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Consumer brain–computer interfaces

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As of 2012, EEG headsets ranged from simple dry single-contact devices to more elaborate 16-contact, wetted contacts, and output devices included toys like a tube containing a fan that blows harder or softer depending on how hard the user concentrates which in turn moved a ping-pong ball, video
78:'s research on brain–computer interfaces, with an initial focus on output devices that could do practical tasks like turn off lights, control audio devices, or move objects. The company released a headset and processor called Muse with seven electrodes, with an app and an API. 96:
At the end of 2020, NextMind began shipping their visual BCI which utilizes an EEG headset with dry electrodes. Founded by cognitive neuroscientist Sid Kouider, the company offers their product as a dev kit to make neurotechnology accessible to a wider audience of developers.
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In the 2010s, French scientists Yohan Attal and Thibaud Dumas founded myBrain to commercialize their research, and worked with the Brain and Spine Institute (ICM) in Paris to create an EEG headset called melomind with four electrodes, with an app for stress management.
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to control the direction the car moved. The scientists initially intended to establish a company that would develop and sell toys, but when the company was founded in Silicon Valley, it focused mostly on providing devices and software to other companies as an
63:. In 2010, the company released a product called Mindwave with one contact, a processor, an application (and a mobile app) that could display the EEG signal, and several games and other apps; the included an 17: 54:
grew out of work in an academic lab in Korea in the early 2000s; the team used an EEG headset to control the speed of a remote-controlled car and their device also used
41:(EEG) headset to pick up EEG signals, a processor that cleans up and amplifies the signals, and converts them into desired signals, and some kind of output device. 255: 209: 169: 118: 240: 260: 250: 60: 33: 89:
was founded by Joel Murphy to create an open source set of devices, processors, and software aimed at
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formed InteraXon with Trevor Coleman and Chris Aimone to commercialize her and her mentor
8: 210:"NextMind's Dev Kit for mind-controlled computing offers a rare 'wow' factor in tech" 234: 48:
Companies developing products in the space have taken different approaches.
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and researchers that incorporates other sensors along with EEG electrodes.
71: 55: 51: 86: 188:"NextMind's brain–computer interface is ready for developers" 170:"Brain computer interfaces bring neuroscience to the masses" 37:
available for sale. These are devices that generally use an
119:"6 Electronic Devices You Can Control with Your Thoughts" 64: 18:
Comparison of consumer brain–computer interface devices
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so developers could create new apps using the data.
232: 45:games, or a video display of the EEG signal. 163: 161: 159: 157: 155: 153: 151: 112: 110: 148: 107: 14: 233: 167: 256:History of human–computer interaction 116: 135: 138:"Porting Digital Memory – h+ Media" 24: 25: 272: 117:Pogue, David (1 December 2012). 70:In 2007, the Canadian scientist 27:Type of brain–computer interface 202: 180: 129: 13: 1: 100: 168:Genuth, Iddo (18 May 2015). 7: 190:. Engadget. 8 December 2020 136:Kent, James (25 May 2010). 10: 277: 261:Video game control methods 34:brain–computer interfaces 241:Brain–computer interface 251:Computing input devices 85:Around the same time, 39:electroencephalography 123:Scientific American 30:There are various 16:(Redirected from 268: 246:Pointing devices 225: 224: 222: 220: 206: 200: 199: 197: 195: 184: 178: 177: 174:E&T magazine 165: 146: 145: 133: 127: 126: 114: 21: 276: 275: 271: 270: 269: 267: 266: 265: 231: 230: 229: 228: 218: 216: 208: 207: 203: 193: 191: 186: 185: 181: 166: 149: 134: 130: 115: 108: 103: 28: 23: 22: 15: 12: 11: 5: 274: 264: 263: 258: 253: 248: 243: 227: 226: 201: 179: 147: 128: 105: 104: 102: 99: 26: 9: 6: 4: 3: 2: 273: 262: 259: 257: 254: 252: 249: 247: 244: 242: 239: 238: 236: 215: 211: 205: 189: 183: 175: 171: 164: 162: 160: 158: 156: 154: 152: 143: 139: 132: 124: 120: 113: 111: 106: 98: 94: 92: 88: 83: 79: 77: 73: 68: 66: 62: 57: 53: 49: 46: 42: 40: 36: 35: 19: 217:. Retrieved 213: 204: 192:. Retrieved 182: 173: 141: 131: 122: 95: 84: 80: 72:Ariel Garten 69: 56:eye tracking 50: 47: 43: 31: 29: 235:Categories 214:TechCrunch 101:References 91:biohackers 76:Steve Mann 32:consumer 219:4 August 194:4 August 142:h+ Media 52:Neurosky 87:OpenBCI 221:2021 196:2021 65:API 61:OEM 237:: 212:. 172:. 150:^ 140:. 121:. 109:^ 223:. 198:. 176:. 144:. 125:. 20:)

Index

Comparison of consumer brain–computer interface devices
brain–computer interfaces
electroencephalography
Neurosky
eye tracking
OEM
API
Ariel Garten
Steve Mann
OpenBCI
biohackers


"6 Electronic Devices You Can Control with Your Thoughts"
"Porting Digital Memory – h+ Media"







"Brain computer interfaces bring neuroscience to the masses"
"NextMind's brain–computer interface is ready for developers"
"NextMind's Dev Kit for mind-controlled computing offers a rare 'wow' factor in tech"
Categories
Brain–computer interface
Pointing devices
Computing input devices
History of human–computer interaction

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