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The Challengers (game show)

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incorrectly deducted $ 100. For the first three weeks of episodes, each contestant started the game with nothing; beginning on September 24, 1990, they were each staked with $ 200 at the start of the game. If time ran out while Clark was reading a question, he would finish it and allow the contestants a chance to respond.
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wager and ended the game. Answering correctly, as before, won the value of the wager times the odds attached, and the contestant was given the choice to stop or continue playing. The round continued until all three questions had been attempted, or if the contestant either gave an incorrect answer or decided to stop.
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Answering a question correctly won the value of the wager multiplied by the odds, while a miss deducted only the value of the wager. The player in the lead after this round won the game and returned as champion the next day, although all contestants kept what they had earned. Contestants could choose
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The nine highest winning contestants through November 9, 1990 qualified for the tournament. They then competed, three at a time, over the first three days of the tournament. The winners advanced to the finals, which began on November 15 and were a two-day, cumulative score match. The contestant with
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The initial Ultimate Challenge format saw the round played for an accumulating cash jackpot. The difference between it and most other game show bonus rounds was that a champion had to qualify to play the round by winning three consecutive matches. When a champion qualified, the round would be played
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Beginning on November 21, 1990, the Ultimate Challenge was reconfigured as a daily bonus round with $ 10,000 cash at stake. Initially, as before, the champion was presented with a choice of categories before the round began. Later the choice was dropped and the champion was told the category at the
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If only one contestant finished the second round with a positive total, he/she had the option to skip the Final Challenge. If he/she decided to play it, the contestant was shown the category and the question choices. He/she then selected one and made a wager. Giving an incorrect answer deducted the
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The two questions were asked in increasing order of value. The solo contestant had to answer his/her own question, while the two who chose the same question used their buzzers. If the first contestant of the two who chose the same question answered incorrectly, the other could either pass or try to
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This round was briefly removed partway through the run (concurrent with the change to the daily "Ultimate Challenge" format, as described below) in favor of a single toss-up question, with the contestant who answered correctly scoring $ 100 and control of the Round 1 board. If someone buzzed in and
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Originally, the jackpot had a starting value of $ 50,000 and was to increase in value by $ 5,000 for each time the Ultimate Challenge was played and not won. The series began with the jackpot at $ 55,000, since the round had been played on a special preview episode prior to its actual premiere and
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Two categories were presented to the champion at the beginning of the round, and each one had three different question subjects. The champion selected a category and was then shown the question subjects in the order in which they would be asked, and was given five seconds to think before answering
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The Challengers Sprint was a sixty-second speed round that began each game. Clark would ask a series of rapid-fire questions worth $ 100, and the contestants tried to be the first to buzz in to answer as only one of them could attempt each question. Answering correctly added $ 100, while answering
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premiered on September 3, 1990 and aired new episodes until August 2, 1991. A series of reruns filled out the remainder of its broadcast run, which ended on August 30, 1991. The program was one of five syndicated game shows to premiere in the fall of 1990 and had the longest run of the five due to
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Many questions were related to current events, an aspect that the producers saw as a selling point. Episodes were taped shortly before their airdate, which was prominently displayed in the opening and on a screen behind Clark; generally, a week of episodes were taped on the Friday of the previous
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Six categories, each containing three questions, were displayed on a video wall. The contestant in the lead after the Challengers Sprint (or the one who answered the single toss-up correctly when the Sprint was not in use) chose one to begin the round. The contestants were then given clues to the
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All three question values were immediately doubled, and the chosen question was asked as a toss-up open to all three contestants. The same toss-up rules as above applied. A contestant who answered correctly could either end the category or attempt either of the remaining two questions unopposed.
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Once the round ended, the contestant in the lead gained initial control of the board for the first round. In the event of a tie, one more question was asked; the contestant that answered it correctly started the first round, but answering incorrectly gave that privilege to the other contestant.
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One final category was presented, with three question choices, each of which offered different payout odds of 1:1, 2:1, or 3:1 ranked by increasing difficulty. The contestants had 15 seconds to secretly choose a question and decide how much of their score they wanted to wager on it. If multiple
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Instead of needing to answer three questions correctly to win the Ultimate Challenge, the champion only had to answer one. However, the question could and often did contain multiple answers and all parts had to be answered correctly in order for the champion to win the $ 10,000.
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subjects of the three questions, valued at $ 150, $ 200, and $ 250 in order of increasing difficulty (later reduced to $ 100, $ 150, and $ 200). Correct answers added the value of the question to the contestant's score, while incorrect answers subtracted the same value.
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was on the air, contestants were not only competing to win money but were also trying to earn spots in the show's Tournament of Champions. The tournament was conducted the week of November 12, 1990, and its structure was similar to the one employed by
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Correctly answering this second question again gave the contestant the option to stop or try the third question. An incorrect answer on either the second or third question subtracted its doubled value from the contestant's score and ended the category.
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invited nine more champions back for a tournament, which was held the week of March 18, 1991 and followed the same structure as the two previous ones. A $ 10,000 bonus was awarded to the winner as in the Teachers Tournament.
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was not won. During the first two weeks of episodes, however, no champion won enough games to play the Ultimate Challenge. Therefore, two changes were made to the format beginning on the September 17, 1990 episode of
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did not answer correctly, he/she lost $ 100 and a new toss-up was given to the other two contestants. These rules did not last long, and by February 1991, the Challengers Sprint had been reinstated.
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One week after these format changes were made, the jackpot was won for the first time at a value of $ 60,000. A total of five contestants won the Ultimate Challenge while this format was in effect.
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In each case, the category was eliminated from play and the last contestant to give a correct answer chose the next one. Play continued until all six categories were played or time ran out.
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As in Round One, play continued until all six categories were played or time ran out. Any players who finished the round with a zero or negative score were eliminated from the game.
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each question. Answering all three questions correctly won the Ultimate Challenge and the jackpot, while an incorrect answer at any point ended the round and awarded nothing.
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The Ultimate Challenge was eventually done away with; while an exact date has yet to be determined, the round was retired sometime after the February 15, 1991, episode.
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the highest total score after those two days would be rewarded with a $ 25,000 bonus. As in regular play, all participants kept whatever money they had earned.
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Six new categories were introduced and play continued as described above, with all question values doubled ($ 300/$ 400/$ 500, later $ 200/$ 300/$ 400).
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contestants chose the same question, only the one who placed the largest wager was allowed to answer it; the others were locked out of the round.
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Each contestant secretly chose one of the three questions using buttons on their podiums, and their choices affected the gameplay as follows:
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Two episodes from around that time. One, from February 15, 1991, has the champion playing the round. An episode from April 1, 1991, does not.
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Nine teachers competed, using the same format as the Tournament of Champions and awarding a $ 10,000 bonus to the overall winner.
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credit card, although Dick referenced in some episodes that contestants had the option of converting the balance to cash.
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The three questions were asked in increasing order of value, with each contestant answering his/her own question.
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at the start of the next episode, and the first round of the main game would be shortened to accommodate it.
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week, which allowed such categories as "This Week On TV" and "Today At The Movies" to be used frequently.
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account that would be opened in their name. Later, they were given the additional option of opening a
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The series was also unique in its payout structure: contestants received their winnings on a
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its production schedule, but like the others it was not renewed for a second season.
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Most of the current event questions and answers were taken from, or verified by,
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Two contestants chose one question; the third contestant chose a different one.
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Schwarzbaum, Lisa (1990-10-23). "New Game Shows Trying to Play It Smart".
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account instead. Champions remained on the show until they were defeated.
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Three contestants, one a returning champion, competed on each show.
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to receive their winnings in cash or have them deposited into a
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during the 1990-91 television season The series was created by
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This article is about the 1990s US game show. For other, see
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was a joint production of Ron Greenberg Productions and
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Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999).
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Television series by Disney–ABC Domestic Television
636:"The Challengers" episode aired September 17, 1990 686: 405:All three contestants chose the same question. 313:and was based largely on his 1969 production, 720:Television series by Dick Clark Productions 654: 392:Each contestant chose a different question. 361: 648: 612:(3 ed.). 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Index

Challenger (disambiguation)
original research
improve it
verifying
inline citations
Learn how and when to remove this message

Game show
Ron Greenberg
The Who, What, or Where Game
Dick Clark
Gary Johnson
Don Morrow
Bob Hilton
Joel Hirschhorn
Al Kasha
Michael Lloyd
The Prospect Studios
Hollywood Center Studios
Ron Greenberg Productions
Dick Clark Productions
game show
syndication
Ron Greenberg
The Who, What, or Where Game
Dick Clark
Don Morrow
Dick Clark Productions
Buena Vista Television
Disney–ABC Domestic Television

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