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Strategy (game theory)

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395:, and supposes that the mixed strategies interpretation merely reflects our lack of knowledge of the players' information and decision-making process. Apparently random choices are then seen as consequences of non-specified, payoff-irrelevant exogenous factors. A second interpretation imagines the game players standing for a large population of agents. Each of the agents chooses a pure strategy, and the payoff depends on the fraction of agents choosing each strategy. The mixed strategy hence represents the distribution of pure strategies chosen by each population. However, this does not provide any justification for the case when players are individual agents. 98:
A can assume competitor B enters the market. From there, Competitor A compares the payoffs they receive by entering and not entering. The next step is to assume Competitor B does not enter and then consider which payoff is better based on if Competitor A chooses to enter or not enter. This technique can identify dominant strategies where a player can identify an action that they can take no matter what the competitor does to try to maximize the payoff.
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illustrates this situation, a simplified form of the game studied by Chiappori, Levitt, and Groseclose (2002). It assumes that if the goalie guesses correctly, the kick is blocked, which is set to the base payoff of 0 for both players. If the goalie guesses wrong, the kick is more likely to go in if it is to the left (payoffs of +2 for the kicker and -2 for the goalie) than if it is to the right (the lower payoff of +1 to kicker and -1 to goalie).
435:, a behavioral outlook on traditional game-theoretic hypotheses. The result establishes that in any finite extensive-form game with perfect recall, for any player and any mixed strategy, there exists a behavior strategy that, against all profiles of strategies (of other players), induces the same distribution over terminal nodes as the mixed strategy does. The converse is also true. 327:
is g(1) + (1-g)(0). Equating these yields g= 2/3. Similarly, the goalie is willing to randomize only if the kicker chooses mixed strategy probability k such that Lean Left's payoff of k(0) + (1-k)(-1) equals Lean Right's payoff of k(-2) + (1-k)(0), so k = 1/3. Thus, the mixed-strategy equilibrium is (Prob(Kick Left) = 1/3, Prob(Lean Left) = 2/3).
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opponent plays, the outcome distribution of the mixed and behavioral strategy must be equal. This equivalence can be described by the following formula: (Q^(U(i), S(-i)))(z) = (Q^(β(i), S(-i)))(z), where U(i) describes Player i's mixed strategy, β(i) describes Player i's behavioral strategy, and S(-i) is the opponent's strategy.
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The kicker's mixed-strategy equilibrium is found from the fact that they will deviate from randomizing unless their payoffs from Left Kick and Right Kick are exactly equal. If the goalie leans left with probability g, the kicker's expected payoff from Kick Left is g(0) + (1-g)(2), and from Kick Right
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In applied game theory, the definition of the strategy sets is an important part of the art of making a game simultaneously solvable and meaningful. The game theorist can use knowledge of the overall problem, that is the friction between two or more players, to limit the strategy spaces, and ease the
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Without perfect information (i.e. imperfect information), players make a choice at each decision node without knowledge of the decisions that have preceded it. Therefore, a player’s mixed strategy can produce outcomes that their behavioral strategy cannot, and vice versa. This is demonstrated in the
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Perfect recall is defined as the ability of every player in game to remember and recall all past actions within the game. Perfect recall is required for equivalence as, in finite games with imperfect recall, there will be existing mixed strategies of Player I in which there is no equivalent behavior
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assigns at each information set a probability distribution over the set of possible actions. While the two concepts are very closely related in the context of normal form games, they have very different implications for extensive form games. Roughly, a mixed strategy randomly chooses a deterministic
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It is helpful to think about a "strategy" as a list of directions, and a "move" as a single turn on the list of directions itself. This strategy is based on the payoff or outcome of each action. The goal of each agent is to consider their payoff based on a competitors action. For example, competitor
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game. With perfect recall and information, the driver has a single pure strategy, which is , as the driver is aware of what intersection (or decision node) they are at when they arrive to it. On the other hand, looking at the planning-optimal stage only, the maximum payoff is achieved by continuing
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In a soccer penalty kick, the kicker must choose whether to kick to the right or left side of the goal, and simultaneously the goalie must decide which way to block it. Also, the kicker has a direction they are best at shooting, which is left if they are right-footed. The matrix for the soccer game
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Chiappori, Levitt, and Groseclose try to measure how important it is for the kicker to kick to their favored side, add center kicks, etc., and look at how professional players actually behave. They find that they do randomize, and that kickers kick to their favored side 45% of the time and goalies
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to each pure strategy. When enlisting mixed strategy, it is often because the game does not allow for a rational description in specifying a pure strategy for the game. This allows for a player to randomly select a pure strategy. (See the following section for an illustration.) Since probabilities
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provides a complete definition of how a player will play a game. Pure strategy can be thought about as a singular concrete plan subject to the observations they make during the course of the game of play. In particular, it determines the move a player will make for any situation they could face. A
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Outcome equivalence combines the mixed and behavioral strategy of Player i in relation to the pure strategy of Player i’s opponent. Outcome equivalence is defined as the situation in which, for any mixed and behavioral strategy that Player i takes, in response to any pure strategy that Player I’s
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game formulated by Piccione and Rubinstein. In short, this game is based on the decision-making of a driver with imperfect recall, who needs to take the second exit off the highway to reach home but does not remember which intersection they are at when they reach it. Figure describes this game.
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During the 1980s, the concept of mixed strategies came under heavy fire for being "intuitively problematic", since they are weak Nash equilibria, and a player is indifferent about whether to follow their equilibrium strategy probability or deviate to some other probability. Game theorist
376:). Further, games can have both pure strategy and mixed strategy equilibria. An easy example is the pure coordination game, where in addition to the pure strategies (A,A) and (B,B) a mixed equilibrium exists in which both players play either strategy with probability 1/2. 330:
In equilibrium, the kicker kicks to their best side only 1/3 of the time. That is because the goalie is guarding that side more. Also, in equilibrium, the kicker is indifferent which way they kick, but for it to be an equilibrium they must choose exactly 1/3 probability.
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are equilibria where at least one player is playing a mixed strategy. While Nash proved that every finite game has a Nash equilibrium, not all have pure strategy Nash equilibria. For an example of a game that does not have a Nash equilibrium in pure strategies, see
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are continuous, there are infinitely many mixed strategies available to a player. Since probabilities are being assigned to strategies for a specific player when discussing the payoffs of certain scenarios the payoff must be referred to as "expected payoff".
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This game has no pure-strategy equilibrium, because one player or the other would deviate from any profile of strategies—for example, (Left, Left) is not an equilibrium because the Kicker would deviate to Right and increase his payoff from 0 to 1.
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on the actions of others. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship.
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for playing a game, telling a player what to do for every possible situation. A player's strategy determines the action the player will take at any stage of the game. However, the idea of a strategy is often confused or
165:, or games in which players have incomplete information about one another, the strategy set is similar to that in a dynamic game. It consists of rules for what action to take for any possible private information. 94:" is an example of a valid strategy, and as a result every move can also be considered to be a strategy. Other authors treat strategies as being a different type of thing from actions, and therefore distinct. 474:
at both intersections, maximized at p=2/3 (reference). This simple one player game demonstrates the importance of perfect recall for outcome equivalence, and its impact on normal and extended form games.
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comprises a single move by each player—and each player's move is made without knowledge of the other's, not as a response—so each player has the finite strategy set {rock paper scissors}.
181:. Including all such strategies makes for a very large strategy space and a somewhat difficult problem. A game theorist might instead believe they can limit the strategy set to: {Reject any offer ≤ 410:
the other was equally likely to play each strategy. This interpretation weakens the descriptive power of Nash equilibrium, however, since it is possible in such an equilibrium for each player to
109:) is a set of strategies for all players which fully specifies all actions in a game. A strategy profile must include one and only one strategy for every player. 714: 225:
Of course, one can regard a pure strategy as a degenerate case of a mixed strategy, in which that particular pure strategy is selected with probability
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is a mixed strategy in which the player assigns a strictly positive probability to every pure strategy. (Totally mixed strategies are important for
431:, while a behavior strategy can be seen as a stochastic path. The relationship between mixed and behavior strategies is the subject of 414:
play a pure strategy of Rock in each play of the game, even though over time the probabilities are those of the mixed strategy.
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lean to that side 57% of the time. Their article is well-known as an example of how people in real life use mixed strategies.
158:, the strategy set for the second player would consist of every possible rule for which offers to accept and which to reject. 840: 544: 438:
A famous example of why perfect recall is required for the equivalence is given by Piccione and Rubinstein (1997) with their
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has a bounded continuum of strategies in the strategy set {Cut anywhere between zero percent and 100 percent of the cake}.
146:, games that are played over a series of time, the strategy set consists of the possible rules a player could give to a 1556: 1091: 889: 245: 1375: 1194: 996: 561: 1902: 1465: 17: 1335: 1006: 493: 1516: 934: 909: 1866: 1292: 1046: 1036: 971: 763: 1086: 1066: 675:(1973). "Games with randomly disturbed payoffs: a new rationale for mixed-strategy equilibrium points". 1800: 1551: 1521: 1179: 1021: 1016: 562:"Testing Mixed-Strategy Equilibria when Players Are Heterogeneous: The Case of Penalty Kicks in Soccer" 389:
describes alternative ways of understanding the concept. The first, due to Harsanyi (1973), is called
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strategy set if they have a number of discrete strategies available to them. For instance, a game of
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is any one of the options which a player can choose in a setting where the optimal outcome depends
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Later, Aumann and Brandenburger (1995), re-interpreted Nash equilibrium as an equilibrium in
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For instance, strictly speaking in the Ultimatum game a player can have strategies such as:
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Reject offers of ($ 1, $ 3, $ 5, ..., $ 19), accept offers of ($ 0, $ 2, $ 4, ..., $ 20)
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While a mixed strategy assigns a probability distribution over pure strategies, a
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with that of a move or action, because of the correspondence between moves and
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Complete plan on how a game player will behave in every possible game situation
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for every finite game. One can divide Nash equilibria into two types.
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are Nash equilibria where all players are playing pure strategies.
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Kak, Subhash (2017). "The Absent-Minded Driver Problem Redux".
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defines what strategies are available for them to play.
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is the set of pure strategies available to that player.
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A strategy set is infinite otherwise. For instance the
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Chiappori, P. -A.; Levitt, S.; Groseclose, T. (2002).
379: 717:(1995). "Epistemic Conditions for Nash Equilibrium". 709: 316: Payoff for the Soccer Game (Kicker, Goalie) 406:an equilibrium in beliefs would have each player 1894: 627: 625: 454: 154:on how to play the game. For instance, in the 834: 622: 618:. Oxford: Basil Blackwell. pp. 909–924. 196: 609:"What is Game Theory Trying to accomplish?" 841: 827: 631: 229:and every other strategy with probability 168: 848: 806: 730: 597: 580: 460:strategy. This is fully described in the 282: 671: 402:, rather than actions. For instance, in 269: 761: 614:. In Arrow, K.; Honkapohja, S. (eds.). 14: 1895: 603: 531: 445: 315: 822: 267: 69:is typically used to mean a complete 417: 1174: 800: 537:Game Theory. In: Palgrave Macmillan 380:Interpretations of mixed strategies 24: 890:First-player and second-player win 246:trembling hand perfect equilibrium 30:For other uses of "Strategy", see 25: 1914: 516:Game Theory: Lecture 1 Transcript 251: 997:Coalition-proof Nash equilibrium 193:in ($ 0, $ 1, $ 2, ..., $ 20)}. 338: 256: 112: 1007:Evolutionarily stable strategy 794: 762:Shimoji, Makoto (2012-05-01). 755: 703: 665: 553: 539:. London: Palgrave Macmillan. 525: 506: 494:Evolutionarily stable strategy 357:Mixed strategy Nash equilibria 13: 1: 935:Simultaneous action selection 499: 353:Pure strategy Nash equilibria 1867:List of games in game theory 1047:Quantal response equilibrium 1037:Perfect Bayesian equilibrium 972:Bayes correlated equilibrium 518:ECON 159, 5 September 2007, 455:Strategy with perfect recall 7: 1336:Optional prisoner's dilemma 1067:Self-confirming equilibrium 768:Games and Economic Behavior 477: 10: 1919: 1801:Principal variation search 1517:Aumann's agreement theorem 1180:Strategy-stealing argument 1092:Trembling hand equilibrium 1022:Markov perfect equilibrium 1017:Mertens-stable equilibrium 296: 285: 29: 1837:Combinatorial game theory 1824: 1783: 1565: 1509: 1496:Princess and monster game 1291: 1193: 1100: 1052:Quasi-perfect equilibrium 977:Bayesian Nash equilibrium 958: 857: 780:10.1016/j.geb.2011.09.010 591:10.1257/00028280260344678 311: 307: 197:Pure and mixed strategies 32:Strategy (disambiguation) 1852:Evolutionary game theory 1585:Antoine Augustin Cournot 1471:Guess 2/3 of the average 1268:Strictly determined game 1062:Satisfaction equilibrium 880:Escalation of commitment 569:American Economic Review 347:proved that there is an 185:, accept any offer > 1857:Glossary of game theory 1456:Stackelberg competition 1082:Strong Nash equilibrium 169:Choosing a strategy set 1903:Strategy (game theory) 1882:Tragedy of the commons 1862:List of game theorists 1842:Confrontation analysis 1552:Sprague–Grundy theorem 1072:Sequential equilibrium 992:Correlated equilibrium 616:Frontiers of Economics 303: 0,  0 242:equilibrium refinement 238:totally mixed strategy 217:is an assignment of a 1655:Jean-François Mertens 343:In his famous paper, 289: 0,  0 57:on their own actions 1784:Search optimizations 1660:Jennifer Tour Chayes 1547:Revelation principle 1542:Purification theorem 1481:Nash bargaining game 1446:Bertrand competition 1431:El Farol Bar problem 1396:Electronic mail game 1361:Lewis signaling game 905:Hierarchy of beliefs 489:Haven (graph theory) 471:Absent-minded Driver 462:Absent-Minded Driver 440:Absent-Minded Driver 107:strategy combination 105:(sometimes called a 90:, "always play move 1832:Bounded rationality 1451:Cournot competition 1401:Rock paper scissors 1376:Battle of the sexes 1366:Volunteer's dilemma 1238:Perfect information 1165:Dominant strategies 1002:Epsilon-equilibrium 885:Extensive-form game 715:Brandenburger, Adam 677:Int. J. Game Theory 446:Outcome equivalence 404:rock paper scissors 130:rock paper scissors 1811:Paranoid algorithm 1791:Alpha–beta pruning 1670:John Maynard Smith 1501:Rendezvous problem 1341:Traveler's dilemma 1331:Gift-exchange game 1326:Prisoner's dilemma 1243:Large Poisson game 1210:Bargaining problem 1115:Backward induction 1087:Subgame perfection 1042:Proper equilibrium 689:10.1007/BF01737554 370:Prisoner's dilemma 1890: 1889: 1796:Aspiration window 1765:Suzanne Scotchmer 1720:Oskar Morgenstern 1615:Donald B. Gillies 1557:Zermelo's theorem 1486:Induction puzzles 1441:Fair cake-cutting 1416:Public goods game 1346:Coordination game 1220:Intransitive game 1150:Forward induction 1032:Pareto efficiency 1012:Gibbs equilibrium 982:Berge equilibrium 930:Simultaneous game 546:978-1-349-95121-5 535:(22 March 2017). 520:Open Yale Courses 427:path through the 424:behavior strategy 418:Behavior strategy 366:Coordination game 320: 319: 137:cake cutting game 16:(Redirected from 1910: 1877:Topological game 1872:No-win situation 1770:Thomas Schelling 1750:Robert B. Wilson 1710:Merrill M. Flood 1680:John von Neumann 1590:Ariel Rubinstein 1575:Albert W. Tucker 1426:War of attrition 1386:Matching pennies 1027:Nash equilibrium 950:Mechanism design 915:Normal-form game 870:Cooperative game 843: 836: 829: 820: 819: 813: 812: 810: 798: 792: 791: 759: 753: 752: 734: 725:(5): 1161–1180. 707: 701: 700: 669: 663: 662: 629: 620: 619: 613: 601: 595: 594: 584: 566: 557: 551: 550: 529: 523: 510: 484:Nash equilibrium 387:Ariel Rubinstein 362:Matching pennies 345:John Forbes Nash 265: 264: 103:strategy profile 21: 1918: 1917: 1913: 1912: 1911: 1909: 1908: 1907: 1893: 1892: 1891: 1886: 1820: 1806:max^n algorithm 1779: 1775:William Vickrey 1735:Reinhard Selten 1690:Kenneth Binmore 1605:David K. Levine 1600:Daniel Kahneman 1567: 1561: 1537:Negamax theorem 1527:Minimax theorem 1505: 1466:Diner's dilemma 1321:All-pay auction 1287: 1273:Stochastic game 1225:Mean-field game 1196: 1189: 1160:Markov strategy 1096: 962: 954: 925:Sequential game 910:Information set 895:Game complexity 865:Congestion game 853: 847: 817: 816: 799: 795: 760: 756: 741:10.2307/2171725 732:10.1.1.122.5816 708: 704: 670: 666: 651:10.2307/2938166 630: 623: 611: 602: 598: 582:10.1.1.178.1646 564: 558: 554: 547: 530: 526: 511: 507: 502: 480: 457: 448: 420: 382: 341: 259: 254: 199: 171: 124:A player has a 115: 86:: for any move 80:pure strategies 35: 28: 23: 22: 18:Pure strategies 15: 12: 11: 5: 1916: 1906: 1905: 1888: 1887: 1885: 1884: 1879: 1874: 1869: 1864: 1859: 1854: 1849: 1844: 1839: 1834: 1828: 1826: 1822: 1821: 1819: 1818: 1813: 1808: 1803: 1798: 1793: 1787: 1785: 1781: 1780: 1778: 1777: 1772: 1767: 1762: 1757: 1752: 1747: 1742: 1740:Robert Axelrod 1737: 1732: 1727: 1722: 1717: 1715:Olga Bondareva 1712: 1707: 1705:Melvin Dresher 1702: 1697: 1695:Leonid Hurwicz 1692: 1687: 1682: 1677: 1672: 1667: 1662: 1657: 1652: 1647: 1642: 1637: 1632: 1630:Harold W. Kuhn 1627: 1622: 1620:Drew Fudenberg 1617: 1612: 1610:David M. Kreps 1607: 1602: 1597: 1595:Claude Shannon 1592: 1587: 1582: 1577: 1571: 1569: 1563: 1562: 1560: 1559: 1554: 1549: 1544: 1539: 1534: 1532:Nash's theorem 1529: 1524: 1519: 1513: 1511: 1507: 1506: 1504: 1503: 1498: 1493: 1488: 1483: 1478: 1473: 1468: 1463: 1458: 1453: 1448: 1443: 1438: 1433: 1428: 1423: 1418: 1413: 1408: 1403: 1398: 1393: 1391:Ultimatum game 1388: 1383: 1378: 1373: 1371:Dollar auction 1368: 1363: 1358: 1356:Centipede game 1353: 1348: 1343: 1338: 1333: 1328: 1323: 1318: 1313: 1311:Infinite chess 1308: 1303: 1297: 1295: 1289: 1288: 1286: 1285: 1280: 1278:Symmetric game 1275: 1270: 1265: 1263:Signaling game 1260: 1258:Screening game 1255: 1250: 1248:Potential game 1245: 1240: 1235: 1227: 1222: 1217: 1212: 1207: 1201: 1199: 1191: 1190: 1188: 1187: 1182: 1177: 1175:Mixed strategy 1172: 1167: 1162: 1157: 1152: 1147: 1142: 1137: 1132: 1127: 1122: 1117: 1112: 1106: 1104: 1098: 1097: 1095: 1094: 1089: 1084: 1079: 1074: 1069: 1064: 1059: 1057:Risk dominance 1054: 1049: 1044: 1039: 1034: 1029: 1024: 1019: 1014: 1009: 1004: 999: 994: 989: 984: 979: 974: 968: 966: 956: 955: 953: 952: 947: 942: 937: 932: 927: 922: 917: 912: 907: 902: 900:Graphical game 897: 892: 887: 882: 877: 872: 867: 861: 859: 855: 854: 846: 845: 838: 831: 823: 815: 814: 793: 774:(1): 441–447. 754: 711:Aumann, Robert 702: 673:Harsanyi, John 664: 645:(4): 909–924. 633:Rubinstein, A. 621: 596: 552: 545: 524: 504: 503: 501: 498: 497: 496: 491: 486: 479: 476: 456: 453: 447: 444: 433:Kuhn's theorem 419: 416: 381: 378: 340: 337: 318: 317: 313: 312: 309: 308: 305: 304: 301: 298: 294: 293: 290: 287: 284: 280: 279: 276: 272: 271: 268: 258: 255: 253: 252:Mixed strategy 250: 215:mixed strategy 198: 195: 170: 167: 156:ultimatum game 114: 111: 26: 9: 6: 4: 3: 2: 1915: 1904: 1901: 1900: 1898: 1883: 1880: 1878: 1875: 1873: 1870: 1868: 1865: 1863: 1860: 1858: 1855: 1853: 1850: 1848: 1845: 1843: 1840: 1838: 1835: 1833: 1830: 1829: 1827: 1825:Miscellaneous 1823: 1817: 1814: 1812: 1809: 1807: 1804: 1802: 1799: 1797: 1794: 1792: 1789: 1788: 1786: 1782: 1776: 1773: 1771: 1768: 1766: 1763: 1761: 1760:Samuel Bowles 1758: 1756: 1755:Roger Myerson 1753: 1751: 1748: 1746: 1745:Robert Aumann 1743: 1741: 1738: 1736: 1733: 1731: 1728: 1726: 1723: 1721: 1718: 1716: 1713: 1711: 1708: 1706: 1703: 1701: 1700:Lloyd Shapley 1698: 1696: 1693: 1691: 1688: 1686: 1685:Kenneth Arrow 1683: 1681: 1678: 1676: 1673: 1671: 1668: 1666: 1665:John Harsanyi 1663: 1661: 1658: 1656: 1653: 1651: 1648: 1646: 1643: 1641: 1638: 1636: 1635:Herbert Simon 1633: 1631: 1628: 1626: 1623: 1621: 1618: 1616: 1613: 1611: 1608: 1606: 1603: 1601: 1598: 1596: 1593: 1591: 1588: 1586: 1583: 1581: 1578: 1576: 1573: 1572: 1570: 1564: 1558: 1555: 1553: 1550: 1548: 1545: 1543: 1540: 1538: 1535: 1533: 1530: 1528: 1525: 1523: 1520: 1518: 1515: 1514: 1512: 1508: 1502: 1499: 1497: 1494: 1492: 1489: 1487: 1484: 1482: 1479: 1477: 1474: 1472: 1469: 1467: 1464: 1462: 1459: 1457: 1454: 1452: 1449: 1447: 1444: 1442: 1439: 1437: 1436:Fair division 1434: 1432: 1429: 1427: 1424: 1422: 1419: 1417: 1414: 1412: 1411:Dictator game 1409: 1407: 1404: 1402: 1399: 1397: 1394: 1392: 1389: 1387: 1384: 1382: 1379: 1377: 1374: 1372: 1369: 1367: 1364: 1362: 1359: 1357: 1354: 1352: 1349: 1347: 1344: 1342: 1339: 1337: 1334: 1332: 1329: 1327: 1324: 1322: 1319: 1317: 1314: 1312: 1309: 1307: 1304: 1302: 1299: 1298: 1296: 1294: 1290: 1284: 1283:Zero-sum game 1281: 1279: 1276: 1274: 1271: 1269: 1266: 1264: 1261: 1259: 1256: 1254: 1253:Repeated game 1251: 1249: 1246: 1244: 1241: 1239: 1236: 1234: 1232: 1228: 1226: 1223: 1221: 1218: 1216: 1213: 1211: 1208: 1206: 1203: 1202: 1200: 1198: 1192: 1186: 1183: 1181: 1178: 1176: 1173: 1171: 1170:Pure strategy 1168: 1166: 1163: 1161: 1158: 1156: 1153: 1151: 1148: 1146: 1143: 1141: 1138: 1136: 1135:De-escalation 1133: 1131: 1128: 1126: 1123: 1121: 1118: 1116: 1113: 1111: 1108: 1107: 1105: 1103: 1099: 1093: 1090: 1088: 1085: 1083: 1080: 1078: 1077:Shapley value 1075: 1073: 1070: 1068: 1065: 1063: 1060: 1058: 1055: 1053: 1050: 1048: 1045: 1043: 1040: 1038: 1035: 1033: 1030: 1028: 1025: 1023: 1020: 1018: 1015: 1013: 1010: 1008: 1005: 1003: 1000: 998: 995: 993: 990: 988: 985: 983: 980: 978: 975: 973: 970: 969: 967: 965: 961: 957: 951: 948: 946: 945:Succinct game 943: 941: 938: 936: 933: 931: 928: 926: 923: 921: 918: 916: 913: 911: 908: 906: 903: 901: 898: 896: 893: 891: 888: 886: 883: 881: 878: 876: 873: 871: 868: 866: 863: 862: 860: 856: 852: 844: 839: 837: 832: 830: 825: 824: 821: 809: 804: 797: 789: 785: 781: 777: 773: 769: 765: 758: 750: 746: 742: 738: 733: 728: 724: 720: 716: 712: 706: 698: 694: 690: 686: 682: 678: 674: 668: 660: 656: 652: 648: 644: 640: 639: 634: 628: 626: 617: 610: 606: 600: 592: 588: 583: 578: 574: 570: 563: 556: 548: 542: 538: 534: 528: 521: 517: 514: 509: 505: 495: 492: 490: 487: 485: 482: 481: 475: 472: 466: 463: 452: 443: 441: 436: 434: 430: 425: 415: 413: 409: 405: 401: 396: 394: 393: 388: 377: 375: 371: 367: 363: 358: 354: 350: 346: 336: 332: 328: 324: 314: 310: 306: 302: 299: 295: 291: 288: 281: 277: 274: 273: 266: 263: 249: 247: 243: 239: 234: 232: 228: 223: 220: 216: 211: 209: 204: 203:pure strategy 194: 192: 188: 184: 180: 175: 166: 164: 163:Bayesian game 159: 157: 153: 149: 145: 140: 138: 133: 131: 127: 122: 120: 110: 108: 104: 99: 95: 93: 89: 85: 81: 77: 72: 68: 63: 60: 56: 52: 48: 44: 40: 33: 19: 1730:Peyton Young 1725:Paul Milgrom 1640:HervĂ© Moulin 1580:Amos Tversky 1522:Folk theorem 1233:-player game 1230: 1169: 1155:Grim trigger 1101: 796: 771: 767: 757: 722: 719:Econometrica 718: 705: 680: 676: 667: 642: 638:Econometrica 636: 615: 599: 572: 568: 555: 536: 527: 515: 508: 470: 467: 461: 458: 449: 439: 437: 423: 421: 411: 407: 399: 397: 392:purification 390: 383: 356: 352: 342: 339:Significance 333: 329: 325: 321: 260: 257:Illustration 237: 235: 230: 226: 224: 214: 212: 208:strategy set 207: 202: 200: 190: 186: 182: 178: 176: 172: 160: 144:dynamic game 141: 134: 125: 123: 119:strategy set 118: 116: 113:Strategy set 106: 102: 100: 96: 91: 87: 66: 64: 58: 54: 50: 46: 42: 36: 1847:Coopetition 1650:Jean Tirole 1645:John Conway 1625:Eric Maskin 1421:Blotto game 1406:Pirate game 1215:Global game 1185:Tit for tat 1120:Bid shading 1110:Appeasement 960:Equilibrium 940:Solved game 875:Determinacy 858:Definitions 851:game theory 575:(4): 1138. 349:equilibrium 278:Lean Right 219:probability 117:A player's 39:game theory 1491:Trust game 1476:Kuhn poker 1145:Escalation 1140:Deterrence 1130:Cheap talk 1102:Strategies 920:Preference 849:Topics of 808:1702.05778 605:Aumann, R. 533:Aumann, R. 500:References 297:Kick Right 174:solution. 84:most games 1675:John Nash 1381:Stag hunt 1125:Collusion 788:0899-8256 727:CiteSeerX 697:154484458 577:CiteSeerX 513:Ben Polak 429:game tree 408:believing 374:Stag hunt 286:Kick Left 275:Lean Left 206:player's 76:conflated 71:algorithm 65:The term 1897:Category 1816:Lazy SMP 1510:Theorems 1461:Deadlock 1316:Checkers 1197:of games 964:concepts 683:: 1–23. 607:(1985). 478:See also 412:actually 244:such as 67:strategy 55:not only 1568:figures 1351:Chicken 1205:Auction 1195:Classes 749:2171725 659:2938166 400:beliefs 292:+2, -2 270:Goalie 786:  747:  729:  695:  657:  579:  543:  442:game. 372:, the 368:, the 300:+1, -1 283:Kicker 189:; for 126:finite 47:action 1306:Chess 1293:Games 803:arXiv 745:JSTOR 693:S2CID 655:JSTOR 612:(PDF) 565:(PDF) 161:In a 152:agent 148:robot 142:In a 49:, or 987:Core 784:ISSN 541:ISBN 51:play 43:move 41:, a 1566:Key 776:doi 737:doi 685:doi 647:doi 587:doi 248:.) 150:or 82:in 59:but 37:In 1899:: 1301:Go 782:. 772:75 770:. 766:. 743:. 735:. 723:63 721:. 713:; 691:. 679:. 653:. 643:59 641:. 624:^ 585:. 573:92 571:. 567:. 236:A 233:. 213:A 201:A 101:A 45:, 1231:n 842:e 835:t 828:v 811:. 805:: 790:. 778:: 751:. 739:: 699:. 687:: 681:2 661:. 649:: 593:. 589:: 549:. 522:. 231:0 227:1 191:x 187:x 183:x 92:X 88:X 34:. 20:)

Index

Pure strategies
Strategy (disambiguation)
game theory
algorithm
conflated
pure strategies
most games
rock paper scissors
cake cutting game
dynamic game
robot
agent
ultimatum game
Bayesian game
probability
equilibrium refinement
trembling hand perfect equilibrium
John Forbes Nash
equilibrium
Matching pennies
Coordination game
Prisoner's dilemma
Stag hunt
Ariel Rubinstein
purification
rock paper scissors
game tree
Kuhn's theorem
Nash equilibrium
Haven (graph theory)

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