296:, but were able to cast spells more times per day than the magic-user and at a faster speed than clerics; they also had access to both healing and attack spells (albeit at different levels). Essentially, they were in many ways in between the cleric and the magic-user in function and use, with different special abilities. There were also a set of societal rules governing druidic life as well as higher-level abilities. In order to reach some of the higher levels, players had to defeat a higher-level druid in combat; after accomplishing this, they earned different titles (such as Archdruid) and gained lower-level druids as followers. The later-published accessory
353:, druids were presented as an example of a 'specialty priest', also known as a priest of a specific mythos, differentiated by spells and powers and ethos. The 2nd Ed AD&D druid was more similar to the cleric in terms of spellcasting (druids now learned spells at the same rate and level as clerics, as long as the spells were available to them; casting times were also the same). Certain higher level abilities as introduced in Unearthed Arcana were also removed (or ignored), such as the ability to enter the Plane of Shadow.
381:
axis (Good vs. Evil and Law vs. Chaos). i.e., they are restricted to
Chaotic Neutral, Lawful Neutral, Neutral Good, Neutral Evil, or True Neutral, to reflect belief in the balance and amoral, impartial character of the natural world. Druids have also gained the ability to have a special animal companion; other abilities have been added or modified as well. For example, they can spontaneously convert a prepared spell in order to summon an animal that will serve as a temporary but loyal ally.
517:(2014), Tresca compared the class to the Celtic druids the class was inspired by: "Druids could be classified as neutral alignment, in that druids were on both sides of morality. Celtic stories are filled with accounts of druids on both sides, undoing each other's spells, and batting in fantastic magical combats that would make any role-player envious. But the alignment of druids as being true neutral was simply not accurate; druids were just as passionate about one ethos as anybody else".
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determining AC while wearing light armour, as well as giving some druid evocations additional effects, many of which are based on
Constitution. Predator druids lean towards the Striker role, focus on Dexterity and melee and short range evocations, and take the "Primal Predator" class feature, which makes them more mobile while wearing light armor, as well as giving some druid evocations additional effects, many of which are based on Dexterity.
25:
492:(2020) along with two new options: Circle of Stars and Circle of Wildfire. All subclasses offer additional features for the druid. In addition to those features, some druid circles offer an expanded spell list, which may include spells not typically available to druids, and augmented or alternate uses for their "Wild Shape" ability.
467:, such as some healing spells, and has a number of offensive spells which use the power of nature—calling down lightning storms, for example, or summoning wild animals to fight. They also gain special powers such as the shapeshifting ability "Wild Shape"; but these are not mechanically considered spells.
380:
of
Dungeons & Dragons, Druids are free to use different forms of weaponry, but they lose the ability to cast spells or change into animal form for a day if they wear metal armor. The alignment restriction now requires that druids remain neutral on at least one (but not necessarily both) alignment
396:
The Druid was introduced to Fourth
Edition with Player's Handbook 2. The newest incarnation of the class has the Primal power source and the Controller role. They are proficient in simple weapons and light armor, use staves and totems as implements, generally use Wisdom for power attack and damage
384:
In the 3rd edition Player's
Handbook, Druids were limited to a single animal shape. In the 3.5 edition, Druids are allowed significantly more freedom so that an appropriate animal shape can be chosen to match the circumstances. At higher levels Druids can even change into elementals. Animal
407:
emphasizes one of the class's two secondary roles. Guardian druids lean towards the Leader role, focus on
Constitution and ranged evocations, and take the "Primal Guardian" class feature, which allows them to use their Constitution bonus in place of their Dexterity or Intelligence bonus when
411:
All druids also have "Wild Shape", an at-will power which allows them to switch between their natural and beast forms. While in beast form, they cannot use weapons, and cannot use weapon or implement attack powers without the "Beast Form" keyword. Like
400:
Unlike most classes, druids know a third at-will attack power, however they must have at least one and at most two at-will attack powers with the "Beast Form" keyword. Each of the two Druid builds presented in the
462:
in this edition. Druid spells are typically devoted to communing with nature, interpreting or directing the weather, communicating with creatures and plants, and the like. The druid shares some spells with the
535:
reported that of the 5th edition "class and race combinations per 100,000 characters that players created on D&D Beyond from" August 15 to
September 15, 2017, druids were the least created at 6,328 total.
292:. Originally, druids were very limited in their choice of weapons and armor (not able to wear any metal armor, and only permitted a few weapons, though that did include the scimitar and crossbow), and were of
587:
Yee, Nick (2006). "The
Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage". In Schroeder, Ralph; Axelsson, Ann-Sofie (eds.).
221:
and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings.
474:
are two Druid subclasses: the Circle of the Land and the Circle of the Moon. Several sourcebooks published since the launch of 5th edition have expanded the number of Druid Circle options.
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was common enough to justify druids transforming into all kinds of animals. Conspicuously lacking from
Dungeons & Dragons is the role of sacrifices in druidic rituals".
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327:. Druids were clerics who adhered to a special code of conduct, maintaining a Neutral alignment; in exchange they gained some special powers and additional spells.
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359:, published in 1994, provided more details on the druid class, including druidic society, magic groves, class kits and herbal lore.
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of Europe during the days of the Roman Empire and acted as advisors to chieftains with great influence over the tribesmen.
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rated the druid class as the 10th most powerful class of the base 12 character classes in the 5th edition.
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288:, and appeared as a sub-class of cleric. The druid was one of five subclasses presented in the original
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242:(2014), Michael Tresca highlighted that "historically, druids did revere trees as nature spirits.
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The druid was available as a character class in the game's "Basic" edition, introduced in the
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featured several higher-level abilities for druids, including the ability to summon various
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1090:"Dungeons And Dragons: Ranking All Of The Base Classes, From Least To Most Powerful"
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Druids are bound to the essence of a particular oasis or other geographic location.
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592:. Computer Supported Cooperative Work. Vol. 34. Springer. pp. 187–207.
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540:(1,779) was the most common racial combination followed by human (996) and then
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771:
Of Dice and Men: The Story of
Dungeons & Dragons and the People Who Play It
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307:
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The druid was one of the standard character classes available in the original
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Turnbull, Don (December 1978 – January 1979). "Open Box: Players Handbook".
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presented an alternate core version of the Druid, known as the Sentinel.
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rolls and, like all primal classes, their powers are called evocations.
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Druid is one of the base character classes presented in the 3rd edition
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480:(2017) added the Circle of Dreams and the Circle of the Shepherd.
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from 1975. They were presented as a player character class in the
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342:, the druid class is only loosely patterned after the historical
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companions are more clearly defined in the 3.5 edition as well.
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486:(2018) added the Circle of Spores, which was then reprinted in
235:
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The druid is named for the pre-Christian Celtic priests called
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The druid is included as a character class in the 5th edition
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16:
Character class in the Dungeons & Dragons roleplaying game
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1038:"All 30 D&D Subclasses In Tasha's Cauldron Of Everything"
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181:
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563:
Dicing with Dragons, An Introduction to Role-Playing Games
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1900:
1012:"Dungeons & Dragons: 10 Best Druidic Circles, Ranked"
722:
Heroic Worlds: A History and Guide to Role-Playing Games
956:"Dungeons & Dragons: Druidic Wild Shape, Explained"
257:
Druids appeared, but not as player characters, in the
444:
388:
362:
217:, but unlike them do not have special powers against
423:
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49:. Unsourced material may be challenged and removed.
900:(5th ed.). Renton, WA: Wizards of the Coast.
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249:
931:"Arcane and Divine Magic In Dungeons and Dragons"
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893:
313:
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420:, druids gain Ritual Caster as a bonus feat.
865:"Keeping it Classy | Dungeons & Dragons"
2549:Dungeon Master Option: High-Level Campaigns
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1054:
684:
659:The Evolution of Fantasy Role-Playing Games
559:
515:The Evolution of Fantasy Role-Playing Games
240:The Evolution of Fantasy Role-Playing Games
1157:
1143:
1064:(September 1992). "Role-playing Reviews".
2803:Fictional characters with plant abilities
1851:
109:Learn how and when to remove this message
2798:Dungeons & Dragons character classes
1113:
928:
662:. Jefferson, N.C.: McFarland & Co.
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2503:Player's Option: Combat & Tactics
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2510:Player's Option: Skills & Powers
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724:. Prometheus Books. pp. 84–85.
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47:adding citations to reliable sources
18:
2517:Player's Option: Spells & Magic
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58:"Druid" Dungeons & Dragons
13:
1001:
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841:Dungeons & Dragons For Dummies
14:
2824:
2482:Forgotten Realms Campaign Setting
1116:"Is Your D&D Character Rare?"
1036:Turney, Alexandria (2020-11-05).
929:Kenreck, Todd (January 9, 2018).
713:
693:Designers & Dragons: The '70s
640:
2315:
438:Heroes of the Forgotten Kingdoms
338:According to the second edition
23:
2670:Expedition to the Demonweb Pits
2663:Expedition to the Barrier Peaks
1107:
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566:(Revised ed.). Routledge.
332:Advanced Dungeons & Dragons
276:Advanced Dungeons & Dragons
34:needs additional citations for
614:
580:
553:
489:Tasha's Cauldron of Everything
483:Guildmasters' Guide to Ravnica
477:Xanathar's Guide to Everything
1:
2698:The Lost Caverns of Tsojcanth
623:"Literary Sources of D&D"
356:The Complete Druid's Handbook
209:. Druids wield nature-themed
2733:The Temple of Elemental Evil
2231:List of 3rd edition monsters
2226:List of 2nd edition monsters
984:"Best D&D Druid Circles"
867:. 2014-07-28. Archived from
843:. For Dummies. p. 238.
547:
508:
7:
2691:The Keep on the Borderlands
2677:The Gates of Firestorm Peak
2014:List of alternative classes
1114:Wezerek, Gus (2017-10-12).
691:Shannon Appelcline (2014).
656:Tresca, Michael J. (2014).
500:
10:
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2726:The Ruins of Undermountain
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213:. Druids cast spells like
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1491:System Reference Document
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894:Wizards RPG Team (2014).
720:Schick, Lawrence (1991).
560:Livingstone, Ian (1982).
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126:
2433:Arms and Equipment Guide
590:Avatars at Work and Play
2813:Fictional shapeshifters
2629:modules and sourcebooks
1738:Masque of the Red Death
1513:Geography and cosmology
458:(2014); druids utilize
173:OD&D, BD&D, 4th
170:(as an alternate class)
165:1st, 2nd, 3rd, 3.5, 5th
2542:Wrath of the Immortals
2461:Deities & Demigods
2368:Dungeons & Dragons
2343:Dungeon Master's Guide
2174:Illithid (mind flayer)
2131:Creatures and monsters
1237:Sources and influences
1167:Dungeons & Dragons
1072:Lake Geneva, Wisconsin
446:Dungeons & Dragons
425:Dungeons & Dragons
390:Dungeons & Dragons
364:Dungeons & Dragons
316:Dungeons & Dragons
294:True Neutral alignment
252:Dungeons & Dragons
200:Dungeons & Dragons
129:Dungeons & Dragons
2454:Book of Vile Darkness
2447:Book of Exalted Deeds
1852:Characters and beings
1460:Strategic Simulations
598:10.1007/1-4020-3898-4
162:(as a standard class)
2747:White Plume Mountain
2705:Queen of the Spiders
2649:Desert of Desolation
2496:Manual of the Planes
1640:Magic: The Gathering
1435:Wizards of the Coast
697:Evil Hat Productions
271:supplement in 1976.
43:improve this article
2556:Epic Level Handbook
2199:Reptilian humanoids
2116:Strahd von Zarovich
1765:Planes of existence
1633:Kingdoms of Kalamar
1486:Game System License
629:on October 27, 2009
404:Player's Handbook 2
225:Publication history
136:Publication history
123:
2635:Against the Giants
2360:Classic boxed sets
2254:Corellon Larethian
2241:Deities and powers
2049:Notable characters
1862:Races and lineages
1197:Adventurers League
121:
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1481:Open Game License
937:. Jeremy Crawford
907:978-0-7869-6560-1
897:Player's Handbook
800:Player's Handbook
780:978-1-4516-4052-6
706:978-1-61317-075-5
669:978-0-7864-6009-0
621:DeVarque, Aardy.
607:978-1-4020-3883-9
528:Gus Wezerek, for
496:Campaign settings
472:Player's Handbook
455:Player's Handbook
373:Player's Handbook
340:Player's Handbook
285:Player's Handbook
268:Eldritch Wizardry
207:role-playing game
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147:Eldritch Wizardry
145:Supplement III -
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2808:Fictional druids
2719:Red Hand of Doom
2534:High-level rules
2524:Unearthed Arcana
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2411:Rules Cyclopedia
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625:. Archived from
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376:(2000). In the
299:Unearthed Arcana
290:Players Handbook
230:Creative origins
141:First appearance
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349:In 2nd edition
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1409:Skip Williams
1407:
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1404:Margaret Weis
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1384:Chris Perkins
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1374:Frank Mentzer
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1352:
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1324:Richard Baker
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1202:Controversies
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871:on 2019-07-02
870:
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852:
850:0-7645-8459-6
846:
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834:
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824:
816:
814:0-88038-716-5
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731:0-87975-653-5
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573:0-7100-9466-3
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324:Companion Set
317:
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102:
99:December 2008
91:
88:
84:
81:
77:
74:
70:
67:
63:
60: –
59:
55:
54:Find sources:
48:
44:
38:
37:
32:This article
30:
26:
21:
20:
2757:Online tools
2745:
2738:
2731:
2724:
2717:
2710:
2703:
2696:
2689:
2682:
2675:
2668:
2661:
2654:
2647:
2640:
2633:
2626:
2598:
2592:
2588:
2581:
2573:
2554:
2547:
2540:
2522:
2515:
2508:
2501:
2494:
2487:
2480:
2473:
2468:Draconomicon
2466:
2459:
2452:
2445:
2440:Battlesystem
2438:
2431:
2410:
2403:
2396:
2389:
2382:
2375:
2367:
2348:
2341:
2334:
2316:Publications
2264:
2106:Mordenkainen
1968:
1823:Outer Planes
1818:Inner Planes
1752:
1745:
1736:
1729:
1722:
1715:
1710:Nentir Vale
1708:
1701:Hollow World
1699:
1694:Savage Coast
1692:
1685:
1678:
1671:
1662:
1655:
1648:
1638:
1631:
1624:
1617:
1610:
1601:
1594:
1587:
1580:
1573:
1566:
1561:Dragon Fist
1559:
1552:
1545:
1538:
1531:
1445:Judges Guild
1414:Steve Winter
1339:Ed Greenwood
1314:Dave Arneson
1232:Retro-clones
1165:
1123:. Retrieved
1119:
1109:
1098:. Retrieved
1096:. 2019-02-14
1093:
1084:
1065:
1056:
1045:. Retrieved
1041:
1031:
1020:. Retrieved
1018:. 2020-09-07
1015:
992:. Retrieved
990:. 2022-02-07
987:
964:. Retrieved
962:. 2020-05-11
959:
950:
939:. Retrieved
934:
924:
896:
873:. Retrieved
869:the original
859:
840:
823:
798:
789:
773:. Scribner.
770:
761:
746:
740:
721:
715:
692:
686:
658:
631:. Retrieved
627:the original
616:
589:
582:
561:
555:
529:
527:
520:
519:
514:
513:In the book
512:
504:
487:
481:
475:
471:
469:
460:divine magic
453:
451:
445:
436:
432:
430:
424:
410:
402:
399:
395:
389:
383:
371:
369:
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251:
239:
233:
198:
190:
188:
146:
128:
105:
96:
86:
79:
72:
65:
53:
41:Please help
36:verification
33:
2656:Dragonlance
2584:3rd edition
2576:2nd edition
2475:Fiend Folio
2421:Supplements
2030:Dragonlance
1781:Abeir-Toril
1754:Spelljammer
1554:Dragonlance
1389:Jon Pickens
1379:Tom Moldvay
1369:Mike Mearls
1349:Rob Heinsoo
1319:Keith Baker
1222:Film series
795:Cook, David
748:White Dwarf
522:Screen Rant
448:5th edition
392:4th edition
378:3.5 edition
366:3rd edition
334:2nd edition
278:1st edition
244:Zoomorphism
2792:Categories
2370:(original)
2259:Eilistraee
2061:Catti-brie
1869:Dragonborn
1724:Planescape
1657:Strixhaven
1533:Birthright
1455:Ral Partha
1344:Jeff Grubb
1334:Monte Cook
1329:David Cook
1309:Gary Gygax
1288:Miniatures
1283:Magic item
1253:Adventures
1125:2019-11-26
1100:2019-11-26
1094:ScreenRant
1062:Swan, Rick
1047:2020-11-06
1042:ScreenRant
1022:2022-04-18
994:2022-04-18
988:ScreenRant
966:2022-04-18
941:2020-06-01
875:2014-09-21
837:Mohan, Kim
633:2007-02-23
433:Essentials
427:Essentials
304:elementals
263:supplement
69:newspapers
2712:Ravenloft
2642:Dead Gods
2404:Immortals
2390:Companion
2272:Tharizdun
2139:Beholders
2091:Lord Soth
2071:Elminster
2040:Ravenloft
1954:Barbarian
1949:Artificer
1931:Warforged
1901:Half-orcs
1811:Underdark
1731:Ravenloft
1687:Blackmoor
1673:Mahasarpa
1612:Ghostwalk
1423:Companies
1263:Attribute
1258:Alignment
916:881017009
678:697175248
548:Footnotes
509:Reception
435:rulebook
259:original
250:Original
2625:List of
2600:Complete
2594:Expanded
2574:AD&D
2265:Greyhawk
2221:Vampires
2035:Greyhawk
1999:Sorcerer
1921:Tiefling
1906:Halfling
1896:Half-elf
1776:Aebrynis
1717:Pelinore
1626:Jakandor
1619:Greyhawk
1603:Kara-Tur
1596:Al-Qadim
1575:Exandria
1547:Dark Sun
1474:Licenses
1399:Jim Ward
1302:Creators
1293:Psionics
1246:Gameplay
1207:Editions
1078:: 65–66.
1070:(#185).
839:(2005).
797:(1989).
769:(2013).
501:Dark Sun
351:AD&D
261:Greyhawk
178:Based on
154:Editions
2627:Eberron
2617:modules
2615:Notable
2589:D&D
2582:D&D
2284:Moradin
2267:deities
2249:Bahamut
2204:Kobolds
2189:Owlbear
2169:Goblins
2154:Dragons
2144:Centaur
2121:Wulfgar
2086:Iggwilv
2004:Warlock
1984:Paladin
1974:Fighter
1941:Classes
1801:Mystara
1796:Eberron
1747:Rokugan
1680:Mystara
1650:Ravnica
1568:Eberron
1465:WizKids
1212:Gen Con
1190:General
544:(584).
418:wizards
414:clerics
215:clerics
204:fantasy
197:in the
83:scholar
2397:Master
2383:Expert
2294:Tiamat
2289:Mystra
2216:Trolls
2211:Slaadi
2164:Giants
2149:Devils
2111:Tenser
2009:Wizard
1989:Ranger
1964:Cleric
1926:Triton
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