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Isometric projection

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1111: 616: 1106:{\displaystyle {\begin{bmatrix}\mathbf {c} _{x}\\\mathbf {c} _{y}\\\mathbf {c} _{z}\\\end{bmatrix}}={\begin{bmatrix}1&0&0\\0&{\cos \alpha }&{\sin \alpha }\\0&{-\sin \alpha }&{\cos \alpha }\\\end{bmatrix}}{\begin{bmatrix}{\cos \beta }&0&{-\sin \beta }\\0&1&0\\{\sin \beta }&0&{\cos \beta }\\\end{bmatrix}}{\begin{bmatrix}\mathbf {a} _{x}\\\mathbf {a} _{y}\\\mathbf {a} _{z}\\\end{bmatrix}}={\frac {1}{\sqrt {6}}}{\begin{bmatrix}{\sqrt {3}}&0&-{\sqrt {3}}\\1&2&1\\{\sqrt {2}}&-{\sqrt {2}}&{\sqrt {2}}\\\end{bmatrix}}{\begin{bmatrix}\mathbf {a} _{x}\\\mathbf {a} _{y}\\\mathbf {a} _{z}\\\end{bmatrix}}} 363: 351: 376: 34: 1363: 59: 1427: 1415: 1375: 1335: 1146: 521:
From the two angles needed for an isometric projection, the value of the second may seem counterintuitive and deserves some further explanation. Let's first imagine a cube with sides of length 2, and its center at the axis origin, which means all its faces intersect the axes at a distance of 1 from
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had existed in a rough empirical form for centuries. From the middle of the 19th century, isometry became an "invaluable tool for engineers, and soon thereafter axonometry and isometry were incorporated in the curriculum of architectural training courses in Europe and the U.S." According to Jan
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Some 3D shapes using the isometric drawing method. The black dimensions are the true lengths as found in an orthographic projection. The red dimensions are used when drawing with the isometric drawing method. The same 3D shapes drawn in isometric projection would appear smaller; an isometric
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can be obtained in a 3D scene. Starting with the camera aligned parallel to the floor and aligned to the coordinate axes, it is first rotated horizontally (around the vertical axis) by ±45°, then 35.264° around the horizontal axis.
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are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin
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or photography normally work. It also can easily result in situations where depth and altitude are difficult to gauge, as is shown in the illustration to the right or above. This can appear to create paradoxical or
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Another way isometric projection can be visualized is by considering a view within a cubical room starting in an upper corner and looking towards the opposite, lower corner. The
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The term "isometric" is often mistakenly used to refer to axonometric projections, generally. There are, however, actually three types of axonometric projections:
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systems, and as video games began to focus more on action and individual characters. However, video games utilizing isometric projection—especially
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in European art. Axonometry, and the pictorial grammar that goes with it, has taken on a new significance with the advent of visual computing".
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An example of the limitations of isometric projection. The height difference between the red and blue balls cannot be determined locally.
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The other 7 possibilities are obtained by either rotating to the opposite sides or not, and then inverting the view direction or not.
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An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the
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Ingrid Carlbom; Joseph Paciorek; Dan Lim (December 1978). "Planar Geometric Projections and Viewing Transformations".
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depicts a staircase which seems to ascend (anticlockwise) or descend (clockwise) yet forms a continuous loop.
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can be placed under a normal piece of drawing paper to help achieve the effect without calculation.
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Krikke (2000) however, "axonometry originated in China. Its function in Chinese art was similar to
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axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with
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the origin. We can calculate the length of the line from its center to the middle of any edge as
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where measurements need to be taken directly, the result is a perceived distortion, as unlike
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There are eight different orientations to obtain an isometric view, depending into which
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is a method for visually representing three-dimensional objects in two dimensions in
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appear equally foreshortened and the angle between any two of them is 120 degrees.
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Once common, isometric projection became less so with the advent of more powerful
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to reveal facets of the environment that would otherwise not be visible from a
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Protecting historic architecture and museum collections from natural disasters
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in 2D space looking into the first octant can be written mathematically with
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projection will show the object's sides foreshortened, by approximately 80%.
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along each axis of the projection is the same (unlike some other forms of
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Jan Krikke (2000). "Axonometry: a matter of perspective". In:
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Optical-grinding engine model (1822), drawn in 30° isometric.
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Example of axonometric art in an illustrated edition of the
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Visual messages: graphic communication for senior students
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Method for visually representing three-dimensional objects
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William Farish (1822) "On Isometrical Perspective". In:
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and a 2:1 pixel ratio being the most common. The terms "
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Isometric video game graphics are graphics employed in
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the viewer looks. The isometric transform from a point
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International Institute for Asian Studies Newsletter
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Camera rotations needed to achieve this perspective
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Vol 20 (4), pp. 7–11. 13: 1763:"The Best-Looking Isometric Games" 1472:Usage in video games and pixel art 516: 14: 2713: 1788: 1674:Charles Edmund Moorhouse (1974). 567:which is approximately 35.264°. 1425: 1413: 1373: 1361: 1309: 1293: 1277: 1176: 1160: 1119:= arcsin(tan 30°) ≈ 35.264° and 1085: 1069: 1053: 921: 905: 889: 662: 646: 630: 482:In all these cases, as with all 361: 349: 57: 1739:. Gamer Network. Archived from 1668: 1647: 1634: 1587: 1393:First formalized by Professor 570: 1: 1846:Biological data visualization 1731:Signor, Jeremy (2014-12-19). 1580: 1478:Isometric video game graphics 1383:Romance of the Three Kingdoms 492:object-space telecentric lens 490:, such a camera would need a 28:isometric video game graphics 1397:(1759–1837), the concept of 7: 1568: 1559:computer role-playing games 356:Isometric drawing of a cube 340: 238:Projection (linear algebra) 10: 2718: 1886:Mathematical visualization 1657:. University of Michigan. 1475: 1346: 448:, which is related to the 25: 18: 2564: 2434: 2298: 2252: 2176: 2075: 2044: 2037: 1944: 1881:Information visualization 1866:Educational visualization 1838: 1761:Vas, Gergo (2013-03-18). 1653:Barclay G. Jones (1986). 1386:, China, c. 15th century. 2057:Charles-René de Fourcroy 1906:Scientific visualization 1833:of technical information 1508:three-dimensional effect 488:orthographic projections 19:Not to be confused with 1343:History and limitations 596:in 3D space to a point 383:and some 3D projections 105:Curvilinear perspective 81:Orthographic projection 2477:Christopher R. Johnson 2029:Technical illustration 1916:Software visualization 1506:, thereby producing a 1494:, but which angle the 1453:perspective projection 1449:architectural drawings 1349:Axonometric projection 1331: 1107: 384: 331:axonometric projection 100:Perspective projection 39: 2702:Graphical projections 2371:Lawrence J. Rosenblum 2184:Edward Walter Maunder 2108:Charles Joseph Minard 1926:User interface design 1901:Product visualization 1620:10.1145/356744.356750 1597:ACM Computing Surveys 1443:As with all types of 1332: 1108: 459:In a similar way, an 378: 208:Computer-aided design 145:Exploded view drawing 36: 2651:Scientific modelling 2626:Information graphics 2366:Clifford A. Pickover 2316:William S. Cleveland 2224:Henry Norris Russell 2209:Howard G. Funkhouser 2153:Florence Nightingale 2118:Francis Amasa Walker 2014:Statistical graphics 1936:Volume visualization 1911:Social visualization 1795:Isometric Projection 1575:Graphical projection 1500:top-down perspective 1147: 617: 397:graphical projection 381:Isometric projection 327:engineering drawings 319:Isometric projection 213:Descriptive geometry 86:Isometric projection 51:Graphical projection 2631:Information science 2594:in computer science 2386:Sheelagh Carpendale 2321:George G. Robertson 2158:Karl Wilhelm Pohlke 2093:André-Michel Guerry 1969:Graph of a function 1964:Engineering drawing 1687:J. Krikke (1996). " 1524:dimetric projection 1492:parallel projection 1445:parallel projection 531:Pythagoras' theorem 333:in which the three 273:Video game graphics 248:Projective geometry 218:Engineering drawing 110:Reverse perspective 76:Parallel projection 45:Part of a series on 2671:Volume cartography 2435:Early 21st century 2331:Catherine Plaisant 2326:Bruce H. McCormick 2280:Mary Eleanor Spear 2270:Arthur H. Robinson 2204:Arthur Lyon Bowley 2177:Early 20th century 2024:Technical drawings 1896:Molecular graphics 1871:Flow visualization 1861:Data visualization 1694:2016-02-05 at the 1404:linear perspective 1327: 1321: 1261: 1195: 1103: 1097: 1037: 933: 873: 775: 674: 385: 379:Classification of 93:Oblique projection 40: 2689: 2688: 2666:Visual perception 2616:Graphic organizer 2589:Computer graphics 2560: 2559: 2542:Martin Wattenberg 2517:Hanspeter Pfister 2472:Martin Krzywinski 2396:Jock D. Mackinlay 2376:Thomas A. DeFanti 2299:Late 20th century 2219:Ejnar Hertzsprung 1921:Technical drawing 1702:, 9, Summer 1996. 1462:impossible shapes 1353:Impossible object 1033: 1024: 1012: 984: 967: 952: 951: 611:rotation matrices 316: 315: 258:Technical drawing 203:Computer graphics 2709: 2676:Volume rendering 2661:Visual analytics 2656:Spatial analysis 2636:Misleading graph 2487:David McCandless 2462:Gordon Kindlmann 2426:Alfred Inselberg 2421:Leland Wilkinson 2356:Michael Friendly 2290:Howard T. Fisher 2253:Mid 20th century 2194:W. E. B. Du Bois 2098:William Playfair 2088:Adolphe Quetelet 2062:Joseph Priestley 2045:Pre-19th century 2042: 2041: 2009:Skeletal formula 1876:Geovisualization 1851:Chemical imaging 1824: 1817: 1810: 1801: 1800: 1782: 1781: 1779: 1778: 1758: 1752: 1751: 1749: 1748: 1728: 1719: 1712: 1703: 1685: 1679: 1672: 1666: 1651: 1645: 1638: 1632: 1631: 1613: 1591: 1545: 1544: 1540: 1535: 1534: 1530: 1521: 1517: 1513: 1455:, it is not how 1429: 1417: 1377: 1365: 1336: 1334: 1333: 1328: 1326: 1325: 1318: 1317: 1312: 1302: 1301: 1296: 1286: 1285: 1280: 1266: 1265: 1200: 1199: 1185: 1184: 1179: 1169: 1168: 1163: 1112: 1110: 1109: 1104: 1102: 1101: 1094: 1093: 1088: 1078: 1077: 1072: 1062: 1061: 1056: 1042: 1041: 1034: 1029: 1025: 1020: 1013: 1008: 985: 980: 968: 963: 953: 947: 943: 938: 937: 930: 929: 924: 914: 913: 908: 898: 897: 892: 878: 877: 870: 852: 820: 799: 780: 779: 772: 759: 736: 723: 679: 678: 671: 670: 665: 655: 654: 649: 639: 638: 633: 566: 565: 564: 563: 556: 543: 542: 528: 527: 447: 446: 445: 444: 437: 432: 431: 430: 429: 422: 382: 365: 353: 308: 301: 294: 243:Projection plane 233:Plans (drawings) 61: 42: 41: 2717: 2716: 2712: 2711: 2710: 2708: 2707: 2706: 2692: 2691: 2690: 2685: 2681:Information art 2621:Imaging science 2566: 2556: 2537:Fernanda Viégas 2532:Moritz Stefaner 2457:Jessica Hullman 2430: 2401:Alan MacEachren 2351:Ben Shneiderman 2294: 2248: 2172: 2071: 2033: 1946: 1940: 1891:Medical imaging 1834: 1828: 1791: 1786: 1785: 1776: 1774: 1759: 1755: 1746: 1744: 1729: 1722: 1713: 1706: 1696:Wayback Machine 1686: 1682: 1673: 1669: 1652: 1648: 1639: 1635: 1611:10.1.1.532.4774 1592: 1588: 1583: 1571: 1542: 1538: 1537: 1536:perspective", " 1532: 1528: 1527: 1519: 1515: 1511: 1490:that utilize a 1480: 1474: 1441: 1440: 1439: 1438: 1437: 1430: 1422: 1421: 1418: 1391: 1390: 1389: 1388: 1387: 1378: 1370: 1369: 1366: 1355: 1347:Main articles: 1345: 1320: 1319: 1313: 1308: 1307: 1304: 1303: 1297: 1292: 1291: 1288: 1287: 1281: 1276: 1275: 1268: 1267: 1260: 1259: 1254: 1249: 1243: 1242: 1237: 1232: 1226: 1225: 1220: 1215: 1205: 1204: 1194: 1193: 1187: 1186: 1180: 1175: 1174: 1171: 1170: 1164: 1159: 1158: 1151: 1150: 1148: 1145: 1144: 1096: 1095: 1089: 1084: 1083: 1080: 1079: 1073: 1068: 1067: 1064: 1063: 1057: 1052: 1051: 1044: 1043: 1036: 1035: 1028: 1026: 1019: 1014: 1007: 1004: 1003: 998: 993: 987: 986: 979: 974: 969: 962: 955: 954: 942: 932: 931: 925: 920: 919: 916: 915: 909: 904: 903: 900: 899: 893: 888: 887: 880: 879: 872: 871: 860: 858: 853: 842: 839: 838: 833: 828: 822: 821: 807: 805: 800: 789: 782: 781: 774: 773: 762: 760: 746: 744: 738: 737: 726: 724: 713: 711: 705: 704: 699: 694: 684: 683: 673: 672: 666: 661: 660: 657: 656: 650: 645: 644: 641: 640: 634: 629: 628: 621: 620: 618: 615: 614: 608: 595: 573: 561: 559: 558: 554: 553: 540: 538: 525: 523: 519: 517:Rotation angles 442: 440: 439: 435: 434: 427: 425: 424: 420: 419: 380: 373: 372: 371: 370: 369: 366: 358: 357: 354: 343: 335:coordinate axes 312: 283: 282: 278:Viewing frustum 268:Vanishing point 183: 175: 174: 165:Worm's-eye view 140:Cutaway drawing 130:Bird's-eye view 125: 117: 116: 71: 31: 24: 17: 12: 11: 5: 2715: 2705: 2704: 2687: 2686: 2684: 2683: 2678: 2673: 2668: 2663: 2658: 2653: 2648: 2646:Patent drawing 2643: 2638: 2633: 2628: 2623: 2618: 2613: 2611:Graphic design 2608: 2603: 2598: 2597: 2596: 2586: 2581: 2576: 2570: 2568: 2562: 2561: 2558: 2557: 2555: 2554: 2552:Hadley Wickham 2549: 2544: 2539: 2534: 2529: 2524: 2519: 2514: 2509: 2507:Tamara Munzner 2504: 2499: 2494: 2489: 2484: 2479: 2474: 2469: 2464: 2459: 2454: 2449: 2444: 2438: 2436: 2432: 2431: 2429: 2428: 2423: 2418: 2413: 2408: 2406:David Goodsell 2403: 2398: 2393: 2391:Cynthia Brewer 2388: 2383: 2378: 2373: 2368: 2363: 2358: 2353: 2348: 2343: 2338: 2333: 2328: 2323: 2318: 2313: 2308: 2302: 2300: 2296: 2295: 2293: 2292: 2287: 2285:Edgar Anderson 2282: 2277: 2272: 2267: 2262: 2260:Jacques Bertin 2256: 2254: 2250: 2249: 2247: 2246: 2241: 2236: 2231: 2226: 2221: 2216: 2214:John B. Peddle 2211: 2206: 2201: 2196: 2191: 2186: 2180: 2178: 2174: 2173: 2171: 2170: 2168:Francis Galton 2165: 2163:Toussaint Loua 2160: 2155: 2150: 2145: 2143:Georg von Mayr 2140: 2135: 2133:Matthew Sankey 2130: 2125: 2120: 2115: 2110: 2105: 2100: 2095: 2090: 2085: 2079: 2077: 2073: 2072: 2070: 2069: 2064: 2059: 2054: 2048: 2046: 2039: 2035: 2034: 2032: 2031: 2026: 2021: 2016: 2011: 2006: 2001: 1999:Sankey diagram 1996: 1991: 1986: 1981: 1976: 1971: 1966: 1961: 1956: 1950: 1948: 1942: 1941: 1939: 1938: 1933: 1931:Visual culture 1928: 1923: 1918: 1913: 1908: 1903: 1898: 1893: 1888: 1883: 1878: 1873: 1868: 1863: 1858: 1853: 1848: 1842: 1840: 1836: 1835: 1827: 1826: 1819: 1812: 1804: 1798: 1797: 1790: 1789:External links 1787: 1784: 1783: 1753: 1720: 1704: 1680: 1667: 1646: 1633: 1604:(4): 465–502. 1585: 1584: 1582: 1579: 1578: 1577: 1570: 1567: 1476:Main article: 1473: 1470: 1466:Penrose stairs 1464:, such as the 1434:Penrose stairs 1431: 1424: 1423: 1419: 1412: 1411: 1410: 1409: 1408: 1395:William Farish 1379: 1372: 1371: 1367: 1360: 1359: 1358: 1357: 1356: 1344: 1341: 1324: 1316: 1311: 1306: 1305: 1300: 1295: 1290: 1289: 1284: 1279: 1274: 1273: 1271: 1264: 1258: 1255: 1253: 1250: 1248: 1245: 1244: 1241: 1238: 1236: 1233: 1231: 1228: 1227: 1224: 1221: 1219: 1216: 1214: 1211: 1210: 1208: 1203: 1198: 1192: 1189: 1188: 1183: 1178: 1173: 1172: 1167: 1162: 1157: 1156: 1154: 1100: 1092: 1087: 1082: 1081: 1076: 1071: 1066: 1065: 1060: 1055: 1050: 1049: 1047: 1040: 1032: 1027: 1023: 1018: 1015: 1011: 1006: 1005: 1002: 999: 997: 994: 992: 989: 988: 983: 978: 975: 973: 970: 966: 961: 960: 958: 950: 946: 941: 936: 928: 923: 918: 917: 912: 907: 902: 901: 896: 891: 886: 885: 883: 876: 869: 866: 863: 859: 857: 854: 851: 848: 845: 841: 840: 837: 834: 832: 829: 827: 824: 823: 819: 816: 813: 810: 806: 804: 801: 798: 795: 792: 788: 787: 785: 778: 771: 768: 765: 761: 758: 755: 752: 749: 745: 743: 740: 739: 735: 732: 729: 725: 722: 719: 716: 712: 710: 707: 706: 703: 700: 698: 695: 693: 690: 689: 687: 682: 677: 669: 664: 659: 658: 653: 648: 643: 642: 637: 632: 627: 626: 624: 600: 583: 572: 569: 518: 515: 461:isometric view 367: 360: 359: 355: 348: 347: 346: 345: 344: 342: 339: 314: 313: 311: 310: 303: 296: 288: 285: 284: 281: 280: 275: 270: 265: 260: 255: 250: 245: 240: 235: 230: 225: 223:Map projection 220: 215: 210: 205: 200: 195: 190: 184: 181: 180: 177: 176: 173: 172: 167: 162: 157: 152: 147: 142: 137: 132: 126: 123: 122: 119: 118: 115: 114: 113: 112: 107: 97: 96: 95: 90: 89: 88: 72: 67: 66: 63: 62: 54: 53: 47: 46: 15: 9: 6: 4: 3: 2: 2714: 2703: 2700: 2699: 2697: 2682: 2679: 2677: 2674: 2672: 2669: 2667: 2664: 2662: 2659: 2657: 2654: 2652: 2649: 2647: 2644: 2642: 2639: 2637: 2634: 2632: 2629: 2627: 2624: 2622: 2619: 2617: 2614: 2612: 2609: 2607: 2606:Graph drawing 2604: 2602: 2599: 2595: 2592: 2591: 2590: 2587: 2585: 2582: 2580: 2577: 2575: 2572: 2571: 2569: 2563: 2553: 2550: 2548: 2545: 2543: 2540: 2538: 2535: 2533: 2530: 2528: 2527:Claudio Silva 2525: 2523: 2520: 2518: 2515: 2513: 2510: 2508: 2505: 2503: 2500: 2498: 2495: 2493: 2492:Mauro Martino 2490: 2488: 2485: 2483: 2480: 2478: 2475: 2473: 2470: 2468: 2465: 2463: 2460: 2458: 2455: 2453: 2450: 2448: 2445: 2443: 2440: 2439: 2437: 2433: 2427: 2424: 2422: 2419: 2417: 2416:Michael Maltz 2414: 2412: 2409: 2407: 2404: 2402: 2399: 2397: 2394: 2392: 2389: 2387: 2384: 2382: 2381:George Furnas 2379: 2377: 2374: 2372: 2369: 2367: 2364: 2362: 2361:Howard Wainer 2359: 2357: 2354: 2352: 2349: 2347: 2344: 2342: 2339: 2337: 2334: 2332: 2329: 2327: 2324: 2322: 2319: 2317: 2314: 2312: 2309: 2307: 2304: 2303: 2301: 2297: 2291: 2288: 2286: 2283: 2281: 2278: 2276: 2273: 2271: 2268: 2266: 2265:Rudolf Modley 2263: 2261: 2258: 2257: 2255: 2251: 2245: 2242: 2240: 2237: 2235: 2232: 2230: 2229:Max O. Lorenz 2227: 2225: 2222: 2220: 2217: 2215: 2212: 2210: 2207: 2205: 2202: 2200: 2197: 2195: 2192: 2190: 2187: 2185: 2182: 2181: 2179: 2175: 2169: 2166: 2164: 2161: 2159: 2156: 2154: 2151: 2149: 2146: 2144: 2141: 2139: 2138:Charles Booth 2136: 2134: 2131: 2129: 2126: 2124: 2121: 2119: 2116: 2114: 2113:Luigi Perozzo 2111: 2109: 2106: 2104: 2103:August Kekulé 2101: 2099: 2096: 2094: 2091: 2089: 2086: 2084: 2083:Charles Dupin 2081: 2080: 2078: 2074: 2068: 2067:Gaspard Monge 2065: 2063: 2060: 2058: 2055: 2053: 2052:Edmond Halley 2050: 2049: 2047: 2043: 2040: 2036: 2030: 2027: 2025: 2022: 2020: 2017: 2015: 2012: 2010: 2007: 2005: 2002: 2000: 1997: 1995: 1992: 1990: 1987: 1985: 1982: 1980: 1977: 1975: 1972: 1970: 1967: 1965: 1962: 1960: 1957: 1955: 1952: 1951: 1949: 1943: 1937: 1934: 1932: 1929: 1927: 1924: 1922: 1919: 1917: 1914: 1912: 1909: 1907: 1904: 1902: 1899: 1897: 1894: 1892: 1889: 1887: 1884: 1882: 1879: 1877: 1874: 1872: 1869: 1867: 1864: 1862: 1859: 1857: 1856:Crime mapping 1854: 1852: 1849: 1847: 1844: 1843: 1841: 1837: 1832: 1831:Visualization 1825: 1820: 1818: 1813: 1811: 1806: 1805: 1802: 1796: 1793: 1792: 1773:on 2021-10-10 1772: 1768: 1764: 1757: 1743:on 2022-09-25 1742: 1738: 1734: 1727: 1725: 1717: 1711: 1709: 1701: 1697: 1693: 1690: 1684: 1677: 1671: 1664: 1663:0-409-90035-4 1660: 1656: 1650: 1643: 1637: 1629: 1625: 1621: 1617: 1612: 1607: 1603: 1599: 1598: 1590: 1586: 1576: 1573: 1572: 1566: 1564: 1560: 1556: 1551: 1549: 1525: 1509: 1505: 1501: 1497: 1493: 1489: 1485: 1479: 1469: 1467: 1463: 1458: 1454: 1450: 1446: 1435: 1428: 1416: 1407: 1405: 1400: 1396: 1385: 1384: 1376: 1364: 1354: 1350: 1340: 1337: 1322: 1314: 1298: 1282: 1269: 1262: 1256: 1251: 1246: 1239: 1234: 1229: 1222: 1217: 1212: 1206: 1201: 1196: 1190: 1181: 1165: 1152: 1142: 1138: 1134: 1130: 1126: 1122: 1118: 1113: 1098: 1090: 1074: 1058: 1045: 1038: 1030: 1021: 1016: 1009: 1000: 995: 990: 981: 976: 971: 964: 956: 948: 944: 939: 934: 926: 910: 894: 881: 874: 867: 864: 861: 855: 849: 846: 843: 835: 830: 825: 817: 814: 811: 808: 802: 796: 793: 790: 783: 776: 769: 766: 763: 756: 753: 750: 747: 741: 733: 730: 727: 720: 717: 714: 708: 701: 696: 691: 685: 680: 675: 667: 651: 635: 622: 612: 607: 603: 599: 594: 590: 586: 582: 578: 568: 551: 547: 536: 532: 514: 512: 511: 506: 505: 500: 495: 493: 489: 485: 480: 478: 474: 470: 465: 462: 457: 455: 451: 416: 413: 409: 405: 400: 398: 394: 390: 377: 364: 352: 338: 336: 332: 328: 324: 320: 309: 304: 302: 297: 295: 290: 289: 287: 286: 279: 276: 274: 271: 269: 266: 264: 261: 259: 256: 254: 251: 249: 246: 244: 241: 239: 236: 234: 231: 229: 228:Picture plane 226: 224: 221: 219: 216: 214: 211: 209: 206: 204: 201: 199: 196: 194: 191: 189: 188:3D projection 186: 185: 179: 178: 171: 168: 166: 163: 161: 158: 156: 153: 151: 148: 146: 143: 141: 138: 136: 135:Cross section 133: 131: 128: 127: 121: 120: 111: 108: 106: 103: 102: 101: 98: 94: 91: 87: 84: 83: 82: 79: 78: 77: 74: 73: 70: 65: 64: 60: 56: 55: 52: 49: 48: 44: 43: 35: 29: 22: 2641:Neuroimaging 2601:CPK coloring 2584:Color coding 2522:Hans Rosling 2502:Miriah Meyer 2467:Aaron Koblin 2452:Jeffrey Heer 2346:Edward Tufte 2341:Pat Hanrahan 2311:Nigel Holmes 2189:Otto Neurath 2128:Oliver Byrne 2076:19th century 1775:. Retrieved 1771:the original 1766: 1756: 1745:. Retrieved 1741:the original 1736: 1715: 1699: 1683: 1675: 1670: 1654: 1649: 1641: 1636: 1601: 1595: 1589: 1563:indie gaming 1552: 1481: 1457:human vision 1442: 1392: 1381: 1338: 1140: 1136: 1132: 1128: 1124: 1120: 1116: 1114: 605: 601: 597: 592: 588: 584: 580: 574: 545: 534: 520: 508: 502: 498: 496: 484:axonometric 481: 476: 472: 468: 466: 460: 458: 411: 407: 403: 401: 386: 318: 317: 193:Anamorphosis 150:Fisheye lens 85: 2574:Cartography 2512:Ade Olufeko 2482:Manuel Lima 2411:Kwan-Liu Ma 2336:Stuart Card 2306:Borden Dent 2244:Erwin Raisz 2199:Henry Gantt 1737:usgamer.net 1644:. 1 (1822). 1555:3D graphics 1484:video games 571:Mathematics 454:graph paper 450:Magic angle 329:. 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In: 1565:scene. 1541:⁄ 1531:⁄ 560:√ 557:⁄ 539:√ 524:√ 510:oblique 441:√ 438:⁄ 426:√ 423:⁄ 2567:topics 2038:People 1945:Image 1839:Fields 1661:  1628:708008 1626:  1608:  1518:, and 1115:where 577:octant 529:using 410:, and 182:Topics 69:Planar 2019:Table 1954:Chart 1947:types 1624:S2CID 393:scale 389:Greek 124:Views 1994:Plot 1659:ISBN 1548:2.5D 1486:and 1432:The 1351:and 613:as: 507:and 486:and 415:axes 325:and 1979:Map 1616:doi 1502:or 862:cos 844:sin 812:sin 791:cos 764:cos 751:sin 728:sin 715:cos 552:of 399:). 2698:: 1765:. 1735:. 1723:^ 1707:^ 1622:. 1614:. 1602:10 1600:. 1514:, 1468:. 1141:xy 513:. 501:, 406:, 1823:e 1816:t 1809:v 1780:. 1750:. 1678:. 1630:. 1618:: 1543:4 1539:3 1533:4 1529:3 1520:z 1516:y 1512:x 1323:] 1315:z 1310:c 1299:y 1294:c 1283:x 1278:c 1270:[ 1263:] 1257:0 1252:0 1247:0 1240:0 1235:1 1230:0 1223:0 1218:0 1213:1 1207:[ 1202:= 1197:] 1191:0 1182:y 1177:b 1166:x 1161:b 1153:[ 1137:α 1133:x 1129:β 1125:y 1121:β 1117:α 1099:] 1091:z 1086:a 1075:y 1070:a 1059:x 1054:a 1046:[ 1039:] 1031:2 1022:2 1010:2 1001:1 996:2 991:1 982:3 972:0 965:3 957:[ 949:6 945:1 940:= 935:] 927:z 922:a 911:y 906:a 895:x 890:a 882:[ 875:] 856:0 836:0 831:1 826:0 803:0 784:[ 777:] 742:0 709:0 702:0 697:0 692:1 686:[ 681:= 676:] 668:z 663:c 652:y 647:c 636:x 631:c 623:[ 606:y 604:, 602:x 598:b 593:z 591:, 589:y 587:, 585:x 581:a 562:2 555:1 546:z 541:2 535:x 526:2 477:z 473:y 469:x 443:2 436:1 428:3 421:1 412:z 408:y 404:x 307:e 300:t 293:v 30:. 23:.

Index

Isometry
isometric video game graphics

Graphical projection

Planar
Parallel projection
Orthographic projection
Isometric projection
Oblique projection
Perspective projection
Curvilinear perspective
Reverse perspective
Bird's-eye view
Cross section
Cutaway drawing
Exploded view drawing
Fisheye lens
Multiviews
Panorama
Worm's-eye view
Zoom lens
3D projection
Anamorphosis
Axonometry
Computer graphics
Computer-aided design
Descriptive geometry
Engineering drawing
Map projection

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