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Human–computer interaction

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973:(VSD): a technique for building innovation that accounts for the individuals who utilize the design straightforwardly, and just as well for those who the design influences, either directly or indirectly. VSD utilizes an iterative planning process that includes three kinds of examinations: theoretical, exact, and specialized. Applied examinations target the understanding and articulation of the different parts of the design, and its qualities or any clashes that may emerge for the users of the design. Exact examinations are subjective or quantitative plans to explore things used to advise the creators' understanding regarding the clients' qualities, needs, and practices. Specialized examinations can include either investigation of how individuals use related advances or the framework plans. 830: 251: 1295:. A user should not need to retain important information solely in working memory or retrieve it from long-term memory. A menu, checklist, or another display can aid the user by easing the use of their memory. However, memory use may sometimes benefit the user by eliminating the need to reference some knowledge globally (e.g., an expert computer operator would rather use direct commands from memory than refer to a manual). The use of knowledge in a user's head and knowledge in the world must be balanced for an effective design. 4538: 4564: 4551: 1827: 1391:
emails, social networking, quick messaging, and various others. Much of this research draws from psychology, social psychology, and sociology. For example, one study found out that people expected a computer with a man's name to cost more than a machine with a woman's name. Other research finds that individuals perceive their interactions with computers more negatively than humans, despite behaving the same way towards these machines.
1321: 1232: 1118: 1017: 529: 339: 77: 36: 1301:. Proactive actions are usually more effective than reactive actions. A display should eliminate resource-demanding cognitive tasks and replace them with simpler perceptual tasks to reduce the user's mental resources. This will allow the user to focus on current conditions and to consider possible future conditions. An example of a predictive aid is a road sign displaying the distance to a certain destination. 1212:. Divided attention between two information sources may be necessary for the completion of one task. These sources must be mentally integrated and are defined to have close mental proximity. Information access costs should be low, which can be achieved in many ways (e.g., proximity, linkage by common colors, patterns, shapes, etc.). However, close display proximity can be harmful by causing too much clutter. 179: 692:----Audio-based interaction in human-computer interaction (HCI) is a crucial field focused on processing information acquired through various audio signals. While the nature of audio signals may be less diverse compared to visual signals, the information they provide can be highly reliable, valuable, and sometimes uniquely informative. The research areas within this domain include: 949:(UCD): a cutting-edge, broadly-rehearsed plan theory established on the possibility that clients must become the overwhelming focus in the plan of any PC framework. Clients, architects, and specialized experts cooperate to determine the requirements and restrictions of the client and make a framework to support these components. Frequently, client-focused plans are informed by 1206:. When the user's attention is diverted from one location to another to access necessary information, there is an associated cost in time or effort. A display design should minimize this cost by allowing frequently accessed sources to be located at the nearest possible position. However, adequate legibility should not be sacrificed to reduce this cost. 928:
look at subjective science to establish zones, (for example, memory and consideration) when structuring UIs. Present-day models, in general, center around a steady input and discussion between clients, creators, and specialists and push for specialized frameworks to be folded with the sorts of encounters clients need to have, as opposed to wrapping
439:(ACM) defines human–computer interaction as "a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them". A key aspect of HCI is user satisfaction, also referred to as End-User Computing Satisfaction. It goes on to say: 1098:. If a signal is presented more than once, it is more likely to be understood correctly. This can be done by presenting the signal in alternative physical forms (e.g., color and shape, voice and print, etc.), as redundancy does not imply repetition. A traffic light is a good example of redundancy, as color and position are redundant. 1601:. Commercial systems can handle images, voice, sounds, video, text, formatted data. These are exchangeable over communication links among users. The separate consumer electronics fields (e.g., stereo sets, DVD players, televisions) and computers are beginning to merge. Computer and print fields are expected to cross-assimilate. 1624:. New display technologies are maturing, enabling huge displays and displays that are thin, lightweight, and low in power use. This has large effects on portability and will likely enable developing paper-like, pen-based computer interaction systems very different in feel from present desktop workstations. 1104:. Signals that appear to be similar will likely be confused. The ratio of similar features to different features causes signals to be similar. For example, A423B9 is more similar to A423B8 than 92 is to 93. Unnecessarily similar features should be removed, and dissimilar features should be highlighted. 1583:. Computers are expected to communicate through high-speed local networks, nationally over wide-area networks, and portably via infrared, ultrasonic, cellular, and other technologies. Data and computational services will be portably accessible from many if not most locations to which a user travels. 1002:
Certain principles may not apply to different displays or situations. Some principles may also appear to be conflicting, and there is no simple solution to say that one principle is more important than another. The principles may be tailored to a specific design or situation. Striking a functional
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in a way that cannot be achieved with other interface paradigms. The growth in human–computer interaction field has led to an increase in the quality of interaction, and resulted in many new areas of research beyond. Instead of designing regular interfaces, the different research branches focus on
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Traditionally, computer use was modeled as a human–computer dyad in which the two were connected by a narrow explicit communication channel, such as text-based terminals. Much work has been done to make the interaction between a computing system and a human more reflective of the multidimensional
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Social computing is an interactive and collaborative behavior considered between technology and people. In recent years, there has been an explosion of social science research focusing on interactions as the unit of analysis, as there are a lot of social computing technologies that include blogs,
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have developed since the conception of the field during the 1980s. Most plan philosophies come from a model for how clients, originators, and specialized frameworks interface. Early techniques treated clients' psychological procedures as unsurprising and quantifiable and urged plan specialists to
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Displays are human-made artifacts designed to support the perception of relevant system variables and facilitate further processing of that information. Before a display is designed, the task that the display is intended to support must be defined (e.g., navigating, controlling, decision making,
1630:. Public information utilities (such as home banking and shopping) and specialized industry services (e.g., weather for pilots) are expected to proliferate. The proliferation rate can accelerate with the introduction of high-bandwidth interaction and the improvement in the quality of interfaces. 1307:. Old habits from other displays will easily transfer to support the processing of new displays if they are designed consistently. A user's long-term memory will trigger actions that are expected to be appropriate. A design must accept this fact and utilize consistency among different displays. 683:
While the specific goals of each area vary based on applications, they collectively contribute to enhancing human-computer interaction. Notably, visual approaches have been explored as alternatives or aids to other types of interactions, such as audio- and sensor-based methods. For example, lip
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The first known use was in 1975 by Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and the computer. The notion of dialogue likens human–computer interaction to
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These human perception and information processing principles can be utilized to create an effective display design. A reduction in errors, a reduction in required training time, an increase in efficiency, and an increase in user satisfaction are a few of the many potential benefits that can be
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In the interaction of humans and computers, research has studied how computers can detect, process, and react to human emotions to develop emotionally intelligent information systems. Researchers have suggested several 'affect-detection channels'. The potential of telling human emotions in an
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Early focus is placed on the user(s) and task(s): How many users are needed to perform the task(s) is established and who the appropriate users should be is determined (someone who has never used the interface, and will not use the interface in the future, is most likely not a valid user). In
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nature of everyday communication. Because of potential issues, human–computer interaction shifted focus beyond the interface to respond to observations as articulated by D. Engelbart: "If ease of use were the only valid criterion, people would stick to tricycles and never try bicycles."
716:----This section encompasses a diverse range of areas with broad applications, all of which involve the use of physical sensors to facilitate interaction between users and machines. These sensors can range from basic to highly sophisticated. The specific areas include: 1181:. A display should look like the variable that it represents (e.g., the high temperature on a thermometer shown as a higher vertical level). If there are multiple elements, they can be configured in a manner that looks like they would in the represented environment. 1092:. Signals are likely perceived and interpreted by what is expected based on a user's experience. If a signal is presented contrary to the user's expectation, more physical evidence of that signal may need to be presented to assure that it is understood correctly. 983:
learning, entertaining, etc.). A user or operator must be able to process whatever information a system generates and displays; therefore, the information must be displayed according to principles to support perception, situation awareness, and understanding.
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Taste/Smell Sensors: Although less popular compared to other areas, research has been conducted in the field of sensors for taste and smell. These sensors vary in their level of maturity, with some being well-established and others representing cutting-edge
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Motion Tracking Sensors and Digitizers: Cutting-edge technology that has revolutionized industries like film, animation, art, and gaming. These sensors, in forms like wearable cloth or joint sensors, enable more immersive interactions between computers and
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Haptic Sensors: Particularly significant in applications related to robotics and virtual reality, providing feedback based on touch. They play a crucial role in enhancing sensitivity and awareness in humanoid robots, as well as in medical surgery
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measurement: the interface is tested with real users who come in contact with the interface daily. The results can vary with the performance level of the user and the typical human–computer interaction may not always be represented. Quantitative
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Visions of what researchers in the field seek to achieve might vary. When pursuing a cognitivist perspective, researchers of HCI may seek to align computer interfaces with the mental model that humans have of their activities. When pursuing a
1611:. The rate at which humans and machines interact is expected to increase substantially due to the changes in speed, computer graphics, new media, and new input/output devices. This can lead to qualitatively different interfaces, such as 1595:. Computer graphics capabilities such as image processing, graphics transformations, rendering, and interactive animation become widespread as inexpensive chips become available for inclusion in general workstations and mobile devices. 281:. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a " 508:
or throttle quadrant layouts: even though the new designs were proposed to be superior in basic human-machine interaction, pilots had already ingrained the "standard" layout. Thus, the conceptually good idea had unintended results.
1187:. Moving elements should move in a pattern and direction compatible with the user's mental model of how it actually moves in the system. For example, the moving element on an altimeter should move upward with increasing altitude. 761:
of computer interfaces. How usability is to be precisely understood, how it relates to other social and cultural values, and when it is, and when it may not be a desirable property of computer interfaces is increasingly debated.
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automated and digital fashion lies in improvements to the effectiveness of human–computer interaction. The influence of emotions in human–computer interaction has been studied in fields such as financial decision-making using
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Researchers in HCI are interested in developing design methodologies, experimenting with devices, prototyping software, and hardware systems, exploring interaction paradigms, and developing models and theories of interaction.
1589:. Systems can have large numbers of functions associated with them. There are so many systems that most users, technical or non-technical, do not have time to learn about traditionally (e.g., through thick user manuals). 680:
Gaze Detection (Eyes Movement Tracking): Gaze detection involves tracking the movement of a user's eyes and is primarily used to better understand the user's attention, intent, or focus in context-sensitive situations.
939:: utilized in HCI to characterize and consider the setting where human cooperations with PCs occur. Action hypothesis gives a structure for reasoning about activities in these specific circumstances and illuminates the 1661:). CHI is a large conference, with thousands of attendants, and is quite broad in scope. It is attended by academics, practitioners, and industry people, with company sponsors such as Google, Microsoft, and PayPal. 2367:
Friedman, B., Kahn Jr, P. H., Borning, A., & Kahn, P. H. (2006). Value Sensitive Design and information systems. Human–Computer Interaction and Management Information Systems: Foundations. ME Sharpe, New York,
1218:. A user can more easily process information across different resources. For example, visual and auditory information can be presented simultaneously rather than presenting all visual or all auditory information. 708:
Musical Interaction: A relatively new area in HCI, it involves generating and interacting with music, with applications in the art industry. This field is studied in both audio- and visual-based HCI systems.
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Human-Made Noise/Sign Detections: This involves recognizing typical human auditory signs like sighs, gasps, laughs, cries, etc., which contribute to emotion analysis and the design of more intelligent HCI
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Wickens, Christopher D., John D. Lee, Yili Liu, and Sallie E. Gordon Becker. An Introduction to Human Factors Engineering. Second ed. Upper Saddle River, NJ: Pearson Prentice Hall, 2004. 185–193.
442:"Because human–computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in 2310:
Green, Paul (2008). Iterative Design. Lecture presented in Industrial and Operations Engineering 436 (Human Factors in Computer Systems, University of Michigan, Ann Arbor, MI, February 4, 2008.
1080:. A display's legibility is critical and necessary for designing a usable display. If the characters or objects being displayed cannot be discernible, the operator cannot effectively use them. 589:
The human–computer interface can be described as the point of communication between the human user and the computer. The flow of information between the human and computer is defined as the
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SINHA, Gaurav; SHAHI, Rahul; SHANKAR, Mani. Human–Computer Interaction. In: Emerging Trends in Engineering and Technology (ICETET), 2010 3rd International Conference on. IEEE, 2010. p. 1–4.
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Human–computer interaction studies the ways in which humans make—or do not make—use of computational artifacts, systems, and infrastructures. Much of the research in this field seeks to
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Gesture Recognition: Gesture recognition involves identifying and interpreting gestures made by users, often used for direct interaction with computers in command and action scenarios.
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in that it allows for bidirectional information flow. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions.
1086:. Do not ask the user to determine the level of a variable based on a single sensory variable (e.g., color, size, loudness). These sensory variables can contain many possible levels. 2606: 630:: Non-overlapping areas involve the processes related to humans and computers themselves, while the overlapping areas only involve the processes related to their interaction. 193: 606:: The audio-based interaction between a computer and a human is another important area of HCI systems. This area deals with information acquired by different audio signals. 701:
Auditory Emotion Analysis: Efforts have been made to incorporate human emotions into intelligent human-computer interaction by analyzing emotional cues in audio signals.
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specifics, such as the number of users performing the task(s), the time to complete the task(s), and the number of errors made during the task(s) are determined.
2814:, Sandra M. Aluísio & Stella E. O. Tagnin, New Language Technologies, and Linguistic Research, A Two-Way Road: cap. 11. Cambridge Scholars Publishing. ( 1403:, as a formal representation of domain-specific knowledge, can be used to address this problem by solving the semantic ambiguities between the two parties. 2323:. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "Encyclopedia of Human–Computer Interaction". The Interaction-Design.org Foundation. Available online at 1533:
How humans interact with computers continues to evolve rapidly. Human–computer interaction is affected by developments in computing. These forces include:
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Methods for designing new computer interfaces, thereby optimizing a design for a desired property such as learnability, findability, the efficiency of use.
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Humans interact with computers in many ways, and the interface between the two is crucial to facilitating this interaction. HCI is also sometimes termed
2060: 654:: Loops through the interface that evaluate, moderate, and confirm processes as they pass from the human through the interface to the computer and back. 3409: 3266: 736:
Pressure Sensors: Also important in robotics, virtual reality, and medical applications, providing information based on pressure exerted on a surface.
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In human and computer interactions, a semantic gap usually exists between human and computer's understandings towards mutual behaviors.
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and face readers as affect-detection channels. In these fields, it has been shown that affect-detection channels have the potential to
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perspective, researchers of HCI may seek to align computer interfaces with existing social practices or existing sociocultural values.
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There are also dozens of other smaller, regional, or specialized HCI-related conferences held around the world each year, including:
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Perspectives that critically reflect upon the values that underlie computational design, computer use, and HCI research practice.
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Julie A. Jacko and Andrew Sears (Eds.). (2003). Human–Computer Interaction Handbook. Mahwah: Lawrence Erlbaum & Associates.
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Body Movement Tracking (Large-scale): Researchers in this area concentrate on tracking and analyzing large-scale body movements.
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and those information systems can incorporate the data obtained from affect-detection channels to improve decision models.
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Models and theories of human–computer use as well as conceptual frameworks for the design of computer interfaces, such as
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Facial Expression Analysis: This area focuses on visually recognizing and analyzing emotions through facial expressions.
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Pen-Based Interaction: Particularly relevant in mobile devices, focusing on pen gestures and handwriting recognition.
638:: The flow of information begins in the task environment when the user has some tasks requiring using their computer. 576: 378: 237: 219: 160: 63: 1520:
their interface designers were not usability experts (often meaning they were the application developers themselves)
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Proceedings of the 5th conference on Designing interactive systems: Processes, practices, methods, and techniques
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during the 1970s, HCISec is a nascent field of study by comparison. Interest in this topic tracks with that of
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Security interactions are the study of interaction between humans and computers specifically as it pertains to
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Methods for evaluating and comparing interfaces with respect to their usability and other desirable properties.
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Speaker Recognition: Researchers in this area concentrate on identifying and distinguishing different speakers.
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Carlisle, James H. (June 1976). "Evaluating the impact of office automation on top management communication".
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addition, the task(s) the users will be performing and how often the task(s) need to be performed is defined.
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Joysticks: Another established input device for interactive control, commonly used in gaming and simulations.
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Krucoff, Max O.; Rahimpour, Shervin; Slutzky, Marc W.; Edgerton, V. Reggie; Turner, Dennis A. (2016-01-01).
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ACEICFAASRS: ACE – International Conference on Future Applications of AI, Sensors, and Robotics in Society
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Increasingly widespread use of computers, especially by people who are outside of the computing profession
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Mouse & Keyboard: Well-established input devices discussed in Section 3.1, commonly used in computing.
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Due to the multidisciplinary nature of HCI, people with different backgrounds contribute to its success.
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investigations of situations in which clients will associate with the framework. This training is like
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Software and hardware are matched so that the processing of the user input is fast enough, and the
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human-to-human interaction: an analogy that is crucial to theoretical considerations in the field.
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Mithun Ahamed, Developing a Message Interface Architecture for Android Operating Systems, (2015).
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Nass, Clifford; Moon, Youngme (2000). "Machines and mindlessness: Social responses to computers".
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and Julie A. Jacko (Eds.). (2007). Human–Computer Interaction Handbook (2nd Edition). CRC Press.
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and Julie A. Jacko (Eds.). (2007). Human–Computer Interaction Handbook (2nd Edition). CRC Press.
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Posard, Marek N (2014). "Status processes in human–computer interactions: Does gender matter?".
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Carroll, John M. (2010). "Conceptualizing a possible discipline of human–computer interaction".
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Proceedings of the 4th decennial conference on Critical computing: Between sense and sensibility
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One of the main conferences for new research in human–computer interaction is the annually held
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reading or lip movement tracking has proven influential in correcting speech recognition errors.
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may contain an excessive amount of intricate detail that may interest only a particular audience
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Wider social concerns leading to improved access to computers by currently disadvantaged groups
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The iterative design process is repeated until a sensible, user-friendly interface is created.
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Speech Recognition: This area centers on the recognition and interpretation of spoken language.
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Posard, Marek (2014). "Status processes in human–computer interactions: Does gender matter?".
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Proceedings of the June 7-10, 1976, national computer conference and exposition on - AFIPS '76
622:: The computer's environment is connected to, e.g., a laptop in a college student's dorm room. 505: 4492: 4455: 4353: 4262: 4257: 4232: 3960: 3940: 3790: 3710: 3683: 3614: 3382: 967:: resistance, effortlessness, permeability, affordance, consistency, structure, and feedback. 964: 860: 270: 2634:
Julie A. Jacko (Ed.). (2012). Human–Computer Interaction Handbook (3rd Edition). CRC Press.
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Grudin, Jonathan (1992). "Utility and usability: research issues and development contexts".
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Brown, C. Marlin. Human–Computer Interface Design Guidelines. Intellect Books, 1998. 2–3.
1725:: International Conference on Human–Computer Interaction with Mobile Devices and Services 1559: 1416: 1412: 773: 1791:, a web-based project to provide a bibliography of Human Computer Interaction literature 782:
Methods for studying human–computer use and its sociocultural implications more broadly.
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New display technologies leading to the packaging of computational devices in new forms
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The following experimental design principles are considered, when evaluating a current
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Much of the research in the field of human–computer interaction takes an interest in:
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As a field of research, human–computer interaction is situated at the intersection of
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Academic discipline studying the relationship between computer systems and their users
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As of 2010 the future for HCI is expected to include the following characteristics:
849:. The user interacts with the computer over this software interface using the given 3762: 3703: 3492: 3435: 3080: 2926: 2901: 2872: 2849: 2799: 2772: 2760: 2569: 2528: 2518: 2477: 2469: 2458:"A human-centered semantic service platform for the digital ecosystems environment" 2436: 2405: 2297: 2275: 2249: 2220: 2157: 2129: 1995: 1860: 1788: 1778: 1385: 1203: 894: 809: 797: 447: 289: 274: 3634: 2049: 1999: 4502: 4393: 4358: 4267: 4155: 4049: 4005: 3985: 3858: 3574: 3553: 3308: 2995: 2803: 2716: 2688: 2331: 1657:). CHI is organized by ACM Special Interest Group on Computer-Human Interaction ( 1612: 1494:
When security features exhibit poor usability, the following are common reasons:
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Christopher Wickens et al. defined 13 principles of display design in their book
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The dialogue between man and machine: the role of language theory and technology
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A computer monitor provides a visual interface between the machine and the user.
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over command/action based ones, and active interfaces over passive interfaces.
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are relevant. And, of course, engineering and design methods are relevant."
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any relevant information, and removing excessive detail that may be against
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their interface designers lacked understanding of related security concepts
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Rogers, Yvonne (2012). "HCI Theory: Classical, Modern, and Contemporary".
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Dix, A. (2004). Human–computer interaction (3rd ed.). Pearson Education.
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Treatments by one or few authors, often aimed at a more general audience
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Hewett; Baecker; Card; Carey; Gasen; Mantei; Perlman; Strong; Verplank.
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IHCI: International Conference on Intelligent Human–Computer Interaction
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Increased development of network communication and distributed computing
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Gurcan, Fatih; Cagiltay, Nergiz Ercil; Cagiltay, Kursat (2021-02-07).
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Plans and Situated Action. The Problem of Human-Machine Communication
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Decreasing hardware costs leading to larger memory and faster systems
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Methods for determining whether or not the user is human or computer.
646:: The flow of information that originates in the machine environment. 266: 2741:(1998). "A brief history of human–computer interaction technology". 1320: 1231: 1117: 1016: 528: 338: 76: 4487: 4247: 3952: 3104: 2325:
http://www.interaction-design.org/encyclopedia/activity_theory.html
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11. Replace memory with visual information: knowledge in the world
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balance among the principles is critical for an effective design.
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Chalmers, Matthew; Galani, Areti (2004). "Seamful interweaving".
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ECSCW: European Conference on Computer-Supported Cooperative Work
2209:"Empowerment through seamfulness: smart phones in everyday life" 1756:
i-USEr: International Conference on User Science and Engineering
593:. The loop of interaction has several aspects to it, including: 454:, and development environments are relevant. On the human side, 419:
and Graphical user interfaces (GUI) allow humans to engage with
2915:"Do people like working with computers more than human beings?" 2504: 2425:"Do people like working with computers more than human beings?" 1658: 500:
can lead to many unexpected problems. A classic example is the
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A moving target: The evolution of human–computer interaction.
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Readings in human–computer interaction. Toward the Year 2000
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Where the Action Is: The Foundations of Embodied Interaction
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INTERACT: IFIP TC13 Conference on Human–Computer Interaction
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5. Similarity causes confusion: Use distinguishable elements
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OzCHI: Australian Conference on Human–Computer Interaction
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Topics in human–computer interaction include the following
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Use of 'human–computer interaction' appears in references
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they were hastily patched in to address newly discovered
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Increasing innovation in input techniques (e.g., voice,
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The user interacts directly with hardware for the human
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ACM Symposium on User Interface Software and Technology
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ICMI: International Conference on Multimodal Interfaces
772:
Methods for implementing interfaces, e.g., by means of
2998:, William A. S. Buxton, Saul Greenberg (Eds.) (1995): 2456:
Dong, Hai; Hussain, Farookh; Elizabeth, Chang (2010).
2416: 2361: 2088:. 2019-03-14. Archived from the original on 2011-04-09 1981: 1672:
ASSETS: ACM International Conference on Computers and
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Reduction in power requirements leading to portability
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Interaction Design: Beyond Human–Computer Interaction
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Interaction Design: Beyond Human–Computer Interaction
2057:"NRC: Backgrounder on the Three Mile Island Accident" 1957:"ACM SIGCHI Curricula for Human–Computer Interaction" 2455: 1692:
DIS: ACM conference on Designing Interactive Systems
923:
Various strategies delineating methods for human–PC
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International Journal of Human-Computer Interaction
2836:Nass, Clifford; Fogg, B. J.; Moon, Youngme (1996). 1988:
International Journal of Human–Computer Interaction
1895:. New York, Cambridge: Cambridge University Press. 101:. Unsourced material may be challenged and removed. 3203:Human-Centered Computing Education Digital Library 3068:. New directions for designing interactive systems 2913:Posard, Marek N.; Rinderknecht, R. Gordon (2015). 2912: 2422: 2313: 2113: 1954: 1540:Miniaturization of hardware leading to portability 1483:Unlike HCI, which has roots in the early days of 4583: 2242:Synthesis Lectures on Human-Centered Informatics 2206: 2075: 1646:Conference on Human Factors in Computing Systems 1190: 863:of the computer output is not disruptive to the 757:the human–computer interaction by improving the 2971:International Journal of Human-Computer Studies 2842:International Journal of Human-Computer Studies 2784:Human–Computer Interaction: History and Status. 2423:Posard, Marek; Rinderknecht, R. Gordon (2015). 2207:Barkhuus, Louise; Polichar, Valerie E. (2011). 963:: these standards may be considered during the 2948:ACM Transactions on Computer-Human Interaction 2146: 1710:HCII: Human–Computer Interaction International 1472:. Its aim, in plain terms, is to improve the 3228: 3002:. 2. ed. Morgan Kaufmann, San Francisco 1995 2558:"User Modeling in Human–Computer Interaction" 1549:Specialized hardware leading to new functions 614:: The conditions and goals set upon the user. 322:The Psychology of Human–Computer Interaction. 2835: 2786:Encyclopedia Entry at Interaction-Design.org 2697:The Psychology of Human–Computer Interaction 2371: 1950: 1948: 1946: 1437: 993:An Introduction to Human Factors Engineering 3242: 3154:, 2nd ed. John Wiley & Sons Ltd., 2007 3136:, 3rd ed. John Wiley & Sons Ltd., 2011 2498: 2304: 1426:and organizational knowledge sharing using 1395:Knowledge-driven human–computer interaction 1260:. Unsourced material may be challenged and 1146:. Unsourced material may be challenged and 1045:. Unsourced material may be challenged and 557:. Unsourced material may be challenged and 512: 415:and synthesizing systems, and the emerging 265:) is research in the design and the use of 64:Learn how and when to remove these messages 3235: 3221: 2562:User Modeling and User-Adapted Interaction 2389: 2380: 1704:HRI: ACM/IEEE International Conference on 1593:The mass availability of computer graphics 1107: 2930: 2853: 2754: 2573: 2532: 2522: 2481: 2440: 2224: 1943: 1634: 1456:and an external device. BCI differs from 1361:Learn how and when to remove this message 1280:Learn how and when to remove this message 1166:Learn how and when to remove this message 1065:Learn how and when to remove this message 577:Learn how and when to remove this message 379:Learn how and when to remove this message 238:Learn how and when to remove this message 220:Learn how and when to remove this message 161:Learn how and when to remove this message 4399:Transgenerational epigenetic inheritance 2862: 1854: 1463: 1006: 999:achieved by utilizing these principles. 828: 249: 2789: 2555: 1922: 1888: 1407:Emotions and human–computer interaction 14: 4584: 2954:Behaviour & Information Technology 2891: 2395: 2239: 2119: 1498:they were added in casual afterthought 748: 3891:Psychological effects of Internet use 3216: 2737: 1832:Human–computer interaction portal 1810:Outline of human–computer interaction 1744:Ubicomp: International Conference on 1730:New Interfaces for Musical Expression 1078:1. Make displays legible (or audible) 987:Thirteen principles of display design 875:, or designing a new user interface: 3199:Over 100,000 publications about HCI. 3115:. 3rd Edition. Prentice Hall, 2003. 2063:from the original on August 24, 2019 1698:GROUP: ACM conference on supporting 1524: 1343:adding citations to reliable sources 1314: 1258:adding citations to reliable sources 1225: 1221: 1210:9. Proximity compatibility principle 1144:adding citations to reliable sources 1111: 1043:adding citations to reliable sources 1010: 555:adding citations to reliable sources 522: 361:adding citations to reliable sources 332: 172: 99:adding citations to reliable sources 70: 29: 3871:Digital media use and mental health 2336: 2028: 1741:, Embedded and Embodied Interaction 1680:Computer Supported Cooperative Work 1641:Association for Computing Machinery 1379: 1310: 1216:10. Principle of multiple resources 437:Association for Computing Machinery 24: 3502:Automatic and controlled processes 2623: 2344:"The Case for HCI Design Patterns" 1728:NIME: International Conference on 1718:Interactive Tabletops and Surfaces 1299:12. Principle of predictive aiding 977: 943:from an action-driven perspective. 25: 4603: 3911:Smartphones and pedestrian safety 3179: 3165:Matt Jones (interaction designer) 3146:Helen Sharp, Yvonne Rogers & 3128:Yvonne Rogers, Helen Sharp & 3047:The Psychology of Everyday Things 2711:Overviews of history of the field 2254:10.2200/S00418ED1V01Y201205HCI014 2213:Personal and Ubiquitous Computing 1916: 1737:TEI: International Conference on 1179:6. Principle of pictorial realism 1084:2. Avoid absolute judgment limits 45:This article has multiple issues. 4562: 4549: 4537: 4536: 3936:Mobile phones and driving safety 1825: 1319: 1230: 1116: 1015: 918: 527: 337: 177: 75: 34: 3839:Computer-mediated communication 3193:with over 100,000 publications. 3087:. Addison-Wesley, Reading 1991 2810:Sara Candeias, S. and A. Veiga 2629:Academic overviews of the field 2609:from the original on 2009-08-20 2591: 2582: 2556:Fischer, Gerhard (1 May 2000). 2549: 2449: 2350:from the original on 2019-09-28 2274:. Vol. 5. pp. 49–58. 2260: 2233: 2200: 2189:from the original on 2020-08-01 2140: 2031:"What is Cognitive Ergonomics?" 1330:needs additional citations for 1185:7. Principle of the moving part 800:accounts of human–computer use. 430:intelligent adaptive interfaces 348:needs additional citations for 328: 86:needs additional citations for 53:or discuss these issues on the 4116:Empathising–systemising theory 3419:female intrasexual competition 3356:Evolutionarily stable strategy 3070:. Addison-Wesley, Boston 2000 3031:. Academic Press, Boston 1993 2679:Historically important classic 1975: 1882: 1688:Conversational User Interfaces 308:. The term was popularized by 283:Human-computer Interface (HCI) 13: 1: 4476:Standard social science model 3529:Cognitive tradeoff hypothesis 3050:. Basic Books, New York 1988 2838:"Can computers be teammates?" 2033:. Ergoweb.com. Archived from 2000:10.1080/10447318.2020.1819668 1191:Principles based on attention 932:around a finished framework. 824: 306:several other fields of study 4324:Missing heritability problem 3916:Social aspects of television 3539:Evolution of nervous systems 3507:Computational theory of mind 3111:, and Russell Beale (2003): 2804:10.1016/j.intcom.2009.11.008 2134:10.1016/0953-5438(92)90005-z 1959:. ACM SIGCHI. Archived from 1929:. Cambridge, MA: MIT Press. 1842: 1305:13. Principle of consistency 965:design of a client interface 202:Knowledge's inclusion policy 110:"Human–computer interaction" 7: 4570:Evolutionary biology portal 2919:Computers in Human Behavior 2894:Computers in Human Behavior 2429:Computers in Human Behavior 2398:Computers in Human Behavior 2319:Kaptelinin, Victor (2012): 1767: 10: 4608: 4592:Human–computer interaction 4531:Evolutionary psychologists 4404:Trivers–Willard hypothesis 4319:Human–animal communication 4031:Ovulatory shift hypothesis 3881:Imprinted brain hypothesis 3849:Human–computer interaction 3113:Human–Computer Interaction 2976:Human–Computer Interaction 2961:Interacting with Computers 2792:Interacting with Computers 2699:. Erlbaum, Hillsdale 1983 2122:Interacting with Computers 1805:Mindfulness and technology 1587:high-functionality systems 1507:they address very complex 1441: 1410: 1383: 516: 502:Three Mile Island accident 488:computer user satisfaction 401:computer-human interaction 259:Human–computer interaction 18:Human–Computer Interaction 4525: 4451:Environmental determinism 4422:Cultural selection theory 4414: 4309:Evolutionary epistemology 4296: 4223:evolutionary neuroscience 4185: 4178: 4076: 3951: 3896:Rank theory of depression 3819: 3743: 3645: 3451: 3444: 3398:Parent–offspring conflict 3307: 3250: 3191:The HCI Wiki Bibliography 3186:Bad Human Factors Designs 3169:Mobile Interaction Design 3167:and Gary Marsden (2006). 2932:10.1016/j.chb.2015.04.057 2906:10.1016/j.chb.2014.04.025 2511:Frontiers in Neuroscience 2474:10.1007/s11280-009-0081-5 2442:10.1016/j.chb.2015.04.057 2410:10.1016/j.chb.2014.04.025 2226:10.1007/s00779-010-0342-4 2105:: CS1 maint: unfit URL ( 1511:without the benefit of a 1438:Brain–computer interfaces 900:Design the user interface 819: 421:embodied character agents 405:graphical user interfaces 393:human–machine interaction 4344:Cultural group selection 4228:Biocultural anthropology 3921:Societal impacts of cars 3854:Media naturalness theory 3544:Fight-or-flight response 2865:Journal of Social Issues 2599:"Conference Search: hci" 2524:10.3389/fnins.2016.00584 1795:Information architecture 1678:CSCW: ACM conference on 1476:of security features in 1450:brain–computer interface 1444:Brain–computer interface 847:graphical user interface 513:Human–computer interface 498:human-machine interfaces 4544:Evolutionary psychology 4508:Sociocultural evolution 4349:Dual inheritance theory 3806:Personality development 3267:Theoretical foundations 3244:Evolutionary psychology 2877:10.1111/0022-4537.00153 2575:10.1023/A:1011145532042 2280:10.1145/1094562.1094569 2162:10.1145/1013115.1013149 1865:10.1145/1499799.1499885 1716:ITS: ACM conference on 1706:Human–robot interaction 1686:CUI: ACM conference on 1615:or computational video. 1108:Mental model principles 961:Principles of UI design 397:man-machine interaction 269:, which focuses on the 4466:Social constructionism 4461:Psychological nativism 4436:Biological determinism 4384:Recent human evolution 4379:Punctuated equilibrium 4202:Behavioral epigenetics 4197:evolutionary economics 4166:Variability hypothesis 4111:Emotional intelligence 3844:Engineering psychology 3534:Evolution of the brain 3117:http://hcibook.com/e3/ 2855:10.1006/ijhc.1996.0073 2830:Social science and HCI 1923:Dourish, Paul (2001). 1889:Suchman, Lucy (1987). 1837:Human City Interaction 1820:User experience design 1635:Scientific conferences 1090:3. Top-down processing 971:Value sensitive design 941:design of interactions 868: 627:Areas of the interface 255: 4493:Multilineal evolution 4456:Nature versus nurture 4415:Theoretical positions 4263:Functional psychology 4258:Evolutionary medicine 4233:Biological psychiatry 3941:Texting while driving 3931:Lead–crime hypothesis 3791:Cognitive development 3776:Caregiver deprivation 3287:Gene selection theory 3029:Usability Engineering 2765:10.1145/274430.274436 2037:on September 28, 2011 1628:Information utilities 1464:Security interactions 1432:detect human emotions 1007:Perceptual principles 832: 452:programming languages 409:Voice user interfaces 253: 4446:Cultural determinism 4253:Evolutionary biology 4238:Cognitive psychology 4186:Academic disciplines 3834:Cognitive ergonomics 3801:Language acquisition 3781:Childhood attachment 3594:Wason selection task 3488:Behavioral modernity 3277:Cognitive revolution 3260:Evolutionary thought 3197:The HCI Bibliography 3066:The Humane Interface 2986:Collection of papers 2156:. pp. 243–252. 1746:Ubiquitous computing 1579:Ubiquitous computing 1470:information security 1339:improve this article 1254:improve this section 1140:improve this section 1039:improve this section 955:participatory design 947:User-centered design 551:improve this section 476:cognitive psychology 456:communication theory 357:improve this article 320:in their 1983 book, 95:improve this article 4513:Unilineal evolution 4278:Population genetics 4063:Sexy son hypothesis 4001:Hormonal motivation 3981:Concealed ovulation 3522:Dual process theory 3393:Parental investment 3173:John Wiley and Sons 1564:computer revolution 1417:Emotion recognition 1413:Affective computing 798:ethnomethodological 749:Goals for computers 619:Machine environment 591:loop of interaction 411:(VUI) are used for 294:behavioral sciences 267:computer technology 4471:Social determinism 4354:Fisher's principle 4314:Great ape language 4304:Cultural evolution 4273:Philosophy of mind 4106:Division of labour 4068:Westermarck effect 4016:Mating preferences 3926:Distracted driving 3660:Literary criticism 3517:Domain specificity 3497:modularity of mind 2603:www.confsearch.org 2483:20.500.11937/29660 2330:2012-03-23 at the 1800:Information design 1198:information access 1096:4. Redundancy gain 925:interaction design 869: 774:software libraries 506:flight instruments 428:over unimodality, 413:speech recognition 256: 4579: 4578: 4557:Psychology portal 4521: 4520: 4364:Hologenome theory 4334:Unit of selection 4329:Primate cognition 4243:Cognitive science 4174: 4173: 4045:Sexual attraction 4021:Mating strategies 3786:Cinderella effect 3716:Moral foundations 3620:Visual perception 3512:Domain generality 3481:Facial expression 3429:Sexual dimorphism 3388:Natural selection 3334:Hamiltonian spite 2992:Ronald M. Baecker 2941:Academic journals 2820:978-1-4438-5377-4 1963:on 17 August 2014 1581:and communication 1525:Factors of change 1489:Internet security 1371: 1370: 1363: 1290: 1289: 1282: 1222:Memory principles 1176: 1175: 1168: 1075: 1074: 1067: 845:, e.g. through a 690:Audio - Based HCI 666:Visual- Based HCI 587: 586: 579: 480:social psychology 464:industrial design 448:operating systems 444:computer graphics 389: 388: 381: 248: 247: 240: 230: 229: 222: 171: 170: 163: 145: 68: 16:(Redirected from 4599: 4566: 4553: 4540: 4539: 4183: 4182: 4179:Related subjects 3966:Adult attachment 3493:Cognitive module 3449: 3448: 3436:Social selection 3410:Costly signaling 3405:Sexual selection 3292:Modern synthesis 3237: 3230: 3223: 3214: 3213: 3208:HCI Webliography 3107:, Janet Finlay, 3085:Tog on Interface 3081:Bruce Tognazzini 3042:Donald A. Norman 2936: 2934: 2909: 2888: 2859: 2857: 2807: 2776: 2758: 2618: 2617: 2615: 2614: 2595: 2589: 2586: 2580: 2579: 2577: 2553: 2547: 2546: 2536: 2526: 2502: 2496: 2495: 2485: 2453: 2447: 2446: 2444: 2420: 2414: 2413: 2393: 2387: 2384: 2378: 2375: 2369: 2365: 2359: 2358: 2356: 2355: 2340: 2334: 2317: 2311: 2308: 2302: 2301: 2264: 2258: 2257: 2237: 2231: 2230: 2228: 2204: 2198: 2197: 2195: 2194: 2188: 2155: 2144: 2138: 2137: 2117: 2111: 2110: 2104: 2096: 2094: 2093: 2087: 2079: 2073: 2072: 2070: 2068: 2053: 2047: 2046: 2044: 2042: 2026: 2020: 2019: 1979: 1973: 1972: 1970: 1968: 1952: 1941: 1940: 1920: 1914: 1913: 1911: 1909: 1886: 1880: 1879: 1852: 1830: 1829: 1828: 1789:HCI Bibliography 1779:Digital Live Art 1386:Social computing 1380:Social computing 1366: 1359: 1355: 1352: 1346: 1323: 1315: 1311:Current research 1285: 1278: 1274: 1271: 1265: 1234: 1226: 1204:interaction cost 1171: 1164: 1160: 1157: 1151: 1120: 1112: 1070: 1063: 1059: 1056: 1050: 1019: 1011: 895:Iterative design 851:input and output 810:post-cognitivist 714:Sensor-Based HCI 611:Task environment 582: 575: 571: 568: 562: 531: 523: 496:Poorly designed 424:the concepts of 407:(GUI) of today. 384: 377: 373: 370: 364: 341: 333: 290:computer science 273:between people ( 243: 236: 225: 218: 214: 211: 205: 181: 180: 173: 166: 159: 155: 152: 146: 144: 103: 79: 71: 60: 38: 37: 30: 21: 4607: 4606: 4602: 4601: 4600: 4598: 4597: 4596: 4582: 4581: 4580: 4575: 4517: 4503:Neoevolutionism 4410: 4394:Species complex 4359:Group selection 4297:Research topics 4292: 4268:Neuropsychology 4170: 4156:Substance abuse 4078:Sex differences 4072: 3986:Coolidge effect 3947: 3859:Neuroergonomics 3824: 3815: 3739: 3641: 3575:Folk psychology 3456: 3440: 3310: 3303: 3246: 3241: 3182: 2996:Jonathan Grudin 2826: 2780:John M. Carroll 2717:Jonathan Grudin 2689:Thomas P. 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Card 2681: 2680: 2676: 2675: 2665: 2655: 2642: 2631: 2630: 2625: 2622: 2620: 2619: 2590: 2581: 2568:(1–2): 65–86. 2548: 2497: 2462:World Wide Web 2448: 2415: 2388: 2379: 2370: 2360: 2335: 2312: 2303: 2289:978-1595932037 2288: 2259: 2232: 2219:(6): 629–639. 2199: 2171:978-1581137873 2170: 2139: 2128:(2): 209–217. 2112: 2074: 2048: 2021: 1994:(3): 267–280. 1974: 1942: 1935: 1915: 1901: 1881: 1846: 1844: 1841: 1840: 1839: 1834: 1822: 1817: 1812: 1807: 1802: 1797: 1792: 1786: 1781: 1776: 1769: 1766: 1764: 1763: 1760: 1757: 1754: 1748: 1742: 1735: 1732: 1726: 1720: 1714: 1711: 1708: 1702: 1696: 1693: 1690: 1683: 1682: 1676: 1670: 1666: 1636: 1633: 1632: 1631: 1625: 1616: 1602: 1596: 1590: 1584: 1571: 1570: 1567: 1556: 1553: 1550: 1547: 1544: 1541: 1538: 1526: 1523: 1522: 1521: 1518: 1515: 1505: 1499: 1480:applications. 1465: 1462: 1442:Main article: 1439: 1436: 1408: 1405: 1396: 1393: 1384:Main article: 1381: 1378: 1369: 1368: 1327: 1325: 1318: 1312: 1309: 1288: 1287: 1238: 1236: 1229: 1223: 1220: 1196:8. 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Card 246: 245: 228: 227: 185: 183: 176: 169: 168: 83: 81: 74: 69: 43: 42: 40: 33: 26: 9: 6: 4: 3: 2: 4604: 4593: 4590: 4589: 4587: 4572: 4571: 4565: 4561: 4559: 4558: 4552: 4548: 4546: 4545: 4535: 4533: 4532: 4528: 4527: 4524: 4514: 4511: 4509: 4506: 4504: 4501: 4499: 4498:Neo-Darwinism 4496: 4494: 4491: 4489: 4486: 4484: 4483:Functionalism 4481: 4477: 4474: 4472: 4469: 4467: 4464: 4462: 4459: 4457: 4454: 4452: 4449: 4447: 4444: 4442: 4441:Connectionism 4439: 4437: 4434: 4433: 4432: 4431:indeterminism 4428: 4425: 4423: 4420: 4419: 4417: 4413: 4405: 4402: 4400: 4397: 4395: 4392: 4390: 4387: 4385: 4382: 4380: 4377: 4375: 4372: 4370: 4367: 4365: 4362: 4360: 4357: 4355: 4352: 4350: 4347: 4345: 4342: 4340: 4337: 4336: 4335: 4332: 4330: 4327: 4325: 4322: 4320: 4317: 4315: 4312: 4310: 4307: 4305: 4302: 4301: 4299: 4295: 4289: 4286: 4284: 4281: 4279: 4276: 4274: 4271: 4269: 4266: 4264: 4261: 4259: 4256: 4254: 4251: 4249: 4246: 4244: 4241: 4239: 4236: 4234: 4231: 4229: 4226: 4224: 4220: 4216: 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3822: 3821:Human factors 3818: 3812: 3811:Socialization 3809: 3807: 3804: 3802: 3799: 3797: 3794: 3792: 3789: 3787: 3784: 3782: 3779: 3777: 3774: 3772: 3771:paternal bond 3768: 3764: 3761: 3759: 3756: 3754: 3751: 3750: 3748: 3746: 3742: 3736: 3733: 3729: 3726: 3725: 3724: 3721: 3717: 3714: 3713: 3712: 3709: 3705: 3702: 3700: 3697: 3695: 3692: 3691: 3690: 3687: 3685: 3682: 3678: 3675: 3674: 3673: 3670: 3666: 3663: 3661: 3658: 3657: 3656: 3653: 3652: 3650: 3648: 3644: 3636: 3635:Naïve physics 3633: 3631: 3628: 3626: 3623: 3622: 3621: 3618: 3616: 3613: 3611: 3608: 3606: 3602: 3601:Motor control 3599: 3595: 3592: 3590: 3587: 3586: 3585: 3582: 3580: 3576: 3573: 3571: 3567: 3564: 3560: 3559:Ophidiophobia 3557: 3555: 3552: 3550: 3549:Arachnophobia 3547: 3546: 3545: 3542: 3540: 3537: 3535: 3532: 3530: 3527: 3523: 3520: 3518: 3515: 3513: 3510: 3508: 3505: 3503: 3500: 3499: 3498: 3494: 3491: 3489: 3486: 3482: 3479: 3477: 3476:Display rules 3474: 3472: 3469: 3468: 3467: 3464: 3463: 3461: 3459: 3454: 3450: 3447: 3443: 3437: 3434: 3430: 3427: 3425: 3422: 3420: 3416: 3413: 3411: 3408: 3407: 3406: 3403: 3399: 3396: 3395: 3394: 3391: 3389: 3386: 3384: 3381: 3379: 3378:Kin selection 3376: 3372: 3369: 3368: 3367: 3364: 3362: 3359: 3357: 3354: 3352: 3349: 3347: 3344: 3340: 3337: 3335: 3332: 3330: 3327: 3326: 3325: 3322: 3320: 3317: 3316: 3314: 3312: 3306: 3300: 3297: 3293: 3290: 3288: 3285: 3283: 3280: 3278: 3275: 3273: 3272:Adaptationism 3270: 3269: 3268: 3265: 3261: 3258: 3257: 3256: 3253: 3252: 3249: 3245: 3238: 3233: 3231: 3226: 3224: 3219: 3218: 3215: 3209: 3206: 3204: 3201: 3198: 3195: 3192: 3189: 3187: 3184: 3183: 3174: 3170: 3166: 3163: 3161: 3160:0-470-01866-6 3157: 3153: 3149: 3145: 3143: 3142:0-470-66576-9 3139: 3135: 3131: 3127: 3125: 3124:0-13-046109-1 3121: 3118: 3114: 3110: 3109:Gregory Abowd 3106: 3103: 3102: 3098: 3097: 3094: 3093:0-201-60842-1 3090: 3086: 3082: 3079: 3077: 3076:0-201-37937-6 3073: 3069: 3067: 3062: 3059: 3057: 3056:0-465-06709-3 3053: 3049: 3048: 3043: 3040: 3038: 3037:0-12-518405-0 3034: 3030: 3026: 3025:Jakob Nielsen 3023: 3022: 3018: 3017: 3014: 3011: 3009: 3008:1-55860-246-1 3005: 3001: 2997: 2993: 2990: 2989: 2985: 2984: 2981: 2979: 2977: 2974: 2972: 2969: 2967: 2964: 2962: 2959: 2957: 2955: 2952: 2950: 2949: 2945: 2944: 2940: 2939: 2933: 2928: 2924: 2920: 2916: 2911: 2907: 2903: 2899: 2895: 2890: 2886: 2882: 2878: 2874: 2871:(1): 81–103. 2870: 2866: 2861: 2856: 2851: 2847: 2843: 2839: 2834: 2833: 2829: 2828: 2827: 2821: 2817: 2813: 2809: 2805: 2801: 2797: 2793: 2788: 2785: 2781: 2778: 2774: 2770: 2766: 2762: 2757: 2752: 2748: 2744: 2740: 2736: 2734: 2733:0-8058-5870-9 2730: 2726: 2722: 2718: 2715: 2714: 2710: 2709: 2706: 2705:0-89859-243-7 2702: 2698: 2694: 2690: 2686: 2683: 2682: 2678: 2677: 2674: 2673:0-1304-6109-1 2670: 2666: 2664: 2663:0-8058-4468-6 2660: 2656: 2654: 2653:0-8058-5870-9 2650: 2646: 2643: 2641: 2640:1-4398-2943-8 2637: 2633: 2632: 2628: 2627: 2608: 2604: 2600: 2594: 2585: 2576: 2571: 2567: 2563: 2559: 2552: 2544: 2540: 2535: 2530: 2525: 2520: 2516: 2512: 2508: 2501: 2493: 2489: 2484: 2479: 2475: 2471: 2467: 2463: 2459: 2452: 2443: 2438: 2434: 2430: 2426: 2419: 2411: 2407: 2403: 2399: 2392: 2383: 2374: 2364: 2349: 2345: 2339: 2333: 2329: 2326: 2322: 2316: 2307: 2299: 2295: 2291: 2285: 2281: 2277: 2273: 2269: 2263: 2255: 2251: 2247: 2243: 2236: 2227: 2222: 2218: 2214: 2210: 2203: 2185: 2181: 2177: 2173: 2167: 2163: 2159: 2152: 2151: 2143: 2135: 2131: 2127: 2123: 2116: 2108: 2102: 2084: 2078: 2062: 2058: 2052: 2036: 2032: 2025: 2017: 2013: 2009: 2005: 2001: 1997: 1993: 1989: 1985: 1978: 1962: 1958: 1951: 1949: 1947: 1938: 1936:9780262541787 1932: 1928: 1927: 1919: 1904: 1902:9780521337397 1898: 1894: 1893: 1885: 1878: 1874: 1870: 1866: 1862: 1858: 1851: 1847: 1838: 1835: 1833: 1823: 1821: 1818: 1816: 1813: 1811: 1808: 1806: 1803: 1801: 1798: 1796: 1793: 1790: 1787: 1785: 1782: 1780: 1777: 1775: 1772: 1771: 1761: 1758: 1755: 1753: 1749: 1747: 1743: 1740: 1736: 1733: 1731: 1727: 1724: 1721: 1719: 1715: 1712: 1709: 1707: 1703: 1701: 1697: 1694: 1691: 1689: 1685: 1684: 1681: 1677: 1675: 1674:Accessibility 1671: 1668: 1667: 1665: 1662: 1660: 1656: 1652: 1648: 1647: 1642: 1629: 1626: 1623: 1622: 1617: 1614: 1610: 1608: 1603: 1600: 1597: 1594: 1591: 1588: 1585: 1582: 1580: 1576: 1575: 1574: 1568: 1565: 1561: 1557: 1554: 1551: 1548: 1545: 1542: 1539: 1536: 1535: 1534: 1531: 1519: 1516: 1514: 1510: 1506: 1504: 1503:security bugs 1500: 1497: 1496: 1495: 1492: 1490: 1486: 1481: 1479: 1475: 1471: 1461: 1459: 1455: 1451: 1445: 1435: 1433: 1429: 1425: 1418: 1414: 1404: 1402: 1392: 1387: 1377: 1376: 1365: 1362: 1354: 1344: 1340: 1334: 1333: 1328:This section 1326: 1322: 1317: 1316: 1308: 1306: 1302: 1300: 1296: 1294: 1284: 1281: 1273: 1263: 1259: 1255: 1249: 1248: 1244: 1239:This section 1237: 1233: 1228: 1227: 1219: 1217: 1213: 1211: 1207: 1205: 1201: 1199: 1188: 1186: 1182: 1180: 1170: 1167: 1159: 1149: 1145: 1141: 1135: 1134: 1130: 1125:This section 1123: 1119: 1114: 1113: 1105: 1103: 1099: 1097: 1093: 1091: 1087: 1085: 1081: 1079: 1069: 1066: 1058: 1048: 1044: 1040: 1034: 1033: 1029: 1024:This section 1022: 1018: 1013: 1012: 1004: 1000: 996: 994: 984: 972: 969: 966: 962: 959: 956: 952: 948: 945: 942: 938: 935: 934: 933: 931: 926: 919:Methodologies 916: 908: 905: 902: 899: 898: 896: 893: 890: 885: 882: 878: 877: 876: 874: 866: 862: 856: 852: 848: 844: 840: 836: 831: 817: 813: 811: 802: 799: 795: 792:user models, 791: 787: 784: 781: 778: 775: 771: 768: 767: 766: 763: 760: 756: 740:technologies. 738: 735: 733:applications. 731: 727: 724: 721: 718: 717: 715: 712: 707: 703: 700: 697: 694: 693: 691: 688: 679: 676: 673: 670: 669: 667: 664: 663: 661: 660: 656: 653: 652: 648: 645: 644: 640: 637: 636: 632: 629: 628: 624: 621: 620: 616: 613: 612: 608: 605: 602: 599: 596: 595: 594: 592: 581: 578: 570: 560: 556: 552: 546: 545: 541: 536:This section 534: 530: 525: 524: 520: 510: 507: 503: 499: 494: 491: 489: 485: 484:human factors 481: 477: 473: 469: 466:disciplines, 465: 461: 457: 453: 449: 445: 440: 438: 433: 431: 427: 426:multimodality 422: 418: 414: 410: 406: 402: 398: 394: 383: 380: 372: 362: 358: 352: 351: 346:This section 344: 340: 335: 334: 326: 323: 319: 315: 311: 307: 303: 302:media studies 299: 295: 291: 286: 284: 280: 276: 272: 268: 264: 260: 252: 242: 239: 224: 221: 213: 203: 199: 195: 189: 186:This article 184: 175: 174: 165: 162: 154: 151:December 2022 143: 140: 136: 133: 129: 126: 122: 119: 115: 112: –  111: 107: 106:Find sources: 100: 96: 90: 89: 84:This article 82: 78: 73: 72: 67: 65: 58: 57: 52: 51: 46: 41: 32: 31: 19: 4568: 4555: 4542: 4529: 4288:Sociobiology 4146:Neuroscience 4126:Intelligence 3848: 3672:Anthropology 3625:Color vision 3610:Multitasking 3589:Flynn effect 3584:Intelligence 3566:Folk biology 3309:Evolutionary 3168: 3151: 3148:Jenny Preece 3133: 3130:Jenny Preece 3112: 3084: 3064: 3045: 3028: 2999: 2975: 2970: 2965: 2960: 2953: 2946: 2922: 2918: 2897: 2893: 2868: 2864: 2845: 2841: 2825: 2811: 2795: 2791: 2749:(2): 44–54. 2746: 2743:Interactions 2742: 2725:Andrew Sears 2720: 2696: 2693:Allen Newell 2645:Andrew Sears 2611:. Retrieved 2602: 2593: 2584: 2565: 2561: 2551: 2514: 2510: 2500: 2465: 2461: 2451: 2432: 2428: 2418: 2401: 2397: 2391: 2382: 2373: 2363: 2352:. Retrieved 2338: 2320: 2315: 2306: 2271: 2262: 2248:(2): 1–129. 2245: 2241: 2235: 2216: 2212: 2202: 2191:. Retrieved 2149: 2142: 2125: 2121: 2115: 2090:. Retrieved 2077: 2065:. Retrieved 2051: 2039:. Retrieved 2035:the original 2024: 1991: 1987: 1977: 1965:. Retrieved 1961:the original 1925: 1918: 1906:. Retrieved 1891: 1884: 1876: 1856: 1850: 1784:Feminist HCI 1663: 1654: 1650: 1644: 1638: 1627: 1618: 1604: 1598: 1592: 1586: 1577: 1572: 1563: 1532: 1528: 1493: 1482: 1467: 1447: 1428:eye-tracking 1420: 1398: 1389: 1374: 1372: 1357: 1351:October 2010 1348: 1337:Please help 1332:verification 1329: 1304: 1303: 1298: 1297: 1292: 1291: 1276: 1267: 1252:Please help 1240: 1215: 1214: 1209: 1208: 1195: 1194: 1184: 1183: 1178: 1177: 1162: 1153: 1138:Please help 1126: 1101: 1100: 1095: 1094: 1089: 1088: 1083: 1082: 1077: 1076: 1061: 1052: 1037:Please help 1025: 1001: 997: 992: 990: 981: 951:ethnographic 922: 914: 870: 857:) hardware. 854: 838: 834: 814: 806: 764: 758: 754: 752: 713: 689: 665: 658: 657: 650: 649: 642: 641: 634: 633: 626: 625: 618: 617: 610: 609: 603: 598:Visual Based 597: 590: 588: 573: 564: 549:Please help 537: 495: 492: 441: 434: 400: 396: 392: 390: 375: 366: 355:Please help 350:verification 347: 329:Introduction 321: 314:Allen Newell 287: 282: 262: 258: 257: 234: 216: 207: 194:spinning off 187: 157: 148: 138: 131: 124: 117: 105: 93:Please help 88:verification 85: 61: 54: 48: 47:Please help 44: 4427:Determinism 4339:Coevolution 4283:Primatology 4121:Gender role 4026:Orientation 3906:Screen time 3763:Affectional 3745:Development 3424:Mate choice 3351:By-products 3319:Adaptations 3282:Cognitivism 2925:: 232–238. 2900:: 189–195. 2798:(1): 3–12. 2739:Myers, Brad 2435:: 232–238. 2059:. Nrc.gov. 1815:Turing test 1609:interaction 1599:Mixed media 790:cognitivist 604:Audio-Based 468:linguistics 417:multi-modal 210:August 2021 4374:Population 4369:Lamarckism 4215:behavioral 4193:Behavioral 4141:Narcissism 4086:Aggression 3876:Hypophobia 3866:Depression 3753:Attachment 3735:Universals 3699:Psychology 3677:Biological 3665:Musicology 3655:Aesthetics 3554:Basophobia 3361:Exaptation 3339:Reciprocal 3061:Jef Raskin 2613:2009-05-15 2354:2019-08-26 2193:2019-10-04 2092:2011-08-17 2067:August 29, 2041:August 29, 1700:group work 1485:Xerox PARC 825:Principles 635:Input flow 271:interfaces 198:relocating 121:newspapers 50:improve it 4219:cognitive 4211:Affective 4096:Cognition 4050:Sexuality 4036:Pair bond 3796:Education 3453:Cognition 3371:Inclusive 3311:processes 3299:Criticism 3099:Textbooks 2751:CiteSeerX 2029:Ergoweb. 2016:224998668 2008:1044-7318 1843:Footnotes 1723:MobileHCI 1643:'s (ACM) 1607:bandwidth 1509:use cases 1474:usability 1241:does not 1127:does not 1026:does not 889:usability 884:Empirical 759:usability 538:does not 399:(MMI) or 279:computers 56:talk page 4586:Category 4488:Memetics 4248:Ethology 4206:genetics 4041:Physical 4006:Jealousy 3961:Activity 3767:maternal 3723:Religion 3711:Morality 3689:Language 3570:taxonomy 3383:Mismatch 3329:Cheating 3324:Altruism 3105:Alan Dix 2885:15851410 2695:(1983): 2607:Archived 2543:28082858 2492:10746264 2368:348–372. 2348:Archived 2328:Archived 2184:Archived 2180:12500442 2101:cite web 2061:Archived 1873:18471644 1768:See also 1739:Tangible 1621:displays 1478:end user 1401:Ontology 1270:May 2021 1156:May 2021 1055:May 2021 865:workflow 843:displays 841:such as 729:reality. 705:systems. 651:Feedback 567:May 2021 486:such as 369:May 2021 4389:Species 4161:Suicide 3996:Fantasy 3976:Arousal 3758:Bonding 3647:Culture 3471:Display 3458:Emotion 3366:Fitness 3255:History 2773:8278771 2534:5186786 2517:: 584. 2298:9029682 1967:15 July 1908:7 March 1774:CAPTCHA 1560:gesture 1262:removed 1247:sources 1148:removed 1133:sources 1047:removed 1032:sources 861:latency 755:improve 559:removed 544:sources 460:graphic 395:(HMI), 135:scholar 4567:  4554:  4541:  4131:Memory 4091:Autism 4058:female 3991:Desire 3728:Origin 3704:Speech 3694:Origin 3466:Affect 3158:  3140:  3122:  3091:  3074:  3054:  3035:  3006:  2883:  2818:  2771:  2753:  2731:  2703:  2671:  2661:  2651:  2638:  2541:  2531:  2490:  2296:  2286:  2178:  2168:  2014:  2006:  1933:  1899:  1871:  1750:UIST: 1659:SIGCHI 909:Repeat 839:output 820:Design 643:Output 482:, and 316:, and 304:, and 298:design 277:) and 137:  130:  123:  116:  108:  4101:Crime 3684:Crime 3615:Sleep 3605:skill 3445:Areas 2881:S2CID 2769:S2CID 2488:S2CID 2294:S2CID 2187:(PDF) 2176:S2CID 2154:(PDF) 2086:(PDF) 2012:S2CID 1869:S2CID 1653:, or 1605:High- 1454:brain 835:input 796:, or 668:---- 275:users 142:JSTOR 128:books 4054:male 3415:Male 3175:Ltd. 3156:ISBN 3138:ISBN 3120:ISBN 3089:ISBN 3072:ISBN 3052:ISBN 3033:ISBN 3004:ISBN 2816:ISBN 2729:ISBN 2701:ISBN 2669:ISBN 2659:ISBN 2649:ISBN 2636:ISBN 2539:PMID 2284:ISBN 2166:ISBN 2107:link 2069:2011 2043:2011 2004:ISSN 1969:2014 1931:ISBN 1910:2015 1897:ISBN 1655:Khai 1415:and 1245:any 1243:cite 1200:cost 1131:any 1129:cite 1030:any 1028:cite 903:Test 837:and 542:any 540:cite 462:and 435:The 114:news 3953:Sex 3630:Eye 2927:doi 2902:doi 2873:doi 2850:doi 2800:doi 2761:doi 2723:In 2570:doi 2529:PMC 2519:doi 2478:hdl 2470:doi 2437:doi 2406:doi 2276:doi 2250:doi 2221:doi 2158:doi 2130:doi 1996:doi 1861:doi 1651:kai 1424:ECG 1341:by 1256:by 1202:or 1142:by 1041:by 855:I/O 659:Fit 553:by 359:by 285:". 263:HCI 196:or 97:by 4588:: 3171:, 3150:: 3132:: 3083:: 3063:: 3044:: 3027:: 2994:, 2923:51 2921:. 2917:. 2898:37 2896:. 2879:. 2869:56 2867:. 2846:45 2844:. 2840:. 2796:22 2794:. 2782:: 2767:. 2759:. 2745:. 2719:: 2691:, 2687:, 2605:. 2601:. 2566:11 2564:. 2560:. 2537:. 2527:. 2515:10 2513:. 2509:. 2486:. 2476:. 2466:13 2464:. 2460:. 2433:51 2431:. 2427:. 2402:37 2400:. 2346:. 2292:. 2282:. 2244:. 2217:15 2215:. 2211:. 2182:. 2174:. 2164:. 2124:. 2103:}} 2099:{{ 2010:. 2002:. 1992:37 1990:. 1986:. 1945:^ 1875:. 1867:. 1448:A 995:. 478:, 474:, 470:, 458:, 450:, 446:, 312:, 300:, 296:, 292:, 59:. 4429:/ 4221:/ 4217:/ 4213:/ 4204:/ 4195:/ 4056:/ 4052:/ 4043:/ 3823:/ 3769:/ 3765:/ 3603:/ 3577:/ 3568:/ 3495:/ 3455:/ 3417:/ 3236:e 3229:t 3222:v 2935:. 2929:: 2908:. 2904:: 2887:. 2875:: 2858:. 2852:: 2822:) 2806:. 2802:: 2775:. 2763:: 2747:5 2616:. 2578:. 2572:: 2545:. 2521:: 2494:. 2480:: 2472:: 2445:. 2439:: 2412:. 2408:: 2357:. 2300:. 2278:: 2256:. 2252:: 2246:5 2229:. 2223:: 2196:. 2160:: 2136:. 2132:: 2126:4 2109:) 2095:. 2071:. 2045:. 2018:. 1998:: 1971:. 1939:. 1912:. 1863:: 1566:. 1375:: 1364:) 1358:( 1353:) 1349:( 1335:. 1283:) 1277:( 1272:) 1268:( 1264:. 1250:. 1169:) 1163:( 1158:) 1154:( 1150:. 1136:. 1068:) 1062:( 1057:) 1053:( 1049:. 1035:. 867:. 853:( 776:. 580:) 574:( 569:) 565:( 561:. 547:. 382:) 376:( 371:) 367:( 353:. 261:( 241:) 235:( 223:) 217:( 212:) 208:( 204:. 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Human–Computer Interaction
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