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Mirrodin

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839:, represented weapons, clothing and armor that could be wielded or worn by creatures. Equipment functions like the older "Enchant Creature" cards (now called Auras) in that they provide some effect while attached to the creature. Unlike Auras, however, Equipment can only be attached to creatures you control in most cases, and remain in play even if the creature they were attached to leaves play. Affinity reduces the total cost of the spell by the number of permanents in play of a certain type, which in the case of Mirrodin was always artifacts or basic land types. Entwine was an optional cost on modal instants and sorceries, which allows a player to choose all effects (rather than only one) if the Entwine cost was paid. The Imprint keyword allowed an artifact to gain additional effects if another card is exiled and imprinted on that artifact. Mirrodin also had an infamous cycle of artifact lands. 710:
turns out to be a vile trick. With a single spell, Memnarch seizes the avatar and turns it on Glissa and her companions. Kaldra's avatar relentlessly pursues Glissa into the Tangle, destroying everything in its way. Finally, at the Radix, Glissa's destiny becomes clear. As rage and despair overcome her, Glissa's body calls forth a great column of green mana from Mirrodin's core, annihilating the avatar in the process. Now that mana hangs overhead in a glowing sphere—the green sun at last, Mirrodin's fifth dawn.
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by Memnarch, Mirrodin's environments and inhabitants mix organic and metallic. Mirrodin is orbited by four satellites, which are called suns and moons interchangeably, that correspond to red, black, white and blue magic. Green was notably absent until Glissa Sunseeker became a conduit for its birth.
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In the story, Glissa, Bosh, and Slobad journey deep within Mirrodin's core to confront the insidious Memnarch. With them is the Kaldra avatar—an immensely powerful being of energy summoned when Kaldra's sword, shield, and helm were brought together. But what was supposed to be the world's salvation
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Fifth Dawn introduced the Sunburst and Scry mechanics. Artifacts with Sunburst get +1/+1 counters (if the card is a creature) or charge counters (if noncreature) for each color of mana used to pay the artifact's mana cost. "Scry X" means "Look at the top X cards of your library. Put any number of
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in the Mirrodin Cycle by Jess Lebow. It continues the journey of Glissa, after the infiltration of the Synod and the recollection of all the golem Bosh's memories. They now must travel back across Mirrodin to seek the power that resides in the center of Mirrodin.
889:). These enhanced the power of cards with the "Affinity" mechanic by increasing the number of artifacts in play while still being considered lands. Due to abuse, they are banned or restricted in some formats. Other notable cards include 766:
developer Randy Buehler explained that Wizards believed this change would make it easier for collectors and players to keep up with the number of new cards as these would be released more homogeneously over the course of the year.
850:, indestructible cards (all of which were artifacts) are made of the titular metal, though other things have been deemed indestructible when it became a common mechanic in later sets (similar to Double Strike, introduced in the 845:
continued the Equipment, Affinity, Imprint and Entwine mechanics, and introduced the indestructible and modular keywords. Something that is or has indestructible can't be destroyed by damage or "destroy effects". In
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highlighted the inherent flaw of the new border design — artifact cards, which were now bordered in a very light grey instead of brown, were very hard to distinguish from white cards. The problem prompted
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Wizards reduced the size of their large expansion sets from 350 to 306 cards. This was due to regular complaints, that Wizards was producing too many cards and players could not keep up. Beginning with
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The main character of the story is the elf Glissa Sunseeker, who visits all these places, guided by revenge against the machines that killed her family. The story is captured in the novel
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is derived from the plane's five suns. Each sun is associated with a color of mana and the green sun, which has long been absent, returns to the sky as part of this set's storyline.
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them on the bottom of your library and the rest on top in any order." X was always 2 in Fifth Dawn, but other numbers were introduced when Scry was reprised for subsequent sets.
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Wizards also increased the size of small expansion sets from 143 to 165 cards. Thus the number of cards released each year would stay the same, but then
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introduced a number of new mechanics, including Equipment, Affinity, Imprint and Entwine. The artifact subtype Equipment, which has become a staple of
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introduced an enhanced design for artifact cards, which uses a darker inner border to help players distinguish artifacts from white cards.
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Razor Grass Fields, the plains of Mirrodin, overgrown with sharp metallic grass and home to the Leonin, the human Auriok tribe and Loxodon.
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Brian Schneider (lead), Brandon Bozzi, Randy Buehler Jr., Michael Donais, Mike Elliott, Devin Low, Henry Stern, and Worth Wollpert
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was the first "small" expansion to have 165 cards, whereas previous small expansions had 143, (with the exception of
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The set focuses on five main regions on Mirrodin, each corresponding to a part of the Magic color pie:
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is notable for being the first expansion set to feature the new card front design (which debuted in
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Henry Stern (lead), Tyler Bielman, Brandon Bozzi, Charlie Catmandu, and Brian Schneider
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to change the bordering background of artifact cards to a much darker grey in
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is a plane by the same name. An artificial world created by the planeswalker
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Mark Rosewater (lead), Randy Buehler Jr., Aaron Forsythe, and Gregory Marques
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cards are greyed out instead of being in color. Beginning with
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One notable cycle in Mirrodin was the cycle of artifact lands (
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306 cards (110 commons, 88 uncommons, 88 rares, 20 basic lands)
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Magic: The Gathering expert-level block of expansion sets
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The Oxidda Chain, a range of mountains populated by
782:which had 145 as a balance among the five colors.) 604: 250:Bill Rose (lead), Tyler Bielman, Brian Schneider, 705:The final book in this expansion series is named 662:populated by Vedalken and the human Neurok tribe. 617:, originally named Argentum, and named after the 2075: 980: 978: 976: 2044:Destroy All Humans. They Can't Be Regenerated. 402:165 cards (55 commons, 55 uncommons, 55 rares) 226:165 cards (55 commons, 55 uncommons, 55 rares) 1689: 1178: 677:returned to the setting of Mirrodin with the 647:The Mephidross, a mucky swamp, and a home of 1029: 973: 1185: 1171: 1014: 816:theme decks contained a few reprints from 1192: 1051: 640:The Tangle, a dense jungle populated by 1077: 2076: 798:adds a new twist to artifact theme of 1771: 1166: 1017:Scrye, The Guide to Collectible Games 1023: 1008: 644:, the human Sylvok tribe and beasts. 1052:Forsythe, Aaron (8 November 2010). 732:). The high number of artifacts in 13: 1583:Compilation, reprint, and box sets 1497:Adventures in the Forgotten Realms 992:. 1 September 2003. 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Index

common expansion symbol
Sword of Kaldra
Mark Rosewater
Randy Buehler
8th Edition
Darksteel
Onslaught Block
Kamigawa Block
common expansion symbol
Kaldra
Mark Rosewater
Lettuce
Fifth Dawn
Onslaught Block
Kamigawa Block
Fifth Dawn common symbol
Helm
Kaldra
Darksteel
Champions of Kamigawa
Onslaught Block
Kamigawa Block
Magic: The Gathering
expansion sets
Antiquities
Sword of Kaldra
Shield of Kaldra
Helm of Kaldra
Karn
Mirari

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