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Tabletop role-playing game

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1157: 49: 1590:, under which the company sells products to distributors who in turn sell the products to retailers who sell to customers. This is traditionally divided into the hobby trade (used by the majority of print publishers) and the book trade (viable for a smaller number of companies able to absorb returns and provide sufficiently large print runs). The industry consensus is that hobby retail sales have greatly declined, with the balance of hobby games sales moving from RPGs to 1060: 412: 1650:, or directly to stores, but many do use distribution services. The line between "indie" publishers and "mainstream" publishers is hazy at best. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporate environment, or be distributed without dependence on the industry's three-tier retail structure. 246: 1575:, but some do not; their owners complete every aspect of the product. Larger companies may have a small office staff that manages publishing, brand development and freelance work. Guided by a developer/manager, freelancers produce most of a game line's content according to a central plan. Finally, a few companies (such as Wizards of the Coast and 381:. The GM describes the game world and its inhabitants; the other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This pattern was established by the first published role-playing game, 1187:
Attributes are statistics all characters possess: strength, agility, and intelligence are common examples. These are ranked, often on a numeric scale, so that a player can gauge the character's capabilities. For example, a character's strength rating could be used to determine the likelihood that the
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Games are of indefinite length, from a single brief session (sometimes completed in a few hours) to a series of repeated sessions that may continue for years with an evolving cast of players and characters. Play is often episodic and mission-centric, with a series of challenges culminating in a final
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claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims. Some educators support role-playing games as a healthy way to hone reading and arithmetic skills. Though role-playing has been generally accepted in society, the subject retains a level of
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As suggested by the name, TRPGs are played face-to-face (around a table, most likely), and involve players 'acting out' a role. This acting is not always literal. Players do not arrive in costume or speak exclusively in-character – something that differentiates TRPGs from live-action role-playing
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Independent or "indie" games are produced by a self-identified independent games community, or individuals who may or may not identify with that community. Generally they are self-published or published by a collective group of small publishers. The indie role-playing game community often produces
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Tabletop RPG settings includes challenges for the player characters to overcome through play, such as traps to be avoided, rulers to be courted, or adversaries to be fought. Many game sessions contain moments of puzzle solving, negotiation, chases, and combat. Frequently, this involves interacting
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The players describe their characters' actions, and the GM responds by describing the outcome of those actions. Usually, these outcomes are determined by the setting and the GM's common sense; most actions are straightforward and immediately successful. For example, if a player has their character
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to the character; these will be used later to determine the outcome of events in the game. Together, these notes tell the player about their character and said character's place in the game world. In many game systems, characters can increase their statistics during the course of the game (or over
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containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on 3 July 2014. In forty years the genre grew from a few hobbyists and boutique publishers to an economically significant part of the games industry. Grass-roots and small business
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The outcomes of some actions are determined by the rules of the game. For example, while looking around the room, a character may or may not notice an important object or secret doorway, depending on the character's powers of perception. Determining the outcome usually involves rolling dice and
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Most role-playing game publishers are privately held companies and do not release sales figures, making precise estimates difficult. There has been no publicly available, systematic examination of point of sale data, limiting further estimates to a rough consensus between industry analysts.
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was marketed as a niche wargaming product. Gygax expected to sell about 50,000 copies total to a strictly hobbyist market. After establishing itself in boutique stores, it developed a strong, lasting fan base that distinguished itself from the typical wargame player base. By the time of its
942:(OGL). He was frustrated that game supplements suffered far more diminished sales over time than the core books required to play the game, then this would spread the cost of supplementing the game and would increase sales of the core books, which could only be published by WotC. The new 443:, have distributed the authority of the GM to different players and to different degrees. This technique is often used to ensure that all players are involved in producing a situation that is interesting and that conflicts of interest suffered by the GM are avoided on a systemic level. 474:: only the spoken component of a role is acted. Acting in tabletop RPGs is not always literal, and players do not always speak exclusively in-character. Instead, players act out their role by deciding and describing what actions their characters will take within the rules of the game. 396:
puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on the needs and preferences of the players.
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controversy among some religious organizations. This belief or attitude is by no means universal among religious organizations; there are faith-based role-playing games on the market and religious role-players who disagree that these games are morally corrupt or occult in nature.
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piloting skills. However, some skills are found in several genres: a medieval rogue and a Wild West outlaw may both be very proficient at throwing knives, and a skill labeled "diplomacy" may benefit ancient Roman patricians or industrial tycoons of the 19th century equally well.
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adjusting the result for the character's statistics and environmental factors to see whether the action was successful. Typically, the higher the character's score in a particular attribute, the higher their probability of success. There are alternate game systems which are
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offered different role-playing experiences, in which the story arc of a group's investigation would lead to death and/or madness, or where comical infighting within a group would be expected and reinforced within the genre conventions of "a darkly humorous future". The
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Skills are abilities that only some characters possess, such as negotiation, horseback riding, and marksmanship. Game systems often define skills that are genre-appropriate. For example, fantasy settings generally include
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fiction, in which each player controlled only a single unit, or "character". The earlier role-playing tradition was combined with the wargames' rule-based character representation to form the first role-playing games.
467:, other denizens of the game world, which are played by the GM. In most games, the full details of the setting are kept secret, but some broad details of the game world are usually given to the players. 737:
Up to this stage, each game had tied itself to a particular setting; If a player wanted to play in a science-fiction game and a fantasy game, they had to learn two game systems. Attempts were made in
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Some systems are tied to the setting of the game they feature in, or to a broad genre such as science fiction, fantasy, or horror. Examples include Dungeons & Dragons itself (fantasy),
1352:, are part of the fantasy genre, fantasy is among the most played role-playing genres. While role-playing's roots began in fantasy, science fiction has been used in settings such as 1184:
include character motivations among these resources. These names are not always consistent across different games - a "skill" in one game may be a "talent" or "ability" in another.
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In 2006, non-Dungeons & Dragons tabletop RPGs in the upper echelons of sales typically generated between five and ten thousand unit sales. Most commercially published RPGs are
2678: 306:(RPG) in which the participants describe their characters' actions through speech, and sometimes movements. Participants determine the actions of their characters based on their 1168:. Statistics are an abstract measure of how successful a character is likely to be at a class of tasks. Many game systems make distinctions between two key types of statistic: 1288:, assigns the player a certain number of points with which to purchase statistics for the character. The cost of each statistic varies depending on its presumed effectiveness. 579:
was a "sophisticated, intricate and complicated combat simulation board game that people were turning into a roleplaying game" just "like giving your rook a motive" in Chess.
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was published, containing all the rules needed to write a supplement or run a one-off game, but lacking the character advancement rules necessary for long-term play. The
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Game rules determine the success or failure of a character's actions, or adjudicate changes in the setting or the characters themselves. Many game systems use weighted
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are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary, though are usually used.
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games (LARPs). Instead, players develop characters based on certain rules and are responsible for deciding what those characters do over the course of the game.
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describe a single city. Some settings involve shifting between multiple different planets or timelines, sometimes with their own genres. For instance, in
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games with signature and idiosyncratic character. Some indie publishers often eschew the three-tier distribution model and sell directly online and at
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look around a room, the GM will describe the room; if they have their character leave, the GM will describe whatever they encounter outside the room.
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Metaplots generally advanced the plotline of an RPG setting through new publications. Uniquely, GDW explored both of these avenues in the late '70s.
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event to about 500 fans. Public playtesting began on 24 May 2012, with the final playtest packet released on 20 September 2013. The 5th edition's
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Typically, RPG publishers have a very long life cycle once they manage to generate an initial successful game. TSR, the initial publisher of
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are common after such mergers and acquisitions. For example, Wizards of the Coast experienced multiple layoffs in the wake of acquiring
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whose roles they will play in the game. As well as fleshing out the character's personal history and background, they assign numerical
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involvement remains substantial while larger projects have attracted several million players worldwide. Toys industry leader
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technologies. Most of these companies provide a secondary income for their owner-operators. Many of these businesses employ
2716: 1859: 1321:(connected strings of adventures) can take place. Campaign settings are usually designed for a specific game (such as the 1690: 1368: 856: 755: 340: 232: 215: 78: 2006: 1097: 2638: 1888:
Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-playing Games
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in 1975. TSR published Barker's game and setting as a standalone game, rather than as a "supplement" to the original
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may have a unique name for the GM role, for examples: Dungeon Master, Referee and Storyteller. Some games, such as
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also exist, created with the intent of building a rule system that can be adapted to any genre. Examples include
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Not creating a character at all, in games where the character's nature is intended to be uncovered through play.
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Direct sales via the internet, through an online retailer or through the company's own electronic storefront.
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Free-form character creation, in which the player assigns statistics to the character as the player sees fit.
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Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds
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The GM then begins the game by introducing and describing the setting and the characters. Specific tabletop
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In January 2012, Wizards of the Coast announced that a new edition of the game, at the time referred to as
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for fantasy role-playing games. TSR undertook legal action to prevent its trademark from becoming generic.
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that rely on the contributions of players to enhance moral agency in a process of emergent storytelling.
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of rules and guidelines, usually containing Dice-Rolling. Within the rules, players have the freedom to
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was developed partly via a public open playtest. An early build of the new edition debuted at the 2012
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service. Once limited to small companies, this sales venue is now employed by publishers of all sizes.
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Electronic sales and distribution, either without any physical product at all (e-books) or through a
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Selecting from a number of pre-set templates, created by the game's developer or by the Game Master.
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detail entire cosmologies and time-lines of thousands of years, while the setting of a game such as
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led to a decline in the tabletop role-playing game industry. The financially troubled market leader
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The assumption of roles was a central theme in some early 20th century activities such as the game
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and similar games emphasized storytelling, plot and character development over rules and combat.
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began to perform "creative history" reenactments introducing fantasy elements, and in the 1970s
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Before play begins, players build or select a character. This can take one of several forms:
1126: 877: 848: 814: 613: 540: 514: 383: 334: 1267:. This approach is particularly common in fantasy games, such as Dungeons & Dragons and 2764: 2749: 2143: 2073: 1730: 1616: 1523: 1494: 1489: 1477: 997: 906: 896:" communities arose on the internet, studying role-playing and developing several forms of 888:. To better cope with the economics of role-playing games, they introduced a new regime of 885: 464: 439: 176: 2041: 1997:
Laycock, Joseph (12 February 2015). "Chapter 1: The Birth of Fantasy Role-Playing Games".
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D&D has seen many shows and podcasts in recent times. These include podcasts such as
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is strongly used in RPGs, since it reduces run costs for the typical small print runs.
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are given names, and decisions are made based on their motivations. According to Wick,
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The standard business model for successful RPGs relies on multiple sales avenues:
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was a system for generic fantasy adventures), but an optional setting called "the
2956: 2913: 2896: 2863: 2801: 2673: 1953: 1886: 1604: 1564: 1548: 1260: 1064: 809: 646: 629:, was the first commercially available role-playing game, though at the time its 601: 584: 136: 2299: 2397: 2324: 1560: 1359: 1193: 1093: 1049: 716: 704: 642:
was refocused as a role-playing game to segregate it from the typical wargame.
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A number of campaign settings have fused multiple genres into a single game.
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Character motivations are things in which the character believes strongly.
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mashed up fantasy, science fiction, pulp and horror elements. Meanwhile,
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Characters in role-playing games are usually represented by a number of
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expanded the range of possibilities for Table-top gaming. Games such as
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products, having less than a thousand units sold. The technology of
753:(1975) rules, but the obscure rules went largely unused. Meanwhile, 411: 2951: 2806: 2769: 1459: 1458:
combined Chinese historical fantasy with Kung Fu action tropes and
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In most games, a specially designated player typically called the
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Mid-1980s to early 90s: diversification of settings and systems
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The size of a setting can vary. Campaign settings such as the
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was an independent entity until 1997 when it was acquired by
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Role players at the Convention Burg-Con in Berlin 2009. The
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Some common examples of tabletop role-playing games include
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Building a character using a set of broad options, such as
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introduced a policy whereby other companies could publish
373:(GM) purchases or prepares a set of rules and a fictional 2424:"Players Roll the Dice for Dungeons & Dragons Remake" 1403:
might only describe one nation within a brief segment of
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The Creation of Narrative in Tabletop Role-Playing Games
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Point-buy systems, often used in universal RPGs such as
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The set of rules of a role-playing game is known as its
2223:"Paul Cardwell, Jr.: The Attacks on Role-Playing Games" 1992: 1990: 1018:
In 2023, Wizards of the Coast attempted to alter the
310:, and the actions succeed or fail according to a set 2470: 1936:"Chess is not an RPG: The Illusion of Game Balance" 1754:"Dungeons & Dragons tries to lure back players" 1559:Role-playing games are produced under a variety of 1196:skills, while science-fiction settings may contain 377:in which each player acts out the role of a single 2001:. University of California Press. pp. 31–50. 1987: 1056:, many games have their own, custom rules system. 551:, chess can be turned into a role-playing game if 509:. From the late 18th century to the 19th century, 2692: 1720: 1718: 1716: 1714: 1712: 1579:) maintain an in-house writing and design staff. 645:One of the first original role-playing games was 387:, but is not universal across all tabletop RPGs. 2989: 2499:. Wizards.com. 20 September 2012. Archived from 2373:"Confessions of a Dungeons & Dragons Addict" 2365: 1791:"5 Low-Prep, GMless Games to Play from Far Away" 1476:The largest publisher of role-playing games is 2015: 1772:"The great 1980s Dungeons & Dragons panic" 1709: 1488:. Other major companies in 2020-2021 included 2717: 1972: 1000:in 1999 for an estimated $ 325 million. 267: 655:, first published in 1974, the same year as 525:, the first tabletop roleplaying game, from 493:Tabletop role-playing games have origins in 399:During the first session, players typically 2450: 2074:"Gamers Mourn "Lost Tolkien" M.A.R. Barker" 1946: 513:evolved into modern wargames, most notably 2731: 2724: 2710: 2415: 2340: 2168: 1752:Frum, Larry; Kohan, Topher (8 June 2010). 1088:(a specific science fiction setting), and 682:. It also introduced the game mechanic of 274: 260: 47: 1751: 1028:Dungeons and Dragons: Honor Among Thieves 868:Mid- to late-1990s: decline in popularity 2677:) is being considered for deletion. See 2636: 2421: 2317: 2215: 2071: 2067: 2065: 2024:"The Ultimate Interview with Gary Gygax" 1980:"Where we've been and where we're going" 1952: 1905: 1884: 1857: 1828: 1160:Statistics recorded on a character sheet 1155: 1058: 410: 2588:"TOP 5 ROLEPLAYING GAMES - SPRING 2021" 2390: 2240: 2042:"What Is a 'Role-Playing Game' Anyway?" 2022:Sacco, Ciro Alessandro (4 March 2004). 1996: 1878: 1788: 1340:Campaign settings exist for almost all 725:, arguably constitute the first use of 659:. It introduced the fictional world of 470:Tabletop RPGs are often conducted like 14: 2990: 2529: 2476: 2451:Ohannessian, Kevin (3 February 2012). 1858:Davidson, Henry A. (10 October 2012). 1833:. McFarland & Company. p. 6. 29:Form of role-playing game using speech 2705: 2398:"Wizards of the Coast to acquire TSR" 2292: 2173:. Evil Hat Productions. p. 160. 2097: 2062: 2021: 1682: 1229: 1188:character can lift a certain weight. 1026:as a show of trust. Later that year, 722:Journal of the Travellers Aid Society 488: 2562:"Top 5 Roleplaying Games--Fall 2020" 2100:"Review: Empire of the Petal Throne" 2026:. Atlas of Adventure. Archived from 1933: 1822: 1298: 1048:; the rules themselves are known as 859:in the 1980s when opponents such as 843:Due to the game's success, the term 2271: 2246: 1634: 1098:Universal role-playing game systems 245: 24: 2637:Sullivan, Kate (9 November 2017). 2422:Gilsdorf, Ethan (9 January 2012). 2123: 1554: 968:were released until around 2008. 625:and published by Gygax's company, 25: 3019: 2681:to help reach a consensus. › 2660: 2072:Gilsdorf, Ethan (20 March 2012). 1958:"Role-Playing Games: An Overview" 1627:and after its own acquisition by 981:Dungeons & Dragons Experience 741:to allow cross-genre games using 1727:""Narrative" or "Tabletop" RPGs" 1124:, based on the third edition of 938:-compatible materials under the 924:In 2000, Wizards of the Coast's 919: 598:Society for Creative Anachronism 244: 2630: 2605: 2580: 2554: 2507: 2489: 2444: 2190: 2171:Designers and Dragons: the '70s 2162: 2132: 2117: 2091: 2034: 1927: 1724: 1688: 1480:, a wholly owned subsidiary of 1033: 739:Advanced Dungeons & Dragons 707:and first published in 1977 by 300:pen-and-paper role-playing game 2477:Mearls, Mike (25 April 2012). 1851: 1808: 1782: 1764: 1745: 1691:"What is a Role-Playing Game?" 1152:Statistic (role-playing games) 834:via point-buy systems; later, 636:first major reprinting in 1977 13: 1: 2666: 2481:. Wizards.com. Archived from 1934:Wick, John (1 October 2014). 1789:Gilbert, Zora (11 May 2020). 1675: 1588:three-tier distribution model 1465: 1145: 1063:Role-playing games often use 960:movement and 3rd/3.5 edition 847:has sometimes been used as a 497:, which has roots in ancient 484:History of role-playing games 2695:– RPG community and database 2331:, vol. 15, no. 6, 2325:"Games: Fantasy or Reality?" 2169:Appelcline, Shannon (2014). 2098:Slack, Andy (4 April 2012). 1913:"Brief History of Wargaming" 604:were developed, inspired by 302:, is a classification for a 7: 2919:Collectible miniatures game 2909:Constructible strategy game 1829:Grouling, Jennifer (2010). 1653: 1362:formed the baseline of the 1079:or other random elements. 364: 359: 10: 3024: 2977:Tabletop role-playing game 2684:Tabletop role-playing game 2517:. Wizards.com. 3 July 2014 2300:"Chick.com: Dark Dungeons" 2126:Empire of the Petal Throne 2087:– via www.wired.com. 1638: 1472:List of game manufacturers 1469: 1302: 1233: 1149: 1139:Star Wars Roleplaying Game 1037: 946:rules became known as the 688:Empire of the Petal Throne 652:Empire of the Petal Throne 547:According to RPG designer 481: 477: 290:(typically abbreviated as 288:tabletop role-playing game 2934: 2882: 2834: 2740: 2253:New Horizons for Learning 1665:Polish role-playing games 1253:Powered by the Apocalypse 954:System Reference Document 776:(1981), was also used in 390: 18:Tabletop roleplaying game 2854:Dedicated deck card game 2679:templates for discussion 2279:"Christian Gamers Guild" 2247:Kestrel, Gwendolyn F.M. 1861:A Short History of Chess 1378:was based in modern-day 1067:to resolve game actions. 1040:Role-playing game system 898:role-playing game theory 874:role-playing video games 788:(1985) and other games. 729:in a role-playing game. 709:Game Designer's Workshop 517:. Over a century later, 2497:"Final Playtest Packet" 1670:Indie role-playing game 1641:Indie role-playing game 1534:Modiphius Entertainment 1385:Mutants and Masterminds 1224:The Shadow of Yesterday 1182:The Shadow of Yesterday 837:Vampire: The Masquerade 697:Another early game was 617:, developed in 1974 by 419:(left) sits behind the 353:Vampire: The Masquerade 2892:Abstract strategy game 2760:Cooperative board game 2329:The Watchman Expositor 2249:"Working Hard at Play" 2198:"TSR vs Mayfair Games" 1984:: "Generation 1" games 1917:University of Virginia 1885:Peterson, Jon (2012). 1613:Dungeons & Dragons 1596:collectible card games 1486:Dungeons & Dragons 1432:combined fantasy with 1346:Dungeons & Dragons 1330:Dungeons & Dragons 1256:games use this method. 1213:Spiritual Attributes, 1161: 1127:Dungeons & Dragons 1068: 926:Dungeons & Dragons 878:collectible card games 853:Dungeons & Dragons 845:Dungeons & Dragons 770:, first introduced in 713:Dungeons & Dragons 657:Dungeons & Dragons 640:Dungeons & Dragons 614:Dungeons & Dragons 590:historical reenactment 577:Dungeons & Dragons 541:Dungeons & Dragons 424: 384:Dungeons & Dragons 335:Dungeons & Dragons 2972:Social deduction game 2967:Paper-and-pencil game 2844:Collectible card game 2780:Cross and circle game 2537:"Popular Board Games" 1416:GURPS Infinite Worlds 1159: 1062: 815:The Lord of the Rings 465:non-player characters 414: 2765:Deduction board game 2750:Adventure board game 2259:on 29 September 2006 2150:on 24 September 2008 2144:Wizards of the Coast 2140:"The History of TSR" 1697:on 14 September 2008 1617:Wizards of the Coast 1524:Evil Hat Productions 1495:Vampire: The Requiem 1490:Onyx Path Publishing 1478:Wizards of the Coast 1442:drew on fantasy and 1096:features strongly). 1092:(settings where the 998:Wizards of the Coast 907:Dogs in the Vineyard 886:Wizards of the Coast 505:and its predecessor 440:Primetime Adventures 177:Non-player character 2859:Shedding-type games 2402:www.gamecabinet.com 2333:Watchman Fellowship 1577:Mongoose Publishing 1207:The Riddle of Steel 940:Open Gaming License 790:Steve Jackson Games 298:), also known as a 35:Part of a series on 2998:Role-playing games 2849:Deck-building game 2792:Running-fight game 2613:"Top 100 Products" 2429:The New York Times 2227:www.rpgstudies.net 2050:. 25 December 2020 1940:John Wick Presents 1891:. Unreason Press. 1625:Last Unicorn Games 1506:R. Talsorian Games 1439:Castle Falkenstein 1410:Blades in the Dark 1407:, and others like 1337:create their own. 1236:Character creation 1230:Character creation 1162: 1103:Basic Role-Playing 1069: 1013:The Adventure Zone 894:Indie role-playing 832:character creation 489:Early role-playing 425: 100:Character creation 41:Role-playing games 2985: 2984: 2874:Trick-taking game 2541:The Spruce Crafts 2352:ww1.holylands.net 2202:www.darkshire.net 2180:978-1-61317-075-5 1898:978-0-615-64204-8 1840:978-0-7864-4451-9 1816:"Review of Dread" 1733:on 29 August 2008 1660:Gaming convention 1484:and publisher of 1462:science fiction. 1405:alternate history 1394:World of Greyhawk 1364:World of Darkness 1342:genres of fiction 1299:Campaign settings 1020:Open Game License 872:Competition from 855:was a subject of 606:sword and sorcery 531:miniature wargame 408:multiple games). 401:create characters 304:role-playing game 284: 283: 198:Campaign settings 16:(Redirected from 3015: 2869:Tarot card games 2812:Chinese dominoes 2726: 2719: 2712: 2703: 2702: 2654: 2653: 2651: 2649: 2634: 2628: 2627: 2625: 2623: 2609: 2603: 2602: 2600: 2598: 2584: 2578: 2577: 2575: 2573: 2558: 2552: 2551: 2549: 2547: 2533: 2527: 2526: 2524: 2522: 2515:"5E Basic Rules" 2511: 2505: 2504: 2503:on 21 July 2014. 2493: 2487: 2486: 2485:on 20 July 2014. 2474: 2468: 2467: 2465: 2463: 2448: 2442: 2441: 2439: 2437: 2419: 2413: 2412: 2410: 2408: 2394: 2388: 2387: 2385: 2383: 2369: 2363: 2362: 2360: 2358: 2344: 2338: 2336: 2321: 2315: 2314: 2312: 2310: 2296: 2290: 2289: 2287: 2285: 2275: 2269: 2268: 2266: 2264: 2255:. 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Some, such as 1024:Creative Commons 966:d20 System games 861:Patricia Pulling 663:, influenced by 602:fantasy wargames 308:characterization 276: 269: 262: 248: 247: 172:Player character 95:Campaign setting 51: 32: 31: 21: 3023: 3022: 3018: 3017: 3016: 3014: 3013: 3012: 2988: 2987: 2986: 2981: 2957:Icehouse pieces 2930: 2914:Miniatures game 2897:Connection game 2878: 2830: 2802:Tile-based game 2736: 2730: 2699: 2682: 2663: 2658: 2657: 2647: 2645: 2635: 2631: 2621: 2619: 2611: 2610: 2606: 2596: 2594: 2586: 2585: 2581: 2571: 2569: 2568:. 18 March 2021 2560: 2559: 2555: 2545: 2543: 2535: 2534: 2530: 2520: 2518: 2513: 2512: 2508: 2495: 2494: 2490: 2475: 2471: 2461: 2459: 2449: 2445: 2435: 2433: 2420: 2416: 2406: 2404: 2396: 2395: 2391: 2381: 2379: 2377:www.mjyoung.net 2371: 2370: 2366: 2356: 2354: 2346: 2345: 2341: 2323: 2322: 2318: 2308: 2306: 2298: 2297: 2293: 2283: 2281: 2277: 2276: 2272: 2262: 2260: 2245: 2241: 2231: 2229: 2221: 2220: 2216: 2206: 2204: 2196: 2195: 2191: 2181: 2167: 2163: 2153: 2151: 2138: 2137: 2133: 2124:Barker, M.A.R. 2122: 2118: 2108: 2106: 2104:Halfway Station 2096: 2092: 2082: 2080: 2070: 2063: 2053: 2051: 2040: 2039: 2035: 2030:on 30 May 2004. 2020: 2016: 2009: 1995: 1988: 1978: 1977: 1973: 1963: 1961: 1951: 1947: 1932: 1928: 1923:on 14 May 2003. 1911: 1910: 1906: 1899: 1883: 1879: 1872: 1856: 1852: 1841: 1827: 1823: 1814: 1813: 1809: 1799: 1797: 1787: 1783: 1770: 1769: 1765: 1750: 1746: 1736: 1734: 1723: 1710: 1700: 1698: 1687: 1683: 1678: 1656: 1643: 1637: 1565:print on demand 1561:business models 1557: 1555:Business models 1549:print on demand 1504:, and others), 1474: 1468: 1369:Call of Cthulhu 1307: 1301: 1238: 1232: 1219: 1210: 1154: 1148: 1090:Call of Cthulhu 1065:polyhedral dice 1042: 1036: 922: 870: 810:Marvel Universe 756:Call of Cthulhu 735: 647:M. A. R. Barker 594:The Sealed Knot 592:groups such as 529:, and then the 501:, particularly 491: 486: 480: 393: 367: 362: 341:Call of Cthulhu 280: 243: 137:Threefold model 30: 23: 22: 15: 12: 11: 5: 3021: 3011: 3010: 3008:Tabletop games 3005: 3000: 2983: 2982: 2980: 2979: 2974: 2969: 2964: 2959: 2954: 2949: 2944: 2938: 2936: 2932: 2931: 2929: 2928: 2923: 2922: 2921: 2911: 2906: 2905: 2904: 2899: 2888: 2886: 2880: 2879: 2877: 2876: 2871: 2866: 2861: 2856: 2851: 2846: 2840: 2838: 2832: 2831: 2829: 2828: 2827: 2826: 2816: 2815: 2814: 2809: 2799: 2794: 2789: 2784: 2783: 2782: 2772: 2767: 2762: 2757: 2752: 2746: 2744: 2738: 2737: 2733:Tabletop games 2729: 2728: 2721: 2714: 2706: 2697: 2696: 2690: 2662: 2661:External links 2659: 2656: 2655: 2643:TCK Publishing 2629: 2604: 2579: 2553: 2528: 2506: 2488: 2469: 2443: 2414: 2389: 2364: 2339: 2335:ministry, 1998 2316: 2291: 2270: 2239: 2214: 2189: 2179: 2161: 2131: 2116: 2090: 2061: 2033: 2014: 2008:978-0520960565 2007: 1986: 1971: 1945: 1926: 1904: 1897: 1877: 1870: 1850: 1839: 1821: 1807: 1781: 1763: 1744: 1708: 1680: 1679: 1677: 1674: 1673: 1672: 1667: 1662: 1655: 1652: 1639:Main article: 1636: 1633: 1609: 1608: 1601: 1598: 1586:The so-called 1556: 1553: 1470:Main article: 1467: 1464: 1446:elements, and 1303:Main article: 1300: 1297: 1296: 1295: 1292: 1289: 1274: 1265:(fantasy) race 1257: 1234:Main article: 1231: 1228: 1150:Main article: 1147: 1144: 1094:Cthulhu Mythos 1050:game mechanics 1038:Main article: 1035: 1032: 1030:was released. 921: 918: 869: 866: 792:followed with 734: 731: 717:Third Imperium 703:, designed by 669:Middle-Eastern 631:first printing 511:chess variants 499:strategy games 490: 487: 482:Main article: 479: 476: 392: 389: 366: 363: 361: 358: 282: 281: 279: 278: 271: 264: 256: 253: 252: 240: 239: 238: 237: 236: 235: 225: 224: 223: 218: 213: 205: 200: 192: 191: 187: 186: 185: 184: 179: 174: 169: 164: 159: 151: 150: 144: 143: 142: 141: 140: 139: 134: 124: 123: 122: 120:Generic system 117: 107: 102: 97: 89: 88: 84: 83: 82: 81: 76: 71: 66: 58: 57: 53: 52: 44: 43: 37: 36: 28: 9: 6: 4: 3: 2: 3020: 3009: 3006: 3004: 3001: 2999: 2996: 2995: 2993: 2978: 2975: 2973: 2970: 2968: 2965: 2963: 2960: 2958: 2955: 2953: 2950: 2948: 2947:Matching game 2945: 2943: 2940: 2939: 2937: 2933: 2927: 2924: 2920: 2917: 2916: 2915: 2912: 2910: 2907: 2903: 2900: 2898: 2895: 2894: 2893: 2890: 2889: 2887: 2885: 2884:Strategy game 2881: 2875: 2872: 2870: 2867: 2865: 2862: 2860: 2857: 2855: 2852: 2850: 2847: 2845: 2842: 2841: 2839: 2837: 2833: 2825: 2822: 2821: 2820: 2817: 2813: 2810: 2808: 2805: 2804: 2803: 2800: 2798: 2795: 2793: 2790: 2788: 2785: 2781: 2778: 2777: 2776: 2773: 2771: 2768: 2766: 2763: 2761: 2758: 2756: 2753: 2751: 2748: 2747: 2745: 2743: 2739: 2734: 2727: 2722: 2720: 2715: 2713: 2708: 2707: 2704: 2700: 2694: 2691: 2689: 2685: 2680: 2676: 2675: 2670: 2665: 2664: 2644: 2640: 2633: 2618: 2614: 2608: 2593: 2589: 2583: 2567: 2563: 2557: 2542: 2538: 2532: 2516: 2510: 2502: 2498: 2492: 2484: 2480: 2473: 2458: 2454: 2447: 2431: 2430: 2425: 2418: 2403: 2399: 2393: 2378: 2374: 2368: 2353: 2349: 2343: 2334: 2330: 2326: 2320: 2305: 2304:www.chick.com 2301: 2295: 2280: 2274: 2258: 2254: 2250: 2243: 2228: 2224: 2218: 2203: 2199: 2193: 2186: 2182: 2176: 2172: 2165: 2149: 2145: 2141: 2135: 2128:. p. 34. 2127: 2120: 2105: 2101: 2094: 2079: 2075: 2068: 2066: 2049: 2048: 2043: 2037: 2029: 2025: 2018: 2010: 2004: 2000: 1993: 1991: 1981: 1975: 1959: 1955: 1949: 1941: 1937: 1930: 1922: 1918: 1914: 1908: 1900: 1894: 1890: 1889: 1881: 1873: 1871:9780307828293 1867: 1863: 1862: 1854: 1847: 1842: 1836: 1832: 1825: 1817: 1811: 1796: 1792: 1785: 1777: 1773: 1767: 1759: 1755: 1748: 1732: 1728: 1721: 1719: 1717: 1715: 1713: 1696: 1692: 1685: 1681: 1671: 1668: 1666: 1663: 1661: 1658: 1657: 1651: 1649: 1642: 1632: 1630: 1626: 1622: 1618: 1614: 1606: 1602: 1599: 1597: 1593: 1589: 1585: 1584: 1583: 1580: 1578: 1574: 1570: 1566: 1562: 1552: 1550: 1546: 1541: 1537: 1535: 1531: 1530: 1525: 1521: 1517: 1513: 1512: 1507: 1503: 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Gary Gygax 620: 616: 615: 610: 607: 603: 599: 595: 591: 587: 586: 580: 578: 574: 570: 566: 562: 558: 554: 550: 545: 543: 542: 537: 536: 532: 528: 524: 520: 516: 512: 508: 504: 500: 496: 485: 475: 473: 468: 466: 460: 458: 454: 448: 444: 442: 441: 436: 435: 430: 422: 418: 413: 409: 406: 402: 397: 388: 386: 385: 380: 376: 372: 357: 355: 354: 349: 348: 343: 342: 337: 336: 330: 328: 324: 323:pen-and-paper 319: 317: 313: 312:formal system 309: 305: 301: 297: 293: 289: 277: 272: 270: 265: 263: 258: 257: 255: 254: 251: 242: 241: 234: 231: 230: 229: 226: 222: 219: 217: 214: 212: 209: 208: 206: 204: 201: 199: 196: 195: 194: 193: 189: 188: 183: 180: 178: 175: 173: 170: 168: 165: 163: 160: 158: 155: 154: 153: 152: 149: 146: 145: 138: 135: 133: 130: 129: 128: 125: 121: 118: 116: 113: 112: 111: 108: 106: 103: 101: 98: 96: 93: 92: 91: 90: 86: 85: 80: 77: 75: 72: 70: 67: 65: 62: 61: 60: 59: 55: 54: 50: 46: 45: 42: 39: 38: 34: 33: 27: 19: 3003:Role-playing 2976: 2698: 2672: 2646:. 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Index

Tabletop roleplaying game
Role-playing games

Tabletop
Live action
Video game
Forum
Campaign setting
Character creation
History
System
Diceless
Generic system
Theory
GNS theory
Threefold model
Terminology
Actual play
Adventure
Gamemaster
Player character
Non-player character
Statistic
Campaign settings
LARP groups
Artists
Designers
Publishers
Games
Tabletop

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