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Mode (video game)

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177:, and was distributed on 3 CD-ROMs; however, it continued to use the technique of embedding small frames of video into full screen still frames to save disk space — usually the head and shoulders of the speaking character being the only part of the frame that moved. This embedded video technique allowed many times more interactive material to be included on the disks than could have been done with full-screen video (even if highly compressed), and thus allowed greater freedom in storytelling and a more diverse cast within the technical limitations of the CD-ROM format. This approach was both lauded and criticized in published reviews, since it is a clever solution yet often created distracting disjoints between character motion and the framing image. 127:, users find themselves at the start of the game crashing an exclusive high-society fashion and art party on the top floor of an unnamed hotel hosted by anarchist artist Vito Brevis. The primary mystery at the heart of the event is Vito's true intentions. He appears cynical and anarchistic, but hidden information can be found that implies that he is actually part of a secret cabal that is using this event as some kind of supernatural ritual. The gameplay progresses through emotion-based interactions with other characters that are also attending the party, with the goal of creating in the player a feeling of shared intimacy with those characters. 167:. The red, left end of the bar represents a negative response ("no", "I disagree", "I don’t like that"), the blue central part of the band represents a neutral response ("I don’t know", "I don’t care", "I have no opinion"), and the green right end of the bar represents a positive response ("yes", "I agree", "I like that"). While the bar is a smooth colour gradient that shows no clear demarcations, giving the illusion of infinite choice, practically there were usually only a few possible pathways from any given bar, with varying percentages of the bar devoted to the choices depending on circumstance. 203:
Cast — Chip Chuipka (Vito Brevis), Natalie Grey (Charity Flame), Daniel Richer (Riel Attaychek), Quinn (Ed Cheminoma), W. David Watson (Jack Neetch), Gloria David (Mia Tesla), Alexandre Lincourt (Hercule Anaste), Katja Dolleato (Bela), Luigi Saracino (Killer Klown), Nathalie Coutu (The Dome Lady),
195:
Crew — Video Producer: Jeff Lively; Multimedia Producer: Don Aker; Art Director: Tero Hollo; Music: Tim Kohout, Dan Proulx; Director Of Photography: Scott Plante, Visualeyes Productions; Associate Producers: Christine Doyle, Krista Thompson; Production Manager: Sonja Kruitwagen; Production
196:
Coordinator: Eileen Keefe; Sound Technician: Eldy Gouthro; Digital Media Manipulator: Warren Hodgson; Animation and Effects: Teddy MacLeod; Digitizing: James Hall; Graphic Designer: Jim Dicker; Gaffer: John Oliver; Key Grip: Michael Tien; Props:
200:; Props Assistant: Kent Osgood; Wardrobe Coordinator: Celine Richardson; Head Dresser: Sheila Snapper; Makeup Artist: Samantha Caldwell; Hair Stylist: Lawrence Finnie; Body Painting: Jef (Krunchie) Harris, Sylvie Rochon 213:
Barrett Palmer Models — Nicole Harod, Sara Ducharme, Erin Downie, Parnille Holt Sawaya, Silvia DiNardo, Isabelle Mousseau, Sandra Guerard, Angela Selkirk, Alana Husson, Maganda Lumbu, Erin Binks, Joni-Sarah
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was intended to be the launch vehicle for an expansion of Corel's CD Home Collection into the multimedia entertainment business, however it received a scathing review in
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was intended to be the launch vehicle for an expansion of Corel's CD Home Collection into the multimedia entertainment business; however, after a scathing review in
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Additional performances — The Ambient People (Denise, Hound, Robin, Alex, Chrystine), Johnathan Parker, The James Sisters, Dirt Farm, Tim Kohout and friends.
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had been proven to simulate some of the frustration and uncertainty of dealing with other people in social situations, and provide a more realistic
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did receive many favourable reviews at the time, and has since developed an international fan base Edited playthroughs by one player posted on
115:, the division responsible for the CD Home Collection was shut down, and its software assets were sold to Hoffmann + Associates of Toronto. 545: 149:
for interaction with the in-story characters rather than a text interface or an itemized set of options for each interaction. In
530: 525: 540: 98: 64: 456: 85:, an expanded production budget, and the creation of an associated web site version called "Club Mode". 302: 535: 520: 404: 90: 56: 42: 350: 8: 124: 20: 500: 151: 137: 77: 37: 514: 210:
Body Paint Models — Vanessa LaBelle, Meriel Meeks, Karan Friis, Jamie Durie
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in 1994, led to a production partnership and publishing arrangement with
494: 340:, Issue 237, January 15, 1997, "Blood flows over Corel video game bomb" 273:
between 2012 and 2014 have collectively received over 100,000 views.
257: 107: 465: 270: 505: 94: 60: 82: 189:
Producer — Alfredo Coppola, Animatics Multimedia Corporation
75:
The success and international acclaim of their first title,
306: 433:, October 1994, "Relationships That Pass In The Night". 261:
magazine. After this review, Corel never fully released
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is video-based and also uses an emotional continuum
351:"Moby Games summary of Hoffmann + Associates Inc" 232:, 1996 Macromedia International User's Conference 512: 292:, December 27, 1995, "No longer strangers". 97:collaborations between writer and director 63:collaborations between writer and director 449: 369: 367: 101:and the Animatics Multimedia Corporation. 67:and the Animatics Multimedia Corporation. 320: 318: 316: 163:experience, and so was used similarly in 282: 204:Kent Rowe (Tuba), Cynthia Smith (Sheeva) 364: 295: 513: 343: 313: 89:(1996) is the second of two published 55:(1996) is the second of two published 111:magazine, Corel never fully released 473:from the original on 17 January 2021 393: 331: 423: 13: 303:"Archive.Org link to Mode website" 241:International Digital Media Awards 14: 557: 488: 328:, January 1997, "Reviews: Mode". 230:Macromedia People's Choice Award 186:Writer and director — Jeff Green 180: 546:Video games developed in Canada 436: 506:Primary web site of Jeff Green 410: 380: 123:Experienced from the player's 1: 531:Interactive movie video games 526:Full motion video based games 276: 192:Publisher — Corel Corporation 247: 7: 130: 10: 562: 70: 18: 541:Single-player video games 218: 36: 31: 19:Not to be confused with 228:was a finalist for the 173:had more material than 118: 93:interactive multimedia 91:full motion video (FMV) 59:interactive multimedia 57:full motion video (FMV) 239:was a finalist at the 43:full motion video game 431:Computer Gaming World 198:Jean-Sébastien Busque 125:point-of-view (POV) 457:"supergreatfriend 405:Virtual Loneliness 403:, December 1994, " 377:, September, 1994. 324:T. Liam McDonald, 290:The Ottawa Citizen 21:Mode (video games) 446:, Vol. II, No. 5. 375:Newmedia Magazine 175:Midnight Stranger 152:Midnight Stranger 138:Midnight Stranger 83:Corel Corporation 78:Midnight Stranger 48: 47: 553: 536:Multimedia works 521:1996 video games 483: 482: 480: 478: 453: 447: 440: 434: 427: 421: 414: 408: 397: 391: 386:Lowell, Jeremy. 384: 378: 373:Rahlmann, Reed. 371: 362: 361: 359: 357: 347: 341: 335: 329: 322: 311: 310: 305:. Archived from 299: 293: 286: 243:, Multimedia '97 29: 28: 561: 560: 556: 555: 554: 552: 551: 550: 511: 510: 491: 486: 476: 474: 461:video playlist" 459:Let's Play Mode 455: 454: 450: 444:Axcess Magazine 441: 437: 428: 424: 420:, October 1994. 415: 411: 399:Jim Gasperini, 398: 394: 385: 381: 372: 365: 355: 353: 349: 348: 344: 336: 332: 323: 314: 301: 300: 296: 287: 283: 279: 250: 221: 183: 133: 121: 73: 27: 24: 17: 16:1996 video game 12: 11: 5: 559: 549: 548: 543: 538: 533: 528: 523: 509: 508: 503: 490: 489:External links 487: 485: 484: 448: 435: 429:Eden Maxwell, 422: 409: 392: 390:, Winter 1995. 379: 363: 342: 330: 312: 309:on 1996-10-31. 294: 280: 278: 275: 249: 246: 245: 244: 233: 220: 217: 216: 215: 211: 208: 205: 201: 193: 190: 187: 182: 179: 132: 129: 120: 117: 72: 69: 46: 45: 40: 34: 33: 25: 15: 9: 6: 4: 3: 2: 558: 547: 544: 542: 539: 537: 534: 532: 529: 527: 524: 522: 519: 518: 516: 507: 504: 502: 498: 497: 493: 492: 472: 468: 467: 462: 460: 452: 445: 439: 432: 426: 419: 413: 406: 402: 396: 389: 383: 376: 370: 368: 352: 346: 339: 334: 327: 321: 319: 317: 308: 304: 298: 291: 288:Pauline Tam, 285: 281: 274: 272: 268: 264: 260: 259: 254: 242: 238: 234: 231: 227: 223: 222: 212: 209: 206: 202: 199: 194: 191: 188: 185: 184: 181:Cast and crew 178: 176: 172: 168: 166: 162: 158: 154: 153: 148: 144: 140: 139: 128: 126: 116: 114: 110: 109: 104: 100: 96: 92: 88: 84: 80: 79: 68: 66: 62: 58: 54: 53: 44: 41: 39: 35: 30: 22: 495: 475:. Retrieved 464: 458: 451: 443: 442:Matt Foley, 438: 430: 425: 418:CD-ROM Today 417: 416:David Wade, 412: 400: 395: 387: 382: 374: 354:. Retrieved 345: 337: 333: 325: 307:the original 297: 289: 284: 266: 262: 256: 252: 251: 240: 236: 229: 225: 174: 170: 169: 164: 161:role playing 156: 150: 146: 142: 136: 134: 122: 112: 106: 102: 95:CD-ROM based 86: 76: 74: 61:CD-ROM based 51: 50: 49: 515:Categories 277:References 99:Jeff Green 65:Jeff Green 26:Video game 248:Reception 237:Club Mode 477:8 August 471:Archived 356:8 August 326:PC Gamer 258:PC Gamer 157:Mood Bar 147:Mood Bar 131:Gameplay 108:PC Gamer 38:Genre(s) 466:YouTube 271:YouTube 235:1997 — 224:1996 — 71:History 219:Awards 155:, the 401:Wired 388:Shift 338:Frank 214:White 135:Like 501:IMDb 496:Mode 479:2020 358:2020 267:Mode 263:Mode 253:Mode 226:Mode 171:Mode 165:Mode 143:Mode 119:Plot 113:Mode 103:Mode 87:Mode 52:Mode 32:Mode 499:at 517:: 469:. 463:. 407:". 366:^ 315:^ 265:. 141:, 481:. 360:. 23:.

Index

Mode (video games)
Genre(s)
full motion video game
full motion video (FMV)
CD-ROM based
Jeff Green
Midnight Stranger
Corel Corporation
full motion video (FMV)
CD-ROM based
Jeff Green
PC Gamer
point-of-view (POV)
Midnight Stranger
Midnight Stranger
role playing
Jean-SĂ©bastien Busque
PC Gamer
YouTube
"Archive.Org link to Mode website"
the original



"Moby Games summary of Hoffmann + Associates Inc"


Virtual Loneliness
"supergreatfriend Let's Play Mode video playlist"
YouTube

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