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Unreal II: The Awakening

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Generators which can be hacked by each team to provide energy. There are two separate supplies of Energy a player is concerned with: their team's Energy supply (the tall blue bar to the extreme lower right of the HUD) and their personal Energy reserve (the short yellow bar to the immediate left of the team energy bar). The personal Energy reserve is depleted when performing any of the 'advanced' functions of the game; i.e. hacking an object, deploying a turret or a mine, healing a teammate or activating jump jets. Some things, however, draw directly from the team's energy reserve, such as deployed turrets, or driving or firing from a vehicle. The player's personal reserve is refilled from the team's energy bank; therefore, if every team member 'spends' their energy frivolously, the team will soon find itself without defenses, vehicles, or even a place to register stolen artifacts. For this reason, a player should handle their energy responsibly, at least until their team has enough Generators under its control to support multiple energy-intensive activities.
626:. The classes have several different attributes, such as speed, armor and weapons. All classes have a stamina bar and the ability to sprint; sprinting roughly doubles the player's base speed (determined by their class) and depletes their stamina bar at a constant rate. In vehicles this is represented instead by a turbo bar, activated by the driver with the same key. The player's speed is represented by a tall blue bar to the lower left of the HUD and an abstract value next to it; stamina is represented by the short yellow bar to the immediate right of the speed indicator. 648: 520: 2965: 562: 43: 794: 789: 784: 779: 774: 458: 551:
enemy planets or bases, instructions and assistance are provided from a spaceship in orbit. Missions are defined by different planets or areas, with 'interlude' levels in between them where the player can explore said spaceship. During this time, the player can interact with other characters to enhance their equipment for the next mission.
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facility on Elara V. This artifact is later revealed to be one piece of seven which, when assembled, create an ancient and powerful weapon. Tasked with retrieving the remaining pieces, he must contend with the Liandri and Izanagi corporations, the Skaarj, and other hostile powers who have their own designs on the artifacts.
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is a team-based game, where the players are split into two teams, red and blue. Both teams have a base with an Artifact Node. Each Artifact Node initially contains two Artifacts. The main objective is to steal the enemy's Artifacts and then register them at the Artifact Node belonging to the player's
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The player controls John Dalton, a former Marine veteran of the Human-Skaarj War and Marshal of the Terran Colonial Authority. His job is to patrol remote areas of space far away from any real action. However, he is called back into service when an ancient artifact is discovered in a ransacked mining
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Energy is required for almost everything in the game: weapons, vehicles and even the player's advanced movements. Autonomous mechanical defenses (so-called "Deployables") consume the most energy. Without energy, registering the enemy's Artifacts as their own cannot be done. Each map has a number of
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The player moves through the game in first person and can shoot, interact with and speak to characters and objects they encounter throughout. Progress is made through each level by destroying enemies and taking actions to open up the path ahead, by interacting with the environment. When exploring
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XMP has three vehicles: Raptor, Harbinger and Juggernaut. Like the player classes, each vehicle type has specific advantages and disadvantages over the other ones, like speed, armor and weaponry. Driving a vehicle or firing a vehicle weapon uses energy from the team's reserve. Throughout the
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functionality. The first playable version was released and made available for download on December 9, 2003. Almost nearing completion, the development of the game was suddenly halted by the unexpected close-down of Legend Entertainment on January 16, 2004.
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after being killed. Most deploy points can be hacked like generators and hence taken over by the opposing team. Deployables can be deployed by a Tech or a Gunner. The Tech can place automatic weapons and force fields, while The Gunner can place mines.
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The game sold over 100,000 units in the German market by August 2003. In the United Kingdom, it sold 40,000 units during the first half of 2003, which made it the fourth-best-selling computer game during the period.
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s performance was "less than inspiring after the hype and expectation", and that "a slow descent into budget territory awaits the game". In a 2019 retrospective,
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own team, but a team can also win by capturing and holding all generators, effectively draining the enemy team's energy.
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was developed by Legend Entertainment for Atari to deliver on the original promise to extend the original
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brand name. By the time it released the Xbox version, the company had been renamed Atari, Inc.
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Infogrames, Inc. released the Microsoft Windows version under the
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isn't a bad game on its own, it's just a different one".
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battlefields are deployment points at which players can
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Retrieved 886: 867: 854: 839: 828: 821:Kristan Reed 817: 811:XBOX: 7.8/10 802: 763: 758:XBOX: 6.1/10 749: 735: 715:XBOX: 64/100 697:GameRankings 667:January 2021 664: 660:adding to it 655: 628: 619: 617: 613: 607: 606: 594: 590: 586: 577: 569: 568: 555: 549: 536: 532:adding to it 527: 505: 490: 481: 474:Please help 469:plot summary 466: 431: 391: 390: 389: 334: 308: 268: 257:Jeremy Soule 172:Publisher(s) 160:Developer(s) 123: 117:January 2021 114: 104: 97: 90: 83: 71: 59:Please help 54:verification 51: 2993:Atari games 2883:Steve Polge 2873:Tim Sweeney 2687:Rumbleverse 2663:Epic Games 2583:Solar Winds 2562:Electro Man 2501:Robo Recall 2494:Bulletstorm 2445:Kiloblaster 2249:(cancelled) 2076:Boffo Games 1741:Andrew Sega 1736:Kevin Riepl 1716:Steve Polge 1701:Tim Sweeney 1659:(cancelled) 1592:Main series 827:wrote that 727:Publication 582:multiplayer 426:console by 383:multiplayer 290:Platform(s) 244:Composer(s) 216:Mark Poesch 206:Mark Poesch 198:Producer(s) 184:Director(s) 3083:Xbox games 2982:Categories 2914:Mike Capps 2810:Mediatonic 2767:Bink Video 2757:Houseparty 2708:Technology 2665:Publishing 2611:Heartlight 2531:publishing 2473:7th Legion 2452:Silverball 2246:Tournament 2203:Tournament 2123:Epic Games 2045:Mike Verdu 1949:Death Gate 1777:Epic Games 1656:Tournament 1627:Tournament 1511:2022-11-13 1425:12 January 1395:10 October 1364:10 October 1333:10 October 1323:Glu Mobile 1296:10 October 1259:10 October 1222:10 October 1189:10 October 1156:10 October 1141:Metacritic 1120:10 October 1105:Metacritic 1084:10 October 1048:10 October 1014:Future plc 1002:PC Gamer. 988:2008-02-13 945:2023-03-13 906:2008-02-13 846:References 809:PC: 8.2/10 756:PC: 7.3/10 744:XBOX: 5/10 713:PC: 75/100 709:Metacritic 688:Aggregator 414:brand for 410:under the 408:Infogrames 400:video game 189:Mike Verdu 177:Infogrames 87:newspapers 2878:Mark Rein 2795:Cloudgine 2762:Sketchfab 2540:MegaGames 2141:developed 2081:RealSound 2040:Bob Bates 1896:Timequest 1770:Companies 1761:Bob Bates 1706:Mark Rein 1535:MobyGames 1211:Eurogamer 1178:Eurogamer 840:Unreal II 829:Unreal II 737:Eurogamer 703:XBOX: 64% 679:Reception 639:Reception 578:Unreal II 420:Microsoft 249:Jack Wall 237:Bob Bates 232:Writer(s) 226:Paul Mock 222:Artist(s) 2969:Category 2846:Bandcamp 2800:Harmonix 2376:Creative 2336:Fortnite 1970:Shannara 1505:Archived 1501:4Players 1475:Archived 1452:Archived 1389:Archived 1358:Archived 1327:Archived 1290:Archived 1281:GameSpot 1253:Archived 1244:GameSpot 1216:Archived 1183:Archived 1150:Archived 1114:Archived 1009:PC Gamer 982:Archived 978:GameFAQs 954:cite web 900:Archived 896:GameFAQs 860:Tantalus 751:GameSpot 742:PC: 7/10 603:Gameplay 511:Gameplay 428:Tantalus 364:Genre(s) 18:Unreal 2 2927:Related 2866:Current 2805:Psyonix 2783:Current 2590:Zone 66 2508:Paragon 2071:Infocom 1903:Gateway 1806:Related 1792:Psyonix 1318:GameSpy 765:GameSpy 701:PC: 75% 580:with a 375:Mode(s) 305:Release 101:scholar 2897:Former 2859:People 2819:Former 2646:Tyrian 2459:Xargon 2206:(1999) 2189:Unreal 2179:Unreal 2139:Games 2033:People 1756:Skaven 1694:People 1630:(1999) 1600:Unreal 1586:series 1583:Unreal 591:UT XMP 433:Unreal 278:Engine 270:Unreal 265:Series 103:  96:  89:  82:  74:  2538:Epic 2423:Other 2367:Peely 1994:Other 873:Atari 832:' 730:Score 691:Score 632:spawn 576:game 412:Atari 395:is a 108:JSTOR 94:books 2555:Brix 1483:2020 1427:2022 1397:2014 1366:2014 1335:2014 1298:2014 1261:2014 1224:2014 1191:2014 1158:2014 1122:2014 1086:2014 1050:2014 960:link 770:PC: 448:Plot 424:Xbox 335:Xbox 299:Xbox 80:news 2431:ZZT 1544:on 1533:at 1385:IGN 1354:IGN 823:of 804:IGN 662:. 620:XMP 618:In 608:XMP 534:. 422:'s 63:by 2984:: 1499:. 1473:. 1469:. 1450:. 1444:. 1413:. 1387:. 1383:. 1356:. 1352:. 1325:. 1321:. 1315:. 1288:. 1284:. 1278:. 1251:. 1247:. 1241:. 1208:. 1175:. 1148:. 1144:. 1138:. 1112:. 1108:. 1102:. 1072:. 1066:. 1036:. 1030:. 1006:. 980:. 976:. 956:}} 952:{{ 898:. 894:. 599:. 440:. 381:, 351:EU 342:NA 326:EU 317:NA 297:, 2740:5 2735:4 2730:3 2725:2 2720:1 2385:" 2381:" 2369:" 2365:" 2362:" 2358:" 2115:e 2108:t 2101:v 1859:e 1852:t 1845:v 1826:" 1822:" 1574:e 1567:t 1560:v 1514:. 1485:. 1429:. 1399:. 1368:. 1337:. 1300:. 1263:. 1226:. 1193:. 1160:. 1124:. 1088:. 1052:. 991:. 962:) 948:. 909:. 862:. 669:) 665:( 589:( 541:) 537:( 497:) 491:( 486:) 482:( 478:. 471:. 353:: 344:: 328:: 319:: 130:) 124:( 119:) 115:( 105:· 98:· 91:· 84:· 57:. 34:. 20:)

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