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Jack–nine games

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other three players all passing. Any player who proposes a contract must also indicate with which trump suit it is to be played, as in "80, clubs". If the last proposal was from the opposing partnership, instead of making another proposal a player may accept it and double the value of the deal. If this happens the bidding phase is over immediately, except that a member of the partnership whose proposal is played may redouble.
1164:"Klaverjas" is Dutch for "jack of clubs", and there is evidence that the game once went through a stage in which clubs were a preferred suit for trumps. The term "jas(s)" for the knave and the game was first recorded in the Netherlands in 1721 and seems to have given rise to the English term "jack". It seems that by the end of the 18th century, Dutch mercenaries had brought the game to Switzerland. 1244:
scores instead. Every combination of cards may only be declared once, but it is allowed to declare a longer sequence that contains a shorter sequence which was declared previously. Independently of melding, a player who leads a king or queen of trumps and holds the other card, can score 20 points for marriage by showing it. After every trick players complete their hands from the stock.
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to their partner. In the no trumps game, eights score 8 points, so that the total number of trick-points in a game is the same as when a trump suit is chosen. Reverse no trumps is a curious variant in which all ranks are reversed, Aces score 0, sixes score 11, and otherwise all cards score as in no trumps.
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In the first phase, the second player to a trick may play any card and need not follow suit. The player who leads may also declare a melding combination held in the player's hand and score for it as shown in the table. However, if the second player can counter with a higher melding, the second player
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After both players have received 9 cards, a card is turned face up to determine the trump suit. A player who holds the seven of trumps may exchange the two cards, so long as the stock is not empty. The game continues with two trick-play phases, in which ranks and point values of cards are as shown in
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During the first trick, each player who plays a card can also announce a melding score that is at least as high as any announced previously. If necessary, tie-breakers (number of cards, highest-ranking card, trump or not) are discussed while exposing only the absolute minimum of information necessary
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Schieberjass is in many respects a Swiss version of Belote, and is probably the most popular form of Jass. It is played by 4 players in fixed partnerships. All cards are dealt, so that each player holds 9 cards. Forehand can choose a trump suit, no trumps, or reverse no trumps, or transfer this right
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is probably the most important region in which games of this family are not played with a standard piquet pack. Jass games in this region are played with a pack of 36 cards which is most often French-suited, but in Liechtenstein, Vorarlberg and about half of the German-speaking part of Switzerland is
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Ranks and point values of cards are as shown in the table above for "most modern games". In trick-play, when the partner currently heads the trick there is no restriction other than following suit if possible. Otherwise a player who cannot follow suit must trump if possible and overtrump if possible.
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All other games in this family have slightly different trick-play rules that encourage trumping, typically by requiring players to trump a trick when they cannot follow suit. The Swiss games are special in that they are less restrictive than Whist, allowing players to trump a trick even when they can
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If the player who took the deal has made more combined points from card points in tricks taken, melds, marriage and last trick than the opponent, both players simply score their points. (As a special case, the melds of a player who won no trick are not counted; however a marriage is always counted.)
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In the melding phase, one player may meld any number of sequences of 3 or 4 cards in suit for 20 or 50 points, respectively. (For melding purposes the natural order of cards is used, and in particular tens rank between nines and jacks.) The player who holds the longest, highest-ranking such sequence
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According to David Parlett, this "popular and widespread two-hander has so many names, mostly variations on the same one, that it is hard to know which is best for universal recognition. Klaberjass is probably closest to the original." He lists the alternative names as "Clob, Clobby, Clobiosh, Klob,
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The second phase starts when the stock has been exhausted. Now the second player to a trick must follow suit if possible, and must take the trick if possible while following suit. There is no melding in this phase. The winner of the last trick scores 5 points, and a winner of all nine tricks in the
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The earliest recorded Jass game appears to be the two-handed game described in a Dutch book from 1821 as "smoojas" ("Jewish Jass"). The following account is based on a slightly later version, where it is alternately named "500" or "klaverjassen" and on David Parlett's version of the 1821 rules. The
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In trick-play players must follow suit. A player who cannot follow a plain suit led, and whose partner does not currently head the trick, must head the trick by playing a higher trump than any trumps already in the trick, if able to do so. To a trump lead, players must always head the trick if they
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If the team of the player who took the deal has made more combined points from card points in tricks taken, melds, marriage and last trick than the opponent team, both teams simply score their points. In the opposite case the opponents score the sum of the points made by both teams. A team that has
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Each player receives 6 cards, and another card is turned up to determine the preferred trump suit. Now players in turn get the chance to take the deal, i.e. bet to make more points than the opponent, with the preferred trump suit. If both pass, they in turn may choose to take the deal with a freely
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Variants of the basic two-handed game, known under various names including Klaberjass and bela, are played worldwide, especially in Jewish communities. Four-handed belote with its numerous variants is the French national card game but has spread as far away as Saudi Arabia. Other notable members of
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Once all cards have been dealt to the players, each player in turn can propose a contract consisting of a number divisible by 10, from 80 to 160, or "capot". Any contract announced must be higher than the last one. This continues for as many rounds as necessary, until a contract is accepted by the
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In trick-play, instead of following suit players may choose to trump. If trump is led, a player holding the Jack of trumps but no other trumps may renege. In any case undertrumping is only allowed if a player's hand consists entirely of trumps that are lower than the highest trump in the trick. A
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If the partnership that made contract achieves the announced number of points in tricks (or takes all tricks in case of a contract for capot), each partnership scores the points they made rounded to a multiple of 10; otherwise the opposing partnership scores the total points of the game, i.e. 160
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Like Belote, this game is played by 4 players in fixed partnerships. Its distinguishing features are that all cards are distributed right from the start, and that players bid in terms of the number of points they expect to make. There are numerous rule variants; the following rules are meant as a
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This game for 4 players in fixed partnerships became the French national card game early in the 20th century. Having received 5 cards, players in turn get the chance to take the deal, i.e. bet that their team will make more points than the opponents, with the preferred trump suit determined by a
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All cards are distributed to the players and trump is determined by one of several simple methods. Players must always follow suit if they can. After a trump lead, players must head the trick if they can, even if the partner currently heads the trick. A player who cannot follow suit must head the
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In the melding phase, one team may meld certain combinations. (For melding purposes the natural order of cards is used.) The team of the player who holds the most valuable, highest-ranking combination gets the right to meld. This player is determined by a protocol that minimizes the information
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follow suit. The methods for determining the trump suit vary as in many other groups of card games. Often players can meld certain combinations in their hand to score additional points in exchange for giving information to the opponents, and score by a different mechanism for holding a
869:"Jass" is the Swiss national card game, but nowadays in Switzerland the word really refers to card games in general or, at least, to the countless Swiss games in the Jass–belote family. The region consisting of Switzerland, Liechtenstein and the adjacent Austrian state of 528:
Instead of the usual melding procedure, Klaverjas awards points for melding combinations won in a trick. 20 points for a king and queen of trumps can be scored in addition to the 20 or 50 points for a sequence. The last trick scores an additional 10 points.
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is allowed to meld. This player is determined by a protocol that minimizes the information given to the opponent. Any melding player must show the best sequence held during the first trick, and may show any other sequences held and score for them as well.
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characteristically Swiss- or German-suited. Another specialty of Swiss Jass is the fact that the tens rank in natural position as in early 19th century Klaverjas, while the court cards have the same scoring values as in modern Klaverjas and Belote.
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Ranks and point values of cards are as shown in the table. In trick-play, a player who cannot follow suit must trump if possible, and any trump lead must be overtrumped. A player who holds both king and queen of trumps may score 20 for the marriage
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In addition to the turn-up card, a second card is turned face up to give additional information. If the trump suit is as determined by the (first) turn-up card, a player who holds the seven of trumps may exchange it with the (first) turn-up card.
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card turned face-up. If all players pass, they in turn may choose to take the deal with a freely chosen trump suit. After a successful bidding phase all hands are completed to 8 cards; the player who takes the deal receives the turned-up card.
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The trick-play rule as described is the Rotterdam variant. The Amsterdam variant differs when a player cannot follow suit and the trick is currently headed by their partner. In this case, the player may choose to discard a non-trump instead of
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In variants in which a player chooses the trump suit, that player's partnership must make more points than the opponents. Otherwise all points made in the game, including for melding combinations on both sides, are scored for the opponents.
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Klaverjas is the Dutch national game, but it has numerous variants, some of which are very close to Belote. The major distinguishing feature of Klaverjas is that it has replaced melds by similar combinations that can be scored in tricks.
148:. Ace–ten games are characterized by the scoring values 11 and 10 for ace and ten, respectively. This family is popular in most of Europe, notable exceptions being the United Kingdom and Ireland, and Sweden and Norway. The group includes 1176:), and more restrictive rules for trick-play (in the second phase). Apart from the trick-play rules, these characteristics are shared by several modern Dutch games of the Jass–belote family. Another difference is a first phase as in 982:
player who holds king and queen of trumps can score 20 points when playing the second of these cards. The last trick scores an additional 5 points. A partnership winning all tricks adds another 100 points.
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Boonaken, Pandoeren, Staekske Rape as reported by John McLeod. Apparently the dominant klaverjas is the only Dutch game in the Jass–belote group which has the higher scoring values and the tens ranking
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Tarbish is played with 36 cards. This makes sense since in four-handed games it is normal to deal all cards, and thus the number of cards dealt to each player is the same as in the two-handed game.
667:, but it has been proposed to reserve this term for the variant played with melds and Belote. Belote Contrée and Belote Coinchée are the most popular variants of the French national card game. 347:
Kalabrisasz, Bela, Cinq Cents, Zensa". Other sources also list "Klabberjass, Senserln, Clobyosh, Kalabrias, Klab, Clabber, Clobber, Clubby". This truly international game originates from the
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points (or 250 points in case of capot). However, if the contract was doubled or redoubled one partnership scores two or four times the total value of the game and the other nothing.
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exposed. Any melding player must show the best meld during the first trick, and may show any other melds and score for them as well. The same card can be used for more than one meld.
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Both sides simply score their points, multiplied with a factor of 1 for black suits, 2 for red suits, and 3 for no trumps or reverse no trumps. The game is played for 2500 points.
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Similarly, any trump lead must be overtrumped unless the partner heads the trick. A player who holds both king and queen of trumps can score 20 for the marriage by announcing
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to find out which partnership has the highest-ranking meld and can score all melds of either partner. The same card can be used to score both 4 of a kind and a sequence.
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chosen trump suit. If both players pass again, the deal is aborted and the other player deals. After a successful bidding phase both hands are completed to 9 cards.
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most fundamental differences to modern two-handed belote are tens ranking in their natural position, slightly different scoring values (more similar to
435:(throw) the game. In this case the dealer cannot take the game, but may choose to force elder hand to take the game with the preferred trump suit. 355:.) It can be interpreted as a two-handed variant of Belote, and indeed three-handed Belote can be played in exactly the same way. Conversely, 546:
Having four of a kind in a trick is of course extremely rare. In a variant, the winner of a trick containing three of a kind score 50 points.
121:, a popular game in South Asia, is a descendant of these games sharing many of their characteristics. In this game and its variants 17: 144:, which also contains the Austrian, Czech, Slovak and Hungarian national games and is itself a subfamily of the huge family of 1622: 1545: 1491: 1351: 525:
trick by trumping (or overtrumping) if possible, otherwise discard a non-trump, and may not undertrump if it can be avoided.
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A game without melds, as described, is played for 2000 points. The game with melds and Belote is played for 3000 points.
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can. The partnership taking the last trick scores 10 points. A partnership taking all tricks scores another 90 points.
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The French term is "contrer" or "coincher", and this option is responsible for the two names of this game.
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The German term for transferring the right is "schieben", which gave rise to the name of the game.
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that is very popular in most of Europe, but almost absent in the British Isles and Scandinavia.
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The bidder scores nothing, but the opponent scores only their own points, not the total.
359:, a game played in Nova Scotia, is a four-handed partnership game variant of this game. 1251:
The game is played for 500 points; by melding this target can be met in a single deal.
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when playing the second of these cards. The winner of the last trick scores 10 points.
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In the classification system of pagat.com, the Jass group is a subfamily of the
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and is particularly strong in Jewish communities. (For an earlier form see the
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Nobody scores. The total is added to the score of the winner of the next game.
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but also a widespread two-hander known under various names including bela and
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In the opposite case the opponent scores the sum of the points made by both.
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particularly simple and progressive example. The game is also known as
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Instead of taking the game with the preferred trump suit or passing,
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in which the jack and nine of the trump suit are the highest-ranking
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the family include the Swiss and Dutch national card games: Swiss
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Popular European games in this family include four-handed
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If both players make exactly the same number of points:
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Nieuwe Beschrijving der meest gebruikelijke Kaartspelen
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Kastner, Hugo; Folkvord, Gerald K. (2005), "Jassen",
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from the German term for the jack, form a family of
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Wo in der Schweiz, wird mit welchen Karten gespielt
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The Oxford guide to card games: a historical survey
94:of card games which in turn is a sub-family of the 1475: 1346:(3rd ed.), Penguin Books, pp. 305–334, 75:. With the exception of the South Asian variants 1707: 1538:Die große Humboldt Enzyklopädie der Kartenspiele 1535: 993: 1180:, over which the melding activity is spread. 140:The Jass–belote group is a subfamily of the 1365: 1363: 1531: 1529: 1527: 1525: 1523: 1342:Parlett, David (2008), "Jack–Nine games", 1617:(2nd ed.), Oxford University Press, 1540:(in German), Humboldt, pp. 363–380, 1474:Parlett, David (1990), "Marriage lines", 1337: 1335: 1333: 1331: 1329: 1327: 650:instead of 10 points for the last trick. 1360: 171: 29: 1660: 1612: 1520: 1500: 1473: 1341: 14: 1708: 1563: 1561: 1559: 1557: 1423: 1324: 1649:Spielkarten mit Schweizer Farbzeichen 646:won all tricks scores 100 points for 1482:, Oxford University Press, pp.  1554: 418:The game is played for 500 points. 24: 25: 1727: 1688: 1676:, Amsterdam: H. Moolenijzer, 1836 653: 1678:. See Dutch Knowledge entry for 1511:National and regional card games 1248:second phase scores 100 points. 951:4 of a kind, not jacks or nines 1666: 1654: 1631: 1606: 1581: 1305: 1296: 1287: 1278: 685: 1467: 1403: 1383: 1344:The Penguin Book of Card Games 1201:sequence of 5 or more in suit 997: 689: 181: 13: 1: 1318: 1182: 876: 564: 536: 475: 369: 994:Early 19th century klaverjas 599:4 aces, tens, kings, queens 461: 352: 137:(king and queen of trumps). 7: 1254: 638:when playing the first and 421: 101: 34:The jack and nine of spades 10: 1732: 1695:Kalabriasz - the Card Game 1414:Card games in Saudi Arabia 988: 554: 465: 175: 550: 518:king and queen of trumps 449:For the Bavarian variant 1272: 1613:Parlett, David (2004), 607:sequence of ≥5 in suit 1374:Card Games: Jass Group 1233:sequence of 3 in suit 1225:sequence of 4 in suit 967:sequence of 3 in suit 959:sequence of 4 in suit 943:sequence of 5 in suit 927:sequence of 6 in suit 911:sequence of 7 in suit 903:sequence of 8 in suit 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283: 280: 278: 275: 274: 271: 268: 265: 263: 260: 259: 256: 253: 250: 248: 245: 244: 241: 238: 235: 233: 230: 229: 226: 223: 221: 218: 217: 214: 211: 209: 206: 205: 199: 194: 189: 188: 185: 179: 169: 167: 163: 159: 155: 151: 147: 143: 138: 136: 130: 128: 124: 120: 116: 114: 110: 99: 97: 96:ace–ten group 93: 88: 86: 82: 78: 74: 70: 66: 62: 57: 55: 51: 47: 45: 40: 32: 19: 1673: 1668: 1661:Parlett 1990 1656: 1633: 1614: 1608: 1599:the original 1593: 1589:"Klaberjass" 1583: 1568:McLeod, John 1537: 1507:McLeod, John 1502: 1477: 1469: 1454:McLeod, John 1446:Twenty-Eight 1442:McLeod, John 1430:McLeod, John 1425: 1410:McLeod, John 1405: 1390:McLeod, John 1385: 1370:McLeod, John 1343: 1307: 1298: 1289: 1280: 1250: 1246: 1242: 1238: 1191: 1186: 1166: 1163: 1156: 1148: 1141: 1133: 1126: 1114: 1106: 1099: 1087: 1079: 1072: 1064: 1057: 1049: 1037: 1025: 999: 984: 980: 976: 972: 885: 880: 868: 861: 853: 846: 838: 831: 823: 816: 804: 796: 789: 777: 769: 762: 754: 747: 739: 727: 715: 692:Schieberjass 691: 686:Schieberjass 681: 677: 673: 669: 664: 660: 657: 647: 644: 639: 635: 632: 628: 573: 568: 560: 531: 527: 523: 484: 479: 471: 454: 450: 432: 417: 413: 408: 405: 401: 378: 373: 365: 361: 356: 345: 338: 330: 323: 315: 308: 296: 284: 276: 269: 261: 254: 246: 239: 231: 219: 207: 183: 164:with German 139: 134: 131: 123:Twenty-eight 117: 112: 108: 105: 89: 84: 81:twenty-eight 80: 76: 58: 43: 42: 38: 37: 1434:Twenty-Nine 1240:the table. 485:combination 119:Twenty-nine 77:twenty-nine 1716:Jass group 1594:Game Rules 1319:References 871:Vorarlberg 429:elder hand 178:Klaberjass 156:, Italian 111:and Dutch 73:Klaberjass 1458:Fifty Six 1178:sixty-six 1174:all fours 468:Klaverjas 462:Klaverjas 127:Fifty-six 113:klaverjas 85:fifty-six 65:klaverjas 1710:Category 1701:Romscobo 1641:Archived 1255:See also 1209:4 jacks 935:4 Nines 919:4 Jacks 640:Rebelote 591:4 nines 583:4 jacks 537:Variants 455:Senserln 433:schmeiss 422:Variants 160:and the 158:Briscola 154:Pinochle 102:Overview 1570:, ed., 1509:, ed., 1484:280–298 1456:, ed., 1444:, ed., 1432:, ed., 1412:, ed., 1392:, ed., 1372:, ed., 1170:manille 1013:Typical 1003:(1836) 989:History 703:Typical 665:Coinche 357:Tarbish 195:Typical 150:Bezique 1621:  1544:  1490:  1394:Belote 1350:  1020:suits 1015:value 710:suits 705:value 636:Belote 557:Belote 551:Belote 202:suits 197:value 135:belote 61:belote 54:trumps 1312:high. 1273:Notes 1187:score 1018:Other 1010:suit 1008:Trump 881:score 708:Other 700:suit 698:Trump 648:capot 569:score 480:score 451:Zensa 374:score 200:Other 192:suit 190:Trump 46:group 1619:ISBN 1572:Bela 1542:ISBN 1488:ISBN 1348:ISBN 1268:(Fr) 1192:meld 1172:and 886:meld 574:meld 431:may 409:bela 379:meld 166:Skat 125:and 109:Jass 83:and 69:Jass 67:and 44:Jass 1214:100 1206:200 1198:100 948:100 940:100 932:150 924:150 916:200 908:200 900:250 892:300 663:or 604:100 596:100 588:150 580:200 491:100 1712:: 1647:, 1591:, 1574:, 1556:^ 1522:^ 1513:, 1486:, 1460:, 1452:, 1448:, 1440:, 1436:, 1416:, 1396:, 1376:, 1362:^ 1326:^ 1230:20 1222:50 1115:10 1111:10 1107:10 1054:11 1042:14 1030:20 964:20 956:50 805:10 801:10 797:10 744:11 732:14 720:20 620:20 612:50 515:20 507:20 499:50 393:20 385:50 255:10 251:10 247:10 236:11 224:14 212:20 168:. 152:, 115:. 79:, 63:, 1682:. 1651:. 1628:. 1603:. 1578:. 1551:. 1517:. 1497:. 1464:. 1420:. 1400:. 1380:. 1357:. 1157:7 1153:0 1149:7 1142:8 1138:0 1134:8 1127:9 1123:0 1100:J 1096:1 1088:Q 1084:2 1080:Q 1073:K 1069:3 1065:K 1058:A 1050:A 1038:9 1026:J 862:6 858:0 854:6 847:7 843:0 839:7 832:8 828:0 824:8 817:9 813:0 790:J 786:2 778:Q 774:3 770:Q 763:K 759:4 755:K 748:A 740:A 728:9 716:J 453:/ 407:( 339:7 335:0 331:7 324:8 320:0 316:8 309:9 305:0 297:J 293:2 285:Q 281:3 277:Q 270:K 266:4 262:K 240:A 232:A 220:9 208:J 20:)

Index

Jack–nine card games

trick-taking games
trumps
belote
klaverjas
Jass
Klaberjass
marriage group
ace–ten group
Twenty-nine
Twenty-eight
Fifty-six
king–queen family
ace–ten card games
Bezique
Pinochle
Briscola
Schafkopf group
Skat
Klaberjass
Low Countries
history section
elder hand
Klaverjas
Belote
Vorarlberg
manille
all fours
sixty-six

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