1612:
555:
In March 2009, it was reported that
Holland's brother-in-law Rick Eddleman had pleaded guilty to embezzling over $ 1.5 million (USD) from Decipher, Inc. since the year 2000. Eddleman had been VP Finances for Decipher since 1993 and used his position to write checks to himself and to use company
493:
game had failed to gain the audience they'd hoped for because it lacked the brand recognition associated with most of their other games and so it was put indefinitely on hold. After a brief attempt at a resurgence in the form of digital media, they shut down their RPG lines as well. With the overall
647:
Customizable Card Game
Players Committee" (or SWCCGPC). Decipher donated over one million dollars in product, promotional materials, and financial backing to the Players Committee to continue support and tournament organization of the game indefinitely. Since 2002, the Players Committee has created
223:
Decipher was founded by Warren
Holland in 1983 designing and marketing games. Their first project was the Decipher contest puzzle, a "contest" jigsaw puzzle that challenged buyers to solve four cryptograms printed on the jigsaw puzzle and enter to win a prize. This was followed by Decipher II, of
378:. This game was distinct from the others because all of the card images were entirely computer-generated. This enabled them to create scenes not seen in the movies, or from new angles. They also increased the breadth of licenses by acquiring the card game license for the new
365:. However, because the company was better known as a card-gaming company than a party-game company, by that point the game was seen as a poor attempt at a card game and ultimately failed, with production being put indefinitely on hold after the initial release.
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Eddleman faced a maximum sentence of 12 years in prison for 12 counts of embezzlement and a settlement of a civil lawsuit against him by
Decipher for $ 8.9 million. On July 27, 2009, he was sentenced to six years and five months in prison.
524:
During the holiday season of 2007, Decipher replaced their traditional home page with a teaser promising that "a player revolution is coming in 2008." On March 30, 2008, Decipher began looking for
Founding Members for their new game series
339:
were successfully drawing younger kids into card gaming, but
Decipher's existing two games were seen as requiring too much thinking and planning for a younger child to properly understand and enjoy. So in response, Decipher created the
546:
In
January 2012, it was announced that their website would shortly also be hosting material related to the "How to Host a Murder" series, suggesting that the series (which had not seen a new release for nine years) may be returning.
531:. Fight Klub was designed to be a new style of CCG, using a unique new marketing model. It was released in February 2009, and is themed on combat between (typically macho) characters from several film licences, such as
254:
world champions) conceptualized a media license-based CCG, and in
November 1993 approached Decipher with a marketing idea. The following month, Decipher acquired the license from Paramount to create a CCG based on
494:
decline of the gaming industry, in addition to embezzlement which cost the company millions, the company suffered significant financial losses and was forced to lay off as many as 40 employees.
587:
of short stories to tie into the game. Afterwards, Decipher partnered with Grail Quest books to publish a trilogy of novels set during the Battle of Phobos. However, only two were published.
384:
series of films being produced by New Line
Cinemas beginning that year. This acquisition became even more important at the end of the year when it was announced that Decipher lost the
590:
In 2021, Decipher entered a new partnership with
Arcbeatle Press. The company would publish five short stories for the anniversary, before going on to reprint and complete the
353:
In 1999, Decipher made an attempt to merge their previous successes by creating a licensed card game designed to target the party game audience. They acquired the license for
425:
with a new 2nd Edition, drawing on many of the same game mechanics that had made the first edition so popular, but streamlining them to be easier to learn for new players.
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game, in November 1996 Decipher announced they had renegotiated with Paramount to continue producing the game and expand the license agreement to include not only
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224:
which all four embedded puzzles were solved, though the solution to the last puzzle has since been lost; and Decipher III, which remains unsolved.
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2131:
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Mystery series. Other popular works have included many different card games. Since 2002, Decipher has released two licensed role-playing games:
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329:
836:
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1262:
1497:
1328:
1019:
993:
1649:
945:
272:, Decipher sought another popular media license as a suitable game premise, and in December 1995, after acquiring the rights from
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The following year, in 2003 Decipher made another attempt to enter the younger player CCG market, which was now dominated by
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in 1995. Both games became extremely popular and were ranked among the top five CCGs for the majority of their production (
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credit cards for personal purposes. The losses contributed to the company's decision to lay off more than 90 employees.
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505:. However, in 2007 with the expiration of Decipher's license, the company released their final expansion set for the
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franchise rights in 2001, Decipher employees and volunteers of the card game created a new entity entitled the "
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17:
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183:, US. The company began with three puzzles marketed as "Decipher," subsequently marketing party games and
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750:
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2009:
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to target this audience. This game used images exclusively from the new movies, while the original
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333:, Decipher made the decision to expand its market towards a younger generation. Other games like
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1999:
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from Parker Brothers, which they began marketing, maintaining a position in the games market.
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513:. On December 12, 2007, Decipher also issued a press release announcing the end of the
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Decipher made more changes to its target markets in 2002, this time by expanding into
2014:
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In 2004, they produced another license-based children's game, this time based on the
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1969:
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434:. They acquired the licenses for and released new games based on the popular
247:
474:, which utilized the same basic game mechanics that had made their original
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For the next two years Decipher focused on their two remaining properties,
49:
1701:
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403:, and extended the licenses that they already held in order to create the
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series. They also created their first non-franchised card game entitled
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2005 was a hard year for the company. With the wavering success of the
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In 2001, Decipher attempted to capitalize further on their successful
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1311:"TheForce.Net - CCG - Star Wars PC Gets Generous Decipher Donation"
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continued to use images only from the original trilogy until 2001.
261:. In August 1994, the new game was previewed for the first time at
1229:"Elkhart publisher breathes new life to nostalgic sci-fi universe"
1194:"Elkhart publisher breathes new life to nostalgic sci-fi universe"
1149:"WTKR – "Rick Eddleman to spend over 6 years in prison for fraud""
598:. Simultaneously, the partnership would create a spin-off series,
2049:
1984:
1979:
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262:
233:
line of party games. Subsequently they purchased the license for
1049:
1578:. Academy of Adventure Gaming Arts & Design. Archived from
1552:. Academy of Adventure Gaming Arts & Design. Archived from
1526:. Academy of Adventure Gaming Arts & Design. Archived from
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874:
1617:
2039:
1994:
580:
436:
235:
185:
168:
1124:"Norfolk man pleads guilty to embezzling more than $ 1.5m"
550:
1797:
Star Trek: The Next Generation Interactive VCR Board Game
1622:
1329:"Player's Committee Announces the First Virtual Card Set"
584:
227:
The Decipher puzzles led to the launch of the successful
809:(2002–2003, 2005) (Winner of the 2002 Origins Award for
1605:
242:
Ten years later, after Decipher noticed the advent of
489:
cartoons, they were forced to cancel both lines. The
292:). Despite an initial planned three-year run for the
613:, crossing over with the Arcbeatle original series
399:. Decipher acquired most of the gaming studio from
265:, and in November 1994 it was officially released.
1380:"Star Trek Online Customizable Card Game (review)"
1175:"Game company embezzlement was betrayal to family"
871:"Review of The Lord of the Rings Roleplaying Game"
742:(2003–2005) (Winner of the 2003 Origins Award for
730:(2001–2007) (Winner of the 2001 Origins Award for
899:The $ 100,000 Puzzle That Took Two Years to Solve
197:— including their longest-running product,
2118:
632:
655:CCG since 2008, and a Player's Council for the
421:which they developed. They also relaunched the
179:is an American gaming company headquartered in
1824:
1643:
1498:"Review: Lord of the Rings Trading Card Game"
919:
895:
837:"Decipher Cracks the Code to Lasting Success"
571:In collaboration with science fiction author
388:license, which ended production on all three
1838:
946:"The History of Star Trek CCG: The Timeline"
923:The $ 100,000 Puzzles That Were NEVER SOLVED
648:several new virtual card sets for the game.
459:was well received and lasted several years.
651:A Continuing Committee has existed for the
1831:
1817:
1650:
1636:
1610:
1414:"Tribbles Customizable Card Game (review)"
1467:"Jedi Knights Trading Card Game (Review)"
1343:"Continuing Committee Begins Operations!"
943:
517:line of product with the next expansion,
1495:
605:The partnership would lead to the first
300:, but also all of the other live-action
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1191:
994:"Lord of the Rings TCG Ending Long Run"
727:The Lord of the Rings Trading Card Game
682:Star Trek Online Customizable Card Game
551:Embezzlement and financial difficulties
146:The Lord of the Rings Trading Card Game
14:
2142:American companies established in 1983
2132:Role-playing game publishing companies
2119:
1783:The Lord of the Rings Roleplaying Game
834:
806:The Lord of the Rings Roleplaying Game
594:trilogy under the collective title of
372:games by creating a third game called
212:The Lord of the Rings Roleplaying Game
1812:
1631:
1249:"Arcbeatle Press Celebrates 10 years"
830:
828:
826:
790:
356:Austin Powers: The Spy Who Shagged Me
189:sets. After 1994, Decipher produced
1411:
1377:
1263:"DECIPHER.com : Star Wars CCG"
937:
711:Austin Powers Collectible Card Game
362:Austin Powers Collectible Card Game
268:Following the early success of the
158:Austin Powers Collectible Card Game
24:
1657:
1623:Star Trek CCG Continuing Committee
1293:"Customizable Card Game from 1995"
1227:Messick, Dani (October 27, 2022).
1192:Messick, Dani (October 27, 2022).
944:McCracken, Kathy (July 19, 2004).
823:
25:
2153:
1597:
1464:
637:Following Decipher's loss of the
323:In 1999, with the release of the
286:often placing second behind only
703:Young Jedi Collectible Card Game
695:Star Wars Customizable Card Game
675:Star Trek Customizable Card Game
415:role-playing games, using a new
343:Young Jedi Collectible Card Game
279:Star Wars Customizable Card Game
140:Star Wars Customizable Card Game
1618:Star Wars CCG Players Committee
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1074:. Decipher, Inc. Archived from
1064:
1048:. Decipher, Inc. Archived from
1022:. Decipher, Inc. Archived from
1020:"Star Trek CCG Ending Long Run"
996:. Decipher, Inc. Archived from
974:. Waterside Capital Corporation
948:. Decipher, Inc. Archived from
896:Karen Puzzles (March 7, 2021).
688:Tribbles Customizable Card Game
563:
110:Warren Holland, Cindy Thornburg
2127:Card game publishing companies
1576:"Origins Award Winners (2002)"
1550:"Origins Award Winners (2003)"
1524:"Origins Award Winners (2001)"
1500:. Gaming Voice. Archived from
1038:
1012:
986:
964:
913:
889:
863:
739:.hack//ENEMY Trading Card Game
719:Jedi Knights Trading Card Game
375:Jedi Knights Trading Card Game
307:Star Trek: The Original Series
258:Star Trek: The Next Generation
13:
1:
1361:"Player's Council About Page"
920:Karen Puzzles (May 9, 2021).
817:
667:
659:TCG was established in 2020.
633:Player spin-off organizations
250:and Rollie Tesh (both former
579:, Decipher created numerous
7:
1297:Star Wars Players Committee
246:(CCGs), and game designers
10:
2158:
1790:Star Trek Roleplaying Game
1681:Beyblade Trading Card Game
1251:. Barebones Entertainment.
798:Star Trek Roleplaying Game
751:Beyblade Trading Card Game
449:Beyblade Trading Card Game
313:Star Trek: Deep Space Nine
218:
2093:
2084:Non-Sport Update magazine
2077:The American Card Catalog
2068:
1932:
1879:
1846:
1760:
1665:
1444:"Young Jedi CCG (Review)"
972:"Waterside bets on cards"
164:
114:
104:
88:
80:
72:
45:
37:
1965:Cryptozoic Entertainment
1840:Non-sports trading cards
1496:Kitchens, Kevin (2003).
1098:"Fight Klūb - Community"
744:Best Tradeable Card Game
662:
276:, Decipher released the
27:American game publisher
2137:Trading card companies
1666:Collectible card games
811:Best Role-playing Game
768:WARS Trading Card Game
732:Best Trading Card Game
244:collectible card games
1864:Collectible card game
1716:The Lord of the Rings
835:Lardas, Mark (2003).
623:independent spin-off
519:What You Leave Behind
507:Lord of the Rings TCG
452:was short-lived, the
446:series. Although the
2060:Wizards of the Coast
1859:Artist trading cards
1776:How to Host a Murder
1582:on November 14, 2007
1214:"WARSONG Academy 27"
1026:on December 11, 2007
933:– via YouTube.
909:– via YouTube.
851:on November 14, 2007
573:Michael A. Stackpole
304:licenses (including
289:Magic: The Gathering
230:How to Host a Murder
200:How to Host a Murder
132:How to Host a Murder
129:role-playing games,
1556:on November 5, 2007
1530:on February 2, 2008
1504:on October 14, 2007
1273:on January 17, 2016
1179:The Virginian-Pilot
1128:The Virginian-Pilot
847:(9). Archived from
465:Mega Man NT Warrior
34:
1940:Allen & Ginter
1477:on August 30, 2007
1424:on August 30, 2007
1393:on August 22, 2007
1216:. Arcbeatle Press.
1104:on January 7, 2012
1052:on January 2, 2008
1000:on August 25, 2007
952:on August 21, 2008
791:Role-playing games
759:MegaMan NT Warrior
401:Last Unicorn Games
397:role-playing games
330:The Phantom Menace
270:Star Trek: TNG CCG
195:role-playing games
32:
2114:
2113:
2015:Merlin Publishing
2005:Goodwin & Co.
1909:Hollywood Zombies
1902:Garbage Pail Kids
1895:Dinosaurs Attack!
1806:
1805:
1046:"Happy Holidays!"
801:(2002–2003, 2005)
761:Trading Card Game
657:Lord of the Rings
503:Lord of the Rings
457:Trading Card Game
412:Lord of the Rings
381:Lord of the Rings
316:, and all of the
181:Norfolk, Virginia
174:
173:
126:Lord of the Rings
16:(Redirected from
2149:
2000:Godfrey Phillips
1854:Collections list
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1606:Official website
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1473:. Archived from
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626:Cwej: The Series
592:Battle of Phobos
577:Chuck Kallenbach
359:and created the
191:collectible card
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1446:. kidzworld.com
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1659:Decipher, Inc.
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1598:External links
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611:And Today, You
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1108:February 14,
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1072:"Fight Klub"
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89:Headquarters
50:Role-playing
38:Company type
29:
2010:Hidden City
1960:Churchman's
1769:CODA System
1761:Other games
1030:December 5,
978:February 2,
771:(2004–2005)
763:(2004–2005)
706:(1999–2001)
698:(1995–2001)
678:(1994–2007)
609:crossover,
583:-exclusive
418:CODA System
135:board game
94:Norfolk, VA
66:board games
2121:Categories
2045:Upper Deck
2020:Monsterwax
1955:Cartamundi
1751:Young Jedi
1695:Fight Klub
1586:October 2,
1560:October 2,
1534:October 2,
1508:October 3,
1481:October 3,
1450:October 3,
1428:October 2,
1397:October 2,
1347:trekcc.org
1267:ruddog.com
1004:October 2,
881:October 3,
855:October 2,
818:References
776:Fight Klub
668:Card games
620:Doctor Who
600:Academy 27
537:Mr. Blonde
528:Fight Klub
106:Key people
62:card games
1945:Bushiroad
1730:Star Wars
1723:Star Trek
1688:Boy Crazy
1471:SciFi.com
1418:SciFi.com
1384:SciFi.com
1133:March 10,
1082:March 31,
841:TDmonthly
784:Boy Crazy
653:Star Trek
645:Star Wars
640:Star Wars
511:Age's End
499:Star Trek
431:Yu-Gi-Oh!
406:Star Trek
390:Star Wars
386:Star Wars
370:Star Wars
325:Star Wars
318:Star Trek
302:Star Trek
284:Star Wars
274:Lucasfilm
152:Boy Crazy
120:Star Trek
68:publisher
1975:Decipher
1737:Tribbles
617:and the
487:Mega Man
443:Beyblade
320:films).
115:Products
46:Industry
2050:Webkinz
2025:Pacific
1985:Digimon
1980:Donruss
1950:Capstan
1277:July 6,
1159:July 6,
929:July 4,
905:July 4,
596:WARSONG
567:Fiction
392:games.
336:Pokémon
263:Gen Con
219:History
165:Website
81:Founder
73:Founded
41:Private
2035:SkyBox
2030:Panini
1990:Fantom
1847:Topics
877:. 2003
875:RPGnet
779:(2008)
754:(2003)
722:(2001)
714:(1999)
539:, and
327:movie
2069:Media
2055:Wills
2040:Topps
1995:Fleer
1391:(PDF)
663:Games
629:.
581:eBook
575:and
533:Rambo
483:.hack
437:.hack
252:Pente
236:Pente
186:Pente
1880:Sets
1869:List
1744:WARS
1588:2007
1562:2007
1536:2007
1510:2007
1483:2007
1452:2007
1430:2007
1399:2007
1279:2010
1161:2010
1135:2009
1110:2012
1084:2008
1058:2007
1032:2007
1006:2007
980:2008
958:2008
931:2024
907:2024
883:2007
857:2007
607:WARS
602:.
585:PDFs
565:WARS
501:and
491:Wars
485:and
471:Wars
440:and
409:and
209:and
193:and
76:1983
64:and
58:TCGs
54:CCGs
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