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Hiroshi Matsuyama

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378:, Matsuyama wanted him to be given more realisitic expressions, resulting in alterations to his design. Matsuyama wanted the film to deeply focus on Haseo and Atoli's relationship. Additionally, with the film Matsuyama wanted to give Haseo another design as he felt retelling the story with the same abilities the character possessed would not attract returning fans. This was called "B-st Form" which occurs when Haseo loses his control when believing Atoli is killed. In trailers of the film, Haseo's B-st form was kept in secret to the point he joked they might be different characters. He also directed the 2012 film 396: 36: 421:, commented that the staff wanted to try to remove the borderline between the anime and actual gameplay. They wanted to reach an effect where people actually look at the scenes as anime rather than a game. The core concept of the game is that of a one on one battle. Though the storyline from the game is based on the first 135 episodes of the anime series, the producers picked out key areas within the story, effectively forming a line from the first to the 135th episode. 2138: 1975: 369:
conceived the idea of the Haseo's Xth form from the third game of the series that would affect not only his PC's body armor but also his hair to come across as a subtle change in his growth. Still finding difficulties in writing this, Matsuyama received help through writer Tatsuya Hamasaki who wrote the part of the series' script.
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series. A number of core ideas, including "slaying dragons or being a thief in London" were explored, but these were rejected in favor of an "offline/online game". Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful
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Matsuyama claims that "Within the video game industry there are four things that are necessary: there is planning, there is graphics, there's sound, and then programming. These four things become the cornerstones of a video game." Matsuyama expressed difficulties in featuring characters' deaths. He
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which brought him difficulties due to time demand. The team was disappointed with the low sales of these two games. In 2000 the CEO of CyberConnect left the team. This led to the company changing their name to CyberConnect2. Still composed of ten people, the company ought to create a new video game
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game as he claims he is a big fan of the manga himself and wanted to give it a proper ending in video game form. In retrospective, Matsuyama reclaims having been surprised by reading the manga's final volume which inspired him to do the game. Upon seeing the final product, Matsuyama felt emotional
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to feature the same lead character, Haseo. However, he found it might come across as challenging to make the writing make both stay true to the original writing. The director also designed the character's hair to make it come across as an immature high school student. When doing this, Matsuyama
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was the man responsible for new character "Mecha-Naruto" upon being suggested by the staff to include a new character. Kishimoto decided on adding a character that would bring a big impact to worldwide level which resulted in Mecha-Naruto. Matsuyama was surprised when seeing the new character.
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creates a unique story-telling situation which draws the player deeper into the plot. Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.
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games'staff were surprised by how well he fitted in with the cast. Although Lars does not have a story in the game, Matsuyama expected gamers to enjoy playing as him in regular battles and online gameplay. Matsuyama refrained from including
571:. Matsumaya described the early submission and evaluation processes with Square Enix's newly-established game screening department as "bumpy". In an aside during an interview, Matsuyama revealed that he asked Square Enix producer 520:
over seeing the final fight between Naruto and Sasuke. Matsuyama also made his own sketch of two fighters, aiming to put them the video game, promising gamers they would enjoy the emotions delivered by the fight.
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dies in combat and the designer felt himself with the obligation of making it impressive towards the gamers and show a major impact despite being fiction. Matsuyama further reflected the anime's 133rd episode of
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that would not be demanding within the company. Matsuyama commented on their audience, stating that the players will not look after the amount of designers behind a game, but instead the content produced.
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began in October 2002, with Hiroshi Matsuyama as director. As in the previous games, Matsuyama also appears as a character that the player meets, this time being Piros the 3rd. Matsuyama claimed that
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as he was disappointed in the game's cancellation. He also criticized Sega that stop marketing their products if a person connected with their work is arrested as it happened in the first release of
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Matsuyama also said that Naruto's Rasenshuriken was his favorite technique in the entire series due to its sounds as well as how the character executes it. Matsuyama also participated in the 2012
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in Tokyo. Around this time, Matsuyama decided to work for a game company. They gathered in Fukuoka, and started the company called CyberConnect. By the time he became a developer, the manga
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games would not be "three parts to the same game". Matsuyama considered Kite as a relatable character and thus wanted the next game to feature a different take of lead character for
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came from Square Enix producer Ichiro Hazama. Square Enix designated Hiroshi Matsuyama of CyberConnect2 as the game's director with oversight by Square Enix executive producer
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but had not decided what would be his job. Believing he was naive, Matsuyama became an employee for a cement company. He later joined a friend who was working for
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was developed for next generation consoles as a result of demand in video game marketing. Matsuyama gathered multiple members from the video game
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magazine. When growing up, he graduated from a university in Fukuoka. Following his graduation, Matsuyama joined a manga club. He went to
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is dead during the narrative, the one portrayed in the game is an A.I. whose original version was never seen. Similarly, the cast from
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do not die during the games but instead fall into comas when infected with a virus. However, with the release of the licensed game
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Matsuyama said that one of the most important battles he wanted to create in the sequel was the fight between
2011: 2320: 417: 1996: 2166: 1470:"いよいよ発売まで、あと2日!PS4『Narutoーナルトー 疾風伝 ナルティメットストーム4』!開発しながらも涙を抑えることができませんでした。感動のラストバトルは必見です!極上の物語体験をお見逃しなく!" 2240: 2124: 1708:"CyberConnect2 CEO Hiroshi Matsuyama's Chaser Game Manga Gets 2nd Live-Action Show With Original Story" 1531: 2284: 2215: 1949: 1887: 2416: 2070: 190: 76: 141:, born in November 23, 1970 in Fukuoka, is a Japanese game designer. He is the CEO of the company 2208: 1876: 299: 2468: 2423: 2310: 2159: 630:
was supervised by Matsuyama who aimed to develop more anime based games following its release.
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were conceived as two ongoing and connected projects, Matsuyama wanted to do the same with
277: 35: 1626:"CyberConnect2's Matsuyama: If Final Fantasy VII G-Bike Is a Hit, Let's Make a FF7 Remake" 748: 8: 1933: 1911: 1562: 1171: 934: 602: 90: 2039: 374: 1881: 1790: 1712: 1684: 1680:"CyberConnect2 President Hiroshi Matsuyama's Chaser Game Manga Gets Live-Action Series" 1656: 1500: 1469: 1351: 1093: 691: 437: 309: 294: 185: 64: 837: 2258: 913: 563: 497: 211: 132: 2004: 1068: 2409: 2090: 1369: 670: 572: 568: 531: 289: 2053: 380: 179:
As a child, Matsuyama was interested in anime and manga. He dreamed of becoming a
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Matsuyama has also talked about other games. He stated he would like to develop
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for inspiration, and drew influences from the prior works of character designer
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was longer than the four games of the first series combined and that the three
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to be one of his favorites not only for the action sequences between
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was his favorite series but he stated that other series including
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remake, but Hashimoto was not. Matsuyama interjected, "Well, if
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He gathered with designers of action games from Taito including
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fighting series. His design attracted Matsuyama who asked the
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Matsuyama played a key role in developing the concept for the
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in the game. Because some young gamers were unable to play
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Internet connections. The developers looked at a number of
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as Naruto to celebrating the release of a new video game.
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Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles
1119:"This Is The Haseo In CyberConnect 2's New .hack Game" 935:"バンダイ、ネット世界を中心に展開する壮大なRPG「.hack 感染拡大 Vol.1」、アニメDVDを同梱" 450:
staff if he could include Lars. Members from both the
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films as well as voicing a character from the series.
615:. It has revised two live-action drama adaptations. 539:which was influenced by multiple anime series like 415:Hiroshi Matsuyama, one of the creators of the game 1788: 1498: 1467: 494:Naruto Shippuden: Ultimate Ninja Storm Revolution 2460: 605:, that drew from his own experiences working at 535:was an action game CyberConnect2 developed with 387: 1362: 1214: 959: 932: 467:due to the price of consoles, a spin-off game, 273:massively multiplayer online role-playing games 1592:【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話 1529: 1197:".hack//The Movie 3D Anime to Open in January" 860:"The Formation And Evolution of CyberConnect2" 805:"The Formation And Evolution of CyberConnect2" 775:"The Formation And Evolution of CyberConnect2" 2167: 1912: 1041: 477:console so that it would be more accessible. 1706:Pineda, Rafael Antonio (November 15, 2023). 1583: 1523: 583:is released and becomes a hit, let's make a 554: 145:. He developed multiple games including the 918:: CS1 maint: numeric names: authors list ( 597:In December 2018 Matsuyama began writing a 2174: 2160: 1919: 1905: 1384: 1223:"Naruto: Ultimate Ninja Storm (Interview)" 1017:".hack//G.U. Vol. 3: Redemption Interview" 561:The idea to create a mobile game based on 34: 1926: 1789:Hiroshi Matsuyama (September 21, 2020). 1678:Pineda, Rafael Antonio (August 8, 2022). 1623: 1094:"松山洋による20,000文字手記"「.hack//G.U.」全記録"後編【2】" 799: 797: 795: 618: 1649: 1240: 884: 882: 880: 686:but also the emotional value displayed. 656:Naruto Shippuden: Ultimate Ninja Storm 2 504:Naruto Shippuden: Ultimate Ninja Storm 4 436:in their older forms, the game features 394: 151:franchise as well as adaptations of the 1841: 1499:Hiroshi Matsuyama (February 3, 2016). 1468:Hiroshi Matsuyama (February 2, 2016). 1220: 1141: 1139: 980: 888: 470:Naruto Shippuden: Ultimate Ninja Impact 2461: 1705: 1677: 1306:from the original on September 4, 2014 953: 792: 2155: 1900: 1280:from the original on December 4, 2010 1266: 877: 511:finding them suitable for developing 1254:from the original on October 3, 2016 1136: 968:from the original on October 9, 2012 941:from the original on October 9, 2012 933:Hunatsu, Minoru (January 24, 2002). 1650:Morrissy, Kim (December 23, 2018). 1555: 399:In order to promote games from the 13: 1741:. October 17, 2019. Archived from 1250:. Venture Beat. October 16, 2010. 14: 2490: 2181: 1865: 1842:Agossah, Iyane (March 13, 2019). 1605:from the original on May 17, 2020 1571:(in Japanese). September 21, 2014 1564:「FFVII Gバイク」は“1つのRPGとして完結”させた期待作! 1221:Antista, Chris (April 18, 2008). 669:. In this game, the character of 358:. However, Matsuyama wanted both 2335:Ultimate Ninja Storm Generations 2137: 2136: 1973: 1624:Loo, Egan (September 21, 2014). 1302:. Siliconera. October 21, 2011. 1147:"●松山 洋氏が語る『.hack//G.U. Trilogy』" 1044:"E3: Bandai Reveals .hack//G.U." 960:Hunatsu, Minoru (May 20, 2002). 523: 2349:Ultimate Ninja Storm Revolution 1835: 1813: 1782: 1757: 1727: 1699: 1671: 1643: 1617: 1544:from the original on 2013-10-15 1492: 1461: 1435: 1410: 1340: 1318: 1292: 1189: 1164: 1111: 1086: 1061: 1035: 1009: 473:, was released on the handheld 1601:(in Japanese). June 27, 2014. 926: 852: 822: 767: 741: 715: 590: 1: 2479:Japanese video game directors 2474:Japanese video game producers 1530:Keza MacDonald (2010-09-22). 1372:. Playerslink. April 21, 2014 708: 705:being arrested in late 2018. 639:notes that while Harold from 633: 174: 1042:Gann, Patrick (2005-05-19). 418:Naruto: Ultimate Ninja Storm 7: 964:(in Japanese). Game Watch. 937:(in Japanese). Game Watch. 10: 2495: 2241:Solatorobo: Red the Hunter 2125:Bandai Namco Entertainment 1276:(in Spanish). Pulpofrito. 891:"E3 2003: .hack Interview" 575:if he was interested in a 2440: 2394: 2365: 2308: 2272: 2250: 2225: 2216:Fuga: Melodies of Steel 2 2198: 2189: 2133: 2100: 2063: 1982: 1971: 1941: 1532:"Asura's Wrath interview" 556:Final Fantasy VII: G-Bike 403:, Matsuyama cosplayed as 224: 136: 110: 100: 82: 72: 45: 33: 28: 21: 2417:Final Fantasy VII G-Bike 2368:JoJo's Bizarre Adventure 1872:Official Twitter account 1765:"第275号『キャラクターの死は心に穴が空く』" 1591: 1563: 257: 221:were among second best. 191:Kyushu Sangyo University 77:Kyushu Sangyo University 2209:Fuga: Melodies of Steel 300:Neon Genesis Evangelion 2424:Dragon Ball Z: Kakarot 2356:Ultimate Ninja Storm 4 2342:Ultimate Ninja Storm 3 2328:Ultimate Ninja Storm 2 2311:Naruto: Ultimate Ninja 2012:Legend of the Twilight 1046:RPGFan. Archived from 994:. 2005. Archived from 889:IGN PS2 (2003-05-16). 627:Dragon Ball Z: Kakarot 620:Dragon Ball Z: Kakarot 412: 389:Naruto: Ultimate Ninja 303:) and scenario writer 16:Japanese game designer 988:".hack//GU Interview" 398: 2321:Ultimate Ninja Storm 901:on December 31, 2006 840:on December 25, 2012 475:PlayStation Portable 461:downloadable content 278:Phantasy Star Online 375:.hack//G.U. Trilogy 372:For the CGI movie, 1882:Anime News Network 1713:Anime News Network 1685:Anime News Network 1657:Anime News Network 1630:Anime News Network 1569:Game Watch Impress 1449:. January 28, 2016 1358:on August 6, 2016. 1352:Anime News Network 1201:Anime News Network 692:Mega Man Legends 3 438:Lars Alexandersson 413: 310:Ghost in the Shell 295:Yoshiyuki Sadamoto 186:Weekly Shonen Jump 65:Fukuoka Prefecture 2456: 2455: 2448:Hiroshi Matsuyama 2268: 2267: 2259:Little Tail Story 2191:Little Tail Bronx 2149: 2148: 2113:Hiroshi Matsuyama 1888:Hiroshi Matsuyama 1877:Hiroshi Matsuyama 1540:. Gamer Network. 1023:. August 29, 2007 585:Final Fantasy VII 577:Final Fantasy VII 564:Final Fantasy VII 498:Masashi Kishimoto 491:For the spin-off 428:and his brother, 155:series including 128:Hiroshi Matsuyama 125: 124: 57:November 23, 1970 40:Matsuyama in 2008 23:Hiroshi Matsuyama 2486: 2196: 2195: 2176: 2169: 2162: 2153: 2152: 2140: 2139: 2101:Related articles 2091:Project X Zone 2 1977: 1921: 1914: 1907: 1898: 1897: 1859: 1858: 1856: 1854: 1839: 1833: 1832: 1830: 1828: 1817: 1811: 1810: 1804: 1802: 1786: 1780: 1779: 1777: 1775: 1761: 1755: 1754: 1752: 1750: 1745:on June 14, 2020 1731: 1725: 1724: 1722: 1720: 1703: 1697: 1696: 1694: 1692: 1675: 1669: 1668: 1666: 1664: 1647: 1641: 1640: 1638: 1636: 1621: 1615: 1614: 1612: 1610: 1587: 1581: 1580: 1578: 1576: 1559: 1553: 1552: 1550: 1549: 1527: 1521: 1520: 1514: 1512: 1496: 1490: 1489: 1483: 1481: 1465: 1459: 1458: 1456: 1454: 1447:PlayStation Blog 1439: 1433: 1432: 1430: 1428: 1414: 1408: 1407: 1405: 1403: 1388: 1382: 1381: 1379: 1377: 1366: 1360: 1359: 1354:. 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Index


Fukuoka Prefecture
Kyushu Sangyo University
Game designer
producer
programmer
CyberConnect2
.hack
Japanese
CyberConnect2
.hack
anime
Naruto
Dragon Ball
mangaka
Weekly Shonen Jump
Kyushu Sangyo University
Taito
Naruto
Bleach
Beelzebub
One Piece
Psychic Force
RayStorm
Tail Concerto
Silent Bomber
.hack
massively multiplayer online role-playing games
Phantasy Star Online
Ultima Online

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