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360-degree video

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also announced that it would collaborate with camera manufacturers to make it easier for creators to upload 360-degree content recorded with their products to YouTube. However, in 2017, Google and YouTube began to promote an alternative monoscopic or stereoscopic video format known as VR180, which is
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Google Cardboard, which is typically distributed in the form of do-it-yourself kits consisting of low-cost materials and components, has been credited with helping virtual reality become more readily available to the general public, and helping boost the adoption of 360-degree video by publishers,
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into one spherical video piece, and the color and contrast of each shot is calibrated to be consistent with the others. This process is done either by the camera itself, or using specialized software that can analyze common visuals and audio to synchronize and link the different camera feeds
36: 294:. In 360-degree video, the locations of viewers are fixed, viewers are limited to the angles captured by the cameras, and cannot interact with the environment. The non-dynamic nature of video also means that rendering techniques cannot be used to reduce the risk of 289:
The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and
149:, viewed as two distinct images directed individually to each eye for a 3D effect. Due to this projection and stitching, equirectangular video exhibits a lower quality in the middle of the image than at the top and bottom. Spherical videos are frequently in 102:
360-degree video is typically recorded using either a special rig of multiple cameras, or using a dedicated camera that contains multiple camera lenses embedded into the device, and recording overlapping angles simultaneously. Specialized
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limited to a 180-degree field of view, but is promoted as being more accessible to produce than 360-degree video, and allowing more depth to be maintained by not subjecting the video to equirectangular projection
34: 232:. The phone display is viewed through lenses contained within the enclosure, as opposed to virtual reality headsets that contain their own dedicated displays. 903: 1755: 804: 411: 1084: 960: 593: 1640: 441: 859: 834: 1046: 1302: 98:
Some omnidirectional cameras contain wide-angle lenses on the front and rear to facilitate the recording of 360-degree video.
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can also be used to pan the video based on the orientation of the device. Taking advantage of this behavior,
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Some storytellers refer to 360-degree video that uses professional cinematic production techniques such as
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launched support for publishing and viewing 360-degree videos, with playback on its website and its
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and rigs have been developed for the purpose of recording 360-degree video, including rigs such as
812: 86:. It can also be played on a display or projectors arranged in a sphere or some part of a sphere. 1853: 1271: 1259: 150: 1010: 138:
together. Generally, the only area that cannot be viewed is the view toward the camera support.
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Williams, Eric R., Matt Love and Carrie Love. “Chapter #1: Cine-VR – A New Medium.” In
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recordings where a view in every direction is recorded at the same time, shot using an
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6DOF video: stereoscopic 360-degree video which also captures depth and allows for
245: 221: 181: 162: 120: 1735: 1723: 1655: 1625: 1608: 1578: 1527: 1292: 1249: 1111: 1056: 295: 229: 225: 134: 515: 123:, Garmin VIRB 360, and the Kogeto Dot 360—a panoramic camera lens accessory for 1838: 1750: 1620: 1488: 1359: 539: 336: 331: 482: 389: 1832: 1645: 1613: 1297: 1209: 1117: 490: 201: 177: 119:. There have also been handheld dual-lens cameras such as the Ricoh Theta S, 112: 70:
or a collection of cameras. The term 360x180 can be used to indicate 360° of
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Nielsen, Frank (2005-02-01). "Surround video: a multihead camera approach".
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Nielsen, Frank (2005). "Surround video: a multihead camera approach".
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Ran, Lingyan; Zhang, Yanning; Zhang, Qilin; Yang, Tao (2017-06-12).
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and is either monoscopic, with one image directed to both eyes, or
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before applications in detection, tracking or navigation.
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installed within a frame), and contained cameras like the
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Sample 360-degree video in 360x180 equirectangular format.
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A guide to recording spatial audio for 360-degree video
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A beginner's guide to spatial audio in 360-degree video
835:"Best VR headsets to buy in 2016, whatever your budget" 986:"Virtual reality doesn't mean what you think it means" 673: 671: 669: 282:
also launched 360-degree video support in March 2017.
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Virtual Reality Cinema: Narrative Tips and Techniques
827: 666: 622:"10 things I wish I knew before shooting 360 video" 773: 771: 649:"How to Shoot, Edit, and Upload 360-Degree Videos" 702: 286:such as mainstream journalists and media brands. 1830: 768: 616: 614: 404: 111:'s Omni and Odyssey (which consist of multiple 141:360-degree video is typically formatted in an 1078: 311:in navigation within the captured environment 696: 611: 586: 439: 220:-style enclosures for smartphones (such as 196:360-degree videos are typically viewed via 1085: 1071: 952: 564: 532: 1092: 738: 728: 239: 93: 29: 468: 440:Etherington, Darrell (March 25, 2015). 375: 14: 1831: 1456: 926: 1756:Software related to augmented reality 1303:Simultaneous localization and mapping 1066: 959:Scott, Caroline (February 19, 2016). 958: 646: 510: 508: 464: 462: 435: 433: 274:(parent company of VR headset maker 1355:Omnidirectional (360-degree) camera 677: 24: 1329:Image-based modeling and rendering 647:Maher, Michael (October 2, 2015). 25: 1870: 1031: 1008: 927:Fingas, Jon (February 29, 2016). 505: 459: 430: 805:"How 360 degree videos are shot" 342:360 photography (disambiguation) 1002: 978: 920: 896: 876: 852: 797: 755: 640: 565:Sam Byford (January 6, 2012). 558: 516:"Create Immersive Experiences" 369: 13: 1: 1771:Vuforia Augmented Reality SDK 362: 301: 235: 1807:List of PlayStation VR games 1200:Virtual reality applications 7: 320: 191: 89: 10: 1875: 1165:Projection augmented model 143:equirectangular projection 1844:Film and video technology 1802:List of Oculus Rift games 1784: 1706: 1699: 1674: 1551: 1449: 1398: 1381:Omnidirectional treadmill 1368: 1350:Free viewpoint television 1337: 1319:Asynchronous reprojection 1311: 1280: 1225: 1218: 1155:On-set virtual production 1140:Computer-mediated reality 1135:Cinematic virtual reality 1127: 1101: 1038:How do I make 360 videos? 483:10.1007/s00371-004-0273-z 390:10.1007/s00371-004-0273-z 186:cinematic virtual reality 133:This separate footage is 1797:List of Meta Quest games 1205:Virtual reality sickness 188:(or cine-VR for short). 1272:Virtual retinal display 1260:Virtual reality headset 384:(1). Springer: 92–103. 151:curvilinear perspective 105:omnidirectional cameras 1792:List of HTC Vive games 1185:Six degrees of freedom 540:"Ricoh Theta S review" 309:six degrees of freedom 249: 163:rectilinear correction 99: 68:omnidirectional camera 44: 1641:The Sword of Damocles 1543:Windows Mixed Reality 1180:Simulation hypothesis 243: 210:head-mounted displays 97: 42: 27:Visual arts technique 1761:Virtual reality game 1406:Cyberith Virtualizer 1238:Head-mounted display 347:360 video projection 721:2017Senso..17.1341R 471:The Visual Computer 378:The Visual Computer 1501:Microsoft HoloLens 1324:Foveated rendering 250: 198:personal computers 157:effect. The heavy 100: 45: 1826: 1825: 1822: 1821: 1695: 1694: 1469:Golden-i headsets 1394: 1393: 1386:Wearable computer 1190:Spatial computing 1106:Augmented reality 730:10.3390/s17061341 678:Strange, Adario. 628:. CBS Interactive 546:. CBS Interactive 352:360 degree camera 292:position tracking 263:. Parent company 159:barrel distortion 48:360-degree videos 40: 16:(Redirected from 1866: 1729:virtual graffiti 1704: 1703: 1574:Google Cardboard 1464:Apple Vision Pro 1454: 1453: 1421:PlayStation Move 1345:360-degree video 1223: 1222: 1160:Persistent world 1094:Extended reality 1087: 1080: 1073: 1064: 1063: 1025: 1024: 1022: 1021: 1006: 1000: 999: 997: 996: 982: 976: 975: 973: 971: 965:Journalism.co.uk 956: 950: 949: 947: 945: 924: 918: 917: 915: 914: 900: 894: 893: 891: 890: 880: 874: 873: 871: 870: 856: 850: 849: 847: 845: 831: 825: 824: 822: 820: 811:. 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Index

Immersive video
video
omnidirectional camera
azimuth
nadir
zenith
panorama

omnidirectional cameras
GoPro
action cameras
Nokia OZO
Samsung Gear 360
smartphone
cameras
stitched
equirectangular projection
stereoscopic
curvilinear perspective
fisheye
barrel distortion
rectilinear correction
lighting design
sound design
scenic design
blocking
cinematic virtual reality
personal computers
mobile devices
smartphones

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