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Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. For instance, a developer can design OpenVR-based trigger button functions for controllers of Oculus Rift or
Windows MR because these systems are both supported by the SDK.
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The OpenVR SDK has replaced the API that was previously available in steamvr.h in the
Steamworks SDK. The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK.
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The SteamVR Unity Plugin and native SteamVR support in Unreal 4.8 have been implemented to support Unity in addition to the OpenVR SDK support. Both were available shortly after the initial release of OpenVR.
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devices. The SteamVR platform uses it as the default application programming interface and runtime. It serves as the interface between the virtual reality hardware and software and is implemented by SteamVR.
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Developer
Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
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A number of new interfaces were added, and existing interfaces received new methods. Details can be found in the OpenVR API documentation.
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Unity
Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition
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With the OpenVR SDK, software can now be connected to SteamVR hardware. The SDK can be downloaded from the OpenVR
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IVRSystem::GetHiddenAreaMesh. It returns the stencil mesh to use to minimize pixel rendering for the current HMD.
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313:"Valve releases OpenVR SDK to the masses, says there's still time to apply for a free HTC Vive Development unit"
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271:, an open, royalty-free standard for access to virtual reality and augmented reality platforms and devices
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Changes from the SteamVR interface in SteamWorks SDK 1.31 to
Initial release of OpenVR include
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OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop
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Mastering C++ Game
Development: Create professional and realistic 3D games using C++ 17
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Added angular velocity and velocity to the data returned with a tracked device's pose.
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Added support for providing applications with models and textures for tracked devices.
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Moved fetching of various values about HMDs and other tracked devices into properties.
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555:"Report: Valve OpenVR joins OSVR (open source virtual reality) initiative"
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Added new interface IVRChaperone to query chaperone hard and soft bounds.
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Software development kit and application programming interface by Valve
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343:"Making Valve's OpenVR Truly Inclusive for VR Headsets - Road to VR"
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417:"HTC Vive MeVisLab integration via OpenVR for medical applications"
362:"Valve launches OpenVR dev kit for virtual reality hardware makers"
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Removed GetIPD. Use the property Prop_UserIpdMeters_Float instead.
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536:"Valve's OpenVR Signs Up to Razer's Virtual Reality Standard"
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CAPI and C# bindings for OpenVR interfaces added to headers.
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project, although the extent of the cooperation is unclear.
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584:"Release Initial OpenVR SDK Release ยท ValveSoftware/openvr"
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Valve has announced that they will be cooperating with the
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1381:
486:"HTC Confirms Vive Cosmos Will Support OpenVR/SteamVR"
513:. Birmingham: Packt Publishing Ltd. p. 135.
394:. Birmingham: Packt Publishing Ltd. p. 308.
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171:games and software. It provides support for the
257:, an open-source library with similar goals by
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265:and a community of partners and contributors
208:Added support for multiple tracked objects.
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232:Added IVRSystem::PollNextEvent to the API.
217:Clarified and changed tracking prediction.
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220:Added origin to calls that return poses.
189:page. It supports all SteamVR products.
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101:BSD 3-Clause "New" or "Revised" License
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1309:Software related to augmented reality
856:Simultaneous localization and mapping
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360:Takahashi, Dean (2015-04-30).
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1324:Vuforia Augmented Reality SDK
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244:Added IVRCompositor interface
1360:List of PlayStation VR games
753:Virtual reality applications
452:10.1371/journal.pone.0173972
7:
553:Smith, Peter (2015-05-19).
534:Porter, Matt (2015-05-19).
341:Road to VR (20 July 2015).
311:Smith, Peter (2015-05-01).
248:
157:Open Source Virtual Reality
10:
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718:Projection augmented model
611:Official GitHub repository
509:Linowes, Jonathan (2018).
390:Macdonald, Mickey (2018).
289:Wawro, Alex (2015-04-30).
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688:Cinematic virtual reality
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415:Egger, Jan (2017-03-12).
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1350:List of Meta Quest games
758:Virtual reality sickness
484:Lang, Ben (2019-01-08).
129:software development kit
825:Virtual retinal display
813:Virtual reality headset
145:virtual reality headset
1910:World Opponent Network
1345:List of HTC Vive games
738:Six degrees of freedom
2144:Head-mounted displays
1658:Team Fortress Classic
1194:The Sword of Damocles
1096:Windows Mixed Reality
733:Simulation hypothesis
205:IHmd is now IVRSystem
1314:Virtual reality game
959:Cyberith Virtualizer
791:Head-mounted display
2093:Steam Trading Cards
443:2017PLoSO..1273972E
139:for supporting the
135:(API) developed by
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2068:Yanis Varoufakis
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1890:Source Filmmaker
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561:. Archived from
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1508:Half-Life: Alyx
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1289:Meta Horizon OS
1277:Interactive art
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1179:Samsung Gear VR
1132:Google Daydream
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1081:PlayStation VR2
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2103:Saxxy Awards
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2008:Kelly Bailey
1977:Robin Walker
1972:Sean Vanaman
1942:Mike Morasky
1937:Sam Lantinga
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984:Virtuix Omni
969:Oculus Touch
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808:Smartglasses
772:Technologies
748:Telepresence
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26:Developer(s)
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2018:Jess Cliffe
2013:Doug Church
1982:Erik Wolpaw
1967:Jake Rodkin
1957:Gabe Newell
1849:Valve Index
1787:Alien Swarm
1773:Garry's Mod
1696:Left 4 Dead
1686:Left 4 Dead
1499:Episode Two
1492:Episode One
1471:Half-Life 2
1204:Virtual Boy
1157:Oculus Rift
1091:Vuzix Blade
1086:Valve Index
989:Wired glove
979:Razer Hydra
964:Leap Motion
952:Peripherals
929:Haptic suit
891:Photography
367:VentureBeat
2138:Categories
2058:Chris Remo
1839:Steam Link
1834:Steam Deck
1815:Technology
1485:Lost Coast
1478:Deathmatch
1455:Blue Shift
1228:Unreleased
1214:Virtuality
1189:SixthSense
1032:Magic Leap
728:Room-scale
593:2022-10-19
569:2021-12-26
495:2019-07-18
490:Road to VR
434:1703.07575
373:2021-12-26
347:Road to VR
327:2021-12-26
297:2021-12-26
276:References
143:and other
131:(SDK) and
57:Written in
38:Repository
2063:Kim Swift
2053:Bay Raitt
1952:Brad Muir
1947:Olly Moss
1441:Half-Life
1431:Half-Life
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1184:Sensorama
1147:Oculus Go
723:Real life
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698:Immersion
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1858:Software
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1732:Artifact
1537:Portal 2
1319:visionOS
1253:Software
1122:EyePhone
1027:HTC Vive
865:Software
681:Concepts
471:28323840
421:PLOS ONE
249:See also
173:HTC Vive
114:.steamvr
2081:Related
2048:Jane Ng
2043:Minh Le
1930:Current
1900:SteamOS
1865:GoldSrc
1594:Inferno
1587:Dust II
1544:The Lab
1260:General
1240:Sega VR
1010:Current
1003:Devices
796:optical
779:Display
559:ITworld
462:5360258
439:Bibcode
317:ITworld
259:Sensics
169:SteamVR
141:SteamVR
107:Website
96:License
79:SteamVR
50:/openvr
1991:Former
1923:People
1880:Source
1875:Proton
1870:OpenVR
1764:Source
1725:Dota 2
1615:Source
1601:Mirage
1530:Portal
1520:Portal
1299:OpenXR
1294:OpenVR
1267:ARCore
1167:Rift S
1117:castAR
1105:Former
1071:PICO 4
786:EyeTap
588:GitHub
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269:OpenXR
187:GitHub
125:OpenVR
44:github
20:OpenVR
1895:Steam
1749:Other
1672:2Fort
1462:Decay
1421:Games
1413:Valve
1338:Games
1329:WebXR
1112:AntVR
1076:Pimax
922:Other
429:arXiv
263:Razer
137:Valve
127:is a
1715:Dota
1608:Nuke
1219:VR-1
1066:OSVR
818:list
673:(MR)
667:(VR)
661:(AR)
649:(XR)
515:ISBN
467:PMID
396:ISBN
255:OSVR
116:.com
86:Type
46:.com
1365:VR2
1162:CV1
1042:Pro
540:IGN
457:PMC
447:doi
112:www
67:,
61:C++
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