378:, Matsuyama wanted him to be given more realisitic expressions, resulting in alterations to his design. Matsuyama wanted the film to deeply focus on Haseo and Atoli's relationship. Additionally, with the film Matsuyama wanted to give Haseo another design as he felt retelling the story with the same abilities the character possessed would not attract returning fans. This was called "B-st Form" which occurs when Haseo loses his control when believing Atoli is killed. In trailers of the film, Haseo's B-st form was kept in secret to the point he joked they might be different characters. He also directed the 2012 film
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421:, commented that the staff wanted to try to remove the borderline between the anime and actual gameplay. They wanted to reach an effect where people actually look at the scenes as anime rather than a game. The core concept of the game is that of a one on one battle. Though the storyline from the game is based on the first 135 episodes of the anime series, the producers picked out key areas within the story, effectively forming a line from the first to the 135th episode.
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conceived the idea of the Haseo's Xth form from the third game of the series that would affect not only his PC's body armor but also his hair to come across as a subtle change in his growth. Still finding difficulties in writing this, Matsuyama received help through writer
Tatsuya Hamasaki who wrote the part of the series' script.
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series. A number of core ideas, including "slaying dragons or being a thief in London" were explored, but these were rejected in favor of an "offline/online game". Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful
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Matsuyama claims that "Within the video game industry there are four things that are necessary: there is planning, there is graphics, there's sound, and then programming. These four things become the cornerstones of a video game." Matsuyama expressed difficulties in featuring characters' deaths. He
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which brought him difficulties due to time demand. The team was disappointed with the low sales of these two games. In 2000 the CEO of CyberConnect left the team. This led to the company changing their name to CyberConnect2. Still composed of ten people, the company ought to create a new video game
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game as he claims he is a big fan of the manga himself and wanted to give it a proper ending in video game form. In retrospective, Matsuyama reclaims having been surprised by reading the manga's final volume which inspired him to do the game. Upon seeing the final product, Matsuyama felt emotional
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to feature the same lead character, Haseo. However, he found it might come across as challenging to make the writing make both stay true to the original writing. The director also designed the character's hair to make it come across as an immature high school student. When doing this, Matsuyama
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was the man responsible for new character "Mecha-Naruto" upon being suggested by the staff to include a new character. Kishimoto decided on adding a character that would bring a big impact to worldwide level which resulted in Mecha-Naruto. Matsuyama was surprised when seeing the new character.
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creates a unique story-telling situation which draws the player deeper into the plot. Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.
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games'staff were surprised by how well he fitted in with the cast. Although Lars does not have a story in the game, Matsuyama expected gamers to enjoy playing as him in regular battles and online gameplay. Matsuyama refrained from including
571:. Matsumaya described the early submission and evaluation processes with Square Enix's newly-established game screening department as "bumpy". In an aside during an interview, Matsuyama revealed that he asked Square Enix producer
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over seeing the final fight between Naruto and Sasuke. Matsuyama also made his own sketch of two fighters, aiming to put them the video game, promising gamers they would enjoy the emotions delivered by the fight.
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dies in combat and the designer felt himself with the obligation of making it impressive towards the gamers and show a major impact despite being fiction. Matsuyama further reflected the anime's 133rd episode of
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that would not be demanding within the company. Matsuyama commented on their audience, stating that the players will not look after the amount of designers behind a game, but instead the content produced.
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began in
October 2002, with Hiroshi Matsuyama as director. As in the previous games, Matsuyama also appears as a character that the player meets, this time being Piros the 3rd. Matsuyama claimed that
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as he was disappointed in the game's cancellation. He also criticized Sega that stop marketing their products if a person connected with their work is arrested as it happened in the first release of
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Matsuyama also said that Naruto's
Rasenshuriken was his favorite technique in the entire series due to its sounds as well as how the character executes it. Matsuyama also participated in the 2012
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in Tokyo. Around this time, Matsuyama decided to work for a game company. They gathered in
Fukuoka, and started the company called CyberConnect. By the time he became a developer, the manga
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games would not be "three parts to the same game". Matsuyama considered Kite as a relatable character and thus wanted the next game to feature a different take of lead character for
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came from Square Enix producer Ichiro Hazama. Square Enix designated
Hiroshi Matsuyama of CyberConnect2 as the game's director with oversight by Square Enix executive producer
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but had not decided what would be his job. Believing he was naive, Matsuyama became an employee for a cement company. He later joined a friend who was working for
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was developed for next generation consoles as a result of demand in video game marketing. Matsuyama gathered multiple members from the video game
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magazine. When growing up, he graduated from a university in
Fukuoka. Following his graduation, Matsuyama joined a manga club. He went to
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is dead during the narrative, the one portrayed in the game is an A.I. whose original version was never seen. Similarly, the cast from
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do not die during the games but instead fall into comas when infected with a virus. However, with the release of the licensed game
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1791:"定期的にテレビアニメ『NARUTO-ナルト-』133話を観返して自分自身の原点に立ち戻る。いくつもある神作画回がオレを強くしてくれる。こうした映像を「たまらない」と感じるオレが正しいって気付かせてくれる。やっぱりたまらない。涙の咆哮! オマエはオレの友達だ"
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241:. Despite being originally an illustrator, Matsuyama became a game designer. CyberConnect, now composed of ten people, worked on
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432:. Itachi was Matsuyama's favorite character and he felt emotional while developing the fight. Besides including the cast of
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749:"【田中圭一連載:サイバーコネクトツー編】すべての責任はオレが取る。だから、付いてきてくれないか──男の熱意はチーム解散の危機を救い、『.hack』成功の活路を開く。業界の快男児・松山 洋に流れる血は『少年ジャンプ』色だった【若ゲのいたり】"
659:, Matsuyama found himself forced to write a death for the first time in his career since it was already executed in the
1844:"Yakuza Studio and Judgment Producer Vows to "Not Let Things End Like This"; Comments from CyberConnect 2's President"
1602:
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1501:"本日発売!『Narutoーナルトー ナルティメットストーム4』。最後の闘いでサスケが一瞬こんな表情をする演出があります。"ある意味この瞬間に決着はついてるんだよ!"なんて話しながら作りました。どこなのか探してみてください。。"
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515:. Due to the departure from the previous generation of consoles, Matsuyama aimed to create a highly appealing
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Matsuyama said that one of the most important battles he wanted to create in the sequel was the fight between
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1470:"いよいよ発売まで、あと2日!PS4『Narutoーナルトー 疾風伝 ナルティメットストーム4』!開発しながらも涙を抑えることができませんでした。感動のラストバトルは必見です!極上の物語体験をお見逃しなく!"
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1708:"CyberConnect2 CEO Hiroshi Matsuyama's Chaser Game Manga Gets 2nd Live-Action Show With Original Story"
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141:, born in November 23, 1970 in Fukuoka, is a Japanese game designer. He is the CEO of the company
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was supervised by
Matsuyama who aimed to develop more anime based games following its release.
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1735:"El estudio responsable de Dragon Ball Z Kakarot confirma que trabaja en un nuevo juego anime"
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were conceived as two ongoing and connected projects, Matsuyama wanted to do the same with
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1626:"CyberConnect2's Matsuyama: If Final Fantasy VII G-Bike Is a Hit, Let's Make a FF7 Remake"
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1680:"CyberConnect2 President Hiroshi Matsuyama's Chaser Game Manga Gets Live-Action Series"
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As a child, Matsuyama was interested in anime and manga. He dreamed of becoming a
1392:"ENTREVISTAMOS A HIROSHI MATSUYAMA SOBRE NARUTO SHIPPUDEN ULTIMATE NINJA STORM 4"
1370:"Naruto Shippuden Ultimate Ninja Storm Revolution: Entrevista Hiroshi Matsuyama"
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Matsuyama has also talked about other games. He stated he would like to develop
609:. The series is illustrated by Matsushima Yukitaro and is serialized online via
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for inspiration, and drew influences from the prior works of character designer
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was longer than the four games of the first series combined and that the three
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1248:"9 Questions for Naruto Shippuden: Ultimate Ninja Storm 2's Hiroshi Matsuyama"
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1300:"CyberConnect2 CEO On Naruto Fandom And How To Run A Game Studio In Fukuoka"
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723:"松山洋氏による最新ノンフィクション『エンターテインメントという薬-光を失う少年にゲームクリエイターが届けたもの-』発売記念イベントが開催決定!"
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167:. Besides developing games, Matsuyama has participated in directing two
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1172:"資料と共に振り返る「.hack」の11年。松山&新里氏が当時を語る「『.hack』シリーズ完全設定資料集」発売記念トーク&サイン会レポート"
485:
94:
1652:"CyberConnect2 President Writes Manga About Working in Games Industry"
313:). Itō noted that casting the player into the role of a subscriber of
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1536:
1443:"The Sound Four Join Naruto Shippuden: Ultimate Ninja Storm 4 on PS4"
1348:"Video of CyberConnect2 CEO Running Paris Marathon in Naruto Cosplay"
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to be one of his favorites not only for the action sequences between
217:
237:
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1821:"CyberConnect2′s CEO Would Be Happy To Work On Mega Man Legends 3"
1418:"サイバーコネクトツー松山洋氏が語る『NARUTO-ナルト- 疾風伝 ナルティメットストーム4』の"超アニメ表現"とは?(3/3)"
1069:"『.hack』シリーズの歩みを松山洋氏&内山大輔氏が振り返る! "『.hack//FanBook』発売記念トークショー"リポート"
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was his favorite series but he stated that other series including
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remake, but
Hashimoto was not. Matsuyama interjected, "Well, if
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He gathered with designers of action games from Taito including
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1326:"Behind The Scenes Of Naruto Shippuden: Ultimate Ninja Storm 2"
830:"CyberConnect2 CEO Hiroshi Matsuyama Responds to Fan Questions"
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547:
536:
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1274:"Entrevista a Hiroshi Matsuyama Naruto Ultimate Ninja Storm 2"
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fighting series. His design attracted
Matsuyama who asked the
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Matsuyama played a key role in developing the concept for the
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962:"ネットワークゲームを舞台にした壮大なオフラインRPGバンダイ「.hack//感染拡大 Vol.1」をイベントで紹介"
463:
in the game. Because some young gamers were unable to play
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Internet connections. The developers looked at a number of
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as Naruto to celebrating the release of a new video game.
2431:
Demon Slayer: Kimetsu no Yaiba – The
Hinokami Chronicles
1119:"This Is The Haseo In CyberConnect 2's New .hack Game"
935:"バンダイ、ネット世界を中心に展開する壮大なRPG「.hack 感染拡大 Vol.1」、アニメDVDを同梱"
450:
staff if he could include Lars. Members from both the
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films as well as voicing a character from the series.
615:. It has revised two live-action drama adaptations.
539:which was influenced by multiple anime series like
415:Hiroshi Matsuyama, one of the creators of the game
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494:Naruto Shippuden: Ultimate Ninja Storm Revolution
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605:, that drew from his own experiences working at
535:was an action game CyberConnect2 developed with
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467:due to the price of consoles, a spin-off game,
273:massively multiplayer online role-playing games
1592:【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話
1529:
1197:".hack//The Movie 3D Anime to Open in January"
860:"The Formation And Evolution of CyberConnect2"
805:"The Formation And Evolution of CyberConnect2"
775:"The Formation And Evolution of CyberConnect2"
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1912:
1041:
477:console so that it would be more accessible.
1706:Pineda, Rafael Antonio (November 15, 2023).
1583:
1523:
583:is released and becomes a hit, let's make a
554:
145:. He developed multiple games including the
918:: CS1 maint: numeric names: authors list (
597:In December 2018 Matsuyama began writing a
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1905:
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1223:"Naruto: Ultimate Ninja Storm (Interview)"
1017:".hack//G.U. Vol. 3: Redemption Interview"
561:The idea to create a mobile game based on
34:
1926:
1789:Hiroshi Matsuyama (September 21, 2020).
1678:Pineda, Rafael Antonio (August 8, 2022).
1623:
1094:"松山洋による20,000文字手記"「.hack//G.U.」全記録"後編【2】"
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686:but also the emotional value displayed.
656:Naruto Shippuden: Ultimate Ninja Storm 2
504:Naruto Shippuden: Ultimate Ninja Storm 4
436:in their older forms, the game features
394:
151:franchise as well as adaptations of the
1841:
1499:Hiroshi Matsuyama (February 3, 2016).
1468:Hiroshi Matsuyama (February 2, 2016).
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470:Naruto Shippuden: Ultimate Ninja Impact
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1306:from the original on September 4, 2014
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1900:
1280:from the original on December 4, 2010
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511:finding them suitable for developing
1254:from the original on October 3, 2016
1136:
968:from the original on October 9, 2012
941:from the original on October 9, 2012
933:Hunatsu, Minoru (January 24, 2002).
1650:Morrissy, Kim (December 23, 2018).
1555:
399:In order to promote games from the
13:
1741:. October 17, 2019. Archived from
1250:. Venture Beat. October 16, 2010.
14:
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2181:
1865:
1842:Agossah, Iyane (March 13, 2019).
1605:from the original on May 17, 2020
1571:(in Japanese). September 21, 2014
1564:「FFVII Gバイク」は“1つのRPGとして完結”させた期待作!
1221:Antista, Chris (April 18, 2008).
669:. In this game, the character of
358:. However, Matsuyama wanted both
2335:Ultimate Ninja Storm Generations
2137:
2136:
1973:
1624:Loo, Egan (September 21, 2014).
1302:. Siliconera. October 21, 2011.
1147:"●松山 洋氏が語る『.hack//G.U. Trilogy』"
1044:"E3: Bandai Reveals .hack//G.U."
960:Hunatsu, Minoru (May 20, 2002).
523:
2349:Ultimate Ninja Storm Revolution
1835:
1813:
1782:
1757:
1727:
1699:
1671:
1643:
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1544:from the original on 2013-10-15
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1601:(in Japanese). June 27, 2014.
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1:
2479:Japanese video game directors
2474:Japanese video game producers
1530:Keza MacDonald (2010-09-22).
1372:. Playerslink. April 21, 2014
708:
705:being arrested in late 2018.
639:notes that while Harold from
633:
174:
1042:Gann, Patrick (2005-05-19).
418:Naruto: Ultimate Ninja Storm
7:
964:(in Japanese). Game Watch.
937:(in Japanese). Game Watch.
10:
2495:
2241:Solatorobo: Red the Hunter
2125:Bandai Namco Entertainment
1276:(in Spanish). Pulpofrito.
891:"E3 2003: .hack Interview"
575:if he was interested in a
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2394:
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2250:
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2216:Fuga: Melodies of Steel 2
2198:
2189:
2133:
2100:
2063:
1982:
1971:
1941:
1532:"Asura's Wrath interview"
556:Final Fantasy VII: G-Bike
403:, Matsuyama cosplayed as
224:
136:
110:
100:
82:
72:
45:
33:
28:
21:
2417:Final Fantasy VII G-Bike
2368:JoJo's Bizarre Adventure
1872:Official Twitter account
1765:"第275号『キャラクターの死は心に穴が空く』"
1591:
1563:
257:
221:were among second best.
191:Kyushu Sangyo University
77:Kyushu Sangyo University
2209:Fuga: Melodies of Steel
300:Neon Genesis Evangelion
2424:Dragon Ball Z: Kakarot
2356:Ultimate Ninja Storm 4
2342:Ultimate Ninja Storm 3
2328:Ultimate Ninja Storm 2
2311:Naruto: Ultimate Ninja
2012:Legend of the Twilight
1046:RPGFan. Archived from
994:. 2005. Archived from
889:IGN PS2 (2003-05-16).
627:Dragon Ball Z: Kakarot
620:Dragon Ball Z: Kakarot
412:
389:Naruto: Ultimate Ninja
303:) and scenario writer
16:Japanese game designer
988:".hack//GU Interview"
398:
2321:Ultimate Ninja Storm
901:on December 31, 2006
840:on December 25, 2012
475:PlayStation Portable
461:downloadable content
278:Phantasy Star Online
375:.hack//G.U. Trilogy
372:For the CGI movie,
1882:Anime News Network
1713:Anime News Network
1685:Anime News Network
1657:Anime News Network
1630:Anime News Network
1569:Game Watch Impress
1449:. January 28, 2016
1358:on August 6, 2016.
1352:Anime News Network
1201:Anime News Network
692:Mega Man Legends 3
438:Lars Alexandersson
413:
310:Ghost in the Shell
295:Yoshiyuki Sadamoto
186:Weekly Shonen Jump
65:Fukuoka Prefecture
2456:
2455:
2448:Hiroshi Matsuyama
2268:
2267:
2259:Little Tail Story
2191:Little Tail Bronx
2149:
2148:
2113:Hiroshi Matsuyama
1888:Hiroshi Matsuyama
1877:Hiroshi Matsuyama
1540:. Gamer Network.
1023:. August 29, 2007
585:Final Fantasy VII
577:Final Fantasy VII
564:Final Fantasy VII
498:Masashi Kishimoto
491:For the spin-off
428:and his brother,
155:series including
128:Hiroshi Matsuyama
125:
124:
57:November 23, 1970
40:Matsuyama in 2008
23:Hiroshi Matsuyama
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2101:Related articles
2091:Project X Zone 2
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573:Shinji Hashimoto
569:Yoshinori Kitase
381:.hack//The Movie
321:Development for
290:Final Fantasy XI
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83:Occupation(s)
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59:(age 53)
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2033:.hack//G.U.+
2031:
2024:
2010:
2003:
1989:
1962:
1955:
1948:
1927:
1880:
1851:. Retrieved
1848:DualShockers
1847:
1837:
1827:February 24,
1825:. Retrieved
1815:
1805:– via
1799:. Retrieved
1784:
1772:. Retrieved
1768:
1759:
1747:. Retrieved
1743:the original
1738:
1729:
1717:. Retrieved
1711:
1701:
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1607:. Retrieved
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1568:
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1546:. Retrieved
1535:
1525:
1515:– via
1509:. Retrieved
1494:
1484:– via
1478:. Retrieved
1463:
1451:. Retrieved
1446:
1437:
1425:. Retrieved
1421:
1412:
1400:. Retrieved
1398:(in Spanish)
1395:
1386:
1374:. Retrieved
1364:
1356:the original
1342:
1330:. Retrieved
1328:. Siliconera
1320:
1308:. Retrieved
1294:
1282:. Retrieved
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1072:
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1052:. Retrieved
1048:the original
1037:
1025:. Retrieved
1020:
1011:
1000:. Retrieved
996:the original
982:
972:December 12,
970:. Retrieved
955:
945:December 12,
943:. Retrieved
928:
903:. Retrieved
899:the original
894:
867:. Retrieved
863:
854:
842:. Retrieved
838:the original
833:
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812:. Retrieved
808:
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752:
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407:in the 2012
400:
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365:.hack//Roots
363:
359:
355:
349:
345:
337:
333:
329:
322:
320:
314:
308:
305:Kazunori Itō
298:
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116:
112:Notable work
2395:Other games
2299:.hack//Link
2292:.hack//G.U.
1942:Video games
1774:October 14,
1598:App Famitsu
703:Pierre Taki
663:version of
651:.hack//G.U.
603:Chaser Game
592:Chaser Game
542:Dragon Ball
360:.hack//G.U.
351:.hack//Sign
338:.hack//G.U.
334:.hack//G.U.
324:.hack//G.U.
164:Dragon Ball
2463:Categories
2071:Characters
2005:Liminality
1548:2013-10-12
1396:Guilty Bit
1227:GamesRadar
1123:Siliconera
1054:2010-08-05
1002:2010-12-16
905:2010-06-29
834:Andriasang
709:References
634:Commentary
509:Revolution
486:cosplaying
175:Early life
95:programmer
53:1970-11-23
2054:The Movie
1892:MobyGames
1537:Eurogamer
1376:April 21,
864:Gamasutra
809:Gamasutra
779:Gamasutra
440:from the
356:.hack//GU
315:The World
218:One Piece
212:Beelzebub
2142:Category
2018:episodes
1997:episodes
1853:June 18,
1749:June 14,
1719:June 18,
1691:June 18,
1663:June 18,
1603:Archived
1542:Archived
1511:July 17,
1480:July 17,
1453:June 30,
1427:June 29,
1402:June 29,
1304:Archived
1278:Archived
1258:July 28,
1252:Archived
1232:July 24,
1206:June 14,
1156:June 13,
1103:June 13,
1078:June 13,
966:Archived
939:Archived
914:cite web
869:June 14,
844:June 14,
814:June 14,
784:June 14,
759:July 18,
733:July 18,
698:Judgment
601:series,
344:. While
275:such as
238:RayStorm
183:for the
133:Japanese
101:Employer
91:producer
2047:Quantum
2040:Trilogy
1807:Twitter
1635:May 18,
1609:May 29,
1575:May 29,
1517:Twitter
1486:Twitter
1422:Famitsu
1181:June 6,
1151:Famitsu
1128:June 6,
1073:Famitsu
992:Dengeki
727:PRTimes
701:due to
671:Jiraiya
612:Famitsu
513:Storm 4
465:Storm 2
330:Rebirth
181:mangaka
67:, Japan
2441:People
2251:Mobile
2120:Bandai
1176:4Gamer
676:Naruto
666:Naruto
581:G-Bike
548:Naruto
537:Capcom
517:Naruto
484:while
456:Tekken
452:Naruto
448:Tekken
443:Tekken
434:Naruto
430:Itachi
401:Naruto
391:series
287:, and
225:Career
215:, and
206:Bleach
200:Naruto
158:Naruto
121:series
2285:.hack
2275:.hack
2226:Other
2076:Haseo
2064:Other
2026:Roots
1950:.hack
1929:.hack
1795:Tweet
1505:Tweet
1474:Tweet
661:manga
647:.hack
642:.hack
599:manga
346:.hack
342:Haseo
267:.hack
259:.hack
195:Taito
169:.hack
153:anime
148:.hack
118:.hack
2200:Fuga
1991:Sign
1964:Link
1957:G.U.
1855:2019
1829:2013
1803:2020
1776:2020
1769:Note
1751:2020
1721:2024
1693:2024
1665:2024
1637:2020
1611:2020
1577:2020
1513:2020
1482:2020
1455:2020
1429:2020
1404:2020
1378:2014
1334:2017
1312:2017
1286:2017
1260:2017
1234:2015
1208:2020
1183:2020
1158:2020
1130:2020
1105:2020
1080:2020
1029:2012
974:2010
947:2010
920:link
871:2020
846:2020
816:2020
786:2020
761:2020
735:2020
682:and
649:and
545:and
454:and
362:and
348:and
247:and
235:and
161:and
46:Born
1890:at
1879:in
1021:IGN
895:IGN
587:".
137:松山洋
29:松山洋
2465::
1846:.
1767:.
1737:.
1710:.
1682:.
1654:.
1628:.
1595:.
1567:.
1534:.
1445:.
1420:.
1394:.
1350:.
1225:.
1199:.
1174:.
1149:.
1138:^
1121:.
1096:.
1071:.
1019:.
916:}}
912:{{
893:.
879:^
862:.
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