108:
to individual instruments or sound effects, and is therefore only usable at the mixing phase of music and soundtrack production, or under realtime control of game audio mixing software. Stereo expansion (processing of recorded channels and background ambience) is primarily a playback process that can be arbitrarily applied to stereo content in the end-user environment using analog integrated circuits or digital signal processing (DSP) routines.
34:
104:. Systems like QSound rely on the fact that a sound arriving from one side of the listener will reach one ear before the other and that when it reaches the furthest ear, it is lower in amplitude and spectrally altered due to obstruction by the head. However, the ideal algorithm was arrived at empirically, with parameters adjusted according to the outcomes of many listening tests.
107:
3D positional processing like QSound, the multi-channel QSystem professional processor used in the production of pop music and film audio, is distinct from stereo expansion like QSound QXpander or SRS Sound
Retrieval System. Positional 3D audio processing is a producer-side technology. It is applied
224:
have also used the technology, mostly through the use of the QMixer software development kit to implement audio positioning, mixing and control directly in the game software. Later versions of QMixer added support for 3D-accelerated hardware through the low-level
Microsoft DirectSound3D Application
79:
from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2", a positional 3D algorithm for headphones. When multi-speaker surround system support was later added to the
262:
In 2003, Q3D was added to the list of components in QSound Labs' microQ, a small-footprint, performance-optimized software digital audio engine aimed at the mobile market (i.e. cellphones and the like). Q3D enables 3D sound for handheld gaming and can be controlled in Java games via the
270:
QSound was also available for general home use in the UltraQ QPC 1500, a hardware device that used RCA connectors to connect to a variety of mono and stereo devices to produce surround-sound like effects.
251:
titles, the first QSound chip used for that purpose was not created until 1991, while QSound had been developed in the late 1980s and has been used in everything from
244:
music tracks with QSound mixing baked right into the audio files, since they lacked any hardware chips to achieve real-time control of QSound effects.
259:. Some TVs were also produced with this technology. Q3D has also been incorporated in a variety of computer sound cards and sound card drivers.
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348:
520:
372:
388:
803:
568:
166:
887:
967:
342:
616:
504:
640:
380:
100:
QSound is essentially a filtering algorithm. It manipulates timing, amplitude, and frequency response to produce a
80:
positional 3D process, the QSound positional 3D audio process became known simply as "Q3D". QSound was founded by
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772:
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402:
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241:
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717:
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s 1993 "Most
Promising" award; the editors called it the "hottest new audio technology around".
782:
256:
201:
236:, and continued the use of this technology for some games through its final home console, the
580:
410:
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71:
is the original name for a positional three-dimensional (3D) sound processing algorithm from
757:
450:
217:
8:
762:
464:
296:(Most arcade games on this list run on the CPS-2 arcade system) Notable games include:
209:
141:
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628:
472:
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120:
597:
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364:
233:
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873:
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633:
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81:
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657:
536:
356:
334:
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930:
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705:
609:
550:
Over 60 albums feature QSound processing. Some notable examples include:
171:
128:
72:
52:
693:
676:
248:
197:
237:
777:
767:
426:
228:
In the case of Sega, they started using the technology in 1993 for
33:
561:
434:
229:
859:
117:
92:
as vice president of audio engineering in its formative years.
545:
19:
725:
681:
240:. Games for these consoles that used QSound typically used
205:
804:"Entertainment News, Celebrity and Pop Culture - ABC News"
952:
247:While the system is known by some for its use in
959:
20:
913:http://www.qsound.com/library/ultraq-manual.pdf
291:
888:"N.Mahalingam & Company - BPL Television"
88:served as senior vice president of music and
349:Dungeons & Dragons: Shadow over Mystara
127:titles and the Sony ZN-1 and ZN-2 hardware
32:
265:JSR-234 application programming interface
960:
389:Marvel Super Heroes vs. Street Fighter
923:
917:
827:
343:Dungeons & Dragons: Tower of Doom
801:
795:
13:
14:
984:
946:
546:Selected albums "mixed in QSound"
84:(CEO), Danny Lowe and John Lees.
726:Selected films "mixed in QSound"
924:Staff (March 1994). "The First
836:(November 1995). Archived from
906:
880:
866:
852:
821:
773:Head-related transfer function
403:Mega Man 2: The Power Fighters
1:
828:White, Paul (November 1995).
788:
743:Robin Hood: Prince of Thieves
492:(and all variations) (Capcom)
481:Super Puzzle Fighter II Turbo
319:Cyberbots: Full Metal Madness
311:19XX: The War Against Destiny
95:
7:
968:Sound production technology
751:
521:X-Men: Children of the Atom
292:Selected games using QSound
116:The system was used in all
111:
10:
989:
397:Mega Man: The Power Battle
18:
16:Sound processing algorithm
928:Editors' Choice Awards".
830:"QSound Labs: Right On Q"
557:The Immaculate Collection
274:
147:The Immaculate Collection
58:
48:
40:
31:
931:Electronic Entertainment
926:Electronic Entertainment
529:X-Men vs. Street Fighter
513:Tetris: The Grand Master
454:series (Capcom) - Saturn
368:(Sega CD version) (Sega)
282:Electronic Entertainment
134:Battle Arena Toshinden 2
489:Super Street Fighter II
225:Programming Interface.
140:QSound was utilized on
783:Sound Retrieval System
257:television programming
232:games, beginning with
202:Microsoft Game Studios
581:Prisoners in Paradise
411:NiGHTS into Dreams...
303:1944: The Loop Master
758:Aureal Semiconductor
451:Street Fighter Alpha
218:Bullfrog Productions
953:QSound Labs website
874:"Q-Sound (Concept)"
763:Creative Technology
508:(Virgin) - Sega CD
381:Marvel Super Heroes
28:
894:on August 26, 2010
862:. 30 January 2023.
465:Street Fighter EX2
422:(Sega) - Dreamcast
330:(Sega) - Dreamcast
210:Virgin Interactive
26:
973:Audio enhancement
670:Sophie B. Hawkins
532:(Capcom) - Saturn
524:(Capcom) - Saturn
473:Super Gem Fighter
459:Street Fighter EX
446:(Digital Village)
242:Red Book Audio CD
66:
65:
980:
940:
939:
921:
915:
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903:
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899:
890:. Archived from
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863:
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849:
847:
845:
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819:
818:
816:
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443:Starship Titanic
430:(Sega) - Sega CD
373:Marvel vs Capcom
365:Ecco the Dolphin
287:
234:Ecco the Dolphin
222:Lionhead Studios
77:3D audio effects
44:Audio processing
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653:Amused to Death
646:Michael Jackson
574:Luther Vandross
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543:
438:(Sega) - Saturn
419:Sonic Adventure
414:(Sega) - Saturn
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285:
277:
194:Electronic Arts
187:Amused To Death
162:Luther Vandross
114:
98:
24:
17:
12:
11:
5:
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970:
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948:
947:External links
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834:Sound on Sound
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593:The Soul Cages
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516:(Arika/Capcom)
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505:The Terminator
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468:(Arika/Capcom)
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214:TDK Mediactive
184:'s 1992 album
174:'s 1991 album
164:'s 1991 album
157:The Soul Cages
154:'s 1991 album
144:'s 1990 album
121:CP System Dash
113:
110:
102:binaural image
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898:September 16,
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840:on 2015-01-17
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634:Fates Warning
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622:Julian Lennon
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617:Help Yourself
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569:Power of Love
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82:Larry Ryckman
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75:that creates
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22:
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896:. Retrieved
892:the original
882:
868:
854:
842:. Retrieved
838:the original
833:
823:
811:. Retrieved
807:
797:
741:
733:
732:Pink Floyd:
713:Broken China
711:
701:18 Til I Die
699:
687:
675:
663:
658:Roger Waters
651:
639:
627:
615:
603:
591:
579:
567:
555:
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540:(Activision)
537:Zork Nemesis
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527:
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511:
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497:The Punisher
495:
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357:Eco Fighters
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335:Darkstalkers
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253:screensavers
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185:
182:Roger Waters
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165:
155:
145:
139:
132:
129:arcade games
125:CP System II
115:
106:
99:
90:Shelly Yakus
86:Jimmy Iovine
68:
67:
41:Product type
938:(3): 61–65.
844:14 November
718:Rick Wright
706:Bryan Adams
610:Paula Abdul
279:QSound won
172:Paula Abdul
73:QSound Labs
53:QSound Labs
962:Categories
802:ABC News.
789:References
694:Pink Floyd
677:A Live One
605:Spellbound
249:video game
198:Activision
177:Spellbound
96:Technology
641:Dangerous
629:Parallels
238:Dreamcast
62:Worldwide
21:/q/ sound
860:"QSound"
808:ABC News
778:Sensaura
768:GameCODA
752:See also
500:(Capcom)
484:(Capcom)
476:(Capcom)
427:Sonic CD
406:(Capcom)
392:(Capcom)
384:(Capcom)
376:(Capcom)
360:(Capcom)
352:(Capcom)
338:(Capcom)
322:(Capcom)
314:(Capcom)
306:(Capcom)
131:such as
112:Adoption
813:25 July
562:Madonna
435:Sonic R
230:Sega CD
142:Madonna
59:Markets
746:(1991)
738:(1995)
720:(1996)
708:(1996)
696:(1995)
684:(1995)
672:(1994)
665:Whaler
660:(1992)
648:(1991)
636:(1991)
624:(1991)
612:(1991)
600:(1991)
588:(1991)
586:Europe
576:(1991)
564:(1990)
275:Awards
220:, and
180:, and
118:Capcom
69:QSound
27:QSound
735:Pulse
689:Pulse
682:Phish
598:Sting
286:'
152:Sting
49:Owner
900:2010
846:2018
815:2015
462:and
400:and
346:and
206:Sega
716:by
704:by
692:by
680:by
668:by
656:by
644:by
632:by
620:by
608:by
596:by
584:by
572:by
560:by
255:to
964::
934:.
832:.
806:.
327:D2
267:.
216:,
212:,
208:,
204:,
200:,
196:,
190:.
170:,
160:,
150:,
137:.
123:,
936:1
902:.
876:.
848:.
817:.
23:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.