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Melee DPS, Range DPS, Support/Healing, and Magic DPS branches respectively. These branch skills come at level 1 and can be leveled using the game's monetary currency until equal to the player's current character level. Class experience points and class points (CP) are gained only for the current class being used, so classes may level independently of character level, though a class level may not surpass the player's current character level. If a class has gained 100% of the class experience it needs to level but is inhibited by character level, then it will increase upon any gain of class experience once the character level has increased first. As class level increases, class specific skills are unlocked in increments of 5 levels until level 30 where skills are unlocked in increments of 10 levels, thereafter, until level 60. Class points are used to level these class specific skills and are typically gained in a 1:1 ratio with the class experience, but class points will continue to increase once class level ceases to increase and no class experience is gained. Each class has its own pool of class points independent of other classes. The only exception to class points not being gained in an equal amount to class experience gain is when a daily recommended event is completed; at this time, class experience is awarded but no class points are gained.
695:(must be level 30+ and have contributed 200 fame to the guid) gain one War Chest for each crystal captured by their guild which contain between 1-100 War Stones. These War Stones can be used to craft certain accessories or can be traded for other prizes in increments of 10. During a Territory War, players can complete special quests which involve communicating with specific non-player characters (NPC) on the battlefield map and traveling to certain areas finally to be turned in at Aven for a reward of several more War Chests. When talking to a certain non-player character in a map their guild controls, players can acquire a salary and additional War Chests once a day that corresponds to their character level and the number of territories owned by their guild overall. When defeating monsters within a territory controlled by one's guild, bonus experience is awarded. Another way to acquire War Stones is to accept a daily quest from an NPC in Aven and participate in 3 v 3 Arena matches where players of similar levels are randomly pitted against one another in teams of three and Monster Battle Arenas which are similar but involve each player transforming into a monster reminiscent of bosses found in the game.
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also have a time limit of 30 minutes, but only two guilds participate at a time in each arena (though multiple matches may occur at the same time in different instances). However, Guild
Elimination matches can be ended earlier if one guild captures and keeps control of enough crystals simultaneously while defeating players from the enemy guild. The amount one guild is overwhelming or is overwhelmed by the other guild in this fashion is tracked through a morale gauge of split colors (representing one's own guild's and the opposing guild's morale levels), and the battle ends if one guild has lost enough morale. The top three guilds in this competition are rewarded a number of prize bags containing random items corresponding to their ranking are given to guild leaders to be distributed among members of their guilds. In addition, the members of these winning guilds receive a floating crown icon in gold, silver, or bronze and stat boosts of 3%, 2%, and 1% respectively to core stats depending on ranking for the week. These boosts are removed when next weekend's Guild Elimination begins anew.
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such as completing special quests or using buildings in one's own guild's town. These player actions contribute to personal guild fame and to an overall guild fame that is the sum of all members' guild fame. If a player is evicted from or leaves a guild, his or her guild fame is reset to 0 though the overall guild fame remains unchanged. Each guild can build their own town starting at level 3, containing up to five unique buildings, which can be upgraded in accordance to guild level. These towns contain a guild vault that grows larger when the guild level increases. At certain levels, statues of players can be constructed in the central part of a guild town with permission of the guild leader and 500 gold from the guild funds. The number of players that can be part of a guild increases with guild level.
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classes starting at character level 5, subsequently unlocking one new class every 5 levels except for when two classes become available each at levels 60 (Templar and
Samurai) and 70 (Sage and Dragoon). No class requirements are imposed when unlocking classes up to character level 20 (Cleric, Hunter, Thief, and Bard). Thereafter, a class can be unlocked reaching the required character level and by training its required class or classes to a specified level until level 65 (Engineer, Illusionist, Martial Artist, Shaman, Blade Dancer, Warlock, Templar, Samurai, and Ranger). Sage and Dragoon are unique in that they have no class requirements, but can only be unlocked by completing a special quest line. Sage acquires its quest line at level 69 but the final task cannot be completed until level 70.
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the same class to levels 40, 50, and 60 will replace an older certificate with an augmented version with the same type of effect in the same order they were acquired. The number of certificates that can be used at any one time depends on character level - an initial two certificate slots can be used at level 10 and an additional slot is unlocked every 10 levels until level 60 where all seven are available. Using certificates in certain arrangements and combinations (only with certificates from the same branch) may trigger up to two more passive boosts or effects that influence the power of specific skills.
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players can receive dyes from shops, and quests as they pass through the game. (There are random dyes, which contain 4 colors and are picked at random for the portion of the outfit chosen) The dye store does not include rarer colors, and "Beginner" dyes cannot be used after reaching level 15. It also includes a title system based on in-game achievements, some of these have perks associated with them as long as a player has the title set. Legendary
Achievements are listed as special titles, but do not need to be set to use the passive boosts and are all simultaneously active.
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As a player trains each class, they will be able to level up both their characters levels and class levels. Gaining character levels unlocks branch skills, techniques that work among all classes under the same branch as indicated by color: yellow, orange, green, blue, and purple representing
Defense,
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Territory Wars are large-scale player versus player (PvP) events where guilds compete to take control of different maps by capturing large crystals on a single battlefield and defeating players from other guilds for 30 minutes. A guild can control up to three territories and players who participated
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The player has been found trapped inside of a blue crystal and has no memory of anything that has happened to them before being found. Throughout the game, this person, also known as a "Crystal Child", will try to look for clues about what has happened to them and the recent troubles that have been
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In addition, leveling classes unlocks certificates which provide passive boosts when assigned to a class. All certificates unlocked are available for every class to use independently of those assigned to other classes. At levels 10, 20, and 30, a class will unlock new certificates while leveling
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Guild
Elimination matches are held on weekends and allow guilds that have accumulated a large amount of fame during the week to participate in a tournament style series of guild versus guild battles staged in a closed arena. There is a crystal capture system similar to that of Territory Wars and
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Players in Eden
Eternal may found guilds for 50 gold coins in the city of Aven (the biggest city on the main continent). A guild starts at level 1 and can be leveled with increasing amounts of gold donated by members or earned by the guild through taxes and fame accumulated through player actions
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Players can switch between any unlocked classes at any time outside of combat throughout the game starting from level 5. Beginning with
Warrior and Magician as the initial unlocked classes, a player must gain both specific character levels along with class levels to unlock each of the alternative
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The players' clothing depends on the class they are currently using; although all classes have different unlockable outfits depending on their class levels (Usually in increments of 10). There is a dye system featuring regular and rare exotic dyes, which can be used to color these outfits. New
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Halfkins are notable for appearing just like human children, except they're another species of human who never physically age past looking like children. Hence, this makes *Eden
Eternal* one of the few MMORPGs out there today that includes child characters.
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An early reviewer for ggFTW praised Eden
Eternal's class system as "unique and interesting". A DotMMO review of the game during beta testing called it "a solid MMO."
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Critics praise its gameplay, visuals, game systems and innovative guild system but heavily criticized its conventional item mall, story and leveling.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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announced it was stopping registration of new accounts in
February 2021, and that the service would entirely cease on April 29, 2021.
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in the English version), which in-game, is a popular mount and method of transport.
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772:"X-Legend Entertainment Utilizes Gamebryo Engine in Latest MMO Title"
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The game features a plethora of unlockable classes which include:
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Please help to demonstrate the notability of the topic by citing
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There are five races: Human, Ursun, Halfkin, Anuran, and Zumi.
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and published internationally in Western European languages by
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899:"Eden Eternal Launches Fundraiser to Save Alpaca Farm"
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1062:Eternal Atlas—the Refined FNO, Japan service
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1025:Finding Neverland Online, mainland China service
1137:Massively multiplayer online role-playing games
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81:notability guidelines for products and services
517:. The Open Beta was released on 15 June 2011.
507:massively multiplayer online role-playing game
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432:Massively multiplayer online role-playing game
1047:Finding Neverland Online, Hong Kong service
57:Learn how and when to remove these messages
309:
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286:Learn how and when to remove this message
268:Learn how and when to remove this message
166:Learn how and when to remove this message
1010:Finding Neverland Online, Taiwan service
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839:"Eden Eternal Launches Open Beta Today"
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863:Eden Eternal Game Closure Announcement
204:Please improve this article by adding
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841:. MMOsite. 2011-06-15. Archived from
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878:"Aeria Games announces Eden Eternal"
725:"Eden Eternal Open Beta Has Started"
674:The game's unofficial mascot is the
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1112:Eden Eternal, international service
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671:appearing around populated areas.
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38:This article has multiple issues.
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818:"Eden Eternal Feature Features"
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46:or discuss these issues on the
944:Eden Eternal Review by Kotarou
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79:may not meet Knowledge's
975:"Eden Eternal at DotMMO"
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447:Finding Neverland Online
16:Not to be confused with
955:ggFTW MMORPG Community
193:relies excessively on
797:"System Requirements"
880:. MMOHut. 2011-03-17
465:Shèng Jìng Chuánshuō
1157:Windows-only games
1067:2014-03-17 at the
1030:2014-03-17 at the
960:2011-11-15 at the
949:2011-11-10 at the
486:in Hong Kong), or
483:Mèng Zhī Chuánshuō
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1117:Eden Eternal Wiki
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1050:(in Chinese)
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983:. Retrieved
979:the original
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903:the original
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882:. Retrieved
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603:Illusionist
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415:16 June 2011
406:January 2011
332:Publisher(s)
322:Developer(s)
304:Eden Eternal
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40:Please help
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18:Eternal Eden
634:Inquisitor
560:Ranged DPS
515:Aeria Games
420:(Open Beta)
356:Platform(s)
337:Aeria Games
92:independent
1126:Categories
985:2011-11-17
930:2011-05-23
924:"Features"
909:2011-07-03
884:2011-05-23
849:2011-07-21
824:2011-07-21
803:2011-05-23
757:2011-05-23
731:2011-06-21
711:References
563:Magic DPS
557:Melee DPS
494:エターナル・アトラス
228:newspapers
195:references
126:newspapers
100:redirected
43:improve it
820:. MMOsite
781:4 January
703:Reception
666:Storyline
637:Luminary
600:Engineer
583:Magician
258:June 2011
156:June 2011
90:that are
49:talk page
1065:Archived
1028:Archived
958:Archived
947:Archived
776:Gamebryo
631:Samurai
623:Templar
620:Warlock
586:Warrior
569:Support
566:Defense
530:Gameplay
511:X-Legend
427:Genre(s)
349:Gamebryo
326:X-Legend
626:Shaman
617:Ranger
606:Knight
589:Cleric
580:Hunter
470:Chinese
452:Chinese
367:Release
242:scholar
140:scholar
104:deleted
953:(from
686:Guilds
680:alpaca
592:Mimic
577:Thief
572:Other
480::
478:pinyin
472::
462::
460:pinyin
454::
344:Engine
244:
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96:merged
643:Sage
609:Bard
535:Races
468:, or
249:JSTOR
235:books
147:JSTOR
133:books
102:, or
783:2015
474:梦之传说
456:聖境傳說
221:news
119:news
678:, (
384:CHN
197:to
1128::
869:^
774:.
740:^
497:,
476:;
458:;
411:WW
402:JP
393:HK
375:TW
208:.
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