590:-based gaming site founded in 1996, made a deal to acquire Mplayer from HearMe. The two companies had fully merged by June 2001. Included in the deal was the Mplayer POP.X business unit and gaming service, as well as its Globalrankings system, which ranked players in game, and the Mplayer Entertainment Network, their advertising network. This was all sold off by HearMe for $ 20 million and a 10% stake in GameSpy. HearMe was willing to sell off its entertainment division to focus on its more profitable VoIP unit, while GameSpy wanted Mplayer's userbase for its own multiplayer gaming community. There was also the belief at GameSpy that HearMe had been neglecting the service in favor of its other ventures. At the time, GameSpy was looking to start over from its GameSpy3D service with GameSpy Arcade, which was then in beta. Only a few months after the acquisition, many features from Mplayer had been added to their new service.
545:. The design and interface of gizmo was outsourced to two design companies, Good Dog Design and Naima Productions. Upon launching the program, users would choose from a list of games, that would then take them to a universal lobby for that game. From there, users could create their own game channel that would be displayed to everyone. They could also join a created game. The lobby would show a list of rooms, ordered from least to most latency. Green rooms indicate games that were fast enough to be playable, while red rooms were unplayable. The rocket icon indicated the game had been launched. This would bring them to a second private chatroom before entering the game. The channel creator acted as the moderator, who could launch the game and ban players in the lobby as well as change game settings, but could also make someone else a moderator. In some games like
566:, personal messaging, as well a ratings and rankings system for Plus members. The voice chat only allowed one person to speak at a time, but became extremely successful to the point where half of all Mplayer's service usage was from voice chat. Mpath soon after split off a division to focus on VoIP technologies in early 1999 catering to non-gamers. Ranked games were played in a separate lobby than normal games. Ranking was determined how well you played relative to your opponent's rank. In some games, this rank was only provisional until you played a certain number of games. Later on, the rank icon only appeared after enough games were played. Users could also customize their profiles by choosing a portrait from a set of pictures and edit their profile with
310:
more than 125,000 monthly visitors and 400,000 total members. The entire network had averaged 800,000 hours of gameplay each month, with each member averaging 15 sessions a month for 35 minutes each time. By the end of that year, Mplayer had 2 million total registered users. By March 1999, Mplayer had over 3 million total users, and over 80,000 unique daily visitors, averaging over 300 minutes of gameplay each. Mplayer saw some of its biggest growth during this period, with more than 200 million total minutes of gameplay per month beginning in 1999. According to internal data from HearMe at the time, Mplayer.com was the tenth most popular site on the internet in terms of total monthly usage time.
520:
action didn't grab your attention, the exhibit itself was sure to. Here was a mega multimedia presentation all its own. The exhibit, costing tens of thousands of dollars to design, fabricate, and install, occupied 1,000 square feet (93 m) on three raised floors, where fanatic gamers battled it out on a dozen big-screen overhead monitors...The design and construction represented an engineering marvel. Nothing had been left to chance in the exhibit's design.
150:, as well as classic card and board for more casual gamers. Servers and matchmaking was provided through a proprietary client. Initially, the service was subscription-based, but by early 1997, they became the first major multiplayer community to offer games to be played online through their network for free. This was done by relying on advertisement-based revenues.
342:) code that would allow one to add a voice-chat module directly to their own website and speak with visitors in realtime. The new business became successful to the point where the entire company decided to refocus itself on this market, and this unit was not part of the buyout. In late September 1999, Mpath Interactive bought Resounding Technology, Inc, maker of
495:"It wasn't until we really got it – that it was about building a community around the games – that Mplayer.com took off," speaking on making the games free. It was from here that their model would begin to be based more around the actual community of gamers, and Mplayer would see its number of players climb several-fold.
157:–based startup. The demand for online gaming in the late 1990s resulted in huge growth for the service. They became known for supplying a range of features integrated through their software, including their very successful voice chat feature. This feature proved so popular that it was later split off as a
494:
Mplayer's first business model in online gaming was to charge gamers to play. However success was limited, and the company shortly after changed their marketing direction toward offering online play for free with supported advertising. The CEO of Mpath
Interactive at the time, Paul Matteucci, put it:
394:
The main commercial games were divided by channels into action, strategy, sims, and role-playing. Their popularity generally came down to the individual game rather than the type of game. Indeed, some games would often be too underpopulated to support matchmaking, while other more popular games would
346:, another audio chat program. HearMe continued to release updates of the software until mid 2000 when HearMe saw its end and went out of business. However, in late 2000 a deal with PalTalk emerged, where PalTalk assumed all rights to HearMe's technology. It was later implemented into GameSpy Arcade.
215:
Not only will people go to the
Internet for information, they will also go to it to meet and interact with other people. Mplayer, scheduled to debut 1996, will bring the excitement of real-time multi-player gaming to the Internet's World Wide Web for the first time. It will feature popular PC-based
416:
A popular feature was the ability to download shareware versions of some games and play them online. For some games, this was supported by publishers as a means to promote their games at retail. In other cases, Mplayer arranged deals with developers to attract gamers with demos of popular games such
329:
HearMe.com was launched in
January 1999 following the success of Mplayer. Mpath intended to expand their market from entertainment using money that was being made through Mplayer to create a VOIP communications network. The technology used was based on the lucrative audio chat software used within
309:
Mplayer began as online gaming was still in its infancy. That along with their initial subscription fee that was required to use its service limited its early growth. Mplayer gained popularity after making its service available for free to all users in early 1997, and by early 1998 had attracted
288:
With the
Internet user demographic changing, a growing market emerged for classic games, with Scrabble and Battleship leading the charge. Mplayer turned more into an aggregator, hoping to attract as many users as possible with free, ad-supported games and software, including Checkers, Othello, and
284:
network, exponentially increasing the number of available game servers, and offering someone a chance to get a faster connection to a game. The downside was that there was very little control of cheat codes in these systems. Mplayer tried to increase the appeal of the Plus subscription, offering a
263:
Games first offered over
Mplayer were by subscription. In addition to the Gaming Service, Mpath also launched a "preferred" ISP service, WebBullet, reselling InterRamp ISP accounts on the PSINet network, the very backbone which Mplayer.com's production services were hosted on. In early 1997, their
292:
Despite this, the company had been losing money, $ 11.9 million in 1998 alone, and by late 1999, had yet to break even. MPath was forced to look toward different venues. Proprietary technologies that were developed as features for
Mplayer, known internally as POP.X, were later licensed to third
524:
By creating such an extravagant exhibit at e3, the largest gaming exposition, they sent a message that
Mplayer was a major player in the gaming industry. Even at this late date, months before the buyout by GameSpy, Mpath was still aggressively marketing Mplayer. This was despite criticisms that
519:
E-3 2000, the
Electronic Entertainment Expo, held at the Los Angeles Convention Center in May 2000, was a multimedia extravaganza. Nowhere was this more apparent than at the room-sized exhibit housing Mplayer.com, the premier on-line multiplayer gaming service. And, if the multimedia electronic
498:
Soon after, Mplayer had become a well-known player in the online gaming industry. As such, most of their marketing was geared toward attracting new gamers through a broader offering of games, as well as taking advantage of the large community they already had. The former can be seen in the hype
276:, as well as online tournaments. Subscriptions had previously been $ 20 per month, but upon changing their business model to offer many services for free, MPlayer decided to switch to a yearly rate so that they would not have to market to their subscribers every month in order to keep them.
395:
have a thriving community of hundreds or thousands of gamers. Competition of online matchmaking services for computer games had been increasing by the late 1990s. Mpath attempted to ensure that it stay up to date with the latest and most popular games being released. Some games like
557:
Mpath integrated many features into
Mplayer in an attempt to stay competitive and support its community. Most of these features came with an update to Gizmo in December 1997, among them were voice chat, a chalkboard system in game channels that anyone could view known as
377:. In October 1997, it was announced that they would add more than 30 new games to their roster, making it the largest offering of any online gaming service at the time. The company wanted to diversify their market, and brought in many new types of games, such as
131:
service and community that operated from late 1996 until early 2001. The service at its peak was host to a community of more than 20 million visitors each month and offered more than 100 games. Some of the more popular titles available were action games like
279:
While certain releases were kept as "Plus Only" features for a brief time, in many cases the Plus game rooms were simply games hosted by
Mplayer's own servers. With the rapid growth of Quake fans, and the increased server load, Mplayer opened the door to the
354:
Mplayer offered a variety of game types to play online, including fast-paced action games, sports games, card and board games, amongst other types of games. Until late 1997, Mplayer had a lineup of about 20 games, with some of their more popular ones being
534:
252:
Of course, we hope that players will eventually play for free - because they're looking at all this advertising. But until we get 100,000 players (or whatever the magic number is that attracts advertisers) then players will have to pay.
507:, both of which were to be offered online through Mplayer.com. The company built a family-friendly image in order to appeal to both kids and adults, with chat rooms which were monitored to limit profanity. They also used their
264:
growth allowed the service to be offered for free through support of its advertising network, which eventually became known as the Mplayer Entertainment Network. However, the subscription model was retained, known as
849:
216:
games from well-known game publishers. Mplayer's features will include voice-capable games and chat rooms where players can converse as they play the games, watch games in progress and choose teams or opponents.
234:. They were one of the first major commercial communities on the internet to offer such a service. They continued to add many new games to their offering. The slogan that was used from its founding was
211:. Mplayer began as a division in October 1996 to provide online gaming to subscribed users. A few months prior to launching Mplayer, Mpath announced their goal for the service in a job description:
1521:
391:, Mpath introduced an entirely new section of games dedicated to sports. The new section was meant to accommodate sports gamers, as well as online tournaments and sport news and statistics.
268:, and gave special privileges to these member who subscribed. The yearly rate was US$ 39.95, or $ 29.95 for two years; this gave access to certain games, their rating and ranking system in
168:
Despite the growth of their gaming unit, Mplayer was never profitable. HearMe continued to refocus themselves on VoIP technologies and, in late 2000, had sold off Mplayer to competitor
293:
parties. This was meant to help other companies create their own internet communities using existing technology. Third parties that licensed this technology included companies like
172:. In addition, some technologies were sold to 4anything.com. HearMe survived the buyout and continued to operate independently. Mplayer was taken offline and integrated into
38:
853:
578:
Despite its success in attracting users, Mplayer was still in financial trouble in late 2000, and it had been speculated the division would be sold off, possibly to
321:
nearly doubled. By the time of the buyout by GameSpy not long after, the service had over 10 million registered members, and 20 million unique visitors per month.
1420:
Mpath (1997-12-08). "Mplayer Launches New Version of Mplayer Gizmo Game Launcher Software and Adds Powerful New Capabilities to Top-Rated Online Games Service".
1109:
1528:
478:. Furthermore, Mplayer's offering of card and board games had been countered by numerous sites across the internet, including by services like from
1716:
438:
When Mplayer launched, there were few major online gaming services, but in the late 1990s, it had numerous competitors. Notable competitors were
301:. HearMe, the internal audio chat feature in Mplayer that was later split off, eventually accounted for 50% of all of the company's revenues.
783:
1320:
161:
service to cater to non-gamers, dubbed HearMe, which would eventually become the new name of the company. The company was listed on
146:
1485:
942:
1436:
726:
1300:
313:
The huge growth of Mplayer was closely associated with the growth in the internet in the late 1990s that culminated in the
1721:
1514:
1675:
1370:
512:
817:
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service to cater to the more hardcore gamers who did not mind the extra fee. One source describes their presence at
238:
By the end of 1998, the company had a staff of 111 employees, and about 80 by late 2000. The company was listed on
668:
Unknown author (1999-02-01). "Mpath Set to Separate Audio-Chat Business From Game Web Site". Wall Street Journal.
363:
1640:
644:
1196:
1645:
425:. The card and board games offered were supplied straight from Mplayer for free through their own software.
1574:
1174:
875:
1680:
1152:
541:
Service was provided through proprietary software, a channel-based lobby and matchmaking client known as
443:
537:
Mplayer gizmo in a game lobby. Toward the top are user portraits, while the top left is the audio chat.
1009:
919:
898:
759:
220:
In February 1997, they began to offer internet play for free for their major commercial games such as
1670:
1635:
204:
92:
1269:
409:
1396:
977:
318:
1685:
1594:
1218:
475:
343:
1471:
1245:
1090:
685:
606:
Mplayer.com. Company press releases (www.mplayer.com/company/press/). Retrieved on 1998-12-05.
285:"secure" Mplayer owned Server hosted Game, and offering Rankings and customizable Clan Skins.
1292:
1285:
200:
192:
17:
787:
242:
beginning April 29, 1999 as MPTH, which changed to HEAR by late September of the same year.
1569:
1328:
471:
140:
8:
1604:
549:, players could join the game after it was launched, but for most this was not possible.
459:
369:
818:"Epic MegaGames To Bring Its Much-Anticipated Game to Mplayer.com Online Games Service"
673:
587:
413:
were all heavily promoted as being available for online play even before their launch.
388:
383:
357:
331:
231:
222:
134:
950:
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1665:
1489:
1444:
1063:
734:
1349:
1614:
1609:
451:
294:
188:
185:
207:, after acquiring Catapult Entertainment, Inc., and their online gaming service
196:
173:
154:
128:
825:
1705:
1506:
1014:
924:
903:
708:
Pham, Alex (2000-12-12). "GameSpy to Buy Mplayer Web Site for $ 20 Million".
96:
1374:
387:
and a host of new card games to attract more casual gamers. In a deal with
1619:
1564:
314:
1579:
1559:
317:. This was seen in their first day of being publicly traded when their
1599:
1554:
997:
Mplayer.com. Get Plus (www.mplayer.com/plus/). Retrieved on 1998-12-05.
467:
281:
1197:"Mplayer.com Launches Enhanced Community for Card and Board Game Fans"
483:
455:
447:
403:
203:. It was later renamed to HearMe. Mpath Interactive later moved to
1655:
583:
463:
439:
397:
374:
227:
1038:
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surrounding the release of high-profile games of the time such as
1650:
1549:
1264:
378:
339:
298:
169:
82:
525:
splitting off HearMe took the company's focus away from gaming.
570:, however this feature was removed in later versions of gizmo.
479:
239:
162:
37:
876:"Mpath Acquires Resounding Technology, changes name to HearMe"
586:. However it was announced in December 2000 that GameSpy, an
1690:
1589:
208:
442:(built on a licensed version of Mplayer's core technology),
579:
567:
335:
158:
107:
533:
330:
Mplayer. HearMe.com's website featured gratis voice and
727:"GameSpy Industries Completes Acquisition of Mplayer"
1172:
1284:
1703:
1153:"World's Leading Game Publishers Choose Mplayer"
184:The company first began as Mpath Interactive, a
1282:
1036:
786:. Mpath Interactive. 1996-07-06. Archived from
1536:
1434:
1216:
1061:
975:
667:
620:
1522:
1394:
1318:
1007:Svensson, Christian (May 1997). "Joyriding".
940:
917:"What Have we Learned about Online Gaming?".
1321:"Scratching the Surfas: GameSpy and Mplayer"
428:
645:"At Game Site, Chat Fans Find Their Voices"
153:Mplayer was a unit of Mpath Interactive, a
1529:
1515:
1257:
1255:
867:
707:
642:
226:, as well as card and board games such as
36:
1039:"TEN Becomes pogo.com: Bingo Beats Quake"
824:. Mplayer.com. 1998-02-10. Archived from
784:"Job Description: QA Co-op Test Engineer"
191:co-founded in early 1995 by Brian Apgar,
1006:
757:
532:
1717:Internet properties established in 1996
1437:"Consolidation Is Name Of Online Games"
1314:
1312:
1291:. Barron's Educational Series. p.
1252:
1104:
1102:
1100:
896:"What's the Future of Online Gaming?".
753:
751:
176:in 2001. HearMe shut-down in mid 2000.
14:
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842:
733:. GameZone. 2001-06-18. Archived from
1510:
1419:
1194:
1150:
1123:
978:"Online gaming: the state of the Net"
873:
812:
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806:
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778:
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703:
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616:
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721:
719:
1410:
1052:
1021:
964:
931:
839:
661:
24:
1676:PlayStation 2 online functionality
1173:Macavinta, Courtney (1997-11-21).
801:
773:
692:
609:
25:
1733:
1287:Careers in Art and Graphic Design
943:"GameSpy Industries Buys Mplayer"
716:
573:
1486:"GameSpy Arcade Version History"
1217:Unknown author (December 1999).
1037:Costikyan, Greg (October 1999).
1478:
1428:
1388:
1363:
1342:
1276:
1210:
1166:
1144:
1000:
991:
910:
889:
450:'s Internet Gaming Zone (later
1641:Dreamcast online functionality
1283:Reis, Ronald A. (2000-04-01).
1272:. March 1997. pp. 26, 28.
636:
600:
562:, a built-in browser known as
433:
27:Computer gaming online service
13:
1:
1646:GameCube online functionality
1435:Unknown author (2000-12-07).
1175:"Online gaming strikes deals"
1110:"NASDAQ Business Description"
1062:Unknown author (1999-04-29).
976:Saltzman, Marc (1998-02-12).
760:"Tech Quake and Mplayer News"
621:Gaudiosi, John (2000-12-21).
593:
1395:Skinner, Greg (1999-01-01).
1319:GameSpy Staff (2000-12-20).
941:GameSpy Staff (2000-12-20).
489:
7:
1681:Total Entertainment Network
850:"NASDAQ key corporate data"
552:
528:
444:Total Entertainment Network
334:chatrooms, as well as free
245:
127:by 1998, was a free online
50:; 28 years ago
10:
1738:
1722:Online video game networks
1537:Online video game networks
179:
1671:Nintendo Wi-Fi Connection
1628:
1542:
1488:. GameSpy. Archived from
927:. March 1998. p. 12.
643:Herz, J.C. (1998-12-31).
429:Game community and market
324:
304:
205:Mountain View, California
102:
93:Mountain View, California
88:
78:
70:
62:
44:
35:
1575:Games for Windows – Live
349:
258:Brian Moriarty, 1996
165:as MPTH and later HEAR.
1371:"Mplayer Speed Secrets"
906:. July 1996. p. 8.
625:. Video Business Online
1686:World Opponent Network
1595:Nintendo Switch Online
1422:Mplayer Press Releases
623:"GameSpy Buys Mplayer"
538:
522:
255:
218:
1131:"Company Information"
1041:. Wall Street Journal
822:Unreal Press Releases
731:GameSpy Press Release
536:
517:
250:
213:
201:Cupertino, California
141:Command & Conquer
1570:Epic Online Services
1399:. KidScreen Magazine
1195:Mpath (1999-07-13).
1151:Mpath (1997-10-13).
874:MPath (1999-09-28).
1605:PlayStation Network
1262:"MPlayer Madness".
1064:"Mpath IPO doubles"
762:. the computer show
32:
1470:has generic name (
1350:"Design portfolio"
1325:GameSpy Interviews
1244:has generic name (
1089:has generic name (
684:has generic name (
539:
389:Sports Illustrated
384:Total Annihilation
332:video-conferencing
30:
1699:
1698:
1585:Google Play Games
1397:"The Cyber Space"
1352:. Good Dog Design
1302:978-0-7641-1629-2
1017:. pp. 26–27.
710:Los Angeles Times
123:, referred to as
118:
117:
16:(Redirected from
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1666:Nintendo Network
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1443:. Archived from
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1268:. No. 102.
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1013:. No. 29.
1010:Next Generation
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923:. No. 39.
920:Next Generation
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902:. No. 19.
899:Next Generation
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582:, owner of
434:Competition
344:Roger Wilco
199:, based in
147:Rogue Spear
125:Mplayer.com
31:MPlayer.com
1706:Categories
1600:PlayOnline
1555:Battle.net
1496:2006-03-11
1451:2006-03-17
1403:2006-03-12
1381:2006-03-13
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594:References
468:Battle.net
282:QuakeWorld
674:cite news
564:WebViewer
490:Marketing
484:GameStorm
456:GameSpy3D
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464:Blizzard
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246:Revenues
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1712:GameSpy
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379:Cavedog
340:ActiveX
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