1717:) By Michael S. Richardson. The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it’s a passion – likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It’s technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time. This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well. The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title’s actual selling price. Formulas are used to fill in the value of each game under varying conditions. Great care has also been provided to reference the author(s) of each game. These designers were the proverbial ‘rock stars’ of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference. Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer’s library. “Don’t pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game’s value.” Published April 24, 2017.
1737:) by Brett Weiss. Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. Published in 2014 by Schiffer.
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era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical info, gameplay details and, typically, the author's critique. In addition,
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system. The entry for each game lists the publisher, developer, possible number of players and year of publication. Sound, graphics and levels of play are briefly described, and the author - an experienced collector and gamer - provides his well-educated opinion on the quality of play.
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1839:. Accompanying each review are: the year of release, the system first released on, the developer and publisher, information on sequels and conversions, and a rating between one and five stars. Each 'classic' game that receives five stars has a colour
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1785:) is a children's book by Ben Bertoli featuring 101 video game series worth playing as a child. It includes a synopsis of each series, interesting trivia, and a section for readers to make notes on their favorite games or levels.
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2063:) by Brett Weiss. This thoroughly researched reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering every official United States release for programmable home
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appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in video games, rewards and progression through games, the design of an appealing
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and other systems for which the game was also ported to are listed. A glossary and index provide further information. For as far as it goes, this reference is professionally executed and an obvious labor of
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came to be. It gives almost a biographer's point of view, portraying the life of some popular authors and how their ambitions or life events are reflected in their productions.
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series and was published in
November 2007. It describes 100 games from the period November 2006 to November 2007. Each game has a short description about the
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by Tom Meigs. "An insiders perspective on advanced techniques for creatiing compelling characters and vivid environments. Good reference for artists using
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180:) by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert.
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series and was published in
November 2006 by gameXplore. It describes 150 games from the period 2005–2006. Each game has a short description about the
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2408:. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium.
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630:. A cultural and intellectual exploration of the multiple roles played by games in the 21st century and the myths and attitudes surrounding them.
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when it was originally published in 1994. A second edition was published in 1997, a third in 2001 and a fourth edition in late 2016.
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co-founder Arthur Gies. It explains how a game can go from an idea to a billion-dollar franchise from the people who made it happen.
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in a glossy section in the Guide's centre, and these screenshots are arranged by date - providing a visual timeline of game
291:) by Robbie Bach. Microsoft's former Chief Xbox Officer outlines the business framework behind the Xbox and Xbox 360 launch.
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Vintage Games: An
Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
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systems and box art and a screenshot from each game with an area for collectors to mark for box, cartridge, and manual.
2153:, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo,
1473:
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by Chad Walker and Eric Walker. "... For the beginner. Learn to design, sketch and model for low-polygon content."
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2196:) by Jeffrey Wittenhagen. The first release in the "Complete" series, the book contains original cover artwork by
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of the pre-NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade,
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2231:) by Brian Riggsbee (2021). A comprehensive look at the history of the games, characters, and world of Rygar.
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A Brief
History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon)
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is part memoir of childhood in the eighties, part meditation on the imaginative world of computer games.
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2015:
1975:
200:. The inside story of one of the first computer game companies that for a time, dominated the industry.
2450:
Game Over: How
Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
2137:
Classic Home Video Games, 1989–1990: A Complete Guide to Sega
Genesis, Neo Geo and TurboGrafx-16 Games
204:
Total
Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
1908:
1620:
2579:, while the second edition, published in December 2003, features a brief history on Japanese and UK
3743:
1757:) is a book about 1001 video games worth playing. The main editor is Tony Mott, editor-in-chief of
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Ken Siu-Chong, Alvin Lee, Omar Dogan, Long Vo, Arnold Tsang, Joe
Madureira, Adam Warren, Jo Chen
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1314:. "Tips and tricks on game animation from the professionals in the industry, especially for the
275:'s ambitious gamble to become a leading force in the multi-billion dollar video gaming industry.
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2732:
2640:
2576:
2449:
1804:
1488:
42:
34:
2643:. The book regards the story of John Carmack and John Romero, portraying how both changed the
1351:. "An excellent writers aid in creating content and writing for characters in a game setting."
3847:
Close analysis of the first three Silent Hill games and general look at the whole franchise.
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1870:
236:
We Weren't
Facebook: A Scottish student led new start business revolution which didn't happen
255:
The Xbox 360 Uncloaked: The Real Story Behind
Microsoft's Next-Generation Video Game Console
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2683:
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Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything
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to the current days. This book goes into detail about what was happening to companies like
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companies. It details the history of video games, beginning with a page about the earliest
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1936:
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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
2537:) by Arthur Gies. This book tells the story of a franchise that changed the trajectory of
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4412:"BOOK REVIEW – Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures"
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1835:. It is similar in format to a traditional film guide with A to Z reviews of over 1000
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579:
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2820:
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
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Published in April 2002 by McGraw-Hill Osborne Media and written by Rusel Demaria and
2045:. It contains several feature articles and interviews with well-known game developers.
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by Matthew Omernick. "A great reference to great modelling and texturing techniques."
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Des Pixels à Hollywood. Cinéma et jeu vidéo, une histoire économique et culturelle
136:
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
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Matt Moylan, Jo Chen, Arnold Tsang, Jeffrey Chamba Cruz, Joe Ng, Gonzalo Ordonez
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Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
1803:) compiled and edited by Kurt Kalata. Published in 2011, it catalogues over 300
1379:
A publisher that produces books exclusively about single video games, including:
168:
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
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systems. Many of the reviews first appeared in the syndicated newspaper column
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1807:, mostly from between 1984 and 2000, including full reviews, box pictures and
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Expressive Processing: Digital Fictions, Computer Games, and Software Studies
2087:, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade and Vectrex.
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Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line
38:
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The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry
101:
Changing the Game: How Video Games Are Transforming the Future of Business
4066:
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Halcyon Days: Interviews with Classic Computer and Video Game Programmers
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2833:) by Heather Chaplin and Aaron Ruby. The book is a narrative of how the
2731:) by Leonard Herman (2016). Phoenix was the first comprehensive book on
1705:
Collecting Cartridges: The Price Guide for Classic Video Game Collectors
3180:
3127:
2866:
2849:
The Video Game Explosion: A History from PONG to PlayStation and Beyond
2580:
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2110:
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2002:
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1831:) is a book by Matt Fox first published in October 2006 by Boxtree Pan
1808:
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Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
1761:, as well as other gaming journalists. It also includes a preface from
1532:
1385:
1311:
1180:
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382:
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history of the video game industry until the second half of the 1990s.
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appendices list and offer brief descriptions of all the games for the
302:
On the Way to Fun: an Emotion based Approach to Successful Game Design
4222:
4019:
3683:
3659:
2702:
2671:
2442:
2197:
2005:. The book also has some feature articles about game topics, such as
1966:
1932:
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763:
272:
2811:) by Tristan Donovan (2010). A general view over the history of the
1237:
Understanding Minecraft: Essays on Play, Community and Possibilities
729:
Game Design: How to Create Video and Tabletop Games, Start to Finish
412:
Balance of Power: International Politics As the Ultimate Global Game
2496:
2468:
2175:
2167:
2122:
2038:
1998:
1844:
1504:
1499:
813:
Game Design Workshop: Designing, Prototyping, and Playtesting Games
268:
3608:
3208:
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by Daniel Goldberg and Linus Larsson. A book about the story of
2205:
1898:
1609:
611:
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by James Hague (1997). Made freely available on the web in 2002.
1111:
The Business and Culture of Digital Games: Gamework and Gameplay
3236:
2762:
Power-Up: How Japanese Video Games Gave the World an Extra Life
2158:
1418:
267:) by Dean Takahashi. An insider's look at the evolution of the
2495:. This updated second version of the previous book, takes the
1286:
The following are taken from Recommended Reading lists in the
893:
Half-Real: Video Games between Real Rules and Fictional Worlds
321:
8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses
4438:"Smashwords — Gaming Wonderland — A book by Francesco Fraulo"
2545:, and an entire console generation, according to its author,
469:
Creating Emotion in Games: The Craft and Art of Emotioneering
4339:
3429:
Halo Encyclopedia: The Definitive Guide to the Halo Universe
1918:
Ken Uston's Guide to Buying and Beating the Home Video Games
970:
The Meaning and Culture of Grand Theft Auto: Critical Essays
4294:"The Video Games Textbook: History • Business • Technology"
2538:
2204:
games. The book gives a short history of the Nintendo and
279:
Xbox Revisited: A Game Plan for Corporate and Civic Renewal
2841:
Supercade: A Visual History of the Videogame Age 1971–1984
2412:
The Video Games Textbook: History • Business • Technology:
2312:: Sega, Nintendo, and the Battle that Defined a Generation
1363:
Supercade: A Visual History of the Videogame Age 1971–1984
1091:
Synthetic Worlds: The Business and Culture of Online Games
2157:, and TurboGrafx-16. This trio of systems ushered in the
1407:
614:.: Why Games are the 21st Century's Most Serious Business
220:
The Video Games Textbook: History • Business • Technology
2566:
High Score!: The Illustrated History of Electronic Games
1355:
Gaming 101: A Contemporary History of PC and Video Games
4174:
High Score! The Illustrated History of Electronic Games
2109:) with this follow-up, which covers games made for the
527:
Digital Gameplay: Essays on the Nexus of Game and Gamer
4385:"Book Review: The Guide to Classic Graphic Adventures"
2865:. This is the first comprehensive academic history of
2251:
A Brief History of Video Games: From Atari to Xbox One
1291:
Seminar Series: The Video Game Industry Lecture Series
4340:"Video Games between Real Rules and Fictional Worlds"
3215:
DISGAEArt!!! Disgaea Official Illustration Collection
996:
More Than A Game: The Computer Game as Fictional Form
850:
Game Work: Language, Power, and Computer Game Culture
117:
Gamers at Work: Stories Behind the Games People Play
2928:
Artwork collections, Artbooks and "making of" books
2367:
The First Quarter: A 25-Year History of Video Games
2184:
The Complete NES: The Ultimate NES Collector's Book
2149:) by Brett Weiss. The third in a series about home
2121:, with the bulk of the text devoted to the popular
750:
Game Design: The Art and Business of Creating Games
3720:The Making of Prince of Persia: Journals 1985–1993
2815:, including the US, Japanese and European markets.
2740:Play Between Worlds: Exploring Online Game Culture
2219:The Legend of Argus: The Complete History of Rygar
1031:Play Between Worlds: Exploring Online Game Culture
2718:Phoenix IV: The History of the Videogame Industry
2105:) by Brett Weiss. Weiss follows his 2007 volume (
1873:, it is a collection of reviews for 80 different
381:as being the first book devoted to the theory of
4493:
4361:"An introduction to understanding digital games"
4050:Drake's Journal Inside the Making of Uncharted 3
2780:Racing the Beam: The Atari Video Computer System
2525:Gears of War: Retrospective - The First 10 Years
1811:. It also includes several developer interviews.
1624:: by David Sudnow (originally published in 1979)
1342:Character Development and Storytelling for Games
431:Character Development and Storytelling for Games
78:Business & Legal Primer for Game Development
2575:. The first edition is mostly center on the US
1724:The 100 Greatest Console Video Games: 1977-1987
338:Andrew Rollings and Ernest Adams on Game Design
3969:Akira Himekawa, Shigeru Miyamoto, Eiji Aonuma
2885:) edited by Mark J.P. Wolf and Bernard Perron.
2517:) by Francesco Fraulo. An insider look at the
2384:. A book portraying the first 25 years of the
2289:Classic Video Games: The Golden Age, 1971–1984
953:Level Up! The Guide to Great Video Game Design
3110:Scott Campbell, Daniel Bukszpan, Tim Schafer
1744:1001 Video Games You Must Play Before You Die
1066:Rules of Play : Game Design Fundamentals
523:) by Jessica Mulligan and Bridgette Patrovsky
4382:
3754:Aleksi Briclot, Michel Koch, Jean-Max Moris
1282:edited by Bernard Perron and Mark J.P. Wolf.
1274:edited by Mark J.P. Wolf and Bernard Perron.
2329:The Ultimate Guide To Classic Game Consoles
661:Game Architecture and Design: A New Edition
511:Developing Online Games: An Insider's Guide
3508:Marvel vs. Capcom: Official Complete Works
3478:The Making of Karateka: Journals 1982-1985
1772:101 Video Games To Play Before You Grow Up
1330:Ultimate Game Design: Building Game Worlds
1322:Game Modeling Using Low Polygon Techniques
450:Chris Crawford on Interactive Storytelling
4409:
3860:Street Fighter World Warrior Encyclopedia
2793:) by Nick Montfort and Ian Bogost (2009).
708:Game Design: From Blue Sky to Green Light
4127:Valkyria Chronicles 3: Complete Artworks
3243:The Making of Doom 3: The Official Guide
2621:general history, going until circa 1997.
1027:) by Staffan Bjork and Jussi Holopainen
792:Game Design Foundations, Second Edition
4494:
4460:Persona 4 Arena: Official Design Works
4410:Mulrooney, Marty (November 17, 2011).
4383:Morstabilini, Andrea (July 15, 2011).
3691:Persona 4 Arena: Official Design Works
2200:and details all 678 Nintendo-licensed
1853:The Vid Kid's Book of Home Video Games
1599:Star Wars: Knights of the Old Republic
1188:and the debate over violence in games.
830:, with Steven Hoffman and Chris Swain.
377:is attributed by Wolf & Perron in
216:) by Byron Reeves and J. Leighton Read
4457:
4104:Valkyria Chronicles 2: World Artworks
4026:The Art of Uncharted 2: Among Thieves
3587:Myst and Riven: The World of the D'ni
2946:
2943:
2940:
2937:
2934:
2041:and challenges accompanied with nine
2001:and challenges accompanied with nine
1953:Score! Beating the Top 16 Video Games
1698:
4288:
4286:
3965:The Legend of Zelda: Hyrule Historia
3881:Street Fighter: The Ultimate Edition
3619:Michelle Kirie Hayashi (Translator)
2923:) by Bill Loguidice and Matt Barton.
584:University of California, Santa Cruz
389:by McGraw-Hill/Osborne Media in 1984
295:
148:) by David Wesley and Gloria Barczak
4512:Lists of works based on video games
4486:Non-fiction books about video games
4414:. UK: Alternative Magazine Online.
4081:Valkyria Chronicles: Design Archive
3941:Naughty Dog Studios, Rachel Edidin
3671:Shigenori Soejima, Shigenori Atlus
3647:Shigenori Soejima, Shigenori Atlus
3536:The Art of the Mass Effect Universe
2392:The Ultimate History of Video Games
2107:Classic Home Video Games, 1972–1984
2093:Classic Home Video Games, 1985–1988
2051:Classic Home Video Games, 1972–1984
1621:Breakout: Pilgrim in the Microworld
1306:Animating Real-Time Game Characters
1206:) by Chris Bateman and Richard Boon
591:Extra Lives: Why Video Games Matter
25:List of novels based on video games
21:List of comics based on video games
13:
4507:Bibliographies of games and sports
4418:from the original on July 23, 2016
4391:from the original on July 14, 2016
3707:Publication Date: August 13, 2013
2798:Replay: The History of Video Games
2591:back before, during and after the
1666:The Legend of Zelda: Majora's Mask
113:) by David Edery and Ethan Mollick
14:
4523:
4479:
4321:. Futureofthebook.org. 1999-02-22
4283:
4178:Rusel DeMaria, Johnny Lee Wilson
3909:The History of Sonic the Hedgehog
2960:The Art of Alice: Madness Returns
2471:'s roots and domination over the
1266:) edited by John R. Sageng et.al.
928:) by Arnie Katz and Laurie Yates.
385:. It was originally published in
3993:Tomb Raider: The Art of Survival
3667:Persona 4: Official Design Works
3643:Persona 3: Official Design Works
3406:Halo: The Essential Visual Guide
3385:Halo: The Art of Building Worlds
2479:Game Over: the Maturing of Mario
1254:The Philosophy of Computer Games
933:Introduction to Game Development
771:Game Design: Theory and Practice
3801:Resident Evil Archives Volume 2
3778:Resident Evil Archives (Vol. 1)
3512:UDON, Shinkiro, Akiman, Bengus
2988:The Art of Assassin's Creed III
1939:in New York, it was a 676-page
1232:) by Jason Rutter and Jo Bryce.
1128:A Theory of Fun for Game Design
360:The Art of Computer Game Design
31:list of books about video games
4451:
4430:
4403:
4376:
4353:
4332:
4311:
3831:Silent Hill: The Terror Engine
3159:Joe Madureira, Jonathan Kirtz
1310:(Game Development Series): by
1278:The Video Game Theory Reader 2
1:
4277:
4272:List of video game franchises
4195:Sega Video Game Illustrations
3615:Ōkami Official Complete Works
2931:
2593:Video Game Crash of 1983–1984
2263:) by Richard Stanton (2015).
2247:) by George Litvinoff (2019).
2115:Nintendo Entertainment System
2033:. This book is the second in
915:Inside Electronic Game Design
240:by Dr Malcolm A Sutherland: (
4440:. Smashwords.com. 2010-04-06
3450:Awakening: The Art of Halo 4
3356:Half-Life 2: Raising the Bar
3046:The Art of BioShock Infinite
2890:Videogames: In the Beginning
2873:The Video Game Theory Reader
2362:) by Alexis Blanchet (2009).
1993:. This book is the first in
1298:Creating the Art of the Game
1270:The Video Game Theory Reader
987:The Medium of the Video Game
562:, 2000, Edition Dixit, Paris
379:The Video Game Theory Reader
152:Online Game Pioneers at Work
7:
4267:List of video game consoles
4255:
3016:Atelier: Artworks of Arland
1935:. Published in May 1982 by
1211:Understanding Digital Games
507:/virtual world development.
52:
10:
4528:
4213:Artworks from early-1990s
4043:Uncharted 2: Among Thieves
2212:
2016:The Book of Games Volume 2
1976:The Book of Games Volume 1
991:edited by Mark J. P. Wolf.
539:) edited by Nate Garrelts.
18:
4488:. The Video Game Library.
4146:
4072:
4017:
3937:The Art of The Last of Us
3851:
3769:
3634:
3557:
3376:
3327:The Art of God of War III
3299:The Art of Gears of War 3
3125:
2701:. A narrative history of
2422:) by Dr. Brian J. Wardyga
1947:in existence at the time.
1909:Universal Press Syndicate
1344:(Game Development Series)
1250:) edited by Nate Garrelts
983:) edited by Nate Garrelts
673:) by Andrew Rollings and
582:, Assistant Professor at
351:) by Andrew Rollings and
232:) by Dr. Brian J. Wardyga
4011:Tomb Raider version 2013
3271:The Art of Doom: Eternal
3155:The Art of Darksiders II
3106:The Art of Brütal Legend
3076:The Art of Borderlands 2
1193:21st Century Game Design
486:Designing Virtual Worlds
248:) : available from
4502:Books about video games
2467:. An insider view over
2083:, Fairchild Channel F,
1869:. Published in 1984 by
1014:Patterns in Game Design
16:Books about video games
4231:The Art of Game Worlds
3750:The Art of Remember Me
2954:Alice: Madness Returns
1489:Shadow of the Colossus
682:The Game Design Reader
393:The Art Of Game Design
3187:The Art of Dead Space
3134:The Art of Darksiders
2429:: War and Video Games
1818:The Video Games Guide
834:Game Interface Design
503:. Definitive work on
4387:. Adventure Gamers.
4262:Lists of video games
2982:Assassin's Creed III
2427:From Sun Tzu to Xbox
2235:Videogame University
2178:, and TurboGrafx-CD.
1969:. Published in 1982.
1186:video game character
387:Berkeley, California
4075:Valkyria Chronicles
3959:The Legend of Zelda
2835:video game industry
2813:video game industry
2645:video game industry
2619:video game industry
2617:. A book about the
2585:computer processors
2519:video game industry
2473:video game industry
2386:video game industry
1644:Red Dead Redemption
1522:Super Mario Bros. 3
1441:Super Mario Bros. 2
1402:Michael P. Williams
333:) by Andy Schindler
33:, which range from
29:The following is a
4215:Mega Drive/Genesis
4200:Graphic Sha Pub Co
3903:Sonic the Hedgehog
3695:Shigenori Soejima
3566:From Myst To Riven
2775:) by Chris Kohler.
2733:video game history
2713:by Dean Takahashi.
2577:video game history
2521:from 1999 to 2004.
2324:) by Blake Harris.
1805:graphic adventures
1699:Gaming Compendiums
1289:Centennial College
1179:in terms of their
1009:) by Barry Atkins.
965:) by Scott Rogers.
580:Noah Wardrip-Fruin
560:Emmanuel Guardiola
547:(writing for game)
544:Ecrire pour le jeu
481:) by David Freeman
164:) by Morgan Ramsay
4253:
4252:
4209:978-4-7661-0772-2
4186:978-0-07-222428-3
4139:978-1-926778-61-7
4118:978-1-926778-38-9
4095:978-1-926778-16-7
4062:978-0-615-55440-2
4038:978-1-921002-71-7
4005:978-0-7440-1454-9
3977:978-1-61655-041-7
3949:978-1-61655-164-3
3921:978-1-926778-56-3
3893:978-1-926778-07-5
3872:978-1-926778-01-3
3843:978-0-472-05162-5
3815:978-0-7440-1321-4
3792:978-0-7440-0655-1
3762:978-1-61655-163-6
3734:978-1-4680-9365-0
3703:978-1-926778-81-5
3679:978-1-926778-45-7
3655:978-1-926778-43-3
3627:978-1-897376-02-7
3599:978-0-472-05149-6
3578:978-0-7868-6365-5
3550:978-1-59582-768-5
3520:978-1-926778-49-5
3502:Marvel vs. Capcom
3462:978-1-78116-324-5
3441:978-0-7566-8869-1
3420:978-0-7566-7592-9
3397:978-0-85768-562-9
3339:978-1-921002-72-4
3311:978-1-921828-15-7
3283:978-1-50-671554-4
3255:978-0-07-223052-9
3227:978-1-926778-50-1
3199:978-1-78116-426-6
3167:978-1-926778-53-2
3146:978-1-926778-10-5
3118:978-1-926778-64-8
3090:978-0-7440-1437-2
3060:978-1-59582-994-8
3040:BioShock Infinite
3030:978-1-926778-63-1
3000:978-1-78116-425-9
2972:978-1-59582-697-8
2675:and its creator,
2573:Johnny Lee Wilson
2515:978-1-4523-1894-3
2504:Gaming Wonderland
2340:978-1-4566-1708-0
2322:978-0-06-227670-4
2280:978-1-4398-7323-6
2229:978-1-7363593-0-3
2194:978-1-68222-184-6
2035:The Book of Games
1995:The Book of Games
1783:978-1-6332-2385-1
1755:978-0-7893-2090-2
1593:David L. Craddock
1560:Alexa Ray Corriea
1555:Kingdom Hearts II
1544:Soft & Cuddly
1511:World of Warcraft
1430:Jagged Alliance 2
1293:handouts (2005):
1248:978-0-7864-7974-0
1105:Edward Castronova
981:978-0-7864-2822-9
864:Ken S. McAllister
806:Roger E. Pedersen
786:Richard Rouse III
740:978-0-7864-6952-9
719:978-1-56881-318-9
693:978-0-262-19536-2
602:978-0-307-37870-5
576:978-0-262-01343-7
556:978-2-84481-025-0
403:978-0-12-369496-6
331:978-1-4663-2886-0
312:978-1-56881-582-4
296:Design and theory
246:978-1-310-03221-9
214:978-1-4221-4657-6
162:978-1-4302-4185-0
146:978-0-566-09167-4
127:978-1-4302-3351-0
111:978-0-13-217147-2
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4153:1000 Game Heroes
3714:Prince of Persia
3591:Mark J. P. Wolf
3303:Ronnie Gramazio
3219:Takehito Harada
3191:Martin Robinson
2947:Based on/ Notes
2932:
2475:until the 1990s.
1688:Final Fantasy VI
1474:Metal Gear Solid
1463:Baldur's Gate II
1452:Bible Adventures
1374:Boss Fight Books
1359:by George Jones.
1123:) by Aphra Kerr.
4527:
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3835:Bernard Perron
3570:Richard Kadrey
3433:Tobias Buckell
3331:Daniel P. Wade
3247:Steven L. Kent
2930:
2845:by Van Burnham.
2626:Masters of Doom
2600:Joystick Nation
2215:
1715:9-781545-196113
1701:
1693:Sebastian Deken
1577:Final Fantasy V
1566:Katamari Damacy
1424:Michael Kimball
1367:by Van Burnham.
846:) by Brent Fox.
828:Tracy Fullerton
744:Lewis Pulsipher
353:Ernest W. Adams
298:
96:S. Gregory Boyd
55:
47:game art design
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4480:External links
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4476:
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4469:978-1926778815
4468:
4458:Atlus (2013).
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2677:Markus Persson
2667:
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2649:Wolfenstein 3D
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2406:Steven L. Kent
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1907:syndicated by
1867:Rawson Stovall
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4442:. Retrieved
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4420:. Retrieved
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4393:. Retrieved
4378:
4367:. Retrieved
4355:
4344:. Retrieved
4334:
4323:. Retrieved
4313:
4302:. Retrieved
4300:. 2018-09-04
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2234:
2218:
2183:
2155:Sega Genesis
2136:
2128:Arcade games
2106:
2092:
2081:ColecoVision
2050:
2034:
2030:
2014:
1994:
1990:
1974:
1952:
1916:
1902:
1891:ColecoVision
1852:
1816:
1790:
1770:
1742:
1722:
1704:
1686:
1682:Mike Drucker
1675:
1664:
1653:
1649:Matt Margini
1642:
1638:Nathan Rabin
1634:Brock Wilbur
1627:
1619:
1608:
1597:
1586:
1582:Chris Kohler
1575:
1564:
1553:
1549:Jarett Kobek
1542:
1531:
1520:
1509:
1498:
1494:Nick Suttner
1487:
1472:
1461:
1450:
1439:
1428:
1417:
1406:
1395:
1384:
1372:
1362:
1354:
1341:
1329:
1321:
1305:
1297:
1287:
1285:
1277:
1269:
1253:
1235:
1209:
1191:
1173:Steven Poole
1148:
1126:
1110:
1090:
1064:
1059:David Sirlin
1050:
1045:T. L. Taylor
1030:
1012:
994:
986:
968:
952:
931:
913:
891:
871:Gamer Theory
869:
849:
833:
811:
791:
769:
749:
727:
723:Deborah Todd
706:
680:
660:
654:
633:
610:
589:
565:
542:
526:
510:
484:
468:
449:
430:
411:
407:Jesse Schell
392:
378:
358:
336:
320:
301:
278:
254:
235:
219:
203:
198:Ken Williams
183:
167:
151:
135:
116:
100:
77:
58:
30:
28:
4342:. Half-Real
4236:Dave Morris
4067:Uncharted 3
3987:Tomb Raider
3825:Silent Hill
3744:Remember Me
3530:Mass Effect
3349:Half-Life 2
3275:Id Studios
2867:video games
2589:Atari, Inc.
2493:David Sheff
2465:David Sheff
2344:Kevin Baker
2166:, original
2151:video games
2043:screenshots
2003:screenshots
1904:The Vid Kid
1875:video games
1837:video games
1809:screenshots
1671:Gabe Durham
1527:Alyse Knorr
1516:Daniel Lisi
1457:Gabe Durham
1391:Ken Baumann
1349:Lee Sheldon
1177:video games
1175:. Examines
1143:Raph Koster
1081:Katie Salen
948:Steve Rabin
908:Jesper Juul
697:Katie Salen
675:Dave Morris
606:Tom Bissell
445:Lee Sheldon
383:video games
92:Brian Green
35:development
4496:Categories
4444:2013-02-12
4369:2013-02-12
4346:2013-02-12
4325:2013-02-12
4304:2018-09-26
4278:References
3181:Dead Space
3128:Darksiders
2964:R.J. Berg
2941:Author(s)
2935:Franchise
2905:Ralph Baer
2581:video game
2543:Epic Games
2303:Brian Eddy
2245:1093951532
2164:Atari Lynx
2111:Atari 7800
2077:Atari 7800
2073:Atari 5200
2069:Atari 2600
2031:gameXplore
1991:gameXplore
1887:Atari 5200
1879:Atari 2600
1841:screenshot
1571:L. E. Hall
1533:Mega Man 3
1386:EarthBound
1312:Paul Steed
637:: A Memoir
250:smashwords
19:See also:
4298:CRC Press
4223:Game Gear
4020:Uncharted
4009:Based on
3684:Persona 4
3660:Persona 3
3171:Based on
2703:LambdaMOO
2672:Minecraft
2615:J.C. Herz
2443:Ed Halter
2198:Joe Simko
1967:Ken Uston
1943:for many
1933:Ken Uston
1895:Odyssey 2
1871:Doubleday
1833:Macmillan
1615:Reyan Ali
1604:Alex Kane
1468:Matt Bell
1446:Jon Irwin
1181:aesthetic
764:Bob Bates
273:Microsoft
4422:June 21,
4416:Archived
4395:June 21,
4389:Archived
4256:See also
4225:titles.
3997:Various
3913:Various
3472:Karateka
2497:Nintendo
2469:Nintendo
2176:Sega 32X
2168:Game Boy
2123:Nintendo
2039:gameplay
1999:gameplay
1877:for the
1845:graphics
1505:Derek Yu
1500:Spelunky
1318:artist."
655:Gamelife
635:Gamelife
269:Xbox 360
53:Business
4148:Various
4109:Various
4086:Various
3806:Various
3783:Various
3637:Persona
3541:Various
3411:Various
3209:Disgaea
3081:Various
3051:Various
3021:Various
3010:Atelier
2757:(2006).
2659:series.
2548:Polygon
2346:(2013).
2305:(2012).
2213:History
2206:Famicom
2172:Sega CD
2007:MMORPGs
1899:Vectrex
1610:NBA Jam
746:(2012).
612:Fun Inc
49:books.
43:history
4466:
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4207:
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2938:Title
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