233:
the player's snake's head collides another slither, the player will die. The defeated avatar's body turns into bright, larger shining pellets for other players to consume. These pellets that remain from "death" of an avatar will correspond to the color of the avatar itself, and are both brighter and bigger than "normal" pellets, which spawn naturally throughout the world. Normal pellets do not give as much mass as pellets dropped from other snakes. "Chase" pellets will appear individually in various places of the world; when eaten, they give a greater amount of mass than pellets dropped by other snakes. Chase pellets avoid snakes and flee when they draw near. Chase pellets can be obtained by boosting.
237:
its boost. As a player uses their boost, the snake loses mass, causing the snake's size to shrink slightly as the player continues to boost. The mass that is lost from the boost appears as a line of small pellets where the boost was used. The mass lost can be regained by consuming the pellets. Similar to pellets dropped from defeated avatars, the boost pellets correspond to the color of the avatar. The boost feature is useful to outmaneuver and defeat opponents. A common strategy that is used by players to defeat opponents is by coiling the player's slither around a smaller opponent's in a loop, until the opponent, trapped in the tightening loop, crashes into the player.
1542:
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262:. The player may also choose to create their own skin, with a tool known as "Build a Slither", which shows the different colors that an avatar can be made of, that can be placed on the worm upon clicking. Previously, in order to unlock custom skins in browser mode, players were forced to share the game on
236:
By pressing and holding the space bar, up arrow, or left/right mouse button, or double-tapping the touch screen on mobile, the player can use their boost, which causes the avatar to speed up using mass. When the button is released, or the finger on the touchscreen on mobile, the snake will stop using
249:
There are 16 default skins, each one a different solid color along with multiple repeating patterns. The colors are randomly chosen when the player joins the server. Players can choose to customize their snake's appearances using custom skins with unique designs including different countries' flags,
240:
There is a border that confines avatars within the circular game board. If a snake hits the border, the player automatically dies without turning into pellets. On each server, leaderboards are displayed at the top right, showing the top ten players with snakes that have the most mass out of all the
232:
The objective of the game is to control a snake, also known as "slithers", around a wide area and eat pellets, defeating and consuming other players to gain mass to grow the largest and longest in the game. Once players are spawned into the virtual world, their avatar remains in constant motion. If
364:
In the weeks following the release, Howse worked on updates to stabilize the game and provide a better experience for players. In addition, he plans to add new features, such as a "friendly mode" that allows people to set up teams, and a way for the player to choose a server to play on. Howse said
520:
s global rank then started declining further, reaching 2,800 by
September 2017. By that same period, the game had already been downloaded more than 68 million times in mobile applications and played more than 67 million times in browsers, generating a daily income of US$ 100,000 for Howse.
34:
308:. The most difficult part of the development was in making each server stable enough to handle 600 players at a time. Howse struggled to find space on servers with enough space in regions where there was more demand and tried to avoid cloud services like
466:" because it involved "an ever-growing languid body rather than just a flat circle", and praised "the dark environment with neon worms," which gave the game a "retro arcade feel." Amaris also compared the concept of
512:
as the 250th most visited site worldwide, but then experienced a decline in popularity, dropping below 1,000 by
October 2016 before remaining mostly constant at approximately 1,700 by January 2017. In April 2017,
158:, which consumes multi-colored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size. The objective of the game is to grow the longest snake in the server.
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praised the gameplay and graphics but criticized the ads that pop up on the screen after the end of the game, calling them "extremely annoying", and finding the payment to remove them "a bit pricey".
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According to game creator Steven Howse, he was inspired to create the game while he was experiencing financial problems. As a result of these financial issues, he had to move from
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so that those who paid would not have an advantage over players who did not. As there was no money to advertise for the game, the only way to promote the game was the various
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reached the top of the App Store sales charts in the free software category in several regions, including the United States and the United
Kingdom. By the end of 2016,
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200:
as one of the 1,000 most visited sites by July 2016, while the iOS version ranked first in the most downloaded apps on the App Store. A mobile version of the game for
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was released on March 27, 2016. The reception of the game was positive, with reviewers praising its appearance and customization but criticizing it for its low
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using the external links found on the website. By June 2016, the ability to add skins was also added to the iOS and
Android versions.
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Felicia
Williams praised the designs, getting "pleasantly surprised" with the variety of skins for customization. Lian Amaris of
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Shortly after the release of the mobile versions, the game was in first place in the ranking of games of the App Store. Despite
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300:, and not wanting to use this method, he gave up the idea for a while. Howse finally created the game when he realized that
439:, defined the game as "interesting", the gameplay as a "compulsive experience", and the structure as simple and similar to
228:
gameplay, showing one player's snake eating the remains of another snake that has died. This is only a part of the map.
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357:, including PewDiePie, who had more than 47 million subscribers at the time. The success of the game would cause
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on March 25, 2016, with servers supporting up to 500 players. Two days after the iOS/browser versions' release, an
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version was made available by
Lowtech Studios. The only way Howse could make revenue was to display
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425:, said that "despite running into some technical hiccups—the game can lag heavily at times—I doubt
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1008:"Want to play a mobile game with 500 of your best friends? Slither.io lets you do just that"
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8:
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369:. He had considered the idea, since he felt that it was stressful to maintain the game.
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974:"How to Hit the Leaderboards in 'Slither.io' – Tips on Winning from a 'Slither.io' Pro"
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1190:"Top apps and games: slither.io, all the Lifelines and, of course, Exploding Kittens"
906:
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594:
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93:
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690:"Slitherio, YouTube's Hottest New Game, Is More Fun Than It Has Any Right To Be"
312:, owing to the high cost that these services would incur based on the amount of
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The game grew in popularity following its promotion among several prominent
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in the app after the player's worm died; this option could be removed for
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943:"Interview: The future of Slither.io, and tips direct from the developer"
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212:(although as of 2024, most versions of the game no longer show them).
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857:"Slither.io Tips & Tricks, Skins, How To Play & Key Details"
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344:
283:
267:
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154:, developed by Steve Howse. Players control an avatar resembling a
121:
1441:"Slither.io: Brings back memories of early mobile games (Review)"
899:"As 'Slither.io' Goes Viral, Game's Creator Scrambles to Keep Up"
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as well as skins with motifs and colors representing well-known
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389:'s most searched video game of the year in the United States.
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said that the game's low barriers to entry and similarity to
296:, but the only option for the development at the time was in
155:
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s popularity, it received mixed reviews. Scottie
Rowland of
220:
1529:
1220:"Top Apps on iOS Store, United States, Games, May 14, 2016"
614:
598:
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compared the game's core mechanic to that of the 2009 game
1160:"'Slither.io' Update Just Added Better Controls and Skins"
365:
that two major gaming companies had approached him to buy
33:
618:
552:
328:
143:
60:
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By July 2016, the browser version website was ranked by
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and the high price users were required to pay to remove
826:"What all the Slither.io skins mean on iOS and Android"
1518:
546:
1506:
549:
543:
162:is similar in concept to the popular 2015 web game
1471:"Slither.io Traffic, Demographics and Competitors"
1311:"Slither.io is an addictive mutiplayer snake game"
1100:"Raw Thrills unveils arcade version of Slither.io"
790:"8 tips and cheats for App Store smash Slither.io"
1378:"Slither.io is snaking its way on to homescreens"
1281:"These Were the Most-Googled Video Games of 2016"
683:
681:
679:
677:
1566:
727:"How to Make Your Snake Go Faster in Slither.io"
462:found the game to be "far more interesting than
361:to develop an arcade version a few years later.
343:3.99. He chose not to sell virtual currency or
674:
652:"Slither.io Proves Size Doesn't Always Matter"
409:s popularity. She noted the game's fast pace.
168:and is reminiscent of the classic arcade game
1410:"Slither.io tops free iPad charts in the UK"
1250:"Slither.io tops free iPad charts in the UK"
537:Sometimes called or pronounced "slitherio" (
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480:was reminiscent of the classic arcade game
1605:Video games developed in the United States
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32:
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433:anytime soon." Harry Slater, writing for
1375:
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1279:Fitzpatrick, Alex (December 13, 2016).
1066:
662:from the original on September 23, 2016
638:
1630:Browser-based multiplayer online games
1567:
1339:
1321:from the original on November 14, 2016
1140:from the original on December 14, 2021
1110:from the original on November 25, 2020
1005:
917:from the original on December 14, 2021
848:
688:Hernandez, Patricia (April 14, 2016).
649:
286:, where he realized the popularity of
1371:
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1291:from the original on January 23, 2017
1097:
1048:from the original on December 5, 2017
1018:from the original on February 2, 2017
1001:
999:
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953:from the original on October 22, 2016
940:
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897:Needleman, Sarah E. (June 17, 2016).
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241:other slithers in the entire server.
1079:from the original on October 1, 2020
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784:
782:
754:
752:
721:
719:
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1390:from the original on August 6, 2017
1376:Williams, Felicia (June 22, 2016).
1354:from the original on August 6, 2017
1170:from the original on August 6, 2017
984:from the original on March 19, 2017
867:from the original on March 15, 2017
836:from the original on March 15, 2017
443:, although it did not have a large
13:
1451:from the original on July 26, 2017
1439:Rowland, Scottie (July 18, 2016).
1366:
1230:from the original on April 7, 2016
1030:
996:
929:
879:
292:. He had long wanted to create an
14:
1646:
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1420:from the original on May 11, 2016
1260:from the original on May 11, 2016
1069:"Raw Thrills' Slither.io Arrives"
812:
779:
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714:
319:After six months of development,
1580:Android (operating system) games
1552:
1540:
1528:
1340:Slater, Harry (April 26, 2016).
1200:from the original on May 5, 2016
1067:Harding, Matt (March 20, 2019).
800:from the original on May 6, 2016
767:from the original on May 8, 2016
737:from the original on May 8, 2017
702:from the original on May 1, 2016
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196:s browser version was ranked by
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1303:
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1152:
1122:
1091:
1060:
965:
650:Amaris, Lian (April 11, 2016).
1098:Snook, Dan (October 8, 2018).
1006:Palmer, Dave (June 18, 2016).
759:Brandt Ranj (April 30, 2016).
575:
531:
273:
1:
972:Kelly, Shane (May 16, 2016).
855:Smith, Josh (June 27, 2016).
632:
503:
1130:"Slither.io Version History"
941:Brown, Mark (May 16, 2016).
824:Brown, Mark (May 19, 2016).
372:
7:
215:
10:
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419:. Brandt Ran, writing for
119:
142:video game available for
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50:
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26:
1610:Free-to-play video games
731:On The Line Social Media
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189:soon after its release.
120:Not to be confused with
1595:Multiplayer video games
581:The default colors are
294:online multiplayer game
392:Patricia Hernandez of
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223:
763:. Business Insider.
377:Soon after release,
1620:Social casual games
1342:"Slither.io Review"
903:Wall Street Journal
429:will be leaving my
310:Amazon Web Services
16:Browser/mobile game
1317:. April 19, 2016.
1044:. March 28, 2016.
733:. April 12, 2016.
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140:multiplayer online
1635:Raw Thrills games
1600:Snake video games
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1507:Official website
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1479:. Archived from
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476:and stated that
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1196:. May 4, 2016.
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1615:Casual games
1485:. Retrieved
1481:the original
1474:
1465:
1453:. Retrieved
1444:
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