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that the flexibility of the iterative design's implementation approach extends as far into the system as possible. Designers must further recognize that user testing results may suggest radical change that requires the designers to be prepared to completely abandon old ideas in favor of new ideas that are more equipped to suit user needs. Iterative design applies in many fields, from making knives to rockets. As an example consider the design of an
25:
242:. While this includes testing the product for functionality outside of the user interface, important feedback on the interface can be gained from subject testing early versions of a program. This allows software companies to release a better quality product to the public, and prevents the need of product modification following its release.
317:. Both involve a trial and error process in which the most suitable design advances to the next generation, while less suitable designs perish by the wayside. Subsequent versions of a product should also get progressively better as its producers learn what works and what doesn't in a process of refinement and
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One approach to iterative design is to use the highest level of abstraction for developing an early generation product. The principle here is that rapid development may not produce efficient code, but obtaining feedback is more important than technology optimization. Examples of this approach include
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Once the circuit works, improvements or incremental changes may be applied to the breadboard to increase or improve functionality over the original design. When the design is finalized, one can set about designing a proper circuit board meeting the space and weight criteria. Compacting the circuit
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Observation and studies of participants show that kindergartners are regularly able to build higher structures, in comparison to groups of business school graduates. This is explained by the tendency for children to at once stick the marshmallow on top of a simple structure, test the prototype, and
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Iterative design is commonly used in the development of human computer interfaces. This allows designers to identify any usability issues that may arise in the user interface before it is put into wide use. Even the best usability experts cannot design perfect user interfaces in a single attempt,
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The
Marshmallow Challenge is an instructive design challenge. It involves the task of constructing the highest possible free-standing structure with a marshmallow on top. The structure must be completed within 18 minutes using only 20 sticks of spaghetti, one yard of tape, and one yard of string.
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Iterative design is a way of confronting the reality of unpredictable user needs and behaviors that can lead to sweeping and fundamental changes in a design. User testing will often show that even carefully evaluated ideas will be inadequate when confronted with a user test. Thus, it is important
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of a design, changes and refinements are made. This process is intended to ultimately improve the quality and functionality of a design. In iterative design, interaction with the designed system is used as a form of research for informing and evolving a project, as successive versions, or
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or a group not associated with the product in order to deliver non-biased opinions. Information from the focus group should be synthesized and incorporated into the next iteration of the design. The process should be repeated until user issues have been reduced to an acceptable level.
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Iterative design in online (website) interfaces is a more continual process, as website modification, after it has been released to the user, is far more viable than in software design. Often websites use their users as test subjects for interface design, making modifications based on
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continue to improve upon it. Whereas, business school students tend to spend time vying for power, planning, and finally producing a structure to which the marshmallow is added. The challenge helps to build and develop prototyping, teamwork,
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on the circuit board requires that the wires and components be juggled around without changing their electrical characteristics. This juggling follows simpler rules than the design of the circuit itself, and is often
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is a natural repository for iterative design. The 'Page
History' facility allows tracking back to prior versions. Modifications are mostly incremental, and leave substantial parts of the text unchanged.
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The development team is forced to focus on those issues that are most critical to the project, and team members are shielded from those issues that distract and divert them from the project's real risks.
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When properly applied, iterative design will ensure a product or process is the best solution possible. When applied early in the development stage, significant cost savings are possible.
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Where the work is contracted, Iterative Design provides an incremental method for more effectively involving the client in the complexities that often surround the design process.
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process. However, changes are easiest and less expensive to implement in the earliest stages of development. The first step in the iterative design process is to develop a
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464:
Proceedings of the
European conference on object-oriented programming on Object-oriented programming systems, languages, and applications - OOPSLA/ECOOP '90
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use of non-functional code, object databases, or low code platforms - these allow quick testing of designs before issues of optimization are addressed.
665:
777:
Gould, J.D. and Lewis, C. (1985). Designing for
Usability: Key Principles and What Designers Think, Communications of the ACM, March, 28(3), 300–311.
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263:. It is useful to split these independent tasks into two smaller and simpler tasks, the functionality task, and the space and weight task. A
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Iterative design in user interfaces can be implemented in many ways. One common method of using iterative design in computer software is
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is a useful way of implementing the electronic circuit on an interim basis, without having to worry about space and weight.
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Boehm, Barry W. (May 1988) "A Spiral Model of
Software Development and Enhancement," Computer, IEEE, pp. 61–72.
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components are used, but where necessary for space or performance reasons, custom made components may be developed.
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This approach enables the team to leverage lessons learned, and therefore to continually improve the process.
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Gossain, Sanjiv; Anderson, Bruce (1990). "An iterative-design model for reusable object-oriented software".
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Stakeholders in the project can be given concrete evidence of the project's status throughout the lifecycle.
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The workload of the team, especially the testing team, is spread out more evenly throughout the lifecycle.
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Serious misunderstandings are made evident early in the lifecycle, when it's possible to react to them.
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177:, and the phrase appeared in computer science literature as early as 1990. The idea has its roots in
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or existing product improvement programs have a checking loop which is used for iterative purposes.
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builds on past experience. This makes law a form of iterative design where there should be a clear
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Design methodology based on a cyclic process of prototyping, testing, analyzing, & refining
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786:"From Waterfall to Iterative Development – A Challenging Transition for Project Managers"
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It enables and encourages user feedback, so as to elicit the system's real requirements.
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so a usability engineering lifecycle should be built around the concept of iteration.
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Inconsistencies among requirements, designs, and implementations are detected early.
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that must perform a certain task, and must ultimately fit in a small space on a
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Iterative design has long been used in engineering fields. One example is the
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729:"Marshmallow challenge | Faculty of Science | University of Calgary"
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Continual testing enables an objective assessment of the project's status.
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662:"Marshmallows and Spaghetti: How Kindergartners Think Like Lean Startups"
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The typical steps of iterative design in user interfaces are as follows:
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Kruchten, Philippe. The
Rational Unified Process—An Introduction,
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Repeat steps 2-4 until user interface problems are resolved
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The iterative design process may be applied throughout the
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activity. The challenge was invented by Peter
Skillman of
313:: There is a parallel between iterative and the theory of
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Nielsen, J. (1993). "Iterative User
Interface Design".
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Several instances of iterative design are as follows:
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640:"The Marshmallow Challenge - Jerz's Literacy Weblog"
173:Iterative design is connected with the practice of
49:. Unsourced material may be challenged and removed.
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231:Refine interface to account for/fix the problems
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246:recommendations from visitors to their sites.
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165:framework and has such a checking function.
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810:Iterative User Interface Design at useit.com
791:(White paper). Rational Software Corporation
555:Mantei, Marilyn M.; Teorey, Toby J. (1988).
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342:Other benefits to iterative design include:
752:Peter Skillman Marshmallow Design Challenge
519:
188:
857:
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201:. The prototype should be evaluated by a
830:Classroom images of Marshmallow Challenge
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128:methodology based on a cyclic process of
109:Learn how and when to remove this message
2374:Good Design Award (Museum of Modern Art)
783:
749:Original Design Challenge (2014-01-27),
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225:Present the design to several test users
141:iterations of a design are implemented.
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820:Marshmallow Challenge official website
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228:Note any problems had by the test user
210:Application: Human computer interfaces
153:cycle implemented in the 1960s. Most
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2379:Good Design Award (Chicago Athenaeum)
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689:. Engineeringrevision.com. 2010-05-02
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307:of the development of legal thought.
222:Complete an initial interface design
47:adding citations to reliable sources
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815:Association for Computing Machinery
383:Marshmallow challenge winning work.
13:
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2323:American Institute of Graphic Arts
825:TED video on Marshmallow Challenge
664:. Readwriteweb.com. Archived from
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2333:Design and Industries Association
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404:and popularized by Tom Wujec of
394:leadership and innovation skills
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759:from the original on 2021-12-13
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34:needs additional citations for
2328:Chartered Society of Designers
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638:Jerz, Dennis G. (2010-05-10).
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1:
2399:Prince Philip Designers Prize
1042:Architectural lighting design
660:Cameron, Chris (2010-04-23).
448:
433:Top-down and bottom-up design
2205:Electronic design automation
2188:Virtual home design software
1160:Automotive suspension design
443:Scrum (software development)
7:
1064:Environmental impact design
708:"The Marshmallow Challenge"
687:"The Marshmallow Challenge"
618:"The Marshmallow Challenge"
599:. The Marshmallow Challenge
597:"The Marshmallow Challenge"
411:
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175:object-oriented programming
169:Object-Oriented Programming
10:
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2343:International Forum Design
1713:Engineering design process
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731:. Ucalgary.ca. 2010-12-13
561:Communications of the ACM
504:"Summary of Spiral Model"
2300:Industrial design rights
2288:Fashion design copyright
2200:Design quality indicator
1649:Creative problem-solving
1440:Electrical system design
1296:Sonic interaction design
1207:Photographic lens design
1081:Healthy community design
620:. CA: BPWrap. 2010-04-22
189:Iterative design process
2496:New product development
2461:Enterprise architecture
2389:IF Product Design Award
2348:Design Research Society
1900:Reliability engineering
195:new product development
155:New product development
1952:Top-down and bottom-up
1301:User experience design
1202:Packaging and labeling
1175:Electric guitar design
1113:Landscape architecture
384:
326:Fast prototyping tools
2481:Innovation management
2364:European Design Award
2130:Intellectual property
1947:Theory of constraints
1910:Responsibility-driven
1750:For manufacturability
1654:Creativity techniques
1492:Nuclear weapon design
1306:User interface design
1170:Corrugated box design
1091:Interior architecture
784:Kruchten, P. (2000).
710:. Selfish Programming
418:Disruptive innovation
382:
375:Marshmallow Challenge
319:continual improvement
275:. As far as possible
2526:Unintelligent design
2506:Philosophy of design
2220:Design specification
2173:Comprehensive layout
1745:For behaviour change
1718:Probabilistic design
1480:Power network design
1017:Visual merchandising
974:Instructional design
952:Postage stamp design
642:. Jerz.setonhill.edu
250:Iterative design use
43:improve this article
2746:Systems engineering
2446:Creative industries
2369:German Design Award
2278:Design infringement
2163:Architectural model
1502:Organization design
1497:Nucleic acid design
1445:Experimental design
998:Traffic sign design
574:10.1145/42404.42408
472:10.1145/97945.97949
423:Extreme programming
299:: The principle of
2511:Process simulation
2486:Intelligent design
1810:Intelligence-based
1805:Integrated topside
1735:Framework-oriented
1420:Behavioural design
1291:Information design
969:Information design
466:. pp. 12–27.
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257:electronic circuit
181:, conceived of by
179:spiral development
58:"Iterative design"
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2394:James Dyson Award
2250:Website wireframe
2240:Technical drawing
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1962:Transgenerational
1703:Ecological design
1579:Activity-centered
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1537:Spacecraft design
1331:Public art design
1269:Video game design
1247:Experience design
1217:Production design
1197:Motorcycle design
1155:Automotive design
1059:Ecological design
937:Film title design
438:Paper prototyping
396:and is a popular
315:natural Selection
151:plan–do–check–act
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1880:Process-centered
1676:Design–bid–build
1644:Cradle-to-cradle
1624:Concept-oriented
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1542:Strategic design
1512:Processor design
1487:Mechanism design
1455:Geometric design
1415:Algorithm design
1355:Jewellery design
1286:Immersive design
1180:Furniture design
1125:Landscape design
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2016:Value sensitive
2006:User innovation
1885:Public interest
1850:Object-oriented
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1532:Software design
1522:Research design
1475:Physical design
1430:Database design
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1372:Property design
1367:Game art design
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668:on 2010-08-21
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528:(11): 32–41.
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522:IEEE Computer
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481:0-89791-411-2
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60: –
59:
55:
54:Find sources:
48:
44:
38:
37:
32:This article
30:
26:
21:
20:
2521:STEAM fields
2491:Lean startup
2476:Indie design
2292:
2259:Intellectual
2011:Value-driven
1989:Use-centered
1895:Regenerative
1875:Policy-based
1835:Mind mapping
1814:
1740:For assembly
1681:Design–build
1599:By committee
1584:Adaptive web
1382:Sound design
1340:glass design
1338: /
1323:applied arts
1264:Level design
1135:Urban design
1086:Hotel design
1037:Architecture
1012:Video design
1005: /
996: /
964:Illustration
957:Print design
927:Brand design
793:. Retrieved
761:, retrieved
751:
744:
733:. Retrieved
723:
712:. Retrieved
702:
691:. Retrieved
681:
670:. Retrieved
666:the original
655:
644:. Retrieved
633:
622:. Retrieved
612:
601:. Retrieved
591:
564:
560:
550:
525:
521:
515:
498:
463:
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428:Spiral model
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121:
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99:January 2011
96:
86:
79:
72:
65:
53:
41:Please help
36:verification
33:
2559:competition
2516:Slow design
2466:Form factor
2436:Concept art
2245:HTML editor
1925:Sustainable
1760:For testing
1604:By contract
1460:Work design
1435:Drug design
1407:engineering
1281:Icon design
1259:Game design
1237:Interaction
1185:Sustainable
1118:Sustainable
1007:Type design
984:Photography
979:News design
922:Book design
917:Advertising
896:Disciplines
305:audit trail
203:focus group
183:Barry Boehm
130:prototyping
2735:Categories
2719:Wiktionary
2712:Wikisource
2666:technology
2636:principles
2235:Storyboard
2061:management
2056:leadership
2021:Privacy by
1860:Parametric
1830:Metadesign
1800:Integrated
1790:High-level
1775:Generative
1770:Functional
1639:Continuous
1634:Contextual
1609:C-K theory
1569:Approaches
1311:Web design
1165:CMF design
1145:Industrial
1003:Typography
795:2019-08-17
763:2017-09-12
735:2013-08-10
714:2013-08-10
693:2013-08-10
672:2010-08-10
646:2010-08-10
624:2010-08-10
603:2010-08-10
449:References
402:Palm, Inc.
297:Common law
265:breadboard
69:newspapers
2705:Wikiquote
2691:Wikibooks
2641:rationale
2606:knowledge
2581:education
2501:OODA loop
2225:Prototype
2210:Flowchart
2168:Blueprint
2036:computing
1972:Universal
1920:Safe-life
1825:Low-level
1815:Iterative
1795:Inclusive
1780:Geodesign
1671:Defensive
1619:Co-design
1589:Affective
311:Evolution
273:automated
199:prototype
163:Six Sigma
161:uses the
138:iteration
2698:Wikinews
2631:paradigm
2611:language
2591:engineer
2586:elements
2576:director
2261:property
2106:thinking
2096:strategy
2081:research
2041:controls
1999:Empathic
1930:Systemic
1890:Rational
1845:New Wave
1659:Critical
882:Designer
757:archived
542:17748574
412:See also
406:Autodesk
335:Benefits
2684:Commons
2656:studies
2601:history
2569:student
2554:classic
2542:Design
2456:.design
2384:Graphex
2086:science
2076:pattern
2071:methods
2046:culture
2029:Design
1840:Modular
1693:Diffuse
1614:Closure
1336:Ceramic
994:Signage
877:Outline
583:2031965
145:History
134:testing
83:scholar
2741:Design
2661:studio
2646:review
2626:museum
2549:change
2357:Awards
2230:Sketch
2215:Mockup
2195:CAutoD
2136:Awards
2101:theory
2091:sprint
2066:marker
2031:choice
1405:&
1403:design
1239:design
1147:design
1029:design
947:Motion
909:design
866:Design
581:
540:
490:551413
488:
478:
126:design
85:
78:
71:
64:
56:
2544:brief
2431:Agile
2150:Tools
2127:Tools
1765:For X
1401:Other
1320:Other
789:(PDF)
579:S2CID
538:S2CID
507:(PDF)
486:S2CID
159:DMAIC
124:is a
90:JSTOR
76:books
2621:load
2616:life
2596:firm
2183:CAID
2051:flow
1967:TRIZ
1855:Open
476:ISBN
398:STEM
291:wiki
289:: A
287:Wiki
62:news
2178:CAD
2158:AAD
1935:SOD
1915:RWD
1785:HCD
1252:EED
1101:EID
569:doi
530:doi
468:doi
45:by
2737::
755:,
577:.
565:31
563:.
559:.
536:.
526:26
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106:(
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97:(
87:·
80:·
73:·
66:·
39:.
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