973:(VSD): a technique for building innovation that accounts for the individuals who utilize the design straightforwardly, and just as well for those who the design influences, either directly or indirectly. VSD utilizes an iterative planning process that includes three kinds of examinations: theoretical, exact, and specialized. Applied examinations target the understanding and articulation of the different parts of the design, and its qualities or any clashes that may emerge for the users of the design. Exact examinations are subjective or quantitative plans to explore things used to advise the creators' understanding regarding the clients' qualities, needs, and practices. Specialized examinations can include either investigation of how individuals use related advances or the framework plans.
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1295:. A user should not need to retain important information solely in working memory or retrieve it from long-term memory. A menu, checklist, or another display can aid the user by easing the use of their memory. However, memory use may sometimes benefit the user by eliminating the need to reference some knowledge globally (e.g., an expert computer operator would rather use direct commands from memory than refer to a manual). The use of knowledge in a user's head and knowledge in the world must be balanced for an effective design.
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emails, social networking, quick messaging, and various others. Much of this research draws from psychology, social psychology, and sociology. For example, one study found out that people expected a computer with a man's name to cost more than a machine with a woman's name. Other research finds that individuals perceive their interactions with computers more negatively than humans, despite behaving the same way towards these machines.
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1301:. Proactive actions are usually more effective than reactive actions. A display should eliminate resource-demanding cognitive tasks and replace them with simpler perceptual tasks to reduce the user's mental resources. This will allow the user to focus on current conditions and to consider possible future conditions. An example of a predictive aid is a road sign displaying the distance to a certain destination.
1212:. Divided attention between two information sources may be necessary for the completion of one task. These sources must be mentally integrated and are defined to have close mental proximity. Information access costs should be low, which can be achieved in many ways (e.g., proximity, linkage by common colors, patterns, shapes, etc.). However, close display proximity can be harmful by causing too much clutter.
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692:----Audio-based interaction in human-computer interaction (HCI) is a crucial field focused on processing information acquired through various audio signals. While the nature of audio signals may be less diverse compared to visual signals, the information they provide can be highly reliable, valuable, and sometimes uniquely informative. The research areas within this domain include:
949:(UCD): a cutting-edge, broadly-rehearsed plan theory established on the possibility that clients must become the overwhelming focus in the plan of any PC framework. Clients, architects, and specialized experts cooperate to determine the requirements and restrictions of the client and make a framework to support these components. Frequently, client-focused plans are informed by
1206:. When the user's attention is diverted from one location to another to access necessary information, there is an associated cost in time or effort. A display design should minimize this cost by allowing frequently accessed sources to be located at the nearest possible position. However, adequate legibility should not be sacrificed to reduce this cost.
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look at subjective science to establish zones, (for example, memory and consideration) when structuring UIs. Present-day models, in general, center around a steady input and discussion between clients, creators, and specialists and push for specialized frameworks to be folded with the sorts of encounters clients need to have, as opposed to wrapping
439:(ACM) defines human–computer interaction as "a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them". A key aspect of HCI is user satisfaction, also referred to as End-User Computing Satisfaction. It goes on to say:
1098:. If a signal is presented more than once, it is more likely to be understood correctly. This can be done by presenting the signal in alternative physical forms (e.g., color and shape, voice and print, etc.), as redundancy does not imply repetition. A traffic light is a good example of redundancy, as color and position are redundant.
1601:. Commercial systems can handle images, voice, sounds, video, text, formatted data. These are exchangeable over communication links among users. The separate consumer electronics fields (e.g., stereo sets, DVD players, televisions) and computers are beginning to merge. Computer and print fields are expected to cross-assimilate.
1624:. New display technologies are maturing, enabling huge displays and displays that are thin, lightweight, and low in power use. This has large effects on portability and will likely enable developing paper-like, pen-based computer interaction systems very different in feel from present desktop workstations.
1104:. Signals that appear to be similar will likely be confused. The ratio of similar features to different features causes signals to be similar. For example, A423B9 is more similar to A423B8 than 92 is to 93. Unnecessarily similar features should be removed, and dissimilar features should be highlighted.
1583:. Computers are expected to communicate through high-speed local networks, nationally over wide-area networks, and portably via infrared, ultrasonic, cellular, and other technologies. Data and computational services will be portably accessible from many if not most locations to which a user travels.
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Certain principles may not apply to different displays or situations. Some principles may also appear to be conflicting, and there is no simple solution to say that one principle is more important than another. The principles may be tailored to a specific design or situation. Striking a functional
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in a way that cannot be achieved with other interface paradigms. The growth in human–computer interaction field has led to an increase in the quality of interaction, and resulted in many new areas of research beyond. Instead of designing regular interfaces, the different research branches focus on
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Traditionally, computer use was modeled as a human–computer dyad in which the two were connected by a narrow explicit communication channel, such as text-based terminals. Much work has been done to make the interaction between a computing system and a human more reflective of the multidimensional
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Social computing is an interactive and collaborative behavior considered between technology and people. In recent years, there has been an explosion of social science research focusing on interactions as the unit of analysis, as there are a lot of social computing technologies that include blogs,
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have developed since the conception of the field during the 1980s. Most plan philosophies come from a model for how clients, originators, and specialized frameworks interface. Early techniques treated clients' psychological procedures as unsurprising and quantifiable and urged plan specialists to
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Displays are human-made artifacts designed to support the perception of relevant system variables and facilitate further processing of that information. Before a display is designed, the task that the display is intended to support must be defined (e.g., navigating, controlling, decision making,
1630:. Public information utilities (such as home banking and shopping) and specialized industry services (e.g., weather for pilots) are expected to proliferate. The proliferation rate can accelerate with the introduction of high-bandwidth interaction and the improvement in the quality of interfaces.
1307:. Old habits from other displays will easily transfer to support the processing of new displays if they are designed consistently. A user's long-term memory will trigger actions that are expected to be appropriate. A design must accept this fact and utilize consistency among different displays.
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While the specific goals of each area vary based on applications, they collectively contribute to enhancing human-computer interaction. Notably, visual approaches have been explored as alternatives or aids to other types of interactions, such as audio- and sensor-based methods. For example, lip
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The first known use was in 1975 by
Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and the computer. The notion of dialogue likens human–computer interaction to
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These human perception and information processing principles can be utilized to create an effective display design. A reduction in errors, a reduction in required training time, an increase in efficiency, and an increase in user satisfaction are a few of the many potential benefits that can be
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In the interaction of humans and computers, research has studied how computers can detect, process, and react to human emotions to develop emotionally intelligent information systems. Researchers have suggested several 'affect-detection channels'. The potential of telling human emotions in an
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Early focus is placed on the user(s) and task(s): How many users are needed to perform the task(s) is established and who the appropriate users should be is determined (someone who has never used the interface, and will not use the interface in the future, is most likely not a valid user). In
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nature of everyday communication. Because of potential issues, human–computer interaction shifted focus beyond the interface to respond to observations as articulated by D. Engelbart: "If ease of use were the only valid criterion, people would stick to tricycles and never try bicycles."
716:----This section encompasses a diverse range of areas with broad applications, all of which involve the use of physical sensors to facilitate interaction between users and machines. These sensors can range from basic to highly sophisticated. The specific areas include:
1181:. A display should look like the variable that it represents (e.g., the high temperature on a thermometer shown as a higher vertical level). If there are multiple elements, they can be configured in a manner that looks like they would in the represented environment.
1092:. Signals are likely perceived and interpreted by what is expected based on a user's experience. If a signal is presented contrary to the user's expectation, more physical evidence of that signal may need to be presented to assure that it is understood correctly.
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learning, entertaining, etc.). A user or operator must be able to process whatever information a system generates and displays; therefore, the information must be displayed according to principles to support perception, situation awareness, and understanding.
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Taste/Smell
Sensors: Although less popular compared to other areas, research has been conducted in the field of sensors for taste and smell. These sensors vary in their level of maturity, with some being well-established and others representing cutting-edge
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Motion
Tracking Sensors and Digitizers: Cutting-edge technology that has revolutionized industries like film, animation, art, and gaming. These sensors, in forms like wearable cloth or joint sensors, enable more immersive interactions between computers and
504:, a nuclear meltdown accident, where investigations concluded that the design of the human-machine interface was at least partly responsible for the disaster. Similarly, accidents in aviation have resulted from manufacturers' decisions to use non-standard
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Haptic
Sensors: Particularly significant in applications related to robotics and virtual reality, providing feedback based on touch. They play a crucial role in enhancing sensitivity and awareness in humanoid robots, as well as in medical surgery
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measurement: the interface is tested with real users who come in contact with the interface daily. The results can vary with the performance level of the user and the typical human–computer interaction may not always be represented. Quantitative
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Visions of what researchers in the field seek to achieve might vary. When pursuing a cognitivist perspective, researchers of HCI may seek to align computer interfaces with the mental model that humans have of their activities. When pursuing a
1611:. The rate at which humans and machines interact is expected to increase substantially due to the changes in speed, computer graphics, new media, and new input/output devices. This can lead to qualitatively different interfaces, such as
1595:. Computer graphics capabilities such as image processing, graphics transformations, rendering, and interactive animation become widespread as inexpensive chips become available for inclusion in general workstations and mobile devices.
281:. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "
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or throttle quadrant layouts: even though the new designs were proposed to be superior in basic human-machine interaction, pilots had already ingrained the "standard" layout. Thus, the conceptually good idea had unintended results.
1187:. Moving elements should move in a pattern and direction compatible with the user's mental model of how it actually moves in the system. For example, the moving element on an altimeter should move upward with increasing altitude.
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of computer interfaces. How usability is to be precisely understood, how it relates to other social and cultural values, and when it is, and when it may not be a desirable property of computer interfaces is increasingly debated.
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automated and digital fashion lies in improvements to the effectiveness of human–computer interaction. The influence of emotions in human–computer interaction has been studied in fields such as financial decision-making using
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Researchers in HCI are interested in developing design methodologies, experimenting with devices, prototyping software, and hardware systems, exploring interaction paradigms, and developing models and theories of interaction.
1589:. Systems can have large numbers of functions associated with them. There are so many systems that most users, technical or non-technical, do not have time to learn about traditionally (e.g., through thick user manuals).
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Gaze
Detection (Eyes Movement Tracking): Gaze detection involves tracking the movement of a user's eyes and is primarily used to better understand the user's attention, intent, or focus in context-sensitive situations.
939:: utilized in HCI to characterize and consider the setting where human cooperations with PCs occur. Action hypothesis gives a structure for reasoning about activities in these specific circumstances and illuminates the
1661:). CHI is a large conference, with thousands of attendants, and is quite broad in scope. It is attended by academics, practitioners, and industry people, with company sponsors such as Google, Microsoft, and PayPal.
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Friedman, B., Kahn Jr, P. H., Borning, A., & Kahn, P. H. (2006). Value
Sensitive Design and information systems. Human–Computer Interaction and Management Information Systems: Foundations. ME Sharpe, New York,
1218:. A user can more easily process information across different resources. For example, visual and auditory information can be presented simultaneously rather than presenting all visual or all auditory information.
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Musical
Interaction: A relatively new area in HCI, it involves generating and interacting with music, with applications in the art industry. This field is studied in both audio- and visual-based HCI systems.
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Human-Made Noise/Sign
Detections: This involves recognizing typical human auditory signs like sighs, gasps, laughs, cries, etc., which contribute to emotion analysis and the design of more intelligent HCI
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Wickens, Christopher D., John D. Lee, Yili Liu, and Sallie E. Gordon Becker. An
Introduction to Human Factors Engineering. Second ed. Upper Saddle River, NJ: Pearson Prentice Hall, 2004. 185–193.
442:"Because human–computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in
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Green, Paul (2008). Iterative Design. Lecture presented in
Industrial and Operations Engineering 436 (Human Factors in Computer Systems, University of Michigan, Ann Arbor, MI, February 4, 2008.
1080:. A display's legibility is critical and necessary for designing a usable display. If the characters or objects being displayed cannot be discernible, the operator cannot effectively use them.
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The human–computer interface can be described as the point of communication between the human user and the computer. The flow of information between the human and computer is defined as the
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SINHA, Gaurav; SHAHI, Rahul; SHANKAR, Mani. Human–Computer Interaction. In: Emerging Trends in Engineering and Technology (ICETET), 2010 3rd International Conference on. IEEE, 2010. p. 1–4.
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Human–computer interaction studies the ways in which humans make—or do not make—use of computational artifacts, systems, and infrastructures. Much of the research in this field seeks to
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Gesture Recognition: Gesture recognition involves identifying and interpreting gestures made by users, often used for direct interaction with computers in command and action scenarios.
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in that it allows for bidirectional information flow. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions.
1086:. Do not ask the user to determine the level of a variable based on a single sensory variable (e.g., color, size, loudness). These sensory variables can contain many possible levels.
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630:: Non-overlapping areas involve the processes related to humans and computers themselves, while the overlapping areas only involve the processes related to their interaction.
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606:: The audio-based interaction between a computer and a human is another important area of HCI systems. This area deals with information acquired by different audio signals.
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Auditory Emotion Analysis: Efforts have been made to incorporate human emotions into intelligent human-computer interaction by analyzing emotional cues in audio signals.
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specifics, such as the number of users performing the task(s), the time to complete the task(s), and the number of errors made during the task(s) are determined.
2814:, Sandra M. Aluísio & Stella E. O. Tagnin, New Language Technologies, and Linguistic Research, A Two-Way Road: cap. 11. Cambridge Scholars Publishing. (
1403:, as a formal representation of domain-specific knowledge, can be used to address this problem by solving the semantic ambiguities between the two parties.
2323:. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "Encyclopedia of Human–Computer Interaction". The Interaction-Design.org Foundation. Available online at
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How humans interact with computers continues to evolve rapidly. Human–computer interaction is affected by developments in computing. These forces include:
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Methods for designing new computer interfaces, thereby optimizing a design for a desired property such as learnability, findability, the efficiency of use.
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Humans interact with computers in many ways, and the interface between the two is crucial to facilitating this interaction. HCI is also sometimes termed
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654:: Loops through the interface that evaluate, moderate, and confirm processes as they pass from the human through the interface to the computer and back.
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Pressure Sensors: Also important in robotics, virtual reality, and medical applications, providing information based on pressure exerted on a surface.
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In human and computer interactions, a semantic gap usually exists between human and computer's understandings towards mutual behaviors.
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and face readers as affect-detection channels. In these fields, it has been shown that affect-detection channels have the potential to
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perspective, researchers of HCI may seek to align computer interfaces with existing social practices or existing sociocultural values.
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There are also dozens of other smaller, regional, or specialized HCI-related conferences held around the world each year, including:
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897:: After determining what users, tasks, and empirical measurements to include, the following iterative design steps are performed:
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Perspectives that critically reflect upon the values that underlie computational design, computer use, and HCI research practice.
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Julie A. Jacko and Andrew Sears (Eds.). (2003). Human–Computer Interaction Handbook. Mahwah: Lawrence Erlbaum & Associates.
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Body Movement Tracking (Large-scale): Researchers in this area concentrate on tracking and analyzing large-scale body movements.
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600:: The visual-based human–computer interaction is probably the most widespread human–computer interaction (HCI) research area.
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and those information systems can incorporate the data obtained from affect-detection channels to improve decision models.
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Models and theories of human–computer use as well as conceptual frameworks for the design of computer interfaces, such as
662:: This matches the computer design, the user, and the task to optimize the human resources needed to accomplish the task.
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Facial Expression Analysis: This area focuses on visually recognizing and analyzing emotions through facial expressions.
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638:: The flow of information begins in the task environment when the user has some tasks requiring using their computer.
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their interface designers were not usability experts (often meaning they were the application developers themselves)
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403:(CHI). Desktop applications, internet browsers, handheld computers, and computer kiosks make use of the prevalent
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Proceedings of the 5th conference on Designing interactive systems: Processes, practices, methods, and techniques
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during the 1970s, HCISec is a nascent field of study by comparison. Interest in this topic tracks with that of
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Security interactions are the study of interaction between humans and computers specifically as it pertains to
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Methods for evaluating and comparing interfaces with respect to their usability and other desirable properties.
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Speaker Recognition: Researchers in this area concentrate on identifying and distinguishing different speakers.
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2507:"Enhancing Nervous System Recovery through Neurobiologics, Neural Interface Training, and Neurorehabilitation"
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Carlisle, James H. (June 1976). "Evaluating the impact of office automation on top management communication".
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addition, the task(s) the users will be performing and how often the task(s) need to be performed is defined.
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Joysticks: Another established input device for interactive control, commonly used in gaming and simulations.
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Krucoff, Max O.; Rahimpour, Shervin; Slutzky, Marc W.; Edgerton, V. Reggie; Turner, Dennis A. (2016-01-01).
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ACEICFAASRS: ACE – International Conference on Future Applications of AI, Sensors, and Robotics in Society
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Increasingly widespread use of computers, especially by people who are outside of the computing profession
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Mouse & Keyboard: Well-established input devices discussed in Section 3.1, commonly used in computing.
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Due to the multidisciplinary nature of HCI, people with different backgrounds contribute to its success.
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investigations of situations in which clients will associate with the framework. This training is like
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human-to-human interaction: an analogy that is crucial to theoretical considerations in the field.
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Mithun Ahamed, Developing a Message Interface Architecture for Android Operating Systems, (2015).
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Nass, Clifford; Moon, Youngme (2000). "Machines and mindlessness: Social responses to computers".
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and Julie A. Jacko (Eds.). (2007). Human–Computer Interaction Handbook (2nd Edition). CRC Press.
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and Julie A. Jacko (Eds.). (2007). Human–Computer Interaction Handbook (2nd Edition). CRC Press.
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Posard, Marek N (2014). "Status processes in human–computer interactions: Does gender matter?".
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Carroll, John M. (2010). "Conceptualizing a possible discipline of human–computer interaction".
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Proceedings of the 4th decennial conference on Critical computing: Between sense and sensibility
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One of the main conferences for new research in human–computer interaction is the annually held
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reading or lip movement tracking has proven influential in correcting speech recognition errors.
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may contain an excessive amount of intricate detail that may interest only a particular audience
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Wider social concerns leading to improved access to computers by currently disadvantaged groups
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The iterative design process is repeated until a sensible, user-friendly interface is created.
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Speech Recognition: This area centers on the recognition and interpretation of spoken language.
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Posard, Marek (2014). "Status processes in human–computer interactions: Does gender matter?".
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Proceedings of the June 7-10, 1976, national computer conference and exposition on - AFIPS '76
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Julie A. Jacko (Ed.). (2012). Human–Computer Interaction Handbook (3rd Edition). CRC Press.
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Grudin, Jonathan (1992). "Utility and usability: research issues and development contexts".
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Brown, C. Marlin. Human–Computer Interface Design Guidelines. Intellect Books, 1998. 2–3.
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The following experimental design principles are considered, when evaluating a current
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Much of the research in the field of human–computer interaction takes an interest in:
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Academic discipline studying the relationship between computer systems and their users
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4155:
4049:
4005:
3985:
3858:
3574:
3553:
3308:
2995:
2803:
2716:
2688:
2331:
1657:). CHI is organized by ACM Special Interest Group on Computer-Human Interaction (
1612:
1494:
When security features exhibit poor usability, the following are common reasons:
991:
Christopher Wickens et al. defined 13 principles of display design in their book
936:
929:
793:
317:
3190:
2812:
The dialogue between man and machine: the role of language theory and technology
2034:
1983:
254:
A computer monitor provides a visual interface between the machine and the user.
3995:
3975:
3885:
3578:
3470:
3345:
2991:
2684:
2267:
872:
518:
471:
459:
432:
over command/action based ones, and active interfaces over passive interfaces.
420:
309:
2931:
2914:
2905:
2574:
2557:
2482:
2473:
2441:
2424:
2409:
2225:
2208:
1491:, which has become an area of broad public concern only in very recent years.
4585:
4497:
4440:
4430:
3990:
3810:
3770:
3766:
3757:
3600:
3569:
3558:
3548:
3475:
3377:
3271:
3108:
3041:
2738:
2523:
2007:
1673:
483:
425:
301:
3207:
2876:
2279:
2161:
2083:"Report of the President's Commission on the Accident at Three Miles Island"
1864:
490:
are relevant. And, of course, engineering and design methods are relevant."
200:
any relevant information, and removing excessive detail that may be against
4287:
3588:
3565:
3147:
3129:
2854:
2837:
2724:
2692:
2644:
2542:
2270:; Boehner, Kirsten; David, Shay; Joseph, Kaye (2005). "Reflective design".
1783:
1517:
their interface designers lacked understanding of related security concepts
1502:
1427:
850:
313:
3212:
2764:
2240:
Rogers, Yvonne (2012). "HCI Theory: Classical, Modern, and Contemporary".
1960:
4426:
4338:
4282:
4120:
3905:
3604:
3423:
2667:
Dix, A. (2004). Human–computer interaction (3rd ed.). Pearson Education.
1814:
950:
467:
3019:
Treatments by one or few authors, often aimed at a more general audience
1955:
Hewett; Baecker; Card; Carey; Gasen; Mantei; Perlman; Strong; Verplank.
1762:
IHCI: International Conference on Intelligent Human–Computer Interaction
1552:
Increased development of network communication and distributed computing
4373:
4368:
4085:
3820:
3360:
3060:
1699:
1484:
1345: in this section. Unsourced material may be challenged and removed.
363: in this section. Unsourced material may be challenged and removed.
1982:
Gurcan, Fatih; Cagiltay, Nergiz Ercil; Cagiltay, Kursat (2021-02-07).
1452:(BCI), is a direct communication pathway between an enhanced or wired
4035:
1892:
Plans and Situated Action. The Problem of Human-Machine Communication
1722:
1537:
Decreasing hardware costs leading to larger memory and faster systems
1473:
888:
883:
785:
Methods for determining whether or not the user is human or computer.
646:: The flow of information that originates in the machine environment.
266:
2741:(1998). "A brief history of human–computer interaction technology".
1320:
1231:
1117:
1016:
528:
338:
76:
4487:
4247:
3952:
3104:
2325:
http://www.interaction-design.org/encyclopedia/activity_theory.html
1738:
1620:
1508:
1477:
864:
278:
2956:
1293:
11. Replace memory with visual information: knowledge in the world
1003:
balance among the principles is critical for an effective design.
4388:
2147:
Chalmers, Matthew; Galani, Areti (2004). "Seamful interweaving".
1773:
1695:
ECSCW: European Conference on Computer-Supported Cooperative Work
2209:"Empowerment through seamfulness: smart phones in everyday life"
1756:
i-USEr: International Conference on User Science and Engineering
593:. The loop of interaction has several aspects to it, including:
454:, and development environments are relevant. On the human side,
419:
and Graphical user interfaces (GUI) allow humans to engage with
2915:"Do people like working with computers more than human beings?"
2504:
2425:"Do people like working with computers more than human beings?"
1658:
500:
can lead to many unexpected problems. A classic example is the
297:
1394:
2721:
A moving target: The evolution of human–computer interaction.
1453:
3185:
3000:
Readings in human–computer interaction. Toward the Year 2000
2022:
1926:
Where the Action Is: The Foundations of Embodied Interaction
1759:
INTERACT: IFIP TC13 Conference on Human–Computer Interaction
1102:
5. Similarity causes confusion: Use distinguishable elements
2978:
1734:
OzCHI: Australian Conference on Human–Computer Interaction
1406:
1373:
Topics in human–computer interaction include the following
3116:
2266:
1877:
Use of 'human–computer interaction' appears in references
1501:
they were hastily patched in to address newly discovered
1423:
1649:, usually referred to by its short name CHI (pronounced
1558:
Increasing innovation in input techniques (e.g., voice,
986:
833:
The user interacts directly with hardware for the human
1752:
ACM Symposium on User Interface Software and Technology
1713:
ICMI: International Conference on Multimodal Interfaces
772:
Methods for implementing interfaces, e.g., by means of
2998:, William A. S. Buxton, Saul Greenberg (Eds.) (1995):
2456:
Dong, Hai; Hussain, Farookh; Elizabeth, Chang (2010).
2416:
2361:
2088:. 2019-03-14. Archived from the original on 2011-04-09
1981:
1672:
ASSETS: ACM International Conference on Computers and
1543:
Reduction in power requirements leading to portability
3196:
3152:
Interaction Design: Beyond Human–Computer Interaction
3134:
Interaction Design: Beyond Human–Computer Interaction
2057:"NRC: Backgrounder on the Three Mile Island Accident"
1957:"ACM SIGCHI Curricula for Human–Computer Interaction"
2455:
1692:
DIS: ACM conference on Designing Interactive Systems
923:
Various strategies delineating methods for human–PC
2966:
International Journal of Human-Computer Interaction
2836:Nass, Clifford; Fogg, B. J.; Moon, Youngme (1996).
1988:
International Journal of Human–Computer Interaction
1895:. New York, Cambridge: Cambridge University Press.
101:. Unsourced material may be challenged and removed.
3203:Human-Centered Computing Education Digital Library
3068:. New directions for designing interactive systems
2913:Posard, Marek N.; Rinderknecht, R. Gordon (2015).
2912:
2422:
2313:
2113:
1954:
1540:Miniaturization of hardware leading to portability
1483:Unlike HCI, which has roots in the early days of
4583:
2242:Synthesis Lectures on Human-Centered Informatics
2206:
2075:
1646:Conference on Human Factors in Computing Systems
1190:
863:of the computer output is not disruptive to the
757:the human–computer interaction by improving the
2971:International Journal of Human-Computer Studies
2842:International Journal of Human-Computer Studies
2784:Human–Computer Interaction: History and Status.
2423:Posard, Marek; Rinderknecht, R. Gordon (2015).
2207:Barkhuus, Louise; Polichar, Valerie E. (2011).
963:: these standards may be considered during the
2948:ACM Transactions on Computer-Human Interaction
2146:
1710:HCII: Human–Computer Interaction International
1472:. Its aim, in plain terms, is to improve the
3228:
3002:. 2. ed. Morgan Kaufmann, San Francisco 1995
2558:"User Modeling in Human–Computer Interaction"
1549:Specialized hardware leading to new functions
614:: The conditions and goals set upon the user.
322:The Psychology of Human–Computer Interaction.
2835:
2786:Encyclopedia Entry at Interaction-Design.org
2697:The Psychology of Human–Computer Interaction
2371:
1950:
1948:
1946:
1437:
993:An Introduction to Human Factors Engineering
3242:
3154:, 2nd ed. John Wiley & Sons Ltd., 2007
3136:, 3rd ed. John Wiley & Sons Ltd., 2011
2498:
2304:
1426:and organizational knowledge sharing using
1395:Knowledge-driven human–computer interaction
1260:. Unsourced material may be challenged and
1146:. Unsourced material may be challenged and
1045:. Unsourced material may be challenged and
557:. Unsourced material may be challenged and
512:
415:and synthesizing systems, and the emerging
265:) is research in the design and the use of
64:Learn how and when to remove these messages
3235:
3221:
2562:User Modeling and User-Adapted Interaction
2389:
2380:
1704:HRI: ACM/IEEE International Conference on
1593:The mass availability of computer graphics
1107:
2930:
2853:
2754:
2573:
2532:
2522:
2481:
2440:
2224:
1943:
1634:
1456:and an external device. BCI differs from
1361:Learn how and when to remove this message
1280:Learn how and when to remove this message
1166:Learn how and when to remove this message
1065:Learn how and when to remove this message
577:Learn how and when to remove this message
379:Learn how and when to remove this message
238:Learn how and when to remove this message
220:Learn how and when to remove this message
161:Learn how and when to remove this message
4399:Transgenerational epigenetic inheritance
2862:
1854:
1463:
1006:
999:achieved by utilizing these principles.
828:
249:
2789:
2555:
1922:
1888:
1407:Emotions and human–computer interaction
14:
4584:
2954:Behaviour & Information Technology
2891:
2395:
2239:
2119:
1498:they were added in casual afterthought
748:
3891:Psychological effects of Internet use
3216:
2737:
1832:Human–computer interaction portal
1810:Outline of human–computer interaction
1744:Ubicomp: International Conference on
1730:New Interfaces for Musical Expression
1078:1. Make displays legible (or audible)
987:Thirteen principles of display design
875:, or designing a new user interface:
3199:Over 100,000 publications about HCI.
3115:. 3rd Edition. Prentice Hall, 2003.
2063:from the original on August 24, 2019
1698:GROUP: ACM conference on supporting
1524:
1343:adding citations to reliable sources
1314:
1258:adding citations to reliable sources
1225:
1221:
1210:9. Proximity compatibility principle
1144:adding citations to reliable sources
1111:
1043:adding citations to reliable sources
1010:
555:adding citations to reliable sources
522:
361:adding citations to reliable sources
332:
172:
99:adding citations to reliable sources
70:
29:
3871:Digital media use and mental health
2336:
2028:
1741:, Embedded and Embodied Interaction
1680:Computer Supported Cooperative Work
1641:Association for Computing Machinery
1379:
1310:
1216:10. Principle of multiple resources
437:Association for Computing Machinery
24:
3502:Automatic and controlled processes
2623:
2344:"The Case for HCI Design Patterns"
1728:NIME: International Conference on
1718:Interactive Tabletops and Surfaces
1299:12. Principle of predictive aiding
977:
943:from an action-driven perspective.
25:
4603:
3911:Smartphones and pedestrian safety
3179:
3165:Matt Jones (interaction designer)
3146:Helen Sharp, Yvonne Rogers &
3128:Yvonne Rogers, Helen Sharp &
3047:The Psychology of Everyday Things
2711:Overviews of history of the field
2254:10.2200/S00418ED1V01Y201205HCI014
2213:Personal and Ubiquitous Computing
1916:
1737:TEI: International Conference on
1179:6. Principle of pictorial realism
1084:2. Avoid absolute judgment limits
45:This article has multiple issues.
4562:
4549:
4537:
4536:
3936:Mobile phones and driving safety
1825:
1319:
1230:
1116:
1015:
918:
527:
337:
177:
75:
34:
3839:Computer-mediated communication
3193:with over 100,000 publications.
3087:. Addison-Wesley, Reading 1991
2810:Sara Candeias, S. and A. Veiga
2629:Academic overviews of the field
2609:from the original on 2009-08-20
2591:
2582:
2556:Fischer, Gerhard (1 May 2000).
2549:
2449:
2350:from the original on 2019-09-28
2274:. Vol. 5. pp. 49–58.
2260:
2233:
2200:
2189:from the original on 2020-08-01
2140:
2031:"What is Cognitive Ergonomics?"
1330:needs additional citations for
1185:7. Principle of the moving part
800:accounts of human–computer use.
430:intelligent adaptive interfaces
348:needs additional citations for
328:
86:needs additional citations for
53:or discuss these issues on the
4116:Empathising–systemising theory
3419:female intrasexual competition
3356:Evolutionarily stable strategy
3070:. Addison-Wesley, Boston 2000
3031:. Academic Press, Boston 1993
2679:Historically important classic
1975:
1882:
1688:Conversational User Interfaces
308:. The term was popularized by
283:Human-computer Interface (HCI)
13:
1:
4476:Standard social science model
3529:Cognitive tradeoff hypothesis
3050:. Basic Books, New York 1988
2838:"Can computers be teammates?"
2033:. Ergoweb.com. Archived from
2000:10.1080/10447318.2020.1819668
1191:Principles based on attention
932:around a finished framework.
824:
306:several other fields of study
4324:Missing heritability problem
3916:Social aspects of television
3539:Evolution of nervous systems
3507:Computational theory of mind
3111:, and Russell Beale (2003):
2804:10.1016/j.intcom.2009.11.008
2134:10.1016/0953-5438(92)90005-z
1959:. ACM SIGCHI. Archived from
1929:. Cambridge, MA: MIT Press.
1842:
1305:13. Principle of consistency
965:design of a client interface
202:Knowledge's inclusion policy
110:"Human–computer interaction"
7:
4570:Evolutionary biology portal
2919:Computers in Human Behavior
2894:Computers in Human Behavior
2429:Computers in Human Behavior
2398:Computers in Human Behavior
2319:Kaptelinin, Victor (2012):
1767:
10:
4608:
4592:Human–computer interaction
4531:Evolutionary psychologists
4404:Trivers–Willard hypothesis
4319:Human–animal communication
4031:Ovulatory shift hypothesis
3881:Imprinted brain hypothesis
3849:Human–computer interaction
3113:Human–Computer Interaction
2976:Human–Computer Interaction
2961:Interacting with Computers
2792:Interacting with Computers
2699:. Erlbaum, Hillsdale 1983
2122:Interacting with Computers
1805:Mindfulness and technology
1587:high-functionality systems
1507:they address very complex
1441:
1410:
1383:
516:
502:Three Mile Island accident
488:computer user satisfaction
401:computer-human interaction
259:Human–computer interaction
18:Human–Computer Interaction
4525:
4451:Environmental determinism
4422:Cultural selection theory
4414:
4309:Evolutionary epistemology
4296:
4223:evolutionary neuroscience
4185:
4178:
4076:
3951:
3896:Rank theory of depression
3819:
3743:
3645:
3451:
3444:
3398:Parent–offspring conflict
3307:
3250:
3191:The HCI Wiki Bibliography
3186:Bad Human Factors Designs
3169:Mobile Interaction Design
3167:and Gary Marsden (2006).
2932:10.1016/j.chb.2015.04.057
2906:10.1016/j.chb.2014.04.025
2511:Frontiers in Neuroscience
2474:10.1007/s11280-009-0081-5
2442:10.1016/j.chb.2015.04.057
2410:10.1016/j.chb.2014.04.025
2226:10.1007/s00779-010-0342-4
2105:: CS1 maint: unfit URL (
1511:without the benefit of a
1438:Brain–computer interfaces
900:Design the user interface
819:
421:embodied character agents
405:graphical user interfaces
393:human–machine interaction
4344:Cultural group selection
4228:Biocultural anthropology
3921:Societal impacts of cars
3854:Media naturalness theory
3544:Fight-or-flight response
2865:Journal of Social Issues
2599:"Conference Search: hci"
2524:10.3389/fnins.2016.00584
1795:Information architecture
1678:CSCW: ACM conference on
1476:of security features in
1450:brain–computer interface
1444:Brain–computer interface
847:graphical user interface
513:Human–computer interface
498:human-machine interfaces
4544:Evolutionary psychology
4508:Sociocultural evolution
4349:Dual inheritance theory
3806:Personality development
3267:Theoretical foundations
3244:Evolutionary psychology
2877:10.1111/0022-4537.00153
2575:10.1023/A:1011145532042
2280:10.1145/1094562.1094569
2162:10.1145/1013115.1013149
1865:10.1145/1499799.1499885
1716:ITS: ACM conference on
1706:Human–robot interaction
1686:CUI: ACM conference on
1615:or computational video.
1108:Mental model principles
961:Principles of UI design
397:man-machine interaction
269:, which focuses on the
4466:Social constructionism
4461:Psychological nativism
4436:Biological determinism
4384:Recent human evolution
4379:Punctuated equilibrium
4202:Behavioral epigenetics
4197:evolutionary economics
4166:Variability hypothesis
4111:Emotional intelligence
3844:Engineering psychology
3534:Evolution of the brain
3117:http://hcibook.com/e3/
2855:10.1006/ijhc.1996.0073
2830:Social science and HCI
1923:Dourish, Paul (2001).
1889:Suchman, Lucy (1987).
1837:Human City Interaction
1820:User experience design
1635:Scientific conferences
1090:3. Top-down processing
971:Value sensitive design
941:design of interactions
868:
627:Areas of the interface
255:
4493:Multilineal evolution
4456:Nature versus nurture
4415:Theoretical positions
4263:Functional psychology
4258:Evolutionary medicine
4233:Biological psychiatry
3941:Texting while driving
3931:Lead–crime hypothesis
3791:Cognitive development
3776:Caregiver deprivation
3287:Gene selection theory
3029:Usability Engineering
2765:10.1145/274430.274436
2037:on September 28, 2011
1628:Information utilities
1464:Security interactions
1432:detect human emotions
1007:Perceptual principles
832:
452:programming languages
409:Voice user interfaces
253:
4446:Cultural determinism
4253:Evolutionary biology
4238:Cognitive psychology
4186:Academic disciplines
3834:Cognitive ergonomics
3801:Language acquisition
3781:Childhood attachment
3594:Wason selection task
3488:Behavioral modernity
3277:Cognitive revolution
3260:Evolutionary thought
3197:The HCI Bibliography
3066:The Humane Interface
2986:Collection of papers
2156:. pp. 243–252.
1746:Ubiquitous computing
1579:Ubiquitous computing
1470:information security
1339:improve this article
1254:improve this section
1140:improve this section
1039:improve this section
955:participatory design
947:User-centered design
551:improve this section
476:cognitive psychology
456:communication theory
357:improve this article
320:in their 1983 book,
95:improve this article
4513:Unilineal evolution
4278:Population genetics
4063:Sexy son hypothesis
4001:Hormonal motivation
3981:Concealed ovulation
3522:Dual process theory
3393:Parental investment
3173:John Wiley and Sons
1564:computer revolution
1417:Emotion recognition
1413:Affective computing
798:ethnomethodological
749:Goals for computers
619:Machine environment
591:loop of interaction
411:(VUI) are used for
294:behavioral sciences
267:computer technology
4471:Social determinism
4354:Fisher's principle
4314:Great ape language
4304:Cultural evolution
4273:Philosophy of mind
4106:Division of labour
4068:Westermarck effect
4016:Mating preferences
3926:Distracted driving
3660:Literary criticism
3517:Domain specificity
3497:modularity of mind
2603:www.confsearch.org
2483:20.500.11937/29660
2330:2012-03-23 at the
1800:Information design
1198:information access
1096:4. Redundancy gain
925:interaction design
869:
774:software libraries
506:flight instruments
428:over unimodality,
413:speech recognition
256:
4579:
4578:
4557:Psychology portal
4521:
4520:
4364:Hologenome theory
4334:Unit of selection
4329:Primate cognition
4243:Cognitive science
4174:
4173:
4045:Sexual attraction
4021:Mating strategies
3786:Cinderella effect
3716:Moral foundations
3620:Visual perception
3512:Domain generality
3481:Facial expression
3429:Sexual dimorphism
3388:Natural selection
3334:Hamiltonian spite
2992:Ronald M. Baecker
2941:Academic journals
2820:978-1-4438-5377-4
1963:on 17 August 2014
1581:and communication
1525:Factors of change
1489:Internet security
1371:
1370:
1363:
1290:
1289:
1282:
1222:Memory principles
1176:
1175:
1168:
1075:
1074:
1067:
845:, e.g. through a
690:Audio - Based HCI
666:Visual- Based HCI
587:
586:
579:
480:social psychology
464:industrial design
448:operating systems
444:computer graphics
389:
388:
381:
248:
247:
240:
230:
229:
222:
171:
170:
163:
145:
68:
16:(Redirected from
4599:
4566:
4553:
4540:
4539:
4183:
4182:
4179:Related subjects
3966:Adult attachment
3493:Cognitive module
3449:
3448:
3436:Social selection
3410:Costly signaling
3405:Sexual selection
3292:Modern synthesis
3237:
3230:
3223:
3214:
3213:
3208:HCI Webliography
3107:, Janet Finlay,
3085:Tog on Interface
3081:Bruce Tognazzini
3042:Donald A. Norman
2936:
2934:
2909:
2888:
2859:
2857:
2807:
2776:
2758:
2618:
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1979:
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1920:
1914:
1913:
1911:
1909:
1886:
1880:
1879:
1852:
1830:
1829:
1828:
1789:HCI Bibliography
1779:Digital Live Art
1386:Social computing
1380:Social computing
1366:
1359:
1355:
1352:
1346:
1323:
1315:
1311:Current research
1285:
1278:
1274:
1271:
1265:
1234:
1226:
1204:interaction cost
1171:
1164:
1160:
1157:
1151:
1120:
1112:
1070:
1063:
1059:
1056:
1050:
1019:
1011:
895:Iterative design
851:input and output
810:post-cognitivist
714:Sensor-Based HCI
611:Task environment
582:
575:
571:
568:
562:
531:
523:
496:Poorly designed
424:the concepts of
407:(GUI) of today.
384:
377:
373:
370:
364:
341:
333:
290:computer science
273:between people (
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4580:
4575:
4517:
4503:Neoevolutionism
4410:
4394:Species complex
4359:Group selection
4297:Research topics
4292:
4268:Neuropsychology
4170:
4156:Substance abuse
4078:Sex differences
4072:
3986:Coolidge effect
3947:
3859:Neuroergonomics
3824:
3815:
3739:
3641:
3575:Folk psychology
3456:
3440:
3310:
3303:
3246:
3241:
3182:
2996:Jonathan Grudin
2826:
2780:John M. Carroll
2717:Jonathan Grudin
2689:Thomas P. Moran
2626:
2624:Further reading
2621:
2612:
2610:
2597:
2596:
2592:
2587:
2583:
2554:
2550:
2503:
2499:
2468:(1–2): 75–103.
2454:
2450:
2421:
2417:
2404:(37): 189–195.
2394:
2390:
2385:
2381:
2376:
2372:
2366:
2362:
2353:
2351:
2342:
2341:
2337:
2332:Wayback Machine
2321:Activity Theory
2318:
2314:
2309:
2305:
2290:
2268:Sengers, Phoebe
2265:
2261:
2238:
2234:
2205:
2201:
2192:
2190:
2186:
2172:
2153:
2145:
2141:
2118:
2114:
2098:
2097:
2091:
2089:
2085:
2081:
2080:
2076:
2066:
2064:
2055:
2054:
2050:
2040:
2038:
2027:
2023:
1980:
1976:
1966:
1964:
1953:
1944:
1937:
1921:
1917:
1907:
1905:
1903:
1887:
1883:
1853:
1849:
1845:
1826:
1824:
1770:
1765:
1637:
1619:Large and thin
1613:virtual reality
1527:
1513:software wizard
1466:
1458:neuromodulation
1446:
1440:
1419:
1411:Main articles:
1409:
1397:
1388:
1382:
1367:
1356:
1350:
1347:
1336:
1324:
1313:
1286:
1275:
1269:
1266:
1251:
1235:
1224:
1193:
1172:
1161:
1155:
1152:
1137:
1121:
1110:
1071:
1060:
1054:
1051:
1036:
1020:
1009:
989:
980:
978:Display designs
937:Activity theory
930:user experience
921:
906:Analyze results
858:
827:
822:
794:Activity Theory
751:
682:
583:
572:
566:
563:
548:
532:
521:
515:
472:social sciences
385:
374:
368:
365:
354:
342:
331:
318:Thomas P. Moran
244:
233:
232:
231:
226:
215:
209:
206:
192:Please help by
191:
182:
178:
167:
156:
150:
147:
104:
102:
92:
80:
39:
35:
28:
23:
22:
15:
12:
11:
5:
4605:
4595:
4594:
4577:
4576:
4574:
4573:
4560:
4547:
4534:
4526:
4523:
4522:
4519:
4518:
4516:
4515:
4510:
4505:
4500:
4495:
4490:
4485:
4480:
4479:
4478:
4473:
4468:
4463:
4458:
4453:
4448:
4443:
4438:
4424:
4418:
4416:
4412:
4411:
4409:
4408:
4407:
4406:
4401:
4396:
4391:
4386:
4381:
4376:
4371:
4366:
4361:
4356:
4351:
4346:
4341:
4331:
4326:
4321:
4316:
4311:
4306:
4300:
4298:
4294:
4293:
4291:
4290:
4285:
4280:
4275:
4270:
4265:
4260:
4255:
4250:
4245:
4240:
4235:
4230:
4225:
4208:
4199:
4189:
4187:
4180:
4176:
4175:
4172:
4171:
4169:
4168:
4163:
4158:
4153:
4148:
4143:
4138:
4133:
4128:
4123:
4118:
4113:
4108:
4103:
4098:
4093:
4088:
4082:
4080:
4074:
4073:
4071:
4070:
4065:
4060:
4047:
4038:
4033:
4028:
4023:
4018:
4013:
4008:
4003:
3998:
3993:
3988:
3983:
3978:
3973:
3968:
3963:
3957:
3955:
3949:
3948:
3946:
3945:
3944:
3943:
3938:
3933:
3928:
3918:
3913:
3908:
3903:
3898:
3893:
3888:
3886:Mind-blindness
3883:
3878:
3873:
3868:
3863:
3862:
3861:
3856:
3851:
3846:
3841:
3830:
3828:
3817:
3816:
3814:
3813:
3808:
3803:
3798:
3793:
3788:
3783:
3778:
3773:
3760:
3755:
3749:
3747:
3741:
3740:
3738:
3737:
3732:
3731:
3730:
3720:
3719:
3718:
3708:
3707:
3706:
3701:
3696:
3686:
3681:
3680:
3679:
3669:
3668:
3667:
3662:
3651:
3649:
3643:
3642:
3640:
3639:
3638:
3637:
3632:
3627:
3617:
3612:
3607:
3598:
3597:
3596:
3591:
3581:
3579:theory of mind
3572:
3563:
3562:
3561:
3556:
3551:
3541:
3536:
3531:
3526:
3525:
3524:
3519:
3514:
3509:
3504:
3490:
3485:
3484:
3483:
3478:
3473:
3462:
3460:
3446:
3442:
3441:
3439:
3438:
3433:
3432:
3431:
3426:
3421:
3412:
3402:
3401:
3400:
3390:
3385:
3380:
3375:
3374:
3373:
3363:
3358:
3353:
3348:
3346:Baldwin effect
3343:
3342:
3341:
3336:
3331:
3321:
3315:
3313:
3305:
3304:
3302:
3301:
3296:
3295:
3294:
3289:
3284:
3279:
3274:
3264:
3263:
3262:
3251:
3248:
3247:
3240:
3239:
3232:
3225:
3217:
3211:
3210:
3205:
3200:
3194:
3188:
3181:
3180:External links
3178:
3177:
3176:
3162:
3144:
3126:
3101:
3100:
3096:
3095:
3078:
3058:
3039:
3021:
3020:
3016:
3015:
3010:
2988:
2987:
2983:
2982:
2973:
2968:
2963:
2958:
2951:
2943:
2942:
2938:
2937:
2910:
2889:
2860:
2848:(6): 669–678.
2832:
2831:
2824:
2823:
2808:
2787:
2777:
2756:10.1.1.23.2422
2735:
2713:
2712:
2708:
2707:
2685:Stuart K. Card
2681:
2680:
2676:
2675:
2665:
2655:
2642:
2631:
2630:
2625:
2622:
2620:
2619:
2590:
2581:
2568:(1–2): 65–86.
2548:
2497:
2462:World Wide Web
2448:
2415:
2388:
2379:
2370:
2360:
2335:
2312:
2303:
2289:978-1595932037
2288:
2259:
2232:
2219:(6): 629–639.
2199:
2171:978-1581137873
2170:
2139:
2128:(2): 209–217.
2112:
2074:
2048:
2021:
1994:(3): 267–280.
1974:
1942:
1935:
1915:
1901:
1881:
1846:
1844:
1841:
1840:
1839:
1834:
1822:
1817:
1812:
1807:
1802:
1797:
1792:
1786:
1781:
1776:
1769:
1766:
1764:
1763:
1760:
1757:
1754:
1748:
1742:
1735:
1732:
1726:
1720:
1714:
1711:
1708:
1702:
1696:
1693:
1690:
1683:
1682:
1676:
1670:
1666:
1636:
1633:
1632:
1631:
1625:
1616:
1602:
1596:
1590:
1584:
1571:
1570:
1567:
1556:
1553:
1550:
1547:
1544:
1541:
1538:
1526:
1523:
1522:
1521:
1518:
1515:
1505:
1499:
1480:applications.
1465:
1462:
1442:Main article:
1439:
1436:
1408:
1405:
1396:
1393:
1384:Main article:
1381:
1378:
1369:
1368:
1327:
1325:
1318:
1312:
1309:
1288:
1287:
1238:
1236:
1229:
1223:
1220:
1196:8. Minimizing
1192:
1189:
1174:
1173:
1124:
1122:
1115:
1109:
1106:
1073:
1072:
1023:
1021:
1014:
1008:
1005:
988:
985:
979:
976:
975:
974:
968:
958:
944:
920:
917:
913:
912:
911:
910:
907:
904:
901:
892:
881:
873:user interface
826:
823:
821:
818:
805:
804:
801:
786:
783:
780:
777:
770:
750:
747:
746:
745:
744:
743:
742:
741:
737:
734:
730:
726:
723:
720:
711:
710:
709:
706:
702:
699:
696:
687:
686:
685:
678:
675:
672:
655:
647:
639:
631:
623:
615:
607:
601:
585:
584:
535:
533:
526:
519:User interface
517:Main article:
514:
511:
387:
386:
345:
343:
336:
330:
327:
310:Stuart K. Card
246:
245:
228:
227:
185:
183:
176:
169:
168:
83:
81:
74:
69:
43:
42:
40:
33:
26:
9:
6:
4:
3:
2:
4604:
4593:
4590:
4589:
4587:
4572:
4571:
4565:
4561:
4559:
4558:
4552:
4548:
4546:
4545:
4535:
4533:
4532:
4528:
4527:
4524:
4514:
4511:
4509:
4506:
4504:
4501:
4499:
4498:Neo-Darwinism
4496:
4494:
4491:
4489:
4486:
4484:
4483:Functionalism
4481:
4477:
4474:
4472:
4469:
4467:
4464:
4462:
4459:
4457:
4454:
4452:
4449:
4447:
4444:
4442:
4441:Connectionism
4439:
4437:
4434:
4433:
4432:
4431:indeterminism
4428:
4425:
4423:
4420:
4419:
4417:
4413:
4405:
4402:
4400:
4397:
4395:
4392:
4390:
4387:
4385:
4382:
4380:
4377:
4375:
4372:
4370:
4367:
4365:
4362:
4360:
4357:
4355:
4352:
4350:
4347:
4345:
4342:
4340:
4337:
4336:
4335:
4332:
4330:
4327:
4325:
4322:
4320:
4317:
4315:
4312:
4310:
4307:
4305:
4302:
4301:
4299:
4295:
4289:
4286:
4284:
4281:
4279:
4276:
4274:
4271:
4269:
4266:
4264:
4261:
4259:
4256:
4254:
4251:
4249:
4246:
4244:
4241:
4239:
4236:
4234:
4231:
4229:
4226:
4224:
4220:
4216:
4212:
4209:
4207:
4203:
4200:
4198:
4194:
4191:
4190:
4188:
4184:
4181:
4177:
4167:
4164:
4162:
4159:
4157:
4154:
4152:
4151:Schizophrenia
4149:
4147:
4144:
4142:
4139:
4137:
4136:Mental health
4134:
4132:
4129:
4127:
4124:
4122:
4119:
4117:
4114:
4112:
4109:
4107:
4104:
4102:
4099:
4097:
4094:
4092:
4089:
4087:
4084:
4083:
4081:
4079:
4075:
4069:
4066:
4064:
4061:
4059:
4055:
4051:
4048:
4046:
4042:
4039:
4037:
4034:
4032:
4029:
4027:
4024:
4022:
4019:
4017:
4014:
4012:
4011:Mate guarding
4009:
4007:
4004:
4002:
3999:
3997:
3994:
3992:
3989:
3987:
3984:
3982:
3979:
3977:
3974:
3972:
3971:Age disparity
3969:
3967:
3964:
3962:
3959:
3958:
3956:
3954:
3950:
3942:
3939:
3937:
3934:
3932:
3929:
3927:
3924:
3923:
3922:
3919:
3917:
3914:
3912:
3909:
3907:
3904:
3902:
3901:Schizophrenia
3899:
3897:
3894:
3892:
3889:
3887:
3884:
3882:
3879:
3877:
3874:
3872:
3869:
3867:
3864:
3860:
3857:
3855:
3852:
3850:
3847:
3845:
3842:
3840:
3837:
3836:
3835:
3832:
3831:
3829:
3827:
3826:Mental health
3822:
3821:Human factors
3818:
3812:
3811:Socialization
3809:
3807:
3804:
3802:
3799:
3797:
3794:
3792:
3789:
3787:
3784:
3782:
3779:
3777:
3774:
3772:
3771:paternal bond
3768:
3764:
3761:
3759:
3756:
3754:
3751:
3750:
3748:
3746:
3742:
3736:
3733:
3729:
3726:
3725:
3724:
3721:
3717:
3714:
3713:
3712:
3709:
3705:
3702:
3700:
3697:
3695:
3692:
3691:
3690:
3687:
3685:
3682:
3678:
3675:
3674:
3673:
3670:
3666:
3663:
3661:
3658:
3657:
3656:
3653:
3652:
3650:
3648:
3644:
3636:
3635:Naïve physics
3633:
3631:
3628:
3626:
3623:
3622:
3621:
3618:
3616:
3613:
3611:
3608:
3606:
3602:
3601:Motor control
3599:
3595:
3592:
3590:
3587:
3586:
3585:
3582:
3580:
3576:
3573:
3571:
3567:
3564:
3560:
3559:Ophidiophobia
3557:
3555:
3552:
3550:
3549:Arachnophobia
3547:
3546:
3545:
3542:
3540:
3537:
3535:
3532:
3530:
3527:
3523:
3520:
3518:
3515:
3513:
3510:
3508:
3505:
3503:
3500:
3499:
3498:
3494:
3491:
3489:
3486:
3482:
3479:
3477:
3476:Display rules
3474:
3472:
3469:
3468:
3467:
3464:
3463:
3461:
3459:
3454:
3450:
3447:
3443:
3437:
3434:
3430:
3427:
3425:
3422:
3420:
3416:
3413:
3411:
3408:
3407:
3406:
3403:
3399:
3396:
3395:
3394:
3391:
3389:
3386:
3384:
3381:
3379:
3378:Kin selection
3376:
3372:
3369:
3368:
3367:
3364:
3362:
3359:
3357:
3354:
3352:
3349:
3347:
3344:
3340:
3337:
3335:
3332:
3330:
3327:
3326:
3325:
3322:
3320:
3317:
3316:
3314:
3312:
3306:
3300:
3297:
3293:
3290:
3288:
3285:
3283:
3280:
3278:
3275:
3273:
3272:Adaptationism
3270:
3269:
3268:
3265:
3261:
3258:
3257:
3256:
3253:
3252:
3249:
3245:
3238:
3233:
3231:
3226:
3224:
3219:
3218:
3215:
3209:
3206:
3204:
3201:
3198:
3195:
3192:
3189:
3187:
3184:
3183:
3174:
3170:
3166:
3163:
3161:
3160:0-470-01866-6
3157:
3153:
3149:
3145:
3143:
3142:0-470-66576-9
3139:
3135:
3131:
3127:
3125:
3124:0-13-046109-1
3121:
3118:
3114:
3110:
3109:Gregory Abowd
3106:
3103:
3102:
3098:
3097:
3094:
3093:0-201-60842-1
3090:
3086:
3082:
3079:
3077:
3076:0-201-37937-6
3073:
3069:
3067:
3062:
3059:
3057:
3056:0-465-06709-3
3053:
3049:
3048:
3043:
3040:
3038:
3037:0-12-518405-0
3034:
3030:
3026:
3025:Jakob Nielsen
3023:
3022:
3018:
3017:
3014:
3011:
3009:
3008:1-55860-246-1
3005:
3001:
2997:
2993:
2990:
2989:
2985:
2984:
2981:
2979:
2977:
2974:
2972:
2969:
2967:
2964:
2962:
2959:
2957:
2955:
2952:
2950:
2949:
2945:
2944:
2940:
2939:
2933:
2928:
2924:
2920:
2916:
2911:
2907:
2903:
2899:
2895:
2890:
2886:
2882:
2878:
2874:
2871:(1): 81–103.
2870:
2866:
2861:
2856:
2851:
2847:
2843:
2839:
2834:
2833:
2829:
2828:
2827:
2821:
2817:
2813:
2809:
2805:
2801:
2797:
2793:
2788:
2785:
2781:
2778:
2774:
2770:
2766:
2762:
2757:
2752:
2748:
2744:
2740:
2736:
2734:
2733:0-8058-5870-9
2730:
2726:
2722:
2718:
2715:
2714:
2710:
2709:
2706:
2705:0-89859-243-7
2702:
2698:
2694:
2690:
2686:
2683:
2682:
2678:
2677:
2674:
2673:0-1304-6109-1
2670:
2666:
2664:
2663:0-8058-4468-6
2660:
2656:
2654:
2653:0-8058-5870-9
2650:
2646:
2643:
2641:
2640:1-4398-2943-8
2637:
2633:
2632:
2628:
2627:
2608:
2604:
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1024:This section
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919:Methodologies
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740:technologies.
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536:This section
534:
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489:
485:
484:human factors
481:
477:
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469:
466:disciplines,
465:
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445:
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426:multimodality
422:
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346:This section
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302:media studies
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151:December 2022
143:
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112: –
111:
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106:Find sources:
100:
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84:This article
82:
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58:
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52:
51:
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32:
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19:
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4288:Sociobiology
4146:Neuroscience
4126:Intelligence
3848:
3672:Anthropology
3625:Color vision
3610:Multitasking
3589:Flynn effect
3584:Intelligence
3566:Folk biology
3309:Evolutionary
3168:
3151:
3148:Jenny Preece
3133:
3130:Jenny Preece
3112:
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2825:
2811:
2795:
2791:
2749:(2): 44–54.
2746:
2743:Interactions
2742:
2725:Andrew Sears
2720:
2696:
2693:Allen Newell
2645:Andrew Sears
2611:. Retrieved
2602:
2593:
2584:
2565:
2561:
2551:
2514:
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2500:
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2461:
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2397:
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2382:
2373:
2363:
2352:. Retrieved
2338:
2320:
2315:
2306:
2271:
2262:
2248:(2): 1–129.
2245:
2241:
2235:
2216:
2212:
2202:
2191:. Retrieved
2149:
2142:
2125:
2121:
2115:
2090:. Retrieved
2077:
2065:. Retrieved
2051:
2039:. Retrieved
2035:the original
2024:
1991:
1987:
1977:
1965:. Retrieved
1961:the original
1925:
1918:
1906:. Retrieved
1891:
1884:
1876:
1856:
1850:
1784:Feminist HCI
1663:
1654:
1650:
1644:
1638:
1627:
1618:
1604:
1598:
1592:
1586:
1577:
1572:
1563:
1532:
1528:
1493:
1482:
1467:
1447:
1428:eye-tracking
1420:
1398:
1389:
1374:
1372:
1357:
1351:October 2010
1348:
1337:Please help
1332:verification
1329:
1304:
1303:
1298:
1297:
1292:
1291:
1276:
1267:
1252:Please help
1240:
1215:
1214:
1209:
1208:
1195:
1194:
1184:
1183:
1178:
1177:
1162:
1153:
1138:Please help
1126:
1101:
1100:
1095:
1094:
1089:
1088:
1083:
1082:
1077:
1076:
1061:
1052:
1037:Please help
1025:
1001:
997:
992:
990:
981:
951:ethnographic
922:
914:
870:
857:) hardware.
854:
838:
834:
814:
806:
764:
758:
754:
752:
713:
689:
665:
658:
657:
650:
649:
642:
641:
634:
633:
626:
625:
618:
617:
610:
609:
603:
598:Visual Based
597:
590:
588:
573:
564:
549:Please help
537:
495:
492:
441:
434:
400:
396:
392:
390:
375:
366:
355:Please help
350:verification
347:
329:Introduction
321:
314:Allen Newell
287:
282:
262:
258:
257:
234:
216:
207:
194:spinning off
187:
157:
148:
138:
131:
124:
117:
105:
93:Please help
88:verification
85:
61:
54:
48:
47:Please help
44:
4427:Determinism
4339:Coevolution
4283:Primatology
4121:Gender role
4026:Orientation
3906:Screen time
3763:Affectional
3745:Development
3424:Mate choice
3351:By-products
3319:Adaptations
3282:Cognitivism
2925:: 232–238.
2900:: 189–195.
2798:(1): 3–12.
2739:Myers, Brad
2435:: 232–238.
2059:. Nrc.gov.
1815:Turing test
1609:interaction
1599:Mixed media
790:cognitivist
604:Audio-Based
468:linguistics
417:multi-modal
210:August 2021
4374:Population
4369:Lamarckism
4215:behavioral
4193:Behavioral
4141:Narcissism
4086:Aggression
3876:Hypophobia
3866:Depression
3753:Attachment
3735:Universals
3699:Psychology
3677:Biological
3665:Musicology
3655:Aesthetics
3554:Basophobia
3361:Exaptation
3339:Reciprocal
3061:Jef Raskin
2613:2009-05-15
2354:2019-08-26
2193:2019-10-04
2092:2011-08-17
2067:August 29,
2041:August 29,
1700:group work
1485:Xerox PARC
825:Principles
635:Input flow
271:interfaces
198:relocating
121:newspapers
50:improve it
4219:cognitive
4211:Affective
4096:Cognition
4050:Sexuality
4036:Pair bond
3796:Education
3453:Cognition
3371:Inclusive
3311:processes
3299:Criticism
3099:Textbooks
2751:CiteSeerX
2029:Ergoweb.
2016:224998668
2008:1044-7318
1843:Footnotes
1723:MobileHCI
1643:'s (ACM)
1607:bandwidth
1509:use cases
1474:usability
1241:does not
1127:does not
1026:does not
889:usability
884:Empirical
759:usability
538:does not
399:(MMI) or
279:computers
56:talk page
4586:Category
4488:Memetics
4248:Ethology
4206:genetics
4041:Physical
4006:Jealousy
3961:Activity
3767:maternal
3723:Religion
3711:Morality
3689:Language
3570:taxonomy
3383:Mismatch
3329:Cheating
3324:Altruism
3105:Alan Dix
2885:15851410
2695:(1983):
2607:Archived
2543:28082858
2492:10746264
2368:348–372.
2348:Archived
2328:Archived
2184:Archived
2180:12500442
2101:cite web
2061:Archived
1873:18471644
1768:See also
1739:Tangible
1621:displays
1478:end user
1401:Ontology
1270:May 2021
1156:May 2021
1055:May 2021
865:workflow
843:displays
841:such as
729:reality.
705:systems.
651:Feedback
567:May 2021
486:such as
369:May 2021
4389:Species
4161:Suicide
3996:Fantasy
3976:Arousal
3758:Bonding
3647:Culture
3471:Display
3458:Emotion
3366:Fitness
3255:History
2773:8278771
2534:5186786
2517:: 584.
2298:9029682
1967:15 July
1908:7 March
1774:CAPTCHA
1560:gesture
1262:removed
1247:sources
1148:removed
1133:sources
1047:removed
1032:sources
861:latency
755:improve
559:removed
544:sources
460:graphic
395:(HMI),
135:scholar
4567:
4554:
4541:
4131:Memory
4091:Autism
4058:female
3991:Desire
3728:Origin
3704:Speech
3694:Origin
3466:Affect
3158:
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2014:
2006:
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1750:UIST:
1659:SIGCHI
909:Repeat
839:output
820:Design
643:Output
482:, and
316:, and
304:, and
298:design
277:) and
137:
130:
123:
116:
108:
4101:Crime
3684:Crime
3615:Sleep
3605:skill
3445:Areas
2881:S2CID
2769:S2CID
2488:S2CID
2294:S2CID
2187:(PDF)
2176:S2CID
2154:(PDF)
2086:(PDF)
2012:S2CID
1869:S2CID
1653:, or
1605:High-
1454:brain
835:input
796:, or
668:----
275:users
142:JSTOR
128:books
4054:male
3415:Male
3175:Ltd.
3156:ISBN
3138:ISBN
3120:ISBN
3089:ISBN
3072:ISBN
3052:ISBN
3033:ISBN
3004:ISBN
2816:ISBN
2729:ISBN
2701:ISBN
2669:ISBN
2659:ISBN
2649:ISBN
2636:ISBN
2539:PMID
2284:ISBN
2166:ISBN
2107:link
2069:2011
2043:2011
2004:ISSN
1969:2014
1931:ISBN
1910:2015
1897:ISBN
1655:Khai
1415:and
1245:any
1243:cite
1200:cost
1131:any
1129:cite
1030:any
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903:Test
837:and
542:any
540:cite
462:and
435:The
114:news
3953:Sex
3630:Eye
2927:doi
2902:doi
2873:doi
2850:doi
2800:doi
2761:doi
2723:In
2570:doi
2529:PMC
2519:doi
2478:hdl
2470:doi
2437:doi
2406:doi
2276:doi
2250:doi
2221:doi
2158:doi
2130:doi
1996:doi
1861:doi
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1341:by
1256:by
1202:or
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