Knowledge

Clans (board game)

Source 📝

217: 107:
across the huts. On his turn, a player moves all of the huts from one space to another space. When a group of huts is completely isolated (all the surrounding spaces are empty) that space is scored. Scoring is different based on the terrain that those huts are on. The person with the most huts on that space, and anyone tied for the most, gets points. The game ends when the moves have been exhausted.
106:
At the start of the game, each player is secretly dealt a card that has one of five colors on it - red, yellow, blue, green, or black. Although each player knows his own color, but not color of any of the other players. The game begins with one hut on each space, the colors being randomly distributed
168: 258: 282: 287: 251: 182: 277: 244: 91: 124: 232: 8: 216: 130: 117: 154: 228: 199: 271: 205: 22: 155:"Clans: Move tribes and found villages in an epic quest for fertile terrain" 95: 27: 224: 77: 136:
Winner, game of the year "stoner award 2018 Leeuwarden".
169:"The History of the Spiel des Jahres Board Game Awards" 183:"DEUTSCHER SPIELE PREIS, History and Prize Winners" 269: 98:. The game centers on the creation of villages. 252: 133:magazine Best Abstract Strategy Game of 2003 259: 245: 270: 211: 13: 14: 299: 227:-related article or section is a 193: 215: 283:Board games introduced in 2002 175: 161: 147: 1: 140: 231:. You can help Knowledge by 7: 101: 10: 304: 210: 110: 73: 65: 57: 49: 41: 33: 21: 288:Abstract strategy games 92:German-style board game 125:Deutscher Spiele Preis 18: 16: 240: 239: 83: 82: 295: 278:Board game stubs 261: 254: 247: 219: 212: 187: 186: 179: 173: 172: 165: 159: 158: 151: 118:Spiel des Jahres 116:Nominee for the 19: 15: 303: 302: 298: 297: 296: 294: 293: 292: 268: 267: 266: 265: 196: 191: 190: 181: 180: 176: 167: 166: 162: 153: 152: 148: 143: 113: 104: 12: 11: 5: 301: 291: 290: 285: 280: 264: 263: 256: 249: 241: 238: 237: 220: 209: 208: 195: 194:External links 192: 189: 188: 174: 160: 145: 144: 142: 139: 138: 137: 134: 128: 121: 112: 109: 103: 100: 81: 80: 75: 71: 70: 67: 63: 62: 59: 55: 54: 51: 47: 46: 43: 39: 38: 35: 31: 30: 25: 9: 6: 4: 3: 2: 300: 289: 286: 284: 281: 279: 276: 275: 273: 262: 257: 255: 250: 248: 243: 242: 236: 234: 230: 226: 221: 218: 214: 213: 207: 206:BoardGameGeek 203: 202: 198: 197: 184: 178: 170: 164: 156: 150: 146: 135: 132: 129: 126: 122: 119: 115: 114: 108: 99: 97: 93: 89: 88: 79: 76: 72: 68: 64: 60: 56: 52: 48: 44: 40: 36: 32: 29: 26: 24: 20: 233:expanding it 222: 200: 185:(in German). 177: 163: 149: 105: 96:Leo Colovini 94:designed by 86: 85: 84: 50:Playing time 28:Leo Colovini 123:3rd in the 272:Categories 225:board game 141:References 53:30 minutes 42:Setup time 69:10 and up 66:Age range 45:5 minutes 23:Designers 102:Gameplay 78:Bluffing 127:, 2003 120:, 2003 34:Players 111:Awards 74:Skills 58:Chance 223:This 201:Clans 131:Games 90:is a 87:Clans 17:Clans 229:stub 204:at 61:Low 37:2-4 274:: 260:e 253:t 246:v 235:. 171:. 157:.

Index

Designers
Leo Colovini
Bluffing
German-style board game
Leo Colovini
Spiel des Jahres
Deutscher Spiele Preis
Games
"Clans: Move tribes and found villages in an epic quest for fertile terrain"
"The History of the Spiel des Jahres Board Game Awards"
"DEUTSCHER SPIELE PREIS, History and Prize Winners"
Clans
BoardGameGeek
Stub icon
board game
stub
expanding it
v
t
e
Categories
Board game stubs
Board games introduced in 2002
Abstract strategy games

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.