Knowledge

m,n,k-game

Source 📝

162:). This is because an extra stone given to either player in any position can only improve that player's chances. The strategy stealing argument assumes that the second player has a winning strategy and demonstrates a winning strategy for the first player. The first player makes an arbitrary move, to begin with. After that, the player pretends that they are the second player and adopts the second player's winning strategy. They can do this as long as the strategy doesn't call for placing a stone on the 'arbitrary' square that is already occupied. If this happens, though, they can again play an arbitrary move and continue as before with the second player's winning strategy. Since an extra stone cannot hurt them, this is a winning strategy for the first player. The 1000: 446:= 9 and the board is infinite, the second player can draw via a "pairing strategy". A draw on an infinite board means that the game will go on forever with perfect play. A pairing strategy involves dividing all the squares of the board into pairs in such a way that by always playing on the pair of the first player's square, the second player is ensured that the first player cannot get 22: 450:
in a line. A pairing strategy on an infinite board can be applied to any finite board as well – if the strategy calls for making a move outside the board, then the second player makes an arbitrary move inside the
169:
This argument tells nothing about whether a particular game is a draw or a win for the first player. Also, it does not actually give a strategy for the first player.
457:≥ 8 is a draw on an infinite board. It is not clear if this strategy applies to any finite board sizes. It is not known if the second player can force a draw when 794: 877:
Elwyn R. Berlekamp, John Horton Conway, Richard K. Guy. "Winning ways for your mathematical plays, Volume 3", A K Peters (2003)
907: 250:
Note that proofs of draws using pairing strategies also prove a draw for the weak version and thus for all smaller versions.
1043: 258:
The following statements refer to the first player in the weak game, assuming that both players use an optimal strategy.
761: 617:
Computer search by Wei-Yuan Hsu and Chu-Ling Ko has shown that both (7,7,5) and (8,8,5) are draws, which means that (
1162: 835:, Jos W.H.M. Uiterwijk, Jack van Rijswijck (2002). "Games solved: Now and in the future". Artificial Intelligence. 1172: 720:
that the game is a draw also when the number of cells is at least twice the number of lines, which happens
979: 659:
It is possible to consider variants played on a multidimensional board instead of a bidimensional board.
1053: 900: 166:
implies that the original assumption is false, and the second player cannot have a winning strategy.
143: 1048: 1167: 846: 163: 1106: 1063: 158:-game can there be a strategy that assures that the second player will win (a second-player 1079: 984: 924: 893: 702: 683: 8: 1100: 1038: 969: 766: 832: 139: 1131: 989: 159: 64:
stones of their own color in a row, horizontally, vertically, or diagonally. Thus,
959: 954: 634: 999: 932: 721: 654: 193:-in-a-row by the second player does not end the game with a second player win. 1156: 637:
has shown that (15,15,5) is a win, even with one of the restrictive rules of
49: 1121: 851: 746: 123: 1136: 1116: 1058: 947: 916: 508: 127: 119: 115: 65: 483:
is a draw, also by a pairing strategy in the dimension not smaller than
1111: 1084: 789: 717: 45: 671: 1126: 751: 845:
Hsu, Wei-Yuan; Ko, Chu-Ling; Hsueh, Chu-Hsuan; Wu, I-Chen (2018).
1141: 1094: 1030: 942: 771: 21: 937: 756: 638: 69: 885: 974: 964: 784: 779: 172: 678:, Hales and Jewett proved that the game is a draw if 504:= 2 are trivial wins, except for (1,1,2) and (2,1,2) 487:(or trivially impossible to win if both are smaller) 52:take turns in placing a stone of their color on an 60:board, the winner being the player who first gets 828: 826: 1154: 644:(9,6,6) and (7,7,6) are both draws via pairings. 812: 810: 823: 816:J. W. H. M. Uiterwijk and H. J van der Herik, 901: 570:≤ 5, and (6,5,4) is a win, which means that ( 133: 844: 820:, Information Sciences 122 (1) (2000) 43-58. 807: 648: 908: 894: 602:≥ 30 (Lustenberger, 1967) and a draw for 173:Applying results to different board sizes 20: 1155: 889: 554:(5,5,4) is a draw, which means that ( 847:"Solving 7,7,5-game and 8,8,5-game" 491: 122:value, the result of the game with 25:Example of a completed 11,10,5-game 18:Abstract board game for two players 13: 253: 235:) is a win, then any larger weak ( 220:will also result in a drawn game. 14: 1184: 610:,4,4) is a win or a draw for 9 ≤ 68:is the 3,3,3-game and free-style 1044:Harary's generalized tic-tac-toe 998: 666:-in-a-row where the board is an 118:interest. One seeks to find the 915: 818:The advantage of the initiative 461:is 6 or 7 on an infinite board. 223:Conversely, if weak or normal ( 871: 838: 762:Harary's generalized tictactoe 1: 801: 208:) is a draw, then decreasing 177:A useful notion is a "weak ( 7: 739: 674:with all edges with length 10: 1189: 1054:Strategy-stealing argument 652: 134:Strategy stealing argument 1072: 1007: 996: 923: 349:is a draw. Likewise, if ( 144:combinatorial game theory 649:Multidimensional variant 633:≤ 8. Computer search by 72:is the 15,15,5-game. An 1163:Abstract strategy games 606:≤ 8. It is unknown if ( 507:(3,3,3) is a draw (see 84:-game is also called a 1173:Partially solved games 26: 1064:Paper-and-pencil game 114:-games are mainly of 24: 1049:Hales–Jewett theorem 985:Ultimate tic-tac-toe 442:≥ 9 is a draw: when 970:Quantum tic-tac-toe 598:,4,4) is a win for 283:) is a draw, then ( 126:. This is known as 1107:Three men's morris 833:Jaap van den Herik 625:,5) is a draw for 562:,4) is a draw for 370:) is a win, then ( 27: 1150: 1149: 1080:Nine men's morris 578:,4) is a win for 519:,3) is a draw if 262:If a particular ( 146:shows that in no 140:strategy stealing 1180: 1039:Kaplansky's game 1008:Related concepts 1002: 990:Wild tic-tac-toe 910: 903: 896: 887: 886: 878: 875: 869: 868: 866: 864: 842: 836: 830: 821: 814: 767:Kaplansky's game 662:For the case of 535:,3) is a win if 492:Specific results 312:is a draw, and ( 216:, or increasing 160:winning strategy 1188: 1187: 1183: 1182: 1181: 1179: 1178: 1177: 1153: 1152: 1151: 1146: 1068: 1003: 994: 960:Order and Chaos 955:Number Scrabble 919: 914: 883: 881: 876: 872: 862: 860: 843: 839: 831: 824: 815: 808: 804: 799: 742: 657: 651: 635:L. Victor Allis 494: 467:≥ 3 and either 435: 424: 413: 399:is a win, and ( 398: 383: 376: 369: 362: 355: 348: 337: 326: 311: 296: 289: 282: 275: 268: 256: 254:General results 189:) game", where 175: 136: 44:is an abstract 19: 12: 11: 5: 1186: 1176: 1175: 1170: 1168:In-a-row games 1165: 1148: 1147: 1145: 1144: 1139: 1134: 1129: 1124: 1119: 1114: 1109: 1104: 1097: 1092: 1091: 1090: 1082: 1076: 1074: 1070: 1069: 1067: 1066: 1061: 1056: 1051: 1046: 1041: 1036: 1028: 1011: 1009: 1005: 1004: 997: 995: 993: 992: 987: 982: 977: 972: 967: 962: 957: 952: 951: 950: 940: 935: 933:3D tic-tac-toe 929: 927: 921: 920: 913: 912: 905: 898: 890: 880: 879: 870: 837: 822: 805: 803: 800: 798: 797: 792: 787: 782: 777: 769: 764: 759: 754: 749: 743: 741: 738: 737: 736: 722:if and only if 714: 713: 695: 694: 655:3D tic-tac-toe 650: 647: 646: 645: 642: 615: 552: 505: 493: 490: 489: 488: 462: 452: 437: 433: 422: 411: 396: 381: 374: 367: 360: 353: 346: 335: 324: 309: 294: 287: 280: 273: 266: 255: 252: 174: 171: 142:argument from 135: 132: 120:game-theoretic 17: 9: 6: 4: 3: 2: 1185: 1174: 1171: 1169: 1166: 1164: 1161: 1160: 1158: 1143: 1140: 1138: 1135: 1133: 1130: 1128: 1125: 1123: 1120: 1118: 1115: 1113: 1110: 1108: 1105: 1103: 1102: 1098: 1096: 1093: 1088: 1087: 1086: 1083: 1081: 1078: 1077: 1075: 1073:Similar games 1071: 1065: 1062: 1060: 1057: 1055: 1052: 1050: 1047: 1045: 1042: 1040: 1037: 1035: 1033: 1029: 1027: 1025: 1021: 1017: 1013: 1012: 1010: 1006: 1001: 991: 988: 986: 983: 981: 978: 976: 973: 971: 968: 966: 963: 961: 958: 956: 953: 949: 946: 945: 944: 941: 939: 936: 934: 931: 930: 928: 926: 922: 918: 911: 906: 904: 899: 897: 892: 891: 888: 884: 874: 858: 854: 853: 848: 841: 834: 829: 827: 819: 813: 811: 806: 796: 793: 791: 788: 786: 783: 781: 778: 776: 774: 770: 768: 765: 763: 760: 758: 755: 753: 750: 748: 745: 744: 734: 730: 726: 725: 724: 723: 719: 711: 708: 707: 706: 704: 700: 692: 689: 688: 687: 685: 681: 677: 673: 670:-dimensional 669: 665: 660: 656: 643: 640: 636: 632: 628: 624: 620: 616: 613: 609: 605: 601: 597: 593: 589: 585: 581: 577: 573: 569: 565: 561: 557: 553: 550: 546: 542: 538: 534: 530: 526: 522: 518: 514: 510: 506: 503: 499: 496: 495: 486: 482: 478: 474: 470: 466: 463: 460: 456: 453: 449: 445: 441: 438: 432: 428: 421: 417: 410: 406: 402: 395: 391: 387: 380: 373: 366: 359: 352: 345: 341: 334: 330: 323: 319: 315: 308: 304: 300: 293: 286: 279: 272: 265: 261: 260: 259: 251: 248: 246: 242: 238: 234: 230: 226: 221: 219: 215: 211: 207: 203: 199: 194: 192: 188: 184: 180: 170: 167: 165: 164:contradiction 161: 157: 153: 149: 145: 141: 131: 129: 125: 121: 117: 113: 109: 105: 100: 98: 94: 90: 88: 83: 79: 75: 71: 67: 63: 59: 55: 51: 48:in which two 47: 43: 41: 37: 33: 23: 16: 1122:Connect Four 1099: 1089:Tic-Stac-Toe 1031: 1023: 1019: 1015: 1014: 882: 873: 861:. Retrieved 856: 852:ICGA Journal 850: 840: 817: 772: 747:Connect Four 732: 728: 715: 709: 698: 696: 690: 679: 675: 667: 663: 661: 658: 630: 626: 622: 618: 611: 607: 603: 599: 595: 591: 587: 583: 579: 575: 571: 567: 563: 559: 555: 548: 544: 540: 536: 532: 528: 524: 520: 516: 512: 501: 497: 484: 480: 476: 472: 468: 464: 458: 454: 447: 443: 439: 430: 426: 419: 415: 408: 404: 400: 393: 389: 385: 378: 371: 364: 357: 350: 343: 339: 332: 328: 321: 317: 313: 306: 302: 298: 291: 284: 277: 270: 263: 257: 249: 247:) is a win. 244: 240: 236: 232: 228: 224: 222: 217: 213: 209: 205: 201: 197: 195: 190: 186: 182: 178: 176: 168: 155: 151: 147: 137: 124:perfect play 116:mathematical 111: 107: 103: 101: 96: 92: 86: 85: 81: 77: 73: 61: 57: 53: 39: 35: 31: 30: 28: 15: 1137:Toss Across 1059:Futile game 948:Treblecross 917:Tic-tac-toe 509:Tic-tac-toe 138:A standard 91:game on an 66:tic-tac-toe 1157:Categories 1112:Nine Holes 1085:Score Four 863:6 November 802:References 790:Score Four 718:conjecture 653:See also: 523:< 3 or 130:the game. 46:board game 672:hypercube 527:< 3. ( 436:is a win. 196:If weak ( 89:-in-a-row 1127:Connect6 925:Variants 752:Connect6 740:See also 712:≥ 2 − 2. 629:≤ 8 and 590:≥ 5 and 582:≥ 6 and 566:≤ 5 and 547:≥ 4 and 539:≥ 3 and 511:), and ( 500:= 1 and 1142:Pentago 1095:Gobblet 943:Notakto 795:Eternas 693:≥ 3 − 1 586:≥ 5 or 543:≥ 4 or 414:) with 388:) with 327:) with 301:) with 128:solving 99:board. 50:players 1101:Quarto 938:Gomoku 757:Gomoku 697:or if 639:Gomoku 594:≥ 6. ( 451:board. 70:gomoku 1026:-game 975:Renju 965:Pente 785:Qubic 780:Pente 735:+ 2). 716:They 705:and 686:and 614:≤ 29. 479:> 471:> 42:-game 1117:Achi 1034:game 865:2019 775:game 703:even 551:≥ 3. 425:and 338:and 102:The 95:-by- 56:-by- 1132:OXO 980:SOS 859:(3) 731:≥ ( 701:is 684:odd 682:is 475:or 212:or 29:An 1159:: 857:40 855:. 849:. 825:^ 809:^ 727:2 429:≥ 418:≥ 407:, 403:, 392:≤ 384:, 377:, 363:, 356:, 342:≤ 331:≤ 320:, 316:, 305:≥ 297:, 290:, 276:, 269:, 1032:n 1024:k 1022:, 1020:n 1018:, 1016:m 909:e 902:t 895:v 867:. 773:n 733:k 729:k 710:k 699:k 691:k 680:k 676:k 668:n 664:k 641:. 631:n 627:m 623:n 621:, 619:m 612:m 608:m 604:m 600:m 596:m 592:n 588:m 584:n 580:m 576:n 574:, 572:m 568:n 564:m 560:n 558:, 556:m 549:n 545:m 541:n 537:m 533:n 531:, 529:m 525:n 521:m 517:n 515:, 513:m 502:k 498:k 485:k 481:n 477:k 473:m 469:k 465:k 459:k 455:k 448:k 444:k 440:k 434:0 431:n 427:n 423:0 420:m 416:m 412:0 409:k 405:n 401:m 397:0 394:k 390:k 386:k 382:0 379:n 375:0 372:m 368:0 365:k 361:0 358:n 354:0 351:m 347:0 344:n 340:n 336:0 333:m 329:m 325:0 322:k 318:n 314:m 310:0 307:k 303:k 299:k 295:0 292:n 288:0 285:m 281:0 278:k 274:0 271:n 267:0 264:m 245:k 243:, 241:n 239:, 237:m 233:k 231:, 229:n 227:, 225:m 218:k 214:n 210:m 206:k 204:, 202:n 200:, 198:m 191:k 187:k 185:, 183:n 181:, 179:m 156:k 154:, 152:n 150:, 148:m 112:k 110:, 108:n 106:, 104:m 97:n 93:m 87:k 82:k 80:, 78:n 76:, 74:m 62:k 58:n 54:m 40:k 38:, 36:n 34:, 32:m

Index


board game
players
tic-tac-toe
gomoku
mathematical
game-theoretic
perfect play
solving
strategy stealing
combinatorial game theory
winning strategy
contradiction
Tic-tac-toe
L. Victor Allis
Gomoku
3D tic-tac-toe
hypercube
odd
even
conjecture
if and only if
Connect Four
Connect6
Gomoku
Harary's generalized tictactoe
Kaplansky's game
n game
Pente
Qubic

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.