Knowledge

Concerned

Source 📝

600:: in a depressing, dark vision of a conquered humanity's future, Gordon Freeman becomes a hero and savior; the similarly named Gordon Frohman, on the other hand, is just an average person, improbably cheerful to the point of stupidity, and somewhat naïve as to what is actually going on around him. For instance, Frohman fails to realize that his return-addressed letters to Doctor Breen reveal his location, and so result in that location being invaded, bombed, or otherwise compromised. 1923: 494:; and after a while his headcrab dies of malnutrition, which is attributed to his lack of intelligence. With Father Grigori's help, Frohman escapes Ravenholm, now the zombie-infested nightmare seen when Freeman visits it in the game, and presses on to Nova Prospekt. After surviving several more hazards, he reaches the coast. Here, after passing the final resistance base and an Antlion-infested beach, Frohman encounters an 52: 324:, in which he is reading a letter supposedly written by a citizen, signed 'Sincerely, a concerned citizen', and begins his response with 'Thank you for writing, Concerned'. Throughout the comic the main character, Gordon Frohman, sends several similar letters to Dr. Breen, Livingston's intention being to suggest that Frohman was the author of the letter read by Breen in 518:. He is then drafted into the resistance after failing to disrupt its operations, and unintentionally signals the start of the resistance's uprising after one of his Antlions accidentally kills a Combine police officer. During the fighting, he accompanies Freeman himself and mingles with resistance members, aids the Combine in the capture of 40: 603:
The comic contains many references to events and objects in the game. In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond. In another, he writes a letter to
585:
There's a lot of elements about video games to poke fun of, especially in first-person shooters, which all have a lot of things in common, such as health kits, ammo, and barrels filled with explosive material strewn about levels for no practical, real-world reason. It just seemed like a good setting
455:
The early phases of the comic have Frohman excitedly arriving in City 17. Eventually he takes a job at the Combine's headquarters, the Citadel, under a Combine Elite named Mr. Henderson. As most of his human colleagues become Combine soldiers, he realizes that Henderson has no immediate intention to
627:
after Frohman writes to Breen expressing his happiness with being there, giving away Ravenholm's location. Indeed, Frohman causes (intentionally or accidentally) many of the disastrous circumstances that Gordon Freeman runs across. He accidentally gives Breen the idea of headcrab shells while on a
474:
server for a week, he seeks Ravenholm by foot instead. Traveling through City 17's canals, Frohman arrives, badly injured and dazed, at Black Mesa East, the headquarters of the human resistance, where he is welcomed as a helper. His stay there is cut short because he causes trouble in the base, and
562: 530:
for the occasion, causing him to run out of time; Dr. Breen's teleporter explodes and Frohman is flung off the Citadel peak by the explosion. Dr. Breen also survives, having fallen from the Citadel onto a pile of dead Combine soldiers. However, Frohman falls right onto Breen, killing him. Gordon
525:
Following this, Gordon returns to the Citadel, unwillingly aiding Freeman in his journey up the Citadel and influencing the plot of the game. As Freeman is pursuing Dr. Breen to his teleporter, Frohman is about to kill Freeman—but he pauses to come up with the perfect
271:
was a great game, but there simply weren't enough jokes about toilets in it. So, I thought a comic would be a good place to get some humor into the game. I came up with the idea for Frohman, a complete idiot, to play all the way through the game, just like
205:
is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter.
509:
Frohman, accompanied by several bugbait-controlled Antlions, eventually reaches Nova Prospekt, only to be turned away as he does not have an appointment. He gives up and returns to City 17 in the following strip, as Gordon
486:. After adjusting, Gordon becomes accustomed to the town, but unintentionally discloses the town's location to Dr. Breen, who immediately orders his forces to "bomb the shit out of them". The town is fired on with 543:
from dropping below one throughout the comic's duration. Frohman inadvertently turns off the mode, and even spoils an opportunity to be rescued by a group of Vortigaunts, as both Gordon Freeman and
522:, one of Freeman's allies, and reunites with Norman Frohman, his long-lost assassin twin brother, only to promptly witness his death at the hands of a Strider, a large tripodal assault synth. 373:, was a good one, the company being pleased to have a comic based on their game. According to Livingston, Valve also intended to collaborate with him to produce printed copies of 755: 855: 807: 565:
The protagonist of the comic asks how it is possible for him to pick up objects without using his hands, a reference to the player's hands not being visible in
443:
a few weeks before Freeman. Frohman is incredibly naïve and, unlike the other citizens, seems to enjoy living under the rule of the totalitarian administrator,
464:
as a residence where he can commute to and from City 17, but lacks proper transport with which to get there. After a failed attempt to reach Ravenholm using
885: 295:
was released on May 1, 2005, the comic completing its run on November 6, 2006 with a total of 205 issues. The characters in the comic were posed using
923: 358:, also assisted in site maintenance, and Livingston later offered him a "guest week special", in which Galcik wrote and published three issues for 201:
follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's
495: 697:
described it as "mildly amusing". The comic had also caught the attention of reviewers outside the United States and the United Kingdom; the
482:
On Frohman's arrival, Ravenholm is depicted as a peaceful, bright, and cheerful place devoid of any Combine elements, but "terrorized" by
263:
Livingston thought a comic would be a good way to introduce humor to the game, which he has described as "mysterious, moody, immersive".
1987: 1511: 765: 677:(comics consisting of game screenshots) by virtue of the quality of its writing and presentation". Online magazine GGL.com said that " 641:
by accidentally delivering a wedge of cheese, instead of the intended test sample, to the test chamber where the cascade flashpoints.
490:, killing many and turning others into zombies. Frohman himself is attacked by a headcrab and turns into a zombie too, yet retains his 447:, and the Combine. He holds an insane reverence for the latter, even going to the point of having a plush doll of a Combine soldier. 581:
of games which were intended to aid the player, but would have little chance of being found in the real world in a similar manner.
213:
praised the attention to writing and presentation and the comic's humor. Livingston also reported positive reception from staff at
457: 681:
is one of the funnier online gaming comics, and perhaps the best single-game parody in the bunch", and The Irish Gamers described
335:. According to the credits on the comic's website, this name was suggested to Livingston by Sam Golgert, an acquaintance of his. 531:
himself is only seriously injured. Baffled by his ability to survive, he realizes through a flashback that he has been under "
1869: 918: 863: 1952: 362:. A similar set of three issues have also been published by Joe Yuska, during a week when Livingston was unavailable. 242:
as a hobby. He had previously considered developing a webcomic that would parallel the storyline of the original 1987
811: 456:
do the same for him, citing his incompetence. Demanding to become one with the Combine, Frohman willingly sets off to
1855: 260:
eliminated the need to draw by hand. He always intended the plot of the comic to end at the same point as the game.
721:
Information regarding the software used in the development of the comic can be found at the bottom of any page from
1967: 957: 1036: 782: 1982: 1862: 1819: 1504: 893: 651:, and thus was not aware of its storyline. He also stated that the comic takes place in the PC version of the 1977: 1962: 1791: 249: 39: 1651: 647:, however, indicates that Dr. Gina Cross is responsible for this task. Livingston admitted he did not play 632: 460:, an alien security and detention installation, for invasive surgery to convert him. Meanwhile, he selects 1926: 705:
said the comic is "a recommendation to every fan of the game and anyone looking for a good daily laugh".
51: 573:
Livingston stated that the comic was a good way of pointing out several shortcomings of video games and
1957: 1707: 1701: 691:
called the comic "funny" and featured two exclusive three panel comics not found anywhere else, while
1972: 1544: 1497: 1947: 1595: 1588: 667:
The comic has had positive reception from both the public and editors of various gaming magazines.
553:. In the end, Frohman dies unceremoniously, while survivors of the City 17 uprising find him dead. 549: 386: 20: 338:
Livingston also employed the assistance of other people, notably Michael Clements, founder of the
1784: 1622: 1581: 1574: 1454: 1430: 1405: 1380: 1355: 1330: 1279: 1254: 1229: 1204: 1179: 1129: 1101: 1071: 1305: 628:
radio, and sets up all of the traps in Ravenholm himself in an attempt to catch Father Grigori.
1537: 637: 611:
s flashlight and sprint functions using the same power source. In a further strip, the town of
540: 470: 1805: 1743: 1551: 787: 687: 328:. The name "Frohman" is derived from the last name of Gordon Freeman, the protagonist of the 256:
game world as the scene for his comic because he was a fan, and because the availability of
1812: 1727: 1691: 574: 302: 175: 157: 8: 1775: 1656: 825: 578: 424: 1521: 810:(Interview). Interviewed by imperialcreed. The Irish Gamers. 2008-06-19. Archived from 760: 669: 329: 479:. He is fooled into leaving the base, and finally heads toward and reaches Ravenholm. 1886: 1848: 1757: 1006: 604:
Dr. Breen asking why using his flashlight reduces his ability to run, a reference to
366: 214: 64:
broadcasts to the masses from a large screen, in the title frame of the first chapter
1154: 1750: 1736: 1558: 643: 378: 1891: 1798: 1604: 928: 635:, Frohman causes the resonance cascade that allows for alien forces to invade in 310: 244: 1482: 502:, an alien race helping the humans in the game. This allows Frohman to retrieve 81: 1907: 1900: 1630: 532: 527: 483: 416: 391: 297: 273: 190: 170: 514:
finally arrives in the city, linking the comic's time frame with the start of
1941: 1010: 577:
in particular. He emphasized the presence of various objects throughout the
465: 444: 317: 61: 1661: 1567: 476: 164: 722: 398:, as the game "doesn't really lend itself to the type of comic to do". 1764: 1635: 1044: 620: 561: 544: 536: 519: 499: 316:
The webcomic derives its name from one of the propaganda broadcasts by
202: 160: 168:. The comic is illustrated with screenshots of characters posed using 1666: 612: 491: 461: 355: 1696: 830: 616: 487: 420: 226: 194: 182:. The comic ran from May 2005 to November 2006 and had 205 issues. 153: 826:"Articles by Christopher Livingston, Staff Writer | PC Gamer" 596:
Much of the comic's dark humor is derived from its contrasts with
1686: 1025:
In the text, these references are preceded by a double dagger: ‡
986: 962: 698: 693: 440: 365:
As stated by Livingston in several interviews, his relation with
57: 506:
from the dead creature, with which he can control the Antlions.
674: 431:
follows the same general path through the story established by
419:. Throughout the game, the player follows the story of a dark, 139: 135: 659:
was never published for the PC, it does not affect the comic.
1489: 221:, who were pleased to have a comic based on their game. 19:
This article is about the webcomic. For other uses, see
354:. Greg Galcik, who started and maintained the website 862:(Interview). Interviewed by Paul Semel. Archived from 350:. Clements aided him in enhancing the presentation of 276:
only instead of being a hero, he'd be a complete fool.
1435:
Concerned: The Half-Life and Death of Gordon Frohman
1410:
Concerned: The Half-Life and Death of Gordon Frohman
1385:
Concerned: The Half-Life and Death of Gordon Frohman
1360:
Concerned: The Half-Life and Death of Gordon Frohman
1335:
Concerned: The Half-Life and Death of Gordon Frohman
1310:
Concerned: The Half-Life and Death of Gordon Frohman
1284:
Concerned: The Half-Life and Death of Gordon Frohman
1259:
Concerned: The Half-Life and Death of Gordon Frohman
1234:
Concerned: The Half-Life and Death of Gordon Frohman
1209:
Concerned: The Half-Life and Death of Gordon Frohman
1184:
Concerned: The Half-Life and Death of Gordon Frohman
1159:
Concerned: The Half-Life and Death of Gordon Frohman
1134:
Concerned: The Half-Life and Death of Gordon Frohman
1106:
Concerned: The Half-Life and Death of Gordon Frohman
1076:
Concerned: The Half-Life and Death of Gordon Frohman
149:
Concerned: The Half-Life and Death of Gordon Frohman
1001:"Concerned: The Life and Death of Gordon Frohman". 912: 910: 1422: 423:future in which mankind has been enslaved by the 1939: 749: 747: 745: 743: 741: 439:, a hapless, lethally clumsy oaf who arrives in 907: 435:, but instead follows the adventures of Gordon 301:, a tool which facilitates manipulation of the 156:by Christopher C. Livingston that parodies the 802: 800: 798: 384:Livingston did not continue the comic through 224:Livingston later went to work as a writer for 1505: 1123: 1121: 886:"Concerned: A Half-Life Comic: The Interview" 738: 673:stated the comic "stands out from most other 1029: 377:. However, this was never finalized as the 309:, and the comic frames were assembled using 1297: 1271: 795: 342:comics repository PHWOnline, and author of 1512: 1498: 1455:"Concerned #87: Monday, December 12, 2005" 1428: 1403: 1378: 1353: 1328: 1303: 1277: 1252: 1227: 1202: 1177: 1127: 1118: 1099: 1069: 951: 949: 947: 945: 916: 853: 238:Christopher Livingston started working on 174:, a tool which allows manipulation of the 1005:(in Romanian) (#97): 74. September 2005. 883: 569:when holding anything other than weapons. 427:, a mysterious alien enemy. In contrast, 32:The Half-Life and Death of Gordon Frohman 560: 381:of the comics was too low for printing. 1146: 1065: 1063: 1061: 942: 753: 1940: 1429:Livingston, Christopher (2006-08-07). 1404:Livingston, Christopher (2006-08-04). 1397: 1379:Livingston, Christopher (2005-12-07). 1354:Livingston, Christopher (2005-10-12). 1329:Livingston, Christopher (2005-12-14). 1304:Livingston, Christopher (2005-06-22). 1278:Livingston, Christopher (2005-06-24). 1253:Livingston, Christopher (2005-09-16). 1228:Livingston, Christopher (2005-12-16). 1203:Livingston, Christopher (2006-04-19). 1178:Livingston, Christopher (2006-01-20). 1152: 1128:Livingston, Christopher (2006-08-16). 1100:Livingston, Christopher (2006-11-06). 1095: 1093: 1091: 1070:Livingston, Christopher (2005-05-01). 955: 917:Livingston, Christopher (2006-11-30). 854:Livingston, Christopher (2006-03-20). 808:"Chris Livingston of Concerned, 1Fort" 415:, the player takes on the role of Dr. 286: 252:, from start to finish. He chose the 1870:Half-Life VR but the AI Is Self-Aware 1493: 849: 847: 845: 843: 841: 777: 775: 1058: 468:'s teleporter leaves him stuck in a 230:, where he has remained since 2014. 1088: 13: 1020: 838: 772: 38: 14: 1999: 1988:Works based on Half-Life (series) 1856:Half-Life: Full Life Consequences 1474: 631:It is also revealed that, at the 82:screencuisine.net/hlcomic/archive 1922: 1921: 50: 1447: 1372: 1347: 1322: 1246: 1221: 1196: 1171: 1041:Concerned, "The Extras" section 994: 977: 715: 475:also irritatingly overuses the 406: 1863:Half-Life: Escape from City 17 1037:"Comic Update Schedule Change" 958:"Concerned's Chris Livingston" 884:Petraglia, Alex (2006-03-03). 877: 818: 105:and every Tuesday and Thursday 1: 1519: 732: 723:www.screencuisine.net/hlcomic 250:Nintendo Entertainment System 233: 96:Monday, Wednesday, and Friday 1652:Black Mesa Research Facility 754:Sapieha, Chad (2006-04-04). 662: 633:Black Mesa Research Facility 7: 956:Miller, Ross (2006-11-06). 927:(Interview). Archived from 892:(Interview). Archived from 856:"Strip Club 'Concerned...'" 791:. January 2006. p. 52. 401: 369:, the developer company of 217:, the developer company of 56:Gordon Frohman arriving in 10: 2004: 1708:Half-Life 2: Episode Three 43:The logo for the webcomic 18: 1953:American comedy webcomics 1917: 1879: 1833: 1774: 1726: 1719: 1679: 1644: 1621: 1614: 1529: 1153:Livingston, Christopher. 756:"Games + Comics = Gamics" 591:Christopher C. Livingston 556: 346:, another comic based on 281:Christopher C. Livingston 131: 123: 115: 87: 77: 73:Christopher C. Livingston 69: 37: 28: 1820:Research and Development 1155:"Concerned, The Credits" 708: 387:Half-Life 2: Episode One 93:Previously updated every 1968:Parodies of video games 498:, which is killed by a 450: 109:(after August 24, 2006) 100:(until August 24, 2006) 88:Current status/schedule 984:"A Little Concerned". 685:as a "hit webcomic". 655:continuity, and since 594: 570: 471:Counter-Strike: Source 284: 47: 1983:2006 webcomic endings 1806:Hunt Down the Freeman 1799:Entropy : Zero 2 1459:www.screencuisine.net 1431:"Notes on Issue #179" 1331:"Notes on Issue #088" 1306:"Notes on Issue #020" 1280:"Notes on Issue #021" 1205:"Notes on Issue #139" 1180:"Notes on Issue #102" 1130:"Notes on Issue #183" 924:All Games Interactive 788:Computer Gaming World 688:Computer Gaming World 583: 575:first-person shooters 564: 265: 42: 1978:2005 webcomic debuts 1963:Video game webcomics 547:are at the start of 189:follows protagonist 158:first-person shooter 16:2005 parody webcomic 539:which prevents his 291:The first issue of 287:Publication history 209:Several reviews of 896:on August 14, 2007 761:The Globe and Mail 670:The Globe and Mail 571: 390:, the first of an 48: 1958:Fan fiction works 1935: 1934: 1887:Valve Corporation 1829: 1828: 1675: 1674: 919:"Radio interview" 466:Dr. Isaac Kleiner 394:series following 145: 144: 110: 101: 33: 1995: 1973:Parody webcomics 1925: 1924: 1792:Capture the Flag 1737:Action Half-Life 1724: 1723: 1702:Unreleased games 1619: 1618: 1514: 1507: 1500: 1491: 1490: 1486: 1485: 1483:Official website 1469: 1468: 1466: 1465: 1451: 1445: 1444: 1442: 1441: 1426: 1420: 1419: 1417: 1416: 1401: 1395: 1394: 1392: 1391: 1376: 1370: 1369: 1367: 1366: 1351: 1345: 1344: 1342: 1341: 1326: 1320: 1319: 1317: 1316: 1301: 1295: 1294: 1292: 1291: 1286:. Screen Cuisine 1275: 1269: 1268: 1266: 1265: 1250: 1244: 1243: 1241: 1240: 1225: 1219: 1218: 1216: 1215: 1200: 1194: 1193: 1191: 1190: 1175: 1169: 1168: 1166: 1165: 1150: 1144: 1143: 1141: 1140: 1125: 1116: 1115: 1113: 1112: 1097: 1086: 1085: 1083: 1082: 1067: 1056: 1055: 1053: 1052: 1043:. Archived from 1033: 1015: 1014: 998: 992: 991: 981: 975: 974: 972: 971: 953: 940: 939: 937: 936: 914: 905: 904: 902: 901: 881: 875: 874: 872: 871: 851: 836: 835: 822: 816: 815: 804: 793: 792: 779: 770: 769: 764:. Archived from 751: 726: 719: 657:Half-Life: Decay 644:Half-Life: Decay 610: 592: 282: 267:Well, I thought 127:November 6, 2006 108: 106: 99: 97: 54: 31: 26: 25: 2003: 2002: 1998: 1997: 1996: 1994: 1993: 1992: 1948:2000s webcomics 1938: 1937: 1936: 1931: 1913: 1875: 1825: 1770: 1715: 1671: 1640: 1610: 1605:Half-Life: Alyx 1525: 1518: 1481: 1480: 1477: 1472: 1463: 1461: 1453: 1452: 1448: 1439: 1437: 1427: 1423: 1414: 1412: 1402: 1398: 1389: 1387: 1377: 1373: 1364: 1362: 1352: 1348: 1339: 1337: 1327: 1323: 1314: 1312: 1302: 1298: 1289: 1287: 1276: 1272: 1263: 1261: 1251: 1247: 1238: 1236: 1226: 1222: 1213: 1211: 1201: 1197: 1188: 1186: 1176: 1172: 1163: 1161: 1151: 1147: 1138: 1136: 1126: 1119: 1110: 1108: 1098: 1089: 1080: 1078: 1068: 1059: 1050: 1048: 1035: 1034: 1030: 1023: 1021:Primary sources 1018: 1000: 999: 995: 990:. January 2006. 983: 982: 978: 969: 967: 954: 943: 934: 932: 915: 908: 899: 897: 882: 878: 869: 867: 852: 839: 824: 823: 819: 806: 805: 796: 783:"Funny Freeman" 781: 780: 773: 752: 739: 735: 730: 729: 720: 716: 711: 665: 608: 593: 590: 559: 453: 409: 404: 289: 283: 280: 245:Legend of Zelda 236: 107: 104: 103: 98: 95: 94: 92: 65: 49: 30: 24: 17: 12: 11: 5: 2001: 1991: 1990: 1985: 1980: 1975: 1970: 1965: 1960: 1955: 1950: 1933: 1932: 1930: 1929: 1918: 1915: 1914: 1912: 1911: 1904: 1901:The Orange Box 1897: 1889: 1883: 1881: 1877: 1876: 1874: 1873: 1866: 1859: 1852: 1849:Freeman's Mind 1845: 1837: 1835: 1831: 1830: 1827: 1826: 1824: 1823: 1816: 1809: 1802: 1795: 1788: 1780: 1778: 1772: 1771: 1769: 1768: 1761: 1754: 1747: 1740: 1732: 1730: 1721: 1717: 1716: 1714: 1713: 1712: 1711: 1699: 1694: 1689: 1683: 1681: 1677: 1676: 1673: 1672: 1670: 1669: 1664: 1659: 1654: 1648: 1646: 1642: 1641: 1639: 1638: 1633: 1631:Gordon Freeman 1627: 1625: 1616: 1612: 1611: 1609: 1608: 1601: 1600: 1599: 1592: 1585: 1578: 1564: 1563: 1562: 1555: 1548: 1545:Opposing Force 1533: 1531: 1527: 1526: 1517: 1516: 1509: 1502: 1494: 1488: 1487: 1476: 1475:External links 1473: 1471: 1470: 1446: 1421: 1396: 1371: 1346: 1321: 1296: 1270: 1245: 1220: 1195: 1170: 1145: 1117: 1087: 1057: 1027: 1022: 1019: 1017: 1016: 993: 976: 941: 906: 876: 837: 817: 814:on 2009-02-10. 794: 771: 768:on 2006-06-15. 736: 734: 731: 728: 727: 713: 712: 710: 707: 664: 661: 588: 586:to make jokes. 558: 555: 484:Father Grigori 452: 449: 417:Gordon Freeman 408: 405: 403: 400: 288: 285: 278: 235: 232: 191:Gordon Freeman 143: 142: 133: 129: 128: 125: 121: 120: 117: 113: 112: 89: 85: 84: 79: 75: 74: 71: 67: 66: 55: 35: 34: 15: 9: 6: 4: 3: 2: 2000: 1989: 1986: 1984: 1981: 1979: 1976: 1974: 1971: 1969: 1966: 1964: 1961: 1959: 1956: 1954: 1951: 1949: 1946: 1945: 1943: 1928: 1920: 1919: 1916: 1910: 1909: 1905: 1903: 1902: 1898: 1896: 1894: 1890: 1888: 1885: 1884: 1882: 1878: 1872: 1871: 1867: 1865: 1864: 1860: 1858: 1857: 1853: 1851: 1850: 1846: 1844: 1843: 1839: 1838: 1836: 1832: 1822: 1821: 1817: 1815: 1814: 1810: 1808: 1807: 1803: 1801: 1800: 1796: 1794: 1793: 1789: 1787: 1786: 1782: 1781: 1779: 1777: 1773: 1767: 1766: 1762: 1760: 1759: 1755: 1753: 1752: 1748: 1746: 1745: 1741: 1739: 1738: 1734: 1733: 1731: 1729: 1725: 1722: 1718: 1710: 1709: 1705: 1704: 1703: 1700: 1698: 1695: 1693: 1690: 1688: 1685: 1684: 1682: 1678: 1668: 1665: 1663: 1660: 1658: 1655: 1653: 1650: 1649: 1647: 1643: 1637: 1634: 1632: 1629: 1628: 1626: 1624: 1620: 1617: 1613: 1607: 1606: 1602: 1598: 1597: 1593: 1591: 1590: 1586: 1584: 1583: 1579: 1577: 1576: 1572: 1571: 1570: 1569: 1565: 1561: 1560: 1556: 1554: 1553: 1549: 1547: 1546: 1542: 1541: 1540: 1539: 1535: 1534: 1532: 1528: 1524: 1523: 1515: 1510: 1508: 1503: 1501: 1496: 1495: 1492: 1484: 1479: 1478: 1460: 1456: 1450: 1436: 1432: 1425: 1411: 1407: 1400: 1386: 1382: 1375: 1361: 1357: 1350: 1336: 1332: 1325: 1311: 1307: 1300: 1285: 1281: 1274: 1260: 1256: 1249: 1235: 1231: 1224: 1210: 1206: 1199: 1185: 1181: 1174: 1160: 1156: 1149: 1135: 1131: 1124: 1122: 1107: 1103: 1096: 1094: 1092: 1077: 1073: 1066: 1064: 1062: 1047:on 2008-05-16 1046: 1042: 1038: 1032: 1028: 1026: 1012: 1008: 1004: 997: 989: 988: 980: 965: 964: 959: 952: 950: 948: 946: 931:on 2015-12-08 930: 926: 925: 920: 913: 911: 895: 891: 887: 880: 866:on 2011-09-28 865: 861: 857: 850: 848: 846: 844: 842: 833: 832: 827: 821: 813: 809: 803: 801: 799: 790: 789: 784: 778: 776: 767: 763: 762: 757: 750: 748: 746: 744: 742: 737: 724: 718: 714: 706: 704: 700: 696: 695: 690: 689: 684: 680: 676: 672: 671: 660: 658: 654: 650: 646: 645: 640: 639: 634: 629: 626: 622: 618: 614: 607: 601: 599: 587: 582: 580: 576: 568: 563: 554: 552: 551: 546: 542: 541:health points 538: 534: 529: 523: 521: 517: 513: 507: 505: 501: 497: 496:Antlion Guard 493: 489: 485: 480: 478: 473: 472: 467: 463: 459: 458:Nova Prospekt 448: 446: 442: 438: 434: 430: 426: 422: 418: 414: 399: 397: 393: 389: 388: 382: 380: 376: 372: 368: 363: 361: 357: 353: 349: 345: 341: 336: 334: 332: 327: 323: 319: 318:Wallace Breen 314: 312: 308: 304: 303:Source engine 300: 299: 294: 277: 275: 270: 264: 261: 259: 255: 251: 247: 246: 241: 231: 229: 228: 222: 220: 216: 212: 207: 204: 200: 196: 192: 188: 183: 181: 177: 176:Source engine 173: 172: 167: 166: 162: 159: 155: 151: 150: 141: 137: 134: 130: 126: 122: 118: 114: 90: 86: 83: 80: 76: 72: 68: 63: 59: 53: 46: 41: 36: 27: 22: 1906: 1899: 1892: 1868: 1861: 1854: 1847: 1841: 1840: 1818: 1811: 1804: 1797: 1790: 1783: 1763: 1756: 1749: 1742: 1735: 1706: 1603: 1594: 1587: 1580: 1573: 1566: 1557: 1550: 1543: 1536: 1520: 1462:. Retrieved 1458: 1449: 1438:. Retrieved 1434: 1424: 1413:. Retrieved 1409: 1406:"Issue #178" 1399: 1388:. Retrieved 1384: 1381:"Issue #085" 1374: 1363:. Retrieved 1359: 1356:"Issue #064" 1349: 1338:. Retrieved 1334: 1324: 1313:. Retrieved 1309: 1299: 1288:. Retrieved 1283: 1273: 1262:. Retrieved 1258: 1255:"Issue #053" 1248: 1237:. Retrieved 1233: 1230:"Issue #089" 1223: 1212:. Retrieved 1208: 1198: 1187:. Retrieved 1183: 1173: 1162:. Retrieved 1158: 1148: 1137:. Retrieved 1133: 1109:. Retrieved 1105: 1102:"Issue #205" 1079:. Retrieved 1075: 1072:"Issue #000" 1049:. Retrieved 1045:the original 1040: 1031: 1024: 1002: 996: 985: 979: 968:. Retrieved 961: 933:. Retrieved 929:the original 922: 898:. Retrieved 894:the original 889: 879: 868:. Retrieved 864:the original 859: 829: 820: 812:the original 786: 766:the original 759: 717: 702: 692: 686: 682: 678: 668: 666: 656: 652: 648: 642: 636: 630: 624: 615:becomes the 605: 602: 597: 595: 584: 572: 566: 548: 524: 515: 511: 508: 503: 481: 469: 454: 436: 432: 428: 412: 410: 395: 385: 383: 374: 370: 364: 359: 351: 347: 343: 339: 337: 330: 325: 321: 315: 306: 296: 292: 290: 268: 266: 262: 257: 253: 243: 239: 237: 225: 223: 218: 210: 208: 198: 186: 184: 179: 169: 163: 148: 147: 146: 62:Doctor Breen 44: 1680:Development 1662:Gravity gun 1596:Episode Two 1589:Episode One 1568:Half-Life 2 966:(Interview) 625:Half-Life 2 606:Half-Life 2 598:Half-Life 2 567:Half-Life 2 550:Episode One 516:Half-Life 2 477:gravity gun 433:Half-Life 2 413:Half-Life 2 396:Half-Life 2 371:Half-Life 2 348:Half-Life 2 340:Half-Life 2 326:Half-Life 2 322:Half-Life 2 311:Photoshop 6 307:Half-Life 2 298:Garry's Mod 269:Half-Life 2 258:Garry's Mod 254:Half-Life 2 219:Half-Life 2 187:Half-Life 2 180:Half-Life 2 171:Garry's Mod 165:Half-Life 2 119:May 1, 2005 116:Launch date 1942:Categories 1834:Web series 1785:Black Mesa 1765:Sven Co-op 1744:C.A.G.E.D. 1636:Alyx Vance 1623:Characters 1582:Lost Coast 1575:Deathmatch 1552:Blue Shift 1464:2022-04-18 1440:2008-08-17 1415:2008-08-17 1390:2008-08-17 1365:2008-08-17 1340:2008-08-17 1315:2008-08-17 1290:2008-08-17 1264:2008-08-17 1239:2008-08-17 1214:2008-08-18 1189:2008-08-18 1164:2008-08-18 1139:2008-08-16 1111:2008-08-16 1081:2008-08-16 1051:2008-08-16 970:2008-08-17 935:2008-08-20 900:2008-08-19 870:2008-08-17 733:References 621:ghost town 619:-infested 545:Alyx Vance 537:cheat code 520:Alyx Vance 500:Vortigaunt 407:Background 379:resolution 248:, for the 234:Background 203:dark humor 161:video game 1842:Concerned 1667:Ravenholm 1538:Half-Life 1522:Half-Life 1011:1582-1498 890:Primotech 701:magazine 683:Concerned 679:Concerned 663:Reception 653:Half-Life 638:Half-Life 613:Ravenholm 535:Mode", a 528:one-liner 492:free will 488:headcrabs 462:Ravenholm 445:Dr. Breen 429:Concerned 421:dystopian 375:Concerned 360:Concerned 356:SpinnWebe 352:Concerned 331:Half-Life 293:Concerned 240:Concerned 211:Concerned 199:Concerned 195:dystopian 91:Completed 70:Author(s) 45:Concerned 29:Concerned 1927:Category 1697:Source 2 1615:Universe 831:PC Gamer 699:Romanian 623:seen in 617:headcrab 589:—  402:Synopsis 392:episodic 305:used by 279:—  227:PC Gamer 197:future, 178:used by 154:webcomic 132:Genre(s) 124:End date 1908:Vlogger 1880:Related 1813:Minerva 1728:GoldSrc 1687:GoldSrc 1657:Combine 987:PC Zone 963:Joystiq 860:GGL.com 694:PC Zone 512:Freeman 504:bugbait 441:City 17 437:Frohman 425:Combine 274:Freeman 78:Website 58:City 17 21:Concern 1895:series 1893:Portal 1776:Source 1758:Echoes 1692:Source 1009:  675:gamics 579:levels 557:Themes 533:Buddha 344:SKETCH 333:series 185:While 140:comedy 136:Parody 1751:Delta 1645:Other 1559:Decay 1530:Games 1003:Level 709:Notes 703:Level 649:Decay 609:' 367:Valve 215:Valve 193:in a 152:is a 1720:Mods 1007:ISSN 451:Plot 411:In 320:in 60:as 1944:: 1457:. 1433:. 1408:. 1383:. 1358:. 1333:. 1308:. 1282:. 1257:. 1232:. 1207:. 1182:. 1157:. 1132:. 1120:^ 1104:. 1090:^ 1074:. 1060:^ 1039:. 960:. 944:^ 921:. 909:^ 888:. 858:. 840:^ 828:. 797:^ 785:. 774:^ 758:. 740:^ 313:. 138:, 102:, 1513:e 1506:t 1499:v 1467:. 1443:. 1418:. 1393:. 1368:. 1343:. 1318:. 1293:. 1267:. 1242:. 1217:. 1192:. 1167:. 1142:. 1114:. 1084:. 1054:. 1013:. 973:. 938:. 903:. 873:. 834:. 725:. 111:. 23:.

Index

Concern
The logo for the webcomic Concerned
The opening frame of the first chapter
City 17
Doctor Breen
screencuisine.net/hlcomic/archive
Parody
comedy
webcomic
first-person shooter
video game
Half-Life 2
Garry's Mod
Source engine
Gordon Freeman
dystopian
dark humor
Valve
PC Gamer
Legend of Zelda
Nintendo Entertainment System
Freeman
Garry's Mod
Source engine
Photoshop 6
Wallace Breen
Half-Life series
SpinnWebe
Valve
resolution

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.