Knowledge

Worldbuilding

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444: 209:", where he stated that the "Secondary World" or "Sub-Creation" (the constructed world) is substantially different from the art of play-writing: "Very little about trees as trees can be got into a play." Constructed worlds may sometimes shift away from storytelling, narrative, characters and figures, and may explore "trees as trees" or aspects of the world in-and-of-themselves. Tolkien sought to make his constructed world seem real by paying careful attention to 573: 333:
setting that readers can extrapolate on what is written to come to their own conclusions regarding specific details that were not provided. This is especially useful for roleplaying game settings, as individual games may require certain details to be created on a case-by-case basis for the RPG's story to function.
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Later analysis of fantasy worlds in the 1960s contextualized them in the medium or the narrative of the works, offering an analysis of the stories in the world, but not the world itself. In the 2000s, worldbuilding in film has increased in popularity. When before, writers sought to create a character
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From a game-design perspective, the goal of worldbuilding is to create the context for a story. Consistency is an important element, since the world provides a foundation for the action of a story. However, J. R. R. Tolkien described the goal of worldbuilding as creating immersion, or "enchantment"
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Despite requiring considerable work to develop enough detail for a setting to be useful, not every aspect of a setting can be explored, and instead an approach called inferred worldbuilding is often used. Inferred worldbuilding is when the author provides enough detail about the various parts of a
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features and significant civilizations present. A clear, concise map that displays the locations of key points in the story can be a helpful tool for developers and audiences alike. Finished creative products, such as books, may contain published versions of development maps; many editions of
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role-playing game, who stated that "Everything that happened in the real world has also unfolded in the exact same way in the Champions Universe." This means any past wars, elections, and technological advancements in our world occurred the same way in the Champions Universe unless explained
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to each other. The surrounding areas are then described in a lower level of detail, with description growing more general with increasing distance from the initial location. The designer can subsequently enhance the description of other areas in the world. For example, an author may create
282:. A world constructed from the top down tends to be well-integrated, with individual components fitting together appropriately. It can, however, require considerable work before enough detail is completed for the setting to be useful, such as in the setting of a story. 329:, however. By combining the top-down and bottom-up approaches, a designer can enjoy the benefits of both. This is very hard to accomplish, however, because the need to start from both sides creates twice as much work, which may delay the desired product. 110:. Prior to 1900, most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some authors of fiction set multiple works in the same world. This is known as a 757:. The fictional world's history can explain past and present relationships between different societies, which can introduce a story's action. A past war, for example, functions as a key plot point in the 392:. While magic is a more common element of fantasy settings, science fiction worlds can contain magic or technological equivalents of it. For example, the Biotics in the science fiction video game series 342:
as he put it, and descriptions of the world can be wholly disconnected from the story and narrative. Writers must also make the world building make sense for the story on hands-on matters concerning
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says "You had to start wondering how the fresh water got in and the sewage got out... World building from the bottom up, to use a happy phrase, is more fruitful than world building from top-down."
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has stated as a 'Golden Rule' of worldbuilding that "... unless specified otherwise, everything inside your world is assumed to behave exactly as it would in the real world." Another example is
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Constructed cultures, or concultures, are a typical element of worldbuilding. Worldbuilders sometimes employ past human civilizations as a model for fictional societies. The 1990 video game
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With the bottom-up approach, the designer focuses on a small part of the world needed for their purposes. This location is given considerable detail, such as local geography,
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This approach provides for almost immediate applicability of the setting, with details pertinent to a certain story or situation. The approach can yield a world plagued with
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An uninhabited world can be useful for certain purposes, especially in science fiction, but the majority of constructed worlds have one or more
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trilogy has a very long year (called the "great year"), equivalent to 2,500 Earth years, where generations live & die within one season.
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towards the end of the worldbuilding process, thus creating lifeforms with environmental adaptations to scientifically novel situations.
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culture can be a distinct challenge. Some designers have also looked to human civilizations for inspiration in doing so, such as
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series, for example, contains a variety of religions practiced by its world's various races. The world of the 2000 video game
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for each biome. Often, Earth-like ecology is assumed, but designers can vary drastically from this trend. For example,
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Perhaps the most basic consideration of worldbuilding is to what degree a fictional world will be based on real-world
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setting, which provides an entirely novel fantasy astrophysical system. Some fantasy worlds feature religions. The
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of the world, and to define the physical characteristics of the other bodies in the same system; this establishes
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first creates a general overview of the world, determining broad characteristics such as the world's inhabitants,
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travel is a common factor in much science fiction. Worldbuilding may combine physics and magic, such as in the
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that could sustain multiple stories, now they create a world that can sustain multiple characters and stories.
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is a fictional universe that can be used by different authors. Examples of shared universes include the
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refer to these terms as "outside-in" and "inside-out", respectively. In the top-down approach, the
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Subcreation: Fictional-World Construction from J.R.R. Tolkien to Terry Pratchett and Tad Williams
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is the process of constructing an imaginary world or setting, sometimes associated with a
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A map of the fictional kingdom of Aredia, which is used in a Medieval role-playing game
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and Africa. This method can make a fictional world more accessible for an audience.
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is often one of the first tasks of worldbuilding. Maps can lay out a world's basic
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such as what equipment, nourishment, and modes of transportation characters use.
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senses of the word. The design of science fiction worlds, especially those with
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Media Franchising: Creative License and Collaboration in the Culture Industries
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developed specifically for role-playing games. One of the oldest of these is
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Tolkien, J. R. R. (1983), Tolkien, Christopher (ed.), "On Fairy Stories",
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or be limited in scope to a single small village. Worldbuilding exists in
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Space, Time, and Gravitation: An Outline of the General Relativity Theory
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have abilities, described scientifically in-game, which mirror those of
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Space Time and Gravitation: An Outline of the General Relativity Theory
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The world could encompass different planets spanning vast distances of
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algorithms. Sophisticated programs can apply geologic effects such as
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Graphic Novels as Pedagogy in Social Studies: How to Draw Citizenship
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ring of habitable pressure, temperature, and composition, around a
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Diagram of the fictional "Starbase 11 Star System" in the original
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would be the first person to create the entire world of his story.
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Paterson, Eddie; Simpson-Williams, Timothy; Cordner, Will (2020).
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Once Upon a Pixel: Storytelling and Worldbuilding in Video Games
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Building Imaginary Worlds: The Theory and History of Subcreation
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Constructed worlds are not always limited to one type of story.
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World-builders on World-building: An Exploration of Subcreation
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in great detail, providing a degree of realism to the result.
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parameters, such as the length of a day and the durations of
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One of the earliest examples of a fictional world is Dante's
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Mapping Hacks: Tips & Tools for Electronic Cartography
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Brave New Words: The Oxford Dictionary of Science Fiction
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and locations of important cities. Desire for control of
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Pages displaying short descriptions of redirect targets
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well before the advent of role-playing games, but many
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Fantasy worlds can also involve unique cosmologies. In
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Constructed worlds often have cosmologies, both in the
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Historical Dictionary of Science Fiction Literature
944: – Imaginary world created for fictional media 1578: 1165:Building Your Story: A Guide to Structure and Plot 1067:Collaborative Worldbuilding for Writers and Gamers 1759: 1701: 1699: 515:, Niven designed a "freefall" environment, a gas 408:, magic exists, but is explained scientifically. 2364: 1577: 138:The term "world-building" was first used in the 614:of a fictional world is important in designing 402:in fantasy games. In the science fiction novel 1696: 1538: 1536: 1057: 915:is another such D&D setting, originally a 772: 710:, for example, takes place in a world full of 499:. Some systems are intentionally bizarre. For 2116: 1934: 1708:The Monsters and the Critics and Other Essays 2012:(1991). "The Creation of Imaginary Beings". 1908:(1991). "The Creation of Imaginary Worlds". 1728:Letters of J.R.R. Tolkien : a selection 650:among its people. Geography can also define 554:has a well-developed cosmology, including a 431:franchise. One subgenre of science fiction, 411:Some fictional worlds modify the real-world 1533: 1266: 1221:The Routledge Companion to Imaginary Worlds 1063: 987: 2123: 2109: 1525:: CS1 maint: location missing publisher ( 1476:: CS1 maint: location missing publisher ( 1427:: CS1 maint: location missing publisher ( 1318: 1316: 1314: 1312: 1301:: CS1 maint: location missing publisher ( 1252:: CS1 maint: location missing publisher ( 1213: 1211: 1209: 1207: 1196:: CS1 maint: location missing publisher ( 1147:: CS1 maint: location missing publisher ( 1098:: CS1 maint: location missing publisher ( 1028: 233:A rendered constructed world as seen from 205:Tolkien addressed the issue in his essay " 67:writers. Worldbuilding often involves the 27:Process of constructing an imaginary world 1611: 1494:Jonathan Lethem and the Galaxy of Writing 1267:Gavins, Joanna; Lahey, Ernestine (2016). 680:programs can create random terrain using 475:societies, usually entails creation of a 163:Edgar Rice Burroughs: Master of Adventure 156:and fantasy criticism since appearing in 1904: 1898: 1161: 993: 603:of fictional worlds is sometimes called 571: 442: 228: 213:with narrators and versions of stories, 2130: 2008: 1844: 1724: 1705: 1542: 1490: 1392: 1364:. New York: New York University Press. 1357: 1309: 1204: 1106: 777:Examples of constructed worlds include 14: 2365: 2044: 1869: 1664: 114:. For example, science fiction writer 2104: 1813:Alternative Worlds in Fantasy Fiction 1270:World Building: Discourse in the Mind 126:. One notable example of such is the 1975: 1940: 1809: 1599:participating institution membership 1322: 1217: 1112: 1000:. Edina, Minn.: ABDO. pp. 8–9. 936: – Consciously devised language 2014:Writing Science Fiction and Fantasy 1910:Writing Science Fiction and Fantasy 1549:. Oxford: Oxford University Press. 707:Worlds of Ultima: The Savage Empire 240:Worldbuilding can be designed from 24: 2047:"The Golden Rule of Worldbuilding" 1845:Laramee, Francois Dominic (2002). 1612:Eddington, Arthur Stanley (2014). 826:Nausicaä of the Valley of the Wind 753:, whose society resembles that of 258:level, major geographic features, 118:set a number of his novels in the 25: 2419: 2068: 646:in a fictional world may lead to 144:in December 1820 and appeared in 1035:. Lanham, Md.: Scarecrow Press. 971: – Detailed imaginary world 714:based on civilizations in early 666:" features a life form based on 2038: 2002: 1969: 1876:. Berlin: Logos Verlag Berlin. 1863: 1838: 1803: 1753: 1714: 1658: 1640: 1605: 1571: 1484: 1435: 1386: 1329:. Hoboken: Taylor and Francis. 595:, for example, include maps of 1351: 1260: 1155: 1022: 318:to add detail to their world. 13: 1: 1029:Stableford, Brian M. (2004). 997:You Write It: Science Fiction 981: 692:; the resulting world can be 405:Midnight at the Well of Souls 242:the top down or the bottom up 2342:Lists of fictional locations 819:worlds, the Subcontinent of 793:, the planet Arrakis in the 561: 438: 133: 7: 1064:Hergenrader, Trent (2019). 954:List of fictional universes 926: 773:Types of constructed worlds 336: 128:Star Wars Expanded Universe 96:tabletop role-playing games 10: 2424: 1725:Tolkien, J. R. R. (1981). 1723:#131 to Milton Waldman in 975:Planets in science fiction 726:, a representative of the 699: 565: 459:Planets in science fiction 456: 379: 224: 169: 36: 29: 2324: 2273: 2212: 2169: 2138: 1988:: DOJ. pp. 290–294. 1870:Schult, Stefanie (2017). 1586:Oxford English Dictionary 1323:Wolf, Mark J. P. (2012). 1218:Wolf, Mark J. P. (2018). 1113:Wolf, Mark J. P. (2020). 799:series, the continent of 356:. These species can have 55:, geography, culture and 1976:Long, Steven S. (2002). 1847:Game design perspectives 1810:Lenz, Millicent (2001). 1491:Brooker, Joseph (2020). 1393:Letizia, Angelo (2020). 1162:Lawrence, Kelly (2014). 950: – Literary concept 948:Fictional encyclopaedism 906:Dungeons & Dragons' 30:Not to be confused with 2086:considered for deletion 1941:Erle, Schuyler (2005). 1849:. Charles River Media. 1591:Oxford University Press 1358:Johnson, Derek (2013). 994:Hamilton, John (2009). 433:mundane science fiction 59:is a key task for many 2216:, counties, and states 1774:Dungeon Master's Guide 1543:Prucher, Jeff (2007). 577: 536:Dungeons & Dragons 454: 247:Dungeons & Dragons 237: 2274:Planets, worlds, and 1816:. London: Continuum. 1399:. Cham, Switzerland. 844:The Lord of the Rings 592:The Lord of the Rings 575: 446: 362:constructed languages 232: 215:like a real mythology 69:creation of geography 2408:Narrative techniques 2378:Continuity (fiction) 2304:animation and comics 1787:Wizards of the Coast 934:Constructed language 904:, developed for the 870:originally designed 736:Creating a cohesive 366:hard science fiction 358:constructed cultures 312:fictional currencies 37:For other uses, see 2299:film and television 2265:Mythological places 2132:Fictional locations 2045:Provencher, Simon. 1671:Kingdoms of sorcery 1654:. 11 Jan 2021. BBC. 1589:(Online ed.). 852:Lawrence Watt-Evans 785:, the pseudo-Earth 688:plate movement and 568:Fantasy cartography 77:speculative fiction 2053:. Simon Provencher 2022:St. Martin's Press 1918:St. Martin's Press 1710:, pp. 109–161 1618:. Wildside Press. 1448:. Boca Raton, FL. 919:campaign world by 833:, the location of 807:series of games, 612:physical geography 580:Construction of a 578: 506:The Integral Trees 455: 238: 112:fictional universe 81:invented languages 49:fictional universe 2360: 2359: 1984:Fifth ed.). 1883:978-3-8325-9320-9 1625:978-1-4344-0450-3 1597:(Subscription or 1556:978-0-19-989140-5 1504:978-1-350-00376-7 1455:978-1-351-01427-4 1406:978-3-030-44252-1 1371:978-0-8147-4349-2 1336:978-1-136-22081-4 1280:978-1-4725-8655-1 1231:978-1-317-26828-4 1175:978-1-78279-607-7 1126:978-0-429-24286-1 1077:978-1-350-01666-8 1007:978-1-61714-655-8 898:campaign settings 890:expanded universe 809:Ursula K. Le Guin 664:The Talking Stone 644:natural resources 487:measures for the 417:faster-than-light 211:framing his world 192:Dorothy L. Sayers 18:Constructed world 16:(Redirected from 2415: 2403:1820s neologisms 2170:Cities and towns 2161:Railway stations 2125: 2118: 2111: 2102: 2101: 2089: 2063: 2062: 2060: 2058: 2042: 2036: 2035: 2006: 2000: 1999: 1973: 1967: 1966: 1938: 1932: 1931: 1902: 1896: 1895: 1867: 1861: 1860: 1842: 1836: 1835: 1807: 1801: 1800: 1757: 1751: 1750: 1718: 1712: 1711: 1703: 1694: 1693: 1662: 1656: 1655: 1644: 1638: 1637: 1609: 1603: 1602: 1594: 1582: 1575: 1569: 1568: 1540: 1531: 1530: 1524: 1516: 1488: 1482: 1481: 1475: 1467: 1439: 1433: 1432: 1426: 1418: 1390: 1384: 1383: 1355: 1349: 1348: 1320: 1307: 1306: 1300: 1292: 1264: 1258: 1257: 1251: 1243: 1215: 1202: 1201: 1195: 1187: 1159: 1153: 1152: 1146: 1138: 1119:. New York, NY. 1110: 1104: 1103: 1097: 1089: 1061: 1055: 1054: 1026: 1020: 1019: 991: 959: 913:Forgotten Realms 835:J. R. R. Tolkien 748: 720:Simon Provencher 291:social structure 207:On Fairy-Stories 184:J. R. R. Tolkien 180:George MacDonald 146:Arthur Eddington 141:Edinburgh Review 21: 2423: 2422: 2418: 2417: 2416: 2414: 2413: 2412: 2363: 2362: 2361: 2356: 2347:Shared universe 2320: 2314:science fiction 2269: 2208: 2165: 2134: 2129: 2074: 2071: 2066: 2056: 2054: 2043: 2039: 2032: 2007: 2003: 1996: 1974: 1970: 1955: 1939: 1935: 1928: 1903: 1899: 1884: 1868: 1864: 1857: 1843: 1839: 1824: 1808: 1804: 1797: 1765:Tweet, Jonathan 1758: 1754: 1739: 1719: 1715: 1704: 1697: 1682: 1663: 1659: 1646: 1645: 1641: 1626: 1610: 1606: 1596: 1576: 1572: 1557: 1541: 1534: 1518: 1517: 1505: 1489: 1485: 1469: 1468: 1456: 1440: 1436: 1420: 1419: 1407: 1391: 1387: 1372: 1356: 1352: 1337: 1321: 1310: 1294: 1293: 1281: 1265: 1261: 1245: 1244: 1232: 1216: 1205: 1189: 1188: 1176: 1160: 1156: 1140: 1139: 1127: 1111: 1107: 1091: 1090: 1078: 1062: 1058: 1043: 1027: 1023: 1008: 992: 988: 984: 979: 957: 929: 883:shared universe 868:M. A. R. Barker 779:Terry Pratchett 775: 746: 702: 570: 564: 461: 441: 425:series and the 413:laws of physics 382: 364:. Designers in 339: 327:inconsistencies 320:Terry Pratchett 316:fictional books 227: 172: 154:science fiction 136: 102:such as films, 83:for the world. 61:science fiction 42: 35: 28: 23: 22: 15: 12: 11: 5: 2421: 2411: 2410: 2405: 2400: 2395: 2390: 2385: 2380: 2375: 2358: 2357: 2355: 2354: 2349: 2344: 2339: 2334: 2328: 2326: 2322: 2321: 2319: 2318: 2317: 2316: 2311: 2306: 2301: 2291: 2286: 2284:Fantasy worlds 2280: 2278: 2271: 2270: 2268: 2267: 2262: 2257: 2256: 2255: 2250: 2245: 2240: 2235: 2230: 2219: 2217: 2210: 2209: 2207: 2206: 2205: 2204: 2199: 2194: 2189: 2184: 2173: 2171: 2167: 2166: 2164: 2163: 2158: 2153: 2148: 2142: 2140: 2136: 2135: 2128: 2127: 2120: 2113: 2105: 2099: 2098: 2070: 2069:External links 2067: 2065: 2064: 2037: 2030: 2001: 1994: 1968: 1953: 1933: 1926: 1906:Anderson, Poul 1897: 1882: 1862: 1855: 1837: 1822: 1802: 1795: 1769:Williams, Skip 1752: 1737: 1713: 1695: 1680: 1668:, ed. (1976). 1657: 1639: 1624: 1604: 1570: 1555: 1532: 1503: 1483: 1454: 1434: 1405: 1385: 1370: 1350: 1335: 1308: 1279: 1259: 1230: 1203: 1174: 1154: 1125: 1105: 1076: 1070:. London, UK. 1056: 1041: 1021: 1006: 985: 983: 980: 978: 977: 972: 966: 960: 951: 945: 938: 937: 930: 928: 925: 821:Hayao Miyazaki 774: 771: 724:Steven S. Long 701: 698: 670:, rather than 563: 560: 512:The Smoke Ring 440: 437: 381: 378: 338: 335: 226: 223: 200:William Morris 171: 168: 135: 132: 39:World Building 26: 9: 6: 4: 3: 2: 2420: 2409: 2406: 2404: 2401: 2399: 2396: 2394: 2391: 2389: 2386: 2384: 2381: 2379: 2376: 2374: 2373:Worldbuilding 2371: 2370: 2368: 2353: 2352:Worldbuilding 2350: 2348: 2345: 2343: 2340: 2338: 2335: 2333: 2330: 2329: 2327: 2323: 2315: 2312: 2310: 2307: 2305: 2302: 2300: 2297: 2296: 2295: 2292: 2290: 2287: 2285: 2282: 2281: 2279: 2277: 2272: 2266: 2263: 2261: 2258: 2254: 2251: 2249: 2246: 2244: 2241: 2239: 2236: 2234: 2231: 2229: 2226: 2225: 2224: 2221: 2220: 2218: 2215: 2211: 2203: 2202:in television 2200: 2198: 2197:in literature 2195: 2193: 2190: 2188: 2185: 2183: 2180: 2179: 2178: 2175: 2174: 2172: 2168: 2162: 2159: 2157: 2154: 2152: 2149: 2147: 2146:Bars and pubs 2144: 2143: 2141: 2137: 2133: 2126: 2121: 2119: 2114: 2112: 2107: 2106: 2103: 2097: 2093: 2092:Worldbuilding 2087: 2083: 2082: 2078: 2073: 2072: 2052: 2048: 2041: 2033: 2031:0-312-06003-3 2027: 2023: 2019: 2015: 2011: 2005: 1997: 1995:1-58366-016-X 1991: 1987: 1986:San Francisco 1983: 1979: 1972: 1964: 1960: 1956: 1954:0-596-00703-5 1950: 1946: 1945: 1937: 1929: 1927:0-312-06003-3 1923: 1919: 1915: 1911: 1907: 1901: 1893: 1889: 1885: 1879: 1875: 1874: 1866: 1858: 1856:1-58450-090-5 1852: 1848: 1841: 1833: 1829: 1825: 1823:0-8264-4936-0 1819: 1815: 1814: 1806: 1798: 1796:0-7869-2889-1 1792: 1788: 1784: 1780: 1777:. revised by 1776: 1775: 1770: 1766: 1762: 1756: 1748: 1744: 1740: 1738:0-04-826005-3 1734: 1730: 1729: 1722: 1717: 1709: 1702: 1700: 1691: 1687: 1683: 1681:0-385-09975-4 1677: 1673: 1672: 1667: 1661: 1653: 1649: 1643: 1635: 1631: 1627: 1621: 1617: 1616: 1608: 1600: 1592: 1588: 1587: 1581: 1574: 1566: 1562: 1558: 1552: 1548: 1547: 1539: 1537: 1528: 1522: 1514: 1510: 1506: 1500: 1496: 1495: 1487: 1479: 1473: 1465: 1461: 1457: 1451: 1447: 1446: 1438: 1430: 1424: 1416: 1412: 1408: 1402: 1398: 1397: 1389: 1381: 1377: 1373: 1367: 1363: 1362: 1354: 1346: 1342: 1338: 1332: 1328: 1327: 1319: 1317: 1315: 1313: 1304: 1298: 1290: 1286: 1282: 1276: 1272: 1271: 1263: 1255: 1249: 1241: 1237: 1233: 1227: 1223: 1222: 1214: 1212: 1210: 1208: 1199: 1193: 1185: 1181: 1177: 1171: 1167: 1166: 1158: 1150: 1144: 1136: 1132: 1128: 1122: 1118: 1117: 1109: 1101: 1095: 1087: 1083: 1079: 1073: 1069: 1068: 1060: 1052: 1048: 1044: 1042:0-8108-4938-0 1038: 1034: 1033: 1025: 1017: 1013: 1009: 1003: 999: 998: 990: 986: 976: 973: 970: 967: 964: 961: 955: 952: 949: 946: 943: 942:Fantasy world 940: 939: 935: 932: 931: 924: 922: 918: 914: 910: 907: 903: 899: 895: 891: 889: 884: 879: 877: 873: 869: 865: 861: 857: 853: 848: 846: 845: 840: 836: 832: 828: 827: 822: 818: 815:universe and 814: 810: 806: 805:Elder Scrolls 802: 798: 797: 792: 788: 784: 780: 770: 768: 767: 762: 761: 756: 752: 745: 744: 739: 734: 731: 730: 725: 721: 717: 713: 709: 708: 697: 695: 691: 687: 683: 679: 674: 673: 669: 665: 661: 657: 653: 649: 645: 641: 637: 633: 629: 625: 621: 618:patterns and 617: 613: 608: 606: 602: 598: 594: 593: 587: 583: 582:fictional map 574: 569: 559: 557: 556:creation myth 553: 552: 547: 546: 545:Elder Scrolls 541: 537: 532: 530: 526: 522: 518: 514: 513: 508: 507: 502: 498: 494: 493:chronological 490: 486: 482: 478: 474: 470: 466: 460: 452: 451: 445: 436: 434: 430: 429: 424: 423: 418: 414: 409: 407: 406: 401: 397: 396: 391: 387: 377: 375: 371: 367: 363: 359: 355: 352: 347: 345: 334: 330: 328: 323: 321: 317: 314:and refer to 313: 308: 307:relationships 304: 300: 296: 292: 288: 283: 281: 277: 273: 269: 268:civilizations 265: 261: 257: 253: 249: 248: 243: 236: 231: 222: 218: 216: 212: 208: 203: 201: 197: 193: 189: 185: 181: 177: 176:Divine Comedy 167: 165: 164: 159: 155: 151: 147: 143: 142: 131: 129: 125: 121: 117: 113: 109: 105: 101: 97: 93: 89: 84: 82: 78: 74: 70: 66: 62: 58: 54: 50: 46: 45:Worldbuilding 40: 33: 19: 2351: 2248:Pan-American 2182:in animation 2079: 2055:. Retrieved 2051:Worldbuilder 2050: 2040: 2013: 2010:Clement, Hal 2004: 1978:Fantasy HERO 1977: 1971: 1943: 1936: 1909: 1900: 1872: 1865: 1846: 1840: 1812: 1805: 1779:David Noonan 1772: 1755: 1727: 1716: 1707: 1670: 1660: 1651: 1642: 1614: 1607: 1584: 1573: 1544: 1493: 1486: 1444: 1437: 1395: 1388: 1360: 1353: 1325: 1269: 1262: 1224:. New York. 1220: 1164: 1157: 1115: 1108: 1066: 1059: 1031: 1024: 996: 989: 921:Ed Greenwood 905: 887: 880: 856:Steven Brust 849: 842: 839:Middle-earth 824: 794: 791:Conan series 787:Hyborian Age 776: 764: 758: 755:ancient Rome 741: 735: 727: 719: 705: 703: 675: 656:Isaac Asimov 640:trade routes 609: 604: 597:Middle-earth 590: 579: 549: 543: 535: 533: 525:Brian Aldiss 521:neutron star 510: 504: 485:astronomical 469:metaphysical 462: 448: 426: 420: 410: 403: 393: 388:compared to 383: 348: 344:plot devices 340: 331: 324: 284: 245: 239: 219: 204: 188:Lord Dunsany 173: 161: 149: 139: 137: 124:shared world 100:visual media 85: 44: 43: 32:Terraforming 2393:Narratology 2388:Imagination 2337:Fantasy map 2177:Settlements 1982:Hero System 1783:Rich Redman 1761:Cook, Monte 1666:Carter, Lin 733:otherwise. 716:Mesoamerica 660:short story 601:Cartography 540:Spelljammer 501:Larry Niven 477:star system 473:spacefaring 395:Mass Effect 368:may design 235:outer space 196:C. S. Lewis 158:R.A. Lupoff 120:Gaean Reach 104:video games 2367:Categories 2332:Continuity 2309:literature 2057:6 November 1892:1021810749 1652:Dante 2021 1601:required.) 1513:1089274366 1497:. London. 1464:1127387835 1415:1153082894 1273:. London. 1240:1004848638 1168:. Ropley. 1135:1151513107 1086:1009182095 982:References 963:Mythopoeia 894:Arrowverse 652:ecosystems 605:geofiction 566:See also: 529:Helliconia 503:'s novels 465:scientific 457:See also: 422:Dark Tower 295:government 264:continents 256:technology 116:Jack Vance 2294:Universes 2276:universes 2253:by region 2223:Countries 2214:Countries 2187:in comics 2139:Buildings 2084:is being 1648:"Inferno" 1634:905652391 1565:608415902 1521:cite book 1472:cite book 1423:cite book 1380:830164533 1345:851971993 1297:cite book 1289:950613576 1248:cite book 1192:cite book 1184:883432427 1143:cite book 1094:cite book 1016:767670861 911:setting. 888:Star Wars 783:Discworld 766:Belgariad 743:Star Trek 729:Champions 632:mountains 562:Geography 453:TV series 450:Star Trek 439:Cosmology 428:Star Wars 134:Etymology 73:backstory 2243:Oceanian 2238:European 2077:template 2018:New York 1963:60860826 1914:New York 1832:46649829 1771:(2003). 1051:54416073 969:Paracosm 927:See also 917:homebrew 909:Greyhawk 864:Dragaera 858:created 813:Earthsea 769:series. 760:Shannara 751:Romulans 694:rendered 686:tectonic 678:software 628:wetlands 622:such as 551:Summoner 337:Elements 303:commerce 299:politics 252:designer 166:(1965). 2398:Setting 2383:Fiction 2325:Related 2289:Planets 2260:Islands 2228:African 2192:in film 2156:Prisons 2151:Castles 1747:8628512 1690:1733365 1580:"World" 872:Tékumel 860:Ethshar 817:Hainish 803:in the 801:Tamriel 789:in the 700:Culture 690:erosion 682:fractal 672:carbon. 668:silicon 636:forests 624:deserts 616:weather 586:terrain 497:seasons 481:planets 386:physics 380:Physics 354:species 351:sapient 287:culture 272:nations 260:climate 225:Methods 170:History 65:fantasy 57:ecology 53:history 2096:Curlie 2090:  2081:Curlie 2028:  1992:  1961:  1951:  1924:  1890:  1880:  1853:  1830:  1820:  1793:  1745:  1735:  1721:Letter 1688:  1678:  1632:  1622:  1563:  1553:  1511:  1501:  1462:  1452:  1413:  1403:  1378:  1368:  1343:  1333:  1287:  1277:  1238:  1228:  1182:  1172:  1133:  1123:  1084:  1074:  1049:  1039:  1014:  1004:  892:, the 876:gamers 712:tribes 634:, and 620:biomes 278:, and 276:cities 194:, and 108:comics 98:, and 92:novels 2233:Asian 2075:‹The 1595: 902:Oerth 841:, in 747:' 738:alien 676:Some 517:torus 489:orbit 400:mages 390:magic 374:fauna 370:flora 280:towns 88:space 2059:2013 2026:ISBN 1990:ISBN 1959:OCLC 1949:ISBN 1922:ISBN 1888:OCLC 1878:ISBN 1851:ISBN 1828:OCLC 1818:ISBN 1791:ISBN 1781:and 1743:OCLC 1733:ISBN 1686:OCLC 1676:ISBN 1630:OCLC 1620:ISBN 1561:OCLC 1551:ISBN 1527:link 1509:OCLC 1499:ISBN 1478:link 1460:OCLC 1450:ISBN 1429:link 1411:OCLC 1401:ISBN 1376:OCLC 1366:ISBN 1341:OCLC 1331:ISBN 1303:link 1285:OCLC 1275:ISBN 1254:link 1236:OCLC 1226:ISBN 1198:link 1180:OCLC 1170:ISBN 1149:link 1131:OCLC 1121:ISBN 1100:link 1082:OCLC 1072:ISBN 1047:OCLC 1037:ISBN 1012:OCLC 1002:ISBN 896:and 862:and 854:and 831:Arda 796:Dune 763:and 610:The 509:and 479:and 467:and 372:and 360:and 106:and 71:, a 2094:at 837:'s 823:'s 811:'s 781:'s 658:'s 648:war 527:'s 160:'s 148:'s 63:or 2369:: 2088:.› 2049:. 2024:. 2020:: 2016:. 1957:. 1920:. 1916:: 1912:. 1886:. 1826:. 1789:. 1785:. 1767:; 1763:; 1741:. 1698:^ 1684:. 1650:. 1628:. 1583:. 1559:. 1535:^ 1523:}} 1519:{{ 1507:. 1474:}} 1470:{{ 1458:. 1425:}} 1421:{{ 1409:. 1374:. 1339:. 1311:^ 1299:}} 1295:{{ 1283:. 1250:}} 1246:{{ 1234:. 1206:^ 1194:}} 1190:{{ 1178:. 1145:}} 1141:{{ 1129:. 1096:}} 1092:{{ 1080:. 1045:. 1010:. 923:. 881:A 847:. 829:, 749:s 630:, 626:, 607:. 599:. 558:. 523:; 415:; 301:, 297:, 293:, 289:, 274:, 270:, 266:, 217:. 198:. 190:, 186:, 182:, 130:. 94:, 2124:e 2117:t 2110:v 2061:. 2034:. 1998:. 1980:( 1965:. 1930:. 1894:. 1859:. 1834:. 1799:. 1749:. 1692:. 1636:. 1593:. 1567:. 1529:) 1515:. 1480:) 1466:. 1431:) 1417:. 1382:. 1347:. 1305:) 1291:. 1256:) 1242:. 1200:) 1186:. 1151:) 1137:. 1102:) 1088:. 1053:. 1018:. 662:" 41:. 20:)

Index

Constructed world
Terraforming
World Building
fictional universe
history
ecology
science fiction
fantasy
creation of geography
backstory
speculative fiction
invented languages
space
novels
tabletop role-playing games
visual media
video games
comics
fictional universe
Jack Vance
Gaean Reach
shared world
Star Wars Expanded Universe
Edinburgh Review
Arthur Eddington
science fiction
R.A. Lupoff
Edgar Rice Burroughs: Master of Adventure
Divine Comedy
George MacDonald

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