Knowledge

Guessing

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potential solutions to problems or answers to questions as a volitional response to those problems or questions when insufficient information is available to make merely a deduction and/or induction to the solution or answer". He objects to definitions that describe guessing as either forming a "random or insufficiently formed opinion", which Tschaepe deems too ambiguous to be helpful, or "to instantaneously happen upon an opinion without reasoning". Tschaepe notes that in the latter case, the guess might appear to occur without reasoning, when in fact a reasoning process may be occurring so quickly in the mind of the guesser that it does not register as a process. This reflects the observation made centuries before by
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at greater length with the instance of guessing a number between 1 and 100, for which Tschaepe notes that the guesser "has to look for clues that are specific to what or whom is ordering them to guess, as well as possible past scenarios that involved guessing numbers", and once these are exhausted, "there comes a point very early in the process wherein no other clue to an answer exists". As an exemplary case of guessing that involves progressively more information from which to make a further guess, Tschaepe notes the game of
53:) admittedly lacks material for a greater degree of certainty. A guess is an unstable answer, as it is "always putative, fallible, open to further revision and interpretation, and validated against the horizon of possible meanings by showing that one interpretation is more probable than another in light of what we already know". In many of its uses, "the meaning of guessing is assumed as implicitly understood", and the term is therefore often used without being meticulously defined. Guessing may combine elements of 150:
impossible for him also to guess that it will. More than that, however: guessing, at least in such a paradigm case, does not even belong on what may be called the epistemic scale. That is, if the captain, when he calls "heads", is guessing, he is not, in virtue of that, believing, or inclining to think, or conjecturing, or anything of that sort, that the coin will fall heads. And in fact, of course, he normally is not doing any of these things when he guesses. He just calls. And this is guessing, whatever else is.
300: 1188: 31: 98: 499: 1321: 270:, guessing is the end result of a problem, observations of clues, and directedness toward solving the problem. Guessing is the action that brings about "a definite solution" (139). here is a definite process to guessing in Polanyi's account, although he does tend towards Whewell and Hempel in the comparison he makes between discovering hypotheses and Gestalt perception (144). 573:
A study of guessing in social situations (for example, guessing someone's test score or potential salary) determined that there are situations where it is beneficial to intentionally either overguess (guess a higher amount) or underguess (guess a lower amount). The study noted that students who knew
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questions, attempt to penalize exam takers for guessing by giving a small negative score for each wrong answer, so that the average number of correct guesses will be offset by the combined penalty for the average number of incorrect guesses. In such a scenario, a guesser who can eliminate one or two
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Tschaepe notes that "guessing has been indicated as an important part of scientific processes, especially with regard to hypothesis-generation". Regarding scientific hypothesis-generation, Tschaepe has stated that guessing is the initial, creative process involved in abductive reasoning wherein new
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is one kind of educated guess, although often one that involves making a numerical determination, and using some knowledge of known or observable variables to determine the most likely number or range of numbers. Wild estimation is a matter of selecting one possible answer from a set with little or
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In such an instance, there not only is no reason for favoring "heads" or "tails", but everyone knows this to be the case. Tschaepe also addresses the guess made in a coin flip, contending that it merely represents an extremely limited case of guessing a random number. Tschaepe examines such guesses
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is to use guessing to discover some kind of information, such as a word, a phrase, a title, or the identity or location of an object. A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without
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A paradigm case of guessing is, when captains toss a coin to start a cricket match, and one of them 'calls', say "heads". This cannot be a case of knowledge, scientific knowledge or any other, if it is a case of guessing. If the captain knows that the coin will fall heads, it is just logically
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People learn to guess at an early age, and there are many guessing games played by children. In practice, children may find themselves in situations where "guessing is the only strategy they have available to them". In order to cope with these situations, children develop "(1) the ability to
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role of guessing, has noted that there are often-overlooked "gradations" of guessing — that is, different kinds of guesses susceptible to different levels of confidence. Tschaepe defines guessing as "an initial, deliberate originary activity of imaginatively creating, selecting, or dismissing
200:. Tschaepe notes: "This process of guessing is distinct from that of a coin toss or picking a number." Daniel Wueste wrote: "When a decision must be made, the educated guess of the experts will be the best basis for a decision — an educated guess is better than an uneducated guess." 278:, where "we have to guess the meaning of the text because the author's intention is beyond our reach". Because the reader can never put themselves in exactly the situation the author was in when the text was written, to construe the meaning of the text "is to make a guess". 250:
recognize situations in which guessing is the only reasonable strategy even though it provides no more than a gross estimate; (2) the ability to recognize that different levels of accuracy are possible and acceptable in different situations".
565:. Error guessing has no explicit rules for testing; test cases can be designed depending on the situation, either drawing from functional documents or when an unexpected/undocumented error is found while testing operations. 379:
use", as such a game "creates just enough tension to remain exciting, challenging, and competitive" for children, so long as the teacher designs effective rules "to eliminate unruly or unsportsmanship behavior". Children in
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stated that certain scientific discoveries "are not improperly described as happy Guesses; and that Guesses, in these as in other instances, imply various suppositions made, of which some one turns out to be the right one".
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the score they had received on a test were happier when another person who did not know the score guessed a lower number; the lower guess gave the student the positive feeling of having exceeded expectations.
180:, has the titular character respond to a character calling a match that she made a "lucky guess" by saying that "a lucky guess is never merely luck. There is always some talent in it". As Tschaepe notes, 328:
is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as
122:, that "when I turn one way rather than another, it is often because of a series of tiny impressions of which I am not aware". Tschaepe quotes the description given by 141:
has said that "he value of a wild guess is l/N + l/N - l/N = l/N", meaning that taking a true wild guess is no different from choosing an answer at random. Philosopher
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to determine which team will take the offense at a sporting event is a paradigm case of a guess that requires minimal consideration of forces influencing the outcome.
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Shuttling between the particular and the general: reflections on the role of conjecture and hypothesis in the generation of knowledge in science and mathematics
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Science is done by making educated guesses about how the world works and then testing those guesses by doing experiments. Such an educated guess is called a
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The exact number of candy pieces in this jar cannot be determined by looking at it, because not all of the pieces are visible. The amount must be guessed or
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may initiate guessing games as a way to avoid talking about distressing issues, so some therapists prefer other kinds of games to facilitate communication.
772:(2014), p. 25, defining a lucky guess in the context of a person making random guesses as "among the questions whose answers she guessed at random". 375:(s) know the answer, but cannot tell the other(s), instead they must help them to guess it. Guessing games are "readily adaptable for 1064: 237:
ideas are first suggested. Following the work of Charles S. Peirce, guessing is "a combination of musing and logical analysis."
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in prior testing. The scope of test cases usually rely on the software tester involved, who uses past experience and
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to determine what situations commonly cause software failure, or may cause errors to appear. Typical errors include
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Mark Tschaepe, "Guessing and Abduction" Transactions of the Charles S. Peirce Society. 50(1) (2014), p. 125.
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By contrast, a guess made using prior knowledge to eliminate clearly wrong possibilities may be called an
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Mark Tschaepe, "Gradations of Guessing: Preliminary Sketches and Suggestions", in John R. Shook,
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involves single person acting out a phrase, with the rest of the group guessing the phrase.
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A guess that "is merely a hunch or is groundless... is arbitrary and of little consequence
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Literacy for Children in an Information Age: Teaching Reading, Writing, and Thinking
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selection of one choice from a set of given options. Guessing may also involve the
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wrong answers can gain overall by guessing from the remaining pool of answers.
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which appears to be correct based on incomplete information, but for which no
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An apparently unreasoned guess that turns out to be correct may be called a
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Constructive Postmodernism: Toward Renewal in Cultural and Literary Studies
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The Philosophy of the Inductive Sciences: Founded Upon Their History
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Many of the games are played co-operatively. In some games some
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Philosopher Mark Tschaepe, who has written extensively on the
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Interpretation Theory: Discourse and the Surplus of Meaning
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Sandra E. Hockenbury, Susan A. Nolan, Don H. Hockenbury,
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Fundamentals of Applied Probability and Random Processes
286:"Guessing game" redirects here. For other uses, see 45:is the act of drawing a swift conclusion, called a 669:Volume 10, Number 2, (December 2013), p. 135-154. 16:Swift conclusion drawn from data directly at hand 1335: 893:Estimation and Mental Computation: 1986 Yearbook 324:actually divulging it in text or spoken word. 274:Guessing has been asserted to be necessary in 1216: 1033: 814:Professional Ethics and Social Responsibility 991:Luxi Shen, Christopher K. Hsee, Jiao Zhang, 757:Popper and After: Four Modern Irrationalists 346:, and similar. The genre also includes many 929: 927: 1320: 1223: 1209: 1040: 1026: 661: 659: 657: 655: 653: 651: 649: 647: 645: 948:Play Therapy: The Art of the Relationship 703: 701: 958: 956: 924: 887: 885: 839: 781:Duncan Pritchard, Lee John Whittington, 497: 298: 96: 84: 29: 846:. Oxford University Press. p. 93. 642: 208:no reason. Another kind of guessing is 38:is a scam disguised as a guessing game. 1336: 987: 985: 698: 1204: 1065:Button, button, who's got the button? 1021: 1006:(2011), Vol. 11, No. 6, p. 1462–1468. 953: 882: 906:PWN the SAT: Math Guide: 3rd Edition 390: 387:Examples of guessing games include: 982: 145:described this process as follows: 13: 257:, particularly those that involve 14: 1365: 1013: 891:Harold L. Schoen, Marilyn Zweng, 693:New Essays on Human Understanding 516: 1319: 1187: 1186: 964:Fundamentals of Software Testing 568: 73:of the guesser, who may have a " 1230: 1047: 993:The Art and Science of Guessing 969: 940: 911: 898: 869: 860: 833: 819: 806: 788: 775: 762: 746: 730: 717: 714:, Volume 2 (1840), p. 206-207. 685: 672: 629: 616: 288:Guessing Game (disambiguation) 1: 624:English Synonyms and Antonyms 609: 80: 19:For the town in Austria, see 827:Oxford Dictionary of English 741:Rationality and Intelligence 7: 577: 10: 1370: 1136:Pin the tail on the donkey 977:Supercomputational Science 292: 285: 212:, particularly as used in 18: 1317: 1239: 1184: 1176:What's the time, Mr Wolf? 1083: 1055: 933:Vicki Cohen, John Cowen, 637:Ricoeur's Critical Theory 545:are established based on 120:Gottfried Wilhelm Leibniz 1349:Concepts in epistemology 622:James Champlin Fernald, 281: 1156:Seven minutes in heaven 667:Contemporary Pragmatism 231: 783:The Philosophy of Luck 691:Gottfried Leibniz, in 513: 308: 272: 247: 152: 106: 94: 39: 25:Guess (disambiguation) 23:. For other uses, see 840:Schwartz, JL (1995). 501: 302: 264: 239: 198:scientific hypothesis 147: 100: 88: 33: 877:The Nature of Matter 599:List of Buddha games 1325:List of game genres 966:(2013), sec. 4.5.3. 946:Garry L. Landreth, 584:Abductive reasoning 502:Two people playing 1091:Bobbing for apples 998:2015-12-10 at the 904:Mike McClenathan, 812:Daniel E. Wueste, 723:Martin Schiralli, 514: 309: 107: 95: 40: 1331: 1330: 1198: 1197: 1106:Duck, duck, goose 921:(1976), p. 75-76. 895:(1986), p. 75-76. 635:David M. Kaplan, 495: 494: 353:Win, Lose or Draw 253:Certain kinds of 131:epistemologically 65:, and the purely 1361: 1344:Mental processes 1323: 1322: 1225: 1218: 1211: 1202: 1201: 1190: 1189: 1075:Twenty questions 1042: 1035: 1028: 1019: 1018: 1007: 989: 980: 973: 967: 960: 951: 944: 938: 931: 922: 915: 909: 902: 896: 889: 880: 873: 867: 864: 858: 857: 837: 831: 830: 829:(2010 ed.). 823: 817: 810: 804: 792: 786: 779: 773: 766: 760: 750: 744: 734: 728: 721: 715: 705: 696: 689: 683: 676: 670: 663: 640: 633: 627: 620: 523:software testing 470:Twenty questions 391: 365:$ 25,000 Pyramid 228:has been found. 157:Twenty Questions 1369: 1368: 1364: 1363: 1362: 1360: 1359: 1358: 1334: 1333: 1332: 1327: 1313: 1235: 1229: 1199: 1194: 1180: 1166:Spin the bottle 1131:Pass the parcel 1126:Musical statues 1079: 1051: 1046: 1016: 1011: 1010: 1000:Wayback Machine 990: 983: 974: 970: 962:Bernard Homès, 961: 954: 950:(2012), p. 294. 945: 941: 937:(2007), p. 267. 932: 925: 916: 912: 903: 899: 890: 883: 875:Daniel Larson, 874: 870: 865: 861: 854: 838: 834: 825: 824: 820: 811: 807: 793: 789: 785:(2015), p. 186. 780: 776: 767: 763: 751: 747: 743:(2005), p. 146. 735: 731: 722: 718: 708:William Whewell 706: 699: 690: 686: 682:(2015), p. 279. 677: 673: 664: 643: 634: 630: 626:(1914), p. 287. 621: 617: 612: 604:Syntax guessing 580: 571: 519: 496: 485:What's My Line? 297: 291: 284: 276:literary theory 259:multiple choice 234: 182:William Whewell 124:William Whewell 115:epistemological 83: 28: 17: 12: 11: 5: 1367: 1357: 1356: 1351: 1346: 1329: 1328: 1318: 1315: 1314: 1312: 1311: 1306: 1301: 1296: 1291: 1286: 1281: 1276: 1271: 1266: 1261: 1256: 1251: 1246: 1240: 1237: 1236: 1228: 1227: 1220: 1213: 1205: 1196: 1195: 1185: 1182: 1181: 1179: 1178: 1173: 1171:Truth or dare? 1168: 1163: 1158: 1153: 1151:Scavenger hunt 1148: 1143: 1138: 1133: 1128: 1123: 1121:Musical chairs 1118: 1116:Murder mystery 1113: 1108: 1103: 1098: 1096:Telephone game 1093: 1087: 1085: 1081: 1080: 1078: 1077: 1072: 1067: 1061: 1059: 1057:Guessing games 1053: 1052: 1045: 1044: 1037: 1030: 1022: 1015: 1014:External links 1012: 1009: 1008: 981: 979:(2012), p. 39. 968: 952: 939: 923: 917:Paul Ricoeur, 910: 908:(2014), p. 19. 897: 881: 879:(2007), p. 20. 868: 859: 852: 832: 818: 816:(1994), p. 96. 805: 787: 774: 761: 759:(1982), p. 15. 745: 737:Jonathan Baron 729: 727:(1999), p. 67. 716: 697: 684: 671: 641: 639:(2003), p. 68. 628: 614: 613: 611: 608: 607: 606: 601: 596: 594:Error guessing 591: 586: 579: 576: 570: 567: 555:divide by zero 527:error guessing 518: 517:Software tests 515: 493: 492: 488: 487: 482: 477: 472: 465: 464: 463: 458: 453: 448: 443: 441:Name That Tune 436: 435: 434: 429: 424: 419: 414: 409: 404: 399: 389: 283: 280: 233: 230: 216:to refer to a 194:educated guess 190:informed guess 139:Jonathan Baron 82: 79: 15: 9: 6: 4: 3: 2: 1366: 1355: 1352: 1350: 1347: 1345: 1342: 1341: 1339: 1326: 1316: 1310: 1307: 1305: 1302: 1300: 1297: 1295: 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1275: 1272: 1270: 1267: 1265: 1262: 1260: 1257: 1255: 1252: 1250: 1247: 1245: 1242: 1241: 1238: 1233: 1226: 1221: 1219: 1214: 1212: 1207: 1206: 1203: 1193: 1183: 1177: 1174: 1172: 1169: 1167: 1164: 1162: 1159: 1157: 1154: 1152: 1149: 1147: 1144: 1142: 1139: 1137: 1134: 1132: 1129: 1127: 1124: 1122: 1119: 1117: 1114: 1112: 1109: 1107: 1104: 1102: 1099: 1097: 1094: 1092: 1089: 1088: 1086: 1082: 1076: 1073: 1071: 1068: 1066: 1063: 1062: 1060: 1058: 1054: 1050: 1043: 1038: 1036: 1031: 1029: 1024: 1023: 1020: 1005: 1001: 997: 994: 988: 986: 978: 972: 965: 959: 957: 949: 943: 936: 930: 928: 920: 914: 907: 901: 894: 888: 886: 878: 872: 863: 855: 853:9780195115772 849: 845: 844: 836: 828: 822: 815: 809: 803:(1815), p. 8. 802: 801: 796: 791: 784: 778: 771: 765: 758: 754: 749: 742: 738: 733: 726: 720: 713: 709: 704: 702: 694: 688: 681: 675: 668: 662: 660: 658: 656: 654: 652: 650: 648: 646: 638: 632: 625: 619: 615: 605: 602: 600: 597: 595: 592: 590: 587: 585: 582: 581: 575: 569:Social impact 566: 564: 561:, or invalid 560: 559:null pointers 556: 552: 548: 544: 540: 537:used to find 536: 532: 528: 524: 511: 507: 506: 500: 491: 486: 483: 481: 478: 476: 473: 471: 468: 467: 466: 462: 459: 457: 454: 452: 449: 447: 444: 442: 439: 438: 437: 433: 430: 428: 425: 423: 420: 418: 415: 413: 410: 408: 405: 403: 400: 398: 395: 394: 393: 392: 388: 385: 383: 378: 374: 369: 367: 366: 361: 360: 355: 354: 349: 345: 344: 339: 338: 333: 332: 327: 322: 319:in which the 318: 314: 313:guessing game 306: 301: 296: 289: 279: 277: 271: 269: 266:According to 263: 260: 256: 251: 246: 244: 238: 229: 227: 223: 219: 215: 211: 206: 201: 199: 195: 191: 186: 183: 179: 178: 173: 169: 165: 160: 158: 151: 146: 144: 140: 136: 132: 127: 125: 121: 116: 112: 104: 99: 92: 87: 78: 76: 72: 68: 64: 60: 56: 52: 48: 44: 37: 32: 26: 22: 1274:Role-playing 1003: 976: 975:R.G. Evans, 971: 963: 947: 942: 934: 918: 913: 905: 900: 892: 876: 871: 862: 842: 835: 826: 821: 813: 808: 798: 790: 782: 777: 769: 768:Oliver Ibe, 764: 756: 748: 740: 732: 724: 719: 711: 692: 687: 679: 674: 666: 636: 631: 623: 618: 572: 526: 520: 503: 489: 386: 370: 363: 357: 351: 341: 335: 331:Catch Phrase 329: 312: 310: 273: 265: 252: 248: 240: 235: 202: 193: 189: 187: 175: 167: 163: 161: 153: 148: 134: 128: 108: 50: 46: 42: 41: 1304:Traditional 1146:Post office 1084:Other games 1049:Party games 795:Jane Austen 753:David Stove 531:test method 475:Ulam's game 412:Bulleribock 222:proposition 214:mathematics 172:Jane Austen 168:lucky guess 164:happy guess 143:David Stove 75:gut feeling 1338:Categories 1269:Redemption 1161:Simon Says 1111:Hot potato 680:Psychology 610:References 589:Conjecture 563:parameters 547:experience 535:test cases 505:Guess Who? 480:Guess Who? 461:Time's Up! 446:Pictionary 432:Mastermind 407:Botticelli 402:Battleship 397:30 Seconds 348:game shows 343:Pictionary 293:See also: 243:hypothesis 218:conclusion 210:conjecture 135:wild guess 111:scientific 89:Calling a 81:Gradations 36:shell game 551:intuition 533:in which 451:Protmušis 377:classroom 103:estimated 91:coin toss 71:intuition 63:abduction 59:induction 55:deduction 1354:Guessing 1299:Tabletop 1289:Strategy 1259:Guessing 1254:Gambling 1244:Children 1192:Category 1070:Charades 996:Archived 578:See also 543:programs 417:Charades 359:Password 350:such as 326:Charades 305:Charades 303:Game of 205:estimate 43:Guessing 1101:Dreidel 1004:Emotion 422:Hangman 382:therapy 268:Polanyi 166:, or a 51:guesser 21:Güssing 1294:Street 1249:Chance 1234:genres 1141:Piñata 850:  490: 373:player 321:object 295:riddle 192:or an 67:random 1309:Video 1284:Sport 1279:Skill 1264:Party 529:is a 510:Spiel 456:Taboo 427:I spy 337:Taboo 315:is a 282:Games 255:exams 226:proof 174:, in 47:guess 1232:Game 848:ISBN 800:Emma 539:bugs 512:2008 362:and 317:game 232:Uses 177:Emma 113:and 541:in 521:In 508:at 220:or 203:An 1340:: 1002:, 984:^ 955:^ 926:^ 884:^ 797:, 755:, 739:, 710:, 700:^ 644:^ 557:, 525:, 368:. 356:, 340:, 334:, 311:A 137:. 61:, 57:, 34:A 1224:e 1217:t 1210:v 1041:e 1034:t 1027:v 856:. 290:. 245:. 105:. 27:.

Index

Güssing
Guess (disambiguation)

shell game
deduction
induction
abduction
random
intuition
gut feeling

coin toss

estimated
scientific
epistemological
Gottfried Wilhelm Leibniz
William Whewell
epistemologically
Jonathan Baron
David Stove
Twenty Questions
Jane Austen
Emma
William Whewell
scientific hypothesis
estimate
conjecture
mathematics
conclusion

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