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Double Talk

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Two complete games were played each episode, meaning that a player could win up to $ 20,000 each day. Players switched celebrity partners after the first game. The contestant who won more money in the bonus round returned on the next episode. If both players won the same amount of money, both players
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Later, teams were only required to solve three of the four puzzles in order to obtain a chance at the Jackpot Puzzle. Additionally, after stealing a puzzle and winning five points, play continued with the original team until they had played three of the four puzzles on that board. However, missing a
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Each time the receiver correctly solved a puzzle, the trilon would flip back to the corresponding letter on the logo board and play continued with the next puzzle. Passing was allowed, with the passed puzzles able to be played again if time permitted. Cluegivers were forbidden from using their hands
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The team with the higher score at the end of Round Two won the game and played the bonus round for $ 10,000. If both teams were tied at the end of Round Two, the scores were reset to zero and teams attempted to solve a best-of-three puzzles by buzzing-in and responding in the same manner as before.
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The game board had four hidden puzzles on it, each worth ten points if correctly solved by the team in control. The controlling team could continue to solve puzzles until they solved all four puzzles on the board or made a mistake. If either partner could not solve their half, control passed to the
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that spelled out the "Double Talk" logo on stage. The first trilon, with the "D", stayed in place and was considered a free space. The receiver saw the blank puzzles while the giver viewed the puzzle solution from an offscreen monitor. Based on the solution, the giver tried to lead the receiver to
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Two teams, each consisting of a contestant and celebrity competed. The object was for the team to work together and decipher puzzles that are written "in other words" style. For example, "Twice / Speak" translated to "Double Talk", the show's title. The slash represented a break in the puzzle, and
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other team, who could score five points and end the round by providing the correct response to the puzzle missed by their opponents. If the second team provided an incorrect response in their attempt to steal, play continued with the original team and any remaining unrevealed puzzles.
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The team had sixty seconds to flip over all nine of the remaining letters. Doing so won the contestant the $ 10,000. If not, the contestant received $ 100 for each correctly-solved puzzle (including for the unused "D" in the logo).
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If a team was able to solve all four puzzles on the board, they were shown a fifth, harder puzzle. If the team solved the puzzle, the contestant won a jackpot that started at $ 1,000 and increased by that amount each day until won.
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and failed to find an audience. The series ended its run on December 19, 1986, four months and a day after its debut. It was the last Bob Stewart-produced game show to run on ABC. It was replaced with another new game show
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Each puzzle solved correctly was worth ten points; otherwise, those points were awarded to the other team upon buzzing in incorrectly. Whoever scored twenty points first won the game and played the bonus round.
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Round One ended after both teams played one board. In Round Two, each team again attempted four puzzles on their own board, with correct responses worth twenty points, but still only five points for a steal.
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The bonus round saw the team work to win $ 10,000 by correctly figuring out the solutions of nine fill-in-the-blank style puzzles. The contestant had a choice of whether to give or receive clues.
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returned on the next episode to play again. Champions stayed on the show for a maximum of five days or were retired on the day they reached $ 50,000, whichever came first.
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as well as saying a word in the puzzle or otherwise giving the solution away. Doing so blocked the letter out and cost the team a chance at the $ 10,000.
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debuted; the network had dropped its hour-long game show block at the end of 1985 and had not aired any game shows at all for four months before
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each partner had to solve half of the puzzle to score. As noted above, this game play mechanic was borrowed from
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the correct answer. For example, if a puzzle was displayed as G_____ C_____ and the solution was
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network from August 18 to December 19, 1986. The show was a
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ABC had largely abandoned the game show genre by the time
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struggled in the ratings against the second half of
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Index

Doubletalk
references
inline citations
improve
introducing
Learn how and when to remove this message
Game show
Bob Stewart
Henry Polic II
Bob Hilton
Johnny Gilbert
Bob Cobert
ABC
game show
ABC
Bob Stewart
Shoot for the Stars
Pyramid
Henry Polic II
Bob Hilton
Johnny Gilbert
trilons
George Carlin
The Price Is Right
CBS
Scrabble
NBC
The Encyclopedia of Daytime Television
ISBN
978-0823083152

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