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Kingdoms (board game)

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Players cannot move tiles once they have been placed. They must also play their castle tiles when there are still empty places on the board, else they risk not scoring the best rows and columns. This requires tactical thinking; each player must balance the need to score points with the risk of having
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Players take turns drawing tiles from a stack and laying them on an orthogonal grid, representing a kingdom being settled. Tiles can be either resources (with value +1 to +6) or hazards (-1 to -6). The sum of all tile values on a row or column determines the score for that row or column. A special
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Players may also play castle tiles, ranked 1 through 4. To score points from a row or column, a player must have a castle there; castles score the points of the row and column they occupy times the rank of the castle. This score may be a negative number. A player has a limited number of castles;
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When the grid has been filled, the round ends, rows and columns are scored and each player earns points. The board is emptied and play continues for three rounds.
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their valuable castles negated with a dragon or hazard tile later in the round.
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There are three special tiles, besides the mountain tile mentioned above: the
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"Kingdoms" board game
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Designers
Reiner Knizia
Fantasy Flight
Adding, subtracting and multiplying
German-style board game
Reiner Knizia
Fantasy Flight
German
Medieval
Fantasy
Origins Award
dragon
"Origins Award Winners (2002)"
the original
Kingdoms
BoardGameGeek
Kingdoms Walkthrough
I Play Red

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