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Treasure (company)

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294: 444: 428:, Treasure's first game published by a company other than Sega and released on non-Sega hardware. Treasure chose to develop for the Nintendo 64 because they were interested in the hardware's capabilities. Enix had heard of Treasure's reputation for action games and requested to publish for them in the past, but it was not until Treasure was developing for a non-Sega platform that they sought Enix's cooperation. 27: 870:
wrote that they have "consistently excellent art direction" and are renowned for their "action-packed" and "explosive" gameplay. They explained that Treasure is "at the very cutting edge of artistic freedom, forging its own very particular path and creating a softography guided by nothing other than
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Treasure places emphasis on creating original games in the action, platform, and shooter genres. They do not have a preference on gaming platforms or 2D vs. 3D gameplay, preferring to choose the most suitable depending on the game they are designing. The company has never viewed sales as much of a
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Treasure does not have a rigid hierarchy. Maegawa explained that Treasure operates differently from other companies by not assigning lead designers. While a project leader may create a project plan, most of the game design is done collaboratively between the programmers and artists. Most permanent
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was released next, initiating a trend for Treasure of developing games based on licensed properties. As a small studio, Treasure required the revenue from licensed games to develop original projects. Treasure continued to develop games for the Genesis for the remainder of the 16-bit era because of
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The number of employees at Treasure had dropped to 16 by 2011. In a 2011 interview, Maegawa explained that Treasure now uses middleware to develop games, no longer using custom programming to push the hardware to their maximum levels. The company was also putting an increased focus on rereleasing
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They expressed disinterest in sequels early in their history, but became more open to it later. They pride themselves in creating original ideas and avoiding imitating other works or being associated with games already on the market. They have made games based on licensed properties to generate
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revenue to pursue original projects. Explaining the Treasure design philosophy, Megawa said it "simply, to create the games we want to make" and "creating the things we love in the way we like." The company has generally employed around 20 to 30 people at any given time.
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Treasure was founded on June 19, 1992; the company name came from wanting to be a "treasure" to the industry. Around the time of founding, the company had just over ten people. Even though most of the staff made games for the Super NES at Konami, they wanted to develop
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concern. They would prefer making the games they want to make, and not what will more likely sell well. Maegawa has preferred to always keep the company small to keep an "independent-minded" mentality, and help the developers' personalities shine through their games.
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the whims of the creators." The company is known for taking risks within established genres, borrowing conventional ideas and adding their own creative touches to create something new and innovative. They became recognized for their prowess in 2D game design, with
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platforms, they expanded to other platforms in 1997. The company earned recognition from critics, being called one of the best Japanese indie studios and 2D game developers. The company's output decreased in the 2010s, with their most recent release being
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called Treasure "one of Japan's most famous independent development houses releasing some of the most finely crafted, creative, and offbeat action games the world has ever seen." Treasure did not have any large commercial successes, which influenced
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began, they moved development to the Saturn. Even though the Saturn was capable of 3D graphics, they continued to develop 2D games because they had built up 2D sprite know-how. Competition from 3D games did not concern them. First on Saturn was
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Treasure moved their offices to the building sometime between 1997 and 1998. The company was still working out of Shinjuku in early 1997, but had moved to Nakano by August 1998 as evidenced by this building's image in
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was co-developed with Hitmaker and was critically praised for returning to Treasure's classic side-scrolling action style that had been missing from their recent output. Their next game was
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technology to Treasure. Treasure were impressed with the system's ability to handle a large number of sprites. They also knew their fan base consisted entirely of Sega gamers, so as the
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calling their output "the finest 2D platform games on the planet." Treasure is also known for technological innovation; several of their games pushed the hardware to their limits.
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had potential and they were eager to develop it. The game was ported to the Saturn later that year. Enix published Treasure's next game for the PlayStation, fighting game
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but their concept was rejected by Konami. Maegawa and his team were growing frustrated with Konami's growing reliance on sequels to established franchises such as their
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to describe their output as "critically acclaimed yet commercially unsuccessful." Because of the loyal fan base but low sales, prices of Treasure games such as
404:(1996), a beat 'em up that combines elements from fighting games and RPGs. Treasure worked on their next two releases concurrently, side-scrolling platformers 2393: 2179: 834:
agreed in 1998, writing: "Any action or platform gamer worth his salt recognizes Treasure as one of the finest development houses in the world." In 2005,
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for a publishing contract. At first, they were not granted approval because they lacked a track record, but Sega instead contracted them to develop
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employees and part-time contractors drift in and out of projects as required. Some individuals have been important figures in Treasure's history:
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On June 19, 2022, its 30th anniversary, Treasure announced it was working on a "highly requested" game. They had less than 10 staff by 2022.
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after graduating. At Konami, Maegawa and associates that would later establish Treasure worked on a variety of games including arcade titles
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series. The team felt consumers wanted original games, and so they left Konami in 1992 to establish Treasure and continue development on
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Masato Maegawa – Founder, company president, and lead producer on all games. He was programmer for some of the company's Genesis games.
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Treasure founder and president Masato Maegawa dreamed of working in the video game industry when he was young and began learning
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employees seeking to explore original game concepts and free themselves from Konami's reliance on sequels. Their first game,
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developers" and explained the "sense of integrity" in their 1990s work that was not seen in other games of the era.
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called Treasure's key themes: "creativity, weirdness, and a tendency toward completely absurd levels of action."
2171: 510:(2001) for the PlayStation 2 were both critically panned. Despite these hiccups, Treasure did find success with 854:
The company established a signature style early on that became consistent across their work. Their first game,
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were enthralled with the game and secured the first English language interview with Treasure that year.
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microprocessor was necessary for the visuals and gameplay they were striving for. Treasure approached
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in junior high school. He studied programming in college and was hired by developer and publisher
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for the PlayStation 2. Other licensed games during this period included Game Boy Advance games
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called their style "fast, aggressive featuring bold graphics and surreal dashes of humour."
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in China. The game was not released in western territories but grew a cult following among
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Treasure next embarked on a series of licensed projects. Two of these were based on the
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first because they wanted their debut to be an original game. North American magazine
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for their action games developed during the 1990s, and though initially exclusive to
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called them "one of the most respected programming houses in the world" in 1996.
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the system's smooth sprite movement, and grew a following among Sega fans. After
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Treasure was one of the most celebrated developers of the 16-bit era and grew a
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Treasure developed sequels on the Game Boy Advance for their earlier successes,
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was still in development, Treasure started development on a spiritual sequel to
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Tetsuhiko Kikuchi – Frequent artist and character designer. Led development of
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co-developed with Nintendo for the Nintendo 64 and later released on the
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Maegawa mentions still working at the address in a 2011 interview with
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In 1998, Treasure released their first arcade game, the shoot 'em up
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was completed first, but Treasure decided to finish and release
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arcade platform, was canceled with little explanation. Also,
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from the late 1990s to early 2010s (photo taken in 2019)
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In their first years, Treasure developed games for the
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Sega Ages 2500 Vol. 25: Gunstar Heroes Treasure Box
488:Treasure began the 2000s with some early troubles. 2382: 179:games. The company was founded in 1992 by former 2805: 655:their back catalog as downloadable games on the 494:, a racing game they were developing for Sega's 2792:Tiny Toon Adventures: Defenders of the Universe 2311: 1583: 1551:Tiny Toon Adventures: Defenders of the Universe 778:Tiny Toon Adventures: Defenders of the Universe 572:Tiny Toon Adventures: Defenders of the Universe 1554:(GameCube & PlayStation 2, cancelled 2002) 682: 39: 2507: 2367:. No. 1. November 2018. pp. 50–53. 2514: 2500: 2255:"Ikaruga – 2001/2002 Developer Interviews" 25: 2247: 2169: 217: 2814:Video game companies established in 1992 2668:Tiny Toon Adventures: Buster's Bad Dream 2172:"Treasure Issues a Statement on Gunbeat" 2134:. No. 34. August 1998. p. 25. 1708: 1706: 1704: 1702: 1637: 1635: 1633: 1239:Tiny Toon Adventures: Buster's Bad Dream 746:Koichi Kimura - Director and Artist for 562:Tiny Toon Adventures: Buster's Bad Dream 442: 292: 2391: 2328:from the original on September 19, 2018 822:called them "one of Japan's pioneering 2844:Japanese companies established in 1992 2806: 2432:from the original on December 26, 2018 2419: 2147: 2145: 2062: 2060: 2058: 2056: 2054: 2052: 2050: 2048: 2046: 2044: 2042: 2040: 2038: 2036: 2034: 2032: 2030: 2028: 1926: 1739: 1641: 851:have climbed on the secondary market. 2495: 2355: 2353: 2351: 2349: 2347: 2345: 2343: 2307: 2305: 2303: 2301: 2299: 2297: 2275: 2222: 2026: 2024: 2022: 2020: 2018: 2016: 2014: 2012: 2010: 2008: 1989: 1987: 1985: 1983: 1981: 1979: 1956: 1954: 1952: 1950: 1948: 1946: 1922: 1920: 1918: 1916: 1914: 1912: 1910: 1908: 1906: 1904: 1902: 1900: 1898: 1896: 1894: 1867:. September 28, 2004. pp. 43–50. 1781:from the original on January 22, 2017 1765: 1763: 1761: 1759: 1757: 1755: 1699: 1683: 1630: 2738:Sin & Punishment: Star Successor 2235:from the original on 5 November 2017 1892: 1890: 1888: 1886: 1884: 1882: 1880: 1878: 1876: 1874: 1849: 1847: 1845: 1843: 1841: 1839: 1837: 1835: 1833: 1735: 1733: 1681: 1679: 1677: 1675: 1673: 1671: 1669: 1667: 1665: 1663: 1467:Sin & Punishment: Star Successor 2216: 2204:from the original on 24 August 2017 2182:from the original on 21 April 2018. 2142: 2120: 739:Mitsuru Yaida – Programmer for the 546:and saw a worldwide release on the 13: 2552:McDonald's Treasure Land Adventure 2340: 2294: 2290:from the original on May 27, 2015. 2163: 2138:from the original on 7 April 2016. 2112:. 18 December 2014. Archived from 2005: 1976: 1943: 1752: 1535: 929:McDonald's Treasure Land Adventure 878: 752:McDonald's Treasure Land Adventure 717:Sin and Punishment: Star Successor 695:Hideyuki Suganami – Programmer on 587:(2003), as well as GameCube games 350:McDonald's Treasure Land Adventure 336:McDonald's Treasure Land Adventure 325:McDonald's Treasure Land Adventure 14: 2855: 2839:Software companies based in Tokyo 2473: 2392:Middler, Jordan (June 19, 2022). 1871: 1830: 1730: 1660: 783:Norio Hanzawa – Frequent composer 613:before it, was co-developed with 2834:Video game development companies 2420:Parish, Jeremy (July 22, 2015). 2278:"Astro Boy: Omega Factor Review" 2276:Provo, Frank (August 13, 2004). 2094:. 7 January 2014. Archived from 2080:. June 23, 2011. pp. 68–75. 1966:Maximum: The Video Game Magazine 1528: 1513: 1493: 1456: 1439: 1424: 1385: 1365: 1350: 1292: 1280: 1263: 1248: 1201: 1136: 1115: 1095: 1071: 1050: 1030: 1010: 998: 983: 938: 828:Maximum: The Video Game Magazine 2458:from the original on 2007-10-09 2444: 2413: 2371:from the original on 2019-08-10 2269: 2186: 2128:"Interview with Masato Maegawa" 2102: 2084: 1819:from the original on 2016-10-10 1742:"The Making Of: Gunstar Heroes" 1644:Sega Mega Drive/Collected Works 1606: 1592: 1805: 1748:. No. 50. pp. 56–61. 1565: 1: 2819:Video game companies of Japan 2566:Yu Yu Hakusho Makyō Tōitsusen 2068:"From the Archives: Treasure" 1726:. April 1997. pp. 46–48. 1689:"An Interview With: Treasure" 1623: 1259:Hajime no Ippo: The Fighting! 974:Yu Yu Hakusho Makyō Tōitsusen 809: 766:Yu Yu Hakusho Makyō Tōitsusen 578:Hajime no Ippo: The Fighting! 389:In 1994, Sega introduced the 384: 375:(1995), and action-adventure 366:Yu Yu Hakusho Makyō Tōitsusen 16:Japanese video game developer 2824:Amusement companies of Japan 2682:Dragon Drive: D-Masters Shot 2521: 1972:. June 1996. pp. 108–9. 1740:Davies, Jonti (April 2008). 1288:Dragon Drive: D-Masters Shot 786:Yasushi Suzuki – Artist for 596:Dragon Drive: D-Masters Shot 283:Teenage Mutant Ninja Turtles 7: 2110:"Treasure Home Page - 会社概要" 2092:"Treasure Home Page - 会社概要" 1584: 683:Staff and design philosophy 447:Treasure's headquarters in 10: 2860: 1970:Emap International Limited 1771:"前川正人「ガンスターヒーローズ」スーパーバイザー" 255:Contra III: The Alien Wars 212: 2776: 2756:Bangai-O HD: Missile Fury 2747: 2717:Bleach: The Blade of Fate 2647:Silpheed: The Lost Planet 2631: 2536: 2529: 2170:IGN Staff (22 May 2000). 2132:Sega Saturn Magazine (UK) 1927:Turner, Benjamin (2005). 1798:December 1, 2018, at the 1575: 1508: 1484:Bangai-O HD: Missile Fury 1451: 1429: 1419: 1376:Bleach: The Blade of Fate 1370: 1345: 1316: 1275: 1253: 1243: 1186: 1174: 1170:Silpheed: The Lost Planet 1141: 1100: 1035: 988: 978: 943: 926: 899: 501:Silpheed: The Lost Planet 142: 132: 118: 98: 80: 70: 60: 47: 40: 33: 24: 2223:Bozon (1 October 2007). 2001:(3): 88–90. August 1998. 1962:"The Treasure Interview" 1558: 1546:(Arcade, cancelled 2000) 674: 649: 483: 473:multidirectional shooter 2703:Advance Guardian Heroes 2689:Astro Boy: Omega Factor 1586:Kabushiki-gaisha Torejā 1341:Advance Guardian Heroes 1300:Astro Boy: Omega Factor 967:Minato Giken (GG / MS) 623:Advance Guardian Heroes 601:Astro Boy: Omega Factor 584:Astro Boy: Omega Factor 56:Kabushiki-gaisha Torejā 2361:"25 Years of Treasure" 2225:"VC Monday: 10/1/2007" 1714:"Prescreen - Treasure" 1642:Stuart, Keith (2014). 1447:Bleach: Versus Crusade 452: 363:(1994), fighting game 302: 218:Origins and 16-bit era 86:; 32 years ago 2452:"Treasure - Products" 2399:Video Games Chronicle 892:Original platform(s) 446: 314:because the system's 296: 2710:Gunstar Super Heroes 2312:Sheffield, Brandon; 1939:on October 26, 2012. 1813:"Treasure - Company" 1793:Abridged translation 1361:Gunstar Super Heroes 713:Gunstar Super Heroes 629:Gunstar Super Heroes 556:Tiny Toon Adventures 420:was released on the 369:(1994), run and gun 249:Super Castlevania IV 224:computer programming 161:video game developer 2316:(January 5, 2009). 858:, established what 818:during the period. 661:PlayStation Network 569:and the unreleased 21: 2724:Bleach: Dark Souls 2640:Sin and Punishment 2078:Imagine Publishing 1865:Imagine Publishing 1415:Bleach: Dark Souls 1147:Sin and Punishment 792:Sin and Punishment 709:Sin and Punishment 609:(2004) which like 530:Sin and Punishment 513:Sin and Punishment 453: 303: 157:Treasure Co., Ltd. 148:treasure-inc.co.jp 84:June 19, 1992 20:Treasure Co., Ltd. 19: 2801: 2800: 2772: 2771: 2615:Rakugaki Showtime 2608:Radiant Silvergun 2601:Silhouette Mirage 1533: 1532: 1524:Gaist Crusher God 1106:Rakugaki Showtime 1082:Radiant Silvergun 1058:Silhouette Mirage 849:Radiant Silvergun 845:Rakugaki Showtime 788:Radiant Silvergun 774:Rakugaki Showtime 727:Radiant Silvergun 534:Radiant Silvergun 468:Rakugaki Showtime 463:Radiant Silvergun 458:Radiant Silvergun 434:Silhouette Mirage 424:and published by 413:Silhouette Mirage 207:Gaist Crusher God 154: 153: 2851: 2731:Bangai-O Spirits 2534: 2533: 2516: 2509: 2502: 2493: 2492: 2488: 2485: 2484: 2482:Official website 2467: 2466: 2464: 2463: 2448: 2442: 2441: 2439: 2437: 2417: 2411: 2410: 2408: 2406: 2389: 2380: 2379: 2377: 2376: 2357: 2338: 2337: 2335: 2333: 2309: 2292: 2291: 2273: 2267: 2266: 2265:on 6 April 2016. 2261:. Archived from 2259:shmuplations.com 2251: 2245: 2244: 2242: 2240: 2220: 2214: 2213: 2211: 2209: 2190: 2184: 2183: 2167: 2161: 2160: 2157:Gamers' Republic 2149: 2140: 2139: 2124: 2118: 2117: 2106: 2100: 2099: 2088: 2082: 2081: 2064: 2003: 2002: 1999:Gamers' Republic 1991: 1974: 1973: 1958: 1941: 1940: 1935:. Archived from 1929:"Treasure Mania" 1924: 1869: 1868: 1855:"Treasure Trove" 1851: 1828: 1827: 1825: 1824: 1809: 1803: 1790: 1788: 1786: 1767: 1750: 1749: 1737: 1728: 1727: 1710: 1697: 1696: 1685: 1658: 1657: 1639: 1617: 1610: 1604: 1601:Gamers' Republic 1596: 1590: 1589: 1577: 1569: 1435:Bangai-O Spirits 1347:Game Boy Advance 1306:Game Boy Advance 1245:Game Boy Advance 883: 882: 873:Gamers' Republic 832:Gamers' Republic 567:Game Boy Advance 432:was followed by 196:Treasure grew a 150: 128: 94: 92: 87: 43: 42: 29: 22: 18: 2859: 2858: 2854: 2853: 2852: 2850: 2849: 2848: 2804: 2803: 2802: 2797: 2768: 2743: 2627: 2594:Mischief Makers 2587:Guardian Heroes 2559:Dynamite Headdy 2525: 2520: 2486: 2480: 2479: 2476: 2471: 2470: 2461: 2459: 2454:(in Japanese). 2450: 2449: 2445: 2435: 2433: 2418: 2414: 2404: 2402: 2390: 2383: 2374: 2372: 2359: 2358: 2341: 2331: 2329: 2310: 2295: 2274: 2270: 2253: 2252: 2248: 2238: 2236: 2221: 2217: 2207: 2205: 2192: 2191: 2187: 2168: 2164: 2151: 2150: 2143: 2126: 2125: 2121: 2108: 2107: 2103: 2090: 2089: 2085: 2076:. No. 91. 2066: 2065: 2006: 1993: 1992: 1977: 1960: 1959: 1944: 1925: 1872: 1853: 1852: 1831: 1822: 1820: 1815:(in Japanese). 1811: 1810: 1806: 1800:Wayback Machine 1784: 1782: 1777:(in Japanese). 1769: 1768: 1753: 1738: 1731: 1722:. 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2712: 2711: 2707: 2705: 2704: 2700: 2698: 2697: 2693: 2691: 2690: 2686: 2684: 2683: 2679: 2677: 2676: 2672: 2670: 2669: 2665: 2663: 2662: 2658: 2656: 2655: 2654:Stretch Panic 2651: 2649: 2648: 2644: 2642: 2641: 2637: 2636: 2634: 2630: 2624: 2623: 2619: 2617: 2616: 2612: 2610: 2609: 2605: 2603: 2602: 2598: 2596: 2595: 2591: 2589: 2588: 2584: 2582: 2581: 2577: 2575: 2574: 2573:Alien Soldier 2570: 2568: 2567: 2563: 2561: 2560: 2556: 2554: 2553: 2549: 2547: 2546: 2542: 2541: 2539: 2535: 2532: 2528: 2524: 2517: 2512: 2510: 2505: 2503: 2498: 2497: 2494: 2487:(in Japanese) 2483: 2478: 2477: 2457: 2453: 2447: 2431: 2427: 2423: 2416: 2401: 2400: 2395: 2388: 2386: 2370: 2366: 2362: 2356: 2354: 2352: 2350: 2348: 2346: 2344: 2327: 2323: 2319: 2315: 2308: 2306: 2304: 2302: 2300: 2298: 2289: 2285: 2284: 2279: 2272: 2264: 2260: 2256: 2250: 2234: 2230: 2226: 2219: 2203: 2199: 2195: 2194:"罪与罚-地球的继承者-" 2189: 2181: 2177: 2173: 2166: 2158: 2154: 2148: 2146: 2137: 2133: 2129: 2123: 2115: 2111: 2105: 2097: 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1505: 1504:Gaist Crusher 1501: 1498: 1497: 1491: 1488: 1486: 1485: 1481: 1478: 1477: 1474: 1471: 1469: 1468: 1464: 1461: 1460: 1454: 1449: 1448: 1444: 1443: 1437: 1436: 1432: 1428: 1422: 1417: 1416: 1412: 1409: 1408: 1405: 1402: 1400: 1399:PlayStation 2 1397: 1395: 1394: 1390: 1389: 1383: 1380: 1378: 1377: 1373: 1369: 1363: 1362: 1358: 1355: 1354: 1348: 1343: 1342: 1338: 1337: 1334: 1331: 1329: 1328:PlayStation 2 1326: 1324: 1323: 1319: 1315: 1312: 1309: 1307: 1304: 1302: 1301: 1297: 1296: 1290: 1289: 1285: 1284: 1278: 1273: 1272: 1268: 1267: 1261: 1260: 1256: 1252: 1246: 1241: 1240: 1236: 1233: 1232: 1229: 1226: 1224: 1220: 1216: 1213: 1211: 1210: 1206: 1205: 1199: 1197: 1193: 1192:Stretch Panic 1189: 1185: 1182: 1179: 1177: 1176:PlayStation 2 1172: 1171: 1167: 1166: 1163: 1160: 1158: 1154: 1151: 1149: 1148: 1144: 1140: 1134: 1130: 1127: 1125: 1124: 1120: 1119: 1113: 1110: 1108: 1107: 1103: 1099: 1093: 1089: 1086: 1084: 1083: 1079: 1076: 1075: 1069: 1065: 1062: 1060: 1059: 1055: 1054: 1048: 1045: 1043: 1042: 1038: 1034: 1028: 1025: 1023: 1022: 1018: 1015: 1014: 1008: 1007: 1003: 1002: 996: 995: 994:Alien Soldier 991: 987: 981: 976: 975: 971: 970: 966: 964: 963:Master System 960: 956: 953: 951: 950: 946: 942: 936: 933: 931: 930: 925: 921: 918: 916: 912: 909: 907: 906: 902: 898: 895:Co-developer 894: 891: 888: 885: 884: 876: 874: 869: 865: 861: 857: 852: 850: 846: 842: 837: 833: 829: 825: 821: 817: 807: 803: 797: 793: 789: 785: 782: 779: 775: 771: 767: 763: 761: 757: 756:Stretch Panic 753: 749: 745: 742: 738: 736: 732: 728: 724: 723:Hiroshi Iuchi 721: 718: 714: 710: 706: 702: 701:Alien Soldier 698: 694: 691: 690: 689: 680: 672: 670: 666: 662: 658: 647: 645: 641: 637: 636: 631: 630: 625: 624: 618: 616: 612: 608: 607: 602: 598: 597: 592: 591: 586: 585: 580: 579: 574: 573: 568: 564: 563: 558: 557: 551: 549: 545: 541: 540: 535: 531: 527: 526:import gamers 523: 519: 515: 514: 509: 508: 507:Stretch Panic 503: 502: 497: 493: 492: 481: 479: 478: 474: 470: 469: 464: 460: 459: 450: 449:Nakano, Tokyo 445: 441: 439: 435: 431: 427: 423: 419: 415: 414: 409: 408: 403: 402: 396: 392: 382: 380: 379: 374: 373: 372:Alien Soldier 368: 367: 362: 361: 356: 351: 347: 346: 341: 337: 333: 331: 327: 326: 321: 317: 313: 309: 300: 295: 291: 289: 285: 284: 279: 278: 273: 269: 268: 263: 262: 257: 256: 251: 250: 245: 241: 240: 235: 234: 229: 225: 210: 208: 203: 199: 194: 192: 188: 187: 182: 178: 174: 170: 166: 162: 158: 149: 145: 141: 138: 135: 131: 123: 117: 109: 105: 101: 97: 83: 79: 76: 73: 69: 66: 63: 59: 55: 51: 46: 38: 32: 28: 23: 2790: 2783: 2761: 2754: 2736: 2729: 2722: 2715: 2708: 2701: 2694: 2687: 2680: 2673: 2666: 2659: 2652: 2645: 2638: 2620: 2613: 2606: 2599: 2592: 2585: 2578: 2571: 2564: 2557: 2550: 2543: 2522: 2460:. Retrieved 2446: 2434:. Retrieved 2425: 2415: 2403:. Retrieved 2397: 2373:. Retrieved 2364: 2330:. Retrieved 2321: 2281: 2271: 2263:the original 2258: 2249: 2237:. Retrieved 2228: 2218: 2206:. Retrieved 2198:www.ique.com 2197: 2188: 2175: 2165: 2156: 2131: 2122: 2114:the original 2104: 2096:the original 2086: 2071: 1998: 1965: 1937:the original 1932: 1858: 1821:. Retrieved 1807: 1785:December 22, 1783:. Retrieved 1774: 1745: 1717: 1692: 1643: 1613: 1608: 1600: 1594: 1585: 1567: 1549: 1541: 1522: 1510:Nintendo 3DS 1502: 1482: 1473:Nintendo SPD 1465: 1445: 1433: 1413: 1391: 1374: 1359: 1339: 1320: 1298: 1286: 1269: 1257: 1237: 1207: 1195: 1191: 1168: 1145: 1121: 1104: 1080: 1056: 1039: 1019: 1004: 992: 980:Sega Genesis 972: 955:Sega Genesis 947: 935:Sega Genesis 927: 911:Sega Genesis 903: 872: 867: 863: 859: 855: 853: 848: 844: 840: 835: 831: 827: 819: 813: 804: 800: 795: 791: 787: 777: 773: 769: 765: 759: 755: 751: 747: 740: 734: 730: 726: 716: 712: 708: 704: 700: 696: 686: 678: 668: 653: 643: 633: 627: 621: 619: 610: 604: 600: 594: 588: 582: 576: 570: 560: 554: 552: 537: 533: 529: 518:rail shooter 511: 505: 499: 489: 487: 475: 466: 462: 456: 454: 433: 429: 417: 411: 405: 399: 388: 376: 370: 364: 358: 354: 349: 343: 339: 335: 334: 329: 323: 312:Sega Genesis 307: 304: 299:Sega Genesis 287: 281: 275: 271: 265: 259: 258:(1992), and 253: 247: 242:(1992), and 239:Bucky O'Hare 237: 233:The Simpsons 232: 221: 206: 195: 191:Sega Genesis 184: 177:shoot 'em up 156: 155: 99:Headquarters 61:Company type 2675:Wario World 2314:Rogers, Tim 2073:Retro Gamer 1860:Retro Gamer 1746:Retro Gamer 1614:Retro Gamer 1603:that month. 1421:Nintendo DS 1382:Nintendo DS 1271:Wario World 1157:iQue Player 1153:Nintendo 64 1129:Nintendo 64 1112:PlayStation 1092:Sega Saturn 1068:PlayStation 1064:Sega Saturn 1047:Nintendo 64 1027:Sega Saturn 868:Retro Gamer 841:Retro Gamer 760:Wario World 640:Nintendo DS 626:(2004) and 593:(2003) and 590:Wario World 581:(2003) and 559:franchise, 504:(2000) and 438:PlayStation 422:Nintendo 64 410:(1997) and 391:Sega Saturn 277:Castlevania 236:(1991) and 127:(President) 75:Video games 35:Native name 2808:Categories 2462:2007-12-06 2436:August 11, 2375:2019-08-10 2332:August 31, 2239:4 November 2208:4 November 2153:"Treasure" 1823:2007-12-06 1724:Future plc 1624:References 810:Reputation 516:(2000), a 395:32-bit era 385:32-bit era 120:Key people 91:1992-06-19 2777:Cancelled 2696:Gradius V 2365:Wireframe 2322:Gamasutra 1576:株式会社トレジャー 1322:Gradius V 1219:Dreamcast 1196:Freak Out 1181:Game Arts 1133:Dreamcast 959:Game Gear 915:Game Gear 864:Wireframe 735:Gradius V 665:Xbox Live 606:Gradius V 544:Dreamcast 440:in 1998. 244:Super NES 209:in 2014. 163:based in 50:Romanized 41:株式会社トレジャー 2785:Gun Beat 2622:Bangai-O 2530:Released 2523:Treasure 2456:Archived 2430:Archived 2405:June 20, 2369:Archived 2326:Archived 2288:Archived 2283:GameSpot 2233:Archived 2202:Archived 2180:Archived 2136:Archived 1817:Archived 1796:Archived 1779:Archived 1572:Japanese 1543:Gun Beat 1490:Xbox 360 1311:Hitmaker 1277:GameCube 1223:GameCube 1162:Nintendo 1123:Bangai-O 741:Bangai-O 599:(2003). 548:GameCube 528:. While 491:Gun Beat 477:Bangai-O 416:(1997). 310:for the 252:(1991), 173:platform 137:Software 133:Products 71:Industry 2661:Ikaruga 2426:USgamer 1693:GameFan 1580:Hepburn 1209:Ikaruga 860:1UP.com 836:1UP.com 820:USgamer 796:Ikaruga 731:Ikaruga 669:Ikaruga 611:Ikaruga 539:Ikaruga 536:titled 345:GameFan 213:History 143:Website 89: ( 81:Founded 65:Private 2829:Konami 1650:  1215:Arcade 1088:Arcade 889:Title 794:, and 758:, and 733:, and 707:, and 663:, and 644:Bleach 635:Bleach 270:(1993) 261:Axelay 246:games 228:Konami 181:Konami 175:, and 169:action 104:Nakano 2748:2010s 2632:2000s 2537:1990s 1559:Notes 1519:2014 1499:2013 1479:2011 1462:2009 1430:2008 1410:2007 1371:2006 1356:2005 1333:G.rev 1317:2004 1254:2003 1234:2002 1228:G.rev 1187:2001 1142:2000 1101:1999 1077:1998 1036:1997 1016:1996 989:1995 944:1994 922:(GG) 900:1993 886:Year 824:indie 743:games 675:2020s 650:2010s 615:G.rev 496:NAOMI 484:2000s 165:Tokyo 113:Japan 108:Tokyo 2438:2019 2407:2022 2334:2018 2241:2017 2210:2017 1787:2018 1775:Sega 1719:Edge 1648:ISBN 847:and 776:and 715:and 522:iQue 426:Enix 320:Sega 280:and 202:Sega 52:name 2229:IGN 2176:IGN 1933:1Up 1453:Wii 671:. 2810:: 2428:. 2424:. 2396:. 2384:^ 2363:. 2342:^ 2324:. 2320:. 2296:^ 2286:. 2280:. 2257:. 2231:. 2227:. 2200:. 2196:. 2178:. 2174:. 2155:. 2144:^ 2130:. 2070:. 2007:^ 1997:. 1978:^ 1964:. 1945:^ 1931:. 1873:^ 1857:. 1832:^ 1773:. 1754:^ 1744:. 1732:^ 1716:. 1701:^ 1691:. 1662:^ 1632:^ 1582:: 1578:, 1574:: 1529:— 1514:— 1494:— 1457:— 1440:— 1425:— 1404:M2 1386:— 1366:— 1351:— 1293:— 1281:— 1264:— 1249:— 1221:, 1217:, 1202:— 1155:, 1137:— 1131:, 1116:— 1096:— 1090:, 1072:— 1066:, 1051:— 1031:— 1011:— 999:— 984:— 961:, 957:, 939:— 920:M2 913:, 790:, 772:, 768:, 754:, 750:, 729:, 703:, 699:, 659:, 550:. 290:. 171:, 111:, 106:, 2515:e 2508:t 2501:v 2465:. 2440:. 2409:. 2378:. 2336:. 2243:. 2212:. 1826:. 1802:) 1791:( 1789:. 1656:. 1198:) 1194:( 780:. 719:. 301:. 272:, 93:)

Index


Romanized
Private
Video games
Nakano
Tokyo
Software
treasure-inc.co.jp
video game developer
Tokyo
action
platform
shoot 'em up
Konami
Gunstar Heroes
Sega Genesis
cult following
Sega
computer programming
Konami
The Simpsons
Bucky O'Hare
Super NES
Super Castlevania IV
Contra III: The Alien Wars
Axelay
Gunstar Heroes
Castlevania
Teenage Mutant Ninja Turtles

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