600:: in a depressing, dark vision of a conquered humanity's future, Gordon Freeman becomes a hero and savior; the similarly named Gordon Frohman, on the other hand, is just an average person, improbably cheerful to the point of stupidity, and somewhat naïve as to what is actually going on around him. For instance, Frohman fails to realize that his return-addressed letters to Doctor Breen reveal his location, and so result in that location being invaded, bombed, or otherwise compromised.
1923:
494:; and after a while his headcrab dies of malnutrition, which is attributed to his lack of intelligence. With Father Grigori's help, Frohman escapes Ravenholm, now the zombie-infested nightmare seen when Freeman visits it in the game, and presses on to Nova Prospekt. After surviving several more hazards, he reaches the coast. Here, after passing the final resistance base and an Antlion-infested beach, Frohman encounters an
52:
324:, in which he is reading a letter supposedly written by a citizen, signed 'Sincerely, a concerned citizen', and begins his response with 'Thank you for writing, Concerned'. Throughout the comic the main character, Gordon Frohman, sends several similar letters to Dr. Breen, Livingston's intention being to suggest that Frohman was the author of the letter read by Breen in
518:. He is then drafted into the resistance after failing to disrupt its operations, and unintentionally signals the start of the resistance's uprising after one of his Antlions accidentally kills a Combine police officer. During the fighting, he accompanies Freeman himself and mingles with resistance members, aids the Combine in the capture of
40:
603:
The comic contains many references to events and objects in the game. In one comic, Frohman makes a clerical error that causes the
Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond. In another, he writes a letter to
585:
There's a lot of elements about video games to poke fun of, especially in first-person shooters, which all have a lot of things in common, such as health kits, ammo, and barrels filled with explosive material strewn about levels for no practical, real-world reason. It just seemed like a good setting
455:
The early phases of the comic have
Frohman excitedly arriving in City 17. Eventually he takes a job at the Combine's headquarters, the Citadel, under a Combine Elite named Mr. Henderson. As most of his human colleagues become Combine soldiers, he realizes that Henderson has no immediate intention to
627:
after
Frohman writes to Breen expressing his happiness with being there, giving away Ravenholm's location. Indeed, Frohman causes (intentionally or accidentally) many of the disastrous circumstances that Gordon Freeman runs across. He accidentally gives Breen the idea of headcrab shells while on a
474:
server for a week, he seeks
Ravenholm by foot instead. Traveling through City 17's canals, Frohman arrives, badly injured and dazed, at Black Mesa East, the headquarters of the human resistance, where he is welcomed as a helper. His stay there is cut short because he causes trouble in the base, and
562:
530:
for the occasion, causing him to run out of time; Dr. Breen's teleporter explodes and
Frohman is flung off the Citadel peak by the explosion. Dr. Breen also survives, having fallen from the Citadel onto a pile of dead Combine soldiers. However, Frohman falls right onto Breen, killing him. Gordon
525:
Following this, Gordon returns to the
Citadel, unwillingly aiding Freeman in his journey up the Citadel and influencing the plot of the game. As Freeman is pursuing Dr. Breen to his teleporter, Frohman is about to kill Freeman—but he pauses to come up with the perfect
271:
was a great game, but there simply weren't enough jokes about toilets in it. So, I thought a comic would be a good place to get some humor into the game. I came up with the idea for
Frohman, a complete idiot, to play all the way through the game, just like
205:
is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that
Freeman will later encounter.
509:
Frohman, accompanied by several bugbait-controlled
Antlions, eventually reaches Nova Prospekt, only to be turned away as he does not have an appointment. He gives up and returns to City 17 in the following strip, as Gordon
486:. After adjusting, Gordon becomes accustomed to the town, but unintentionally discloses the town's location to Dr. Breen, who immediately orders his forces to "bomb the shit out of them". The town is fired on with
543:
from dropping below one throughout the comic's duration. Frohman inadvertently turns off the mode, and even spoils an opportunity to be rescued by a group of
Vortigaunts, as both Gordon Freeman and
522:, one of Freeman's allies, and reunites with Norman Frohman, his long-lost assassin twin brother, only to promptly witness his death at the hands of a Strider, a large tripodal assault synth.
373:, was a good one, the company being pleased to have a comic based on their game. According to Livingston, Valve also intended to collaborate with him to produce printed copies of
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855:
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The protagonist of the comic asks how it is possible for him to pick up objects without using his hands, a reference to the player's hands not being visible in
443:
a few weeks before Freeman. Frohman is incredibly naïve and, unlike the other citizens, seems to enjoy living under the rule of the totalitarian administrator,
464:
as a residence where he can commute to and from City 17, but lacks proper transport with which to get there. After a failed attempt to reach Ravenholm using
885:
295:
was released on May 1, 2005, the comic completing its run on November 6, 2006 with a total of 205 issues. The characters in the comic were posed using
923:
358:, also assisted in site maintenance, and Livingston later offered him a "guest week special", in which Galcik wrote and published three issues for
201:
follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's
495:
697:
described it as "mildly amusing". The comic had also caught the attention of reviewers outside the United States and the United Kingdom; the
482:
On Frohman's arrival, Ravenholm is depicted as a peaceful, bright, and cheerful place devoid of any Combine elements, but "terrorized" by
263:
Livingston thought a comic would be a good way to introduce humor to the game, which he has described as "mysterious, moody, immersive".
1987:
1511:
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677:(comics consisting of game screenshots) by virtue of the quality of its writing and presentation". Online magazine GGL.com said that "
641:
by accidentally delivering a wedge of cheese, instead of the intended test sample, to the test chamber where the cascade flashpoints.
490:, killing many and turning others into zombies. Frohman himself is attacked by a headcrab and turns into a zombie too, yet retains his
447:, and the Combine. He holds an insane reverence for the latter, even going to the point of having a plush doll of a Combine soldier.
581:
of games which were intended to aid the player, but would have little chance of being found in the real world in a similar manner.
213:
praised the attention to writing and presentation and the comic's humor. Livingston also reported positive reception from staff at
457:
681:
is one of the funnier online gaming comics, and perhaps the best single-game parody in the bunch", and The Irish Gamers described
335:. According to the credits on the comic's website, this name was suggested to Livingston by Sam Golgert, an acquaintance of his.
531:
himself is only seriously injured. Baffled by his ability to survive, he realizes through a flashback that he has been under "
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918:
863:
1952:
362:. A similar set of three issues have also been published by Joe Yuska, during a week when Livingston was unavailable.
242:
as a hobby. He had previously considered developing a webcomic that would parallel the storyline of the original 1987
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456:
do the same for him, citing his incompetence. Demanding to become one with the Combine, Frohman willingly sets off to
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260:
eliminated the need to draw by hand. He always intended the plot of the comic to end at the same point as the game.
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Information regarding the software used in the development of the comic can be found at the bottom of any page from
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1982:
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651:, and thus was not aware of its storyline. He also stated that the comic takes place in the PC version of the
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39:
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647:, however, indicates that Dr. Gina Cross is responsible for this task. Livingston admitted he did not play
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460:, an alien security and detention installation, for invasive surgery to convert him. Meanwhile, he selects
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705:
said the comic is "a recommendation to every fan of the game and anyone looking for a good daily laugh".
51:
573:
Livingston stated that the comic was a good way of pointing out several shortcomings of video games and
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called the comic "funny" and featured two exclusive three panel comics not found anywhere else, while
1972:
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1947:
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The comic has had positive reception from both the public and editors of various gaming magazines.
553:. In the end, Frohman dies unceremoniously, while survivors of the City 17 uprising find him dead.
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20:
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Livingston also employed the assistance of other people, notably Michael Clements, founder of the
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radio, and sets up all of the traps in Ravenholm himself in an attempt to catch Father Grigori.
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s flashlight and sprint functions using the same power source. In a further strip, the town of
540:
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1805:
1743:
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328:. The name "Frohman" is derived from the last name of Gordon Freeman, the protagonist of the
256:
game world as the scene for his comic because he was a fan, and because the availability of
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8:
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810:(Interview). Interviewed by imperialcreed. The Irish Gamers. 2008-06-19. Archived from
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479:. He is fooled into leaving the base, and finally heads toward and reaches Ravenholm.
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Dr. Breen asking why using his flashlight reduces his ability to run, a reference to
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broadcasts to the masses from a large screen, in the title frame of the first chapter
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finally arrives in the city, linking the comic's time frame with the start of
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in particular. He emphasized the presence of various objects throughout the
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The webcomic derives its name from one of the propaganda broadcasts by
202:
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168:. The comic is illustrated with screenshots of characters posed using
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182:. The comic ran from May 2005 to November 2006 and had 205 issues.
153:
826:"Articles by Christopher Livingston, Staff Writer | PC Gamer"
596:
Much of the comic's dark humor is derived from its contrasts with
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In the text, these references are preceded by a double dagger: ‡
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365:
As stated by Livingston in several interviews, his relation with
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from the dead creature, with which he can control the Antlions.
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follows the same general path through the story established by
419:. Throughout the game, the player follows the story of a dark,
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135:
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was never published for the PC, it does not affect the comic.
1489:
221:, who were pleased to have a comic based on their game.
19:
This article is about the webcomic. For other uses, see
354:. Greg Galcik, who started and maintained the website
862:(Interview). Interviewed by Paul Semel. Archived from
350:. Clements aided him in enhancing the presentation of
276:
only instead of being a hero, he'd be a complete fool.
1435:
Concerned: The Half-Life and Death of Gordon Frohman
1410:
Concerned: The Half-Life and Death of Gordon Frohman
1385:
Concerned: The Half-Life and Death of Gordon Frohman
1360:
Concerned: The Half-Life and Death of Gordon Frohman
1335:
Concerned: The Half-Life and Death of Gordon Frohman
1310:
Concerned: The Half-Life and Death of Gordon Frohman
1284:
Concerned: The Half-Life and Death of Gordon Frohman
1259:
Concerned: The Half-Life and Death of Gordon Frohman
1234:
Concerned: The Half-Life and Death of Gordon Frohman
1209:
Concerned: The Half-Life and Death of Gordon Frohman
1184:
Concerned: The Half-Life and Death of Gordon Frohman
1159:
Concerned: The Half-Life and Death of Gordon Frohman
1134:
Concerned: The Half-Life and Death of Gordon Frohman
1106:
Concerned: The Half-Life and Death of Gordon Frohman
1076:
Concerned: The Half-Life and Death of Gordon Frohman
149:
Concerned: The Half-Life and Death of Gordon Frohman
1001:"Concerned: The Life and Death of Gordon Frohman".
912:
910:
1422:
423:future in which mankind has been enslaved by the
1939:
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745:
743:
741:
439:, a hapless, lethally clumsy oaf who arrives in
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435:, but instead follows the adventures of Gordon
301:, a tool which facilitates manipulation of the
156:by Christopher C. Livingston that parodies the
802:
800:
798:
384:Livingston did not continue the comic through
224:Livingston later went to work as a writer for
1505:
1123:
1121:
886:"Concerned: A Half-Life Comic: The Interview"
738:
673:stated the comic "stands out from most other
1029:
377:. However, this was never finalized as the
309:, and the comic frames were assembled using
1297:
1271:
795:
342:comics repository PHWOnline, and author of
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1455:"Concerned #87: Monday, December 12, 2005"
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238:Christopher Livingston started working on
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1005:(in Romanian) (#97): 74. September 2005.
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569:when holding anything other than weapons.
427:, a mysterious alien enemy. In contrast,
32:The Half-Life and Death of Gordon Frohman
560:
381:of the comics was too low for printing.
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1063:
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942:
753:
1940:
1429:Livingston, Christopher (2006-08-07).
1404:Livingston, Christopher (2006-08-04).
1397:
1379:Livingston, Christopher (2005-12-07).
1354:Livingston, Christopher (2005-10-12).
1329:Livingston, Christopher (2005-12-14).
1304:Livingston, Christopher (2005-06-22).
1278:Livingston, Christopher (2005-06-24).
1253:Livingston, Christopher (2005-09-16).
1228:Livingston, Christopher (2005-12-16).
1203:Livingston, Christopher (2006-04-19).
1178:Livingston, Christopher (2006-01-20).
1152:
1128:Livingston, Christopher (2006-08-16).
1100:Livingston, Christopher (2006-11-06).
1095:
1093:
1091:
1070:Livingston, Christopher (2005-05-01).
955:
917:Livingston, Christopher (2006-11-30).
854:Livingston, Christopher (2006-03-20).
808:"Chris Livingston of Concerned, 1Fort"
415:, the player takes on the role of Dr.
286:
252:, from start to finish. He chose the
1870:Half-Life VR but the AI Is Self-Aware
1493:
849:
847:
845:
843:
841:
777:
775:
1058:
468:'s teleporter leaves him stuck in a
230:, where he has remained since 2014.
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13:
1020:
838:
772:
38:
14:
1999:
1988:Works based on Half-Life (series)
1856:Half-Life: Full Life Consequences
1474:
631:It is also revealed that, at the
82:screencuisine.net/hlcomic/archive
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1921:
50:
1447:
1372:
1347:
1322:
1246:
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1041:Concerned, "The Extras" section
994:
977:
715:
475:also irritatingly overuses the
406:
1863:Half-Life: Escape from City 17
1037:"Comic Update Schedule Change"
958:"Concerned's Chris Livingston"
884:Petraglia, Alex (2006-03-03).
877:
818:
105:and every Tuesday and Thursday
1:
1519:
732:
723:www.screencuisine.net/hlcomic
250:Nintendo Entertainment System
233:
96:Monday, Wednesday, and Friday
1652:Black Mesa Research Facility
754:Sapieha, Chad (2006-04-04).
662:
633:Black Mesa Research Facility
7:
956:Miller, Ross (2006-11-06).
927:(Interview). Archived from
892:(Interview). Archived from
856:"Strip Club 'Concerned...'"
791:. January 2006. p. 52.
401:
369:, the developer company of
217:, the developer company of
56:Gordon Frohman arriving in
10:
2004:
1708:Half-Life 2: Episode Three
43:The logo for the webcomic
18:
1953:American comedy webcomics
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1879:
1833:
1774:
1726:
1719:
1679:
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1621:
1614:
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1153:Livingston, Christopher.
756:"Games + Comics = Gamics"
591:Christopher C. Livingston
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346:, another comic based on
281:Christopher C. Livingston
131:
123:
115:
87:
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73:Christopher C. Livingston
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37:
28:
1820:Research and Development
1155:"Concerned, The Credits"
708:
387:Half-Life 2: Episode One
93:Previously updated every
1968:Parodies of video games
498:, which is killed by a
450:
109:(after August 24, 2006)
100:(until August 24, 2006)
88:Current status/schedule
984:"A Little Concerned".
685:as a "hit webcomic".
655:continuity, and since
594:
570:
471:Counter-Strike: Source
284:
47:
1983:2006 webcomic endings
1806:Hunt Down the Freeman
1799:Entropy : Zero 2
1459:www.screencuisine.net
1431:"Notes on Issue #179"
1331:"Notes on Issue #088"
1306:"Notes on Issue #020"
1280:"Notes on Issue #021"
1205:"Notes on Issue #139"
1180:"Notes on Issue #102"
1130:"Notes on Issue #183"
924:All Games Interactive
788:Computer Gaming World
688:Computer Gaming World
583:
575:first-person shooters
564:
265:
42:
1978:2005 webcomic debuts
1963:Video game webcomics
547:are at the start of
189:follows protagonist
158:first-person shooter
16:2005 parody webcomic
539:which prevents his
291:The first issue of
287:Publication history
209:Several reviews of
896:on August 14, 2007
761:The Globe and Mail
670:The Globe and Mail
571:
390:, the first of an
48:
1958:Fan fiction works
1935:
1934:
1887:Valve Corporation
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1675:
1674:
919:"Radio interview"
466:Dr. Isaac Kleiner
394:series following
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101:
33:
1995:
1973:Parody webcomics
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1792:Capture the Flag
1737:Action Half-Life
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1702:Unreleased games
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1483:Official website
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1286:. Screen Cuisine
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644:Half-Life: Decay
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267:Well, I thought
127:November 6, 2006
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990:. January 2006.
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1462:. Retrieved
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1409:
1406:"Issue #178"
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1381:"Issue #085"
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1356:"Issue #064"
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1072:"Issue #000"
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62:Doctor Breen
44:
1680:Development
1662:Gravity gun
1596:Episode Two
1589:Episode One
1568:Half-Life 2
966:(Interview)
625:Half-Life 2
606:Half-Life 2
598:Half-Life 2
567:Half-Life 2
550:Episode One
516:Half-Life 2
477:gravity gun
433:Half-Life 2
413:Half-Life 2
396:Half-Life 2
371:Half-Life 2
348:Half-Life 2
340:Half-Life 2
326:Half-Life 2
322:Half-Life 2
311:Photoshop 6
307:Half-Life 2
298:Garry's Mod
269:Half-Life 2
258:Garry's Mod
254:Half-Life 2
219:Half-Life 2
187:Half-Life 2
180:Half-Life 2
171:Garry's Mod
165:Half-Life 2
119:May 1, 2005
116:Launch date
1942:Categories
1834:Web series
1785:Black Mesa
1765:Sven Co-op
1744:C.A.G.E.D.
1636:Alyx Vance
1623:Characters
1582:Lost Coast
1575:Deathmatch
1552:Blue Shift
1464:2022-04-18
1440:2008-08-17
1415:2008-08-17
1390:2008-08-17
1365:2008-08-17
1340:2008-08-17
1315:2008-08-17
1290:2008-08-17
1264:2008-08-17
1239:2008-08-17
1214:2008-08-18
1189:2008-08-18
1164:2008-08-18
1139:2008-08-16
1111:2008-08-16
1081:2008-08-16
1051:2008-08-16
970:2008-08-17
935:2008-08-20
900:2008-08-19
870:2008-08-17
733:References
621:ghost town
619:-infested
545:Alyx Vance
537:cheat code
520:Alyx Vance
500:Vortigaunt
407:Background
379:resolution
248:, for the
234:Background
203:dark humor
161:video game
1842:Concerned
1667:Ravenholm
1538:Half-Life
1522:Half-Life
1011:1582-1498
890:Primotech
701:magazine
683:Concerned
679:Concerned
663:Reception
653:Half-Life
638:Half-Life
613:Ravenholm
535:Mode", a
528:one-liner
492:free will
488:headcrabs
462:Ravenholm
445:Dr. Breen
429:Concerned
421:dystopian
375:Concerned
360:Concerned
356:SpinnWebe
352:Concerned
331:Half-Life
293:Concerned
240:Concerned
211:Concerned
199:Concerned
195:dystopian
91:Completed
70:Author(s)
45:Concerned
29:Concerned
1927:Category
1697:Source 2
1615:Universe
831:PC Gamer
699:Romanian
623:seen in
617:headcrab
589:—
402:Synopsis
392:episodic
305:used by
279:—
227:PC Gamer
197:future,
178:used by
154:webcomic
132:Genre(s)
124:End date
1908:Vlogger
1880:Related
1813:Minerva
1728:GoldSrc
1687:GoldSrc
1657:Combine
987:PC Zone
963:Joystiq
860:GGL.com
694:PC Zone
512:Freeman
504:bugbait
441:City 17
437:Frohman
425:Combine
274:Freeman
78:Website
58:City 17
21:Concern
1895:series
1893:Portal
1776:Source
1758:Echoes
1692:Source
1009:
675:gamics
579:levels
557:Themes
533:Buddha
344:SKETCH
333:series
185:While
140:comedy
136:Parody
1751:Delta
1645:Other
1559:Decay
1530:Games
1003:Level
709:Notes
703:Level
649:Decay
609:'
367:Valve
215:Valve
193:in a
152:is a
1720:Mods
1007:ISSN
451:Plot
411:In
320:in
60:as
1944::
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