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Fitness game

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786:. Designed as a training aid and motivational tool, the CompuTrainer system allowed users to interactively ride on their own bicycle through a virtual landscape generated on an NES or Commodore 64 by connecting their bike trainer unit directly to an external port on the game cartridge. Two trainer units could be connected at a time for 2 players to race virtually on screen while also displaying data such as speed, power, pedaling cadence, heart rate, and distance. As riders raced virtually, the cartridge sent a signal back to the CompuTrainer unit to dynamically change the bicycle's actual resistance based on what was happening on screen in real time with incline, wind, and drafting. The product had a price that was far too high to be considered as an entertainment product, but was affordable by dedicated athletes. RacerMate released the "Racermate Challenge I" cartridge on the Commodore 64 and the "Racermate Challenge II" cartridge on the NES. RacerMate made the CompuTrainer until 2017, where its latest version runs using 39: 3773: 20: 872: 1328:. Though designed to be played by users moving about on a specially designed dancepad, that game can alternatively be played by pushing buttons with one's fingers using a standard hand-held gamepad. When played with the dancepad at higher levels the game can be quite challenging (and physically exhausting), but if the game is played using the buttons on the hand controller, none of the sequences are physically limited. 1309:
a simulated environment, something that would be risky and unsafe in real time. Fitness games can also make typical rehab exercises safer. Implementing virtual obstacles instead of physical obstacles in balance training exercises, for example, mitigates the risk of falls while increasing a patient's confidence.
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Fitness games have been shown to be safe and cost effective when used for stroke rehabilitation. Virtual environments allow patients to practice skills that would otherwise be unsafe in real world scenarios. A stroke patient with compromised balance, for example, could practice crossing the street in
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Three issues combined to ensure the failure of these systems in the marketplace. First, they were significantly more expensive than the equivalent models that did not have all the additional electronics. Second, they were harder to maintain, and were often left broken. Lastly the additional expertise
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through exercise, but few studies have been undertaken to measure the health benefits. Smaller trials have yielded mixed results and have shown that the respective traditional methods of exercise are superior to their video game equivalents. Design considerations for fitness games include the need to
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When making a fitness game system, the manufacturer of a consumer product must make the decision as to whether the system will be usable with off-the-shelf games or if custom software must be written for it. Because it takes longer for a user to move their entire body in response to stimulation from
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Until 1998, nothing significant happened in the field of videogame exercise. Hardware was still too expensive for the average home consumer, and the health clubs were gun-shy about adopting any new technology. As high-performance game console capabilities improved and prices fell, manufacturers once
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Fitness games also proved to be especially helpful during the COVID-19 pandemic, as they were a great motivator for physical activity, which fought the sedentary lifestyle lockdowns caused. Physical fitness is known to aid in disease prognosis, as it boosts the immune system, shortened the recovery
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As of 2016, fitness games for those with neurological disabilities had been studied in around 140 small clinical trials in people of all ages, to see if it can help this group get enough physical exercise to maintain their health. This mode of getting exercise appears attractive in this population
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appeared at CES in 2007 where it received an Honoree Award. It differs from other fitness game devices in that its pedal motion can be mapped to any key on the keyboard. It also has an optical encoder which detects forward and reverse pedal motion. The Fisher-Price Smart Cycle was another entry in
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Research projects such as exertion interfaces that investigate the design aspects of these games explore how the technological augmentation that comes with the digital gameplay component can be nurtured for additional benefits, such as utilizing the social power of exercising together even though
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tracked the position and orientation of an actual racquet that was used to hit a virtual ball in a virtual environment. This environment was shared with another user equipped with another tracked racquet, allowing the two users to play each other over phone lines. In both systems, the users could
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A 2019 systematic review and meta-analysis found that fitness games are effective for improving muscle tension, muscle strength, activities of daily living (ADL), joint range of motion, gait, balance, and kinematics. The review also suggested that fitness games may be more effective at improving
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System; Precor had an LCD-based bike product, and Universal had several CRT-based systems. The Netpulse system provided users with the ability to browse the web while exercising. Fitlinxx introduced a system that used sensors attached to weight machines in order to provide automated feedback to
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fitness games can still help maintain an adequate amount of physical activity, can help those without access to traditional rehabilitation, and can prolong the benefits of in-hospital rehabilitation. However, recreational fitness games might require more supervision, as they are less likely to
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Exercise games have also proven to be an effective supplement for rehabilitation programs during the COVID-19 pandemic, including balance rehabilitation for the elderly. Children are oftentimes more receptive to the idea of fitness games, making it an especially helpful tool in motivating ill
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of 10 randomized trials studying the "Social Effects of Exergames on Older Adults" found that "the majority of exergame studies demonstrated promising results for enhanced social well-being, such as reduction of loneliness, increased social connection, and positive attitudes towards others".
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immersion. VR systems have several potential advantages for athletic training; environments can be precisely controlled and scenarios standardized, augmented information can be incorporated to guide performance, and the environment can be dynamically altered to create different competitive
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project (1982). This was an exercise bike that would hook up to an Atari 400/800 or 5200 system. Forward speed was controlled by pedaling while steering and additional gameplay was handled by a handlebar-mounted Gamepad. The machine was nearly ready for production with several games
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In addition, studies investigated if fitness games can lead to improvements in cognitive performance in clinical and non-clinical populations such as those who have ADHD and depression. There are first encouraging results, but the empirical evidence still is limited.
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Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, December 2007 Pages 289–295
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Ameryoun, Ahmad; Sanaeinasab, Hormoz; Saffari, Mohsen; Koenig, Harold G. (2018). "Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials".
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There is significant evidence across multiple random controlled trials relating fitness games to improved cognitive functioning in healthy older adults (with a mean age of 69), and attenuated deterioration or improvement in adults with cognitive impairment from
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from a public health perspective because of its low cost and accessibility. Fitness games have the potential to provide moderate intensity exercises in this population, but the evidence was too weak on long-term follow-up to draw strong conclusions.
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IJsselsteijn, W. A., de Kort, Y. A. W., Westerink, J., de Jager, M., & Bonants, R. (2006). Virtual Fitness: Stimulating Exercise Behaviour through Media Technology. Presence: Teleoperators and Virtual Environments 15, 688–698.
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A 2020 systematic review found that fitness games can be utilized to augment treatment for a variety of patient populations such as geriatrics, and those with Parkinson's disease, cerebral palsy, and spinal cord injuries.
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Eyetoy Kinetic – Thin AG, Howey D, Murdoch L & Crozier A (July 2007). Evaluation of physical exertion required to play the body movement controlled Eyetoy Kinetic video game. Life Sciences 2007, SECC, Glasgow,
1199:. These games can be adjusted for each patients' exercise needs, making them suitable for the COVID-19 patients whose mobility became limited, or elderly patients, who were affected by COVID-19 at an increased rate. 1293:
Fitness games are accessible to many disabled patients, as some have settings that allow the game to remember a person's range of motion, whether they have any assistive devices, and general physical ability.
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Link to external site, this link will open in a new window; Link to external site, this link will open in a new window; Link to external site, this link will open in a new window (2019). Paci, Matteo (ed.).
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Shepherd, J., Carter, L., Pepping, G.-J., & Potter, L.-E. (2018). Towards an Operational Framework for Designing Training Based Sports Virtual Reality Performance Simulators. Proceedings, 2(6), 214.
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Shepherd, J., Carter, L., Pepping, G.-J., & Potter, L.-E. (2018). Towards an Operational Framework for Designing Training Based Sports Virtual Reality Performance Simulators. Proceedings, 2(6), 214.
2300: 2157: 889:, combining traditional fitness equipment with game consoles. The minimalist approach allows game play to continue only when exercising, turning all game titles into potential fitness games. 680:
balance the physical effectiveness of the exercise with the attractiveness of the gameplay, with both factors needed to be adapted to the abilities of the player, referred to as 'dual flow'
1168:(2019) did not have enough supply to meet demand was that China was hit early by the pandemic, leading to manufacturing shortages. The pandemic also delayed several VR products, such as the 1383:, such as the Infinadeck. Such a system allows the user to virtually be in the game while allowing 360 degrees of movement. While the technology is new, it is showing promising results in 1351:. The Move uses image analysis to extract the motion of the user against a background and uses these motions to control the character in the game. A specifically designed exercise game 1355:, superimposes animated objects to be punched, kicked, or otherwise interacted with over a video image of the user. The Wii and PlayStation 3 both incorporate motion sensors such as 2915:
Mat Rosly, Maziah; Mat Rosly, Hadi; Davis Oam, Glen M.; Husain, Ruby; Hasnan, Nazirah (2016-04-25). "Exergaming for individuals with neurological disability: a systematic review".
1709: 1379:, can be used to transform the user into any sporting situation e.g. a track cycling veledrome. Natural movements can also be incorporated into the games, for example utilizing an 818:
required to operate the software was often intimidating to the users, who shied away from the machines out of fear that they would look foolish while trying to master the machine.
2644:"Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Overweight or Obesity: Systematic Review and Meta-Analysis" 594:
that are also a form of exercise. Fitness games rely on technology that tracks body movement or reaction. The genre has been used to challenge the stereotype of gaming as a
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Viana, Ricardo B.; Vancini, Rodrigo L.; Silva, Wellington F.; Morais, Naiane S.; Oliveira, Vinnycius N. de; Andrade, MarĂ­lia S.; Lira, Claudio A. B. de (March 4, 2021).
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Studies have shown that fitness games help manage anxiety in several ways. Fitness games help lower anxiety levels in various clinical populations such as patients with
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was an exercise bike that a user would pedal through a virtual landscape. If the user pedaled fast enough, the virtual bike would take off and fly over the landscape.
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players are connected only over a network or scaling the number of players, enabling novel exercise experiences not available without the technological augmentation.
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brought the first multi-function fitness game hardware into the home market. Making the players physical movements into the game's controller. 2006 saw the launch of
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Viana, Ricardo Borges; de Lira, Claudio Andre Barbosa (May 4, 2020). "Exergames as Coping Strategies for Anxiety Disorders During the COVID-19 Quarantine Period".
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Peng, W; Crouse, JC; Lin, JH (April 2013). "Using active video games for physical activity promotion: a systematic review of the current state of research".
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Another 2018 systematic review of 10 randomised controlled trials of fitness games in overweight children found that they can produce a small reduction in
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Interactive Gaming Bike in 2003, and the following year the same show hosted a pavilion dedicated to video game technology that also worked as sports and
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Comeras-Chueca, Cristina; Marin-Puyalto, Jorge; Matute-Llorente, Angel; Vicente-Rodriguez, German; Casajus, Jose Antonio; Gonzalez-Aguero, Alex (2021).
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Peng, W; Lin, JH; Crouse, J (November 2011). "Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games".
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activity, and promoting an active lifestyle among gamers. Fitness games are seen as evolving from technology aimed at making exercise more fun.
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Christison, Amy (April 2012). "Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active Video Gaming".
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About the same time as the Computrainer, Concept II introduced a computer attachment for their rowing machine. This has become their
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Wii Sports – Professor Tim Cable (February 2007). School of Sport and Exercise Sciences, John Moores University, Liverpool, England.
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A 2021 systematic review found that exercise games could reduce BMI, and improve body fat percentage and cardiorespiratory fitness.
1019:(2012) used Kinect to make physical body motion into a method of control for games. The trend within consoles that started with the 2188: 648:, it sold over three million copies. In the 2000s, a number of devices and games have used the exergame style to much success: the 1238:
dynamic balance control and preventing falls in subacute and chronic stroke patients when compared to current treatment methods.
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Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
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Overwhelmed medical centers also turned to therapeutic fitness games during the COVID-19 pandemic, as they proved to be more
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has sold in excess of 21 million copies. By June 2009, health games were generating revenues of $ 2 billion, largely due to
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Laboratory studies have demonstrated that some fitness games can provide light to moderate intensity physical activity.
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the game, it is often the case that dedicated software must be written for the game to playable. An example of this is
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service (2013), which tracked metrics such as heart rate and correct form while synchronising these metrics with the
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Laver, Kate E; Lange, Belinda; George, Stacey; Deutsch, Judith E; Saposnik, Gustavo; Crotty, Maria (2017-11-20).
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Sinclair, Jeff; Hingston, Philip; Masek, Martin (December 2007). "Considerations for the design of exergames".
1141:(2019) sold-out at most retailers worldwide and saw a price increase from $ 80 to $ 300 on reselling websites. 1009: 837: 1801: 4373: 4095: 3870: 1196: 1159:
until further notice. As of September 30, 2020, players of the game had recorded 2.5 billion jumps in total.
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Towards an Operational Framework for Designing Training Based Sports Virtual Reality Performance Simulators
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by introducing more permanent positive physiological changes than methods that do not involve exercise do.
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owners active while in quarantine. However, Nintendo later announced that the game would remain on the
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product and is used for both individual motivation as well as competition in "indoor rowing leagues".
103: 4643: 4567: 4473: 4412: 3578: 3544: 1583: 1380: 1029:(2013). These were followed up in the eighth generation by a fitness game push by Microsoft with the 857: 434: 355: 318: 3301: 2474: 2268:"Coronavirus has affected the production schedule for Valve Index, fewer units to be made available" 4457: 4027: 3918: 3900: 3753: 3141:
Stanmore, Emma; Stubbs, Brendon; Vancampfort, Davy; de Bruin, Eling D.; Firth, Joseph (July 2017).
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De Biase, Sarah; Cook, Laura; Skelton, Dawn A.; Witham, Miles; ten Hove, Ruth (August 24, 2020).
2230:"Jump Rope Challenge Isn't Going Anywhere Just Yet, Will Now Be Available "Until Further Notice"" 1555: 343: 283: 3520: 3374: 644:(1998) was cited as one of the first major fitness games; when it was ported from the arcade to 38: 4638: 4440: 4435: 4351: 4229: 4004: 3815: 3789: 3772: 3743: 2764: 2469: 1324: 1279: 1275: 1015: 913:. The popularity of the Wii led to it being used in hospital "Wiihab" rehabilitation programs. 831: 640: 199: 110: 60: 1728: 4648: 4387: 4356: 4346: 4122: 3972: 3850: 3781: 2807: 485: 288: 246: 184: 88: 2570:"Elderly and Balance Rehabilitation: Current Dynamics and Future Possibilities for Pakistan" 2131: 1741: 4450: 4341: 4185: 3981: 3675: 3633: 3089: 2966:
Stanmore, Emma; Stubbs, Brendon; Vancampfort, Davy; de Bruin, Eling; Firth, Joseph (2017).
2641: 2519: 1835: 1469:"Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats" 1376: 1088: 771:). In 1988, Nintendo acquired the North American rights to the pad, and marketed it as the 718: 606:
The genre's roots can be found in game peripherals released in the eighties, including the
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Demers, Marika; Martinie, Ophélie; Winstein, Carolee; Robert, Maxime T. (March 17, 2020).
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Virtual reality (VR) is emerging as a new interface method for fitness games. Games like
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CHI '09 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '03 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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into the hand-held controllers that are used to direct behaviors within the game.
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Other examples of fitness game products include: Positive Gaming iDANCE, iSTEP,
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to high-end gym equipment. Life Fitness and Nintendo partnered to produce the
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compatible software with extensive graphic and physiological capabilities.
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The first true attempt at what would later be called Exertainment was the
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introduced an interactive gaming bike to the commercial fitness market.
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Virtual Fitness: Stimulating Exercise Behavior through Media Technology
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controllers, acting as motion detectors in multiple areas of the body.
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Game of Power Pong (a bicycle powered video game) being played at the "
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During the 1990s, there was a surge of interest in the application of
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Mueller, Florian; Agamanolis, Stefan; Picard, Rosalind (April 2003).
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The COVID-19 pandemic also caused delays in the industry. One reason
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Li, J; Erdt, M; Chen, L; Cao, Y; Lee, SQ; Theng, YL (28 June 2018).
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The first fitness game system released to the market was the 1986
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International Journal of Environmental Research and Public Health
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Mueller, Florian; Gibbs, Martin R.; Vetere, Frank (April 2009).
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Benzing, Valentin; Chang, Yu-Kai; Schmidt, Mirko (2018-08-17).
2109:. Berlin, Heidelberg: Springer Berlin Heidelberg. p. 199. 1670: 1344: 1319: 1050: 1000: 979: 936:, Gymkids exercise equipment with interactive technology, some 826: 756: 676: 649: 635: 627: 1375:
situations. High frame rate display technologies, for example
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Exergames, Active Games and Gamification of Physical Activity
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Virtual, augmented reality and serious games for healthcare 1
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Couch athletes: how to get fit from the comfort of your sofa
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exercise the correct muscles as therapeutic fitness games.
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Sultan, Nasir; Khushnood, Kiran; Malik Muhammad Ali Awan.
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Ma, Minhua; Jain, Lakhmi C.; Anderson, Paul, eds. (2014).
2063:"Sorry gamers, Wii Fit is no substitute for real exercise" 1584:"From Atari Joyboard to Wii Fit: 25 years of 'exergaming'" 1053:
and fitness games on consoles. In 2019, Nintendo released
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Fitness games contain elements that were developed in the
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camera has sold over ten million units, while Nintendo's
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community during the 1980s. The pioneer in this area was
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Foundation University Journal of Rehabilitation Sciences
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The genre has been promoted as a way to improve users'
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Fitness games came to the mass media attention at the
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Qian, Jiali; McDonough, Daniel J.; Gao, Zan (2020).
3075: 3328: 1523:"'Exergaming' helps jump-start sedentary children" 1521: 1210:Recreational fitness games can also be useful for 1195:, required less direct supervision, and used less 634:in 1987, although all three had limited success. 4630: 3472:Racing the Beam: The Atari Video Computer System 3017:Benzing, Valentin; Schmidt, Mirko (2017-01-10). 2700: 1467:Benzing, Valentin; Schmidt, Mirko (2018-11-08). 899:in 2006 brought acceleration detection with the 3377:. Exertion Interfaces. Retrieved on 2010-03-03. 2462:Cyberpsychology, Behavior and Social Networking 2246: 1988:"10 Very Rare (and Very Expensive) Video Games" 1919: 3016: 2104: 1925:Howard Rheingold. "Virtual Reality" pp188-189 1466: 1131:Fitness games gained in popularity during the 3552: 2824: 2760: 2758: 2756: 2459: 2416: 2316: 2314: 1214:. While they are not always as adjustable as 552: 3199: 2223: 2221: 1729:In-Depth: Eye To Eye - The History Of EyeToy 1581: 1577: 1575: 1573: 1003:(2010) was the first major consumer-focused 822:more started to explore the fitness market. 630:in 1986, and the Foot Craz released for the 161:Specialized / alternative-paradigmatic types 16:Video games that are also a form of exercise 3249:The Cochrane Database of Systematic Reviews 3245:"Virtual reality for stroke rehabilitation" 2286:"Iron Man VR For PS4 Gets New Release Date" 1969:"What Was The Top-Secret "Puffer Project"?" 1601: 1548: 3559: 3545: 3423: 3392:https://doi.org/10.3390/proceedings2060214 3385: 3383: 2753: 2513: 2511: 2509: 2393: 2391: 2389: 2387: 2311: 2037:"Hospitals Discover The Power Of 'Wiihab'" 1985: 1227:children in their rehabilitation efforts. 662:18.22 million sales at the time. The term 559: 545: 3276: 3168: 3158: 3117: 3052: 3034: 2993: 2983: 2852: 2842: 2793: 2783: 2736: 2718: 2669: 2659: 2618: 2608: 2545: 2535: 2473: 2348: 2338: 2218: 2205: 2060: 1633: 1608:Sween, Jennifer; et al. (May 2014). 1570: 1519: 1496: 1486: 622:(or Family Trainer) a peripheral for the 3147:Neuroscience & Biobehavioral Reviews 2972:Neuroscience & Biobehavioral Reviews 2910: 2908: 2266:Nunneley, Stephany (February 21, 2020). 2265: 1655: 1653: 1387:as well as in high participation rates. 870: 18: 3504:https://doi.org/10.1145/1321261.1321313 3380: 2506: 2384: 2247:D'Anastasio, Cecilia (March 10, 2020). 2129: 1693:Exercise, Lose Weight With 'Exergaming' 1614:Journal of Physical Activity and Health 909:, which utilized a new peripheral, the 4631: 2520:"The COVID-19 rehabilitation pandemic" 2298: 2227: 2186: 1687: 1685: 1454:(2006-08-22). Retrieved on 2009-08-08. 1267:diseases such as Alzheimer's disease. 1178:Little Witch Academia: VR Broom Racing 3566: 3540: 2905: 2155: 1828: 1768: 1734: 1731:. Gamasutra. Retrieved on 2009-08-08. 1650: 1549:Parker-Pope, Tara (October 4, 2005). 2831:Journal of Medical Internet Research 2580:(1). January 2021 – via FUJRS. 2085: 1462: 1460: 1244:Journal of Medical Internet Research 2228:Doolan, Liam (September 30, 2020). 2206:Yin-Poole, Wesley (June 16, 2020). 2156:Olson, Mathew (February 21, 2020). 1682: 1542: 1520:van Aarem, Amy (January 10, 2008). 696:, which developed two systems, the 13: 3495: 2187:Klepek, Patrick (March 19, 2020). 2130:Rettner, Rachael (July 12, 2016). 1802:"Wags and hoodies make dictionary" 1370:One of the newest trends is using 1304:Video game-related health problems 1023:peaked with the pedometer-pairing 989:VEQTOR Sport Trainer and Sportwall 903:. In late 2007, Nintendo released 748:was also released in 1982, by the 521:List of video game industry people 14: 4660: 2061:Rosenberg, Michael (2014-01-29). 1951:"AGH's Atari Project Puffer Page" 1708:Armstrong, Rebecca (2007-07-17). 1457: 875:Gamercize played on PlayStation 2 590:" and "game") are terms used for 3771: 2397: 2327:Journal of Behavioral Addictions 1829:Daley, Amanda J. (August 2009). 1312: 1241:A 2018 systematic review in the 1202: 314:Intellectual property protection 37: 3417: 3396: 3368: 3352: 3322: 3293: 3236: 3193: 3160:10.1016/j.neubiorev.2017.04.011 3134: 3069: 3010: 2985:10.1016/j.neubiorev.2017.04.011 2959: 2869: 2818: 2694: 2635: 2584: 2562: 2453: 2419:Health Education & Behavior 2410: 2365: 2292: 2278: 2259: 2240: 2199: 2180: 2149: 2123: 2098: 2079: 2054: 2029: 2005: 1979: 1961: 1943: 1878: 1822: 1794: 1762: 1721: 1702: 1665:Georgia Institute of Technology 759:dabbled in this space with the 3261:10.1002/14651858.CD008349.pub4 1513: 1441: 1413: 1396: 1098:(2016) have been described as 1069:, which take advantage of the 860:when Bill Gates showcased the 763:pad, released in 1986 for the 626:(NES), originally released by 1: 2929:10.3109/09638288.2016.1161086 2917:Disability and Rehabilitation 2772:BioMed Research International 2558:– via academic.oup.com. 1986:Rob Lammle (March 16, 2016). 1691:Star, Lawrence (2005-01-15). 1582:Joel Johnson (May 15, 2008). 1390: 1197:personal protective equipment 769:Nintendo Entertainment System 767:(the Japanese version of the 624:Nintendo Entertainment System 516:List of video game publishers 504:List of video game developers 2013:"SNES Central: Exertainment" 1474:Journal of Clinical Medicine 1288:systemic lupus erythematosus 531:List of video game magazines 7: 2299:Romano, Sal (May 6, 2020). 526:List of video game websites 10: 4665: 3769: 3365:. Retrieved on 2010-03-03. 3102:10.1038/s41598-018-30067-8 1769:Pigna, Kris (2009-06-28). 1718:. Retrieved on 2009-08-08. 1699:. Retrieved on 2009-08-08. 1667:. Retrieved on 2009-08-08. 1661:The Rhetoric of Exergaming 1410:. Retrieved on 2013-08-02. 1301: 1076:Mobile phone apps such as 955:Powergrid Fitness Kilowatt 669:Collins English Dictionary 618:and released in 1982, the 601: 450:Advertising in video games 4586: 4502: 4466: 4428: 4322: 4315: 4240: 4156: 4131: 4081: 4046: 4018: 3980: 3971: 3909: 3879: 3849: 3806: 3780: 3707: 3684: 3619: 3596: 3587: 3579:List of video game genres 3574: 3469:; Montfort, Nick (2009). 3465: 3036:10.1186/s12887-016-0757-9 2610:10.3389/fneur.2020.601898 1676: 1381:omnidirectional treadmill 1297: 858:Consumer Electronics Show 319:Digital rights management 3871:Digital collectible card 3438:10.1177/0009922811429480 3202:Games for Health Journal 2431:10.1177/1090198112444956 1339:and Wii use alternative 1126: 1007:hardware. Games such as 994: 879:The 2005 release of the 844: 800: 683: 614:peripheral developed by 3956:Roguelike deck-building 3864:Roguelike deck-building 2484:10.1089/cyber.2010.0578 2340:10.1556/2006.2021.00014 1895:10.1145/1321261.1321313 1751:. 2009-07-31. p. 8 1727:Kim, Tom (2008-11-06). 1556:The Wall Street Journal 46:Part of a series on the 3375:Table Tennis for Three 2720:10.3390/ijerph17114133 2597:Frontiers in Neurology 2537:10.1093/ageing/afaa118 1849:10.1542/peds.2008-2357 1626:10.1123/jpah.2011-0425 1331:Newer systems such as 1325:Dance Dance Revolution 1280:cardiac rehabilitation 1049:had pivoted away from 876: 832:Dance Dance Revolution 641:Dance Dance Revolution 31: 27:" conference, held in 4198:Tactical role-playing 3963:Tactical role-playing 3508:JMIR e-collection on 3214:10.1089/g4h.2020.0060 2891:10.1089/chi.2017.0250 1677:Bogost, Montfort 2009 1172:, and titles such as 1016:Nike+ Kinect Training 959:Lightspace Play Floor 874: 29:Enschede, Netherlands 22: 4578:Vertically scrolling 2785:10.1155/2019/7595639 1928:Simon & Schuster 1889:. pp. 289–295. 1659:Bogost, Ian (2005). 1448:Gaming gets in shape 1377:head-mounted display 1174:Marvel's Iron Man VR 1005:body motion tracking 849:In 2000, UK startup 719:head-mounted display 383:Downloadable content 4208:Turn-based strategy 4113:Submarine simulator 3919:Action role-playing 3826:Interactive fiction 3426:Clinical Pediatrics 3363:Exertion Interfaces 3170:20.500.11850/130681 3094:2018NatSR...812382B 2995:20.500.11850/130681 1276:Parkinson's disease 1148:Jump Rope Challenge 975:Expresso Fitness S2 738:Jungle River Cruise 710:Virtual Racquetball 702:Virtual Racquetball 366:Episodic video game 52:Video game industry 4609:Video game modding 4551:Nonlinear gameplay 4213:Turn-based tactics 4181:Real-time strategy 3340:. pp. 1539–48 3082:Scientific Reports 2648:JMIR Serious Games 1488:10.3390/jcm7110422 1429:. December 4, 2007 1165:Ring Fit Adventure 1138:Ring Fit Adventure 1062:Ring Fit Adventure 877: 866:exercise equipment 775:in North America. 391:Games as a service 32: 4626: 4625: 4622: 4621: 4614:Video game remake 4522:Emergent gameplay 4193:Real-time tactics 4152: 4151: 4091:Flight simulation 3821:Graphic adventure 3767: 3766: 3568:Video game genres 3486:978-0-262-01257-7 2879:Childhood Obesity 1385:weight management 1265:neurodegenerative 1133:COVID-19 pandemic 1100:augmented reality 911:Wii Balance Board 788:Microsoft Windows 750:Amiga Corporation 569: 568: 411:Microtransactions 180:Interactive movie 4656: 4644:1980s neologisms 4604:Video game clone 4320: 4319: 4316:Related concepts 4123:Vehicular combat 3978: 3977: 3851:Digital tabletop 3831:Interactive film 3791:Grand Theft Auto 3782:Action-adventure 3775: 3732:Platform fighter 3611:Platform fighter 3594: 3593: 3561: 3554: 3547: 3538: 3537: 3490: 3458: 3457: 3421: 3415: 3414: 3412: 3410: 3400: 3394: 3387: 3378: 3372: 3366: 3359:Breakout for Two 3356: 3350: 3349: 3347: 3345: 3335: 3326: 3320: 3319: 3317: 3315: 3306: 3297: 3291: 3290: 3280: 3255:(11): CD008349. 3240: 3234: 3233: 3197: 3191: 3190: 3172: 3162: 3138: 3132: 3131: 3121: 3073: 3067: 3066: 3056: 3038: 3014: 3008: 3007: 2997: 2987: 2963: 2957: 2956: 2912: 2903: 2902: 2873: 2867: 2866: 2856: 2846: 2822: 2816: 2815: 2797: 2787: 2762: 2751: 2750: 2740: 2722: 2698: 2692: 2691: 2673: 2663: 2639: 2633: 2632: 2622: 2612: 2588: 2582: 2581: 2566: 2560: 2559: 2549: 2539: 2515: 2504: 2503: 2477: 2457: 2451: 2450: 2414: 2408: 2407: 2404:Hopkins Medicine 2395: 2382: 2381: 2369: 2363: 2362: 2352: 2342: 2318: 2309: 2308: 2296: 2290: 2289: 2282: 2276: 2275: 2263: 2257: 2256: 2244: 2238: 2237: 2225: 2216: 2215: 2203: 2197: 2196: 2184: 2178: 2177: 2175: 2173: 2168:on April 8, 2020 2164:. Archived from 2153: 2147: 2146: 2144: 2142: 2127: 2121: 2120: 2102: 2096: 2095: 2086:Roberton, Andy. 2083: 2077: 2076: 2074: 2073: 2067:The Conversation 2058: 2052: 2051: 2049: 2048: 2033: 2027: 2026: 2024: 2023: 2009: 2003: 2002: 2000: 1998: 1983: 1977: 1976: 1971:. Archived from 1965: 1959: 1958: 1953:. Archived from 1947: 1941: 1923: 1917: 1916: 1882: 1876: 1875: 1873: 1871: 1826: 1820: 1819: 1817: 1815: 1798: 1792: 1791: 1789: 1788: 1779:. Archived from 1766: 1760: 1759: 1757: 1756: 1746: 1738: 1732: 1725: 1719: 1706: 1700: 1689: 1680: 1674: 1668: 1657: 1648: 1647: 1637: 1605: 1599: 1598: 1596: 1594: 1579: 1568: 1567: 1565: 1563: 1546: 1540: 1539: 1537: 1536: 1529:The Boston Globe 1525: 1517: 1511: 1510: 1500: 1490: 1464: 1455: 1445: 1439: 1438: 1436: 1434: 1417: 1411: 1400: 1349:PlayStation Move 1193:socially distant 1042:Microsoft Health 970:Yourself!Fitness 943:EA Sports Active 561: 554: 547: 416:In-game currency 41: 34: 33: 25:Hackers At Large 4664: 4663: 4659: 4658: 4657: 4655: 4654: 4653: 4629: 4628: 4627: 4618: 4582: 4573:Twitch gameplay 4498: 4462: 4424: 4311: 4263:Survival horror 4236: 4186:Time management 4148: 4127: 4118:Train simulator 4077: 4042: 4014: 3967: 3905: 3875: 3845: 3802: 3776: 3763: 3703: 3699:Survival horror 3680: 3615: 3583: 3570: 3565: 3498: 3496:Further reading 3493: 3487: 3461: 3422: 3418: 3408: 3406: 3402: 3401: 3397: 3388: 3381: 3373: 3369: 3357: 3353: 3343: 3341: 3333: 3327: 3323: 3313: 3311: 3304: 3298: 3294: 3241: 3237: 3198: 3194: 3139: 3135: 3074: 3070: 3015: 3011: 2964: 2960: 2913: 2906: 2874: 2870: 2823: 2819: 2763: 2754: 2699: 2695: 2640: 2636: 2589: 2585: 2568: 2567: 2563: 2516: 2507: 2475:10.1.1.458.9060 2458: 2454: 2415: 2411: 2396: 2385: 2370: 2366: 2319: 2312: 2297: 2293: 2284: 2283: 2279: 2264: 2260: 2245: 2241: 2226: 2219: 2204: 2200: 2185: 2181: 2171: 2169: 2154: 2150: 2140: 2138: 2136:LiveScience.com 2128: 2124: 2117: 2103: 2099: 2084: 2080: 2071: 2069: 2059: 2055: 2046: 2044: 2035: 2034: 2030: 2021: 2019: 2011: 2010: 2006: 1996: 1994: 1984: 1980: 1967: 1966: 1962: 1949: 1948: 1944: 1924: 1920: 1905: 1883: 1879: 1869: 1867: 1827: 1823: 1813: 1811: 1800: 1799: 1795: 1786: 1784: 1767: 1763: 1754: 1752: 1744: 1740: 1739: 1735: 1726: 1722: 1715:The Independent 1707: 1703: 1690: 1683: 1675: 1671: 1658: 1651: 1606: 1602: 1592: 1590: 1580: 1571: 1561: 1559: 1547: 1543: 1534: 1532: 1518: 1514: 1465: 1458: 1446: 1442: 1432: 1430: 1419: 1418: 1414: 1401: 1397: 1393: 1372:virtual reality 1315: 1306: 1300: 1253:body mass index 1218:fitness games, 1205: 1153:Nintendo Switch 1129: 1067:Nintendo Switch 997: 985:Cyber ExerCycle 940:titles such as 882:EyeToy: Kinetic 847: 807:virtual reality 803: 690:virtual reality 686: 604: 565: 536: 535: 499: 491: 490: 486:Game journalism 476: 468: 467: 452: 346: 332: 331: 324:Copy protection 249: 239: 238: 151: 143: 142: 75: 63: 17: 12: 11: 5: 4662: 4652: 4651: 4646: 4641: 4624: 4623: 4620: 4619: 4617: 4616: 4611: 4606: 4601: 4596: 4590: 4588: 4584: 4583: 4581: 4580: 4575: 4570: 4568:Side-scrolling 4565: 4564: 4563: 4558: 4548: 4543: 4536: 4529: 4524: 4519: 4518: 4517: 4506: 4504: 4500: 4499: 4497: 4496: 4495: 4494: 4489: 4476: 4470: 4468: 4464: 4463: 4461: 4460: 4455: 4454: 4453: 4448: 4443: 4432: 4430: 4426: 4425: 4423: 4422: 4421: 4420: 4415: 4413:Climate change 4410: 4400: 4395: 4390: 4385: 4384: 4383: 4371: 4364: 4359: 4354: 4349: 4344: 4339: 4332: 4326: 4324: 4317: 4313: 4312: 4310: 4309: 4304: 4299: 4294: 4289: 4284: 4283: 4282: 4272: 4267: 4266: 4265: 4255: 4250: 4244: 4242: 4238: 4237: 4235: 4234: 4233: 4232: 4230:Grand strategy 4222: 4221: 4220: 4210: 4205: 4200: 4195: 4190: 4189: 4188: 4178: 4173: 4168: 4162: 4160: 4154: 4153: 4150: 4149: 4147: 4146: 4141: 4135: 4133: 4129: 4128: 4126: 4125: 4120: 4115: 4110: 4109: 4108: 4103: 4098: 4087: 4085: 4079: 4078: 4076: 4075: 4074: 4073: 4068: 4058: 4052: 4050: 4044: 4043: 4041: 4040: 4035: 4030: 4024: 4022: 4016: 4015: 4013: 4012: 4007: 4002: 3997: 3992: 3986: 3984: 3975: 3969: 3968: 3966: 3965: 3960: 3959: 3958: 3948: 3946:Monster-taming 3943: 3938: 3933: 3932: 3931: 3926: 3924:Looter shooter 3915: 3913: 3907: 3906: 3904: 3903: 3898: 3891: 3885: 3883: 3877: 3876: 3874: 3873: 3868: 3867: 3866: 3855: 3853: 3847: 3846: 3844: 3843: 3838: 3833: 3828: 3823: 3818: 3812: 3810: 3804: 3803: 3801: 3800: 3795: 3786: 3784: 3778: 3777: 3770: 3768: 3765: 3764: 3762: 3761: 3756: 3751: 3750: 3749: 3736: 3735: 3734: 3724: 3723: 3722: 3720:Hack and slash 3711: 3709: 3705: 3704: 3702: 3701: 3696: 3690: 3688: 3682: 3681: 3679: 3678: 3673: 3668: 3667: 3666: 3661: 3656: 3646: 3641: 3636: 3631: 3625: 3623: 3617: 3616: 3614: 3613: 3608: 3606:Endless runner 3602: 3600: 3591: 3585: 3584: 3582: 3581: 3575: 3572: 3571: 3564: 3563: 3556: 3549: 3541: 3535: 3534: 3526: 3523: 3516: 3512: 3506: 3497: 3494: 3492: 3491: 3485: 3462: 3460: 3459: 3432:(4): 382–388. 3416: 3395: 3379: 3367: 3351: 3321: 3292: 3235: 3208:(3): 147–149. 3192: 3133: 3068: 3023:BMC Pediatrics 3009: 2958: 2923:(8): 727–735. 2904: 2868: 2817: 2752: 2693: 2634: 2583: 2561: 2530:(5): 696–700. 2524:Age and Ageing 2505: 2452: 2409: 2383: 2364: 2310: 2291: 2277: 2258: 2239: 2217: 2198: 2179: 2148: 2122: 2115: 2097: 2078: 2053: 2028: 2004: 1978: 1975:on 2009-03-22. 1960: 1957:on 2009-03-22. 1942: 1918: 1903: 1877: 1843:(2): 763–771. 1821: 1810:. July 4, 2007 1793: 1761: 1733: 1720: 1701: 1681: 1679:, p. 139. 1669: 1649: 1620:(4): 864–870. 1600: 1569: 1541: 1512: 1456: 1440: 1412: 1404:'Fitness game' 1394: 1392: 1389: 1357:accelerometers 1314: 1311: 1299: 1296: 1278:, enrolled in 1212:rehabilitation 1204: 1201: 1157:Nintendo eShop 1145:also released 1128: 1125: 1056:Fitness Boxing 996: 993: 846: 843: 835:was released. 802: 799: 761:Family Trainer 685: 682: 603: 600: 567: 566: 564: 563: 556: 549: 541: 538: 537: 534: 533: 528: 523: 518: 513: 512: 511: 500: 497: 496: 493: 492: 489: 488: 483: 477: 474: 473: 470: 469: 466: 465: 464: 463: 458: 446: 445: 444: 443: 442: 432: 431: 430: 420: 419: 418: 408: 402: 401: 400: 399: 398: 387: 386: 385: 380: 375: 370: 369: 368: 363: 361:Expansion pack 358: 347: 338: 337: 334: 333: 330: 329: 328: 327: 326: 321: 311: 306: 300: 299: 298: 297: 296: 294:Content rating 286: 280: 279: 278: 277: 276: 271: 266: 261: 250: 245: 244: 241: 240: 237: 236: 235: 234: 224: 222:Arcade cabinet 218: 217: 216: 215: 214: 209: 208: 207: 202: 197: 187: 182: 177: 172: 167: 152: 149: 148: 145: 144: 141: 140: 135: 130: 125: 124: 123: 118: 108: 107: 106: 95: 94: 93: 92: 91: 86: 81: 70: 64: 59: 58: 55: 54: 48: 47: 43: 42: 15: 9: 6: 4: 3: 2: 4661: 4650: 4647: 4645: 4642: 4640: 4639:Fitness games 4637: 4636: 4634: 4615: 4612: 4610: 4607: 4605: 4602: 4600: 4597: 4595: 4592: 4591: 4589: 4585: 4579: 4576: 4574: 4571: 4569: 4566: 4562: 4559: 4557: 4554: 4553: 4552: 4549: 4547: 4544: 4542: 4541: 4537: 4535: 4534: 4530: 4528: 4525: 4523: 4520: 4516: 4513: 4512: 4511: 4508: 4507: 4505: 4501: 4493: 4490: 4488: 4486: 4482: 4481: 4480: 4477: 4475: 4472: 4471: 4469: 4465: 4459: 4458:Single-player 4456: 4452: 4449: 4447: 4444: 4442: 4439: 4438: 4437: 4434: 4433: 4431: 4427: 4419: 4416: 4414: 4411: 4409: 4406: 4405: 4404: 4401: 4399: 4396: 4394: 4391: 4389: 4386: 4382: 4381: 4377: 4376: 4375: 4372: 4370: 4369: 4365: 4363: 4360: 4358: 4355: 4353: 4350: 4348: 4345: 4343: 4340: 4338: 4337: 4333: 4331: 4328: 4327: 4325: 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Index

hackers playing a bicycle-powered video game
Hackers At Large
Enschede, Netherlands

Video game industry
Development
Producer
Developer
Designer
Artist
Programmer
Design
Level design
Programming
Engine
AI
Graphics
Music
Testing
Video game
Casual
Erotic
Indie
Interactive movie
Nonviolent
Serious
Art game
Edugame
Exergame
Non-game

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