:
monitors which provide separate images for each eye for
6564:
6395:"Stage And Screen: Virtual Creators Take The Next Step"
5826:
5119:"DSTS: First immersive virtual training system fielded"
4729:
3923:"From 60Hz to 240Hz: Refresh Rates on Phones Explained"
3053:"Valve's VR headset revealed with Oculus-like features"
2916:
1126:
around 20% of accidents occur during training flights.
928:
887:, David Nahon), Barco, and Clarté. It was installed in
854:, a PC-powered virtual reality headset that same year.
284:
Desktop-based virtual reality involves displaying a 3D
117:
Currently, standard virtual reality systems use either
94:
to give the user an immersive feel of a virtual world.
7585:
6567:"Are we ready for virtual reality in K–12 classrooms?"
5953:"Extending the Museum Experience with Virtual Reality"
5076:
4401:
4309:
2876:"Facebook to buy Oculus virtual reality firm for $ 2B"
1780:(formerly Facebook, Inc.) in the VR market has led to
1641:
performed on AmazeVR at AMC Theaters throughout 2022.
7320:"Eye tracking is the next phase for VR, ready or not"
6900:"A Possible Cure for Virtual Reality Motion Sickness"
6857:
Frischling, Bill (25 October 1995). "Sideline Play".
6526:
5966:
Shirer, Michael; Torchia, Marcus (27 February 2017).
5793:
3675:
3239:
2561:
407:
is sometimes defined as a networked virtual reality.
5724:. Cham: Springer International Publishing: 364–375.
5013:"Online High School In Japan Enters Virtual Reality"
4831:"How virtual reality is transforming autism studies"
2890:
2844:
2842:
2840:
2689:"Sega Teams Up With W. Industries For Its VR Game".
2593:
2279:
Nelson, Ted (March 1982). "Report on Siggraph '81".
2135:
1168:
console, a PC adapter is scheduled for August 2024.
7778:Choi, SangSu, Kiwook Jung, and Sang Do Noh (2015).
7253:Hong, Weiyin; Thong, James Y. L. (1 January 2013).
6154:
5752:
5233:
4668:
Medicine Meets Virtual Reality 21: NextMed / MMVR21
3657:"Resident Evil 7: The Use of Photogrammetry for VR"
3632:"10 things I wish I knew before shooting 360 video"
2676:"The Virtual Arena – Blast From The Past: The VR-1"
2042:"virtual | Search Online Etymology Dictionary"
1765:Existing data protection and privacy laws like the
1470:A VR therapy has been designed to help people with
1350:standard for web-based distribution of VR content.
254:One method of realizing virtual reality is through
7520:Journal of the Association for Information Systems
7130:Funk, Jeanne B.; Buchman, Debra D. (1 June 1996).
6731:
6028:International Journal of Surgery (London, England)
4066:
3778:"Wie Virtual-Reality-Brillen die Arbeit verändern"
1006:announced Project Morpheus (its code name for the
6832:Hicks, Jamison S.; Durbin, David B. (June 2011).
4780:
4609:Thomas, Daniel J.; Singh, Deepti (2 April 2021).
4538:
4242:Garrick, Jacqueline; Williams, Mary Beth (2014).
3817:
3265:
2899:"Facebook Buys VR Startup Oculus for $ 2 Billion"
2837:
212:, which features use of virtual reality systems.
32:"Virtuality" redirects here. For other uses, see
9674:
7343:
6856:
6784:
6197:"Meeting You VR Documentary on MBC Global Media"
5410:"How Virtual Reality Military Applications Work"
3580:"Apple Vision Pro review: magic, until it's not"
3019:
2457:
2129:
2119:"Definition of cyberspace | Dictionary.com"
2077:"Computer science: Visionary of virtual reality"
2036:
2034:
1239:and motion sensors for tracking head, body, and
1081:that images were still identifiable as virtual.
975:and Valve announced the virtual reality headset
7837:"The Rise and Fall and Rise of Virtual Reality"
7426:International Journal of Human-Computer Studies
7337:
7204:Goldfarb, Avi; Tucker, Catherine (1 May 2012).
7086:
5583:
4241:
3949:"Seven myths on crowding and peripheral vision"
3792:
2544:"Carolina Cruz-Neira | Introductions Necessary"
2382:Virtual Reality 1.0 -- The 90s: The Birth of VR
2236:Watkins, Christopher; Marenka, Stephen (1994).
2212:
534:in one of the three modes (summer, winter, and
312:An Omni treadmill being used at a VR convention
7814:"Step into a new world – Virtual Reality (VR)"
7203:
7003:"Man breaks neck playing virtual reality game"
6693:Journal of Neuroengineering and Rehabilitation
6161:Preservation, Digital Technology & Culture
5083:Australasian Journal of Educational Technology
4244:Trauma Treatment Techniques: Innovative Trends
2925:"ZeniMax Agrees to Settle Facebook VR Lawsuit"
2621:
2384:. CyberEdge Information Services. p. 40.
2235:
1396:Relationship between display and field of view
1368:
1318:Virtual reality cameras can be used to create
8922:
7933:Note: This template roughly follows the 2012
7909:
7859:"Virtual reality in human-system interaction"
6923:
6637:"Are Virtual Reality Headsets Safe for Eyes?"
6445:
6155:Bozorgi, Khosrow; Lischer-Katz, Zack (2020).
5965:
4787:Journal of Autism and Developmental Disorders
3623:
3528:"Sony's PSVR 2 PC adapter launches in August"
3045:
2306:Thomas, Wayne (December 2005). "Section 17".
2238:Virtual Reality Excursions with Programs in C
2136:Baltrušaitis, Jurgis; Strachan, W.J. (1977).
2031:
2005:Telemanipulator and Telepresence Technologies
1844:
721:'s Center for Advanced Energy Studies in 2010
364:for six degrees of movement. Options include
344:typically includes two small high resolution
7796:: CS1 maint: multiple names: authors list (
7285:
4576:Studies in Health Technology and Informatics
4541:Studies in Health Technology and Informatics
4506:Studies in Health Technology and Informatics
1817:credentials and inject false details during
1789:data collection and policies (including the
1637:performed in Venues starting July 15, 2022.
741:created the first cubic immersive room, the
360:system, positional and rotational real-time
7311:
7171:Journal of Applied Developmental Psychology
7129:
6831:
5862:"STEAM approach in architectural education"
5715:
4608:
3946:
3477:"Meta Quest Pro review: get me out of here"
3352:"Oculus Quest 2 Review: Better, Cheaper VR"
3245:
1633:Super Bowl VR concert performed on Venues.
1383:Image latency and display refresh frequency
1149:controllers with on-board motion tracking.
530:in which users could wander the streets of
8929:
8915:
7916:
7902:
7729:
7624:
7168:
6680:
3271:
2673:
2487:"Sega VR: Great Idea or Wishful Thinking?"
2451:
2052:
1782:privacy concerns specific to its platforms
1655:
483:, with the help of his students including
8936:
7677:
7651:
7570:
7466:
7404:
7353:
7252:
7229:
7093:Cognitive Development in Digital Contexts
6964:
6941:
6808:
6759:
6714:
6704:
6231:
6172:
6139:
6098:
6088:
6039:
5877:
5811:
5770:
5692:
5674:
5656:
5517:
5385:
5367:
5094:
4865:
4806:
4757:
4747:
4706:
4626:
4480:
4470:
4344:
4218:
4200:
4136:
4103:
4043:
3972:
3742:
3649:
3474:
3349:
2102:
1704:Children and teenagers in virtual reality
637:. However, its hired employees, such as
356:graphics rendering a 3D virtual world, a
7834:
7025:
7023:
6924:Lawson, Ben D.; Stanney, Kay M. (2021).
6341:
6213:
3823:
3800:"VRML Virtual Reality Modeling Language"
3629:
2922:
2667:
2484:
2478:
2140:. New York: Harry N. Abrams. p. 4.
1566:. It is also seen as a new platform for
1531:
1399:
1346:from the VRML framework as an archival,
1214:
1112:
1048:
1014:video game console. The Chinese headset
985:
949:
906:
751:
708:
575:
544:
424:
315:
307:
229:
59:
7000:
6686:
6660:
6634:
6419:
5859:
4888:
4687:Cochrane Database of Systematic Reviews
4266:
3920:
3681:
3525:
3375:
2848:
2819:"E3 12: John Carmack's VR Presentation"
2807:. Vol. 22, no. 6. p. 78.
2660:. No. 1994–08. July 1994. p.
2379:
161:In 1938, French avant-garde playwright
14:
9675:
9300:
8626:Knowledge representation and reasoning
7703:
7291:
6687:Kiryu, T; So, RH (25 September 2007).
6534:"Oculus Rift Health and Safety Notice"
6471:
6315:
6121:
6021:
5459:
5457:
4503:
3885:
3630:Orellana, Vanessa Hand (31 May 2016).
3551:
3448:
2732:"Nintendo Virtual Boy on theverge.com"
2570:"Engineer envisions sci-fi as reality"
2434:
2338:
2305:
2278:
2074:
1967:
1648:performed on Oculus Venues. Pop group
9600:Software related to augmented reality
9147:Simultaneous localization and mapping
8910:
8651:Philosophy of artificial intelligence
7897:
7811:
7317:
7020:
6871:
6367:
6289:
6254:
5540:
5466:http://www.rto.nato.int/abstracts.asp
5416:
5181:
4680:
3940:
3577:
3189:
2999:
2973:
2825:from the original on 11 December 2021
2802:
2693:. No. 455. August 1993. p.
2567:
2523:from the original on 11 December 2021
1373:
1010:), a virtual reality headset for the
7977:Energy consumption (Green computing)
7923:
7467:Kokolakis, Spyros (1 January 2017).
7095:, Academic Press, pp. 181–200,
7001:Elgueta, Adriana (31 January 2022).
6214:Nikolaou, Niki (25 September 2020).
6128:Information Technology and Libraries
5900:
5435:
5422:
4847:
4736:Rehabilitation Research and Practice
4665:
4025:
3603:
3350:Robertson, Adi (16 September 2020).
3272:Martindale, Jon (15 February 2017).
3142:
2896:
2803:Rubin, Peter (2014). "Oculus Rift".
2295:https://doi.org/10.1162/PRES_a_00277
1660:
923:designed the first prototype of the
802:motion simulator ride attraction in
798:By July 1994, Sega had released the
491:. It was primitive both in terms of
215:
98:include entertainment (particularly
9199:Omnidirectional (360-degree) camera
8656:Distributed artificial intelligence
7935:ACM Computing Classification System
7633:from the original on 18 August 2020
7618:
6635:Mukamal, Reena (28 February 2017).
6022:Thomas, Daniel J. (December 2016).
5454:
5441:
3921:Leclair, Dave (21 September 2022).
3475:Robertson, Adi (11 November 2022).
3246:Prasuethsut, Lily (2 August 2016).
3217:"Vive Shipment Updates – VIVE Blog"
2923:Spangler, Todd (12 December 2018).
2748:
1813:' Quest VR system to obtain users'
806:indoor theme parks, as well as the
739:Electronic Visualization Laboratory
675:predicted "affordable VR by 1994".
652:In 1988, the Cyberspace Project at
24:
9173:Image-based modeling and rendering
8168:Integrated development environment
7771:
7704:Hayden, Scott (2 September 2020).
7678:Robertson, Adi (15 October 2020).
7652:Robertson, Adi (15 October 2020).
7552:
7386:
7148:10.1111/j.1460-2466.1996.tb01472.x
7101:10.1016/B978-0-12-809481-5.00009-2
6861:. p. 11 – via ProQuest.
6846:from the original on 27 July 2018.
6571:Technology, Pedagogy and Education
6446:Hamish Hector (14 February 2022).
5270:"Virtual Reality in Mine Training"
4246:. London: Routledge. p. 199.
4060:
3842:from the original on 21 March 2017
2485:Horowitz, Ken (28 December 2004).
2458:Engler, Craig E. (November 1992).
2404:
2240:. Academic Press Inc. p. 58.
2192:Feature from King's College London
1767:General Data Protection Regulation
1336:Virtual Reality Modelling Language
1099:Later in 2019, Valve released the
743:Cave automatic virtual environment
25:
9699:
8636:Automated planning and scheduling
8173:Software configuration management
7805:
6897:
6641:American Academy of Ophthalmology
6611:
6342:FIERBERG, RUTHIE (20 July 2020).
6290:Takle, Steve (28 February 2022).
2878:. Associated Press. 25 March 2014
2849:Gilbert, Ben (12 December 2018).
2603:NASA STI/Recon Technical Report N
2568:Smith, David (24 November 2014).
1821:sessions. In another study using
1508:Virtual reality has been used in
1359:application programming interface
1275:) and passive technologies (e.g.
1171:Later in 2023, Meta released the
8890:
8880:
8871:
8870:
7872:
7749:
7723:
7697:
7671:
7645:
7579:
7546:
7507:
7460:
7413:
7380:
7318:Stein, Scott (31 January 2020).
7246:
7197:
7162:
7123:
7080:
7060:
6994:
6958:
6917:
6891:
6872:Caddy, Becca (19 October 2016).
6865:
6850:
6825:
6661:Langley, Hugh (22 August 2017).
6654:
6628:
6605:
6558:
6517:
6491:
6465:
6439:
6420:Moseley, Martin (20 July 2022).
6413:
6387:
6361:
6335:
6309:
6283:
6248:
6207:
6189:
6148:
6115:
6064:
6015:
5990:
5959:
5945:
5919:
5894:
5853:
5820:
5787:
5746:
5709:
5632:
5577:
5534:
5477:
5335:
5288:
5262:
5236:Aerospace Science and Technology
5227:
5201:
5175:
5150:
5111:
5070:
5023:
5005:
4958:
4925:
4882:
4841:
4823:
4774:
4723:
4674:
4615:International Journal of Surgery
3892:. Burlington: Elsevier Science.
3775:
3578:Patel, Nilay (30 January 2024).
3552:Pierce, David (9 October 2023).
3449:Orland, Kyle (28 October 2022).
3159:"Gloveone: Feel Virtual Reality"
3000:James, Paul (18 November 2013).
2541:
2359:"Cyberspace – The New Explorers"
2213:Holly Brockwell (3 April 2016).
1943:List of virtual reality headsets
1457:virtual reality exposure therapy
1223:into virtual reality are a high
1211:List of virtual reality headsets
496:virtual environment were simple
38:Virtual reality (disambiguation)
8881:
8284:Computational complexity theory
7730:Machkovech, Sam (9 July 2022).
7292:Rogers, Sol (5 February 2019).
6839:. US Army Research Laboratory.
6472:Havens, Lyndsey (6 July 2022).
4835:Spectrum | Autism Research News
4659:
4602:
4567:
4532:
4497:
4459:Clinical Interventions in Aging
4446:
4440:
4395:
4361:
4303:
4260:
4235:
4168:
4019:
3989:
3914:
3879:
3854:
3769:
3726:
3701:
3682:Johnson, Leif (13 March 2016).
3597:
3571:
3545:
3526:Webster, Andrew (3 June 2024).
3519:
3494:
3468:
3442:
3416:
3395:
3369:
3343:
3317:
3291:
3209:
3151:
3136:
3124:"Pioneers Pushing Boundaries".
3117:
3097:
3071:
2993:
2974:James, Paul (30 January 2014).
2967:
2942:
2868:
2796:
2782:
2761:
2742:
2724:
2700:
2682:
2647:
2634:
2587:
2535:
2505:
2439:. Idaho Virtual Reality Council
2435:Cullen, Chris (13 April 2017).
2428:
2398:
2373:
2351:
2332:
2314:
2299:
2287:
2254:
2229:
2206:
1771:California Consumer Privacy Act
1685:Vergence-accommodation conflict
1415:
1219:Paramount for the sensation of
902:
875:
817:incarnation was powered by the
459:
292:without use of any specialized
96:Applications of virtual reality
8075:Network performance evaluation
6368:Aswad, Jem (9 November 2021).
6316:Hayden, Scott (18 June 2020).
5972:International Data Corporation
4699:10.1002/14651858.CD010760.pub2
3824:Brutzman, Don (October 2016).
3376:Ochanji, Sam (27 March 2022).
3223:. 7 April 2016. Archived from
2111:
2068:
1992:
1968:Rosson, Lois (15 April 2014).
1961:
1801:In 2024, researchers from the
1796:
1092:and a standalone headset, the
915:Crescent Bay prototype headset
13:
1:
9615:Vuforia Augmented Reality SDK
8439:Multimedia information system
8424:Geographic information system
8414:Enterprise information system
8010:Computer systems organization
6583:10.1080/1475939X.2022.2033307
5301:Anatomical Sciences Education
5182:James, Paul (19 April 2016).
5036:Anatomical Sciences Education
4903:10.1080/17518423.2019.1683907
4329:10.1016/s2215-0366(22)00060-8
2821:. Gamereactor. 27 July 2012.
2771:, pg. 19. New York: Collins.
2749:Dye, Lee (22 February 1995).
2369:– via Internet Archive.
1954:
1492:cognitive behavioural therapy
1193:
1186:and is instead branded as a “
1106:In 2020, Oculus released the
1088:In 2019, Oculus released the
585:
522:(JPL) from 1977 to 1984. The
27:Computer-simulated experience
9651:List of PlayStation VR games
9044:Virtual reality applications
8798:Computational social science
8386:Theoretical computer science
8206:Software development process
7982:Electronic design automation
7967:Very Large Scale Integration
7355:10.1007/978-3-030-42504-3_15
7206:"Shifts in Privacy Concerns"
7183:10.1016/0193-3973(94)90009-4
6930:Frontiers in Virtual Reality
5860:Makaklı, Elif Süyük (2019).
5730:10.1007/978-3-031-06018-2_25
5676:10.1371/journal.pone.0258103
5369:10.1371/journal.pone.0276267
4202:10.1371/journal.pone.0048469
3604:Axon, Samuel (6 June 2023).
2897:Metz, Cade (25 March 2014).
2326:www.historyofinformation.com
1652:performed on June 15, 2022.
1422:Virtual reality applications
1178:In 2024, Apple released the
664:
615:, which used it to make the
503:
226:Reality–virtuality continuum
141:
104:reality-virtuality continuum
7:
8621:Natural language processing
8409:Information storage systems
7438:10.1016/j.ijhcs.2006.12.001
6740:Experimental Brain Research
6257:Psychology of Popular Media
5879:10.1051/shsconf/20196601012
5837:10.1109/EDUCON.2011.5773223
4848:Chau, Brian (August 2017).
3190:Kelly, Kevin (April 2016).
2339:Barlow, John Perry (1990).
1855:
1600:
1369:Visual immersion experience
1329:
1257:360 interactive photography
1204:
1152:In 2023, Sony released the
1129:In 2022, Meta released the
1068:, Apple, Facebook, Google,
479:In 1968, Harvard Professor
322:Missouri National Guardsman
242:, Germany, equipped with a
222:Immersion (virtual reality)
169:in a collection of essays,
34:Virtuality (disambiguation)
10:
9704:
9009:Projection augmented model
8537:Human–computer interaction
8507:Intrusion detection system
8419:Social information systems
8404:Database management system
7485:10.1016/j.cose.2015.07.002
7271:10.25300/misq/2013/37.1.12
6810:10.1177/154193120605002607
6041:10.1016/j.ijsu.2016.10.003
5813:10.1016/j.ssci.2023.106372
5772:10.1007/s10055-023-00843-7
5423:Omer; et al. (2018).
4628:10.1016/j.ijsu.2021.105935
4381:10.3310/nihrevidence_59108
4269:Current Psychiatry Reports
4117:Clinical Psychology Review
4032:Mobile Information Systems
3947:Strasburger, Hans (2020).
2654:"News & Information".
2063:The Theatre and its Double
1928:Virtual reality in nursing
1851:Virtual reality in fiction
1848:
1845:Virtual reality in fiction
1769:(GDPR) in the EU, and the
1746:
1715:revealed that only 26% of
1711:A 2022 research report by
1419:
1324:360-degree panorama videos
1313:omnidirectional treadmills
1208:
1197:
954:HTC Vive headsets worn at
420:
219:
176:The Theater and its Double
42:
31:
9646:List of Oculus Rift games
9628:
9550:
9543:
9518:
9395:
9293:
9242:
9225:Omnidirectional treadmill
9212:
9194:Free viewpoint television
9181:
9163:Asynchronous reprojection
9155:
9124:
9069:
9062:
8999:On-set virtual production
8984:Computer-mediated reality
8979:Cinematic virtual reality
8971:
8945:
8866:
8803:Computational engineering
8778:Computational mathematics
8755:
8702:
8664:
8611:
8573:
8535:
8477:
8394:
8340:
8302:
8254:
8191:
8124:
8088:
8045:
8009:
7942:
7931:
7871:
7866:
6943:10.3389/frvir.2021.759682
6752:10.1007/s00221-016-4846-7
5602:10.1016/j.jht.2020.02.003
5586:"Medical virtual reality"
5442:Seu; et al. (2018).
5256:10.1016/j.ast.2013.07.005
4799:10.1007/s10803-016-2930-2
4670:. IOS Press. p. 462.
4281:10.1007/s11920-010-0128-4
4129:10.1016/j.cpr.2022.102213
4081:10.1080/15534510802643750
3889:The Physiology of The Eye
3866:Mozilla Developer Network
2769:The Making of Second Life
2489:. Sega-16. Archived from
2162:"Virtual Reality Society"
1878:Computer-mediated reality
1791:Facebook real-name policy
931:video game trade show by
520:Jet Propulsion Laboratory
374:omnidirectional treadmill
324:looks into a VR training
9641:List of Meta Quest games
9049:Virtual reality sickness
8813:Computational healthcare
8808:Differentiable computing
8727:Graphics processing unit
8153:Domain-specific language
8022:Computational complexity
7835:Drummond, Katie (2014).
7592:Journal of Communication
7473:Computers & Security
7210:American Economic Review
7136:Journal of Communication
6141:10.6017/ital.v38i4.11847
6122:Kirsch, Breanne (2019).
5555:10.1177/1046878109334330
5502:10.1177/0046958016687176
4983:10.1177/0093650213509667
3965:10.1177/2041669520913052
2720:– via archive.org.
1674:Virtual reality sickness
1585:Growing interest in the
1519:autism spectrum disorder
1390:graphics processing unit
1298:sensors. In some cases,
791:using a full upper-body
635:video game crash of 1983
171:Le Théâtre et son double
119:virtual reality headsets
86:experience that employs
43:Not to be confused with
9116:Virtual retinal display
9104:Virtual reality headset
8788:Computational chemistry
8722:Photograph manipulation
8613:Artificial intelligence
8429:Decision support system
6972:The Wall Street Journal
5901:Mura, Gianluca (2011).
5590:Journal of Hand Therapy
5543:Simulation & Gaming
4416:10.1145/3544548.3581103
3744:10.1145/3313831.3376470
2548:Introductions Necessary
2460:"Affordable VR by 1994"
2166:Virtual Reality Society
1805:were able to exploit a
1693:The Wall Street Journal
1656:Concerns and challenges
1510:physical rehabilitation
1253:omnidirectional cameras
342:virtual reality headset
296:equipment. Many modern
9636:List of HTC Vive games
9029:Six degrees of freedom
8853:Educational technology
8684:Reinforcement learning
8434:Process control system
8332:Computational geometry
8322:Algorithmic efficiency
8317:Analysis of algorithms
7972:Systems on Chip (SoCs)
7812:Isaac, Joseph (2016).
7784:Concurrent Engineering
6706:10.1186/1743-0003-4-34
6174:10.1515/pdtc-2020-0017
5866:SHS Web of Conferences
4971:Communication Research
3132:: 46–55. January 2017.
2341:"Being in Nothingness"
1543:
1405:
1232:
1118:
1061:
1056:-based budget headset
999:
990:The Project Morpheus (
959:
916:
911:An inside view of the
857:In 1999, entrepreneur
764:
722:
596:
553:
450:Sir Charles Wheatstone
433:
333:
313:
294:VR positional tracking
251:
167:"la réalité virtuelle"
154:but made to appear by
72:
9485:The Sword of Damocles
9387:Windows Mixed Reality
9024:Simulation hypothesis
8823:Electronic publishing
8793:Computational biology
8783:Computational physics
8679:Unsupervised learning
8593:Distributed computing
8469:Information retrieval
8376:Mathematical analysis
8366:Mathematical software
8256:Theory of computation
8221:Software construction
8211:Requirements analysis
8089:Software organization
8017:Computer architecture
7987:Hardware acceleration
7952:Printed circuit board
7761:MIT Technology Review
7222:10.1257/aer.102.3.349
6233:10.12681/bioeth.24851
4317:The Lancet Psychiatry
3886:Davson, Hugh (1972).
3826:"X3D Graphics and VR"
3713:www.sciencedirect.com
3382:Virtual Reality Times
3329:www.valvesoftware.com
2464:Computer Gaming World
2380:Delaney, Ben (2017).
2075:Faisal, Aldo (2017).
1898:Holographic principle
1803:University of Chicago
1644:On October 24, 2021,
1619:non-player characters
1535:
1444:social virtual worlds
1403:
1218:
1116:
1052:
989:
956:Mobile World Congress
953:
910:
834:interactive panoramas
808:Dennou Senki Net Merc
755:
712:
672:Computer Gaming World
579:
548:
489:The Sword of Damocles
444:European art and the
428:
319:
311:
236:European Space Agency
234:Researchers with the
233:
220:Further information:
63:
9605:Virtual reality game
9250:Cyberith Virtualizer
9082:Head-mounted display
8583:Concurrent computing
8555:Ubiquitous computing
8527:Application security
8522:Information security
8351:Discrete mathematics
8327:Randomized algorithm
8279:Computability theory
8264:Model of computation
8236:Software maintenance
8231:Software engineering
8193:Software development
8143:Programming language
8138:Programming paradigm
8055:Network architecture
7572:10.17705/1CAIS.02828
7532:10.17705/1jais.00281
7406:10.17705/1CAIS.02828
5831:. pp. 751–757.
5496:: 0046958016687176.
4749:10.1155/2018/6412318
4045:10.1155/2022/8462037
3835:. Web3D Consortium.
1938:Gustatory technology
1549:in primary education
1436:amusement park rides
1200:Immersive technology
567:Ames Research Center
552:'s 1985 VIEW headset
338:head-mounted display
326:head-mounted display
206:, and the 1992 film
124:head-mounted display
108:augmented virtuality
88:3D near-eye displays
8858:Document management
8848:Operations research
8773:Enterprise software
8689:Multi-task learning
8674:Supervised learning
8396:Information systems
8226:Software deployment
8183:Software repository
8037:Real-time computing
7883:Computer Chronicles
7829:Mixed Reality Scale
7786:. 1063293X14568814.
6859:The Washington Post
6090:10.3916/C61-2019-06
6002:www.walkersands.com
5667:2021PLoSO..1658103B
5360:2022PLoSO..1776267S
5276:. 21 September 2012
5248:2013AeST...30...79D
4681:Dockx, Kim (2016).
4472:10.2147/CIA.S183502
4193:2012PLoSO...748469G
2615:1991STIN...9225258G
2095:2017Natur.551..298F
1639:Megan Thee Stallion
1515:Parkinson's disease
1499:Alzheimer's disease
1354:is an experimental
1060:in dismantled state
822:arcade system board
727:Carolina Cruz-Neira
591:. Displayed at the
436:The development of
152:physically existing
9345:Microsoft HoloLens
9168:Foveated rendering
8641:Search methodology
8588:Parallel computing
8545:Interaction design
8454:Computing platform
8381:Numerical analysis
8371:Information theory
8163:Software framework
8126:Software notations
8065:Network components
7962:Integrated circuit
7604:10.1111/jcom.12276
6616:. Business Insider
6426:Urbanista Magazine
6296:The Virtual Report
6269:10.1037/ppm0000315
6203:. 2 February 2022.
5471:2007-06-13 at the
5096:10.14742/ajet.3840
4837:. 24 October 2018.
4138:20.500.11811/10810
3780:. WirtschaftsWoche
3033:. 24 February 2015
2767:Au, Wagner James.
2493:on 14 January 2010
2281:Creative Computing
2268:on 21 August 2015.
2123:www.dictionary.com
2046:www.etymonline.com
1980:on 1 November 2016
1698:cervical vertebrae
1623:Mugar Omni Theater
1544:
1459:(VRET), a form of
1406:
1374:Display resolution
1292:motion controllers
1277:polarizing filters
1233:
1158:foveated rendering
1119:
1062:
1000:
994:) headset worn at
960:
917:
765:
723:
704:Embarcadero Center
597:
554:
538:), was created at
434:
386:into a headset or
334:
314:
252:
248:motion controllers
191:, a 1982 novel by
181:artificial reality
73:
9670:
9669:
9666:
9665:
9539:
9538:
9313:Golden-i headsets
9238:
9237:
9230:Wearable computer
9034:Spatial computing
8950:Augmented reality
8904:
8903:
8833:Electronic voting
8763:Quantum Computing
8756:Applied computing
8742:Image compression
8512:Hardware security
8502:Security services
8459:Digital marketing
8246:Open-source model
8158:Modeling language
8070:Network scheduler
7890:
7889:
7553:Li, Yuan (2011).
7387:Li, Yuan (2011).
7365:978-3-030-42503-6
7110:978-0-12-809481-5
6803:(26): 2702–2706.
5933:on 3 October 2017
5912:978-1-60960-077-8
5846:978-1-61284-642-2
5739:978-3-031-06018-2
5412:. 27 August 2007.
4793:(12): 3788–3797.
4425:978-1-4503-9421-5
4007:on 20 August 2015
3899:978-0-323-14394-3
3754:978-1-4503-6708-0
2777:978-0-06-135320-8
2755:Los Angeles Times
2194:. 28 October 2016
2089:(7680): 298–299.
2017:10.1117/12.197321
2011:. SPIE: 282–292.
1923:Virtual machining
1661:Health and safety
1621:performed at the
1607:Jean Michel Jarre
1605:In June of 2020,
1564:digital marketing
1540:Hospital Corpsman
735:Thomas A. DeFanti
595:showroom in Tokyo
474:mechanical device
411:Simulated reality
380:Augmented reality
330:Fort Leonard Wood
303:peripheral vision
275:computer graphics
216:Forms and methods
189:The Judas Mandala
136:haptic technology
112:augmented reality
49:Augmented reality
45:Simulated reality
16:(Redirected from
9695:
9573:virtual graffiti
9548:
9547:
9418:Google Cardboard
9308:Apple Vision Pro
9298:
9297:
9265:PlayStation Move
9189:360-degree video
9067:
9066:
9004:Persistent world
8938:Extended reality
8931:
8924:
8917:
8908:
8907:
8894:
8893:
8884:
8883:
8874:
8873:
8694:Cross-validation
8666:Machine learning
8550:Social computing
8517:Network security
8312:Algorithm design
8241:Programming team
8201:Control variable
8178:Software library
8116:Software quality
8111:Operating system
8060:Network protocol
7925:Computer science
7918:
7911:
7904:
7895:
7894:
7876:
7875:
7864:
7863:
7862:
7853:
7851:
7849:
7824:
7822:
7820:
7801:
7795:
7787:
7765:
7764:
7753:
7747:
7746:
7744:
7742:
7727:
7721:
7720:
7718:
7716:
7701:
7695:
7694:
7692:
7690:
7675:
7669:
7668:
7666:
7664:
7649:
7643:
7642:
7640:
7638:
7629:. Ars Technica.
7625:Sam Machkovech.
7622:
7616:
7615:
7583:
7577:
7576:
7574:
7550:
7544:
7543:
7511:
7505:
7504:
7464:
7458:
7457:
7417:
7411:
7410:
7408:
7384:
7378:
7377:
7357:
7341:
7335:
7334:
7332:
7330:
7315:
7309:
7308:
7306:
7304:
7289:
7283:
7282:
7250:
7244:
7243:
7233:
7201:
7195:
7194:
7166:
7160:
7159:
7127:
7121:
7120:
7119:
7117:
7084:
7078:
7077:
7076:. 14 April 2022.
7064:
7058:
7057:
7055:
7053:
7047:
7041:. Archived from
7036:
7027:
7018:
7017:
7015:
7013:
6998:
6992:
6991:
6989:
6987:
6962:
6956:
6955:
6945:
6921:
6915:
6914:
6912:
6910:
6895:
6889:
6888:
6886:
6884:
6869:
6863:
6862:
6854:
6848:
6847:
6845:
6838:
6829:
6823:
6822:
6812:
6788:
6782:
6781:
6763:
6735:
6729:
6728:
6718:
6708:
6684:
6678:
6677:
6675:
6673:
6658:
6652:
6651:
6649:
6647:
6632:
6626:
6625:
6623:
6621:
6609:
6603:
6602:
6562:
6556:
6555:
6553:
6551:
6545:
6539:. Archived from
6538:
6530:
6524:
6521:
6515:
6514:
6512:
6510:
6495:
6489:
6488:
6486:
6484:
6469:
6463:
6462:
6460:
6458:
6443:
6437:
6436:
6434:
6432:
6417:
6411:
6410:
6408:
6406:
6401:. 1 October 2022
6391:
6385:
6384:
6382:
6380:
6365:
6359:
6358:
6356:
6354:
6339:
6333:
6332:
6330:
6328:
6313:
6307:
6306:
6304:
6302:
6287:
6281:
6280:
6252:
6246:
6245:
6235:
6211:
6205:
6204:
6201:MBC Global Media
6193:
6187:
6186:
6176:
6152:
6146:
6145:
6143:
6119:
6113:
6112:
6102:
6092:
6068:
6062:
6061:
6043:
6019:
6013:
6012:
6010:
6008:
5994:
5988:
5987:
5985:
5983:
5978:on 19 March 2018
5974:. Archived from
5963:
5957:
5956:
5955:. 18 March 2016.
5949:
5943:
5942:
5940:
5938:
5929:. Archived from
5923:
5917:
5916:
5898:
5892:
5891:
5881:
5857:
5851:
5850:
5824:
5818:
5817:
5815:
5791:
5785:
5784:
5774:
5765:(4): 2839–2869.
5750:
5744:
5743:
5713:
5707:
5706:
5696:
5678:
5660:
5651:(10): e0258103.
5636:
5630:
5629:
5581:
5575:
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5532:
5531:
5521:
5481:
5475:
5461:
5452:
5451:
5439:
5433:
5432:
5420:
5414:
5413:
5406:
5400:
5399:
5389:
5371:
5354:(10): e0276267.
5339:
5333:
5332:
5313:10.1002/ase.2049
5292:
5286:
5285:
5283:
5281:
5266:
5260:
5259:
5231:
5225:
5224:
5222:
5220:
5205:
5199:
5198:
5196:
5194:
5179:
5173:
5172:
5170:
5168:
5154:
5148:
5147:
5140:
5134:
5133:
5131:
5129:
5115:
5109:
5108:
5098:
5074:
5068:
5067:
5048:10.1002/ase.1696
5027:
5021:
5020:
5009:
5003:
5002:
4962:
4956:
4955:
4953:
4951:
4929:
4923:
4922:
4891:Pediatric Health
4886:
4880:
4879:
4869:
4845:
4839:
4838:
4827:
4821:
4820:
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4772:
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4761:
4751:
4727:
4721:
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4710:
4693:(12): CD010760.
4678:
4672:
4671:
4663:
4657:
4656:
4630:
4606:
4600:
4599:
4571:
4565:
4564:
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4529:
4501:
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4494:
4484:
4474:
4450:
4444:
4438:
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4399:
4393:
4392:
4375:. 20 July 2023.
4365:
4359:
4358:
4348:
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4301:
4300:
4264:
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4239:
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4232:
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4165:
4163:
4161:
4140:
4107:
4101:
4100:
4069:Social Influence
4064:
4058:
4057:
4047:
4023:
4017:
4016:
4014:
4012:
4003:. Archived from
3993:
3987:
3986:
3976:
3944:
3938:
3937:
3935:
3933:
3918:
3912:
3911:
3883:
3877:
3876:
3874:
3872:
3858:
3852:
3851:
3849:
3847:
3841:
3830:
3821:
3815:
3814:
3812:
3810:
3796:
3790:
3789:
3787:
3785:
3773:
3767:
3766:
3746:
3730:
3724:
3723:
3721:
3719:
3705:
3699:
3698:
3696:
3694:
3679:
3673:
3672:
3670:
3668:
3663:. 28 August 2016
3653:
3647:
3646:
3644:
3642:
3627:
3621:
3620:
3618:
3616:
3601:
3595:
3594:
3592:
3590:
3575:
3569:
3568:
3566:
3564:
3549:
3543:
3542:
3540:
3538:
3523:
3517:
3516:
3514:
3512:
3498:
3492:
3491:
3489:
3487:
3472:
3466:
3465:
3463:
3461:
3446:
3440:
3439:
3437:
3435:
3420:
3414:
3413:
3411:
3409:
3399:
3393:
3392:
3390:
3388:
3373:
3367:
3366:
3364:
3362:
3347:
3341:
3340:
3338:
3336:
3321:
3315:
3314:
3312:
3310:
3305:. 22 August 2019
3295:
3289:
3288:
3286:
3284:
3269:
3263:
3262:
3260:
3258:
3243:
3237:
3236:
3234:
3232:
3213:
3207:
3206:
3204:
3202:
3187:
3174:
3173:
3171:
3169:
3155:
3149:
3148:
3140:
3134:
3133:
3121:
3115:
3114:
3101:
3095:
3094:
3092:
3090:
3075:
3069:
3068:
3066:
3064:
3049:
3043:
3042:
3040:
3038:
3023:
3017:
3016:
3014:
3012:
2997:
2991:
2990:
2988:
2986:
2971:
2965:
2964:
2962:
2960:
2946:
2940:
2939:
2937:
2935:
2920:
2914:
2913:
2911:
2909:
2894:
2888:
2887:
2885:
2883:
2872:
2866:
2865:
2863:
2861:
2855:Business Insider
2846:
2835:
2834:
2832:
2830:
2815:
2809:
2808:
2800:
2794:
2793:
2786:
2780:
2765:
2759:
2758:
2746:
2740:
2739:
2738:on 1 April 2014.
2734:. Archived from
2728:
2722:
2721:
2719:
2717:
2704:
2698:
2697:
2686:
2680:
2679:
2674:Kevin Williams.
2671:
2665:
2664:
2657:Beep! Mega Drive
2651:
2645:
2638:
2632:
2625:
2619:
2618:
2600:
2591:
2585:
2584:
2582:
2580:
2565:
2559:
2558:
2556:
2554:
2539:
2533:
2532:
2530:
2528:
2509:
2503:
2502:
2500:
2498:
2482:
2476:
2475:
2473:
2471:
2455:
2449:
2448:
2446:
2444:
2432:
2426:
2425:
2423:
2421:
2411:
2402:
2396:
2395:
2377:
2371:
2370:
2368:
2366:
2355:
2349:
2348:
2336:
2330:
2329:
2318:
2312:
2311:
2303:
2297:
2291:
2285:
2284:
2276:
2270:
2269:
2258:
2252:
2251:
2233:
2227:
2226:
2224:
2222:
2210:
2204:
2203:
2201:
2199:
2184:
2178:
2177:
2175:
2173:
2168:. 2 January 2020
2158:
2152:
2151:
2133:
2127:
2126:
2115:
2109:
2108:
2106:
2072:
2066:
2056:
2050:
2049:
2038:
2029:
2028:
1996:
1990:
1989:
1987:
1985:
1976:. Archived from
1965:
1888:Extended reality
1868:360-degree video
1690:In January 2022
1461:exposure therapy
1304:infrared cameras
1296:optical tracking
1188:spatial computer
1180:Apple Vision Pro
885:Maurice Benayoun
781:virtual fixtures
757:Virtual Fixtures
731:Daniel J. Sandin
725:That same year,
686:headset for the
590:
587:
498:wire-frame model
193:Damien Broderick
21:
9703:
9702:
9698:
9697:
9696:
9694:
9693:
9692:
9683:Virtual reality
9673:
9672:
9671:
9662:
9624:
9580:Meta Horizon OS
9568:Interactive art
9535:
9514:
9500:Virtual fixture
9470:Samsung Gear VR
9423:Google Daydream
9391:
9372:PlayStation VR2
9289:
9234:
9208:
9177:
9151:
9137:Finger tracking
9120:
9094:Head-up display
9058:
8967:
8956:Virtual reality
8941:
8935:
8905:
8900:
8891:
8862:
8843:Word processing
8751:
8737:Virtual reality
8698:
8660:
8631:Computer vision
8607:
8603:Multiprocessing
8569:
8531:
8497:Security hacker
8473:
8449:Digital library
8390:
8341:Mathematics of
8336:
8298:
8274:Automata theory
8269:Formal language
8250:
8216:Software design
8187:
8120:
8106:Virtual machine
8084:
8080:Network service
8041:
8032:Embedded system
8005:
7938:
7927:
7922:
7878:Virtual Reality
7873:
7867:External videos
7857:
7847:
7845:
7818:
7816:
7808:
7789:
7788:
7774:
7772:Further reading
7769:
7768:
7755:
7754:
7750:
7740:
7738:
7728:
7724:
7714:
7712:
7702:
7698:
7688:
7686:
7676:
7672:
7662:
7660:
7650:
7646:
7636:
7634:
7623:
7619:
7584:
7580:
7551:
7547:
7526:(12): 798–824.
7512:
7508:
7465:
7461:
7418:
7414:
7385:
7381:
7366:
7342:
7338:
7328:
7326:
7316:
7312:
7302:
7300:
7290:
7286:
7251:
7247:
7202:
7198:
7167:
7163:
7128:
7124:
7115:
7113:
7111:
7085:
7081:
7066:
7065:
7061:
7051:
7049:
7045:
7034:
7028:
7021:
7011:
7009:
6999:
6995:
6985:
6983:
6963:
6959:
6922:
6918:
6908:
6906:
6896:
6892:
6882:
6880:
6870:
6866:
6855:
6851:
6843:
6836:
6830:
6826:
6789:
6785:
6736:
6732:
6685:
6681:
6671:
6669:
6659:
6655:
6645:
6643:
6633:
6629:
6619:
6617:
6612:Fagan, Kaylee.
6610:
6606:
6563:
6559:
6549:
6547:
6543:
6536:
6532:
6531:
6527:
6522:
6518:
6508:
6506:
6497:
6496:
6492:
6482:
6480:
6470:
6466:
6456:
6454:
6444:
6440:
6430:
6428:
6418:
6414:
6404:
6402:
6399:The Metaculture
6393:
6392:
6388:
6378:
6376:
6366:
6362:
6352:
6350:
6340:
6336:
6326:
6324:
6314:
6310:
6300:
6298:
6288:
6284:
6253:
6249:
6212:
6208:
6195:
6194:
6190:
6153:
6149:
6120:
6116:
6069:
6065:
6020:
6016:
6006:
6004:
5996:
5995:
5991:
5981:
5979:
5964:
5960:
5951:
5950:
5946:
5936:
5934:
5925:
5924:
5920:
5913:
5899:
5895:
5858:
5854:
5847:
5825:
5821:
5792:
5788:
5759:Virtual Reality
5751:
5747:
5740:
5714:
5710:
5637:
5633:
5582:
5578:
5539:
5535:
5482:
5478:
5473:Wayback Machine
5462:
5455:
5440:
5436:
5421:
5417:
5408:
5407:
5403:
5340:
5336:
5293:
5289:
5279:
5277:
5268:
5267:
5263:
5232:
5228:
5218:
5216:
5215:. 11 April 2016
5207:
5206:
5202:
5192:
5190:
5180:
5176:
5166:
5164:
5156:
5155:
5151:
5142:
5141:
5137:
5127:
5125:
5117:
5116:
5112:
5075:
5071:
5028:
5024:
5019:. 7 April 2016.
5011:
5010:
5006:
4963:
4959:
4949:
4947:
4931:
4930:
4926:
4887:
4883:
4846:
4842:
4829:
4828:
4824:
4779:
4775:
4728:
4724:
4679:
4675:
4666:Westwood, J.D.
4664:
4660:
4607:
4603:
4572:
4568:
4537:
4533:
4502:
4498:
4451:
4447:
4441:
4426:
4400:
4396:
4367:
4366:
4362:
4308:
4304:
4265:
4261:
4254:
4240:
4236:
4173:
4169:
4159:
4157:
4108:
4104:
4065:
4061:
4024:
4020:
4010:
4008:
3995:
3994:
3990:
3945:
3941:
3931:
3929:
3919:
3915:
3900:
3884:
3880:
3870:
3868:
3860:
3859:
3855:
3845:
3843:
3839:
3828:
3822:
3818:
3808:
3806:
3798:
3797:
3793:
3783:
3781:
3774:
3770:
3755:
3731:
3727:
3717:
3715:
3707:
3706:
3702:
3692:
3690:
3680:
3676:
3666:
3664:
3655:
3654:
3650:
3640:
3638:
3628:
3624:
3614:
3612:
3602:
3598:
3588:
3586:
3576:
3572:
3562:
3560:
3550:
3546:
3536:
3534:
3524:
3520:
3510:
3508:
3500:
3499:
3495:
3485:
3483:
3473:
3469:
3459:
3457:
3447:
3443:
3433:
3431:
3430:. 26 April 2021
3422:
3421:
3417:
3407:
3405:
3401:
3400:
3396:
3386:
3384:
3374:
3370:
3360:
3358:
3348:
3344:
3334:
3332:
3323:
3322:
3318:
3308:
3306:
3297:
3296:
3292:
3282:
3280:
3270:
3266:
3256:
3254:
3244:
3240:
3230:
3228:
3227:on 30 June 2016
3215:
3214:
3210:
3200:
3198:
3188:
3177:
3167:
3165:
3157:
3156:
3152:
3141:
3137:
3126:China Pictorial
3123:
3122:
3118:
3103:
3102:
3098:
3088:
3086:
3077:
3076:
3072:
3062:
3060:
3051:
3050:
3046:
3036:
3034:
3025:
3024:
3020:
3010:
3008:
2998:
2994:
2984:
2982:
2972:
2968:
2958:
2956:
2954:The Tech Report
2948:
2947:
2943:
2933:
2931:
2921:
2917:
2907:
2905:
2895:
2891:
2881:
2879:
2874:
2873:
2869:
2859:
2857:
2847:
2838:
2828:
2826:
2817:
2816:
2812:
2801:
2797:
2792:. 6 April 2010.
2788:
2787:
2783:
2766:
2762:
2747:
2743:
2730:
2729:
2725:
2715:
2713:
2709:NEXT Generation
2706:
2705:
2701:
2688:
2687:
2683:
2672:
2668:
2653:
2652:
2648:
2639:
2635:
2626:
2622:
2598:
2592:
2588:
2578:
2576:
2574:Arkansas Online
2566:
2562:
2552:
2550:
2540:
2536:
2526:
2524:
2511:
2510:
2506:
2496:
2494:
2483:
2479:
2469:
2467:
2456:
2452:
2442:
2440:
2433:
2429:
2419:
2417:
2409:
2405:Stoker, Carol.
2403:
2399:
2392:
2378:
2374:
2364:
2362:
2357:
2356:
2352:
2337:
2333:
2320:
2319:
2315:
2304:
2300:
2292:
2288:
2277:
2273:
2260:
2259:
2255:
2248:
2234:
2230:
2220:
2218:
2211:
2207:
2197:
2195:
2186:
2185:
2181:
2171:
2169:
2160:
2159:
2155:
2148:
2134:
2130:
2117:
2116:
2112:
2104:10.1038/551298a
2073:
2069:
2057:
2053:
2040:
2039:
2032:
1997:
1993:
1983:
1981:
1966:
1962:
1957:
1952:
1858:
1853:
1847:
1799:
1752:Digital privacy
1749:
1706:
1678:motion sickness
1663:
1658:
1650:Imagine Dragons
1629:screen. Meta's
1603:
1467:) and phobias.
1424:
1418:
1398:
1385:
1376:
1371:
1332:
1273:shutter glasses
1263:. In contrast,
1213:
1207:
1202:
1196:
1154:PlayStation VR2
1077:resolution and
1058:Samsung Gear VR
1032:motion tracking
1028:Michael Naimark
905:
878:
859:Philip Rosedale
667:
659:Texture mapping
643:Michael Naimark
588:
524:Aspen Movie Map
506:
481:Ivan Sutherland
462:
454:science fiction
423:
370:haptic feedback
366:motion controls
290:desktop display
279:computer vision
228:
218:
144:
76:Virtual reality
56:
53:Virtual economy
41:
28:
23:
22:
18:Virtual-reality
15:
12:
11:
5:
9701:
9691:
9690:
9685:
9668:
9667:
9664:
9663:
9661:
9660:
9659:
9658:
9648:
9643:
9638:
9632:
9630:
9626:
9625:
9623:
9622:
9617:
9612:
9607:
9602:
9597:
9595:Pervasive game
9592:
9587:
9582:
9577:
9576:
9575:
9565:
9560:
9554:
9552:
9545:
9541:
9540:
9537:
9536:
9534:
9533:
9528:
9522:
9520:
9516:
9515:
9513:
9512:
9507:
9502:
9497:
9492:
9487:
9482:
9477:
9472:
9467:
9465:PlayStation VR
9462:
9461:
9460:
9455:
9445:
9440:
9435:
9430:
9425:
9420:
9415:
9410:
9405:
9399:
9397:
9393:
9392:
9390:
9389:
9384:
9379:
9374:
9369:
9364:
9359:
9354:
9353:
9352:
9342:
9337:
9336:
9335:
9325:
9320:
9315:
9310:
9304:
9302:
9295:
9291:
9290:
9288:
9287:
9282:
9277:
9272:
9267:
9262:
9257:
9252:
9246:
9244:
9240:
9239:
9236:
9235:
9233:
9232:
9227:
9222:
9216:
9214:
9210:
9209:
9207:
9206:
9204:VR photography
9201:
9196:
9191:
9185:
9183:
9179:
9178:
9176:
9175:
9170:
9165:
9159:
9157:
9153:
9152:
9150:
9149:
9144:
9139:
9134:
9128:
9126:
9125:3D interaction
9122:
9121:
9119:
9118:
9113:
9112:
9111:
9101:
9096:
9091:
9090:
9089:
9079:
9073:
9071:
9064:
9060:
9059:
9057:
9056:
9051:
9046:
9041:
9036:
9031:
9026:
9021:
9016:
9011:
9006:
9001:
8996:
8991:
8986:
8981:
8975:
8973:
8969:
8968:
8966:
8965:
8959:
8953:
8946:
8943:
8942:
8934:
8933:
8926:
8919:
8911:
8902:
8901:
8899:
8898:
8888:
8878:
8867:
8864:
8863:
8861:
8860:
8855:
8850:
8845:
8840:
8835:
8830:
8825:
8820:
8815:
8810:
8805:
8800:
8795:
8790:
8785:
8780:
8775:
8770:
8765:
8759:
8757:
8753:
8752:
8750:
8749:
8747:Solid modeling
8744:
8739:
8734:
8729:
8724:
8719:
8714:
8708:
8706:
8700:
8699:
8697:
8696:
8691:
8686:
8681:
8676:
8670:
8668:
8662:
8661:
8659:
8658:
8653:
8648:
8646:Control method
8643:
8638:
8633:
8628:
8623:
8617:
8615:
8609:
8608:
8606:
8605:
8600:
8598:Multithreading
8595:
8590:
8585:
8579:
8577:
8571:
8570:
8568:
8567:
8562:
8557:
8552:
8547:
8541:
8539:
8533:
8532:
8530:
8529:
8524:
8519:
8514:
8509:
8504:
8499:
8494:
8492:Formal methods
8489:
8483:
8481:
8475:
8474:
8472:
8471:
8466:
8464:World Wide Web
8461:
8456:
8451:
8446:
8441:
8436:
8431:
8426:
8421:
8416:
8411:
8406:
8400:
8398:
8392:
8391:
8389:
8388:
8383:
8378:
8373:
8368:
8363:
8358:
8353:
8347:
8345:
8338:
8337:
8335:
8334:
8329:
8324:
8319:
8314:
8308:
8306:
8300:
8299:
8297:
8296:
8291:
8286:
8281:
8276:
8271:
8266:
8260:
8258:
8252:
8251:
8249:
8248:
8243:
8238:
8233:
8228:
8223:
8218:
8213:
8208:
8203:
8197:
8195:
8189:
8188:
8186:
8185:
8180:
8175:
8170:
8165:
8160:
8155:
8150:
8145:
8140:
8134:
8132:
8122:
8121:
8119:
8118:
8113:
8108:
8103:
8098:
8092:
8090:
8086:
8085:
8083:
8082:
8077:
8072:
8067:
8062:
8057:
8051:
8049:
8043:
8042:
8040:
8039:
8034:
8029:
8024:
8019:
8013:
8011:
8007:
8006:
8004:
8003:
7994:
7989:
7984:
7979:
7974:
7969:
7964:
7959:
7954:
7948:
7946:
7940:
7939:
7932:
7929:
7928:
7921:
7920:
7913:
7906:
7898:
7892:
7891:
7888:
7887:
7869:
7868:
7855:
7832:
7826:
7807:
7806:External links
7804:
7803:
7802:
7773:
7770:
7767:
7766:
7748:
7722:
7696:
7670:
7644:
7617:
7578:
7545:
7506:
7459:
7432:(6): 526–536.
7412:
7379:
7364:
7336:
7310:
7284:
7265:(1): 275–298.
7245:
7216:(3): 349–353.
7196:
7177:(1): 125–139.
7161:
7122:
7109:
7079:
7059:
7048:on 17 May 2018
7019:
6993:
6957:
6916:
6890:
6864:
6849:
6824:
6783:
6746:(3): 889–901.
6730:
6679:
6653:
6627:
6604:
6577:(4): 471–491.
6557:
6546:on 6 July 2017
6525:
6516:
6505:. 1 March 2022
6490:
6464:
6438:
6412:
6386:
6360:
6334:
6308:
6282:
6263:(4): 505–510.
6247:
6206:
6188:
6147:
6114:
6079:(in Spanish).
6063:
6014:
5989:
5958:
5944:
5918:
5911:
5893:
5852:
5845:
5819:
5800:Safety Science
5786:
5745:
5738:
5708:
5631:
5596:(2): 243–245.
5576:
5533:
5476:
5453:
5434:
5415:
5401:
5334:
5307:(3): 368–376.
5287:
5261:
5226:
5200:
5174:
5149:
5135:
5110:
5069:
5042:(6): 549–559.
5022:
5004:
4977:(2): 180–210.
4957:
4924:
4897:(8): 502–518.
4881:
4840:
4822:
4773:
4722:
4673:
4658:
4601:
4566:
4531:
4496:
4445:
4439:
4424:
4394:
4360:
4323:(5): 375–388.
4302:
4275:(4): 298–305.
4259:
4252:
4234:
4187:(12): e48469.
4167:
4102:
4075:(3): 231–248.
4059:
4018:
3988:
3939:
3913:
3898:
3878:
3853:
3816:
3791:
3776:Kuhn, Thomas.
3768:
3753:
3725:
3700:
3674:
3648:
3622:
3596:
3570:
3544:
3518:
3493:
3467:
3441:
3415:
3394:
3368:
3342:
3316:
3290:
3278:Digital Trends
3264:
3238:
3208:
3175:
3150:
3135:
3116:
3096:
3085:. 5 April 2016
3070:
3044:
3018:
2992:
2966:
2941:
2915:
2889:
2867:
2836:
2810:
2795:
2781:
2760:
2741:
2723:
2699:
2681:
2666:
2646:
2633:
2620:
2586:
2560:
2542:Goad, Angela.
2534:
2504:
2477:
2450:
2427:
2397:
2391:978-1513617039
2390:
2372:
2350:
2331:
2313:
2298:
2286:
2271:
2253:
2246:
2228:
2205:
2179:
2153:
2146:
2138:Anamorphic art
2128:
2110:
2067:
2059:Antonin Artaud
2051:
2030:
1991:
1959:
1958:
1956:
1953:
1951:
1950:
1945:
1940:
1935:
1930:
1925:
1920:
1915:
1910:
1905:
1900:
1895:
1890:
1885:
1880:
1875:
1870:
1865:
1863:16K resolution
1859:
1857:
1854:
1849:Main article:
1846:
1843:
1835:Internet fraud
1819:online banking
1811:Meta Platforms
1798:
1795:
1778:Meta Platforms
1748:
1745:
1705:
1702:
1662:
1659:
1657:
1654:
1602:
1599:
1420:Main article:
1417:
1414:
1397:
1394:
1384:
1381:
1375:
1372:
1370:
1367:
1331:
1328:
1320:VR photography
1308:force feedback
1265:photogrammetry
1241:hand positions
1206:
1203:
1195:
1192:
1145:, and updated
1143:pancake lenses
1131:Meta Quest Pro
1108:Oculus Quest 2
1008:PlayStation VR
992:PlayStation VR
969:Fresnel lenses
904:
901:
877:
874:
789:Armstrong Labs
785:U.S. Air Force
783:system at the
769:Nicole Stenger
682:announced the
666:
663:
627:was released.
505:
502:
493:user interface
461:
458:
422:
419:
415:actual reality
358:binaural audio
217:
214:
163:Antonin Artaud
158:" since 1959.
143:
140:
132:video feedback
26:
9:
6:
4:
3:
2:
9700:
9689:
9686:
9684:
9681:
9680:
9678:
9657:
9654:
9653:
9652:
9649:
9647:
9644:
9642:
9639:
9637:
9634:
9633:
9631:
9627:
9621:
9618:
9616:
9613:
9611:
9608:
9606:
9603:
9601:
9598:
9596:
9593:
9591:
9588:
9586:
9583:
9581:
9578:
9574:
9571:
9570:
9569:
9566:
9564:
9561:
9559:
9556:
9555:
9553:
9549:
9546:
9542:
9532:
9529:
9527:
9524:
9523:
9521:
9517:
9511:
9508:
9506:
9503:
9501:
9498:
9496:
9493:
9491:
9490:VFX1 Headgear
9488:
9486:
9483:
9481:
9478:
9476:
9473:
9471:
9468:
9466:
9463:
9459:
9456:
9454:
9451:
9450:
9449:
9446:
9444:
9441:
9439:
9436:
9434:
9431:
9429:
9426:
9424:
9421:
9419:
9416:
9414:
9411:
9409:
9406:
9404:
9401:
9400:
9398:
9394:
9388:
9385:
9383:
9380:
9378:
9375:
9373:
9370:
9368:
9365:
9363:
9360:
9358:
9355:
9351:
9348:
9347:
9346:
9343:
9341:
9338:
9334:
9331:
9330:
9329:
9326:
9324:
9321:
9319:
9316:
9314:
9311:
9309:
9306:
9305:
9303:
9299:
9296:
9292:
9286:
9283:
9281:
9278:
9276:
9273:
9271:
9268:
9266:
9263:
9261:
9258:
9256:
9253:
9251:
9248:
9247:
9245:
9241:
9231:
9228:
9226:
9223:
9221:
9218:
9217:
9215:
9211:
9205:
9202:
9200:
9197:
9195:
9192:
9190:
9187:
9186:
9184:
9180:
9174:
9171:
9169:
9166:
9164:
9161:
9160:
9158:
9154:
9148:
9145:
9143:
9142:Pose tracking
9140:
9138:
9135:
9133:
9130:
9129:
9127:
9123:
9117:
9114:
9110:
9107:
9106:
9105:
9102:
9100:
9097:
9095:
9092:
9088:
9085:
9084:
9083:
9080:
9078:
9075:
9074:
9072:
9068:
9065:
9061:
9055:
9054:Virtual world
9052:
9050:
9047:
9045:
9042:
9040:
9037:
9035:
9032:
9030:
9027:
9025:
9022:
9020:
9017:
9015:
9012:
9010:
9007:
9005:
9002:
9000:
8997:
8995:
8992:
8990:
8987:
8985:
8982:
8980:
8977:
8976:
8974:
8970:
8963:
8962:Mixed reality
8960:
8957:
8954:
8951:
8948:
8947:
8944:
8939:
8932:
8927:
8925:
8920:
8918:
8913:
8912:
8909:
8897:
8889:
8887:
8879:
8877:
8869:
8868:
8865:
8859:
8856:
8854:
8851:
8849:
8846:
8844:
8841:
8839:
8836:
8834:
8831:
8829:
8826:
8824:
8821:
8819:
8816:
8814:
8811:
8809:
8806:
8804:
8801:
8799:
8796:
8794:
8791:
8789:
8786:
8784:
8781:
8779:
8776:
8774:
8771:
8769:
8766:
8764:
8761:
8760:
8758:
8754:
8748:
8745:
8743:
8740:
8738:
8735:
8733:
8732:Mixed reality
8730:
8728:
8725:
8723:
8720:
8718:
8715:
8713:
8710:
8709:
8707:
8705:
8701:
8695:
8692:
8690:
8687:
8685:
8682:
8680:
8677:
8675:
8672:
8671:
8669:
8667:
8663:
8657:
8654:
8652:
8649:
8647:
8644:
8642:
8639:
8637:
8634:
8632:
8629:
8627:
8624:
8622:
8619:
8618:
8616:
8614:
8610:
8604:
8601:
8599:
8596:
8594:
8591:
8589:
8586:
8584:
8581:
8580:
8578:
8576:
8572:
8566:
8565:Accessibility
8563:
8561:
8560:Visualization
8558:
8556:
8553:
8551:
8548:
8546:
8543:
8542:
8540:
8538:
8534:
8528:
8525:
8523:
8520:
8518:
8515:
8513:
8510:
8508:
8505:
8503:
8500:
8498:
8495:
8493:
8490:
8488:
8485:
8484:
8482:
8480:
8476:
8470:
8467:
8465:
8462:
8460:
8457:
8455:
8452:
8450:
8447:
8445:
8442:
8440:
8437:
8435:
8432:
8430:
8427:
8425:
8422:
8420:
8417:
8415:
8412:
8410:
8407:
8405:
8402:
8401:
8399:
8397:
8393:
8387:
8384:
8382:
8379:
8377:
8374:
8372:
8369:
8367:
8364:
8362:
8359:
8357:
8354:
8352:
8349:
8348:
8346:
8344:
8339:
8333:
8330:
8328:
8325:
8323:
8320:
8318:
8315:
8313:
8310:
8309:
8307:
8305:
8301:
8295:
8292:
8290:
8287:
8285:
8282:
8280:
8277:
8275:
8272:
8270:
8267:
8265:
8262:
8261:
8259:
8257:
8253:
8247:
8244:
8242:
8239:
8237:
8234:
8232:
8229:
8227:
8224:
8222:
8219:
8217:
8214:
8212:
8209:
8207:
8204:
8202:
8199:
8198:
8196:
8194:
8190:
8184:
8181:
8179:
8176:
8174:
8171:
8169:
8166:
8164:
8161:
8159:
8156:
8154:
8151:
8149:
8146:
8144:
8141:
8139:
8136:
8135:
8133:
8131:
8127:
8123:
8117:
8114:
8112:
8109:
8107:
8104:
8102:
8099:
8097:
8094:
8093:
8091:
8087:
8081:
8078:
8076:
8073:
8071:
8068:
8066:
8063:
8061:
8058:
8056:
8053:
8052:
8050:
8048:
8044:
8038:
8035:
8033:
8030:
8028:
8027:Dependability
8025:
8023:
8020:
8018:
8015:
8014:
8012:
8008:
8002:
7998:
7995:
7993:
7990:
7988:
7985:
7983:
7980:
7978:
7975:
7973:
7970:
7968:
7965:
7963:
7960:
7958:
7955:
7953:
7950:
7949:
7947:
7945:
7941:
7936:
7930:
7926:
7919:
7914:
7912:
7907:
7905:
7900:
7899:
7896:
7885:
7884:
7879:
7870:
7865:
7860:
7856:
7844:
7843:
7838:
7833:
7830:
7827:
7815:
7810:
7809:
7799:
7793:
7785:
7781:
7776:
7775:
7762:
7758:
7752:
7737:
7733:
7726:
7711:
7707:
7700:
7685:
7681:
7674:
7659:
7655:
7648:
7632:
7628:
7621:
7613:
7609:
7605:
7601:
7597:
7593:
7589:
7582:
7573:
7568:
7564:
7560:
7556:
7549:
7541:
7537:
7533:
7529:
7525:
7521:
7517:
7510:
7502:
7498:
7494:
7490:
7486:
7482:
7478:
7474:
7470:
7463:
7455:
7451:
7447:
7443:
7439:
7435:
7431:
7427:
7423:
7416:
7407:
7402:
7398:
7394:
7390:
7383:
7375:
7371:
7367:
7361:
7356:
7351:
7347:
7340:
7325:
7321:
7314:
7299:
7295:
7288:
7280:
7276:
7272:
7268:
7264:
7260:
7259:MIS Quarterly
7256:
7249:
7241:
7237:
7232:
7227:
7223:
7219:
7215:
7211:
7207:
7200:
7192:
7188:
7184:
7180:
7176:
7172:
7165:
7157:
7153:
7149:
7145:
7141:
7137:
7133:
7126:
7112:
7106:
7102:
7098:
7094:
7090:
7083:
7075:
7074:
7069:
7063:
7044:
7040:
7033:
7026:
7024:
7008:
7004:
6997:
6982:
6978:
6974:
6973:
6968:
6961:
6953:
6949:
6944:
6939:
6935:
6931:
6927:
6920:
6905:
6901:
6894:
6879:
6875:
6868:
6860:
6853:
6842:
6835:
6828:
6820:
6816:
6811:
6806:
6802:
6798:
6794:
6787:
6779:
6775:
6771:
6767:
6762:
6757:
6753:
6749:
6745:
6741:
6734:
6726:
6722:
6717:
6712:
6707:
6702:
6698:
6694:
6690:
6683:
6668:
6664:
6657:
6642:
6638:
6631:
6615:
6608:
6600:
6596:
6592:
6588:
6584:
6580:
6576:
6572:
6568:
6561:
6542:
6535:
6529:
6520:
6504:
6500:
6494:
6479:
6475:
6468:
6453:
6449:
6442:
6427:
6423:
6416:
6400:
6396:
6390:
6375:
6371:
6364:
6349:
6345:
6338:
6323:
6319:
6312:
6297:
6293:
6286:
6278:
6274:
6270:
6266:
6262:
6258:
6251:
6243:
6239:
6234:
6229:
6225:
6221:
6217:
6210:
6202:
6198:
6192:
6184:
6180:
6175:
6170:
6166:
6162:
6158:
6151:
6142:
6137:
6133:
6129:
6125:
6118:
6110:
6106:
6101:
6096:
6091:
6086:
6083:(61): 71–82.
6082:
6078:
6074:
6067:
6059:
6055:
6051:
6047:
6042:
6037:
6033:
6029:
6025:
6018:
6003:
5999:
5993:
5977:
5973:
5969:
5962:
5954:
5948:
5932:
5928:
5922:
5914:
5908:
5904:
5897:
5889:
5885:
5880:
5875:
5871:
5867:
5863:
5856:
5848:
5842:
5838:
5834:
5830:
5823:
5814:
5809:
5805:
5801:
5797:
5790:
5782:
5778:
5773:
5768:
5764:
5760:
5756:
5749:
5741:
5735:
5731:
5727:
5723:
5719:
5712:
5704:
5700:
5695:
5690:
5686:
5682:
5677:
5672:
5668:
5664:
5659:
5654:
5650:
5646:
5642:
5635:
5627:
5623:
5619:
5615:
5611:
5607:
5603:
5599:
5595:
5591:
5587:
5580:
5572:
5568:
5564:
5560:
5556:
5552:
5548:
5544:
5537:
5529:
5525:
5520:
5515:
5511:
5507:
5503:
5499:
5495:
5491:
5487:
5480:
5474:
5470:
5467:
5460:
5458:
5449:
5445:
5438:
5430:
5426:
5419:
5411:
5405:
5397:
5393:
5388:
5383:
5379:
5375:
5370:
5365:
5361:
5357:
5353:
5349:
5345:
5338:
5330:
5326:
5322:
5318:
5314:
5310:
5306:
5302:
5298:
5291:
5275:
5271:
5265:
5257:
5253:
5249:
5245:
5241:
5237:
5230:
5214:
5210:
5204:
5189:
5185:
5178:
5163:
5159:
5153:
5145:
5139:
5124:
5120:
5114:
5106:
5102:
5097:
5092:
5088:
5084:
5080:
5073:
5065:
5061:
5057:
5053:
5049:
5045:
5041:
5037:
5033:
5026:
5018:
5017:blogs.wsj.com
5014:
5008:
5000:
4996:
4992:
4988:
4984:
4980:
4976:
4972:
4968:
4961:
4946:
4942:
4938:
4934:
4928:
4920:
4916:
4912:
4908:
4904:
4900:
4896:
4892:
4885:
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4373:NIHR Evidence
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3059:. 3 June 2014
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1918:Virtual globe
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1713:Piper Sandler
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1166:PlayStation 5
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647:Brenda Laurel
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563:field of view
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455:
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427:
418:
416:
412:
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406:
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399:
398:Mixed reality
395:
393:
392:mobile device
390:or through a
389:
385:
381:
377:
375:
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367:
363:
362:head tracking
359:
355:
351:
347:
343:
339:
331:
327:
323:
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310:
306:
304:
299:
295:
291:
288:on a regular
287:
286:virtual world
282:
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270:
268:
264:
259:
257:
249:
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232:
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209:Lawnmower Man
205:
201:
196:
194:
190:
186:
185:Myron Krueger
183:", coined by
182:
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177:
172:
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164:
159:
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153:
149:
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115:
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92:pose tracking
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9433:Liquid Image
9428:Google Glass
9340:Meta Quest 3
9328:Meta Quest 2
9285:Wizdish ROVR
9275:Virtuix Omni
9260:Oculus Touch
9132:Eye tracking
9099:Smartglasses
9063:Technologies
9039:Telepresence
8955:
8828:Cyberwarfare
8736:
8487:Cryptography
7881:
7846:. Retrieved
7840:
7817:. Retrieved
7783:
7760:
7751:
7739:. Retrieved
7736:Ars Technica
7735:
7725:
7713:. Retrieved
7709:
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7687:. Retrieved
7683:
7673:
7661:. Retrieved
7657:
7647:
7635:. Retrieved
7620:
7598:(1): 26–53.
7595:
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7327:. Retrieved
7323:
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7297:
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7231:1721.1/75861
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7142:(2): 19–32.
7139:
7135:
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7114:, retrieved
7092:
7082:
7071:
7062:
7050:. Retrieved
7043:the original
7039:digilitey.eu
7038:
7010:. Retrieved
7006:
6996:
6984:. Retrieved
6970:
6960:
6933:
6929:
6919:
6909:11 September
6907:. Retrieved
6903:
6898:Samit, Jay.
6893:
6883:11 September
6881:. Retrieved
6878:Wareable.com
6877:
6867:
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6761:11299/224663
6743:
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6672:11 September
6670:. Retrieved
6667:Wareable.com
6666:
6656:
6646:11 September
6644:. Retrieved
6640:
6630:
6618:. Retrieved
6607:
6574:
6570:
6560:
6548:. Retrieved
6541:the original
6528:
6519:
6507:. Retrieved
6502:
6493:
6481:. Retrieved
6477:
6467:
6455:. Retrieved
6451:
6441:
6429:. Retrieved
6425:
6415:
6403:. Retrieved
6398:
6389:
6377:. Retrieved
6373:
6363:
6351:. Retrieved
6347:
6337:
6325:. Retrieved
6321:
6311:
6299:. Retrieved
6295:
6285:
6260:
6256:
6250:
6226:(2): 52–64.
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6076:
6066:
6034:(Pt A): 25.
6031:
6027:
6017:
6005:. Retrieved
6001:
5992:
5980:. Retrieved
5976:the original
5971:
5961:
5947:
5937:23 September
5935:. Retrieved
5931:the original
5921:
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5869:
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5300:
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5278:. Retrieved
5273:
5264:
5242:(1): 79–82.
5239:
5235:
5229:
5217:. Retrieved
5212:
5203:
5191:. Retrieved
5187:
5177:
5165:. Retrieved
5162:TechRepublic
5161:
5152:
5138:
5126:. Retrieved
5123:www.army.mil
5122:
5113:
5086:
5082:
5072:
5039:
5035:
5025:
5016:
5007:
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4960:
4948:. Retrieved
4936:
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4884:
4860:(7–8): 3–7.
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4158:. Retrieved
4120:
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4072:
4068:
4062:
4035:
4031:
4021:
4009:. Retrieved
4005:the original
4001:Data Reality
4000:
3991:
3956:
3953:i-Perception
3952:
3942:
3930:. Retrieved
3926:
3916:
3888:
3881:
3869:. Retrieved
3865:
3856:
3844:. Retrieved
3832:
3819:
3807:. Retrieved
3803:
3794:
3782:. Retrieved
3771:
3734:
3728:
3716:. Retrieved
3712:
3703:
3691:. Retrieved
3687:
3677:
3665:. Retrieved
3660:
3651:
3639:. Retrieved
3635:
3625:
3613:. Retrieved
3610:Ars Technica
3609:
3599:
3587:. Retrieved
3583:
3573:
3561:. Retrieved
3557:
3547:
3535:. Retrieved
3531:
3521:
3509:. Retrieved
3505:
3496:
3484:. Retrieved
3480:
3470:
3458:. Retrieved
3455:Ars Technica
3454:
3444:
3432:. Retrieved
3427:
3418:
3406:. Retrieved
3397:
3385:. Retrieved
3381:
3371:
3359:. Retrieved
3356:theverge.com
3355:
3345:
3333:. Retrieved
3331:. 9 May 2019
3328:
3319:
3307:. Retrieved
3302:
3293:
3281:. Retrieved
3277:
3267:
3255:. Retrieved
3251:
3241:
3229:. Retrieved
3225:the original
3220:
3211:
3199:. Retrieved
3195:
3166:. Retrieved
3162:
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3129:
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3087:. Retrieved
3082:
3073:
3061:. Retrieved
3056:
3047:
3035:. Retrieved
3030:
3021:
3009:. Retrieved
3005:
2995:
2983:. Retrieved
2979:
2969:
2957:. Retrieved
2953:
2944:
2932:. Retrieved
2928:
2918:
2906:. Retrieved
2902:
2892:
2880:. Retrieved
2870:
2858:. Retrieved
2854:
2827:. Retrieved
2813:
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2768:
2763:
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2736:the original
2726:
2714:. Retrieved
2708:
2702:
2691:Game Machine
2690:
2684:
2669:
2655:
2649:
2644:: pp. 76–82.
2641:
2636:
2628:
2623:
2606:
2602:
2589:
2577:. Retrieved
2573:
2563:
2551:. Retrieved
2547:
2537:
2527:21 September
2525:. Retrieved
2516:
2513:"Virtuality"
2507:
2495:. Retrieved
2491:the original
2480:
2468:. Retrieved
2466:. p. 80
2463:
2453:
2441:. Retrieved
2430:
2418:. Retrieved
2413:
2400:
2381:
2375:
2363:. Retrieved
2353:
2344:
2334:
2325:
2316:
2307:
2301:
2289:
2280:
2274:
2266:the original
2256:
2237:
2231:
2219:. Retrieved
2217:. Tech Radar
2208:
2196:. Retrieved
2191:
2182:
2170:. Retrieved
2165:
2156:
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2131:
2122:
2113:
2086:
2080:
2070:
2062:
2054:
2045:
2008:
2004:
1994:
1982:. Retrieved
1978:the original
1973:
1963:
1913:Virtual body
1903:Hyperreality
1800:
1775:
1764:
1760:
1756:surveillance
1750:
1737:
1733:
1729:
1710:
1707:
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1689:
1683:
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1664:
1643:
1631:Foo Fighters
1604:
1584:
1580:
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1386:
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1300:wired gloves
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1173:Meta Quest 3
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1151:
1139:eye tracking
1128:
1120:
1105:
1098:
1094:Oculus Quest
1087:
1083:
1063:
1001:
961:
933:John Carmack
918:
903:2010–present
882:
879:
876:21st century
867:
856:
838:
830:QuickTime VR
819:Sega Model 1
814:
807:
797:
772:
766:
724:
677:
670:
668:
651:
639:Scott Fisher
629:
605:VPL Research
601:Jaron Lanier
598:
582:VPL Research
571:Scott Fisher
558:Eric Howlett
555:
528:virtual tour
510:
507:
478:
463:
460:20th century
448:invented by
435:
409:
402:
396:
388:smartglasses
378:
354:stereoscopic
335:
298:first-person
283:
271:
263:avatar image
260:
253:
207:
204:VPL Research
200:Jaron Lanier
197:
188:
174:
170:
160:
145:
116:
79:
75:
74:
57:
29:
9495:Virtual Boy
9448:Oculus Rift
9382:Vuzix Blade
9377:Valve Index
9280:Wired glove
9270:Razer Hydra
9255:Leap Motion
9243:Peripherals
9220:Haptic suit
9182:Photography
8838:Video games
8818:Digital art
8575:Concurrency
8444:Data mining
8356:Probability
8096:Interpreter
7848:15 November
7479:: 122–134.
7007:news.com.au
6904:Fortune.com
6620:5 September
6100:10651/53881
5549:(1): 6–19.
5274:www.cdc.gov
4742:: 6412318.
4582:: 164–175.
4547:: 371–387.
4512:: 100–106.
3959:(2): 1–45.
3862:"WebVR API"
3784:18 November
3688:Motherboard
3506:PlayStation
3361:16 December
3335:28 February
3309:1 September
3303:tech.fb.com
3163:Kickstarter
3011:14 December
2985:14 December
2959:14 December
2934:20 February
2860:20 February
2829:20 February
2712:. June 1995
2678:. VR Focus.
1893:Haptic suit
1797:Cyberattack
1635:Post Malone
1476:agoraphobia
1448:theme parks
1428:video games
1363:web browser
1348:open-source
1101:Valve Index
1072:, Sony and
1040:open source
941:Kickstarter
935:. In 2014,
925:Oculus Rift
913:Oculus Rift
897:Street View
895:introduced
869:Second Life
848:"CAVE-like"
844:Virtual Boy
811:arcade game
793:exoskeleton
631:Atari, Inc.
617:Power Glove
593:Nissho Iwai
589: 1989
485:Bob Sproull
446:stereoscope
442:Renaissance
438:perspective
430:View-Master
100:video games
71:around 1990
9677:Categories
9519:Unreleased
9505:Virtuality
9480:SixthSense
9323:Magic Leap
9019:Room-scale
8896:Glossaries
8768:E-commerce
8361:Statistics
8304:Algorithms
8101:Middleware
7957:Peripheral
7710:Road to VR
7689:18 October
7663:18 October
7012:2 February
6986:2 February
6322:Road to VR
6134:(4): 4–5.
5806:: 106372.
5658:2102.12030
5280:9 November
5188:Road to VR
4854:Psychiatry
4621:: 105935.
3932:19 October
3871:4 November
3804:www.w3.org
3718:19 October
3006:Road to VR
2980:Road to VR
2716:20 October
2198:19 January
2172:19 January
1955:References
1873:AlloSphere
1823:Beat Saber
1721:VR headset
1591:ecosystems
1568:e-commerce
1440:dark rides
1438:including
1356:JavaScript
1237:gyroscopes
1225:frame rate
1209:See also:
1198:See also:
1194:Technology
1079:frame rate
1054:Smartphone
1024:smartphone
863:Linden Lab
759:immersive
717:system at
696:Virtuality
688:Mega Drive
621:Broderbund
526:, a crude
405:cyberspace
256:simulation
244:VR headset
9563:ARToolKit
9475:Sensorama
9438:Oculus Go
9014:Real life
8994:Metaverse
8989:Immersion
8717:Rendering
8712:Animation
8343:computing
8294:Semantics
7992:Processor
7842:The Verge
7684:The Verge
7658:The Verge
7637:19 August
7612:0021-9916
7493:0167-4048
7446:1071-5819
7374:1868-4238
7279:0276-7783
7240:0002-8282
7191:0193-3973
7156:0021-9916
6981:0099-9660
6952:2673-4192
6819:111310621
6599:246439125
6591:1475-939X
6509:6 October
6503:Hypebeast
6483:6 October
6478:Billboard
6457:6 October
6452:TechRadar
6431:6 October
6405:6 October
6379:6 October
6353:6 October
6327:6 October
6277:233628743
6242:225264729
6220:Bioethica
6183:221160772
6109:1134-3478
6077:Comunicar
6050:1743-9159
6007:31 August
5888:2261-2424
5872:: 01012.
5781:1359-4338
5685:1932-6203
5626:218895372
5610:1545-004X
5563:1046-8781
5510:0046-9580
5378:1932-6203
5329:229929326
5213:Unimersiv
5105:1449-5554
4991:0093-6502
4945:1059-1028
4919:207814817
4653:233036480
4637:1743-9191
4588:0926-9630
4553:0926-9630
4518:0926-9630
4434:258217919
4389:260053713
4337:2215-0366
4211:1932-6203
4155:253282697
4089:1553-4510
4054:1875-905X
4011:15 August
3908:841909276
3833:web3D.org
3763:218483027
3584:The Verge
3558:The Verge
3532:The Verge
3481:The Verge
3221:VIVE Blog
3057:The Verge
3031:The Verge
2497:21 August
2025:0277-786X
1933:Metaverse
1725:metaverse
1627:IMAX dome
1587:metaverse
1537:U.S. Navy
1472:psychosis
1432:3D cinema
1261:360 video
1221:immersion
1147:Touch Pro
1121:In 2021,
1070:Microsoft
1020:Cardboard
1002:In 2014,
962:In 2013,
919:In 2010,
828:released
777:dataglove
767:In 1992,
737:from the
678:In 1991,
665:1990–2000
609:DataGlove
556:In 1979,
550:NASA Ames
542:in 1978.
504:1970–1990
470:Sensorama
384:live feed
240:Darmstadt
142:Etymology
84:simulated
9610:visionOS
9544:Software
9413:EyePhone
9318:HTC Vive
9156:Software
8972:Concepts
8876:Category
8704:Graphics
8479:Security
8148:Compiler
8047:Networks
7944:Hardware
7792:cite web
7741:4 August
7631:Archived
7540:18474289
7454:15610107
7116:27 April
7073:PC Gamer
7052:27 April
6841:Archived
6778:13740398
6770:27915367
6725:17894857
6550:13 March
6348:PLAYBILL
6301:14 March
6058:27741424
5982:16 March
5703:34705835
5645:PLOS ONE
5618:32451173
5571:13051996
5528:28133988
5469:Archived
5396:36256672
5348:PLOS ONE
5321:33378557
5219:15 March
5193:15 March
5167:15 March
5128:16 March
5064:25961448
5056:28419750
4999:10503426
4911:31674852
4876:29616149
4817:27696183
4768:30210873
4717:28000926
4645:33819684
4596:10163747
4561:10172846
4526:10163742
4491:30532523
4355:35395204
4289:20535592
4229:23300515
4181:PLOS ONE
4160:18 April
4147:36356351
4097:15300623
3983:32489576
3927:PCMag UK
3846:20 March
3837:Archived
3809:20 March
3693:20 March
3667:20 March
3641:20 March
3511:26 March
3387:29 March
3283:13 March
3257:13 March
3252:Wareable
3201:13 March
3145:PC World
3083:Wareable
2908:13 March
2882:27 March
2823:Archived
2579:28 March
2553:28 March
2521:Archived
2443:7 August
2420:7 August
2414:NASA JPL
2365:8 August
1984:26 March
1856:See also
1839:grooming
1831:phishing
1827:attacked
1786:Facebook
1601:Concerts
1547:studied
1330:Software
1243:; small
1227:and low
1205:Hardware
1162:3D audio
1042:project
996:Gamescom
981:infrared
977:HTC Vive
937:Facebook
840:Nintendo
815:Net Merc
804:Joypolis
771:created
747:holodeck
654:Autodesk
536:polygons
512:David Em
332:in 2015.
156:software
128:auditory
9688:3D GUIs
9551:General
9531:Sega VR
9301:Current
9294:Devices
9087:optical
9070:Display
8886:Outline
7715:28 July
7329:8 April
6716:2117018
6374:Variety
5694:8550408
5663:Bibcode
5519:5798742
5387:9578614
5356:Bibcode
5244:Bibcode
4950:3 April
4867:5880370
4808:5110595
4759:6120256
4708:6463967
4482:6241865
4346:9010306
4220:3531396
4189:Bibcode
4038:: 1–7.
3974:7238452
3615:18 July
3589:18 July
3563:18 July
3537:18 July
3486:18 July
3460:18 July
3231:19 June
3089:19 June
3063:1 March
3037:1 March
2929:Variety
2611:Bibcode
2517:YouTube
2221:7 March
2091:Bibcode
1883:Diorama
1747:Privacy
1595:VIVERSE
1281:Infitec
1229:latency
1074:Samsung
983:light.
945:ZeniMax
861:formed
684:Sega VR
625:U-Force
500:rooms.
421:History
148:Virtual
82:) is a
9590:OpenXR
9585:OpenVR
9558:ARCore
9458:Rift S
9408:castAR
9396:Former
9362:PICO 4
9077:EyeTap
7886:(1992)
7819:2 July
7610:
7538:
7501:422308
7499:
7491:
7452:
7444:
7372:
7362:
7303:13 May
7298:Forbes
7277:
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3434:10 May
3408:10 May
3168:15 May
3110:Forbes
2775:
2470:4 July
2416:. NASA
2388:
2361:. 1989
2244:
2144:
2082:Nature
2023:
1837:, and
1611:VRChat
1322:using
1184:OpenXR
1066:Amazon
893:Google
773:Angels
700:arcade
645:, and
613:Mattel
9629:Games
9620:WebXR
9403:AntVR
9367:Pimax
9213:Other
8289:Logic
8130:tools
7536:S2CID
7497:S2CID
7450:S2CID
7046:(PDF)
7035:(PDF)
6844:(PDF)
6837:(PDF)
6815:S2CID
6774:S2CID
6595:S2CID
6544:(PDF)
6537:(PDF)
6273:S2CID
6238:S2CID
6179:S2CID
5653:arXiv
5622:S2CID
5567:S2CID
5325:S2CID
5089:(6).
5060:S2CID
4995:S2CID
4937:Wired
4915:S2CID
4649:S2CID
4430:S2CID
4385:S2CID
4293:S2CID
4151:S2CID
4093:S2CID
3840:(PDF)
3829:(PDF)
3759:S2CID
3661:80.lv
3196:WIRED
2903:WIRED
2805:Wired
2599:(PDF)
2410:(PDF)
2345:Wired
1815:login
1593:like
1352:WebVR
1340:Web3D
1036:Razer
1016:AntVR
964:Valve
889:Laval
826:Apple
692:track
532:Aspen
368:with
261:With
51:, or
9510:VR-1
9357:OSVR
9109:list
8964:(MR)
8958:(VR)
8952:(AR)
8940:(XR)
8128:and
8001:Form
7997:Size
7850:2014
7821:2016
7798:link
7743:2022
7717:2021
7691:2020
7665:2020
7639:2020
7608:ISSN
7489:ISSN
7442:ISSN
7370:ISSN
7360:ISBN
7331:2021
7324:CNET
7305:2020
7275:ISSN
7236:ISSN
7187:ISSN
7152:ISSN
7118:2020
7105:ISBN
7054:2020
7014:2022
6988:2022
6977:ISSN
6948:ISSN
6911:2018
6885:2018
6766:PMID
6721:PMID
6674:2018
6648:2018
6622:2018
6587:ISSN
6552:2017
6511:2022
6485:2022
6459:2022
6433:2022
6407:2022
6381:2022
6355:2022
6329:2022
6303:2022
6105:ISSN
6054:PMID
6046:ISSN
6009:2018
5984:2018
5939:2017
5907:ISBN
5884:ISSN
5841:ISBN
5777:ISSN
5734:ISBN
5699:PMID
5681:ISSN
5614:PMID
5606:ISSN
5559:ISSN
5524:PMID
5506:ISSN
5392:PMID
5374:ISSN
5317:PMID
5282:2018
5221:2017
5195:2017
5169:2017
5130:2017
5101:ISSN
5052:PMID
4987:ISSN
4952:2021
4941:ISSN
4907:PMID
4872:PMID
4813:PMID
4764:PMID
4740:2018
4713:PMID
4691:2016
4641:PMID
4633:ISSN
4592:PMID
4584:ISSN
4557:PMID
4549:ISSN
4522:PMID
4514:ISSN
4487:PMID
4420:ISBN
4351:PMID
4333:ISSN
4285:PMID
4248:ISBN
4225:PMID
4207:ISSN
4162:2023
4143:PMID
4085:ISSN
4050:ISSN
4036:2022
4013:2015
3979:PMID
3934:2022
3904:OCLC
3894:ISBN
3873:2015
3848:2017
3811:2017
3786:2020
3749:ISBN
3720:2022
3695:2017
3669:2017
3643:2017
3636:CNET
3617:2024
3591:2024
3565:2024
3539:2024
3513:2023
3488:2024
3462:2024
3436:2021
3428:EASA
3410:2021
3389:2022
3363:2020
3337:2021
3311:2020
3285:2017
3259:2017
3233:2016
3203:2017
3170:2016
3091:2016
3065:2015
3039:2015
3013:2016
2987:2016
2961:2016
2936:2019
2910:2017
2884:2014
2862:2019
2831:2019
2773:ISBN
2718:2015
2581:2017
2555:2017
2529:2014
2499:2010
2472:2014
2445:2019
2422:2019
2386:ISBN
2367:2019
2242:ISBN
2223:2017
2200:2023
2174:2023
2142:ISBN
2021:ISSN
2009:2351
1986:2024
1974:NASA
1717:U.S.
1481:NICE
1474:and
1465:PTSD
1442:and
1334:The
1294:and
1137:and
1135:face
1123:EASA
1044:OSVR
1004:Sony
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958:2018
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733:and
715:CAVE
680:Sega
516:NASA
346:OLED
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246:and
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130:and
110:and
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69:Ames
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36:and
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7528:doi
7481:doi
7434:doi
7401:doi
7350:doi
7267:doi
7226:hdl
7218:doi
7214:102
7179:doi
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6938:doi
6805:doi
6756:hdl
6748:doi
6744:235
6711:PMC
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6265:doi
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6169:doi
6136:doi
6095:hdl
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