233:-like ridge on his head. The fingers on his right hand have claw points, but his left hand is much larger and has three fingers with large, talon-like bone claws. Two large, ram-like horns extend from opposite sides of his left wrist, toward and slightly beyond his elbow. His clothing consists of dark blue pants, large metal sandals held together by bandages, and armor plating covering his abdomen, the sides of his legs, and the back of his lower right arm. A pulsating red jewel described by McFarlane as a "power plant" is set in a circular piece of metal strapped to his chest.
403:
217:. Although McFarlane received most of the credit for the character, Necrid was the result of a collaboration; Namco outlined the then-unnamed character's traits, such as his in-game role and physical build, and McFarlane's company completed the design. As a result, both companies hold a partial copyright for Necrid, with Namco's rights to the character as a
165:
considered him one of the worst. McFarlane's involvement with the character's creation was also a particular point of criticism, with some feeling it had fallen short of its potential. Necrid has also been the subject of scholarly study, which examined the nature of monstrous designs in video gaming and how players react to such.
1099:
His soul yearning for repose, Necrid sought the pieces of Soul Edge. At long last, Inferno appeared before him. A warrior's blood and his honor... long forgotten memories and reason reawakened within him. Victorious against the heinous
Inferno, Necrid solemnly closed the opening to the void. And thus
164:
The character has received a divisive response. While some sources criticized the character's design for clashing with the game's aesthetic, some others praised the visual appeal of the character when in motion. Some have called Necrid one of the best characters introduced to the series, while others
156:
Once a human warrior who sought the cursed sword Soul Edge, he was instead pulled into the dimension that the sword's spirit inhabits. Though he escapes, his mind and body were drastically mutated, while he lost his memories and sanity. He now wields various forms of energy as weapons while searching
352:
Several of Necrid's attacks duplicate physical motions and properties of attacks used by other characters in the series. However, each attack causes his weapon to extend from then retract into his hands, resulting in different visual cues than the move they derive from. Some attacks combine elements
556:
University of
Delaware professor Rachel Hutchinson cited him as an example of the cultural stereotype of human versus monster, a "mutated or damned deviant from the human norm" that the game's human characters are expected to vanquish. In a later study involving students, male students stated an
334:
Using fighting skills
Yotoriyama described as "horrific splendor", Necrid attacks using Maleficus, a transforming, physical manifestation of the energy in Soul Edge. He controls Maleficus by channeling it through his hands to form various bladed weapons, able to set them aside or reabsorb them as
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This weapon is a fragment from another realm, which Necrid broke off and brought with him when he returned to this world. It is something never before seen in this world—a physical manifestation of the same energy contained within the Soul Edge. This substance is both comforting and familiar to
505:
described Necrid as one of the worst character designs in fighting games, stating that while McFarlane's involvement had potential, the results were "far from stellar" and "To say that Necrid is out of place in Soul
Calibur's roster of samurai and knights would be an enormous understatement."
279:. However he quickly found that without the dimension's energies he experienced intense pain and would eventually die. Attacking travelers he perceived as enemies, he happened upon a fragment of Soul Edge and felt his pain dampened. Pursuing other fragments of the sword, he encountered
552:
wrote that while they felt the character's gameplay was unbalanced, it added to Necrid's appeal, stating "what do you expect from a man who shares a symbiotic relationship with the very energy that powers Soul Edge? If you needed to clean house in , Necrid was the man for the job."
398:
characters. The figure was based on Necrid's secondary outfit, stood 6 inches (15 cm) tall (with a base), and allowed for adjustment of its head and arms. McFarlane
Productions later gave the sculptures and copies of the game as prizes in a contest named after the character.
561:, a belief she noted her data did not support as she found an unwillingness to play as the character regardless of gender. Another student suggested they believed it due to being unable to "relate" to monster characters in such games, however Hutchinson retorted characters like
361:. Despite this fact some moves are unique to Necrid's repertoire, such as "Elder Topaz", an attack stance that allows the use of an altered set of attacks for a short time, and "Void Cannon", which creates a small explosion on the ground at varying distances from Necrid.
236:
Necrid's alternate appearance differs heavily, and features scaly, reddish–orange skin. Additional differences include teal eyes, black pants, and a blue jewel. The protruding bones are isolated and bigger on his left shoulder and arm, and appear crystalline. A
456:
s Xbox article editor described the character's inclusion as an unnecessary marketing ploy and would have preferred new characters made without McFarlane's involvement; the editor also wrote that Necrid did not "vibe" with the rest of the game.
430:, described him "the game's crudfest character" and "a prime example of why Japanese developers should steer far away from Western 'designers' his design is taken straight from the pages of Bad American Comic Book Design 101".
152:
set created by McFarlane
Productions. Necrid's concept and physical build were outlined by Namco, who aimed to target North American audiences with the character, while McFarlane provided the character's design and name.
479:
for "shitty". They further added that McFarlane had "tainted" the game with Necrid's inclusion, with host Jeremy Parish stating "I could close my eyes and draw a better character". In a retrospective of the series,
486:
used him as an example of the series succumbing to "commercial gimmicks", citing his design as reviled and that Necrid was either too strong or too weak a character to play as, depending on who one asked.
273:, inhabited. Instead of battling Inferno, he fled, and became trapped in the dimension for centuries. Warped physically and mentally by the dimension as a result, he escaped during the closing events of
245:
on his abdomen, and bandages wrap around his stomach. A mask covers his face and is held in place by two straps around his head. Necrid's speech is unintelligible, and the vocal samples in the game's
548:
called Necrid "a work of digital art both in form and function" and added that "as far as console-only characters go—everybody wins with Necrid". Despite their negative remarks, Jesse
Schedeen of
394:, the lithograph featured a comic-book rendition of Necrid, fighting Spawn in one of the game's arenas. In August 2003, Namco included a sculpture of Necrid in a set of five based on different
437:
s Kaiser Hwang called Necrid a "disappointment" and questioned the character's design in comparison to others in the series; he also felt Necrid was "filler" rather than a complete character.
1156:
283:, who was also seeking them, and helped defeat the resurrected Inferno. His memories and sanity restored by the battle, Necrid closed the entrance to the void, trapping himself within.
1113:
1611:
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851:
44:
229:
Standing 196 cm (6 ft 5 in) tall, Necrid is a bald, green, and muscular humanoid. His eyes glow bright red, and short bones protrude from his left arm, back, jaw and a
497:, stated that in terms of in-game balance Necrid was the only character "in need of a tune-up", further adding "unless you really want to play as this emaciated
784:
634:
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692:
663:
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assumption that female players would not be interested in playing am "ugly character" like Necrid over other strong female characters in the game like
536:
s Doug
Trueman stated Necrid's weapon had to be "seen to be believed", and described him among other new characters as " something spectacular to the
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account, “To be honest, that will be too hard to do due to copyright issues.” Despite this, his backstory was later elaborated on in the book
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covering his right shoulder is fastened to the jewel's support harness, and the armor on his legs incorporate a pair of greaves. He wears a
513:
wrote that his attacks compensated for his appearance and described him as "cool", while also praising both his weapon and fighting style.
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210:
of the game, an idea that McFarlane accepted because he considered it an opportunity to create a toy based on Necrid's finished design.
1643:
1123:
199:. When the topic of toys arose in discussions, McFarlane and Namco reached an agreement to release a line of action figures based on
2272:
1603:
1806:
930:
265:, Necrid is a warrior who fought and defeated a former wielder of the cursed sword Soul Edge in 400 B.C., and was pulled into the
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1665:
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2621:
1188:
422:
841:
345:, and chaos, represented in game as equipable alternate weapons with varying effects and attributes. Necrid also incorporates
1936:
1900:
Hutchinson, Rachel (October 2015). "Gender
Stereotypes in Japanese fighting games: effects on identification and immersion".
1406:
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2055:
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for fragments of the shattered Soul Edge to ease his pain. Necrid's spoken lines in the game are unintelligible, and no
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were popular choices by comparison, and other students had reacted more favorably to other non-human characters in the
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994:
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312:, Yotoriyama replied, "Necrid has gone on vacation." When the subject came up again during the production of
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also drew attention to Necrid. In 2003, McFarlane was interested in creating a new video game based on the
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Other outlets instead praised the character's gameplay and design. An editor for the video game website
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feature are named after emotions, such as "Determination" and "Indignation". He is the only speaking
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series and that McFarlane had praised their characters' designs. Text in each version of the game's
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Hutchinson, Rachel (October 2007). "Performing the Self: Subverting the Binary in Combat Games".
1802:
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stated that, while Necrid did not seem to fit the aesthetic, the character did have some appeal.
358:
353:
of two other existing character moves; for example, Dragon Blaze begins with one attack used by
2539:
2369:
1569:
Parish, Jeremy; Mielke, James; O'Donnell, Ryan; Li, Richard; Bettenhausen, Shane (2008-07-17).
874:
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character whose voice does not change when the player selects a different language setting.
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290:. He did not appear in the original arcade version, but was added later when the game was
8:
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with a chest-plate, it's easy just to forget that he's there". In 2020, Paul
Disalvo of
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1882:
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magazine called the visual design "silly" and compared the character to an "old-school
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series of weapon-based fighting games. Designed by comic book artist and toy designer
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characters. Afterward, Namco proposed that their company design a new character for
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2381:
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2123:
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1262:(Console ed.). Namco. Level/area: Necrid weapon description for Ehternal Edge.
230:
1301:
1247:(Console ed.). Namco. Level/area: Necrid weapon description for Ignus Fattus.
402:
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1213:(Console ed.). Namco. Level/area: Necrid weapon descriptions, Maleficus.
1145:"Soulcalibur Director Discusses Necrid Issues & The Importance of Cosplay"
2610:
2574:
2434:
2301:
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2001:
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382:. McFarlane Productions distributed one thousand copies of a limited-edition
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149:
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1777:
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1277:(Console ed.). Namco. Level/area: Necrid weapon description for Chaos.
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character", but added that Necrid's gameplay was decent. Another magazine,
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1946:
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criticized the design and stated that the character's name was used as a
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comic book franchise; his search for a developer resulted in a deal with
126:
33:
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Necrid's design targeted North American audiences, specifically fans of
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s production for the Xbox, in an interview with the Japanese magazine
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video game consoles. When asked whether the character would return in
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688:
659:
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Necrid, which is why Maleficus is such a well-suited weapon for him.
335:
needed. Necrid can also attack using other forms of energy, such as
899:
846:
779:
439:
295:
238:
2250:
1607:
1604:"Why Soul Calibur Still (Quietly) Burns After More than a Decade"
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1232:(Console ed.). Namco. Level/area: Necrid Weapon exhibition.
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1744:
1060:(Console ed.). Namco. Level/area: Necrid Destined Battle.
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Series producer Hiroaki Yotoriyama learned that comics creator
91:
1914:
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into his fighting style through a variety of flips and kicks.
2097:
562:
286:
To date, Necrid has appeared in only one game of the series,
196:
135:
753:
Staff (April 2003). "Todd McFarlane Talks Soul Calibur II".
2138:
1568:
498:
43:
1666:"The Ten Worst Character Designs In Fighting Game History"
443:
made similar comments in their review of the game, as did
1837:
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814:
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Critical response to Necrid varied. A staff writer for
1097:(Console ed.). Namco. Level/area: Necrid ending.
1014:(Console ed.). Namco. Level/area: Necrid profile.
1430:
1378:
1489:Staff (September 2003). "Soul Calibur II Review".
318:, game director Daishi Odashima responded via his
1404:
2608:
1830:
1506:
1176:
117:
1693:
842:"Namco unveils Soul Calibur II at press event"
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1930:
1023:
1021:
980:
978:
949:
947:
807:
168:
1902:Journal of New Medias and Cultures (NMEDIAC)
406:Much criticism about Necrid revolved around
1801:
1601:
985:Davis, H. Leigh; Sumner, Christian (2003).
984:
2273:
2259:
1937:
1923:
1899:
1862:
1018:
975:
944:
715:
656:"SoulCalibur II - PlayStation 2 Cover Art"
42:
1771:
839:
585:
583:
581:
493:, when reviewing the 2013 HD remaster of
2647:Video game characters introduced in 2003
1286:
1284:
1179:"Interview: Namco talks Soul Calibur II"
1170:
1029:SoulCalibur: New Legends of Project Soul
401:
324:SoulCalibur: New Legends of Project Soul
1663:
1631:
2609:
578:
364:
2627:Fictional melee weapons practitioners
2254:
1918:
1536:
1488:
1456:
1381:"Don't Miss Todd and Namco on May 14"
1346:
1323:"Soul Calibur II Game Guide - Necrid"
1281:
1272:
1257:
1242:
1227:
1208:
1111:
1092:
1055:
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924:
892:
803:
801:
775:"Soul Calibur II Updated Impressions"
772:
768:
766:
752:
627:"SoulCalibur II - GameCube Cover Art"
589:
369:Yotoriyama announced Necrid early in
2617:Characters created by Todd McFarlane
1431:McFarlane Productions (2003-08-22).
1379:McFarlane Productions (2003-05-13).
1100:he disappeared into that darkness...
927:"『ソウルキャリバーII』アーケード版のタイムリリースキャラが登場!!"
748:
746:
744:
711:
709:
138:, the character appeared in console
1833:"Soulcalibur: Top Bonus Characters"
865:
13:
2280:
798:
763:
756:Official U.S. PlayStation Magazine
14:
2658:
1433:"Soulcalibur II Coming to Stores"
1325:. PlayStation.com. Archived from
953:
741:
706:
685:"SoulCalibur II - Xbox Cover Art"
1634:"SoulCalibur 2 HD Online review"
718:"E3 2003: Todd McFarlane Speaks"
1944:
1893:
1856:
1845:from the original on 2013-05-01
1824:
1809:. Insert Credit. Archived from
1795:
1765:
1713:
1702:from the original on 2014-02-20
1687:
1676:from the original on 2023-04-14
1657:
1646:from the original on 2023-04-14
1625:
1614:from the original on 2014-02-19
1595:
1562:
1530:
1519:from the original on 2012-02-14
1500:
1482:
1471:from the original on 2014-02-19
1450:
1424:
1398:
1372:
1361:from the original on 2014-02-19
1340:
1315:
1292:"Soul Calibur 2 Guide - Necrid"
1266:
1251:
1236:
1221:
1202:
1159:from the original on 2011-08-10
1137:
1105:
1086:
1049:
1003:
964:from the original on 2009-05-09
933:from the original on 2011-05-20
918:
907:from the original on 2014-04-08
886:
854:from the original on 2014-04-08
822:from the original on 2014-02-23
787:from the original on 2014-04-08
730:from the original on 2014-02-23
695:from the original on 2009-04-20
666:from the original on 2010-07-14
637:from the original on 2011-06-05
2637:Male characters in video games
1831:Schedeen, Jesse (2008-07-31).
1507:Nutt, Christian (2003-08-26).
1177:Minkley, Johnny (2003-05-01).
1077:: You're human, aren't you? /
989:. BradyGames. pp. 48–49.
833:
677:
648:
619:
592:"Hiroaki Yotoriyama Interview"
410:'s involvement in his creation
256:
221:of McFarlane's illustrations.
1:
2642:Soulcalibur series characters
2622:Fantasy video game characters
2239:The King of Fighters All Star
1694:Bedigan, Lewis (2003-08-30).
960:(in Japanese). Namco Bandai.
810:"Soul Calibur II Press Event"
572:
134:through a collaboration with
1664:Disalvo, Paul (2020-10-11).
1632:Edwards, Matt (2013-11-22).
808:Hwang, Kaiser (2003-03-28).
386:to promote the character at
7:
1435:. Spawn.com. Archived from
1409:. Spawn.com. Archived from
1383:. Spawn.com. Archived from
357:and ends with another from
329:
118:
10:
2663:
1602:Bailey, Kat (2012-01-23).
1035:. 2014-05-16. p. 11.
1033:Bandai Namco Entertainment
269:where the sword's spirit,
169:Conception and development
2583:
2420:
2288:
2176:
2111:
2063:
2054:
2018:
1961:
1954:
1749:. Season 2. Episode 113.
1579:(Podcast). Archived from
1119:Electronic Gaming Monthly
987:The Art of SoulCalibur II
716:D., Spence (2003-05-14).
224:
109:
86:
81:
71:
58:
41:
31:
26:
2535:List of Spawn characters
2412:Wildcat (Yolanda Montez)
1879:10.1177/1555412007307953
1807:"Soul Calibur II Review"
1696:"Soul Calibur II Review"
1407:"Necrid Soul Calibur II"
1347:Staff (September 2003).
1184:Computer and Video Games
1112:Staff (September 2005).
956:
929:(in Japanese). Famitsu.
895:"Todd McFarlane Q&A"
840:Yap, Eric (2003-01-15).
148:and later as part of an
1774:"Soul Calibur 2 review"
1739:Beyond Good & Evil,
1571:"Retronauts Episode 46"
1509:"Soulcalibur II Review"
1497:Retrieved on 2009-06-02
1405:McFarlane Productions.
82:In-universe information
2540:List of Spawn villains
2370:The Amazing Spider-Man
872:"Spawn of McFarlane".
411:
124:is a character in the
1583:on September 19, 2011
405:
2317:Hourman (Rick Tyler)
1537:Staff (2003-04-02).
1273:Namco (2003-03-27).
1258:Namco (2003-03-27).
1243:Namco (2003-03-27).
1228:Namco (2003-03-27).
1209:Namco (2003-03-27).
1093:Namco (2003-03-27).
1056:Namco (2003-03-27).
1010:Namco (2003-03-27).
925:Staff (2003-03-08).
893:Staff (2003-01-22).
773:Staff (2003-03-28).
600:(in Japanese) (14).
590:Staff (April 2003).
215:American comic books
2396:The Incredible Hulk
2204:Dance, Voldo, Dance
1457:Staff (July 2003).
1126:on October 23, 2012
365:Promotion reception
161:has been credited.
21:Fictional character
16:Fictional character
2632:Fictional monsters
1081:: What's going on?
1073:: (Suspicion 2) /
1069:: What are you? /
1065:: (Suspicion 1) /
412:
205:video game console
2604:
2603:
2510:Phlebiac Brothers
2248:
2247:
2225:Warriors Orochi 3
2172:
2171:
2050:
2049:
1866:Games and Culture
261:As introduced in
177:was a fan of the
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97:
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2545:Terry Fitzgerald
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2218:Project X Zone 2
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1114:"Soul Searching"
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623:
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604:. Archived from
587:
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436:
375:
123:
121:
111:
46:
24:
23:
2662:
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2495:Man of Miracles
2416:
2339:Life Foundation
2307:Doctor Mid-Nite
2284:
2279:
2249:
2244:
2168:
2159:Geralt of Rivia
2107:
2046:
2014:
1950:
1943:
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1772:Trueman, Doug.
1770:
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1733:
1729:
1728:(2003-09-03). "
1719:
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579:
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367:
332:
309:Soulcalibur III
259:
227:
219:derivative work
171:
103:
54:
22:
17:
12:
11:
5:
2660:
2650:
2649:
2644:
2639:
2634:
2629:
2624:
2619:
2602:
2601:
2599:
2598:
2593:
2591:McFarlane Toys
2587:
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2580:
2578:
2577:
2572:
2567:
2562:
2557:
2552:
2547:
2542:
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2527:
2522:
2520:Sam and Twitch
2517:
2512:
2507:
2502:
2497:
2492:
2487:
2482:
2480:Jessica Priest
2477:
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2282:Todd McFarlane
2278:
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2270:
2263:
2255:
2246:
2245:
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2242:
2235:
2228:
2221:
2214:
2211:Namco × Capcom
2207:
2200:
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2180:
2178:
2174:
2173:
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2044:
2037:
2034:Broken Destiny
2030:
2022:
2020:
2016:
2015:
2013:
2012:
2005:
1998:
1991:
1984:
1977:
1970:
1962:
1956:
1952:
1951:
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1941:
1934:
1927:
1919:
1912:
1911:
1892:
1855:
1823:
1805:(2003-04-07).
1794:
1764:
1712:
1686:
1656:
1624:
1594:
1561:
1539:"Xbox Mailbag"
1529:
1499:
1481:
1449:
1423:
1397:
1371:
1339:
1314:
1280:
1275:Soulcalibur II
1265:
1260:Soulcalibur II
1250:
1245:Soulcalibur II
1235:
1230:Soulcalibur II
1220:
1211:Soulcalibur II
1201:
1169:
1155:. 2 May 2011.
1136:
1104:
1095:Soulcalibur II
1085:
1058:Soulcalibur II
1048:
1042:978-1926778952
1041:
1017:
1012:Soulcalibur II
1002:
995:
974:
943:
917:
885:
864:
832:
797:
762:
759:. No. 67.
740:
705:
676:
647:
618:
576:
574:
571:
495:Soulcalibur II
396:Soulcalibur II
371:Soulcalibur II
366:
363:
331:
328:
288:Soulcalibur II
263:Soulcalibur II
258:
255:
251:Soulcalibur II
226:
223:
201:Soulcalibur II
175:Todd McFarlane
170:
167:
145:Soulcalibur II
132:Todd McFarlane
96:
95:
88:
84:
83:
79:
78:
76:Todd McFarlane
73:
69:
68:
64:Soulcalibur II
60:
56:
55:
51:Soulcalibur II
47:
39:
38:
29:
28:
20:
15:
9:
6:
4:
3:
2:
2659:
2648:
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2456:
2453:
2451:
2448:
2446:
2443:
2441:
2438:
2436:
2435:Billy Kincaid
2433:
2431:
2428:
2427:
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2423:
2419:
2413:
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2313:
2310:
2308:
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2303:
2302:Artemis Crock
2300:
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2262:
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2220:
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2215:
2213:
2212:
2208:
2206:
2205:
2201:
2199:
2198:
2197:Pac-Man Fever
2194:
2192:
2191:
2187:
2185:
2182:
2181:
2179:
2175:
2165:
2162:
2160:
2157:
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1884:
1880:
1876:
1872:
1868:
1867:
1859:
1844:
1840:
1839:
1834:
1827:
1813:on 2011-06-15
1812:
1808:
1804:
1798:
1784:on 2005-03-11
1783:
1779:
1775:
1768:
1760:
1756:
1752:
1751:San Francisco
1748:
1747:
1727:
1723:
1716:
1701:
1697:
1690:
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1635:
1628:
1613:
1609:
1605:
1598:
1582:
1578:
1577:
1572:
1565:
1551:on 2005-02-10
1550:
1546:
1545:
1540:
1533:
1518:
1514:
1510:
1503:
1494:
1493:
1485:
1470:
1466:
1465:
1460:
1453:
1439:on 2011-05-26
1438:
1434:
1427:
1413:on 2009-05-25
1412:
1408:
1401:
1387:on 2011-05-26
1386:
1382:
1375:
1360:
1356:
1355:
1350:
1343:
1329:on 2007-12-03
1328:
1324:
1318:
1304:on 2004-06-05
1303:
1299:
1298:
1293:
1287:
1285:
1276:
1269:
1261:
1254:
1246:
1239:
1231:
1224:
1217:
1212:
1205:
1191:on 2012-11-02
1190:
1186:
1185:
1180:
1173:
1158:
1154:
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1146:
1140:
1125:
1121:
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1115:
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992:
988:
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719:
712:
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694:
690:
686:
680:
665:
661:
657:
651:
636:
632:
628:
622:
608:on 2009-02-14
607:
603:
599:
598:
593:
586:
584:
582:
577:
570:
568:
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560:
554:
551:
547:
546:Insert Credit
543:
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531:
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491:
485:
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327:
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315:Soulcalibur V
311:
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305:
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300:PlayStation 2
297:
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150:action figure
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107:
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66:
65:
61:
57:
53:
52:
45:
40:
36:
35:
30:
25:
19:
2595:
2422:Image Comics
2394:
2375:
2368:
2354:Mister Bones
2327:L.E.G.I.O.N.
2237:
2230:
2223:
2216:
2209:
2202:
2195:
2188:
2072:
2039:
2032:
2025:
2007:
2000:
1993:
1986:
1979:
1972:
1965:
1945:
1905:
1901:
1895:
1870:
1864:
1858:
1847:. Retrieved
1836:
1826:
1815:. Retrieved
1811:the original
1797:
1786:. Retrieved
1782:the original
1778:UGO Networks
1767:
1745:
1722:Adam Sessler
1720:Presenters:
1715:
1704:. Retrieved
1698:. GameZone.
1689:
1678:. Retrieved
1669:
1659:
1648:. Retrieved
1637:
1627:
1616:. Retrieved
1597:
1585:. Retrieved
1581:the original
1574:
1564:
1553:. Retrieved
1549:the original
1542:
1532:
1521:. Retrieved
1502:
1490:
1484:
1473:. Retrieved
1462:
1459:"New to SC2"
1452:
1441:. Retrieved
1437:the original
1426:
1415:. Retrieved
1411:the original
1400:
1389:. Retrieved
1385:the original
1374:
1363:. Retrieved
1352:
1342:
1331:. Retrieved
1327:the original
1317:
1306:. Retrieved
1302:the original
1295:
1274:
1268:
1259:
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1238:
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1210:
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1193:. Retrieved
1189:the original
1182:
1172:
1161:. Retrieved
1148:
1139:
1128:. Retrieved
1124:the original
1117:
1107:
1098:
1094:
1088:
1078:
1074:
1070:
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1062:
1061:
1057:
1051:
1028:
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986:
966:. Retrieved
935:. Retrieved
920:
909:. Retrieved
898:
888:
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867:
856:. Retrieved
845:
835:
824:. Retrieved
813:
789:. Retrieved
778:
754:
732:. Retrieved
721:
697:. Retrieved
679:
668:. Retrieved
650:
639:. Retrieved
621:
610:. Retrieved
606:the original
597:Famitsu Xbox
595:
566:
555:
549:
545:
538:Soul Calibur
537:
528:
522:
515:Adam Sessler
510:
508:
502:
494:
488:
481:
470:
458:
450:
444:
438:
431:
427:
421:
415:
413:
395:
392:Greg Capullo
377:
370:
368:
351:
338:ignis fatuus
336:
333:
323:
313:
307:
287:
285:
274:
262:
260:
250:
235:
228:
212:
200:
192:
186:
178:
172:
163:
155:
143:
125:
100:
99:
62:
49:
48:Necrid from
32:
18:
2570:Wanda Blake
2312:Eddie Brock
2134:Darth Vader
2041:Lost Swords
1974:Soulcalibur
1947:Soulcalibur
1803:Rogers, Tim
1743:and More".
1726:Morgan Webb
1495:(8): 63–64.
1153:CraveOnline
875:Xbox Nation
567:Soulcalibur
544:of website
540:pantheon".
519:Morgan Webb
390:. Drawn by
276:Soulcalibur
257:Appearances
193:Soulcalibur
179:Soulcalibur
159:voice actor
127:Soulcalibur
90:Maleficus (
72:Designed by
34:Soulcalibur
2611:Categories
2505:Overt-Kill
2485:Malebolgia
2475:Jason Wynn
2440:Cogliostro
2377:Spider-Man
2364:Spider-Man
2332:Garryn Bek
2103:Yoshimitsu
2056:Characters
1873:(4): 283.
1849:2009-05-17
1817:2009-05-17
1788:2009-05-17
1755:California
1706:2009-05-17
1680:2023-04-14
1650:2023-04-13
1618:2012-01-26
1555:2009-05-17
1523:2009-05-17
1475:2009-06-02
1443:2009-05-17
1417:2009-05-17
1391:2009-05-17
1365:2009-06-01
1333:2009-05-17
1308:2009-05-17
1195:2009-05-17
1163:2012-02-05
1149:Siliconera
1130:2011-04-10
968:2009-05-17
937:2009-05-17
911:2009-05-17
880:Ziff Davis
858:2009-05-17
826:2009-05-17
791:2009-05-17
734:2009-05-17
699:2009-05-17
670:2009-05-17
641:2009-05-17
612:2009-05-17
573:References
542:Tim Rogers
472:Retronauts
384:lithograph
347:acrobatics
247:sound test
195:publisher
59:First game
2344:Mekanique
2154:Devil Jin
2078:Nightmare
1967:Soul Edge
1670:Game Rant
1639:Eurogamer
1587:August 9,
689:MobyGames
660:MobyGames
631:MobyGames
503:Game Rant
490:Eurogamer
408:McFarlane
359:Nightmare
267:dimension
119:Nekuriddo
37:character
2565:Violator
2515:Redeemer
2470:The Heap
2450:Disciple
2124:Heihachi
2083:Sophitia
1887:10067087
1843:Archived
1700:Archived
1674:Archived
1644:Archived
1612:Archived
1517:Archived
1469:Archived
1359:Archived
1349:"Necrid"
1157:Archived
962:Archived
931:Archived
905:Archived
900:GameSpot
852:Archived
847:GameSpot
820:Archived
785:Archived
780:GameSpot
728:Archived
693:Archived
664:Archived
635:Archived
569:series.
511:GameZone
440:GameSpot
330:Gameplay
296:GameCube
239:pauldron
106:Japanese
2550:Tiffany
2402:Tigress
2382:Torment
2027:Legends
1608:Joystiq
1576:1Up.com
1513:GameSpy
1464:GameNOW
1354:GameNOW
954:Staff.
882:. 2003.
602:Famitsu
483:Joystiq
477:synonym
468:podcast
460:1UP.com
446:GameSpy
417:GameNOW
388:E3 2003
379:Famitsu
320:Twitter
294:to the
271:Inferno
183:box art
114:Hepburn
2596:Necrid
2560:Urizen
2555:Tremor
2490:Mammon
2455:Domina
2430:Angela
2390:Strata
2359:Ogress
2322:Icicle
2294:Marvel
2232:Kayane
2190:Tekken
2144:Kratos
2073:Necrid
1885:
1759:TechTV
1746:X-Play
1467:(21).
1357:(23).
1071:Necrid
1063:Necrid
1039:
993:
524:X-Play
423:He-Man
302:, and
292:ported
231:Mohawk
225:Design
101:Necrid
92:Enigma
87:Weapon
67:(2002)
27:Necrid
2584:Other
2530:Spawn
2525:Satan
2465:Haunt
2460:Freak
2445:Curse
2407:Venom
2349:Mercy
2184:Music
2129:Spawn
2112:Guest
2098:Voldo
2093:Talim
2019:Other
1955:Games
1883:S2CID
1741:'
1737:'
1734:'
1730:'
1079:Talim
1075:Talim
1067:Talim
957:ネクリッド
878:(9).
563:Voldo
534:'
464:'
454:'
435:'
374:'
343:æther
281:Talim
243:fauld
208:ports
197:Namco
188:Spawn
140:ports
136:Namco
110:ネクリッド
2575:Zera
2149:Ezio
2139:Yoda
2119:Link
2088:Taki
1908:(1).
1724:and
1589:2008
1037:ISBN
991:ISBN
559:Taki
517:and
499:Hulk
355:Maxi
304:Xbox
2500:Nyx
2068:Ivy
1988:III
1875:doi
1838:IGN
1544:IGN
1492:GMR
1297:IGN
815:IGN
723:IGN
550:IGN
530:UGO
521:of
451:IGN
432:IGN
428:GMR
142:of
2613::
2290:DC
2164:2B
2009:VI
1995:IV
1981:II
1906:10
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