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Cassette Vision

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from 1979. Epoch wanted the Cassette Vision to be based around cartridges to help clear out space in one's house, as its dedicated machines were usually big and took up room. The Cassette Vision was not the first cartridge-based console released in Japan; earlier examples include the Video Cassette
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5,000, far lower than the original model, and was designed specifically to be cheap and more affordable for consumers. The Cassette Vision Jr. retains most of the same features as the Cassette Vision, omitting the volume dial controller and having a redesigned keyboard layout to make certain games
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game. The cartridge contains a collection of twelve games, including four that required the use of the light gun. The gun connects to the console via the AUX connector. This is the only accessory available for the Cassette Vision and therefore the only peripheral that use the AUX connection. This
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Epoch decided to capitalize on the NEC uPD77xx chipset, as they had already used to develop games on this platform (TV Baseball and TV Vader). To achieve this, Epoch decided to put the CPU (μPD777C or μPD778) directly in the cartridge while the shell of the console would only contain the power
363:. As the country's home console market possessed few "major" competitors, the Cassette Vision quickly rose in popularity and sales, becoming the best-selling game console in Japan at the time. It claimed 70% of the market by 1982, surpassing the Cassette TV Game and Bandai's import of the 297:
was originally a manufacturer of plastic baseball boards, before transitioning to designing toys, board games, and playing cards. Epoch rose to become one of Japan's largest toy companies during the 1960s and 1970s, in part due to its family-run business model. The company partnered with
398:(Famicom), which was similarly designed around interchangeable cartridges. The Famicom quickly overtook the Cassette Vision in popularity and became the leading game console in Japan, largely for its ability to produce high-quality conversions of arcade games like 655:
would have divided the speed by 4. Although having only the ROM on the cartridge would have reduced their cost drastically, it would have greatly increased the cost of the console itself, incur more R&D cost and delay the release of the console.
316:, which was moderately successful. Based on its experience with designing handheld electronic games and other kinds of video game hardware, Epoch began work on creating a video game console that utilized interchangeable 424:, its final game, in the same month. The company refocused its efforts on designing a successor to the Cassette Vision that could compete with Nintendo and Sega, which became the 605:
connector was later removed when Epoch released the Cassette Vision Jr, a trim down version of the Cassette Vision, making the Gun incompatible with that version of the console.
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Epoch supervisor and designer Masayuki Horie was assigned as the designer and hardware engineer of the Cassette Vision. Horie previously worked on the Digit-Com 9, a baseball
247:. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical), plus two buttons per player. 327:, and several of the company's earlier dedicated consoles. The console was to represent "the perfection or maturation" of Epoch's previous console efforts, most notably the 387:
more intuitive to play. The Cassette Vision Jr. was successful for its low price point and lack of competition, and like its predecessor was commercially successful.
496:– a shoot 'em up released by Epoch in 1982 (this game was playable two years before it came out for the Cassette Vision with the 1980 dedicated console TV Vader) 461:– a baseball game released by Epoch in 1981 (this game was playable before it came out for the Cassette Vision with the 1978 dedicated console TV Baseball) 340:. Because of the way Epoch designed its previous consoles, the development team working under Horie was unable to separate the ROM and CPU in the console. 1572: 2441: 930: 1160: 817: 847: 412:, due to the inferior hardware it possessed, as well as the market becoming cornered with other competing platforms from companies like 760: 378:
Epoch had difficulty producing consoles and satisfying demand due to the costs of manufacturing them. In response, Epoch released the
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in 1977, which Epoch had released in Japan as the Cassette TV Game in 1979. The console's name comes from the Japanese synonym for
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Having the ROM, the RAM and the CPU in one chip, Epoch/NEC were able to create a chip that would support
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The Cassette Vision Jr., a cost-reduced and minimized version of the Cassette Vision released in 1983
367:. Horie believes part of the console's success lay in its accessibility and appeal towards consumers. 938: 617:
According to documents posted online by NEC engineer Tetsuji Oguchi, the μPD777 has a resolution of
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The Cassette Vision was inspired by Epoch's previous video game console efforts, such as TV Vader.
2274: 1731: 1581: 1188: 825: 303: 209: 126: 58: 1441: 851: 420:. Epoch chose to discontinue the Cassette Vision in August 1984 due to poor sales. It released 2112: 2011: 1772: 1716: 1524: 1217: 1200: 1072: 768: 539: 436: 425: 274: 193: 709: 1782: 1539: 680: 1655: 1138: 872: 8: 2198: 1436: 1366: 980: 2150: 1978: 1466: 1410: 1390: 1169: 1120: 1108: 789:"Inside With Epoch". Lema Publishing. Toys n Playthings. February 2014. pp. 36–38. 647:
instructions which was way faster than systems using a separate ROM at the time. Using
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in 1975, the first video game console released in Japan. In 1980, it released the
2193: 1932: 1622: 1487: 1446: 1351: 1000: 880: 652: 648: 395: 136: 37: 2309: 2279: 2264: 2155: 1846: 1744: 633: 501: 312: 1049:"エポック社・原 洋 氏インタビュー/GAME FRONTIERS from CLASSIC VIDEOGAME STATION ODYSSEY 2001" 2420: 2132: 2127: 2122: 2117: 2034: 2006: 1879: 1818: 1451: 1395: 1385: 364: 360: 333: 240: 236: 141: 585: 2269: 2228: 2039: 1721: 1670: 1660: 1632: 1617: 1550: 1519: 1356: 1336: 1212: 1132: 1024: 473: 370: 252: 261:. The Cassette Vision sold around 400,000 units, and was the best selling 2392: 2294: 2103: 2056: 1955: 1912: 1698: 1426: 478: 382:, a cost-effective remodel, on July 19, 1983. This version was priced at 352: 614:
supply, the controls and the NTSC video and sound generation hardware.
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In the same year as the launch of the Cassette Vision, Epoch released a
428:. In its lifetime, the Cassette Vision sold an estimated 400,000 units. 404:. The Cassette Vision was unable to compete with the Famicom, and later 2223: 2188: 2089: 1795: 1749: 1612: 1607: 1602: 1597: 1461: 1346: 1341: 1331: 417: 356: 244: 2340: 2061: 1942: 1833: 1823: 1759: 1675: 637: 597: 589: 294: 213: 48: 1127: 2387: 2325: 2284: 1917: 1894: 1856: 1851: 1790: 1115: 469: 391: 299: 266: 183: 2243: 2165: 2160: 2075: 2044: 2029: 1965: 1693: 1665: 1400: 731: 629:
pixel sprites in eight colors (six colors + orange + blue-cyan).
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13,500. Epoch based its marketing strategy on what worked for
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was released in Japan on July 30, 1981, at a retail price of
217: 82: 2099: 2021: 1988: 1837: 1168: 405: 732:"Epoch and the Cassette Vision – 1997 Developer Interview" 2071: 2049: 1998: 1922: 1871: 761:"CLASSIC VIDEOGAME STATION ODYSSEY/EVENT/EARLY CREATERS" 537:– an action game released by Epoch in 1983 (inspired by 1092: 310:, a dedicated home console that featured a clone of 243:format. In terms of power, it is comparable to the 818:"カセットビジョン from Classic Videogame Station Odyssey" 2418: 220:on July 30, 1981. A redesigned model called the 1457:Palmtex Portable Videogame System / Super Micro 909:(in Japanese). Seishun Publishing. p. 84. 684: 1903:Family Computer/Nintendo Entertainment System 1566: 1154: 619: 1580: 1029:MEGA - Museum of Electronic Games & Art 625: 608: 1573: 1559: 1161: 1147: 1001:"Tetsuji Oguchi - LSI Products (Japanese)" 489:– a sports game released by Epoch in 1981. 36: 812: 810: 808: 806: 804: 802: 800: 798: 796: 636:, but the chip was capable of generating 900: 898: 584: 447:There are twelve games for this system: 435: 369: 284: 2208:1292 Advanced Programmable Video System 1381:1292 Advanced Programmable Video System 239:, not to be confused with the magnetic 14: 2419: 958: 904: 793: 2442:Second-generation video game consoles 1554: 1142: 895: 273:. It received a successor called the 390:Four days before the Jr.'s release, 1025:"Epoch Cassette Vision resurrected" 824:(in Japanese). 1998. Archived from 566: 293:Founded in 1958 by Maeda Taketora, 250:The system originally retailed for 24: 978: 905:Takita, Seiichiro (June 1, 2000). 25: 2453: 1077:CLASSIC VIDEOGAME STATION ODYSSEY 998: 2432:Discontinued video game consoles 1126: 1114: 1102: 1073:"The purpose of Cassette Vision" 1065: 1041: 1017: 992: 972: 962:NEC µPD777 to YUV System Design 952: 923: 907:ゲーム大国ニッポン 神々の興亡 2兆円市場の未来を拓いた男たち 848:"Old-Computers.com: The Museum" 742:from the original on 2015-10-23 2249:View-Master Interactive Vision 883:. January 2000. pp. 72–83 865: 840: 782: 753: 724: 702: 666: 13: 1: 767:(in Japanese). Archived from 695: 320:cartridges to play software. 118: 2234:Gakken Compact Vision TV Boy 1372:Gakken Compact Vision TV Boy 850:. 2022-07-03. Archived from 580: 7: 2427:Products introduced in 1981 2304:3DO Interactive Multiplayer 2289:3DO Interactive Multiplayer 1951:3DO Interactive Multiplayer 1432:Children's Discovery System 685: 443:game on the Cassette Vision 231:is a contemporary Japanese 10: 2458: 1472:Epoch Game Pocket Computer 1427:Milton Bradley Microvision 873:"Videogaming: The Odyssey" 710:"株式会社 エポツク杜 堀江正幸氏 (pg. 9)" 280: 2405: 2380: 2359: 2318: 2257: 2216: 2181: 2174: 2141: 2098: 2070: 2020: 1997: 1964: 1941: 1893: 1870: 1832: 1809: 1781: 1758: 1740:Commodore 64 Games System 1730: 1707: 1684: 1641: 1588: 1500: 1488:Nintendo Game & Watch 1480: 1419: 1324: 1315: 1257: 1181: 676: 224:was released afterwards. 189: 179: 171: 163: 155: 147: 135: 125: 114: 106: 94: 74: 64: 54: 44: 35: 2437:Home video game consoles 1582:Home video game consoles 1509:Third generation → 1504:← First generation 959:Oguchi, Tetsuji (2022). 659: 609:Technical specifications 431: 336:and the TV Jack 5000 by 1908:Super Famicom/Super NES 1880:PC Engine/TurboGrafx-16 1189:Home video game console 931:"Epoch Cassette Vision" 623:with up to twenty-five 592:for the Cassette Vision 304:TV Tennis Electrotennis 257:, with games priced at 210:home video game console 59:Home video game console 27:Home video game console 1442:Entex Adventure Vision 593: 576:(top-down racing game) 444: 375: 290: 1773:Super Cassette Vision 1717:Coleco Telstar Arcade 1362:Epoch Cassette Vision 1302:Eighth (2012–present) 1201:Handheld game console 828:on September 14, 2019 588: 439: 426:Super Cassette Vision 373: 357:Video Computer System 288: 275:Super Cassette Vision 194:Super Cassette Vision 131:NEC μPD777C or μPD778 18:Epoch Cassette Vision 1307:Ninth (2020–present) 175:Internal controllers 2199:Fairchild Channel F 1437:Entex Select-A-Game 1367:Fairchild Channel F 1297:Seventh (2005–2017) 1170:Video game consoles 712:(in Japanese). 1998 380:Cassette Vision Jr. 222:Cassette Vision Jr. 32: 2040:Mega Drive/Genesis 1467:Romtec Colorvision 1411:VTech CreatiVision 1282:Fourth (1987–2004) 1272:Second (1976–1992) 594: 445: 376: 291: 263:video game console 95:Introductory price 30: 2414: 2413: 2401: 2400: 2331:EVO Smart Console 1651:Super Vision 8000 1548: 1547: 1496: 1495: 1406:Super Vision 8000 1292:Sixth (1998–2013) 1287:Fifth (1993–2006) 1277:Third (1983–2003) 1267:First (1972–1980) 1225:Dedicated console 1174:second generation 1005:www.oguchi-rd.com 979:Oguchi, Tetsuji. 935:old-computers.com 877:Future Publishing 207:second generation 199: 198: 159:μPD777C or μPD778 151:75 x 60; 8 colors 137:Removable storage 69:Second generation 16:(Redirected from 2449: 2204:Interton VC 4000 2179: 2178: 1974:Magnavox Odyssey 1575: 1568: 1561: 1552: 1551: 1377:Interton VC 4000 1322: 1321: 1163: 1156: 1149: 1140: 1139: 1131: 1130: 1119: 1118: 1107: 1106: 1105: 1098: 1087: 1086: 1084: 1083: 1069: 1063: 1062: 1060: 1059: 1045: 1039: 1038: 1036: 1035: 1021: 1015: 1014: 1012: 1011: 999:Oguch, Tetsuji. 996: 990: 989: 987: 976: 970: 969: 967: 956: 950: 949: 947: 946: 937:. 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Index

Epoch Cassette Vision

Epoch
Home video game console
Second generation
JP
CPU
Removable storage
ROM cartridge
TV Vader
Super Cassette Vision
second generation
home video game console
Epoch Co.
Japan
synonym
ROM cartridge
cassette tape
Atari 2600
¥
video game console
Nintendo
Family Computer
Super Cassette Vision

Epoch
Magnavox
TV Tennis Electrotennis
Space Invaders
ROM

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